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Aug 15th, 2018
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  1. Log file open, 08/15/18 19:00:30
  2. LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
  3. LogWindows: File 'aqProf.dll' does not exist
  4. LogWindows: Failed to load 'VSPerf140.dll' (GetLastError=126)
  5. LogWindows: File 'VSPerf140.dll' does not exist
  6. LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
  7. LogWindows: File 'VtuneApi.dll' does not exist
  8. LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
  9. LogWindows: File 'VtuneApi32e.dll' does not exist
  10. LogInit: Display: Running engine for game: HuntingSimA
  11. LogPlatformFile: Not using cached read wrapper
  12. LogTaskGraph: Started task graph with 5 named threads and 47 total threads with 3 sets of task threads.
  13. LogStats: Stats thread started at 0.517906
  14. LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
  15. LogICUInternationalization: Display: ICU TimeZone Detection - Raw Offset: -6:00, Platform Override: ''
  16. LogPluginManager: Mounting plugin Paper2D
  17. LogPluginManager: Mounting plugin AISupport
  18. LogPluginManager: Mounting plugin LightPropagationVolume
  19. LogPluginManager: Mounting plugin CLionSourceCodeAccess
  20. LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
  21. LogPluginManager: Mounting plugin GitSourceControl
  22. LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
  23. LogPluginManager: Mounting plugin NullSourceCodeAccess
  24. LogPluginManager: Mounting plugin PerforceSourceControl
  25. LogPluginManager: Mounting plugin SubversionSourceControl
  26. LogPluginManager: Mounting plugin UObjectPlugin
  27. LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
  28. LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
  29. LogPluginManager: Mounting plugin XCodeSourceCodeAccess
  30. LogPluginManager: Mounting plugin AssetManagerEditor
  31. LogPluginManager: Mounting plugin CryptoKeys
  32. LogPluginManager: Mounting plugin DataValidation
  33. LogPluginManager: Mounting plugin FacialAnimation
  34. LogPluginManager: Mounting plugin GameplayTagsEditor
  35. LogPluginManager: Mounting plugin MacGraphicsSwitching
  36. LogPluginManager: Mounting plugin MeshEditor
  37. LogPluginManager: Mounting plugin MobileLauncherProfileWizard
  38. LogPluginManager: Mounting plugin PluginBrowser
  39. LogPluginManager: Mounting plugin SpeedTreeImporter
  40. LogPluginManager: Mounting plugin DatasmithContent
  41. LogPluginManager: Mounting plugin AlembicImporter
  42. LogPluginManager: Mounting plugin AppleImageUtils
  43. LogPluginManager: Mounting plugin AppleVision
  44. LogPluginManager: Mounting plugin BackChannel
  45. LogPluginManager: Mounting plugin CharacterAI
  46. LogPluginManager: Mounting plugin GeometryCache
  47. LogPluginManager: Mounting plugin HTML5Networking
  48. LogPluginManager: Mounting plugin ProxyLODPlugin
  49. LogPluginManager: Mounting plugin MagicLeap
  50. LogPluginManager: Mounting plugin MagicLeapEmulator
  51. LogPluginManager: Mounting plugin MagicLeapMedia
  52. LogPluginManager: Mounting plugin AndroidMedia
  53. LogPluginManager: Mounting plugin AvfMedia
  54. LogPluginManager: Mounting plugin ImgMedia
  55. LogPluginManager: Mounting plugin LinearTimecode
  56. LogPluginManager: Mounting plugin MediaCompositing
  57. LogPluginManager: Mounting plugin MediaPlayerEditor
  58. LogPluginManager: Mounting plugin WmfMedia
  59. LogPluginManager: Mounting plugin TcpMessaging
  60. LogPluginManager: Mounting plugin UdpMessaging
  61. LogPluginManager: Mounting plugin ActorSequence
  62. LogPluginManager: Mounting plugin LevelSequenceEditor
  63. LogPluginManager: Mounting plugin MatineeToLevelSequence
  64. LogPluginManager: Mounting plugin NetcodeUnitTest
  65. LogPluginManager: Mounting plugin NUTUnrealEngine4
  66. LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
  67. LogPluginManager: Mounting plugin OnlineSubsystemIOS
  68. LogPluginManager: Mounting plugin OnlineSubsystem
  69. LogPluginManager: Mounting plugin OnlineSubsystemNull
  70. LogPluginManager: Mounting plugin OnlineSubsystemUtils
  71. LogPluginManager: Mounting plugin LauncherChunkInstaller
  72. LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
  73. LogPluginManager: Mounting plugin AndroidMoviePlayer
  74. LogPluginManager: Mounting plugin AndroidPermission
  75. LogPluginManager: Mounting plugin AppleMoviePlayer
  76. LogPluginManager: Mounting plugin ArchVisCharacter
  77. LogPluginManager: Mounting plugin AudioCapture
  78. LogPluginManager: Mounting plugin CableComponent
  79. LogPluginManager: Mounting plugin CustomMeshComponent
  80. LogPluginManager: Mounting plugin EditableMesh
  81. LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
  82. LogPluginManager: Mounting plugin GoogleCloudMessaging
  83. LogPluginManager: Mounting plugin ImmediatePhysics
  84. LogPluginManager: Mounting plugin IOSDeviceProfileSelector
  85. LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
  86. LogPluginManager: Mounting plugin LocationServicesBPLibrary
  87. LogPluginManager: Mounting plugin MobilePatchingUtils
  88. LogPluginManager: Mounting plugin OculusVR
  89. LogPluginManager: Plugin shader directory ../../../Engine/Plugins/Runtime/Oculus/OculusVR/Shaders found
  90. LogPluginManager: Mapping shader source directory ../../../Engine/Plugins/Runtime/Oculus/OculusVR/Shaders to virtual directory /Plugin/OculusVR
  91. LogPluginManager: Mounting plugin PhysXVehicles
  92. LogPluginManager: Mounting plugin ProceduralMeshComponent
  93. LogPluginManager: Mounting plugin RuntimePhysXCooking
  94. LogPluginManager: Mounting plugin SteamVR
  95. LogPluginManager: Mounting plugin WindowsMoviePlayer
  96. LogStreaming: Display: Took 0.096s to configure plugins.
  97. LogInit: Using libcurl 7.55.1-DEV
  98. LogInit: - built for x86_64-pc-win32
  99. LogInit: - supports SSL with OpenSSL/1.0.2h
  100. LogInit: - supports HTTP deflate (compression) using libz 1.2.8
  101. LogInit: - other features:
  102. LogInit: CURL_VERSION_SSL
  103. LogInit: CURL_VERSION_LIBZ
  104. LogInit: CURL_VERSION_IPV6
  105. LogInit: CURL_VERSION_ASYNCHDNS
  106. LogInit: CURL_VERSION_LARGEFILE
  107. LogInit: CURL_VERSION_IDN
  108. LogInit: CurlRequestOptions (configurable via config and command line):
  109. LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
  110. LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
  111. LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
  112. LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
  113. LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
  114. LogInit: - LocalHostAddr = Default
  115. LogInit: - BufferSize = 65536
  116. LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  117. LogInit: Build: ++UE4+Release-4.20-CL-4233996
  118. LogInit: Engine Version: 4.20.1-4233996+++UE4+Release-4.20
  119. LogInit: Compatible Engine Version: 4.20.0-4212847+++UE4+Release-4.20
  120. LogInit: Net CL: 4212847
  121. LogInit: OS: Windows 10 (), CPU: Intel(R) Core(TM) i7-7820X CPU @ 3.60GHz, GPU: NVIDIA GeForce GTX 1080
  122. LogInit: Compiled (64-bit): Jul 26 2018 10:07:30
  123. LogInit: Compiled with Visual C++: 19.13.26129.00
  124. LogInit: Build Configuration: Development
  125. LogInit: Branch Name: ++UE4+Release-4.20
  126. LogInit: Command Line:
  127. LogInit: Base Directory: D:/UE_4.20/Engine/Binaries/Win64/
  128. LogInit: Installed Engine Build: 1
  129. LogDevObjectVersion: Number of dev versions registered: 20
  130. LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
  131. LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
  132. LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
  133. LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 24
  134. LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 34
  135. LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
  136. LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
  137. LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
  138. LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
  139. LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
  140. LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 26
  141. LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 9
  142. LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
  143. LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
  144. LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
  145. LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
  146. LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
  147. LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
  148. LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 12
  149. LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 1
  150. LogStreaming: Display: Took 0.001s to delete old logs.
  151. LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
  152. LogInit: Object subsystem initialized
  153. [2018.08.16-00.00.30:368][ 0]LogInit: Selected Device Profile: [Windows]
  154. [2018.08.16-00.00.30:368][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
  155. [2018.08.16-00.00.30:396][ 0]LogHAL: Display: Platform has ~ 16 GB [17049419776 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
  156. [2018.08.16-00.00.30:396][ 0]LogInit: Setting Device Profile CVar: [[r.Vulkan.UseRealUBs:1]]
  157. [2018.08.16-00.00.30:397][ 0]LogInit: Going up to parent DeviceProfile []
  158. [2018.08.16-00.00.30:397][ 0]LogInit: Computer: DESKTOP-MS9IOAJ
  159. [2018.08.16-00.00.30:397][ 0]LogInit: User: Landon
  160. [2018.08.16-00.00.30:397][ 0]LogInit: CPU Page size=4096, Cores=8
  161. [2018.08.16-00.00.30:397][ 0]LogInit: High frequency timer resolution =3.515628 MHz
  162. [2018.08.16-00.00.30:397][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx)
  163. [2018.08.16-00.00.30:397][ 0]LogMemory: Platform Memory Stats for Windows
  164. [2018.08.16-00.00.30:397][ 0]LogMemory: Process Physical Memory: 100.85 MB used, 100.85 MB peak
  165. [2018.08.16-00.00.30:397][ 0]LogMemory: Process Virtual Memory: 92.84 MB used, 92.84 MB peak
  166. [2018.08.16-00.00.30:397][ 0]LogMemory: Physical Memory: 7596.32 MB used, 8663.28 MB free, 16259.59 MB total
  167. [2018.08.16-00.00.30:397][ 0]LogMemory: Virtual Memory: 582.06 MB used, 8663.28 MB free, 134217728.00 MB total
  168. [2018.08.16-00.00.30:913][ 0]LogInit: Using OS detected language (en-US).
  169. [2018.08.16-00.00.30:913][ 0]LogInit: Using OS detected locale (en-US).
  170. [2018.08.16-00.00.30:914][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
  171. [2018.08.16-00.00.31:227][ 0]LogStreaming: Display: Took 0.314s to InitEngineTextLocalization.
  172. [2018.08.16-00.00.31:227][ 0]LogInit: Setting process to per monitor DPI aware
  173. [2018.08.16-00.00.31:252][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
  174. [2018.08.16-00.00.31:252][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
  175. [2018.08.16-00.00.31:375][ 0]LogHMD: Failed to initialize OpenVR with code 110
  176. [2018.08.16-00.00.31:375][ 0]LogD3D11RHI: D3D11 adapters:
  177. [2018.08.16-00.00.31:417][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce GTX 1080' (Feature Level 11_0)
  178. [2018.08.16-00.00.31:417][ 0]LogD3D11RHI: 8079/0/8129 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de
  179. [2018.08.16-00.00.31:419][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
  180. [2018.08.16-00.00.31:419][ 0]LogD3D11RHI: 0/0/8129 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
  181. [2018.08.16-00.00.31:419][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
  182. [2018.08.16-00.00.31:427][ 0]LogD3D11RHI: Creating new Direct3DDevice
  183. [2018.08.16-00.00.31:427][ 0]LogD3D11RHI: GPU DeviceId: 0x1b80 (for the marketing name, search the web for "GPU Device Id")
  184. [2018.08.16-00.00.31:427][ 0]LogWindows: EnumDisplayDevices:
  185. [2018.08.16-00.00.31:427][ 0]LogWindows: 0. 'NVIDIA GeForce GTX 1080' (P:1 D:1)
  186. [2018.08.16-00.00.31:427][ 0]LogWindows: 1. 'NVIDIA GeForce GTX 1080' (P:0 D:1)
  187. [2018.08.16-00.00.31:427][ 0]LogWindows: 2. 'NVIDIA GeForce GTX 1080' (P:0 D:0)
  188. [2018.08.16-00.00.31:427][ 0]LogWindows: 3. 'NVIDIA GeForce GTX 1080' (P:0 D:0)
  189. [2018.08.16-00.00.31:427][ 0]LogWindows: DebugString: FoundDriverCount:4
  190. [2018.08.16-00.00.31:427][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 1080
  191. [2018.08.16-00.00.31:427][ 0]LogD3D11RHI: Driver Version: 398.36 (internal:24.21.13.9836, unified:398.36)
  192. [2018.08.16-00.00.31:427][ 0]LogD3D11RHI: Driver Date: 6-24-2018
  193. [2018.08.16-00.00.31:427][ 0]LogRHI: Texture pool is 5655 MB (70% of 8079 MB)
  194. [2018.08.16-00.00.31:458][ 0]LogD3D11RHI: Async texture creation enabled
  195. [2018.08.16-00.00.31:476][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
  196. [2018.08.16-00.00.31:568][ 0]LogShaderCompilers: Guid format shader working directory is -15 characters bigger than the processId version (E:/Game Productions/Hunting Simulator/Alpha Build/HuntingSimA/Intermediate/Shaders/WorkingDirectory/22724/).
  197. [2018.08.16-00.00.31:569][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Landon/AppData/Local/Temp/UnrealShaderWorkingDir/56BBFD7A4A3099E0BC7DF79034A725ED/'.
  198. [2018.08.16-00.00.31:801][ 0]LogTemp: Display: Loaded TP AllDesktopTargetPlatform
  199. [2018.08.16-00.00.31:813][ 0]LogTemp: Display: Loaded TP MacClientTargetPlatform
  200. [2018.08.16-00.00.31:821][ 0]LogTemp: Display: Loaded TP MacNoEditorTargetPlatform
  201. [2018.08.16-00.00.31:830][ 0]LogTemp: Display: Loaded TP MacServerTargetPlatform
  202. [2018.08.16-00.00.31:839][ 0]LogTemp: Display: Loaded TP MacTargetPlatform
  203. [2018.08.16-00.00.31:849][ 0]LogTemp: Display: Loaded TP WindowsClientTargetPlatform
  204. [2018.08.16-00.00.31:857][ 0]LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform
  205. [2018.08.16-00.00.31:866][ 0]LogTemp: Display: Loaded TP WindowsServerTargetPlatform
  206. [2018.08.16-00.00.31:871][ 0]LogTemp: Display: Loaded TP WindowsTargetPlatform
  207. [2018.08.16-00.00.31:936][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  208. [2018.08.16-00.00.31:936][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  209. [2018.08.16-00.00.31:936][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  210. [2018.08.16-00.00.31:936][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  211. [2018.08.16-00.00.31:936][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  212. [2018.08.16-00.00.31:936][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  213. [2018.08.16-00.00.31:936][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  214. [2018.08.16-00.00.31:936][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  215. [2018.08.16-00.00.31:936][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  216. [2018.08.16-00.00.31:936][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  217. [2018.08.16-00.00.31:936][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  218. [2018.08.16-00.00.31:936][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  219. [2018.08.16-00.00.31:937][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  220. [2018.08.16-00.00.31:937][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  221. [2018.08.16-00.00.31:937][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  222. [2018.08.16-00.00.31:937][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  223. [2018.08.16-00.00.31:937][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  224. [2018.08.16-00.00.31:937][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  225. [2018.08.16-00.00.31:937][ 0]LogTemp: Display: Loaded TP HTML5TargetPlatform
  226. [2018.08.16-00.00.32:013][ 0]LogTemp: Display: Loaded TP IOSTargetPlatform
  227. [2018.08.16-00.00.32:013][ 0]LogTemp: Display: Loaded TP IOSTargetPlatform
  228. [2018.08.16-00.00.32:029][ 0]LogTemp: Display: Loaded TP TVOSTargetPlatform
  229. [2018.08.16-00.00.32:029][ 0]LogTemp: Display: Loaded TP TVOSTargetPlatform
  230. [2018.08.16-00.00.32:052][ 0]LogTemp: Display: Loaded TP LinuxClientTargetPlatform
  231. [2018.08.16-00.00.32:071][ 0]LogTemp: Display: Loaded TP LinuxNoEditorTargetPlatform
  232. [2018.08.16-00.00.32:084][ 0]LogTemp: Display: Loaded TP LinuxServerTargetPlatform
  233. [2018.08.16-00.00.32:098][ 0]LogTemp: Display: Loaded TP LinuxTargetPlatform
  234. [2018.08.16-00.00.32:108][ 0]LogTemp: Display: Loaded TP LuminTargetPlatform
  235. [2018.08.16-00.00.32:108][ 0]LogTargetPlatformManager: Display: Building Assets For Windows
  236. [2018.08.16-00.00.32:156][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
  237. [2018.08.16-00.00.32:156][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
  238. [2018.08.16-00.00.32:156][ 0]LogShaderCompilers: Display: Using Local Shader Compiler.
  239. [2018.08.16-00.00.32:841][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
  240. [2018.08.16-00.00.32:842][ 0]LogDerivedDataCache: Error: Memory cache was corrputed (size) C:/Users/Landon/AppData/Local/UnrealEngine/4.20/DerivedDataCache/Boot.ddc.
  241. [2018.08.16-00.00.32:842][ 0]LogDerivedDataCache: Warning: Could not load Boot cache: C:/Users/Landon/AppData/Local/UnrealEngine/4.20/DerivedDataCache/Boot.ddc
  242. [2018.08.16-00.00.32:842][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file E:/Game Productions/Hunting Simulator/Alpha Build/HuntingSimA/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  243. [2018.08.16-00.00.32:842][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
  244. [2018.08.16-00.00.32:842][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file E:/Game Productions/Hunting Simulator/Alpha Build/HuntingSimA/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
  245. [2018.08.16-00.00.32:842][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
  246. [2018.08.16-00.00.32:859][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
  247. [2018.08.16-00.00.32:871][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Landon/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
  248. [2018.08.16-00.00.32:871][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
  249. [2018.08.16-00.00.32:871][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
  250. [2018.08.16-00.00.32:902][ 0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
  251. [2018.08.16-00.00.32:904][ 0]LogSlate: Using FreeType 2.6.0
  252. [2018.08.16-00.00.32:904][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
  253. [2018.08.16-00.00.32:982][ 0]LogAssetRegistry: FAssetRegistry took 0.0267 seconds to start up
  254. [2018.08.16-00.00.33:333][ 0]LogInit: Selected Device Profile: [Windows]
  255. [2018.08.16-00.00.33:454][ 0]LogSimplygon: Simplygon DLL not present - disabling.
  256. [2018.08.16-00.00.33:456][ 0]LogMeshReduction: Using SimplygonSwarm for distributed automatic mesh merging
  257. [2018.08.16-00.00.33:456][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
  258. [2018.08.16-00.00.33:456][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
  259. [2018.08.16-00.00.33:456][ 0]LogMeshReduction: No automatic skeletal mesh reduction module available
  260. [2018.08.16-00.00.33:502][ 0]LogNetVersion: HuntingSimA 1.0.0, NetCL: 4212847, EngineNetVer: 5, GameNetVer: 0 (Checksum: 2876994637)
  261. [2018.08.16-00.00.34:146][ 0]LogPackageLocalizationCache: Processed 11 localized package path(s) for 2 prioritized culture(s) in 0.137194 seconds
  262. [2018.08.16-00.00.34:153][ 0]LogUObjectArray: 38425 objects as part of root set at end of initial load.
  263. [2018.08.16-00.00.34:153][ 0]LogUObjectAllocator: 6690872 out of 0 bytes used by permanent object pool.
  264. [2018.08.16-00.00.34:153][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
  265. [2018.08.16-00.00.34:794][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
  266. [2018.08.16-00.00.34:807][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
  267. [2018.08.16-00.00.34:960][ 0]SourceControl: Source control is disabled
  268. [2018.08.16-00.00.34:961][ 0]SourceControl: Source control is disabled
  269. [2018.08.16-00.00.34:961][ 0]SourceControl: Source control is disabled
  270. [2018.08.16-00.00.34:962][ 0]SourceControl: Source control is disabled
  271. [2018.08.16-00.00.35:113][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
  272. [2018.08.16-00.00.35:248][ 0]LogOcInput: OculusInput pre-init called
  273. [2018.08.16-00.00.35:308][ 0]LogEngine: Initializing Engine...
  274. [2018.08.16-00.00.35:309][ 0]LogHMD: Failed to initialize OpenVR with code 110
  275. [2018.08.16-00.00.35:310][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes - 0.000 s
  276. [2018.08.16-00.00.35:310][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
  277. [2018.08.16-00.00.35:310][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI - 0.000 s
  278. [2018.08.16-00.00.35:310][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
  279. [2018.08.16-00.00.35:618][ 0]LogInit: Initializing FReadOnlyCVARCache
  280. [2018.08.16-00.00.35:629][ 0]LogAIModule: Creating AISystem for world Untitled
  281. [2018.08.16-00.00.35:655][ 0]LogInit: XAudio2 using 'Speakers/Headphones (Realtek(R) Audio)' : 6 channels at 48 kHz using 32 bits per sample (channel mask 0x3f)
  282. [2018.08.16-00.00.35:690][ 0]LogInit: FAudioDevice initialized.
  283. [2018.08.16-00.00.35:691][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
  284. [2018.08.16-00.00.35:712][ 0]LogFileManager: Error: Error writing to file: C:/Users/Landon/AppData/Local/UnrealEngine/4.20/DerivedDataCache/Boot.ddc (There is not enough space on the disk.)
  285. [2018.08.16-00.00.35:712][ 0]LogDerivedDataCache: Saved boot cache 0.02s 70MB C:/Users/Landon/AppData/Local/UnrealEngine/4.20/DerivedDataCache/Boot.ddc.
  286. [2018.08.16-00.00.35:718][ 0]LogInit: Texture streaming: Enabled
  287. [2018.08.16-00.00.35:729][ 0]LogEngineSessionManager: EngineSessionManager initialized
  288. [2018.08.16-00.00.35:729][ 0]LogEngineSessionManager: EngineSessionManager sent abnormal shutdown report. Type=AbnormalShutdown, SessionId={5027DF2A-4527-57AE-9733-B18C87F64682}
  289. [2018.08.16-00.00.35:743][ 0]LogInit: Transaction tracking system initialized
  290. [2018.08.16-00.00.35:753][ 0]BlueprintLog: New page: Editor Load
  291. [2018.08.16-00.00.35:794][ 0]LocalizationService: Localization service is disabled
  292. [2018.08.16-00.00.35:994][ 0]LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
  293. [2018.08.16-00.00.35:994][ 0]LogCook: Display: Mobile HDR setting 1
  294. [2018.08.16-00.00.35:994][ 0]LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
  295. [2018.08.16-00.00.35:994][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes - 0.000 s
  296. [2018.08.16-00.00.35:994][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
  297. [2018.08.16-00.00.35:994][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI - 0.000 s
  298. [2018.08.16-00.00.35:994][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
  299. [2018.08.16-00.00.36:081][ 0]LogFileCache: Scanning file cache for directory 'E:/Game Productions/Hunting Simulator/Alpha Build/HuntingSimA/Content/' took 0.03s
  300. [2018.08.16-00.00.36:082][ 0]SourceControl: Source control is disabled
  301. [2018.08.16-00.00.36:082][ 0]Cmd: MAP LOAD FILE="E:/Game Productions/Hunting Simulator/Alpha Build/HuntingSimA/Content/StarterContent/Maps/Minimal_Default.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
  302. [2018.08.16-00.00.36:082][ 0]LightingResults: New page: Lighting Build
  303. [2018.08.16-00.00.36:083][ 0]MapCheck: New page: Map Check
  304. [2018.08.16-00.00.36:083][ 0]LightingResults: New page: Lighting Build
  305. [2018.08.16-00.00.36:347][ 0]LogAIModule: Creating AISystem for world Minimal_Default
  306. [2018.08.16-00.00.36:354][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
  307. [2018.08.16-00.00.36:391][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
  308. [2018.08.16-00.00.36:422][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 30.766ms to complete.
  309. [2018.08.16-00.00.36:422][ 0]LogFileHelpers: Loading map 'Minimal_Default' took 0.340
  310. [2018.08.16-00.00.36:537][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  311. [2018.08.16-00.00.36:542][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  312. [2018.08.16-00.00.36:548][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  313. [2018.08.16-00.00.36:553][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  314. [2018.08.16-00.00.36:556][ 0]LogCollectionManager: Loaded 0 collections in 0.000647 seconds
  315. [2018.08.16-00.00.36:604][ 0]LogFileCache: Scanning file cache for directory 'E:/Game Productions/Hunting Simulator/Alpha Build/HuntingSimA/Saved/Collections/' took 0.01s
  316. [2018.08.16-00.00.36:604][ 0]LogFileCache: Scanning file cache for directory 'E:/Game Productions/Hunting Simulator/Alpha Build/HuntingSimA/Content/Developers/Landon/Collections/' took 0.01s
  317. [2018.08.16-00.00.36:604][ 0]LogFileCache: Scanning file cache for directory 'E:/Game Productions/Hunting Simulator/Alpha Build/HuntingSimA/Content/Collections/' took 0.01s
  318. [2018.08.16-00.00.36:604][ 0]LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000001 seconds
  319. [2018.08.16-00.00.36:619][ 0]LogContentBrowser: Native class hierarchy populated in 0.0141 seconds. Added 2572 classes and 603 folders.
  320. [2018.08.16-00.00.36:623][ 0]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0004 seconds. Added 0 classes and 0 folders.
  321. [2018.08.16-00.00.36:649][ 0]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0004 seconds. Added 0 classes and 0 folders.
  322. [2018.08.16-00.00.36:653][ 0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0003 seconds. Added 1 classes and 2 folders.
  323. [2018.08.16-00.00.36:665][ 0]LogSlate: Took 0.000141 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
  324. [2018.08.16-00.00.36:666][ 0]LogSlate: Took 0.000119 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
  325. [2018.08.16-00.00.36:669][ 0]LogSlate: Took 0.000143 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
  326. [2018.08.16-00.00.36:727][ 0]LogRenderer: Reallocating scene render targets to support 1208x576 Format 10 NumSamples 1 (Frame:1).
  327. [2018.08.16-00.00.36:853][ 0]LogSlate: FSceneViewport::OnFocusLost() reason 2
  328. [2018.08.16-00.00.36:986][ 0]LogSlate: Window 'Tutorials' being destroyed
  329. [2018.08.16-00.00.37:018][ 0]LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0003 seconds. Added 0 classes and 0 folders.
  330. [2018.08.16-00.00.37:018][ 0]LogLoad: (Engine Initialization) Total time: 8.34 seconds
  331. [2018.08.16-00.00.37:018][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
  332. [2018.08.16-00.00.37:029][ 0]LogWindowsTextInputMethodSystem: Display: IME system now deactivated.
  333. [2018.08.16-00.00.37:060][ 0]LogContentStreaming: Texture pool size now 3000 MB
  334. [2018.08.16-00.00.37:072][ 0]LogSlate: Took 0.000128 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
  335. [2018.08.16-00.00.37:082][ 1]LogFileCache: Retrieving MD5 hashes for directory 'E:/Game Productions/Hunting Simulator/Alpha Build/HuntingSimA/Content/' took 0.04s
  336. [2018.08.16-00.00.37:097][ 1]LogAssetRegistry: Asset discovery search completed in 4.1384 seconds
  337. [2018.08.16-00.00.37:100][ 1]LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
  338. [2018.08.16-00.00.37:100][ 1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000063 seconds (updated 0 objects)
  339. [2018.08.16-00.00.39:951][273]LogSlate: FSceneViewport::OnFocusLost() reason 2
  340. [2018.08.16-00.00.41:301][329]LogSlate: FSceneViewport::OnFocusLost() reason 2
  341. [2018.08.16-00.00.42:319][372]Cmd: MAP LOAD FILE="E:/Game Productions/Hunting Simulator/Alpha Build/HuntingSimA/Content/NewMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
  342. [2018.08.16-00.00.42:326][372]LogSlate: Took 0.000133 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
  343. [2018.08.16-00.00.42:341][372]LightingResults: New page: Lighting Build
  344. [2018.08.16-00.00.42:341][372]LoadErrors: New page: Loading map: NewMap.umap
  345. [2018.08.16-00.00.42:343][372]MapCheck: New page: Map Check
  346. [2018.08.16-00.00.42:343][372]LightingResults: New page: Lighting Build
  347. [2018.08.16-00.00.42:633][372]LogTexture: Display: Building textures: Texture2D_63 (BGRA8, 512X512)
  348. [2018.08.16-00.00.42:633][372]LogTexture: Display: Building textures: Texture2D_67 (BGRA8, 512X512)
  349. [2018.08.16-00.00.42:692][372]LogAIModule: Creating AISystem for world NewMap
  350. [2018.08.16-00.00.42:770][372]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
  351. [2018.08.16-00.00.42:816][372]Cmd: MAP CHECKDEP NOCLEARLOG
  352. [2018.08.16-00.00.42:859][372]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 43.025ms to complete.
  353. [2018.08.16-00.00.42:859][372]LogFileHelpers: Loading map 'NewMap' took 0.541
  354. [2018.08.16-00.00.42:861][372]LogSlate: Window 'Open Level' being destroyed
  355. [2018.08.16-00.01.02:912][899]LogSlate: FSceneViewport::OnFocusLost() reason 0
  356. [2018.08.16-00.01.20:724][343]LogTexture: Display: Building textures: brush_12_02_VEC (BGRA8, 5X4)
  357. [2018.08.16-00.01.20:724][343]LogTexture: Display: Building textures: brush_12_02_PIV (RGBA16F, 5X4)
  358. [2018.08.16-00.01.20:724][343]LogTexture: Display: Building textures: Foilage_Ground_Main_O (AutoDXT, 8192X8192)
  359. [2018.08.16-00.01.20:724][343]LogTexture: Display: Building textures: Foilage_Ground_Main_A (AutoDXT, 8192X8192)
  360. [2018.08.16-00.01.20:724][343]LogFileManager: Error: Error writing to file: C:/Users/Landon/AppData/Local/UnrealEngine/Common/DerivedDataCache/2/0/8/temp.442015474B8023F97712FE887E1E9432 (There is not enough space on the disk.)
  361. [2018.08.16-00.01.20:724][343]LogDerivedDataCache: Warning: FFileSystemDerivedDataBackend: Temp file is short C:/Users/Landon/AppData/Local/UnrealEngine/Common/DerivedDataCache/2/0/8/temp.442015474B8023F97712FE887E1E9432!
  362. [2018.08.16-00.01.20:724][343]LogFileManager: Error: Error writing to file: C:/Users/Landon/AppData/Local/UnrealEngine/Common/DerivedDataCache/2/0/8/temp.1F602DC7450F552F1C38EBAA873F8C5B (There is not enough space on the disk.)
  363. [2018.08.16-00.01.20:724][343]LogDerivedDataCache: Warning: FFileSystemDerivedDataBackend: Temp file is short C:/Users/Landon/AppData/Local/UnrealEngine/Common/DerivedDataCache/2/0/8/temp.1F602DC7450F552F1C38EBAA873F8C5B!
  364. [2018.08.16-00.01.20:724][343]LogDerivedDataCache: FDerivedDataBackendAsyncPutWrapper: Put failed, keeping in memory copy TEXTURE_68A083899C6F4316B8CE0E2958EDE2C2_AutoDXT_D28EBC9843237007E8BC39B4DBD13__AD441F1BB21E09A924EF1A6587331B52CCB09DC1.
  365. [2018.08.16-00.01.20:724][343]LogTexture: Display: Building textures: Foilage_Ground_Main_N (BC5, 8192X8192)
  366. [2018.08.16-00.01.20:724][343]LogFileManager: Error: Error writing to file: C:/Users/Landon/AppData/Local/UnrealEngine/Common/DerivedDataCache/0/3/6/temp.8AF5E7EA448FC75F7442569BC1433ABC (There is not enough space on the disk.)
  367. [2018.08.16-00.01.20:724][343]LogDerivedDataCache: Warning: FFileSystemDerivedDataBackend: Temp file is short C:/Users/Landon/AppData/Local/UnrealEngine/Common/DerivedDataCache/0/3/6/temp.8AF5E7EA448FC75F7442569BC1433ABC!
  368. [2018.08.16-00.01.20:724][343]LogFileManager: Error: Error writing to file: C:/Users/Landon/AppData/Local/UnrealEngine/Common/DerivedDataCache/0/3/6/temp.2E8C251D49439F8B0CE35EB5A2F1DD04 (There is not enough space on the disk.)
  369. [2018.08.16-00.01.20:724][343]LogDerivedDataCache: Warning: FFileSystemDerivedDataBackend: Temp file is short C:/Users/Landon/AppData/Local/UnrealEngine/Common/DerivedDataCache/0/3/6/temp.2E8C251D49439F8B0CE35EB5A2F1DD04!
  370. [2018.08.16-00.01.20:724][343]LogDerivedDataCache: FDerivedDataBackendAsyncPutWrapper: Put failed, keeping in memory copy TEXTURE_68A083899C6F4316B8CE0E2958EDE2C2_AutoDXT_AAF063F74AF5D291AE8AA9A3C4706__1B518DDB62D3B6DFB4D4A889576ED42D8029A6D0.
  371. [2018.08.16-00.01.20:724][343]LogFileManager: Error: Error writing to file: C:/Users/Landon/AppData/Local/UnrealEngine/Common/DerivedDataCache/9/1/6/temp.07513D55448FD67BDCA558AF2BF6145D (There is not enough space on the disk.)
  372. [2018.08.16-00.01.20:724][343]LogDerivedDataCache: Warning: FFileSystemDerivedDataBackend: Temp file is short C:/Users/Landon/AppData/Local/UnrealEngine/Common/DerivedDataCache/9/1/6/temp.07513D55448FD67BDCA558AF2BF6145D!
  373. [2018.08.16-00.01.20:724][343]LogFileManager: Error: Error writing to file: C:/Users/Landon/AppData/Local/UnrealEngine/Common/DerivedDataCache/9/1/6/temp.305D24C24D0E1271B8B8A184CBB6FE34 (There is not enough space on the disk.)
  374. [2018.08.16-00.01.20:724][343]LogDerivedDataCache: Warning: FFileSystemDerivedDataBackend: Temp file is short C:/Users/Landon/AppData/Local/UnrealEngine/Common/DerivedDataCache/9/1/6/temp.305D24C24D0E1271B8B8A184CBB6FE34!
  375. [2018.08.16-00.01.20:724][343]LogDerivedDataCache: FDerivedDataBackendAsyncPutWrapper: Put failed, keeping in memory copy TEXTURE_68A083899C6F4316B8CE0E2958EDE2C2_BC5_5EEB2587424AB62D7BF111B9CFF46E33___36452EB067FC005F5007023CF9ABBBE015D6A123.
  376. [2018.08.16-00.01.20:724][343]LogFileManager: Error: Error writing to file: C:/Users/Landon/AppData/Local/UnrealEngine/Common/DerivedDataCache/0/2/3/temp.B78854474755E953B73F2C8C2F48C7D4 (There is not enough space on the disk.)
  377. [2018.08.16-00.01.20:724][343]LogDerivedDataCache: Warning: FFileSystemDerivedDataBackend: Temp file is short C:/Users/Landon/AppData/Local/UnrealEngine/Common/DerivedDataCache/0/2/3/temp.B78854474755E953B73F2C8C2F48C7D4!
  378. [2018.08.16-00.01.20:724][343]LogMaterial: Display: Missing cached shader map for material MA_GroundFoilage, compiling.
  379. [2018.08.16-00.01.21:041][343]LogFileManager: Error: Error writing to file: C:/Users/Landon/AppData/Local/UnrealEngine/Common/DerivedDataCache/0/2/3/temp.4AD304CA4A48961F96A5958B333A925C (There is not enough space on the disk.)
  380. [2018.08.16-00.01.21:041][343]LogDerivedDataCache: Warning: FFileSystemDerivedDataBackend: Temp file is short C:/Users/Landon/AppData/Local/UnrealEngine/Common/DerivedDataCache/0/2/3/temp.4AD304CA4A48961F96A5958B333A925C!
  381. [2018.08.16-00.01.21:041][343]LogDerivedDataCache: FDerivedDataBackendAsyncPutWrapper: Put failed, keeping in memory copy TEXTURE_68A083899C6F4316B8CE0E2958EDE2C2_BC5_5EEB2587424AB62D7BF111B9CFF46E33___6D602B6C94B057D895B7A34BC41E270F434E8B85.
  382. [2018.08.16-00.01.21:041][343]LogShaderCompilers: Display: Shaders left to compile 117
  383. [2018.08.16-00.01.21:041][343]LogShaderCompilers: Display: Shaders left to compile 107
  384. [2018.08.16-00.01.21:041][343]LogShaderCompilers: Display: Shaders left to compile 97
  385. [2018.08.16-00.01.21:041][343]LogShaderCompilers: Display: Shaders left to compile 87
  386. [2018.08.16-00.01.21:041][343]LogShaderCompilers: Display: Shaders left to compile 77
  387. [2018.08.16-00.01.21:041][343]LogShaderCompilers: Display: Shaders left to compile 67
  388. [2018.08.16-00.01.21:041][343]LogShaderCompilers: Display: Shaders left to compile 57
  389. [2018.08.16-00.01.21:041][343]LogShaderCompilers: Display: Shaders left to compile 47
  390. [2018.08.16-00.01.21:041][343]LogShaderCompilers: Display: Shaders left to compile 37
  391. [2018.08.16-00.01.21:041][343]LogShaderCompilers: Display: Shaders left to compile 27
  392. [2018.08.16-00.01.21:041][343]LogShaderCompilers: Display: Shaders left to compile 17
  393. [2018.08.16-00.01.21:041][343]LogShaderCompilers: Display: Shaders left to compile 7
  394. [2018.08.16-00.01.21:041][343]LogMaterial: Display: Missing cached shader map for material MA_GroundFoilage, compiling.
  395. [2018.08.16-00.01.21:192][343]LogStaticMesh: Building static mesh brush_12_02...
  396. [2018.08.16-00.01.21:243][343]LogFileManager: Error: Error writing to file: C:/Users/Landon/AppData/Local/Temp/UnrealShaderWorkingDir/56BBFD7A4A3099E0BC7DF79034A725ED/56F3811E543947DF70CBAD7902AFC3831 (There is not enough space on the disk.)
  397. [2018.08.16-00.01.21:244][343]LogFileManager: Error: Error flushing file: C:/Users/Landon/AppData/Local/Temp/UnrealShaderWorkingDir/56BBFD7A4A3099E0BC7DF79034A725ED/56F3811E543947DF70CBAD7902AFC3831 (There is not enough space on the disk.)
  398. [2018.08.16-00.01.21:244][343]LogFileManager: Error: Error flushing file: C:/Users/Landon/AppData/Local/Temp/UnrealShaderWorkingDir/56BBFD7A4A3099E0BC7DF79034A725ED/56F3811E543947DF70CBAD7902AFC3831 (There is not enough space on the disk.)
  399. [2018.08.16-00.01.21:244][343]LogFileManager: Error: Error flushing file: C:/Users/Landon/AppData/Local/Temp/UnrealShaderWorkingDir/56BBFD7A4A3099E0BC7DF79034A725ED/56F3811E543947DF70CBAD7902AFC3831 (There is not enough space on the disk.)
  400. [2018.08.16-00.01.21:244][343]LogFileManager: Error: Error flushing file: C:/Users/Landon/AppData/Local/Temp/UnrealShaderWorkingDir/56BBFD7A4A3099E0BC7DF79034A725ED/56F3811E543947DF70CBAD7902AFC3831 (There is not enough space on the disk.)
  401. [2018.08.16-00.01.21:244][343]LogFileManager: Error: Error flushing file: C:/Users/Landon/AppData/Local/Temp/UnrealShaderWorkingDir/56BBFD7A4A3099E0BC7DF79034A725ED/56F3811E543947DF70CBAD7902AFC3831 (There is not enough space on the disk.)
  402. [2018.08.16-00.01.21:244][343]LogFileManager: Error: Error flushing file: C:/Users/Landon/AppData/Local/Temp/UnrealShaderWorkingDir/56BBFD7A4A3099E0BC7DF79034A725ED/56F3811E543947DF70CBAD7902AFC3831 (There is not enough space on the disk.)
  403. [2018.08.16-00.01.21:244][343]LogFileManager: Error: Error flushing file: C:/Users/Landon/AppData/Local/Temp/UnrealShaderWorkingDir/56BBFD7A4A3099E0BC7DF79034A725ED/56F3811E543947DF70CBAD7902AFC3831 (There is not enough space on the disk.)
  404. [2018.08.16-00.01.21:244][343]LogFileManager: Error: Error flushing file: C:/Users/Landon/AppData/Local/Temp/UnrealShaderWorkingDir/56BBFD7A4A3099E0BC7DF79034A725ED/56F3811E543947DF70CBAD7902AFC3831 (There is not enough space on the disk.)
  405. [2018.08.16-00.01.21:244][343]LogFileManager: Error: Error flushing file: C:/Users/Landon/AppData/Local/Temp/UnrealShaderWorkingDir/56BBFD7A4A3099E0BC7DF79034A725ED/56F3811E543947DF70CBAD7902AFC3831 (There is not enough space on the disk.)
  406. [2018.08.16-00.01.21:244][343]LogFileManager: Error: Error flushing file: C:/Users/Landon/AppData/Local/Temp/UnrealShaderWorkingDir/56BBFD7A4A3099E0BC7DF79034A725ED/56F3811E543947DF70CBAD7902AFC3831 (There is not enough space on the disk.)
  407. [2018.08.16-00.01.21:244][343]LogFileManager: Error: Error flushing file: C:/Users/Landon/AppData/Local/Temp/UnrealShaderWorkingDir/56BBFD7A4A3099E0BC7DF79034A725ED/56F3811E543947DF70CBAD7902AFC3831 (There is not enough space on the disk.)
  408. [2018.08.16-00.01.21:244][343]LogFileManager: Error: Error flushing file: C:/Users/Landon/AppData/Local/Temp/UnrealShaderWorkingDir/56BBFD7A4A3099E0BC7DF79034A725ED/56F3811E543947DF70CBAD7902AFC3831 (There is not enough space on the disk.)
  409. [2018.08.16-00.01.21:244][343]LogFileManager: Error: Error flushing file: C:/Users/Landon/AppData/Local/Temp/UnrealShaderWorkingDir/56BBFD7A4A3099E0BC7DF79034A725ED/56F3811E543947DF70CBAD7902AFC3831 (There is not enough space on the disk.)
  410. [2018.08.16-00.01.21:244][343]LogFileManager: Error: Error flushing file: C:/Users/Landon/AppData/Local/Temp/UnrealShaderWorkingDir/56BBFD7A4A3099E0BC7DF79034A725ED/56F3811E543947DF70CBAD7902AFC3831 (There is not enough space on the disk.)
  411. [2018.08.16-00.01.21:244][343]LogFileManager: Error: Error flushing file: C:/Users/Landon/AppData/Local/Temp/UnrealShaderWorkingDir/56BBFD7A4A3099E0BC7DF79034A725ED/56F3811E543947DF70CBAD7902AFC3831 (There is not enough space on the disk.)
  412. [2018.08.16-00.01.21:244][343]LogFileManager: Error: Error flushing file: C:/Users/Landon/AppData/Local/Temp/UnrealShaderWorkingDir/56BBFD7A4A3099E0BC7DF79034A725ED/56F3811E543947DF70CBAD7902AFC3831 (There is not enough space on the disk.)
  413. [2018.08.16-00.01.21:244][343]LogFileManager: Error: Error flushing file: C:/Users/Landon/AppData/Local/Temp/UnrealShaderWorkingDir/56BBFD7A4A3099E0BC7DF79034A725ED/56F3811E543947DF70CBAD7902AFC3831 (There is not enough space on the disk.)
  414. [2018.08.16-00.01.21:244][343]LogFileManager: Error: Error flushing file: C:/Users/Landon/AppData/Local/Temp/UnrealShaderWorkingDir/56BBFD7A4A3099E0BC7DF79034A725ED/56F3811E543947DF70CBAD7902AFC3831 (There is not enough space on the disk.)
  415. [2018.08.16-00.01.21:244][343]LogFileManager: Error: Error flushing file: C:/Users/Landon/AppData/Local/Temp/UnrealShaderWorkingDir/56BBFD7A4A3099E0BC7DF79034A725ED/56F3811E543947DF70CBAD7902AFC3831 (There is not enough space on the disk.)
  416. [2018.08.16-00.01.21:244][343]LogFileManager: Error: Error flushing file: C:/Users/Landon/AppData/Local/Temp/UnrealShaderWorkingDir/56BBFD7A4A3099E0BC7DF79034A725ED/56F3811E543947DF70CBAD7902AFC3831 (There is not enough space on the disk.)
  417. [2018.08.16-00.01.21:244][343]LogFileManager: Error: Error flushing file: C:/Users/Landon/AppData/Local/Temp/UnrealShaderWorkingDir/56BBFD7A4A3099E0BC7DF79034A725ED/56F3811E543947DF70CBAD7902AFC3831 (There is not enough space on the disk.)
  418. [2018.08.16-00.01.21:244][343]LogFileManager: Error: Error flushing file: C:/Users/Landon/AppData/Local/Temp/UnrealShaderWorkingDir/56BBFD7A4A3099E0BC7DF79034A725ED/56F3811E543947DF70CBAD7902AFC3831 (There is not enough space on the disk.)
  419. [2018.08.16-00.01.21:244][343]LogFileManager: Error: Error flushing file: C:/Users/Landon/AppData/Local/Temp/UnrealShaderWorkingDir/56BBFD7A4A3099E0BC7DF79034A725ED/56F3811E543947DF70CBAD7902AFC3831 (There is not enough space on the disk.)
  420. [2018.08.16-00.01.21:244][343]LogFileManager: Error: Error flushing file: C:/Users/Landon/AppData/Local/Temp/UnrealShaderWorkingDir/56BBFD7A4A3099E0BC7DF79034A725ED/56F3811E543947DF70CBAD7902AFC3831 (There is not enough space on the disk.)
  421. [2018.08.16-00.01.21:244][343]LogFileManager: Error: Error flushing file: C:/Users/Landon/AppData/Local/Temp/UnrealShaderWorkingDir/56BBFD7A4A3099E0BC7DF79034A725ED/56F3811E543947DF70CBAD7902AFC3831 (There is not enough space on the disk.)
  422. [2018.08.16-00.01.21:244][343]LogFileManager: Error: Error flushing file: C:/Users/Landon/AppData/Local/Temp/UnrealShaderWorkingDir/56BBFD7A4A3099E0BC7DF79034A725ED/56F3811E543947DF70CBAD7902AFC3831 (There is not enough space on the disk.)
  423. [2018.08.16-00.01.21:244][343]LogFileManager: Error: Error flushing file: C:/Users/Landon/AppData/Local/Temp/UnrealShaderWorkingDir/56BBFD7A4A3099E0BC7DF79034A725ED/56F3811E543947DF70CBAD7902AFC3831 (There is not enough space on the disk.)
  424. [2018.08.16-00.01.21:244][343]LogFileManager: Error: Error flushing file: C:/Users/Landon/AppData/Local/Temp/UnrealShaderWorkingDir/56BBFD7A4A3099E0BC7DF79034A725ED/56F3811E543947DF70CBAD7902AFC3831 (There is not enough space on the disk.)
  425. [2018.08.16-00.01.21:244][343]LogFileManager: Error: Error flushing file: C:/Users/Landon/AppData/Local/Temp/UnrealShaderWorkingDir/56BBFD7A4A3099E0BC7DF79034A725ED/56F3811E543947DF70CBAD7902AFC3831 (There is not enough space on the disk.)
  426. [2018.08.16-00.01.21:244][343]LogFileManager: Error: Error flushing file: C:/Users/Landon/AppData/Local/Temp/UnrealShaderWorkingDir/56BBFD7A4A3099E0BC7DF79034A725ED/56F3811E543947DF70CBAD7902AFC3831 (There is not enough space on the disk.)
  427. [2018.08.16-00.01.21:244][343]LogFileManager: Error: Error flushing file: C:/Users/Landon/AppData/Local/Temp/UnrealShaderWorkingDir/56BBFD7A4A3099E0BC7DF79034A725ED/56F3811E543947DF70CBAD7902AFC3831 (There is not enough space on the disk.)
  428. [2018.08.16-00.01.21:244][343]LogStaticMesh: Built static mesh [0.05s] /Game/GroundFoilage/Meshes/brush_12_02.brush_12_02
  429. [2018.08.16-00.01.21:280][343]LogFileManager: Error: Error writing to file: C:/Users/Landon/AppData/Local/UnrealEngine/Common/DerivedDataCache/3/7/0/temp.2B7EE25E441CFDA1E9DF9B984B8678B0 (There is not enough space on the disk.)
  430. [2018.08.16-00.01.21:280][343]LogDerivedDataCache: Warning: FFileSystemDerivedDataBackend: Temp file is short C:/Users/Landon/AppData/Local/UnrealEngine/Common/DerivedDataCache/3/7/0/temp.2B7EE25E441CFDA1E9DF9B984B8678B0!
  431. [2018.08.16-00.01.21:280][343]LogFileManager: Error: Error writing to file: C:/Users/Landon/AppData/Local/UnrealEngine/Common/DerivedDataCache/3/7/0/temp.BB836BAE438085AF447DF8B6A7BE45E7 (There is not enough space on the disk.)
  432. [2018.08.16-00.01.21:280][343]LogDerivedDataCache: Warning: FFileSystemDerivedDataBackend: Temp file is short C:/Users/Landon/AppData/Local/UnrealEngine/Common/DerivedDataCache/3/7/0/temp.BB836BAE438085AF447DF8B6A7BE45E7!
  433. [2018.08.16-00.01.21:280][343]LogDerivedDataCache: FDerivedDataBackendAsyncPutWrapper: Put failed, keeping in memory copy STATICMESH_3713973CA1B84F41BA1EB2E56FCE9211_228332BAE0224DD294E232B87D83948F1$__785C41CE76731BE7D92E92BB982F278E3A26EAE4.
  434. [2018.08.16-00.01.21:280][343]LogWindows: Windows GetLastError: The operation completed successfully. (0)
  435. [2018.08.16-00.01.21:330][343]LogFileManager: Error: Error writing to file: C:/Users/Landon/AppData/Local/UnrealEngine/Common/DerivedDataCache/7/1/0/temp.86464D294BAB43592DDC418F16C918F7 (There is not enough space on the disk.)
  436. [2018.08.16-00.01.21:330][343]LogDerivedDataCache: Warning: FFileSystemDerivedDataBackend: Temp file is short C:/Users/Landon/AppData/Local/UnrealEngine/Common/DerivedDataCache/7/1/0/temp.86464D294BAB43592DDC418F16C918F7!
  437. [2018.08.16-00.01.21:330][343]LogFileManager: Error: Error writing to file: C:/Users/Landon/AppData/Local/UnrealEngine/Common/DerivedDataCache/7/1/0/temp.1563BC3C47CD68AFD7E3879DCA6C3725 (There is not enough space on the disk.)
  438. [2018.08.16-00.01.21:330][343]LogDerivedDataCache: Warning: FFileSystemDerivedDataBackend: Temp file is short C:/Users/Landon/AppData/Local/UnrealEngine/Common/DerivedDataCache/7/1/0/temp.1563BC3C47CD68AFD7E3879DCA6C3725!
  439. [2018.08.16-00.01.21:330][343]LogDerivedDataCache: FDerivedDataBackendAsyncPutWrapper: Put failed, keeping in memory copy PhysX_A08609EF508D460CBB6710540B03AACF_PhysXPC_572F53234B22E064BB6501A13DBF12B__C008420FDB25F0E3F77BFC5095E9F633F61BC38A.
  440. [2018.08.16-00.01.21:330][343]LogFileManager: Error: Error flushing file: C:/Users/Landon/AppData/Local/UnrealEngine/Common/DerivedDataCache/9/7/8/temp.C38A221246546A7512F0E0A02167DB4A (There is not enough space on the disk.)
  441. [2018.08.16-00.01.21:330][343]LogDerivedDataCache: Warning: FFileSystemDerivedDataBackend: Temp file is short C:/Users/Landon/AppData/Local/UnrealEngine/Common/DerivedDataCache/9/7/8/temp.C38A221246546A7512F0E0A02167DB4A!
  442. [2018.08.16-00.01.21:330][343]LogFileManager: Error: Error flushing file: C:/Users/Landon/AppData/Local/UnrealEngine/Common/DerivedDataCache/9/7/8/temp.2FDE7EAC4805521B252866B201ECA6F0 (There is not enough space on the disk.)
  443. [2018.08.16-00.01.21:330][343]LogDerivedDataCache: Warning: FFileSystemDerivedDataBackend: Temp file is short C:/Users/Landon/AppData/Local/UnrealEngine/Common/DerivedDataCache/9/7/8/temp.2FDE7EAC4805521B252866B201ECA6F0!
  444. [2018.08.16-00.01.21:330][343]LogDerivedDataCache: FDerivedDataBackendAsyncPutWrapper: Put failed, keeping in memory copy NavCollision_B89838347A4348138EE337A847529C5C_NavCollision_X_572F53234B22E064B__DEDD3A1ED1DF7802FC22180A94F55272182B8D3F.
  445. [2018.08.16-00.01.21:330][343]LogAssetEditorManager: Opening Asset editor for FoliageType_InstancedStaticMesh /Game/GroundFoilage/FoilageTypes/brush_12_02.brush_12_02
  446. [2018.08.16-00.01.21:843][349]LogMeshUtilities: Discarded distance field for brush_12_02 as mesh was not closed! Assign a two-sided material to fix.
  447. [2018.08.16-00.01.21:843][349]LogMeshUtilities: Finished distance field build in 0.4s - 8x8x8 distance field, 406 triangles, Range [-0.3, 0.7], brush_12_02
  448. [2018.08.16-00.01.21:889][350]LogFileManager: Error: Error flushing file: C:/Users/Landon/AppData/Local/UnrealEngine/Common/DerivedDataCache/5/0/3/temp.A16E2DBD4E710FB2FF0AAE8383C8A0C0 (There is not enough space on the disk.)
  449. [2018.08.16-00.01.21:889][350]LogDerivedDataCache: Warning: FFileSystemDerivedDataBackend: Temp file is short C:/Users/Landon/AppData/Local/UnrealEngine/Common/DerivedDataCache/5/0/3/temp.A16E2DBD4E710FB2FF0AAE8383C8A0C0!
  450. [2018.08.16-00.01.21:889][350]LogFileManager: Error: Error flushing file: C:/Users/Landon/AppData/Local/UnrealEngine/Common/DerivedDataCache/5/0/3/temp.04F224A54C4E4C215E1E27ABB0ADDF86 (There is not enough space on the disk.)
  451. [2018.08.16-00.01.21:889][350]LogDerivedDataCache: Warning: FFileSystemDerivedDataBackend: Temp file is short C:/Users/Landon/AppData/Local/UnrealEngine/Common/DerivedDataCache/5/0/3/temp.04F224A54C4E4C215E1E27ABB0ADDF86!
  452. [2018.08.16-00.01.21:889][350]LogDerivedDataCache: FDerivedDataBackendAsyncPutWrapper: Put failed, keeping in memory copy DIST_STATICMESH_3713973CA1B84F41BA1EB2E56FCE9211_228332BAE0224DD294E232B87D839__226545095E0909957FC37B22C4A58B5273FCB59C.
  453. [2018.08.16-00.01.27:750][417]LogShaderCompilers: Display: Shaders left to compile 0
  454. [2018.08.16-00.01.27:752][417]LogWindows: Windows GetLastError: The operation completed successfully. (0)
  455. [2018.08.16-00.01.27:753][417]LogWindows: Error: === Critical error: ===
  456. [2018.08.16-00.01.27:753][417]LogWindows: Error:
  457. [2018.08.16-00.01.27:753][417]LogWindows: Error: Fatal error: [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 1003]
  458. [2018.08.16-00.01.27:753][417]LogWindows: Error: Shader Compiling thread exception:
  459. [2018.08.16-00.01.27:753][417]LogWindows: Error: Fatal error: [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 1168]
  460. [2018.08.16-00.01.27:753][417]LogWindows: Error: Could not write the shader compiler transfer filename to 'C:/Users/Landon/AppData/Local/Temp/UnrealShaderWorkingDir/56BBFD7A4A3099E0BC7DF79034A725ED/56F3811E543947DF70CBAD7902AFC3831' (Free Disk Space: 0.
  461. [2018.08.16-00.01.27:753][417]LogWindows: Error:
  462. [2018.08.16-00.01.27:753][417]LogWindows: Error:
  463. [2018.08.16-00.01.27:753][417]LogWindows: Error: [Callstack] 0x00007ffc604650d8 KERNELBASE.dll!UnknownFunction []
  464. [2018.08.16-00.01.27:753][417]LogWindows: Error: [Callstack] 0x00007ffc53076850 UE4Editor-ApplicationCore.dll!UnknownFunction []
  465. [2018.08.16-00.01.27:753][417]LogWindows: Error: [Callstack] 0x00007ffc162c62ec UE4Editor-Core.dll!UnknownFunction []
  466. [2018.08.16-00.01.27:753][417]LogWindows: Error: [Callstack] 0x00007ffc162551cb UE4Editor-Core.dll!UnknownFunction []
  467. [2018.08.16-00.01.27:753][417]LogWindows: Error: [Callstack] 0x00007ffbfae58b5a UE4Editor-Engine.dll!UnknownFunction []
  468. [2018.08.16-00.01.27:753][417]LogWindows: Error: [Callstack] 0x00007ffbfae05747 UE4Editor-Engine.dll!UnknownFunction []
  469. [2018.08.16-00.01.27:753][417]LogWindows: Error: [Callstack] 0x00007ffbfae480b8 UE4Editor-Engine.dll!UnknownFunction []
  470. [2018.08.16-00.01.27:753][417]LogWindows: Error: [Callstack] 0x00007ffc16526abc UE4Editor-Core.dll!UnknownFunction []
  471. [2018.08.16-00.01.27:753][417]LogWindows: Error: [Callstack] 0x00007ffc16521707 UE4Editor-Core.dll!UnknownFunction []
  472. [2018.08.16-00.01.27:753][417]LogWindows: Error: [Callstack] 0x00007ffc61671fe4 KERNEL32.DLL!UnknownFunction []
  473. [2018.08.16-00.01.27:753][417]LogWindows: Error: [Callstack] 0x00007ffc6402cb31 ntdll.dll!UnknownFunction []
  474. [2018.08.16-00.01.27:753][417]LogWindows: Error:
  475. [2018.08.16-00.01.27:753][417]LogWindows: Error:
  476. [2018.08.16-00.01.27:753][417]LogWindows: Error:
  477. [2018.08.16-00.01.27:753][417]LogWindows: Error:
  478. [2018.08.16-00.01.27:847][417]LogExit: Executing StaticShutdownAfterError
  479. [2018.08.16-00.01.27:872][417]LogWindows: FPlatformMisc::RequestExit(1)
  480. [2018.08.16-00.01.27:891][417]Log file closed, 08/15/18 19:01:27
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