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Feb 17th, 2020
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  1.  
  2. Schema.voices.Add("Combine", "0", "Zero.", "npc/metropolice/vo/zero.wav")
  3. Schema.voices.Add("Combine", "1", "One.", "npc/metropolice/vo/one.wav")
  4. Schema.voices.Add("Combine", "10", "Ten.", "npc/metropolice/vo/ten.wav")
  5. Schema.voices.Add("Combine", "10-0 HUNTING", "10-0, 10-0, viscerator is hunting!", "npc/metropolice/vo/tenzerovisceratorishunting.wav")
  6. Schema.voices.Add("Combine", "100", "One-hundred.", "npc/metropolice/vo/onehundred.wav")
  7. Schema.voices.Add("Combine", "10-103 TAG", "Possible 10-103, my location, alert TAG units.", "npc/metropolice/vo/possible10-103alerttagunits.wav")
  8. Schema.voices.Add("Combine", "10-107", "I have a 10-107 here, send AirWatch for tag.", "npc/metropolice/vo/gota10-107sendairwatch.wav")
  9. Schema.voices.Add("Combine", "10-108", "We have a 10-108!", "npc/metropolice/vo/wehavea10-108.wav")
  10. Schema.voices.Add("Combine", "10-14", "Holding on 10-14 duty, eh, code four.", "npc/metropolice/vo/holdingon10-14duty.wav")
  11. Schema.voices.Add("Combine", "10-15", "Prepare for 10-15.", "npc/metropolice/vo/preparefor1015.wav")
  12. Schema.voices.Add("Combine", "10-2", "10-2.", "npc/metropolice/vo/ten2.wav")
  13. Schema.voices.Add("Combine", "10-25", "Any unit, report in with 10-25 as suspect.", "npc/metropolice/vo/unitreportinwith10-25suspect.wav")
  14. Schema.voices.Add("Combine", "10-30", "I have a 10-30, my 10-20, responding, code two.", "npc/metropolice/vo/Ihave10-30my10-20responding.wav")
  15. Schema.voices.Add("Combine", "10-4", "10-4.", "npc/metropolice/vo/ten4.wav")
  16. Schema.voices.Add("Combine", "10-65", "Unit is 10-65.", "npc/metropolice/vo/unitis10-65.wav")
  17. Schema.voices.Add("Combine", "10-78", "Dispatch, I need 10-78, officer in trouble!", "npc/metropolice/vo/dispatchIneed10-78.wav")
  18. Schema.voices.Add("Combine", "10-8 standing by", "10-8, standing by.", "npc/metropolice/vo/ten8standingby.wav")
  19. Schema.voices.Add("Combine", "10-8", "Unit is on-duty, 10-8.", "npc/metropolice/vo/unitisonduty10-8.wav")
  20. Schema.voices.Add("Combine", "10-91D", "10-91d count is...", "npc/metropolice/vo/ten91dcountis.wav")
  21. Schema.voices.Add("Combine", "10-97 GOA", "10-97, that suspect is GOA.", "npc/metropolice/vo/ten97suspectisgoa.wav")
  22. Schema.voices.Add("Combine", "10-97", "10-97.", "npc/metropolice/vo/ten97.wav")
  23. Schema.voices.Add("Combine", "10-99", "Officer down, I am 10-99, I repeat, I am 10-99!", "npc/metropolice/vo/officerdownIam10-99.wav")
  24. Schema.voices.Add("Combine", "11-44", "Get that 11-44 inbound, we're cleaning up now.", "npc/metropolice/vo/get11-44inboundcleaningup.wav")
  25. Schema.voices.Add("Combine", "11-6", "Suspect 11-6, my 10-20 is...", "npc/metropolice/vo/suspect11-6my1020is.wav")
  26. Schema.voices.Add("Combine", "11-99", "11-99, officer needs assistance!", "npc/metropolice/vo/11-99officerneedsassistance.wav")
  27. Schema.voices.Add("Combine", "2", "Two.", "npc/metropolice/vo/two.wav")
  28. Schema.voices.Add("Combine", "20", "Twenty.", "npc/metropolice/vo/twenty.wav")
  29. Schema.voices.Add("Combine", "200", "Two-hundred.", "npc/metropolice/vo/twohundred.wav")
  30. Schema.voices.Add("Combine", "3", "Three.", "npc/metropolice/vo/three.wav")
  31. Schema.voices.Add("Combine", "30", "Thirty.", "npc/metropolice/vo/thirty.wav")
  32. Schema.voices.Add("Combine", "300", "Three-hundred.", "npc/metropolice/vo/threehundred.wav")
  33. Schema.voices.Add("Combine", "34S AT", "All units, BOL, we have 34-S at...", "npc/metropolice/vo/allunitsbol34sat.wav")
  34. Schema.voices.Add("Combine", "4", "Four.", "npc/metropolice/vo/four.wav")
  35. Schema.voices.Add("Combine", "40", "Fourty.", "npc/metropolice/vo/fourty.wav")
  36. Schema.voices.Add("Combine", "404", "404 zone.", "npc/metropolice/vo/404zone.wav")
  37. Schema.voices.Add("Combine", "408", "I've got a 408 here at location.", "npc/metropolice/vo/Ivegot408hereatlocation.wav")
  38. Schema.voices.Add("Combine", "415B", "Is 415b.", "npc/metropolice/vo/is415b.wav")
  39. Schema.voices.Add("Combine", "5", "Five.", "npc/metropolice/vo/five.wav")
  40. Schema.voices.Add("Combine", "50", "Fifty.", "npc/metropolice/vo/fifty.wav")
  41. Schema.voices.Add("Combine", "505", "Dispatch, we need AirWatch, subject is 505!", "npc/metropolice/vo/airwatchsubjectis505.wav")
  42. Schema.voices.Add("Combine", "6", "Six.", "npc/metropolice/vo/six.wav")
  43. Schema.voices.Add("Combine", "60", "Sixty.", "npc/metropolice/vo/sixty.wav")
  44. Schema.voices.Add("Combine", "603", "603, unlawful entry.", "npc/metropolice/vo/unlawfulentry603.wav")
  45. Schema.voices.Add("Combine", "63", "63, criminal trespass.", "npc/metropolice/vo/criminaltrespass63.wav")
  46. Schema.voices.Add("Combine", "7", "Seven.", "npc/metropolice/vo/seven.wav")
  47. Schema.voices.Add("Combine", "70", "Seventy.", "npc/metropolice/vo/seventy.wav")
  48. Schema.voices.Add("Combine", "8", "Eight.", "npc/metropolice/vo/eight.wav")
  49. Schema.voices.Add("Combine", "80", "Eighty.", "npc/metropolice/vo/eighty.wav")
  50. Schema.voices.Add("Combine", "9", "Nine.", "npc/metropolice/vo/nine.wav")
  51. Schema.voices.Add("Combine", "90", "Ninety.", "npc/metropolice/vo/ninety.wav")
  52. Schema.voices.Add("Combine", "THAT'S A GRENADE", "That's a grenade!", "npc/metropolice/vo/thatsagrenade.wav")
  53. Schema.voices.Add("Combine", "ACQUIRING", "Acquiring on visual!", "npc/metropolice/vo/acquiringonvisual.wav")
  54. Schema.voices.Add("Combine", "ADMINISTER", "Administer.", "npc/metropolice/vo/administer.wav")
  55. Schema.voices.Add("Combine", "CONFIRMED ADW", "Confirmed as ADW on that suspect, 10-0.", "npc/metropolice/vo/confirmadw.wav")
  56. Schema.voices.Add("Combine", "AFFIRMATIVE", "Affirmative.", "npc/metropolice/vo/affirmative.wav")
  57. Schema.voices.Add("Combine", "ALL UNITS MOVE", "All units, move in!", "npc/metropolice/vo/allunitsmovein.wav")
  58. Schema.voices.Add("Combine", "AMPUTATE", "Amputate.", "npc/metropolice/vo/amputate.wav")
  59. Schema.voices.Add("Combine", "ANTICITIZEN", "Anti-citizen.", "npc/metropolice/vo/anticitizen.wav")
  60. Schema.voices.Add("Combine", "ANTISEPTIC", "Antiseptic.", "npc/combine_soldier/vo/antiseptic.wav")
  61. Schema.voices.Add("Combine", "APEX", "Apex.", "npc/combine_soldier/vo/apex.wav")
  62. Schema.voices.Add("Combine", "APPLY", "Apply.", "npc/metropolice/vo/apply.wav")
  63. Schema.voices.Add("Combine", "ARREST POSITIONS", "All units, move to arrest positions!", "npc/metropolice/vo/movetoarrestpositions.wav")
  64. Schema.voices.Add("Combine", "AT CHECKPOINT", "At checkpoint.", "npc/metropolice/vo/atcheckpoint.wav")
  65. Schema.voices.Add("Combine", "AT LOCATION REPORT", "Protection-teams at location, report in.", "npc/metropolice/vo/ptatlocationreport.wav")
  66. Schema.voices.Add("Combine", "BACK ME UP", "Back me up, I'm out!", "npc/metropolice/vo/backmeupImout.wav")
  67. Schema.voices.Add("Combine", "BACKUP", "Backup!", "npc/metropolice/vo/backup.wav")
  68. Schema.voices.Add("Combine", "BLADE", "Blade.", "npc/combine_soldier/vo/blade.wav")
  69. Schema.voices.Add("Combine", "BLEEDING", "Suspect is bleeding from multiple wounds!", "npc/metropolice/vo/suspectisbleeding.wav")
  70. Schema.voices.Add("Combine", "BLIP", "Catch that blip on the stabilization readout?", "npc/metropolice/vo/catchthatbliponstabilization.wav")
  71. Schema.voices.Add("Combine", "BLOCK HOLDING", "Block is holding, cohesive.", "npc/metropolice/vo/blockisholdingcohesive.wav")
  72. Schema.voices.Add("Combine", "BLOCK", "Block!", "npc/metropolice/vo/block.wav")
  73. Schema.voices.Add("Combine", "BOL 243", "CP, we need AirWatch to BOL for that 243.", "npc/metropolice/vo/cpbolforthat243.wav")
  74. Schema.voices.Add("Combine", "BOOMER", "Boomer.", "npc/combine_soldier/vo/boomer.wav")
  75. Schema.voices.Add("Combine", "BREAK COVER", "Break his cover!", "npc/metropolice/vo/breakhiscover.wav")
  76. Schema.voices.Add("Combine", "CAN1", "Pick up that can.", "npc/metropolice/vo/pickupthecan1.wav")
  77. Schema.voices.Add("Combine", "CAN2", "Pick up the can!", "npc/metropolice/vo/pickupthecan2.wav")
  78. Schema.voices.Add("Combine", "CAN3", "I said, pick up the can!", "npc/metropolice/vo/pickupthecan3.wav")
  79. Schema.voices.Add("Combine", "CAN4", "Now, put it in the trash-can.", "npc/metropolice/vo/putitinthetrash1.wav")
  80. Schema.voices.Add("Combine", "CAN5", "I said, put it in the trash-can!", "npc/metropolice/vo/putitinthetrash2.wav")
  81. Schema.voices.Add("Combine", "CAN6", "You knocked it over, pick it up!", "npc/metropolice/vo/youknockeditover.wav")
  82. Schema.voices.Add("Combine", "CANAL", "Canal.", "npc/metropolice/vo/canal.wav")
  83. Schema.voices.Add("Combine", "CANALBLOCK", "Canalblock!", "npc/metropolice/vo/canalblock.wav")
  84. Schema.voices.Add("Combine", "CAUTERIZE", "Cauterize.", "npc/metropolice/vo/cauterize.wav")
  85. Schema.voices.Add("Combine", "CHECK MISCOUNT", "Check for miscount.", "npc/metropolice/vo/checkformiscount.wav")
  86. Schema.voices.Add("Combine", "CHECKPOINTS", "Proceed to designated checkpoints.", "npc/metropolice/vo/proceedtocheckpoints.wav")
  87. Schema.voices.Add("Combine", "CITIZEN SUMMONED", "Reporting citizen summoned into voluntary conscription for channel open service detail T94-332.", "npc/metropolice/vo/citizensummoned.wav")
  88. Schema.voices.Add("Combine", "CITIZEN", "Citizen.", "npc/metropolice/vo/citizen.wav")
  89. Schema.voices.Add("Combine", "CLASSIFY DB", "Classify subject name as 'DB'; this block ready for clean-out.", "npc/metropolice/vo/classifyasdbthisblockready.wav")
  90. Schema.voices.Add("Combine", "CLEANED", "Cleaned.", "npc/combine_soldier/vo/cleaned.wav")
  91. Schema.voices.Add("Combine", "CLEAR CODE 100", "Clear and code one-hundred.", "npc/metropolice/vo/clearandcode100.wav")
  92. Schema.voices.Add("Combine", "CLOSE ON SUSPECT", "All units, close on suspect!", "npc/metropolice/vo/allunitscloseonsuspect.wav")
  93. Schema.voices.Add("Combine", "CLOSING", "Closing!", {"npc/combine_soldier/vo/closing.wav", "npc/combine_soldier/vo/closing2.wav"})
  94. Schema.voices.Add("Combine", "CODE 100", "Code one-hundred.", "npc/metropolice/vo/code100.wav")
  95. Schema.voices.Add("Combine", "CODE 2", "All units, code two!", "npc/metropolice/vo/allunitscode2.wav")
  96. Schema.voices.Add("Combine", "CODE 3", "Officer down, request all units, code three to my 10-20!", "npc/metropolice/vo/officerdowncode3tomy10-20.wav")
  97. Schema.voices.Add("Combine", "CODE 7", "Code seven.", "npc/metropolice/vo/code7.wav")
  98. Schema.voices.Add("Combine", "CONDEMNED", "Condemned zone!", "npc/metropolice/vo/condemnedzone.wav")
  99. Schema.voices.Add("Combine", "CONTACT 243", "Contact with 243 suspect, my 10-20 is...", "npc/metropolice/vo/contactwith243suspect.wav")
  100. Schema.voices.Add("Combine", "CONTACT PRIORITY", "I have contact with a priority two!", "npc/metropolice/vo/contactwithpriority2.wav")
  101. Schema.voices.Add("Combine", "CONTACT", "Contact!", "npc/combine_soldier/vo/contact.wav")
  102. Schema.voices.Add("Combine", "CONTAINED", "Contained.", "npc/combine_soldier/vo/contained.wav")
  103. Schema.voices.Add("Combine", "CONTROL 100", "Control is one-hundred percent this location, no sign of that 647-E.", "npc/metropolice/vo/control100percent.wav")
  104. Schema.voices.Add("Combine", "CONTROLSECTION", "Control-section!", "npc/metropolice/vo/controlsection.wav")
  105. Schema.voices.Add("Combine", "CONVERGING", "Converging.", "npc/metropolice/vo/converging.wav")
  106. Schema.voices.Add("Combine", "COPY THAT", "Copy that.", "npc/combine_soldier/vo/copythat.wav")
  107. Schema.voices.Add("Combine", "COPY", "Copy.", "npc/metropolice/vo/copy.wav")
  108. Schema.voices.Add("Combine", "COVER", "Cover!", "npc/combine_soldier/vo/coverhurt.wav")
  109. Schema.voices.Add("Combine", "CP COMPROMISED", "CP is compromised, re-establish!", "npc/metropolice/vo/cpiscompromised.wav")
  110. Schema.voices.Add("Combine", "CP ESTABLISH", "CP, we need to establish our perimeter at...", "npc/metropolice/vo/cpweneedtoestablishaperimeterat.wav")
  111. Schema.voices.Add("Combine", "CP OVERRUN", "CP is overrun, we have no containment!", "npc/metropolice/vo/cpisoverrunwehavenocontainment.wav")
  112. Schema.voices.Add("Combine", "DAGGER", "Dagger.", "npc/combine_soldier/vo/dagger.wav")
  113. Schema.voices.Add("Combine", "DASH", "Dash.", "npc/combine_soldier/vo/dash.wav")
  114. Schema.voices.Add("Combine", "DB COUNT", "DB count is...", "npc/metropolice/vo/dbcountis.wav")
  115. Schema.voices.Add("Combine", "DEFENDER", "Defender!", "npc/metropolice/vo/defender.wav")
  116. Schema.voices.Add("Combine", "DESERVICED AREA", "Deserviced area.", "npc/metropolice/vo/deservicedarea.wav")
  117. Schema.voices.Add("Combine", "DESIGNATE SUSPECT", "Designate suspect as...", "npc/metropolice/vo/designatesuspectas.wav")
  118. Schema.voices.Add("Combine", "DESTROY COVER", "Destroy that cover!", "npc/metropolice/vo/destroythatcover.wav")
  119. Schema.voices.Add("Combine", "DISLOCATE INTERPOSE", "Fire to dislocate that interpose!", "npc/metropolice/vo/firetodislocateinterpose.wav")
  120. Schema.voices.Add("Combine", "DISMOUNTING HARDPOINT", "Dismounting hardpoint.", "npc/metropolice/vo/dismountinghardpoint.wav")
  121. Schema.voices.Add("Combine", "DISP APB", "Disp updating APB likeness.", "npc/metropolice/vo/dispupdatingapb.wav")
  122. Schema.voices.Add("Combine", "DISTRIBUTION BLOCK", "Distribution block.", "npc/metropolice/vo/distributionblock.wav")
  123. Schema.voices.Add("Combine", "DOCUMENT", "Document.", "npc/metropolice/vo/document.wav")
  124. Schema.voices.Add("Combine", "DONT MOVE", "Don't move!", "npc/metropolice/vo/dontmove.wav")
  125. Schema.voices.Add("Combine", "ECHO", "Echo.", "npc/combine_soldier/vo/echo.wav")
  126. Schema.voices.Add("Combine", "ENGAGING", "Engaging!", "npc/combine_soldier/vo/engaging.wav")
  127. Schema.voices.Add("Combine", "ESTABLISH NEW CP", "Fall down, establish a new CP!", "npc/metropolice/vo/establishnewcp.wav")
  128. Schema.voices.Add("Combine", "EXPOSE TARGET", "Firing to expose target!", "npc/metropolice/vo/firingtoexposetarget.wav")
  129. Schema.voices.Add("Combine", "EXTERNAL", "External jurisdiction.", "npc/metropolice/vo/externaljurisdiction.wav")
  130. Schema.voices.Add("Combine", "FINAL VERDICT", "Final verdict administered.", "npc/metropolice/vo/finalverdictadministered.wav")
  131. Schema.voices.Add("Combine", "FINAL WARNING", "Final warning!", "npc/metropolice/vo/finalwarning.wav")
  132. Schema.voices.Add("Combine", "FIRST WARNING", "First warning, move away!", "npc/metropolice/vo/firstwarningmove.wav")
  133. Schema.voices.Add("Combine", "FIST", "Fist.", "npc/combine_soldier/vo/fist.wav")
  134. Schema.voices.Add("Combine", "FLASH", "Flash.", "npc/combine_soldier/vo/flash.wav")
  135. Schema.voices.Add("Combine", "FLATLINE", "Flatline.", "npc/combine_soldier/vo/flatline.wav")
  136. Schema.voices.Add("Combine", "FLUSH", "Flush.", "npc/combine_soldier/vo/flush.wav")
  137. Schema.voices.Add("Combine", "FREE NECROTICS", "I have free necrotics!", "npc/metropolice/vo/freenecrotics.wav")
  138. Schema.voices.Add("Combine", "GET DOWN", "Get down!", "npc/metropolice/vo/getdown.wav")
  139. Schema.voices.Add("Combine", "GET OUT", "Get out of here!", "npc/metropolice/vo/getoutofhere.wav")
  140. Schema.voices.Add("Combine", "GETTING 647E", "Still getting that 647-E from local surveillance.", "npc/metropolice/vo/stillgetting647e.wav")
  141. Schema.voices.Add("Combine", "GHOST", "Ghost.", "npc/combine_soldier/vo/ghost.wav")
  142. Schema.voices.Add("Combine", "GO AGAIN", "PT, go again.", "npc/metropolice/vo/ptgoagain.wav")
  143. Schema.voices.Add("Combine", "GO SHARP", "Go sharp!", "npc/combine_soldier/vo/gosharp.wav")
  144. Schema.voices.Add("Combine", "GOING IN", "Cover me, I'm going in!", "npc/metropolice/vo/covermegoingin.wav")
  145. Schema.voices.Add("Combine", "GOT A DB", "Uh, we got a DB here, cancel that 11-42.", "npc/metropolice/vo/wegotadbherecancel10-102.wav")
  146. Schema.voices.Add("Combine", "GOT HIM AGAIN", "Got him again, suspect is 10-20 at...", "npc/metropolice/vo/gothimagainsuspect10-20at.wav")
  147. Schema.voices.Add("Combine", "GOT ONE ACCOMPLICE", "I got one accomplice here!", "npc/metropolice/vo/gotoneaccomplicehere.wav")
  148. Schema.voices.Add("Combine", "GOT SUSPECT ONE", "I got suspect one here!", "npc/metropolice/vo/gotsuspect1here.wav")
  149. Schema.voices.Add("Combine", "GRENADE", "Grenade!", "npc/metropolice/vo/grenade.wav")
  150. Schema.voices.Add("Combine", "GRID", "Grid.", "npc/combine_soldier/vo/grid.wav")
  151. Schema.voices.Add("Combine", "HAHA", "Haha.", "npc/metropolice/vo/chuckle.wav")
  152. Schema.voices.Add("Combine", "HAMMER", "Hammer.", "npc/combine_soldier/vo/hammer.wav")
  153. Schema.voices.Add("Combine", "HARDPOINT PROSECUTE", "Is at hardpoint, ready to prosecute!", "npc/metropolice/vo/isathardpointreadytoprosecute.wav")
  154. Schema.voices.Add("Combine", "HARDPOINT SCANNING", "Hardpoint scanning.", "npc/metropolice/vo/hardpointscanning.wav")
  155. Schema.voices.Add("Combine", "HELIX", "Helix.", "npc/combine_soldier/vo/helix.wav")
  156. Schema.voices.Add("Combine", "HELP", "Help!", "npc/metropolice/vo/help.wav")
  157. Schema.voices.Add("Combine", "HERO", "Hero!", "npc/metropolice/vo/hero.wav")
  158. Schema.voices.Add("Combine", "HES 148", "He's gone 148!", "npc/metropolice/vo/hesgone148.wav")
  159. Schema.voices.Add("Combine", "HIGH PRIORITY", "High-priority region.", "npc/metropolice/vo/highpriorityregion.wav")
  160. Schema.voices.Add("Combine", "HOLD IT", "Hold it right there!", "npc/metropolice/vo/holditrightthere.wav")
  161. Schema.voices.Add("Combine", "HOLD POSITION", "Protection-team, hold this position.", "npc/metropolice/vo/holdthisposition.wav")
  162. Schema.voices.Add("Combine", "HOLD", "Hold it!", "npc/metropolice/vo/holdit.wav")
  163. Schema.voices.Add("Combine", "HUNTER", "Hunter.", "npc/combine_soldier/vo/hunter.wav")
  164. Schema.voices.Add("Combine", "HURRICANE", "Hurricane.", "npc/combine_soldier/vo/hurricane.wav")
  165. Schema.voices.Add("Combine", "I SAID MOVE", "I said move along.", "npc/metropolice/vo/Isaidmovealong.wav")
  166. Schema.voices.Add("Combine", "ICE", "Ice.", "npc/combine_soldier/vo/ice.wav")
  167. Schema.voices.Add("Combine", "IN POSITION", "In position.", "npc/metropolice/vo/inposition.wav")
  168. Schema.voices.Add("Combine", "INBOUND", "Inbound.", "npc/combine_soldier/vo/inbound.wav")
  169. Schema.voices.Add("Combine", "INFECTED", "Infected.", "npc/combine_soldier/vo/infected.wav")
  170. Schema.voices.Add("Combine", "INFECTION", "Infection!", "npc/metropolice/vo/infection.wav")
  171. Schema.voices.Add("Combine", "INFESTED", "Infested zone.", "npc/metropolice/vo/infestedzone.wav")
  172. Schema.voices.Add("Combine", "INJECT", "Inject!", "npc/metropolice/vo/inject.wav")
  173. Schema.voices.Add("Combine", "INOCULATE", "Inoculate.", "npc/metropolice/vo/innoculate.wav")
  174. Schema.voices.Add("Combine", "INTERCEDE", "Intercede!", "npc/metropolice/vo/intercede.wav")
  175. Schema.voices.Add("Combine", "INTERLOCK", "Interlock!", "npc/metropolice/vo/interlock.wav")
  176. Schema.voices.Add("Combine", "INVESTIGATE", "Investigate.", "npc/metropolice/vo/investigate.wav")
  177. Schema.voices.Add("Combine", "INVESTIGATING", "Investigating 10-103.", "npc/metropolice/vo/investigating10-103.wav")
  178. Schema.voices.Add("Combine", "ION", "Ion.", "npc/combine_soldier/vo/ion.wav")
  179. Schema.voices.Add("Combine", "IS 10-108", "Is 10-108!", "npc/metropolice/vo/is10-108.wav")
  180. Schema.voices.Add("Combine", "IS 10-8", "Unit is 10-8, standing by.", "npc/metropolice/vo/unitis10-8standingby.wav")
  181. Schema.voices.Add("Combine", "IS CLOSING", "Is closing on suspect!", "npc/metropolice/vo/isclosingonsuspect.wav")
  182. Schema.voices.Add("Combine", "IS DOWN", "Is down!", "npc/metropolice/vo/isdown.wav")
  183. Schema.voices.Add("Combine", "IS INBOUND", "Unit is inbound.", "npc/combine_soldier/vo/unitisinbound.wav")
  184. Schema.voices.Add("Combine", "IS MOVING IN", "Unit is moving in.", "npc/combine_soldier/vo/unitismovingin.wav")
  185. Schema.voices.Add("Combine", "IS MOVING", "Is moving in!", "npc/metropolice/vo/ismovingin.wav")
  186. Schema.voices.Add("Combine", "IS PASSIVE", "Is passive.", "npc/metropolice/vo/ispassive.wav")
  187. Schema.voices.Add("Combine", "IS READY TO GO", "Is ready to go!", "npc/metropolice/vo/isreadytogo.wav")
  188. Schema.voices.Add("Combine", "ISOLATE", "Isolate!", "npc/metropolice/vo/isolate.wav")
  189. Schema.voices.Add("Combine", "JET", "Jet.", "npc/combine_soldier/vo/jet.wav")
  190. Schema.voices.Add("Combine", "JUDGE", "Judge.", "npc/combine_soldier/vo/judge.wav")
  191. Schema.voices.Add("Combine", "JUDGMENT", "Suspect, prepare to receive civil judgment!", "npc/metropolice/vo/prepareforjudgement.wav")
  192. Schema.voices.Add("Combine", "JURISDICTION", "Stabilization-jurisdiction.", "npc/metropolice/vo/stabilizationjurisdiction.wav")
  193. Schema.voices.Add("Combine", "JURY", "Jury!", "npc/metropolice/vo/jury.wav")
  194. Schema.voices.Add("Combine", "KEEP MOVING", "Keep moving!", "npc/metropolice/vo/keepmoving.wav")
  195. Schema.voices.Add("Combine", "KILO", "Kilo.", "npc/combine_soldier/vo/kilo.wav")
  196. Schema.voices.Add("Combine", "KING", "King!", "npc/metropolice/vo/king.wav")
  197. Schema.voices.Add("Combine", "LAST SEEN AT", "Hiding, last seen at range...", "npc/metropolice/vo/hidinglastseenatrange.wav")
  198. Schema.voices.Add("Combine", "LEADER", "Leader.", "npc/combine_soldier/vo/leader.wav")
  199. Schema.voices.Add("Combine", "LEVEL 3", "I have a level three civil-privacy violator here!", "npc/metropolice/vo/level3civilprivacyviolator.wav")
  200. Schema.voices.Add("Combine", "LINE", "Line!", "npc/metropolice/vo/line.wav")
  201. Schema.voices.Add("Combine", "LOCATION", "Location?", "npc/metropolice/vo/location.wav")
  202. Schema.voices.Add("Combine", "LOCK POSITION", "All units, lock your position!", "npc/metropolice/vo/lockyourposition.wav")
  203. Schema.voices.Add("Combine", "LOCK", "Lock!", "npc/metropolice/vo/lock.wav")
  204. Schema.voices.Add("Combine", "LOOK OUT", "Look out!", "npc/metropolice/vo/lookout.wav")
  205. Schema.voices.Add("Combine", "LOOSE PARASITICS", "Loose parasitics!", "npc/metropolice/vo/looseparasitics.wav")
  206. Schema.voices.Add("Combine", "LOST CONTACT", "Lost contact!", "npc/combine_soldier/vo/lostcontact.wav")
  207. Schema.voices.Add("Combine", "LOW ON", "Running low on verdicts, taking cover!", "npc/metropolice/vo/runninglowonverdicts.wav")
  208. Schema.voices.Add("Combine", "MACE", "Mace.", "npc/combine_soldier/vo/mace.wav")
  209. Schema.voices.Add("Combine", "MAINTAIN CP", "All units, maintain this CP!", "npc/metropolice/vo/allunitsmaintainthiscp.wav")
  210. Schema.voices.Add("Combine", "MALCOMPLIANCE", "Issuing malcompliance citation.", "npc/metropolice/vo/issuingmalcompliantcitation.wav")
  211. Schema.voices.Add("Combine", "MALCOMPLIANT 10-107", "Malcompliant 10-107 at my 10-20, preparing to prosecute.", "npc/metropolice/vo/malcompliant10107my1020.wav")
  212. Schema.voices.Add("Combine", "MALIGNANT", "Malignant!", "npc/metropolice/vo/malignant.wav")
  213. Schema.voices.Add("Combine", "MATCH ON APB", "I have a match on APB likeness.", "npc/metropolice/vo/matchonapblikeness.wav")
  214. Schema.voices.Add("Combine", "MINOR HITS", "Minor hits, continuing prosecution!", "npc/metropolice/vo/minorhitscontinuing.wav")
  215. Schema.voices.Add("Combine", "MOVE ALONG", "Move along!", "npc/metropolice/vo/movealong.wav")
  216. Schema.voices.Add("Combine", "MOVE BACK", "Move back, right now!", "npc/metropolice/vo/movebackrightnow.wav")
  217. Schema.voices.Add("Combine", "MOVE IN", "Move in!", "npc/combine_soldier/vo/movein.wav")
  218. Schema.voices.Add("Combine", "MOVE IT", "Move it!", "npc/metropolice/vo/moveit.wav")
  219. Schema.voices.Add("Combine", "MOVE", "Move!", "npc/metropolice/vo/move.wav")
  220. Schema.voices.Add("Combine", "MOVING TO COVER", "Moving to cover!", "npc/metropolice/vo/movingtocover.wav")
  221. Schema.voices.Add("Combine", "MOVING TO HARDPOINT", "Moving to hardpoint!", "npc/metropolice/vo/movingtohardpoint.wav")
  222. Schema.voices.Add("Combine", "NECROTICS", "Necrotics!", "npc/metropolice/vo/necrotics.wav")
  223. Schema.voices.Add("Combine", "NEED ANY HELP", "Need any help with this one?", "npc/metropolice/vo/needanyhelpwiththisone.wav")
  224. Schema.voices.Add("Combine", "NEEDS ASSISTANCE", "Officer needs assistance, I am 11-99!", "npc/metropolice/vo/officerneedsassistance.wav")
  225. Schema.voices.Add("Combine", "NEEDS HELP", "Officer needs help!", "npc/metropolice/vo/officerneedshelp.wav")
  226. Schema.voices.Add("Combine", "NO 647", "Clear, no 647, no 10-107.", "npc/metropolice/vo/clearno647no10-107.wav")
  227. Schema.voices.Add("Combine", "NO CONTACT", "No contact!", "npc/metropolice/vo/nocontact.wav")
  228. Schema.voices.Add("Combine", "NO I'M GOOD", "No, I'm good.", "vo/trainyard/ba_noimgood.wav")
  229. Schema.voices.Add("Combine", "NO VISUAL ON", "No visual on UPI at this time.", "npc/metropolice/vo/novisualonupi.wav")
  230. Schema.voices.Add("Combine", "NOMAD", "Nomad.", "npc/combine_soldier/vo/nomad.wav")
  231. Schema.voices.Add("Combine", "NONCITIZEN", "Noncitizen.", "npc/metropolice/vo/noncitizen.wav")
  232. Schema.voices.Add("Combine", "NONPATROL", "Non-patrol region.", "npc/metropolice/vo/nonpatrolregion.wav")
  233. Schema.voices.Add("Combine", "NONTAGGED VIROMES", "Non-tagged viromes here!", "npc/metropolice/vo/non-taggedviromeshere.wav")
  234. Schema.voices.Add("Combine", "NOVA", "Nova.", "npc/combine_soldier/vo/nova.wav")
  235. Schema.voices.Add("Combine", "NOW GET OUT", "Now, get out of here!", "npc/metropolice/vo/nowgetoutofhere.wav")
  236. Schema.voices.Add("Combine", "NOW", "Now.", "vo/trainyard/ba_thatbeer01.wav")
  237. Schema.voices.Add("Combine", "OUTBREAK", "Outbreak!", "npc/combine_soldier/vo/outbreak.wav")
  238. Schema.voices.Add("Combine", "OUTBREAK", "Outbreak!", "npc/metropolice/vo/outbreak.wav")
  239. Schema.voices.Add("Combine", "OVERWATCH", "Overwatch.", "npc/combine_soldier/vo/overwatch.wav")
  240. Schema.voices.Add("Combine", "PACIFYING", "Pacifying!", "npc/metropolice/vo/pacifying.wav")
  241. Schema.voices.Add("Combine", "PAIN1", "Ugh!", "npc/metropolice/pain1.wav")
  242. Schema.voices.Add("Combine", "PAIN2", "Uagh!", "npc/metropolice/pain2.wav")
  243. Schema.voices.Add("Combine", "PAIN3", "Augh!", "npc/metropolice/pain3.wav")
  244. Schema.voices.Add("Combine", "PAIN4", "Agh!", "npc/metropolice/pain4.wav")
  245. Schema.voices.Add("Combine", "PATROL", "Patrol!", "npc/metropolice/vo/patrol.wav")
  246. Schema.voices.Add("Combine", "PAYBACK", "Payback.", "npc/combine_soldier/vo/payback.wav")
  247. Schema.voices.Add("Combine", "PHANTOM", "Phantom.", "npc/combine_soldier/vo/phantom.wav")
  248. Schema.voices.Add("Combine", "PICKUP 647E", "Anyone else pick up a, uh... 647-E reading?", "npc/metropolice/vo/anyonepickup647e.wav")
  249. Schema.voices.Add("Combine", "POSITION AT HARDPOINT", "In position at hardpoint.", "npc/metropolice/vo/inpositionathardpoint.wav")
  250. Schema.voices.Add("Combine", "POSITION TO CONTAIN", "Position to contain.", "npc/metropolice/vo/positiontocontain.wav")
  251. Schema.voices.Add("Combine", "POSSIBLE 404", "Possible 404 here!", "npc/metropolice/vo/possible404here.wav")
  252. Schema.voices.Add("Combine", "POSSIBLE 647E", "Possible 647-E here, request AirWatch tag.", "npc/metropolice/vo/possible647erequestairwatch.wav")
  253. Schema.voices.Add("Combine", "POSSIBLE ACCOMPLICE", "Report sightings of possible accomplice.", "npc/metropolice/vo/reportsightingsaccomplices.wav")
  254. Schema.voices.Add("Combine", "POSSIBLE LEVEL 3", "Possible level three civil-privacy violator here!", "npc/metropolice/vo/possiblelevel3civilprivacyviolator.wav")
  255. Schema.voices.Add("Combine", "PREPARING TO JUDGE", "Preparing to judge a 10-107, be advised.", "npc/metropolice/vo/preparingtojudge10-107.wav")
  256. Schema.voices.Add("Combine", "PRESERVE", "Preserve!", "npc/metropolice/vo/preserve.wav")
  257. Schema.voices.Add("Combine", "PRESSURE", "Pressure!", "npc/metropolice/vo/pressure.wav")
  258. Schema.voices.Add("Combine", "PRIORITY 1", "Confirm, priority-one sighted.", "npc/metropolice/vo/confirmpriority1sighted.wav")
  259. Schema.voices.Add("Combine", "PRIORITY 2", "I have a priority-two anti-citizen here!", "npc/metropolice/vo/priority2anticitizenhere.wav")
  260. Schema.voices.Add("Combine", "PRODUCTION BLOCK", "Production-block.", "npc/metropolice/vo/productionblock.wav")
  261. Schema.voices.Add("Combine", "PROSECUTE MALCOMPLIANT", "Ready to prosecute malcompliant citizen, final warning issued!", "npc/metropolice/vo/readytoprosecutefinalwarning.wav")
  262. Schema.voices.Add("Combine", "PROSECUTE", "Prosecute!", "npc/metropolice/vo/prosecute.wav")
  263. Schema.voices.Add("Combine", "PROSECUTING", "Prosecuting.", "npc/combine_soldier/vo/prosecuting.wav")
  264. Schema.voices.Add("Combine", "PROTECTION COMPLETE", "Protection complete.", "npc/metropolice/vo/protectioncomplete.wav")
  265. Schema.voices.Add("Combine", "QUICK", "Quick!", "npc/metropolice/vo/quick.wav")
  266. Schema.voices.Add("Combine", "QUICKSAND", "Quicksand.", "npc/combine_soldier/vo/quicksand.wav")
  267. Schema.voices.Add("Combine", "RANGE", "Range.", "npc/combine_soldier/vo/range.wav")
  268. Schema.voices.Add("Combine", "RANGER", "Ranger.", "npc/combine_soldier/vo/ranger.wav")
  269. Schema.voices.Add("Combine", "RAZOR", "Razor.", "npc/combine_soldier/vo/razor.wav")
  270. Schema.voices.Add("Combine", "READY AMPUTATE", "Ready to amputate!", "npc/metropolice/vo/readytoamputate.wav")
  271. Schema.voices.Add("Combine", "READY CHARGES", "Ready charges!", "npc/combine_soldier/vo/readycharges.wav")
  272. Schema.voices.Add("Combine", "READY JUDGE", "Ready to judge.", "npc/metropolice/vo/readytojudge.wav")
  273. Schema.voices.Add("Combine", "READY PROSECUTE", "Ready to prosecute!", "npc/metropolice/vo/readytoprosecute.wav")
  274. Schema.voices.Add("Combine", "READY WEAPONS", "Ready weapons!", "npc/combine_soldier/vo/readyweapons.wav")
  275. Schema.voices.Add("Combine", "REAPER", "Reaper.", "npc/combine_soldier/vo/reaper.wav")
  276. Schema.voices.Add("Combine", "REINFORCEMENT TEAMS", "Reinforcement-teams, code three!", "npc/metropolice/vo/reinforcementteamscode3.wav")
  277. Schema.voices.Add("Combine", "REPORT CLEAR", "Reporting clear.", "npc/combine_soldier/vo/reportingclear.wav")
  278. Schema.voices.Add("Combine", "REPORT IN", "CP requests all units, uhh... Location report-in.", "npc/metropolice/vo/cprequestsallunitsreportin.wav")
  279. Schema.voices.Add("Combine", "REPORT LOCATION", "All units, report location suspect!", "npc/metropolice/vo/allunitsreportlocationsuspect.wav")
  280. Schema.voices.Add("Combine", "REPORT STATUS", "Local CP-teams, report status.", "npc/metropolice/vo/localcptreportstatus.wav")
  281. Schema.voices.Add("Combine", "REPURPOSED", "Repurposed area.", "npc/metropolice/vo/repurposedarea.wav")
  282. Schema.voices.Add("Combine", "RESIDENTIAL BLOCK", "Residential block.", "npc/metropolice/vo/residentialblock.wav")
  283. Schema.voices.Add("Combine", "RESPOND CODE 3", "All units at location, responding code three!", "npc/metropolice/vo/allunitsrespondcode3.wav")
  284. Schema.voices.Add("Combine", "RESPONDING", "Responding.", "npc/metropolice/vo/responding2.wav")
  285. Schema.voices.Add("Combine", "RESTRICT", "Restrict!", "npc/metropolice/vo/restrict.wav")
  286. Schema.voices.Add("Combine", "RESTRICTED", "Restricted block.", "npc/metropolice/vo/restrictedblock.wav")
  287. Schema.voices.Add("Combine", "RESTRICTION ZONE", "Terminal restriction-zone!", "npc/metropolice/vo/terminalrestrictionzone.wav")
  288. Schema.voices.Add("Combine", "RIPCORD", "Ripcord!", "npc/combine_soldier/vo/ripcord.wav")
  289. Schema.voices.Add("Combine", "RODGER THAT", "Rodger that!", "npc/metropolice/vo/rodgerthat.wav")
  290. Schema.voices.Add("Combine", "ROLLER", "Roller!", "npc/metropolice/vo/roller.wav")
  291. Schema.voices.Add("Combine", "RUNNING", "He's running!", "npc/metropolice/vo/hesrunning.wav")
  292. Schema.voices.Add("Combine", "SACRIFICE CODE", "All units, sacrifice code one and maintain this CP!", "npc/metropolice/vo/sacrificecode1maintaincp.wav")
  293. Schema.voices.Add("Combine", "SAVAGE", "Savage.", "npc/combine_soldier/vo/savage.wav")
  294. Schema.voices.Add("Combine", "SCAR", "Scar.", "npc/combine_soldier/vo/scar.wav")
  295. Schema.voices.Add("Combine", "SEARCH", "Search!", "npc/metropolice/vo/search.wav")
  296. Schema.voices.Add("Combine", "SEARCHING FOR SUSPECT", "Searching for suspect.", "npc/metropolice/vo/searchingforsuspect.wav")
  297. Schema.voices.Add("Combine", "SECOND WARNING", "This is your second warning!", "npc/metropolice/vo/thisisyoursecondwarning.wav")
  298. Schema.voices.Add("Combine", "SECTOR NOT STERILE", "Confirmed- sector not sterile.", "npc/combine_soldier/vo/confirmsectornotsterile.wav")
  299. Schema.voices.Add("Combine", "SECTOR NOT SECURE", "Sector is not secure.", "npc/combine_soldier/vo/sectorisnotsecure.wav")
  300. Schema.voices.Add("Combine", "SECURE ADVANCE", "Assault-point secured, advance!", "npc/metropolice/vo/assaultpointsecureadvance.wav")
  301. Schema.voices.Add("Combine", "SECURE", "Secure.", "npc/combine_soldier/vo/secure.wav")
  302. Schema.voices.Add("Combine", "SENTENCE", "Sentence delivered.", "npc/metropolice/vo/sentencedelivered.wav")
  303. Schema.voices.Add("Combine", "SERVE", "Serve.", "npc/metropolice/vo/serve.wav")
  304. Schema.voices.Add("Combine", "SHADOW", "Shadow.", "npc/combine_soldier/vo/shadow.wav")
  305. Schema.voices.Add("Combine", "SHARPZONE", "Sharpzone.", "npc/combine_soldier/vo/sharpzone.wav")
  306. Schema.voices.Add("Combine", "SHIT", "Shit!", "npc/metropolice/vo/shit.wav")
  307. Schema.voices.Add("Combine", "SHOTS FIRED", "Shots fired, hostile malignants here!", "npc/metropolice/vo/shotsfiredhostilemalignants.wav")
  308. Schema.voices.Add("Combine", "SLAM", "Slam.", "npc/combine_soldier/vo/slam.wav")
  309. Schema.voices.Add("Combine", "SLASH", "Slash.", "npc/combine_soldier/vo/slash.wav")
  310. Schema.voices.Add("Combine", "SOCIOCIDE", "Sociocide.", "npc/metropolice/vo/sociocide.wav")
  311. Schema.voices.Add("Combine", "SOCIOSTABLE", "We are socio-stable at this location.", "npc/metropolice/vo/wearesociostablethislocation.wav")
  312. Schema.voices.Add("Combine", "SPEAR", "Spear.", "npc/combine_soldier/vo/spear.wav")
  313. Schema.voices.Add("Combine", "STAB", "Stab.", "npc/combine_soldier/vo/stab.wav")
  314. Schema.voices.Add("Combine", "STANDING BY", "Standing by.", "npc/combine_soldier/vo/standingby].wav")
  315. Schema.voices.Add("Combine", "STAR", "Star.", "npc/combine_soldier/vo/star.wav")
  316. Schema.voices.Add("Combine", "STATIONBLOCK", "Stationblock.", "npc/metropolice/vo/stationblock.wav")
  317. Schema.voices.Add("Combine", "STAY ALERT", "Stay alert.", "npc/combine_soldier/vo/stayalert.wav")
  318. Schema.voices.Add("Combine", "STERILIZE", "Sterilize!", "npc/metropolice/vo/sterilize.wav")
  319. Schema.voices.Add("Combine", "STINGER", "Stinger.", "npc/combine_soldier/vo/stinger.wav")
  320. Schema.voices.Add("Combine", "STORM", "Storm.", "npc/combine_soldier/vo/storm.wav")
  321. Schema.voices.Add("Combine", "STRIKE", "Striker.", "npc/combine_soldier/vo/striker.wav")
  322. Schema.voices.Add("Combine", "SUBJECT 505", "Subject is 505!", "npc/metropolice/vo/subjectis505.wav")
  323. Schema.voices.Add("Combine", "SUBJECT HIGH SPEED", "All units, be advised, subject is now high-speed!", "npc/metropolice/vo/subjectisnowhighspeed.wav")
  324. Schema.voices.Add("Combine", "SUBJECT", "Subject!", "npc/metropolice/vo/subject.wav")
  325. Schema.voices.Add("Combine", "SUNDOWN", "Sundown.", "npc/combine_soldier/vo/sundown.wav")
  326. Schema.voices.Add("Combine", "SUSPECT INCURSION", "Disp reports suspect-incursion at location.", "npc/metropolice/vo/dispreportssuspectincursion.wav")
  327. Schema.voices.Add("Combine", "SUSPECT MOVED TO", "Suspect has moved now to...", "npc/metropolice/vo/supsecthasmovednowto.wav")
  328. Schema.voices.Add("Combine", "SUSPECT RESTRICTED CANALS", "Suspect is using restricted canals at...", "npc/metropolice/vo/suspectusingrestrictedcanals.wav")
  329. Schema.voices.Add("Combine", "SUSPEND", "Suspend!", "npc/metropolice/vo/suspend.wav")
  330. Schema.voices.Add("Combine", "SWEEPER", "Sweeper.", "npc/combine_soldier/vo/sweeper.wav")
  331. Schema.voices.Add("Combine", "SWEEPING IN", "Sweeping in!", "npc/combine_soldier/vo/sweepingin.wav")
  332. Schema.voices.Add("Combine", "SWEEPING SUSPECT", "Sweeping for suspect!", "npc/metropolice/vo/sweepingforsuspect.wav")
  333. Schema.voices.Add("Combine", "SWIFT", "Swift.", "npc/combine_soldier/vo/swift.wav")
  334. Schema.voices.Add("Combine", "SWORD", "Sword.", "npc/combine_soldier/vo/sword.wav")
  335. Schema.voices.Add("Combine", "TAG 10-91D", "Tag 10-91d!", "npc/metropolice/vo/tag10-91d.wav")
  336. Schema.voices.Add("Combine", "TAG BUG", "Tag one bug!", "npc/metropolice/vo/tagonebug.wav")
  337. Schema.voices.Add("Combine", "TAG NECROTIC", "Tag one necrotic!", "npc/metropolice/vo/tagonenecrotic.wav")
  338. Schema.voices.Add("Combine", "TAG PARASITIC", "Tag one parasitic!", "npc/metropolice/vo/tagoneparasitic.wav")
  339. Schema.voices.Add("Combine", "TAKE A LOOK", "Going to take a look!", "npc/metropolice/vo/goingtotakealook.wav")
  340. Schema.voices.Add("Combine", "TAKE COVER", "Take cover!", "npc/metropolice/vo/takecover.wav")
  341. Schema.voices.Add("Combine", "TAP", "Tap!", "npc/metropolice/vo/tap.wav")
  342. Schema.voices.Add("Combine", "TARGET", "Target.", "npc/combine_soldier/vo/target.wav")
  343. Schema.voices.Add("Combine", "TEAM ADVANCE", "Team in position, advance!", "npc/metropolice/vo/teaminpositionadvance.wav")
  344. Schema.voices.Add("Combine", "TEAM HOLDING", "Stabilization team holding in position.", "npc/combine_soldier/vo/stabilizationteamholding.wav")
  345. Schema.voices.Add("Combine", "THERE HE GOES", "There he goes! He's at...", "npc/metropolice/vo/therehegoeshesat.wav")
  346. Schema.voices.Add("Combine", "THERE HE IS", "There he is!", "npc/metropolice/vo/thereheis.wav")
  347. Schema.voices.Add("Combine", "TRACKER", "Tracker.", "npc/combine_soldier/vo/tracker.wav")
  348. Schema.voices.Add("Combine", "TRANSITBLOCK", "Transit-block.", "npc/metropolice/vo/transitblock.wav")
  349. Schema.voices.Add("Combine", "TROUBLE", "Lookin' for trouble?", "npc/metropolice/vo/lookingfortrouble.wav")
  350. Schema.voices.Add("Combine", "UNDER FIRE", "Officer under fire, taking cover!", "npc/metropolice/vo/officerunderfiretakingcover.wav")
  351. Schema.voices.Add("Combine", "UNIFORM", "Uniform.", "npc/combine_soldier/vo/uniform.wav")
  352. Schema.voices.Add("Combine", "UNION", "Union!", "npc/metropolice/vo/union.wav")
  353. Schema.voices.Add("Combine", "UNKNOWN", "Suspect location unknown.", "npc/metropolice/vo/suspectlocationunknown.wav")
  354. Schema.voices.Add("Combine", "UP THERE", "He's up there!", "npc/metropolice/vo/hesupthere.wav")
  355. Schema.voices.Add("Combine", "UPI", "UPI.", "npc/metropolice/vo/upi.wav")
  356. Schema.voices.Add("Combine", "UTL SUSPECT", "UTL that suspect.", "npc/metropolice/vo/utlthatsuspect.wav")
  357. Schema.voices.Add("Combine", "UTL", "UTL suspect.", "npc/metropolice/vo/utlsuspect.wav")
  358. Schema.voices.Add("Combine", "VACATE", "Vacate, citizen!", "npc/metropolice/vo/vacatecitizen.wav")
  359. Schema.voices.Add("Combine", "VAMP", "Vamp.", "npc/combine_soldier/vo/vamp.wav")
  360. Schema.voices.Add("Combine", "VERDICT", "You want a malcompliance verdict?", "npc/metropolice/vo/youwantamalcomplianceverdict.wav")
  361. Schema.voices.Add("Combine", "VICE", "Vice!", "npc/metropolice/vo/vice.wav")
  362. Schema.voices.Add("Combine", "VICTOR", "Victor!", "npc/metropolice/vo/victor.wav")
  363. Schema.voices.Add("Combine", "VISCON", "Viscon.", "npc/combine_soldier/vo/viscon.wav")
  364. Schema.voices.Add("Combine", "VISUAL EXOGEN", "Visual on exogen.", "npc/combine_soldier/vo/visualonexogens.wav")
  365. Schema.voices.Add("Combine", "WARNING GIVEN", "Second warning given!", "npc/metropolice/vo/secondwarning.wav")
  366. Schema.voices.Add("Combine", "WASTERIVER", "Wasteriver.", "npc/metropolice/vo/wasteriver.wav")
  367. Schema.voices.Add("Combine", "WATCH IT", "Watch it!", "npc/metropolice/vo/watchit.wav")
  368. Schema.voices.Add("Combine", "WINDER", "Winder.", "npc/combine_soldier/vo/winder.wav")
  369. Schema.voices.Add("Combine", "WORKFORCE", "Workforce intake.", "npc/metropolice/vo/workforceintake.wav")
  370. Schema.voices.Add("Combine", "WRAP IT UP", "That's it, wrap it up.", "npc/combine_soldier/vo/thatsitwrapitup.wav")
  371. Schema.voices.Add("Combine", "XRAY", "XRay!", "npc/metropolice/vo/xray.wav")
  372. Schema.voices.Add("Combine", "YELLOW", "Yellow!", "npc/metropolice/vo/yellow.wav")
  373. Schema.voices.Add("Combine", "YOU CAN GO", "Alright, you can go.", "npc/metropolice/vo/allrightyoucango.wav")
  374. Schema.voices.Add("Combine", "ZONE", "Zone!", "npc/metropolice/vo/zone.wav")
  375. Schema.voices.Add("Combine", "10-0 HUNTING", "10-0, viscerator is hunting.", "npc/metropolice/vo/tenzerovisceratorishunting.wav")
  376. Schema.voices.Add("Combine", "10-8", "Unit is on duty, 10-8.","npc/metropolice/vo/unitisonduty10-8.wav")
  377. Schema.voices.Add("Combine", "10-8 STANDING BY", "10-8, standing by.","npc/metropolice/vo/unitisonduty10-8.wav")
  378. Schema.voices.Add("Combine", "10-14 DUTY", "Holding on 10-14 duty at code 4.", "npc/metropolice/vo/holdingon10-14duty.wav")
  379. Schema.voices.Add("Combine", "10-15", "Prepare for 10-15","npc/metropolice/vo/preparefor1015.wav")
  380. Schema.voices.Add("Combine", "10-25 SUSPECT", "Any unit, report in with 10-25 as suspect", "npc/metropolice/vo/unitreportinwith10-25suspect.wav")
  381. Schema.voices.Add("Combine", "10-30 RESPONDING", "I have a 10-30 at my 10-20, responding code 2.", "npc/metropolice/vo/ihave10-30my10-20responding.wav")
  382. Schema.voices.Add("Combine", "10-78", "Dispatch I need 10-78, officer in trouble!","npc/metropolice/vo/dispatchIneed10-78.wav")
  383. Schema.voices.Add("Combine", "10-91D", "10-91d count is..", "npc/metropolice/vo/ten91dcountis.wav")
  384. Schema.voices.Add("Combine", "10-97 GOA", "10-97, the suspect is GOA.", "npc/metropolice/vo/ten97suspectisgoa.wav")
  385. Schema.voices.Add("Combine", "10-99", "Officer down, I am 10-99 repeat I am 10-99!", "npc/metropolice/vo/officerdownIam10-99.wav")
  386. Schema.voices.Add("Combine", "10-108", "We have a 10-108!","npc/metropolice/vo/wehavea10-108.wav")
  387. Schema.voices.Add("Combine", "11-44 INBOUND", "Get that 11-44 inbound, we're cleaning up now.", "npc/metropolice/vo/get11-44inboundcleaningup.wav")
  388. Schema.voices.Add("Combine", "11-99", "11-99! Officer needs assistance!", "npc/metropolice/vo/11-99officerneedsassistance.wav")
  389. Schema.voices.Add("Combine", "34S", "All units BOL we have 34-S at.", "npc/metropolice/vo/allunitsbol34sat.wav")
  390. Schema.voices.Add("Combine", "63", "Six three, criminal trespass.", "npc/metropolice/vo/criminaltrespass63.wav")
  391. Schema.voices.Add("Combine", "404 ZONE", "404 Zone.", "npc/metropolice/vo/404zone.wav")
  392. Schema.voices.Add("Combine", "408 AT LOCATION", "I've got a 408 here at location.", "npc/metropolice/vo/Ivegot408hereatlocation.wav")
  393. Schema.voices.Add("Combine", "415B", "Is 415-B.", "npc/metropolice/vo/is415b.wav")
  394. Schema.voices.Add("Combine", "603", "Six oh three, unlawful entry.", "npc/metropolice/vo/unlawfulentry603.wav")
  395. Schema.voices.Add("Combine", "SUSPECT 11-6", "Suspect 11-6, my 10-20 is.", "npc/metropolice/vo/suspect11-6my1020is.wav")
  396. Schema.voices.Add("Combine", "UNIT IS 10-65", "Unit is 10-65.", "npc/metropolice/vo/unitis10-65.wav")
  397. Schema.voices.Add("Combine", "CODE 2", "All units, code 2.", "npc/metropolice/vo/allunitscode2.wav")
  398. Schema.voices.Add("Combine", "CODE 7", "Code 7.", "npc/metropolice/vo/code7.wav")
  399. Schema.voices.Add("Combine", "CODE 100", "Code 100.","npc/metropolice/vo/code100.wav")
  400. Schema.voices.Add("Combine", "CLEAR CODE 100", "Clear and code 100.","npc/metropolice/vo/clearandcode100.wav")
  401. Schema.voices.Add("Combine", "CODE 3", "Officer down, request all units code 3 to my 10-20!", "npc/metropolice/vo/officerdowncode3tomy10-20.wav")
  402. Schema.voices.Add("Combine", "Reinforcement Teams", "Reinforcement teams, code 3!", "npc/metropolice/vo/reinforcementteamscode3.wav")
  403. Schema.voices.Add("Combine", "HES 148", "He's gone 148.", "npc/metropolice/vo/hesgone148.wav")
  404. Schema.voices.Add("Combine", "POSSIBLE 10-103", "Possible 10-103, my location, alert tag units.", "npc/metropolice/vo/possible10-103alerttagunits.wav")
  405. Schema.voices.Add("Combine", "GETTING 647E", "Still getting that 647-E from local surveillance.","npc/metropolice/vo/stillgetting647e.wav")
  406. Schema.voices.Add("Combine", "PICKUP 647E", "Anyone else pickup a 647-E reading?", "npc/metropolice/vo/anyonepickup647e.wav")
  407. Schema.voices.Add("Combine", "POSSIBLE 647E", "Possible 647-E here, request airwatch tag.", "npc/metropolice/vo/possible647erequestairwatch.wav")
  408. Schema.voices.Add("Combine", "AIRWATCH 505", "Dispatch, we need airwatch, subject is 505.", "npc/metropolice/vo/airwatchsubjectis505.wav")
  409. Schema.voices.Add("Combine", "AIRWATCH TAG", "Got a 10-107 here, send airwatch for tag.", "npc/metropolice/vo/gota10-107sendairwatch.wav")
  410. Schema.voices.Add("Combine", "AIRWATCH 243", "CP we need airwatch to BOL for that 243.", "npc/metropolice/vo/cpbolforthat243.wav")
  411. Schema.voices.Add("Combine", "CONTACT 243", "Contact with 243 suspect. My 10-20 is..", "npc/metropolice/vo/contactwith243suspect.wav")
  412. Schema.voices.Add("Combine", "POSSIBLE 404", "Possible four-zero-oh here!", "npc/metropolice/vo/possible404here.wav")
  413. Schema.voices.Add("Combine", "POSSIBLE LEVEL 3", "I have a level 3 civil privacy violator here.", "npc/metropolice/vo/level3civilprivacyviolator.wav")
  414. Schema.voices.Add("Combine", "SACRIFICE CODE", "All units sacrifice code 1 and maintain this CP.", "npc/metropolice/vo/sacrificecode1maintaincp.wav")
  415. Schema.voices.Add("Combine", "AT CODE", "Is at code.", "npc/combine_soldier/vo/isatcode.wav")
  416. Schema.voices.Add("Combine", "HOLDING AT CODE", "He is holding at code..", "npc/combine_soldier/vo/isholdingatcode.wav")
  417. Schema.voices.Add("Combine", "27", "27; attempted crime.", "npc/overwatch/radiovoice/attemptedcrime27.wav")
  418. Schema.voices.Add("Combine", "51", "51; non-sanctioned arson.", "npc/overwatch/radiovoice/nonsanctionedarson51.wav")
  419. Schema.voices.Add("Combine", "51b", "51b; threat to property.", "npc/overwatch/radiovoice/threattoproperty51b.wav")
  420. Schema.voices.Add("Combine", "63", "63; criminal trespass.", "npc/overwatch/radiovoice/criminaltrespass63.wav")
  421. Schema.voices.Add("Combine", "69", "69; posession of resources.", "npc/overwatch/radiovoice/posession69.wav")
  422. Schema.voices.Add("Combine", "94WEAPON", "94; weapon.", "npc/overwatch/radiovoice/weapon94.wav")
  423. Schema.voices.Add("Combine", "95", "95; illegal carrying.", "npc/overwatch/radiovoice/illegalcarrying95.wav")
  424. Schema.voices.Add("Combine", "99", "99; reckless operation.", "npc/overwatch/radiovoice/recklessoperation99.wav")
  425. Schema.voices.Add("Combine", "103", "10-103m, disturbance by mentally unfit.", "npc/overwatch/radiovoice/disturbancemental10-103m.wav")
  426. Schema.voices.Add("Combine", "148", "148; Resisting arrest.", "npc/overwatch/radiovoice/resistingpacification148.wav")
  427. Schema.voices.Add("Combine", "187", "Suspect is now 187.", "npc/overwatch/radiovoice/suspectisnow187.wav")
  428. Schema.voices.Add("Combine", "243", "243, assault on protection team.", "npc/overwatch/radiovoice/assault243.wav")
  429. Schema.voices.Add("Combine", "243 suspect", "All units report status on 243 suspect.", "npc/overwatch/radiovoice/statuson243suspect.wav")
  430. Schema.voices.Add("Combine", "507", "507; public non-compliance.", "npc/overwatch/radiovoice/publicnoncompliance507.wav")
  431. Schema.voices.Add("Combine", "603", "603; unlawful entry.", "npc/overwatch/radiovoice/unlawfulentry603.wav")
  432. Schema.voices.Add("Combine", "BOL 243", "All units BOL for 243 suspect.", "npc/overwatch/radiovoice/allunitsbolfor243suspect.wav")
  433. Schema.voices.Add("Combine", "100 credits", "Rank leader, reminder: 100 sterilized credits qualifies non-mechanical reproduction simulation.", "npc/overwatch/radiovoice/reminder100credits.wav")
  434. Schema.voices.Add("Combine", "Amputation", "Immediate amputation.", "npc/overwatch/radiovoice/immediateamputation.wav")
  435. Schema.voices.Add("Combine", "Are Charged", "You are charged with terminal violation 148, 243, 245.", "npc/overwatch/radiovoice/youarechargedwithterminal.wav")
  436. Schema.voices.Add("Combine", "Begin scanning", "10-0, begin scanning.", "npc/overwatch/radiovoice/beginscanning10-0.wav")
  437. Schema.voices.Add("Combine", "Capital malcompliance", "Capital malcompliance.", "npc/overwatch/radiovoice/capitalmalcompliance.wav")
  438. Schema.voices.Add("Combine", "Charged with", "Attention, you have been charged with:", "npc/overwatch/radiovoice/attentionyouhavebeenchargedwith.wav")
  439. Schema.voices.Add("Combine", "Civic trust", "Violation of civic trust.", "npc/overwatch/radiovoice/violationofcivictrust.wav")
  440. Schema.voices.Add("Combine", "Closing", "Officer closing on suspect.", "npc/overwatch/radiovoice/officerclosingonsuspect.wav")
  441. Schema.voices.Add("Combine", "Complete sentencing", "All protection team units, complete sentencing at will.", "npc/overwatch/radiovoice/completesentencingatwill.wav")
  442. Schema.voices.Add("Combine", "Contain", "Remaining units contain.", "npc/overwatch/radiovoice/remainingunitscontain.wav")
  443. Schema.voices.Add("Combine", "Failure to", "Failure to comply with the civil will.", "npc/overwatch/radiovoice/failuretocomply.wav")
  444. Schema.voices.Add("Combine", "Final sentencing", "Prepare for final sentencing.", "npc/overwatch/radiovoice/prepareforfinalsentencing.wav")
  445. Schema.voices.Add("Combine", "Forward pressure", "All units apply forward pressure.", "npc/overwatch/radiovoice/allunitsapplyforwardpressure.wav")
  446. Schema.voices.Add("Combine", "In progress", "In progress.", "npc/overwatch/radiovoice/inprogress.wav")
  447. Schema.voices.Add("Combine", "Incursion", "Restricted incursion in progress.", "npc/overwatch/radiovoice/restrictedincursioninprogress.wav")
  448. Schema.voices.Add("Combine", "Investigate and report", "Investigate and report.", "npc/overwatch/radiovoice/investigateandreport.wav")
  449. Schema.voices.Add("Combine", "Judged guilty", "You are judged guilty by Civil Protection teams.", "npc/overwatch/radiovoice/youarejudgedguilty.wav")
  450. Schema.voices.Add("Combine", "Level 5", "Level 5 anti-civil activity.", "npc/overwatch/radiovoice/level5anticivilactivity.wav")
  451. Schema.voices.Add("Combine", "OffWorld", "Permanent off-world service assignment.", "npc/overwatch/radiovoice/permanentoffworld.wav")
  452. Schema.voices.Add("Combine", "Receive verdict", "Prepare to receive verdict.", "npc/overwatch/radiovoice/preparetoreceiveverdict.wav")
  453. Schema.voices.Add("Combine", "Reinforcement teams", "Reinforcement teams code 3.", "npc/overwatch/radiovoice/reinforcementteamscode3.wav")
  454. Schema.voices.Add("Combine", "Replacement", "Reminder: Memory replacement is the first step towards rank privileges.", "npc/overwatch/radiovoice/remindermemoryreplacement.wav")
  455. Schema.voices.Add("Combine", "Report on", "Local protection team units, report on..", "npc/overwatch/radiovoice/reporton.wav")
  456. Schema.voices.Add("Combine", "Report please", "Report please.", "npc/overwatch/radiovoice/reportplease.wav")
  457. Schema.voices.Add("Combine", "Respond", "Respond.", "npc/overwatch/radiovoice/respond.wav")
  458. Schema.voices.Add("Combine", "Reward Notice", "Reward notice, protection team member: Your family cohesion is preserved.", "npc/overwatch/radiovoice/rewardnotice.wav")
  459. Schema.voices.Add("Combine", "Stabilization", "Socio-stabilization restored.", "npc/overwatch/radiovoice/sociostabilizationrestored.wav")
  460. Schema.voices.Add("Combine", "Sterilization", "All units begin witness sterilization.", "npc/overwatch/radiovoice/allunitsbeginwhitnesssterilization.wav")
  461. Schema.voices.Add("Combine", "Suspend Negotiations", "Suspend negotiations.", "npc/overwatch/radiovoice/suspendnegotiations.wav")
  462. Schema.voices.Add("Combine", "Unrest", "Promoting communal unrest.", "npc/overwatch/radiovoice/promotingcommunalunrest.wav")
  463. Schema.voices.Add("Combine", "Visual", "Attention: Prepare visual download of anti-citizen one.", "npc/overwatch/radiovoice/preparevisualdownload.wav")
  464. Schema.voices.Add("Combine", "Unit deserviced", "Unit deserviced.", "npc/overwatch/radiovoice/unitdeserviced.wav")
  465. Schema.voices.Add("Combine", "Down at", "Unit down at..", "npc/overwatch/radiovoice/unitdownat.wav")
  466. Schema.voices.Add("Combine", "Verdict is", "Suspect is judged malignant. Verdict code is..", "npc/overwatch/radiovoice/suspectmalignantverdictcodeis.wav")
  467. Schema.voices.Add("Combine", "Fracture", "Social fracture in progress. Respond.", "npc/overwatch/radiovoice/socialfractureinprogress.wav")
  468. Schema.voices.Add("Combine", "Recalibrate", "Team, recalibrate socio-scan.", "npc/overwatch/radiovoice/recalibratesocioscan.wav")
  469. Schema.voices.Add("Combine", "Premature", "Premature mission termination will result in..", "npc/overwatch/radiovoice/prematuremissiontermination.wav")
  470. Schema.voices.Add("Combine", "Lock down", "Protection team, lock down your location. Sacrifice code..", "npc/overwatch/radiovoice/lockdownlocationsacrificecode.wav")
  471. Schema.voices.Add("Combine", "Leaders", "Attention stabilization team leaders: Report deserviced units to sterilized body count ratios for reinforcement reward or removal processing.", "npc/overwatch/radiovoice/leadersreportratios.wav")
  472. Schema.voices.Add("Combine", "Reproduction", "50% reproduction credits.", "npc/overwatch/radiovoice/halfreproductioncredits.wav")
  473. Schema.voices.Add("Combine", "Treat", "Stabilization team: Failure to treat identified local outbreak will foreseen recall and recycle.", "npc/overwatch/radiovoice/failuretotreatoutbreak.wav")
  474. Schema.voices.Add("Combine", "Populcate", "Disassociation from the civic populace.", "npc/overwatch/radiovoice/disassociationfromcivic.wav")
  475. Schema.voices.Add("Combine", "Destruction", "Destruction of corporal social protection units.", "npc/overwatch/radiovoice/destructionofcpt.wav")
  476. Schema.voices.Add("Combine", "Verdict code is", "All units: Verdict code is..", "npc/overwatch/radiovoice/allunitsverdictcodeis.wav")
  477. Schema.voices.Add("Combine", "Terminal", "All units deliver terminal verdict immediately.", "npc/overwatch/radiovoice/allunitsdeliverterminalverdict.wav")
  478. Schema.voices.Add("Combine", "All Teams Code 3", "All teams respond code 3.", "npc/overwatch/radiovoice/allteamsrespondcode3.wav")
  479. Schema.voices.Add("Combine", "Possible miscount", "Airwatch reports possible miscount.", "npc/overwatch/radiovoice/airwatchreportspossiblemiscount.wav")
  480. Schema.voices.Add("Combine", "No activity", "Airwatch copies no activity.", "npc/overwatch/radiovoice/airwatchcopiesnoactivity.wav")
  481. Schema.voices.Add("Combine", "Accomplices", "Protection team, be advised: Accomplices operating in area.", "npc/overwatch/radiovoice/accomplicesoperating.wav")
  482. Schema.voices.Add("Combine", "CLASSIFY DB", "Classify subject name as DB this block ready for cleanout.", "npc/metropolice/vo/classifyasdbthisblockready.wav")
  483. Schema.voices.Add("Combine", "DB COUNT", "DB Count is.", "npc/metropolice/vo/dbcountis.wav")
  484. Schema.voices.Add("Combine", "GOT HIM AGAIN", "Got him again. Suspect is 10-20 at.", "npc/metropolice/vo/gothimagainsuspect10-20at.wav")
  485. Schema.voices.Add("Combine", "GOT ONE ACCOMPLICE", "I got one accomplice here.", "npc/metropolice/vo/gotoneaccomplicehere.wav")
  486. Schema.voices.Add("Combine", "BUGS", "Bugs.", "npc/metropolice/vo/bugs.wav")
  487. Schema.voices.Add("Combine", "BUGS LOOSE", "We have bugs on the loose.", "npc/metropolice/vo/bugsontheloose.wav")
  488. Schema.voices.Add("Combine", "FREE NECROTICS", "I have free necrotics.", "npc/metropolice/vo/freenecrotics.wav")
  489. Schema.voices.Add("Combine", "OUTLAND BIOTIC", "I got an outland biotic in here.", "npc/metropolice/vo/outlandbioticinhere.wav")
  490. Schema.voices.Add("Combine", "NONTAGGED VIROMES", "Non-tagged viromes here", "npc/metropolice/vo/non-taggedviromeshere.wav")
  491. Schema.voices.Add("Combine", "ACTIVATE CENTRAL", "Overwatch activates Central transport Stabilization Teams.", "npc/combine_soldier/vo/prison_soldier_activatecentral.wav")
  492. Schema.voices.Add("Combine", "BOOMERS INBOUND", "Overwatch confirm status, boomers inbound, prepare for special supression and report.", "npc/combine_soldier/vo/prison_soldier_boomersinbound.wav")
  493. Schema.voices.Add("Combine", "FREE PARASITES", "We have free parasites.", "npc/combine_soldier/vo/wehavefreeparasites.wav")
  494. Schema.voices.Add("Combine", "PARASITICS", "Call contact parasitics.", "npc/combine_soldier/vo/callcontactparasitics.wav")
  495. Schema.voices.Add("Combine", "SKY SHIELD LOST CONTACT", "Sky shield reports lost contact.", "npc/combine_soldier/vo/skyshieldreportslostcontact.wav")
  496. Schema.voices.Add("Combine", "TEAM DEPLOYED", "Team is deployed and scanning.", "npc/combine_soldier/vo/teamdeployedandscanning.wav")
  497. Schema.voices.Add("Combine", "NONTAGGED VIROMES2", "We have non-tagged viromes.", "npc/combine_soldier/vo/wehavenontaggedviromes.wav")
  498. Schema.voices.Add("Combine", "REPORTING CLEAR", "Reporting clear.", "npc/combine_soldier/vo/reportingclear.wav")
  499. Schema.voices.Add("Combine", "SECTOR CONTROL", "Stabilization team has sector control.", "npc/combine_soldier/vo/stabilizationteamhassector.wav")
  500. Schema.voices.Add("Combine", "SECTOR OVERRUN", "Overwatch sector overrun, repeat sector overrun.", "npc/combine_soldier/vo/overwatchsectoroverrun.wav")
  501. Schema.voices.Add("Combine", "AT LOCATION REPORT", "Protection Team is at location, reporting.", "npc/metropolice/vo/ptatlocationreport.wav")
  502. Schema.voices.Add("Combine", "HOLD POSITION", "Protection team, hold this position.", "npc/metropolice/vo/holdthisposition.wav")
  503. Schema.voices.Add("Combine", "NECROTICS2", "Necrotics.", "npc/metropolice/vo/necrotics.wav") thing
  504. Schema.voices.Add("Combine", "PT GO AGAIN", "PT go again.", "npc/metropolice/vo/ptgoagain.wav")
  505. Schema.voices.Add("Combine", "REPORT STATUS", "Local CP teams report status.", "npc/metropolice/vo/localcptreportstatus.wav")
  506. Schema.voices.Add("Combine", "TEAM ADVANCE", "Team in position, advance.", "npc/metropolice/vo/teaminpositionadvance.wav")
  507. Schema.voices.Add("Combine", "GOING IN", "Cover me, I'm going in!", "npc/metropolice/vo/covermegoingin.wav")
  508. Schema.voices.Add("Combine", "LOW ON", "Running low on veridcts, taking cover!", "npc/metropolice/vo/runninglowonverdicts.wav")
  509. Schema.voices.Add("Combine", "CONTACT PRIORITY 2", "Contact with a priority 2.", "npc/metropolice/vo/contactwithpriority2.wav")
  510. Schema.voices.Add("Combine", "NO CONTACT", "No contact.", "npc/metropolice/vo/nocontact.wav")
  511. Schema.voices.Add("Combine", "PRIORITY 1", "Confirm priority 1 sighted.", "npc/metropolice/vo/confirmpriority1sighted.wav")
  512. Schema.voices.Add("Combine", "PRIORITY 2", "I have a priority two anti-citizen here!", "npc/metropolice/vo/priority2anticitizenhere.wav")
  513. Schema.voices.Add("Combine", "BLEEDING", "Suspect is bleeding from multiple wounds.", "npc/metropolice/vo/suspectisbleeding.wav")
  514. Schema.voices.Add("Combine", "OUTBREAK2", "Outbreak.", "npc/metropolice/vo/outbreak.wav")
  515. Schema.voices.Add("Combine", "A GRENADE", "That's a grenade!", "npc/metropolice/vo/thatsagrenade.wav")
  516. Schema.voices.Add("Combine", "TAG 10-91D", "Tag 10-91d.", "npc/metropolice/vo/tag10-91d.wav")
  517. Schema.voices.Add("Combine", "TAG ONE BUG", "Tag One Bug", "npc/metropolice/vo/tagonebug.wav")
  518. Schema.voices.Add("Combine", "TAG ONE NECROTIC", "Tag one necrotic.", "npc/metropolice/vo/tagonenecrotic.wav")
  519. Schema.voices.Add("Combine", "TAG ONE PARASITIC", "Tag one parasitic.", "npc/metropolice/vo/tagoneparasitic.wav")
  520. Schema.voices.Add("Combine", "TAKE HIM DOWN", "Take him down!", "npc/metropolice/takedown.wav")
  521. Schema.voices.Add("Combine", "BOUNCER", "Bouncer, bouncer!", "npc/combine_soldier/vo/bouncerbouncer.wav")
  522. Schema.voices.Add("Combine", "DISPLACE", "Displace!", "npc/combine_soldier/vo/displace.wav")
  523. Schema.voices.Add("Combine", "DISPLACE2", "Displace!", "npc/combine_soldier/vo/displace2.wav")
  524. Schema.voices.Add("Combine", "FLARE DOWN", "Flare Down!", "npc/combine_soldier/vo/flaredown.wav")
  525. Schema.voices.Add("Combine", "Extractor Away", "Extractor away.", "npc/combine_soldier/vo/extractoraway.wav")
  526. Schema.voices.Add("Combine", "Extractor Is Live", "Extractor is live.", "npc/combine_soldier/vo/extractorislive.wav")
  527. Schema.voices.Add("Combine", "FLUSH", "Flush!", "npc/combine_soldier/vo/flush.wav")
  528. Schema.voices.Add("Combine", "READY CHARGES", "Ready charges!","npc/combine_soldier/vo/readycharges.wav")
  529. Schema.voices.Add("Combine", "READY EXTRACTORS", "Ready extractors.", "npc/combine_soldier/vo/readyextractors.wav")
  530. Schema.voices.Add("Combine", "READY WEAPONS", "Ready weapons.","npc/combine_soldier/vo/readyweapons.wav")
  531. Schema.voices.Add("Combine", "READY WEAPONS2", "Ready weapons, possible hostiles inbound.","npc/combine_soldier/vo/readyweaponshostilesinbound.wav")
  532. Schema.voices.Add("Combine", "SUPPRESSING", "Suppressing.", "npc/combine_soldier/vo/suppressing.wav")
  533. Schema.voices.Add("Combine", "WEAPON OFF", "Weapons off safe, prep for contact.", "npc/combine_soldier/vo/weaponsoffsafeprepforcontact.wav")
  534. Schema.voices.Add("Combine", "COVER", "Cover.", "npc/combine_soldier/vo/cover.wav")
  535. Schema.voices.Add("Combine", "COVER2", "Cover!", "npc/combine_soldier/vo/coverhurt.wav")
  536. Schema.voices.Add("Combine", "COVER ME2", "Cover me.", "npc/combine_soldier/vo/coverme.wav")
  537. Schema.voices.Add("Combine", "ONE DOWN", "One down.", "npc/combine_soldier/vo/onedown.wav")
  538. Schema.voices.Add("Combine", "ONE DUTY VACATED", "One duty vacated.", "npc/combine_soldier/vo/onedutyvacated.wav")
  539. Schema.voices.Add("Combine", "FULL ACTIVE", "Full active.", "npc/combine_soldier/vo/fullactive.wav")
  540. Schema.voices.Add("Combine", "BODYPACK HOLDING", "Bodypack holding.", "npc/combine_soldier/vo/bodypackholding.wav")
  541. Schema.voices.Add("Combine", "TARGET INEFFECTIVE", "Target ineffective!", "npc/combine_soldier/vo/targetineffective.wav")
  542. Schema.voices.Add("Combine", "DOCOUMENT", "Document.", "npc/metropolice/vo/document.wav")
  543. Schema.voices.Add("Combine", "EXAMINE", "Examine.", "npc/metropolice/vo/examine.wav")
  544. Schema.voices.Add("Combine", "INTERCEDE", "Intercede.", "npc/metropolice/vo/intercede.wav")
  545. Schema.voices.Add("Combine", "INTERLOCK", "Interlock.", "npc/metropolice/vo/interlock.wav")
  546. Schema.voices.Add("Combine", "SUSPEND", "Suspend.", "npc/metropolice/vo/suspend.wav")
  547. Schema.voices.Add("Combine", "INNOCULATE", "Innoculate.", "npc/metropolice/vo/innoculate.wav")
  548. Schema.voices.Add("Combine", "MALIGNANT", "Malignant.", "npc/metropolice/vo/malignant.wav")
  549. Schema.voices.Add("Combine", "PACIFYING", "Pacifying!","npc/metropolice/vo/pacifying.wav")
  550. Schema.voices.Add("Combine", "DSIP APB", "Disp updating APB likeness.", "npc/metropolice/vo/dispupdatingapb.wav")
  551. Schema.voices.Add("Combine", "CONFIRM ADW", "Confirmed ADW on that suspect, 10-0.", "npc/metropolice/vo/confirmadw.wav")
  552. Schema.voices.Add("Combine", "HVT CONTAINED", "Overwatch confirm HVT contained.", "npc/combine_soldier/vo/overwatchconfirmhvtcontained.wav")
  553. Schema.voices.Add("Combine", "BLOCK", "Block.", "npc/metropolice/vo/block.wav")
  554. Schema.voices.Add("Combine", "STATION BLOCK", "Station block.", "npc/metropolice/vo/stationblock.wav")
  555. Schema.voices.Add("Combine", "TRANSIT BLOCK", "Transit block.", "npc/metropolice/vo/transitblock.wav")
  556. Schema.voices.Add("Combine", "WORKFORCE INTAKE", "Workforce intake.", "npc/metropolice/vo/workforceintake.wav")
  557. Schema.voices.Add("Combine", "CANAL BLOCK", "Canal block.", "npc/metropolice/vo/canalblock.wav")
  558. Schema.voices.Add("Combine", "STORM SYSTEM", "Storm system.", "npc/metropolice/vo/stormsystem.wav")
  559. Schema.voices.Add("Combine", "WASTE RIVER", "Waste river.", "npc/metropolice/vo/wasteriver.wav")
  560. Schema.voices.Add("Combine", "INDUSTRIAL ZONE", "Industrial zone.", "npc/metropolice/vo/industrialzone.wav")
  561. Schema.voices.Add("Combine", "CONDEMNED", "Condemned zone.", "npc/metropolice/vo/condemnedzone.wav")
  562. Schema.voices.Add("Combine", "OUTLAND ZONE", "Outland zone.", "npc/metropolice/vo/outlandzone.wav")
  563. Schema.voices.Add("Combine", "EXTERNAL JURISDICTION", "External jurisdiction.", "npc/metropolice/vo/externaljurisdiction.wav")
  564. Schema.voices.Add("Combine", "JURISDICTION", "Stabilization jurisdiction.", "npc/metropolice/vo/stabilizationjurisdiction.wav")
  565. Schema.voices.Add("Combine", "PRODUCTION BLOCK", "Production block.", "npc/metropolice/vo/productionblock.wav")
  566. Schema.voices.Add("Combine", "RESIDENTIAL BLOCK", "Residential Block.", "npc/metropolice/vo/residentialblock.wav")
  567. Schema.voices.Add("Combine", "CONTROL SECTION", "Control section.", "npc/metropolice/vo/controlsection.wav")
  568. Schema.voices.Add("Combine", "HIGH PRIORITY", "High priority region.", "npc/metropolice/vo/highpriorityregion.wav")
  569. Schema.voices.Add("Combine", "TERMINAL RESTRICTION", "Terminal restriction zone.", "npc/metropolice/vo/terminalrestrictionzone.wav")
  570. Schema.voices.Add("Combine", "NONCITIZEN", "Non-citizen.", "npc/metropolice/vo/noncitizen.wav")
  571. Schema.voices.Add("Combine", "INFECTION", "Infection.", "npc/metropolice/vo/infection.wav")
  572. Schema.voices.Add("Combine", "ASSAULT POINT SECURE", "Assault point secure. Advance.", "npc/metropolice/vo/assaultpointsecureadvance.wav")
  573. Schema.voices.Add("Combine", "BLOCK HOLDING COHESIVE", "Block is holding, cohesive.", "npc/metropolice/vo/blockisholdingcohesive.wav")
  574. Schema.voices.Add("Combine", "CP COMPROMISED", "CP is compromised. Re-establish!", "npc/metropolice/vo/cpiscompromised.wav")
  575. Schema.voices.Add("Combine", "ESTABLISH NEW CP", "Fall out, establish a new CP.", "npc/metropolice/vo/establishnewcp.wav")
  576. Schema.voices.Add("Combine", "HARDPOINT PROSECUTE", "Is at hardpoint, ready to prosecute.", "npc/metropolice/vo/isathardpointreadytoprosecute.wav")
  577. Schema.voices.Add("Combine", "MAINTAIN CP", "All units maintain this CP.", "npc/metropolice/vo/allunitsmaintainthiscp.wav")
  578. Schema.voices.Add("Combine", "MOVING TO HARDPOINT", "Moving to hardpoint!", "npc/metropolice/vo/movingtohardpoint2.wav")
  579. Schema.voices.Add("Combine", "SWEEPING SUSPECT", "Sweeping for suspect.", "npc/metropolice/vo/sweepingforsuspect.wav")
  580. Schema.voices.Add("Combine", "INFESTATION ZONE", "We are in an infestation zone.","npc/combine_soldier/vo/weareinaninfestationzone.wav")
  581. Schema.voices.Add("Combine", "NOT SECURE", "Sector is not secure.", "npc/combine_soldier/vo/sectorisnotsecure.wav")
  582. Schema.voices.Add("Combine", "SECTOR SECURED", "Sector is Secured, no viscon.","npc/combine_soldier/vo/sectorissecurenovison.wav")
  583. Schema.voices.Add("Combine", "FREEMAN", "Freeman.", "npc/combine_soldier/vo/freeman3.wav")
  584. Schema.voices.Add("Combine", "AFFIRMATIVE2", "Affirmative.", "npc/metropolice/vo/affirmative2.wav")
  585. Schema.voices.Add("Combine", "BACK OFF", "Back off!", "vo/trainyard/ba_backoff.wav")
  586. Schema.voices.Add("Combine", "BACK UP", "Back up.", "vo/trainyard/ba_backup.wav")
  587. Schema.voices.Add("Combine", "COME WITH ME", "You, citizen, come with me.", "vo/trainyard/ba_youcomewith.wav")
  588. Schema.voices.Add("Combine", "GET AGAINST WALL", "Get against the wall.", "vo/trainyard/ba_againstwall.wav")
  589. Schema.voices.Add("Combine", "GET AWAY THERE", "Get away from there!", "vo/trainyard/ba_awayfrom.wav")
  590. Schema.voices.Add("Combine", "GET UP HERE", "Get up here!", "vo/trainyard/ba_uphere.wav")
  591. Schema.voices.Add("Combine", "GET UP THERE", "Get up there.", "vo/trainyard/ba_getupthere.wav")
  592. Schema.voices.Add("Combine", "GO ON UP", "Go on up.", "vo/trainyard/ba_goonup.wav")
  593. Schema.voices.Add("Combine", "I SAID MOVE", "I said move!", "vo/trainyard/ba_move01.wav")
  594. Schema.voices.Add("Combine", "IN HERE", "In here, let's go.", "vo/trainyard/ba_inhere.wav")
  595. Schema.voices.Add("Combine", "KEEP MOVING2", "Keep moving!", "vo/trainyard/ba_keepmoving.wav")
  596. Schema.voices.Add("Combine", "MOVE2", "Move!", "vo/trainyard/ba_move.wav")
  597. Schema.voices.Add("Combine", "NO IM GOOD", "No, I'm good.", "vo/trainyard/ba_noimgood.wav")
  598. Schema.voices.Add("Combine", "NOT IN THERE", "Not in there.", "vo/trainyard/ba_notthere.wav")
  599. Schema.voices.Add("Combine", "NOW1", "Now!", "vo/trainyard/ba_thatbeer01.wav")
  600. Schema.voices.Add("Combine", "OUT OF WAY", "Out of the way!", "vo/trainyard/ba_outofway.wav")
  601. Schema.voices.Add("Combine", "OVER HERE", "Over here", "vo/trainyard/ba_overhere.wav")
  602. Schema.voices.Add("Combine", "PRIVACY", "Yeah. I'm gonna need some privacy for this.", "vo/trainyard/ba_privacy.wav")
  603. Schema.voices.Add("Combine", "THATS IT", "Yeah, that's it.", "vo/trainyard/ba_thatsit.wav")
  604. Schema.voices.Add("Combine", "CITIZEN SUMMONED", "Reporting citizen summoned to voluntary conscription for general service public detail T94-322.", "npc/metropolice/vo/citizensummoned.wav")
  605. Schema.voices.Add("Combine", "LOYALTY CHECK", "Uh, roger that, we'll run standard loyalty check procedure 243, my 10-22 intake station, over.", "npc/metropolice/vo/standardloyaltycheck.wav")
  606. Schema.voices.Add("Combine", "LOYALTY CHECK FAILURE", "Oh, I have a failure to comply with loyalty check, tag is possible 10-103m.", "npc/metropolice/vo/loyaltycheckfailure.wav")
  607. Schema.voices.Add("Combine", "ACQUIRING", "Acquiring on visual.", "npc/metropolice/vo/acquiringonvisual.wav")
  608. Schema.voices.Add("Combine", "ARREST POSITIONS", "All units move to arrest positions.","npc/metropolice/vo/movetoarrestpositions.wav")
  609. Schema.voices.Add("Combine", "BLIP", "Catch that blip on the stabilization readout?","npc/metropolice/vo/catchthatbliponstabilization.wav")
  610. Schema.voices.Add("Combine", "CLOSE ON SUSPECT", "All units, close on suspect.","npc/metropolice/vo/allunitscloseonsuspect.wav")
  611. Schema.voices.Add("Combine", "DESIGNATE SUSPECT", "Designate suspect as.", "npc/metropolice/vo/designatesuspectas.wav")
  612. Schema.voices.Add("Combine", "IS PASSIVE", "Is Passive.", "npc/metropolice/vo/ispassive.wav")
  613. Schema.voices.Add("Combine", "LAST SEEN AT", "Hiding, last seen at range..", "npc/metropolice/vo/hidinglastseenatrange.wav")
  614. Schema.voices.Add("Combine", "PROSECUTE MALCOMPLIANT", "Ready to prosecute malcompliant citizen final warning issued!","npc/metropolice/vo/readytoprosecutefinalwarning.wav")
  615. Schema.voices.Add("Combine", "SHOTS FIRED", "Shots fired, hostile malignants here.", "npc/metropolice/vo/shotsfiredhostilemalignants.wav")
  616. Schema.voices.Add("Combine", "SUBJECT", "Subject.", "npc/metropolice/vo/subject.wav")
  617. Schema.voices.Add("Combine", "SUBJECT HIGH SPEED", "All units be advised, subject is now high speed.", "npc/metropolice/vo/subjectisnowhighspeed.wav")
  618. Schema.voices.Add("Combine", "SUSPECT INCURSION", "Disp reports, suspect incursion at location.", "npc/metropolice/vo/dispreportssuspectincursion.wav")
  619. Schema.voices.Add("Combine", "SUBJECT MOVED TO", "Suspect has moved now to.", "npc/metropolice/vo/supsecthasmovednowto.wav")
  620. Schema.voices.Add("Combine", "THERE HE GOES", "There he goes, he's at.", "npc/metropolice/vo/therehegoeshesat.wav")
  621. Schema.voices.Add("Combine", "HOLD", "Hold it.", "npc/metropolice/vo/holdit.wav")
  622. Schema.voices.Add("Combine", "MOVE ALONG2.", "Move along.", "npc/metropolice/vo/movealong.wav")
  623. Schema.voices.Add("Combine", "MOVE IT2", "Move it!", "npc/metropolice/vo/moveit.wav")
  624. Schema.voices.Add("Combine", "SECOND WARNING GIVEN", "Second warning given.", "npc/metropolice/vo/secondwarning.wav")
  625. Schema.voices.Add("Combine", "CP ESTABLISH", "CP we need to establish a perimeter at.", "npc/metropolice/vo/cpweneedtoestablishaperimeterat.wav")
  626. Schema.voices.Add("Combine", "IN POSITION READY", "In position, one ready.", "npc/metropolice/vo/inpositiononeready.wav")
  627. Schema.voices.Add("Combine", "INVESTIGATING 10-103", "Investigating 10-103.", "npc/metropolice/vo/investigating10-103.wav")
  628. Schema.voices.Add("Combine", "IS GO", "Is go.", "npc/metropolice/vo/isgo.wav")
  629. Schema.voices.Add("Combine", "IS MOVING", "Is moving in.", "npc/metropolice/vo/ismovingin.wav")
  630. Schema.voices.Add("Combine", "IS READY TO GO", "Is ready to go.", "npc/metropolice/vo/isreadytogo.wav")
  631. Schema.voices.Add("Combine", "GO ACTIVE", "Go active intercept.", "npc/combine_soldier/vo/goactiveintercept.wav")
  632. Schema.voices.Add("Combine", "READY PROSECUTE", "Ready to prosecute.", "npc/metropolice/vo/readytoprosecute.wav")
  633. Schema.voices.Add("Combine", "REPORT IN", "CP requests all units, uhh, location report in.", "npc/metropolice/vo/cprequestsallunitsreportin.wav")
  634. Schema.voices.Add("Combine", "REPORT LOCATION", "All units report location of suspect.", "npc/metropolice/vo/allunitsreportlocationsuspect.wav")
  635. Schema.voices.Add("Combine", "REQUEST SECONDARY VISCERATOR", "Request secondary viscerator, primary is in cap.", "npc/metropolice/vo/requestsecondaryviscerator.wav")
  636. Schema.voices.Add("Combine", "ROUGE VISCERATOR", "Look out, rogue viscerator!", "npc/metropolice/vo/lookoutrogueviscerator.wav")
  637. Schema.voices.Add("Combine", "VISCERATOR DEPLOYED", "Viscerator deployed.", "npc/metropolice/vo/visceratordeployed.wav")
  638. Schema.voices.Add("Combine", "VISCERATOR OC", "Viscerator is OC!", "npc/metropolice/vo/visceratorisoc.wav")
  639. Schema.voices.Add("Combine", "VISCERATOR OFF GRID", "Viscerator is off grid", "npc/metropolice/vo/visceratorisoffgrid.wav")
  640. Schema.voices.Add("Combine", "CONTROL 100", "Control is 100 percent this location. No sign of that 647-E.", "npc/metropolice/vo/control100percent.wav")
  641. Schema.voices.Add("Combine", "SURPRISE1", "What the?", "npc/metropolice/surprise1.wav")
  642. Schema.voices.Add("Combine", "SURPRISE2", "Huh?", "npc/metropolice/surprise2.wav")
  643. Schema.voices.Add("Combine", "SURPRISE3", "What the?", "npc/metropolice/surprise3.wav")
  644. Schema.voices.Add("Combine", "SURPRISE4", "What the hell?", "npc/metropolice/surprise4.wav")
  645. Schema.voices.Add("Combine", "EXPIRED", "Expired.", "npc/metropolice/vo/expired.wav")
  646. Schema.voices.Add("Combine", "LINE", "Line.", "npc/metropolice/vo/line.wav")
  647. Schema.voices.Add("Combine", "NINER", "Niner.", "npc/combine_soldier/vo/niner.wav") thing
  648. Schema.voices.Add("Combine", "DEFENDER", "Defender.", "npc/metropolice/vo/defender.wav")
  649. Schema.voices.Add("Combine", "HERO", "Hero.", "npc/metropolice/vo/hero.wav")
  650. Schema.voices.Add("Combine", "TAP", "Tap.", "npc/metropolice/vo/tap.wav")
  651. Schema.voices.Add("Combine", "QUICK", "Quick.", "npc/metropolice/vo/quick.wav")
  652. Schema.voices.Add("Combine", "ROLLER", "Roller.", "npc/metropolice/vo/roller.wav")
  653. Schema.voices.Add("Combine", "STICK", "Stick.", "npc/metropolice/vo/stick.wav")
  654. Schema.voices.Add("Combine", "YELLOW", "Yellow.", "npc/metropolice/vo/yellow.wav")
  655. Schema.voices.Add("Combine", "ALERT 1", "Alert 1.", "npc/combine_soldier/vo/alert1.wav")
  656. Schema.voices.Add("Combine", "CLOSING", "Closing.", "npc/combine_soldier/vo/closing.wav")
  657. Schema.voices.Add("Combine", "CLOSING2", "Closing.", "npc/combine_soldier/vo/closing2.wav")
  658. Schema.voices.Add("Combine", "CONFIRM SECTOR NOT STERILE", "Confirm sector not sterile.", "npc/combine_soldier/vo/confirmsectornotsterile.wav")
  659. Schema.voices.Add("Combine", "CONTACT", "Contact.", "npc/combine_soldier/vo/contact.wav")
  660. Schema.voices.Add("Combine", "CONTACT CONFIRM", "Contact confirm.", "npc/combine_soldier/vo/contactconfim.wav")
  661. Schema.voices.Add("Combine", "CONTACT CONFIRM2", "Contact confirmed, prosecuting.","npc/combine_soldier/vo/contactconfirmprosecuting.wav")
  662. Schema.voices.Add("Combine", "CONTAINMENT PROCEEDING", "Containment proceeding.", "npc/combine_soldier/vo/containmentproceeding.wav")
  663. Schema.voices.Add("Combine", "DESIGNATE TARGET", "Designate target as.", "npc/combine_soldier/vo/designatetargetas.wav")
  664. Schema.voices.Add("Combine", "FIX SIGHT LINES", "Fix sight lines, move in!", "npc/combine_soldier/vo/fixsightlinesmovein.wav")
  665. Schema.voices.Add("Combine", "MOTION CHECK", "Motion check all radials.", "npc/combine_soldier/vo/motioncheckallradials.wav")
  666. Schema.voices.Add("Combine", "STORM RUNOFF", "All units, suspect is in storm runoff system at.", "npc/metropolice/vo/suspectinstormrunoff.wav")
  667. Schema.voices.Add("Combine", "TARGET MY RADIAL", "Target my radial.", "npc/combine_soldier/vo/targetmyradial.wav")
  668. Schema.voices.Add("Combine", "UNIT CLOSING", "Unit is closing.", "npc/combine_soldier/vo/unitisclosing.wav")
  669. Schema.voices.Add("Combine", "UNIT INBOUND", "Unit is inbound.", "npc/combine_soldier/vo/unitisinbound.wav")
  670. Schema.voices.Add("Combine", "UNIT MOVING IN", "Unit is moving in.", "npc/combine_soldier/vo/unitismovingin.wav")
  671. Schema.voices.Add("Combine", "FIELD PROMOTED", "Is field promoted to leader 1 holding.", "npc/combine_soldier/vo/isfieldpromoted.wav")
  672. Schema.voices.Add("Combine", "FINAL BACKUP", "He is final team unit to push Backup.", "npc/combine_soldier/vo/isfinalteamunitbackup.wav")
  673. Schema.voices.Add("Combine", "HOTPOINT", "Call hot point.", "npc/combine_soldier/vo/callhotpoint.wav")
  674. Schema.voices.Add("Combine", "ONE CONTAINED", "One Contained.", "npc/combine_soldier/vo/onecontained.wav")
  675. Schema.voices.Add("Combine", "NO MOVEMENT", "Has negative movement.", "npc/combine_soldier/vo/hasnegativemovement.wav")
  676. Schema.voices.Add("Combine", "NO VISCON", "No viscon.", "npc/combine_soldier/vo/noviscon.wav")
  677. Schema.voices.Add("Combine", "POSITIONS CLEAR", "Report all positions clear.", "npc/combine_soldier/vo/reportallpositionsclear.wav")
  678. Schema.voices.Add("Combine", "POSSIBLE HOSTILES", "Overwatch report responsible hostiles, inbound.", "npc/combine_soldier/vo/overwatchreportspossiblehostiles.wav")
  679. Schema.voices.Add("Combine", "PREP CONTACT", "Prep for contact, report in!", "npc/combine_soldier/vo/prepforcontact.wav")
  680. Schema.voices.Add("Combine", "REPORT ALL RADIALS", "Report all radials free.", "npc/combine_soldier/vo/reportallradialsfree.wav")
  681. Schema.voices.Add("Combine", "SIGHT LINE CLEAR", "Sight line is clear.", "npc/combine_soldier/vo/sightlineisclear.wav")
  682. Schema.voices.Add("Combine", "STAY ALERT2", "Stay alert, report sight lines.","npc/combine_soldier/vo/stayalertreportsightlines.wav")
  683. Schema.voices.Add("Combine", "SWARM OUTBREAK", "Swarm outbreak in sector", "npc/combine_soldier/vo/noviscon.wav")
  684. Schema.voices.Add("Combine", "SWEEPING IN", "Sweeping in.", "npc/combine_soldier/vo/sweepingin.wav")
  685. Schema.voices.Add("Combine", "STABILIZATION TEAM HOLDING", "Stabilization team holding in position.", "npc/combine_soldier/vo/stabilizationteamholding.wav")
  686. Schema.voices.Add("Combine", "TEAM DOWN", "Overwatch team is down, sector is not controlled.", "npc/combine_soldier/vo/overwatchteamisdown.wav")
  687. Schema.voices.Add("Combine", "TARGET 1", "Call contact suspect target 1.", "npc/combine_soldier/vo/callcontacttarget1.wav")
  688. Schema.voices.Add("Combine", "TARGET BLACKOUT", "Target Blackout, sweep to resume.", "npc/combine_soldier/vo/targetblackout.wav")
  689. Schema.voices.Add("Combine", "TARGET COMPROMISED", "Target compromised, move in, move in!", "npc/combine_soldier/vo/targetcompromisedmovein.wav")
  690. Schema.voices.Add("Combine", "TARGET CONTACT AT", "Target contact at.", "npc/combine_soldier/vo/targetcontactat.wav")
  691. Schema.voices.Add("Combine", "TARGET CONTAINED", "Overwatch, target contained.", "npc/combine_soldier/vo/overwatchtargetcontained.wav")
  692. Schema.voices.Add("Combine", "TARGET IS AT", "Target is at...", "npc/combine_soldier/vo/targetisat.wav")
  693. Schema.voices.Add("Combine", "TARGET ONE", "Target one.", "npc/combine_soldier/vo/targetone.wav")
  694. Schema.voices.Add("Combine", "TARGET STERILIZED", "Overwatch target one sterilized.", "npc/combine_soldier/vo/overwatchtarget1sterilized.wav")
  695. Schema.voices.Add("Combine", "VISUAL EXOGENS", "Visual exogens!", "npc/combine_soldier/vo/visualonexogens.wav")
  696. Schema.voices.Add("Combine", "ORDERS STIMBOOST", "Overwatch orders 3cc stimboost.", "npc/combine_soldier/vo/ovewatchorders3ccstimboost.wav")
  697. Schema.voices.Add("Combine", "REQUEST SKYSHIELD", "Overwatch request sky shield.", "npc/combine_soldier/vo/overwatchrequestskyshield.wav")
  698. Schema.voices.Add("Combine", "REQUEST MEDICAL", "Request medical!","npc/combine_soldier/vo/requestmedical.wav")
  699. Schema.voices.Add("Combine", "REQUEST STIMDOSE", "Request stimdose!", "npc/combine_soldier/vo/requeststimdose.wav")
  700. Schema.voices.Add("Combine", "REQUEST REINFORCEMENT", "Overwatch request reinforcement.", "npc/combine_soldier/vo/overwatchrequestreinforcement.wav")
  701. Schema.voices.Add("Combine", "REQUEST RESERVE ACTIVATION", "Overwatch request reserve activation.", "npc/combine_soldier/vo/overwatchrequestreserveactivation.wav")
  702. Schema.voices.Add("Combine", "REQUEST WINDER DISPATCH", "Overwatch request winder, dispatch.", "npc/combine_soldier/vo/overwatchrequestwinder.wav")
  703. Schema.voices.Add("Combine", "ANTI CITIZEN ONE", "Anti-citizen one.", "npc/combine_soldier/vo/anticitizenone.wav")
  704. Schema.voices.Add("Combine", "BEARING", "Bearing.", "npc/combine_soldier/vo/bearing.wav")
  705. Schema.voices.Add("Combine", "DEGREES", "Degrees.", "npc/combine_soldier/vo/degrees.wav")
  706. Schema.voices.Add("Combine", "GHOST TWO", "Ghost Two!", "npc/combine_soldier/vo/ghost2.wav")
  707. Schema.voices.Add("Combine", "METERS", "Meters.", "npc/metropolice/vo/meters.wav")
  708. Schema.voices.Add("Combine", "PRIORITY OBJECTIVE", " Priority 1 objective.", "npc/combine_soldier/vo/priority1objective.wav")
  709. Schema.voices.Add("Combine", "SHARP ZONE", "Sharp Zone.", "npc/combine_soldier/vo/sharpzone.wav")
  710. Schema.voices.Add("Combine", "BLOCK 31 MACE", "Block 31 mace.", "npc/combine_soldier/vo/block31mace.wav")
  711. Schema.voices.Add("Combine", "BLOCK 64 JET", "Block 64 jet.", "npc/combine_soldier/vo/block64jet.wav")
  712. Schema.voices.Add("Combine", "GRID SUNDOWN 46", "Grid sundown 4-6.", "npc/combine_soldier/vo/gridsundown46.wav")
  713. Schema.voices.Add("Combine", "SECTION LOCK UP DASH 4", "Section lockup dash 4.", "npc/combine_soldier/vo/sectionlockupdash4.wav")
  714. Schema.voices.Add("Combine", "STRIKER", "Striker.", "npc/combine_soldier/vo/striker.wav")
  715. Schema.voices.Add("Combine", "BOOMER", "Boomer.", "npc/combine_soldier/vo/Boomer.wav")
  716. Schema.voices.Add("Combine", "ION", "Ion!", "npc/combine_soldier/vo/ion.wav")
  717. Schema.voices.Add("Combine", "ICE", "Ice!", "npc/combine_soldier/vo/ice.wav")
  718. Schema.voices.Add("Combine", "RIPCORD", "Ripcord.","npc/combine_soldier/vo/ripcord.wav")
  719. Schema.voices.Add("Combine", "RIPCORD2", "Ripcord, ripcord!","npc/combine_soldier/vo/ripcordripcord.wav")
  720. Schema.voices.Add("Combine", ",", ",", "npc/combine_soldier/vo/_comma.wav")
  721. Schema.voices.Add("Combine", "COPY", "Copy.", "npc/combine_soldier/vo/copy.wav")
  722. Schema.voices.Add("Combine", "COPY2", "Copy.", "npc/metropolice/vo/copy.wav")
  723. Schema.voices.Add("Combine", "PAIN1", "Augh!", "npc/combine_soldier/pain1.wav")
  724. Schema.voices.Add("Combine", "PAIN2", "Aagh!", "npc/combine_soldier/pain2.wav")
  725. Schema.voices.Add("Combine", "PAIN3", "Agh!", "npc/combine_soldier/pain3.wav")
  726. Schema.voices.Add("Combine", "HEADS UP", "Heads up!", "npc/metropolice/deploy01.wav")
  727. Schema.voices.Add("Combine", "LET EM LOOSE", "Let 'em loose!", "npc/metropolice/deploy02.wav")
  728. Schema.voices.Add("Combine", "GIVE CHASE", "Give chase.", "npc/metropolice/deploy03.wav")
  729. Schema.voices.Add("Combine", "HEADS", "Heads!", "npc/metropolice/deploy04.wav")
  730. Schema.voices.Add("Combine", "DEPLOYING REMOTE", "Deploying remote!", "npc/metropolice/deploy05.wav")
  731. Schema.voices.Add("Combine", "RELEASE", "Release!", "npc/metropolice/deploy06.wav")
  732. Schema.voices.Add("Combine", "DROP WEAPON", "Drop your weapon, get down!", "npc/metropolice/dropweapon.wav")
  733. Schema.voices.Add("Combine", "FREEZE", "Freeze!", "npc/metropolice/freeze.wav")
  734. Schema.voices.Add("Combine", "GET ON GROUND", "Stay where you are, get on the ground! Do it now!", "npc/metropolice/getonground.wav")
  735. Schema.voices.Add("Combine", "GET OUT THERE", "Get out of there!", "npc/metropolice/hiding01.wav")
  736. Schema.voices.Add("Combine", "NO POINT HIDING", "There's no point in hiding.", "npc/metropolice/hiding02.wav")
  737. Schema.voices.Add("Combine", "NO CHANGE ESCAPE", "You have no chance of escape.", "npc/metropolice/hiding03.wav")
  738. Schema.voices.Add("Combine", "YOU ARE SURROUNDED", "You're surrounded.", "npc/metropolice/hiding04.wav")
  739. Schema.voices.Add("Combine", "WE COVERED", "We have you covered.", "npc/metropolice/hiding05.wav")
  740. Schema.voices.Add("Combine", "OVER THERE1", "Over there!", "npc/metropolice/pointer01.wav")
  741. Schema.voices.Add("Combine", "THERE1", "There!", "npc/metropolice/pointer02.wav")
  742. Schema.voices.Add("Combine", "LOOK1", "Look!", "npc/metropolice/pointer03.wav")
  743. Schema.voices.Add("Combine", "DONT LET HIM", "Don't let him get away!", "npc/metropolice/pointer04.wav")
  744. Schema.voices.Add("Combine", "THERE2", "There!", "npc/metropolice/pointer05.wav")
  745. Schema.voices.Add("Combine", "HES GETTING AWAY", "He's getting away!", "npc/metropolice/pointer06.wav")
  746. Schema.voices.Add("Combine", "GOT HIM", "Got him!", "npc/metropolice/shooter01.wav")
  747. Schema.voices.Add("Combine", "HAVE HIM", "I have him!", "npc/metropolice/shooter02.wav")
  748. Schema.voices.Add("Combine", "HES MINE", "He's mine!", "npc/metropolice/shooter03.wav")
  749. Schema.voices.Add("Combine", "RIGHT1", "Right.", "npc/metropolice/shooter04.wav")
  750. Schema.voices.Add("Combine", "YES SEE HIM", "Yes, I see him.", "npc/metropolice/shooter05.wav")
  751. Schema.voices.Add("Combine", "BEATS LAST JOB", "Beats the shit out of my last job.", "npc/metropolice/mc1que_lastjob.wav")
  752. Schema.voices.Add("Combine", "BEATS LAST JOB2", "Beats the shit out of my last job.", "npc/metropolice/mc2que_lastjob.wav")
  753. Schema.voices.Add("Combine", "BELIVE WHAT YOU WANT", "Believe what you want.", "npc/metropolice/mc1ans_believewhatyouwant.wav")
  754. Schema.voices.Add("Combine", "BELIVE WHAT YOU WANT2", "Believe what you want.", "npc/metropolice/mc2ans_believewhatyouwant.wav")
  755. Schema.voices.Add("Combine", "BEST CAREER CHOICE", "Yep, this was definitely the best career choice I've ever made.", "npc/metropolice/mc1que_career.wav")
  756. Schema.voices.Add("Combine", "BEST CAREER CHOICE2", "Yep, this was definitely the best career choice I've ever made.", "npc/metropolice/mc2que_career.wav")
  757. Schema.voices.Add("Combine", "COULD BE", "Eh, could be.", "npc/metropolice/mc1ans_couldbe.wav")
  758. Schema.voices.Add("Combine", "COULD BE2", "Eh, could be.", "npc/metropolice/mc2ans_couldbe.wav")
  759. Schema.voices.Add("Combine", "DONT BE RIDICULOUS", "Don't be ridiculous.", "npc/metropolice/mc1ans_dontberidic.wav")
  760. Schema.voices.Add("Combine", "DONT BE RIDICULOUS2", "Don't be ridiculous.", "npc/metropolice/mc2ans_dontridiculous.wav")
  761. Schema.voices.Add("Combine", "DONT WANNA TALK", "I don't wanna talk about it.", "npc/metropolice/mc1ans_dontwannatalk.wav")
  762. Schema.voices.Add("Combine", "DONT WANNA TALK2", "I don't want to talk about it.", "npc/metropolice/mc2ans_dontwannatalk.wav")
  763. Schema.voices.Add("Combine", "DONT WANT TALK", "I don't want to talk about it.", "npc/metropolice/mc2ans_dontwannatalk2.wav")
  764. Schema.voices.Add("Combine", "ENOUGH OUTTA YOU", "That's enough outta you.", "npc/metropolice/mc1ans_enoughouttayou.wav")
  765. Schema.voices.Add("Combine", "ENOUGH OUTTA YOU2", "That's enough outta you.", "npc/metropolice/mc2ans_enoughouttayou.wav")
  766. Schema.voices.Add("Combine", "EVERYTHING I HOPED", "This is everything I hoped it would be.", "npc/metropolice/mc1que_everythingihoped.wav")
  767. Schema.voices.Add("Combine", "EVERYTHING I HOPED2", "This is everything I hoped it would be.", "npc/metropolice/mc2que_everythingihoped.wav")
  768. Schema.voices.Add("Combine", "FASCINATING", "Fascinating.", "npc/metropolice/mc1ans_fascinating.wav")
  769. Schema.voices.Add("Combine", "FASCINATING2", "Fascinating.", "npc/metropolice/mc2ans_fascinating.wav")
  770. Schema.voices.Add("Combine", "FEELING GOOD", "I'm feeling pretty good about myself today.", "npc/metropolice/mc1que_feelinggood.wav")
  771. Schema.voices.Add("Combine", "FEELING GOOD2", "I'm feeling pretty good about myself today.", "npc/metropolice/mc2que_feelinggood.wav")
  772. Schema.voices.Add("Combine", "FEET KILLING", "My feet are killing me.", "npc/metropolice/mc1que_feetkillin.wav")
  773. Schema.voices.Add("Combine", "FEET KILLING2", "My feet are killing me.", "npc/metropolice/mc2que_feetkilling.wav")
  774. Schema.voices.Add("Combine", "FEET KILLING3", "My feet are killing me.", "npc/metropolice/mc2que_feetkilling2.wav")
  775. Schema.voices.Add("Combine", "FIGURES", "Figures.", "npc/metropolice/mc1ans_figures.wav")
  776. Schema.voices.Add("Combine", "FIGURES2", "Figures.", "npc/metropolice/mc2ans_figures.wav")
  777. Schema.voices.Add("Combine", "GET PAY CUT", "What do you bet we get a pay cut?", "npc/metropolice/mc1que_paycut.wav")
  778. Schema.voices.Add("Combine", "GET PAY CUT2", "What do you bet we get a pay cut?", "npc/metropolice/mc2que_paycut.wav")
  779. Schema.voices.Add("Combine", "GETTING NEW STUNSTICKS", "I heard we're not getting those new stun sticks this year.", "npc/metropolice/mc1que_stunsticks.wav")
  780. Schema.voices.Add("Combine", "GETTING NEW STUNSTICKS2", "I heard we're not getting those new stun sticks this year.", "npc/metropolice/mc2que_stunsticks.wav")
  781. Schema.voices.Add("Combine", "GETTING PERKS", "So, you getting the perks they promised you?", "npc/metropolice/mc1que_perks.wav")
  782. Schema.voices.Add("Combine", "GETTING PERKS2", "So, you getting the perks they promised you?", "npc/metropolice/mc2que_perks.wav")
  783. Schema.voices.Add("Combine", "GOT BETTER THINGS", "I got better things to do.", "npc/metropolice/mc1que_betterthings.wav")
  784. Schema.voices.Add("Combine", "GOT BETTER THINGS2", "I got better things to do.", "npc/metropolice/mc2que_betterthings.wav")
  785. Schema.voices.Add("Combine", "HAD TO PARTNER", "I had to get you for a partner.", "npc/metropolice/mc1ans_hadtopartner.wav")
  786. Schema.voices.Add("Combine", "HAD TO PARTNER2", "I had to get you for a partner.", "npc/metropolice/mc2ans_youforpartner.wav")
  787. Schema.voices.Add("Combine", "HELLUVA MOOD", "You're in helluva a mood.", "npc/metropolice/mc1ans_helluvamood.wav")
  788. Schema.voices.Add("Combine", "HELLUVA MOOD2", "You're in helluva a mood.", "npc/metropolice/mc2ans_helluvamood.wav")
  789. Schema.voices.Add("Combine", "HES GONE BELOW", "He's gone below!", "npc/metropolice/water03.wav")
  790. Schema.voices.Add("Combine", "HES IN WATER", "He's in the water.", "npc/metropolice/water01.wav")
  791. Schema.voices.Add("Combine", "HM", "Hm.", "npc/metropolice/mc1ans_hm.wav")
  792. Schema.voices.Add("Combine", "HOLD BACK REMOTES", "Hold back the remotes.", "npc/metropolice/water02.wav")
  793. Schema.voices.Add("Combine", "HUH FIGURES", "Huh, figures.", "npc/metropolice/mc1ans_huhfigures.wav")
  794. Schema.voices.Add("Combine", "JUST THOUGHT SOMETHING", "I just thought of something. Uh, wait... Maybe not.", "npc/metropolice/mc1que_justthought.wav")
  795. Schema.voices.Add("Combine", "JUST THOUGHT SOMETHING2", "I just thought of something. Uh, wait... Maybe not.", "npc/metropolice/mc2que_justthought.wav")
  796. Schema.voices.Add("Combine", "JUST THOUGHT SOMETHING3", "I just thought of something. Uh, wait... Maybe not.", "npc/metropolice/mc2que_justthought2.wav")
  797. Schema.voices.Add("Combine", "LET ME THINK ABOUT", "Let me think about that.", "npc/metropolice/mc1ans_letmethink.wav")
  798. Schema.voices.Add("Combine", "LET ME THINK ABOUT2", "Let me think about that.", "npc/metropolice/mc2ans_lemmethink.wav")
  799. Schema.voices.Add("Combine", "MIGHT BE", "Might be.", "npc/metropolice/mc1ans_mightbe.wav")
  800. Schema.voices.Add("Combine", "MIGHT BE2", "Might be.", "npc/metropolice/mc2ans_mightbe.wav")
  801. Schema.voices.Add("Combine", "MIGHT COULD", "Might could.", "npc/metropolice/mc1ans_mightcould.wav")
  802. Schema.voices.Add("Combine", "MIGHT COULD2", "Might could.", "npc/metropolice/mc2ans_mightcould.wav")
  803. Schema.voices.Add("Combine", "MIGHT NOT", "Might not.", "npc/metropolice/mc1ans_mightnot.wav")
  804. Schema.voices.Add("Combine", "MIGHT NOT2", "Might not.", "npc/metropolice/mc2ans_mightnot.wav")
  805. Schema.voices.Add("Combine", "NOPE", "Nope.", "npc/metropolice/mc1ans_nope.wav")
  806. Schema.voices.Add("Combine", "NOPE2", "Nope.", "npc/metropolice/mc2ans_nope.wav")
  807. Schema.voices.Add("Combine", "NOPE3", "Nope.", "npc/metropolice/mc2ans_nope2.wav")
  808. Schema.voices.Add("Combine", "PEOPLE SUCK EXCEPT US", "People suck. Well, except for us.", "npc/metropolice/mc1que_peoplesuck.wav")
  809. Schema.voices.Add("Combine", "PEOPLE SUCK EXCEPT US2", "People suck. Well, except for us.", "npc/metropolice/mc2que_peoplesuck.wav")
  810. Schema.voices.Add("Combine", "PLACE GOING TO HELL", "This whole place is going to hell. Well, not this place.", "npc/metropolice/mc1que_goingtohell.wav")
  811. Schema.voices.Add("Combine", "PLACE GOING TO HELL2", "This whole place is going to hell. Well, not this place.", "npc/metropolice/mc2que_goingtohell2.wav")
  812. Schema.voices.Add("Combine", "PLACE GOING TO HELL3", "This whole place is going to hell. No. Not this place.", "npc/metropolice/mc2que_goingtohell.wav")
  813. Schema.voices.Add("Combine", "QUIT YOUR BELLYACHIN", "Quit your bellyaching.", "npc/metropolice/mc1ans_bellyaching.wav")
  814. Schema.voices.Add("Combine", "QUIT YOUR BELLYACHING2", "Quit your bellyaching.", "npc/metropolice/mc2ans_bellyaching.wav")
  815. Schema.voices.Add("Combine", "RAISE NEXT WEEK", "Supposedly we're getting a raise next week.", "npc/metropolice/mc1que_raise.wav")
  816. Schema.voices.Add("Combine", "RAISE NEXT WEEK2", "Supposedly we're getting a raise next week.", "npc/metropolice/mc2que_raise.wav")
  817. Schema.voices.Add("Combine", "RATHER NOT TALK", "I'd rather not talk about that.", "npc/metropolice/mc1ans_rathernottalk.wav")
  818. Schema.voices.Add("Combine", "RATHER NOT THINK ABOUT", "I'd rather not think about that.", "npc/metropolice/mc1ans_rathernotthink.wav")
  819. Schema.voices.Add("Combine", "RATHER NOT THINK ABOUT2", "I'd rather not think about that.", "npc/metropolice/mc2ans_rathernotthink.wav")
  820. Schema.voices.Add("Combine", "SHUT UP ABOUT", "Shut up about that.", "npc/metropolice/mc1ans_shutup.wav")
  821. Schema.voices.Add("Combine", "SHUT UP ABOUT2", "Shut up about that.", "npc/metropolice/mc2ans_shutup.wav")
  822. Schema.voices.Add("Combine", "STOMACH KILLING", "My stomach is killing me.", "npc/metropolice/mc1que_stomach.wav")
  823. Schema.voices.Add("Combine", "STOMACH KILLING2", "My stomach is killing me.", "npc/metropolice/mc2que_stomach.wav")
  824. Schema.voices.Add("Combine", "STOMACH KILLING3", "My stomach is killing me.", "npc/metropolice/mc2que_stomach2.wav")
  825. Schema.voices.Add("Combine", "STOP WHINING", "Stop whining.", "npc/metropolice/mc1ans_stopwhining.wav")
  826. Schema.voices.Add("Combine", "STOP WHINING2", "Stop whining.", "npc/metropolice/mc2ans_stopwhining.wav")
  827. Schema.voices.Add("Combine", "STOP WHINING3", "Stop whining.", "npc/metropolice/mc2ans_stopwhining2.wav")
  828. Schema.voices.Add("Combine", "THERES YOUR PROBLEM", "There's your problem right there.", "npc/metropolice/mc1ans_theresyerproblem.wav")
  829. Schema.voices.Add("Combine", "THERES YOUR PROBLEM1", "There's your problem right there.", "npc/metropolice/mc2ans_theresyerproblem.wav")
  830. Schema.voices.Add("Combine", "THERES YOUR PROBLEM2", "There's your problem right there.", "npc/metropolice/mc2ans_theresyerproblem2.wav")
  831. Schema.voices.Add("Combine", "THINK SO", "Think so.", "npc/metropolice/mc1ans_thinkso.wav")
  832. Schema.voices.Add("Combine", "THINK SO2", "Think so.", "npc/metropolice/mc2ans_thinkso.wav")
  833. Schema.voices.Add("Combine", "THINKING ABOUT ENLISTING", "So, I'm thinking about enlisting.", "npc/metropolice/mc1que_enlisting.wav")
  834. Schema.voices.Add("Combine", "THINKING ABOUT ENLISTING2", "So, I'm thinking about enlisting.", "npc/metropolice/mc2que_enlisting.wav")
  835. Schema.voices.Add("Combine", "THIS IS RIDICULOUS", "This is ridiculous.", "npc/metropolice/mc1que_thisridiculous.wav")
  836. Schema.voices.Add("Combine", "USE ANOTHER STIMPATCH", "I could use another stimpatch.", "npc/metropolice/mc1que_stimpatch.wav")
  837. Schema.voices.Add("Combine", "USE ANOTHER STIMPATCH2", "I could use another stimpatch.", "npc/metropolice/mc2que_stimpatch.wav")
  838. Schema.voices.Add("Combine", "WATCH YOUR MOUTH", "Watch your mouth.", "npc/metropolice/mc1ans_watchyermouth.wav")
  839. Schema.voices.Add("Combine", "WATCH YOUR MOUTH2", "Watch your mouth.", "npc/metropolice/mc2ans_watchmouth.wav")
  840. Schema.voices.Add("Combine", "WOULDNT HAVE KIDS", "I wouldn't have kids even if they let me.", "npc/metropolice/mc1que_kids.wav")
  841. Schema.voices.Add("Combine", "WOULDNT HAVE KIDS2", "I wouldn't have kids even if they let me.", "npc/metropolice/mc2que_kids.wav")
  842. Schema.voices.Add("Combine", "YEAH", "Yeah.", "npc/metropolice/mc1ans_yeah.wav")
  843. Schema.voices.Add("Combine", "YEAH2", "Yeah.", "npc/metropolice/mc2ans_yeah.wav")
  844. Schema.voices.Add("Combine", "YEP", "Yep.", "npc/metropolice/mc1ans_yep.wav")
  845. Schema.voices.Add("Combine", "YEP2", "Yep.", "npc/metropolice/mc2ans_yep.wav")
  846. Schema.voices.Add("Combine", "YOU EXPECT ME TO BELIVE", "You expect me to believe that?", "npc/metropolice/mc1ans_youexpectme.wav")
  847. Schema.voices.Add("Combine", "YOU EXPECT ME TO BELIVE2", "You expect me to believe that?", "npc/metropolice/mc2ans_youexpectme.wav")
  848. Schema.voices.Add("Combine", "YOU REALLY BELIVE", "You really believe that?", "npc/metropolice/mc1ans_youreallybelieve.wav")
  849. Schema.voices.Add("Combine", "YOU REALLY BELIVE2", "You really believe that?", "npc/metropolice/mc2ans_youreallybelieve.wav")
  850. Schema.voices.Add("Combine", "YOU REALLY BELIVE3", "You really believe that?", "npc/metropolice/mc2ans_youreallybelieve2.wav")
  851. Schema.voices.Add("Combine", "YOUR WIFE DOESNT LIKE ME", "Your wife doesn't like me, does she?", "npc/metropolice/mc1que_yourwife.wav")
  852. Schema.voices.Add("Combine", "YOUR WIFE DOESNT LIKE ME2", "Your wife doesn't like me, does she?", "npc/metropolice/mc2que_yourwife.wav")
  853. Schema.voices.Add("Combine", "YUP", "Yup.", "npc/metropolice/mc2ans_yup.wav")
  854. Schema.voices.Add("Combine", "YUP2", "Yup.", "npc/metropolice/mc2ans_yup2.wav")
  855. Schema.voices.Add("Combine", "CHATTER1", "**Indistinct radio chatter**", "npc/combine_soldier/vo/prison_soldier_bunker1.wav")
  856. Schema.voices.Add("Combine", "CHATTER2", "**Indistinct radio chatter**", "npc/combine_soldier/vo/prison_soldier_bunker2.wav")
  857. Schema.voices.Add("Combine", "CHATTER3", "**Indistinct radio chatter**", "npc/combine_soldier/vo/prison_soldier_bunker3.wav")
  858. Schema.voices.Add("Combine", "CHATTER4", "**Indistinct radio chatter**", "npc/combine_soldier/vo/prison_soldier_containD8.wav")
  859. Schema.voices.Add("Combine", "CHATTER5", "**Indistinct radio chatter**", "npc/combine_soldier/vo/prison_soldier_fallback_b4.wav")
  860. Schema.voices.Add("Combine", "CHATTER6", "**Indistinct radio chatter**", "npc/combine_soldier/vo/prison_soldier_leader9dead.wav")
  861. Schema.voices.Add("Combine", "CHATTER7", "**Indistinct radio chatter**", "npc/combine_soldier/vo/prison_soldier_negativecontainment.wav")
  862. Schema.voices.Add("Combine", "CHATTER8", "**Indistinct radio chatter**", "npc/combine_soldier/vo/prison_soldier_prosecuteD7")
  863. Schema.voices.Add("Combine", "CHATTER9", "**Indistinct radio chatter**", "npc/combine_soldier/vo/prison_soldier_sundown3dead.wav")
  864. Schema.voices.Add("Combine", "CHATTER10", "**Indistinct radio chatter**", "npc/combine_soldier/vo/prison_soldier_tohighpoints.wav")
  865. Schema.voices.Add("Combine", "CHATTER11", "**Indistinct radio chatter**", "npc/combine_soldier/vo/prison_soldier_visceratorsA5.wav")
  866. Schema.voices.Add("Combine", "CHATTER12", "**Indistinct radio chatter**", "npc/combine_soldier/vo/prison_soldier_fullbioticoverrun.wav")
  867. Schema.voices.Add("Combine", "CHATTER13", "**Indistinct radio chatter**", "npc/combine_soldier/vo/prison_soldier_freeman_antlions.wav")
  868. Schema.voices.Add("Combine", "0", "Zero.", "npc/combine_soldier/vo/zero.wav")
  869. Schema.voices.Add("Combine", "1", "One.", "npc/combine_soldier/vo/one.wav")
  870. Schema.voices.Add("Combine", "2", "Two.", "npc/combine_soldier/vo/two.wav")
  871. Schema.voices.Add("Combine", "3", "Three.", "npc/combine_soldier/vo/three.wav")
  872. Schema.voices.Add("Combine", "4", "Four.", "npc/combine_soldier/vo/four.wav")
  873. Schema.voices.Add("Combine", "5", "Five.", "npc/combine_soldier/vo/five.wav")
  874. Schema.voices.Add("Combine", "6", "Six.", "npc/combine_soldier/vo/six.wav")
  875. Schema.voices.Add("Combine", "7", "Seven.", "npc/combine_soldier/vo/seven.wav")
  876. Schema.voices.Add("Combine", "8", "Eight.", "npc/combine_soldier/vo/eight.wav")
  877. Schema.voices.Add("Combine", "9", "Niner.", "npc/combine_soldier/vo/niner.wav")
  878. Schema.voices.Add("Combine", "10", "Ten.", "npc/combine_soldier/vo/ten.wav")
  879. Schema.voices.Add("Combine", "11", "Eleven.", "npc/combine_soldier/vo/eleven.wav")
  880. Schema.voices.Add("Combine", "12", "Twelve.", "npc/combine_soldier/vo/twelve.wav")
  881. Schema.voices.Add("Combine", "13", "Thirteen.", "npc/combine_soldier/vo/thirteen.wav")
  882. Schema.voices.Add("Combine", "14", "Fourteen.", "npc/combine_soldier/vo/fourteen.wav")
  883. Schema.voices.Add("Combine", "15", "Fifteen.", "npc/combine_soldier/vo/fifteen.wav")
  884. Schema.voices.Add("Combine", "16", "Sixteen.", "npc/combine_soldier/vo/sixteen.wav")
  885. Schema.voices.Add("Combine", "17", "Seventeen.", "npc/combine_soldier/vo/seventeen.wav")
  886. Schema.voices.Add("Combine", "18", "Eighteen.", "npc/combine_soldier/vo/eighteen.wav")
  887. Schema.voices.Add("Combine", "19", "Nineteen.", "npc/combine_soldier/vo/nineteen.wav")
  888. Schema.voices.Add("Combine", "20", "Twenty.", "npc/combine_soldier/vo/twenty.wav")
  889. Schema.voices.Add("Combine", "30", "Thirty.", "npc/combine_soldier/vo/thirty.wav")
  890. Schema.voices.Add("Combine", "40", "Fourty.", "npc/combine_soldier/vo/fourty.wav")
  891. Schema.voices.Add("Combine", "50", "Fifty.", "npc/combine_soldier/vo/fifty.wav")
  892. Schema.voices.Add("Combine", "60", "Sixty.", "npc/combine_soldier/vo/sixty.wav")
  893. Schema.voices.Add("Combine", "70", "Seventy.", "npc/combine_soldier/vo/seventy.wav")
  894. Schema.voices.Add("Combine", "80", "Eighty.", "npc/combine_soldier/vo/eighty.wav")
  895. Schema.voices.Add("Combine", "90", "Ninety.", "npc/combine_soldier/vo/ninety.wav")
  896. Schema.voices.Add("Combine", "100", "One hundred.", "npc/combine_soldier/vo/onehundred.wav")
  897. Schema.voices.Add("Combine", "200", "Two hundred", "npc/combine_soldier/vo/twohundred.wav")
  898. Schema.voices.Add("Combine", "300", "Three hundred", "npc/combine_soldier/vo/threehundred.wav")
  899.  
  900. Schema.voices.Add("Dispatch", "ACTIVITY LEVEL 1", "You are charged with anti-civil activity level: ONE. Protection-unit prosecution code: DUTY, SWORD, OPERATE.", "npc/overwatch/cityvoice/f_anticivil1_5_spkr.wav")
  901. Schema.voices.Add("Dispatch", "ANTI-CITIZEN", "Attention, ground-units: Anti-citizen reported in this community. Code: LOCK, CAUTERIZE, STABILIZE.", "npc/overwatch/cityvoice/f_anticitizenreport_spkr.wav")
  902. Schema.voices.Add("Dispatch", "ANTI-CIVIL EVIDENCE", "Protection-team, alert: Evidence of anti-civil activity in this community. Code: ASSEMBLE, CLAMP, CONTAIN.", "npc/overwatch/cityvoice/f_anticivilevidence_3_spkr.wav")
  903. Schema.voices.Add("Dispatch", "ARE CHARGED WITH", "Individual, you are charged with capital malcompliance. Anti-citizen status, APPROVED.", "npc/overwatch/cityvoice/f_capitalmalcompliance_spkr.wav")
  904. Schema.voices.Add("Dispatch", "ASSUME POSITIONS", "Attention, please: All citizens in local residential block, assume your inspection-positions.", "npc/overwatch/cityvoice/f_trainstation_assumepositions_spkr.wav")
  905. Schema.voices.Add("Dispatch", "AUTONOMOUS JUDGMENT", "Attention, all ground-protection teams, autonomous judgment is now in effect. Sentencing is now discretionary. Code, AMPUTATE, ZERO, CONFIRM.", "npc/overwatch/cityvoice/f_protectionresponse_4_spkr.wav")
  906. Schema.voices.Add("Dispatch", "CITIZEN RELOCATION", "Citizen notice: Failure to co-operate will result in permanent off-world relocation.", "npc/overwatch/cityvoice/f_trainstation_offworldrelocation_spkr.wav")
  907. Schema.voices.Add("Dispatch", "CONSPIRACY", "Citizen reminder: Inaction is conspiracy. Report counter-behavior to a Civil-Protection team immediately.", "npc/overwatch/cityvoice/f_innactionisconspiracy_spkr.wav")
  908. Schema.voices.Add("Dispatch", "CONVICTED", "Individual, you are convicted of multi-anti-civil violations. Implict citizenship revoked. Status, MALIGNANT.", "npc/overwatch/cityvoice/f_citizenshiprevoked_6_spkr.wav")
  909. Schema.voices.Add("Dispatch", "DEDUCTED", "Attention, occupants: Your block is now charged with permissive inactive coersion. Five ration-units deducted.", "npc/overwatch/cityvoice/f_rationunitsdeduct_3_spkr.wav")
  910. Schema.voices.Add("Dispatch", "EVASION BEHAVIOR", "Attention, please, evasion behaviour consistent with malcompliant defendant. Ground protection-team, alert, code: ISOLATE, EXPOSE, ADMINISTER.", "npc/overwatch/cityvoice/f_evasionbehavior_2_spkr.wav")
  911. Schema.voices.Add("Dispatch", "INDIVIDUAL CHARGED WITH", "Individual, you are charged with socio-endangerment level: ONE. Protection-unit prosecution code, DUTY, SWORD, MIDNIGHT.", "npc/overwatch/cityvoice/f_sociolevel1_4_spkr.wav")
  912. Schema.voices.Add("Dispatch", "INSPECTION", "Citizen notice, priority identification-check in-progress. Please assemble in your designated inspection positions.", "npc/overwatch/cityvoice/f_trainstation_assemble_spkr.wav")
  913. Schema.voices.Add("Dispatch", "JUDGMENT WAIVER", "Attention, all ground-protection teams, judgment waiver now in effect. Capital prosecution is discretionary.", "npc/overwatch/cityvoice/f_protectionresponse_5_spkr.wav")
  914. Schema.voices.Add("Dispatch", "MISCOUNT DETECTED", "Attention, residents: Miscount detected in your block. Co-operation with your Civil Protection team permits full ration reward.", "npc/overwatch/cityvoice/f_trainstation_cooperation_spkr.wav")
  915. Schema.voices.Add("Dispatch", "MISSION FAILURE", "Attention, ground-units: Mission-failure will result in permanent off-world assignment. Code-reminder: SACRIFICE, COAGULATE, CLAMP.", "npc/overwatch/cityvoice/fprison_missionfailurereminder.wav")
  916. Schema.voices.Add("Dispatch", "OVERWATCH ACKNOWLEDGES", "Overwatch acknowledges critical exogen-breach. AirWatch augmentation-force dispatched and inbound. Hold for re-enforcement.", "npc/overwatch/cityvoice/fprison_airwatchdispatched.wav")
  917. Schema.voices.Add("Dispatch", "POTENTIAL INFECTION", "Attention, residents: This blocks contains potential civil infection. INFORM, CO-OPERATE, ASSEMBLE.", "npc/overwatch/cityvoice/f_trainstation_inform_spkr.wav")
  918. Schema.voices.Add("Dispatch", "RECEIVE YOUR VERDICT", "Individual, you are now charged with socio-endangerment level: FIVE. Cease evasion immediately, recieve your verdict.", "npc/overwatch/cityvoice/f_ceaseevasionlevelfive_spkr.wav")
  919. Schema.voices.Add("Dispatch", "STATUS EVASION", "Attention, protection-team, status evasion in progress in this community. RESPOND, ISOLATE, INQUIRE.", "npc/overwatch/cityvoice/f_protectionresponse_1_spkr.wav")
  920. Schema.voices.Add("Dispatch", "UNIDENTIFIED", "Attention, please: Unidentified person of interest, confirm your civil status with local protection-team immediately.", "npc/overwatch/cityvoice/f_confirmcivilstatus_1_spkr.wav")
  921. Schema.voices.Add("Dispatch", "UNREST PROCEDURE", "Attention, community: Unrest procedure code is now in effect. INNOCULATE, SHIELD, PACIFY. Code: PRESSURE, SWORD, STERILIZE.", "npc/overwatch/cityvoice/f_unrestprocedure1_spkr.wav")
  922. Schema.voices.Add("Dispatch", "UNREST STRUCTURE", "Alert, community ground-protection units, local unrest structure detected. ASSEMBLE, ADMINISTER, PACIFY.", "npc/overwatch/cityvoice/f_localunrest_spkr.wav")
  923.  
  924. Schema.voices.AddClass("Combine", function(client)
  925. return client:IsCombine()
  926. end)
  927.  
  928. Schema.voices.AddClass("Dispatch", function(client)
  929. return client:IsDispatch()
  930. end)
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