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LHemon412

Marriage.sk

Jul 19th, 2018
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  1. options:
  2. prefix: &d婚姻系統 &d>>
  3.  
  4. born_time_sec: 10800
  5.  
  6. training_time_sec: 86400
  7.  
  8. on rightclick on player:
  9. type of player's tool is air
  10. sneaking state of player is true
  11. if metadata "NPC" of clicked entity is not set:
  12. open chest with 4 rows named "&e玩家互動菜單 - &a%clicked entity%" to player
  13. loop integers from 0 to 35:
  14. set slot loop-value of player's current inventory to black glass named "&f"
  15. set slot 4 of player's current inventory to skull of clicked entity named "&a&l%clicked entity%"
  16. set slot 19 of player's current inventory to rose bushes named "&c婚姻系統" with lore "&7>> &a求婚||&7>> &a離婚||&7更多操作..."
  17. set slot 21 of player's current inventory to emerald named "&a交易系統" with lore "&7>> &a按我向對方發出交易邀請"
  18.  
  19. command /maccept:
  20. trigger:
  21. if {婚姻暫存.%player%::邀約玩家} is set:
  22. set {_hus} to {婚姻暫存.%player%::邀約玩家}
  23. set {_husP} to "%{_hus}%" parsed as player
  24. set {玩家資料.%player%::伴侶} to {_hus}
  25. set {玩家資料.%{_hus}%::伴侶} to "%player%"
  26. delete {婚姻暫存.%{_hus}%::求婚對象}
  27. delete {婚姻暫存.%{_hus}%::求婚時間}
  28. delete {婚姻暫存.%player%::邀約玩家}
  29. send "{@prefix} &e您接受了 &a%{_hus}% &e的求婚! 恭喜!"
  30. send "{@prefix} &a%player% &e接受了您的求婚! 恭喜!" to {_husP}
  31. broadcast "{@prefix} &a%player% &e跟 &a%{_hus}% &e結婚了!!! 恭喜他們吧!"
  32. else:
  33. send "{@prefix} &e別幻想了,根本沒有人跟你求婚"
  34.  
  35. command /mrefuse:
  36. trigger:
  37. if {婚姻暫存.%player%::邀約玩家} is set:
  38. set {_hus} to {婚姻暫存.%player%::邀約玩家}
  39. set {_husP} to "%{_hus}%" parsed as player
  40. delete {婚姻暫存.%{_hus}%::求婚對象}
  41. delete {婚姻暫存.%{_hus}%::求婚時間}
  42. delete {婚姻暫存.%player%::邀約玩家}
  43. send "{@prefix} &e您拒絕了 &a%{_hus}% &e的求婚,對方哭着跑走了"
  44. send "{@prefix} &a%player% &e拒絕了您的求婚" to {_husP}
  45. else:
  46. send "{@prefix} &e別幻想了,根本沒有人跟你求婚"
  47.  
  48. on join:
  49. if {婚姻暫存.%player%::求婚對象} is set:
  50. set {_tar} to {婚姻暫存.%player%::求婚對象}
  51. delete {婚姻暫存.%player%::求婚對象}
  52. delete {婚姻暫存.%player%::求婚時間}
  53. delete {婚姻暫存.%{_tar}%::邀約玩家}
  54.  
  55. on inventory click:
  56. if name of player's current inventory contains "玩家互動菜單 -":
  57. cancel event
  58. set {_playerID} to uncoloured name of player's current inventory
  59. replace all "玩家互動菜單 - " with "" in {_playerID}
  60. if name of clicked item is "&c婚姻系統":
  61. close player's inventory
  62. open chest with 4 rows named "&e婚姻系統 - &a%{_playerID}%" to player
  63. loop integers from 0 to 35:
  64. set slot loop-value of player's current inventory to black glass named "&f"
  65. set slot 4 of player's current inventory to skull of {_playerID} parsed as player named "&a&l%{_playerID}%"
  66. if {玩家資料.%{_playerID}%::伴侶} is "無":
  67. if {玩家資料.%player%::伴侶} is "無":
  68. if {婚姻暫存.%player%::求婚對象} is not set:
  69. if {婚姻暫存.%{_playerID}%::邀約玩家} is not set:
  70. set slot 19 of player's current inventory to red poppy named "&e求婚" with lore "&a按我向對方求婚"
  71. else:
  72. set slot 19 of player's current inventory to red poppy named "&e求婚" with lore "&c對方已經被其他人求婚了||&c等等再來吧"
  73. else:
  74. set slot 19 of player's current inventory to red poppy named "&e求婚" with lore "&c您已經向某人求婚了!"
  75. else:
  76. set slot 19 of player's current inventory to red poppy named "&e求婚" with lore "&c您已經有伴侶了!"
  77. else:
  78. set slot 19 of player's current inventory to red poppy named "&e求婚" with lore "&c對方已經有伴侶了!"
  79. if {玩家資料.%{_playerID}%::伴侶} is player:
  80. set slot 25 of player's current inventory to dead bush named "&e離婚" with lore "&a按我與對方離婚"
  81. else:
  82. set slot 25 of player's current inventory to dead bush named "&e離婚" with lore "&c你不是對方的伴侶!"
  83. else if name of clicked item is "&a交易系統":
  84. close player's inventory
  85. execute player command "/trade %{_playerID}%"
  86. else if name of player's current inventory contains "&e婚姻系統 -":
  87. cancel event
  88. set {_playerID} to uncoloured name of player's current inventory
  89. replace all "婚姻系統 - " with "" in {_playerID}
  90. if name of clicked item is "&e求婚":
  91. if lore of clicked item contains "&a按我向對方求婚":
  92. close player's inventory
  93. set {_player} to {_playerID} parsed as player
  94. set {婚姻暫存.%player%::求婚對象} to {_player}
  95. set {婚姻暫存.%player%::求婚時間} to date now as unix
  96. set {婚姻暫存.%{_playerID}%::邀約玩家} to player
  97. send "{@prefix} &e您向 &a%{_player}% &e求婚了! 請耐心等待對方的答覆"
  98. send "{@prefix} &a%player% &e向您求婚了! 您有 30 秒時間考慮: 輸入 &a/maccept &e以接受,輸入 &a/mrefuse &e以拒絕" to {_player}
  99. wait 30 seconds
  100. if {婚姻暫存.%player%::求婚對象} is set:
  101. delete {婚姻暫存.%player%::求婚對象}
  102. delete {婚姻暫存.%player%::求婚時間}
  103. delete {婚姻暫存.%{_playerID}%::邀約玩家}
  104. send "{@prefix} &e30 秒過了 &a%{_player}% &e還沒答應您,下次再努力吧!!"
  105. send "{@prefix} &e30 秒過了您還沒對 &a%player% &e的求婚作出回應,對方哭着跑走了" to {_player}
  106. else if name of clicked item is "&e離婚":
  107. if lore of clicked item contains "&a按我與對方離婚":
  108. close player's inventory
  109. set {_player} to {_playerID} parsed as player
  110. set {玩家資料.%player%::伴侶} to "無"
  111. set {玩家資料.%{_player}%::伴侶} to "無"
  112. send "{@prefix} &e你已與 &a%{_player}% &e離婚"
  113. send "{@prefix} &a%player% &e跟你離婚了" to {_player}
  114. broadcast "{@prefix} &a%player% &e跟 &a%{_player}% &e離婚了! &7(群眾: YES!!!)"
  115.  
  116. on rightclick:
  117. if name of player's tool is "&e強制離婚文件":
  118. if {玩家資料.%player%::伴侶} is not "無":
  119. remove 1 from item amount of player's tool
  120. set {_hus} to {玩家資料.%player%::伴侶}
  121. set {玩家資料.%player%::伴侶} to "無"
  122. set {玩家資料.%{_hus}%::伴侶} to "無"
  123. send "{@prefix} &e您使用了 &a強制離婚文件 &e與對方離婚"
  124. if {_hus} is online:
  125. send "{@prefix} &a%player% &e使用了 &a強制離婚文件 &e與您離婚" to {_hus}
  126. broadcast "{@prefix} &a%player% &e使用 &a強制離婚文件 &e跟 &a%{_hus}% &e離婚了! &7(群眾: YES!!!)"
  127. else:
  128. send "{@prefix} &e你根本沒有伴侶,不要自我安慰了"
  129.  
  130. #Kiss#
  131.  
  132. function negative(n: number) :: number:
  133. if {_n} is smaller than 0:
  134. set {_re} to absolute value of {_n}
  135. else:
  136. set {_re} to 0 - {_n}
  137. return {_re}
  138.  
  139. function oppositeFace(d: direction) :: direction:
  140. if {_d} is north:
  141. return south
  142. else if {_d} is north east:
  143. return south west
  144. else if {_d} is east:
  145. return west
  146. else if {_d} is south east:
  147. return north west
  148. else if {_d} is south:
  149. return north
  150. else if {_d} is south west:
  151. return north east
  152. else if {_d} is west:
  153. return east
  154. else if {_d} is north west:
  155. return south east
  156. else if {_d} is below:
  157. return above
  158. else if {_d} is above:
  159. return below
  160.  
  161. function getBabyAge(p: player) :: integer:
  162. return floor((date now as unix - {繁殖系統.%{_p}%::孩子出生時間}) / 51840)
  163.  
  164. on rightclick on player:
  165. #sneaking state of player is true
  166. "%name of clicked entity%" is "%{玩家資料.%player%::伴侶}%"
  167. set {_target} to "%name of clicked entity%" parsed as player
  168. set {_playerface} to player's facing
  169. set {_fffface} to clicked entity's facing
  170. oppositeFace({_playerface}) is {_fffface}
  171. set {_playerloc} to player's location
  172. set {_fffloc} to clicked entity's location
  173. distance between {_playerloc} and {_fffloc} is smaller than 2.5
  174. set {_targetX} to negative((x-coord of {_playerloc} - x-coord of {_fffloc}) / 2)
  175. set {_targetY} to negative((y-coord of {_playerloc} - y-coord of {_fffloc}) / 2) + 1
  176. set {_targetZ} to negative((z-coord of {_playerloc} - z-coord of {_fffloc}) / 2)
  177. add {_targetX} to x-coord of {_playerloc}
  178. add {_targetY} to y-coord of {_playerloc}
  179. add {_targetZ} to z-coord of {_playerloc}
  180. drawDot count 3, particle "heart", XYZ 0.1, 0.1, 0.1, center {_playerloc}, visibleRange 32, pulseDelay 2, keepFor 0.3 seconds
  181.  
  182. # PAKPAKPAK
  183.  
  184. on sneak toggle:
  185. player is sneaking
  186. set {_found} to false
  187. loop all blocks in radius 2 around the player:
  188. loop-block is a bed
  189. set {_found} to true
  190. {_found} is true
  191. set {_target} to null
  192. loop all players in radius 2 around the player:
  193. loop-player is {玩家資料.%event-player%::伴侶}
  194. set {_target} to loop-player
  195. {_target} is set
  196. {_target} is sleeping
  197. if {繁殖系統::%{_target}%::懷孕} is true:
  198. set player's action bar to "&c懷孕期間不可進行繁殖"
  199. set {_target}'s action bar to "&c懷孕期間不可進行繁殖"
  200. stop
  201. else if {繁殖系統::%player%::懷孕} is true:
  202. set player's action bar to "&c懷孕期間不可進行繁殖"
  203. set {_target}'s action bar to "&c懷孕期間不可進行繁殖"
  204. stop
  205. set {_times} to 0
  206. if {繁殖系統::%player%::進度} is set:
  207. add 1 to {繁殖系統::%player%::進度}
  208. set {_times} to {繁殖系統::%player%::進度}
  209. else if {繁殖系統::%{_target}%::進度} is set:
  210. add 1 to {繁殖系統::%{_target}%::進度}
  211. set {_times} to {繁殖系統::%{_target}%::進度}
  212. else:
  213. add 1 to {繁殖系統::%player%::進度}
  214. set {_times} to {繁殖系統::%player%::進度}
  215. set {_progress} to 100 / 80 * {_times}
  216. set {_msg} to "&6繁殖進度: "
  217. set {_index} to 10
  218. while {_index} is smaller than or equal to 100:
  219. if {_progress} is bigger than or equal to {_index}:
  220. set {_msg} to "%{_msg}%&e▌"
  221. else:
  222. set {_msg} to "%{_msg}%&a▌"
  223. add 10 to {_index}
  224. set {_msg} to "%{_msg}% &e%{_progress}%%%"
  225. set player's action bar to {_msg}
  226. set {_target}'s action bar to {_msg}
  227. if {_times} is bigger than or equal to 80:
  228. delete {繁殖系統::%player%::進度}
  229. delete {繁殖系統::%{_target}%::進度}
  230. apply potion of nausea of tier 3 to player for 15 seconds
  231. apply potion of nausea of tier 3 to {_target} for 15 seconds
  232. apply potion of slowness of tier 2 to player for 15 seconds
  233. apply potion of slowness of tier 2 to {_target} for 15 seconds
  234. send "&6繁殖系統 >> &e繁殖完成"
  235. send "&6繁殖系統 >> &e繁殖完成" to {_target}
  236. #chance of 30%:
  237. # send "&6繁殖系統 >> &e恭喜你! 你懷孕了!" to {_target}
  238. # send "&6繁殖系統 >> &e恭喜你! 你的伴侶懷孕了!"
  239. # set {繁殖系統::%{_target}%::懷孕中} to true
  240. # set {繁殖系統::%{_target}%::懷孕時間} to date now as unix
  241. # set {繁殖系統::%{_target}%::經手人} to player
  242. # stop
  243. send "&6繁殖系統 >> &e很可惜,你並沒有懷孕"
  244. send "&6繁殖系統 >> &e很可惜,你並沒有懷孕" to {_target}
  245. stop
  246.  
  247. command /kid:
  248. trigger:
  249. open chest with 6 rows named "&e孩子系統" to player
  250. set {_empty} to black glass named "&f"
  251. if {玩家資料.%player%::伴侶} is "無":
  252. set {_empty} to red glass named "&c小孩系統不可用" with lore "&a請先結婚後方可使用本系統"
  253. loop integers from 0 to 53:
  254. set slot loop-value of player's current inventory to {_empty}
  255. if {繁殖系統.%player%::孩子} is set:
  256. set {_nowAge} to getBabyAge(player)
  257. set slot 4 of player's current inventory to player head named "&e%{繁殖系統.%player%::孩子名稱}%" with lore "&7>> &e年齡: &a%{_nowAge}% 歲"
  258. set slot 11 of player's current inventory to skull of player named "&e母親: &a%player%"
  259. set slot 15 of player's current inventory to skull of {繁殖系統.%player%::孩子父親} named "&e父親: &a%{繁殖系統.%player%::孩子父親}%"
  260. set slot 28 of player's current inventory to leather cap named "&e訓練孩子" with lore "&7>> &e出征||&7>> &e採集||&7更多功能即將加入..."
  261. else if {繁殖系統.%player%::懷孕中} is true:
  262. set {_leftTimeSec} to 10800 - date now as unix - {繁殖系統.%player%::懷孕時間}
  263. if {_leftTimeSec} < 0:
  264. if {_leftTimeSec} < -86400:
  265. set slot 4 of player's current inventory to beetroot named "&e懷孕完畢 &c(已流產)" with lore "&7>> &a由於在懷孕完畢後的 24 小時內|| &a仍未生產, 所以小孩流產了"
  266. delete {繁殖系統.%player%::懷孕中}
  267. delete {繁殖系統.%player%::懷孕時間}
  268. delete {繁殖系統.%player%::經手人}
  269. else:
  270. set slot 4 of player's current inventory to wheat named "&e懷孕完畢" with lore "&7>> &a按我生產 (需金錢 &e$100000&a)"
  271. else:
  272. set {_leftTimeHour} to floor({_leftTimeSec} / 3600)
  273. set {_leftTimeMinute} to floor({_leftTimeSec} / 60) - {_leftTimeHour} * 60
  274. subtract {_leftTimeHour} * 3600 + {_leftTimeMinute} * 60 from {_leftTimeSec}
  275. set slot 4 of player's current inventory to egg named "&e懷孕中... " with lore "&7>> &e剩餘時間: &a%{_leftTimeHour}% &e小時 &a%{_leftTimeMinute}% &e分鐘 &a%{_leftTimeSec}% &e秒"
  276. else:
  277. set slot 4 of player's current inventory to barrier named "&e沒有孩子" with lore "&7>> &a要如何生孩子?||&e 請參考結婚系統教學"
  278.  
  279. on inventory click:
  280. if name of player's current inventory is "&e孩子系統":
  281. cancel event
  282. if name of clicked item is "&e懷孕完畢":
  283. if {玩家資料.%player%::金錢} >= 100000:
  284. set {_name::*} to "栩雯", "宏察", "葎搽" and "屁孩"
  285. set {_randName} to random integer from 1 to 4
  286. set {繁殖系統.%player%::孩子} to true
  287. set {繁殖系統.%player%::孩子父親} to {繁殖系統.%player%::經手人}
  288. set {繁殖系統.%player%::孩子名稱} to {_name::%{_randName}%}
  289. set {繁殖系統.%player%::孩子出生時間} to date now as unix
  290. delete {繁殖系統.%player%::懷孕中}
  291. delete {繁殖系統.%player%::懷孕時間}
  292. delete {繁殖系統.%player%::經手人}
  293. close player's inventory
  294. subtract 100000 from {玩家資料.%player%::金錢}
  295. send "{@prefix} &e生產完畢! 您的小孩的名字是 &a%{_name::%{_randName}%}%&e!"
  296. else:
  297. close player's inventory
  298. send "{@prefix} &e您沒有足夠的金錢生產!"
  299. else if name of clicked item is "&e訓練孩子":
  300. close player's inventory
  301. open chest with 4 rows named "&e孩子系統 - 訓練孩子" to player
  302. loop integers from 0 to 35:
  303. set slot loop-value of player's current inventory to black glass named "&f"
  304. set {_hvCombat} to false
  305. set {_hvCollect} to false
  306. loop all items in player's inventory:
  307. loop-item is not air
  308. if name of loop-item is "&e訓練用石劍":
  309. set {_hvCombat} to true
  310. else if name of loop-item is "&e訓練用採集工具組":
  311. set {_hvCollect} to true
  312. if {_hvCombat} is true:
  313. set slot 10 of player's current inventory to stone sword named "&e訓練 &7- &c出征" with lore "&7>> &e蒐集素材||&7>> &e蒐集經驗值||&7>> 更多功能即將加入...||||&a&l✔ &e需求: &71x訓練用石劍"
  314. # 經驗值、賺錢
  315. else:
  316. set slot 10 of player's current inventory to stone sword named "&e訓練 &7- &c出征" with lore "&7>> &e蒐集素材||&7>> &e蒐集經驗值||&7>> 更多功能即將加入...||||&c&l✘ &e需求: &71x訓練用石劍"
  317. if {_hvCollect} is true:
  318. set slot 12 of player's current inventory to stone pickaxe named "&e訓練 &7- &a採集" with lore "&7>> &e蒐集原料||&7>> &e蒐集經驗值||&7>> 更多功能即將加入...||||&a&l✔ &e需求: &71x訓練用採集工具組"
  319. else:
  320. set slot 12 of player's current inventory to stone pickaxe named "&e訓練 &7- &a採集" with lore "&7>> &e蒐集原料||&7>> &e蒐集經驗值||&7>> 更多功能即將加入...||||&c&l✘ &e需求: &71x訓練用採集工具組"
  321.  
  322. set {_success} to getBabyAge(player) * 2.5
  323. if {_success} > 100:
  324. set {_success} to 100
  325.  
  326. if {繁殖系統.%player%::孩子訓練::出征::已完成} is true:
  327. set slot 19 of player's current inventory to light green glass named "&e訓練狀況: &a已完成" with lore "&7>> &e目前可讓孩子代蒐集素材了"
  328. else if {繁殖系統.%player%::孩子訓練::出征::開始時間} is set:
  329. set {_remaining} to {@training_time_sec} - date now as unix - {繁殖系統.%player%::孩子訓練::出征::開始時間}
  330. if {_remaining} <= 0:
  331. chance of {_success}%:
  332. set {繁殖系統.%player%::孩子訓練::出征::已完成} to true
  333. delete {繁殖系統.%player%::孩子訓練::出征::開始時間}
  334. set slot 19 of player's current inventory to light green glass named "&e訓練狀況: &a已完成" with lore "&7>> &e目前可讓孩子代蒐集素材了"
  335. else:
  336. delete {繁殖系統.%player%::孩子訓練::出征::開始時間}
  337. set slot 19 of player's current inventory to red glass named "&e訓練狀況: &c訓練失敗" with lore "&7>> &e訓練失敗了||&7>> 提示: 年紀越大, 訓練成功的機率越大"
  338. else:
  339. set {_remainHour} to floor({_remaining} / 3600)
  340. set {_remainMinute} to floor({_remaining} / 60 - {_remainHour} * 60)
  341. subtract {_remainHour} * 3600 + {_remainMinute} * 60 from {_remaining}
  342. set slot 19 of player's current inventory to orange glass named "&e訓練狀況: &6訓練中..." with lore "&7>> &e剩餘訓練時間: &a%{_remainHour}% &e小時 &a%{_remainMinute}% &e分鐘 &a%{_remaining}% &e秒||&7>> &e預計成功機率: %{_success}%%%"
  343. # 40 = 100
  344. else:
  345. set slot 19 of player's current inventory to red glass named "&e訓練狀況: &c未開始" with lore "&7>> &e預計訓練時間: &a24 &e小時||&7>> &e預計成功機率: %{_success}%%%"
  346.  
  347. if {繁殖系統.%player%::孩子訓練::採集::已完成} is true:
  348. set slot 21 of player's current inventory to light green glass named "&e訓練狀況: &a已完成" with lore "&7>> &e目前可讓孩子代蒐集原料了"
  349. else if {繁殖系統.%player%::孩子訓練::採集::開始時間} is set:
  350. set {_remaining} to {@training_time_sec} - date now as unix - {繁殖系統.%player%::孩子訓練::採集::開始時間}
  351. if {_remaining} <= 0:
  352. chance of {_success}%:
  353. set {繁殖系統.%player%::孩子訓練::採集::已完成} to true
  354. delete {繁殖系統.%player%::孩子訓練::採集::開始時間}
  355. set slot 21 of player's current inventory to light green glass named "&e訓練狀況: &a已完成" with lore "&7>> &e目前可讓孩子代蒐集原料了"
  356. else:
  357. delete {繁殖系統.%player%::孩子訓練::採集::開始時間}
  358. set slot 21 of player's current inventory to red glass named "&e訓練狀況: &c訓練失敗" with lore "&7>> &e訓練失敗了||&7>> 提示: 年紀越大, 訓練成功的機率越大"
  359. else:
  360. set {_remainHour} to floor({_remaining} / 3600)
  361. set {_remainMinute} to floor({_remaining} / 60 - {_remainHour} * 60)
  362. subtract {_remainHour} * 3600 + {_remainMinute} * 60 from {_remaining}
  363. set slot 21 of player's current inventory to orange glass named "&e訓練狀況: &6訓練中..." with lore "&7>> &e剩餘訓練時間: &a%{_remainHour}% &e小時 &a%{_remainMinute}% &e分鐘 &a%{_remaining}% &e秒||&7>> &e預計成功機率: %{_success}%%%"
  364. # 40 = 100
  365. else:
  366. set slot 21 of player's current inventory to red glass named "&e訓練狀況: &c未開始" with lore "&7>> &e預計訓練時間: &a24 &e小時||&7>> &e預計成功機率: %{_success}%%%"
  367. else if name of player's current inventory is "&e孩子系統 - 訓練孩子":
  368. cancel event
  369. if name of clicked item is "&e訓練狀況: &c未開始":
  370. set {_trainName} to name of slot clicked slot - 9 of player's current inventory
  371. if {_trainName} is "&e訓練 &7- &c出征":
  372. set {_fd} to false
  373. loop all items in player's inventory:
  374. name of loop-item is "&e訓練用石劍"
  375. remove loop-item from player's inventory
  376. set {_fd} to true
  377. exit 1 loop
  378. if {_fd} is true:
  379. set {繁殖系統.%player%::孩子訓練::出征::開始時間} to date now as unix
  380. close player's inventory
  381. send "{@prefix} &e已經開始訓練"
  382. else:
  383. close player's inventory
  384. send "{@prefix} &e沒有相應道具"
  385. else if {_trainName} is "&e訓練 &7- &a採集":
  386. set {_fd} to false
  387. loop all items in player's inventory:
  388. name of loop-item is "&e訓練用採集工具組"
  389. remove loop-item from player's inventory
  390. set {_fd} to true
  391. exit 1 loop
  392. if {_fd} is true:
  393. set {繁殖系統.%player%::孩子訓練::採集::開始時間} to date now as unix
  394. close player's inventory
  395. send "{@prefix} &e已經開始訓練"
  396. else:
  397. close player's inventory
  398. send "{@prefix} &e沒有相應道具"
  399.  
  400.  
  401. # 小孩壽命: 100歲 = 現實時間 60日
  402. # 小孩 1歲 = 現實時間 14.4 小時
  403. # 建議加入:
  404. # - 生理照顧系統
  405. # - 孩子加成 (+攻/防/速)
  406. # -
  407.  
  408. on command:
  409. player is op
  410. command is "lemonhome"
  411. cancel event
  412. teleport player to location(105, 3, 75, world("RPG"))
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