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- good morning everybody I'm Thomas Blair
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- I'm work house and is my head still
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- getting cut off I can't tell you I'm
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- sure it is all right this is so
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- uncomfortable
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- anyways can I see no all right whatever
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- we'll just blame Jack in confidence
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- again anyways good morning everyone
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- today we are here to talk about NPCs and
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- to listen to Jack in the background
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- mumble
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- are you done jack what are you done
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- can you hear some all right is the yeah
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- the mic good huh is the mic good yeah
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- yeah we're all good can everyone hear us
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- lower and throughout this higher I never
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- believed them cuz every week it's like
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- we were talking in the past we're
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- talking in the future we've got
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- spider-man enforcement mode okay well if
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- we're sounding good then we can go into
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- this morning's presentation we are gonna
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- show you basically how we come up with
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- the NPC's with their power kits how we
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- implement those things how we make their
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- brains tick how they fight some of the
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- bugs that we currently have with them
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- then make it a little challenging that
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- are in progress and then some of the
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- future things that we're gonna start
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- prototyping with to make it more fun
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- because we are clearly not finished with
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- them yet and Mark and I will fight over
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- the mouse control for various times
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- during this because we have one Mouse
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- and there's two of us and yeah it could
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- be like whatever that movie is worth you
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- know they have two people in one
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- keyboard you know the hack even better
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- yes yes we could just do one big
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- keyboard right here yeah okay so we
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- decided the NPC's long long ago and art
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- went off and
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- put them and did some concept work and
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- every now and then some of them trickle
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- in as you started to see in the five
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- five update also the five five update we
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- did a complete rewrite of how the NPCs
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- brains work the fact that we're a little
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- better than we were off with the brains
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- is good because they rewrote everything
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- yeah and they made it a lot easier for
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- designers to implement strategies and we
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- don't have to make 800 different brains
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- that could potentially have 800
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- different bugs way more than 800
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- different bugs but we'll show you what
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- the old the old brains look like and
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- then we'll show you what the new
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- strategies look like that made it easier
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- for us yes the Boers run all over the
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- map and that is not the specifically the
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- ai's faults yeah that's a series of
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- other things that make them do some
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- weird bizarre stuff all right
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- so where do you want to start we going
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- to start with the beginning of how we
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- come up with an AI why not all right
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- that's what we're looking at so so that
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- that's what this chart is in the
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- background we decided the AI a long time
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- ago at least the ones that we're gonna
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- initially make like the elk the Orrock
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- the wolf the spider and every now and
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- then we'll design some powers and we'll
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- say hey what are these guys going to do
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- so in this case we said okay what combos
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- is the spider gonna have and you can see
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- here we've got bite 1 by 2 and by 3 and
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- appropriately they do bite by T and
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- bites more if you look over here what
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- they described then they've got a leg
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- swipe combo and then there's web shield
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- leg fury spider slam staying spider
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- palates irritating hairs web spray and
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- now that's the big bucket list of
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- abilities every spider doesn't have this
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- but when we start making the specific
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- spider types we can use from this power
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- kit so after we say what these powers do
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- like this one is a point-blank AoE that
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- is a slow cast this is the name of the
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- animation this is what it does and if I
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- slide over here a little bit here's the
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- description for anyone who has to make
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- this power or any of the animators to
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- say hey what does this do and what
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- for the effects guys what does it look
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- like I think mark will go through and
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- Mark will say hey I need to make spider
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- slam work so how would you do that mark
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- I would make it a power which you know
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- we've we've seen before right and
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- especially from there sure that's the
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- you know the passage spider slam right
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- so see spider slam basically has and I'm
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- just giving them as much space as all
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- right this is what give me that all
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- right all right so I don't if you guys
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- can see the mouse but right here this is
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- the area DM so we saw the spider slam
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- was a pba or we which is super cool
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- lingo that I'm sure you know it means
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- point blank area effect so you can see
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- it has an area DM and then it does
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- damage and a knock down I believe or no
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- knockdown and damaging a stun yeah does
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- this stuff right so we've showed these
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- before but essentially this is what our
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- abilities look like this our bility
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- editor right we have some new people
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- that may have not seen this is how we
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- actually make a power sure yeah I don't
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- want to spend too long on this
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- particular part of it but
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- so essentially abilities you know it's
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- we have a node-based editor right so
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- top-level we have information that's
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- like the just have to do with like
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- animations and really just client-side
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- he kind of stuff so it's like primarily
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- dealt with how the ability looks right
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- it also if it's a player ability it'll
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- include things like also the description
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- and things like what they con looks like
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- stuff like that
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- and then from there these link to what
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- we call delivery mechanisms and delivery
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- mechanisms basically do kind of what
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- they sound like right they they deliver
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- game effects so in this case it has 2
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- delivery mechanisms one which goes to
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- self which is just a bunch of like
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- bookkeeping kind of stuff that it
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- that basically tags itself in various
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- ways and also plays the TEL effect which
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- is this this client effect down here
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- which makes the ice flash let you notice
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- but do something dangerous and then this
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- first delivery mechanism up here as we
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- said it was an area effect delivery
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- mechanism which waits two and a half
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- seconds and then does a four meter
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- radius deploy of these effects one of
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- which is damaged the second of which is
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- this done so that's basically that and
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- from there those are used in our
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- strategies now actually I want to I want
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- to show you what a strategies used to
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- look like a brand we call them breaks
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- yeah AI brain yeah they're called AI
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- brains and basically the brain is what
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- the AI is thinking about doing he's like
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- am i mad at that guy am i mad at that
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- guy is a time to do a power am I too far
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- away from my home point do I need to
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- reset what else are they thinking about
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- all kinds of stuff there is oh I mean
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- I'm trying to find like the old Zambia
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- that's the undead warrior one of these
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- actually egg branches one of them this
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- is what making an NPC used to look like
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- and as you can see there are many boxes
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- and many things and some spaghetti going
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- on their spaghetti linking I believe
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- we're starting right here where we're
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- like hey collecting we're collecting
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- targets and then from those collecting
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- targets right okay yeah so we actually
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- start here which is the zombies
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- underground and then the zombies trying
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- to collect targets within a certain
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- radius and then the zombie is
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- determining what to do with the targets
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- whether or not their friends are not and
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- then the zombunny
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- the zombie is determining to decide
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- whether or not he wants to follow you
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- and this goes into many different things
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- based on whether the zombie wants to
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- attack you or whether the zombie wants
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- to get another target or whether the
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- zombie wants to go home or whether the
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- zombie wants to do different types of
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- attacks and as you can see there is lots
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- of data and lots of room to make
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- mistakes and none of this can really be
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- copy and pasted so you'd have to make it
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- fresh every single time which means
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- every single time one of these little
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- nodes could be not hooked up properly
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- which means it's gonna be a bug in game
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- right and when we're making several
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- hundred NPCs because we make a different
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- NPC for every NPC type and rank that was
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- just gonna be non maintain yeah it was
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- just we couldn't do it I mean it would
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- take a good probably take a good day
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- on the optimistic side to make an AI
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- bruh I would think he's easily a day if
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- not actually more because of just all
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- the overhead and that has been replaced
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- with this new system that we're using
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- which as you can see is much NBC data no
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- so this is the new the new zombie
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- strategy which is just this part right
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- here I shall just highlight it so it's
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- easier to see with something that's a
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- fine zombie color like I don't know yeah
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- green greens on the color there you go
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- so this is the new this is the new
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- strategy all that all that spaghetti has
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- been replaced by seven lines it's
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- 00:10:23,500 --> 00:10:24,880
- actually a little bit more than that but
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- for the most part this is the the
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- primary guts of it and essentially so
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- what we've done is a lot of blank we
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- don't need to figure out how to do aggro
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- every time right like mango is a Negro
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- so so that's no longer a consideration
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- movement like movements should be fairly
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- straightforward too right you want to
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- follow and you want to follow how how
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- far right so I mean that's that's those
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- are pretty much those are pretty much
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- your choices and then from there you're
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- primarily primarily worried about combat
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- so we've basically shaved off probably
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- 2/3 of what the aliens used to do
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- then we've made the actual combat part
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- of part of it actually much more simple
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- cuz even even if you just look at the
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- dududu the combat portion even the
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- combat portion of this was even
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- difficult to understand right because
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- this is this is combat here and there's
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- some combat here and there's combat here
- 249
- 00:11:25,180 --> 00:11:27,340
- this is really actually believe it or
- 250
- 00:11:27,340 --> 00:11:28,990
- not there's actually fewer attacks going
- 251
- 00:11:28,990 --> 00:11:30,070
- on here there's only really three
- 252
- 00:11:30,070 --> 00:11:34,650
- attacks and this version of the zombie
- 253
- 00:11:34,950 --> 00:11:37,480
- so as you can see I mean even even this
- 254
- 00:11:37,480 --> 00:11:42,490
- is more complicated for less than then
- 255
- 00:11:42,490 --> 00:11:45,820
- we actually have going with the the the
- 256
- 00:11:45,820 --> 00:11:48,190
- new stuff so essentially what what we're
- 257
- 00:11:48,190 --> 00:11:53,980
- looking at here so the way this
- 258
- 00:11:53,980 --> 00:11:55,570
- basically works is it's sort of a
- 259
- 00:11:55,570 --> 00:11:57,820
- prioritized list right so it will do the
- 260
- 00:11:57,820 --> 00:11:59,560
- first thing on this list that it can
- 261
- 00:11:59,560 --> 00:12:03,700
- that that that comes back is true so the
- 262
- 00:12:03,700 --> 00:12:04,930
- first thing on the list obviously the
- 263
- 00:12:04,930 --> 00:12:06,670
- zombie tries to do is if it's over 50
- 264
- 00:12:06,670 --> 00:12:07,900
- it's going to try to return to its spawn
- 265
- 00:12:07,900 --> 00:12:11,530
- point and loiter beyond that if it's in
- 266
- 00:12:11,530 --> 00:12:13,360
- combat if you're more than five away
- 267
- 00:12:13,360 --> 00:12:16,180
- it's gonna roll some dice and if it gets
- 268
- 00:12:16,180 --> 00:12:19,360
- if it basically gets 25% or more it's
- 269
- 00:12:19,360 --> 00:12:23,800
- gonna do one of three ice attacks or one
- 270
- 00:12:23,800 --> 00:12:25,570
- of four basically and it could possibly
- 271
- 00:12:25,570 --> 00:12:27,160
- not even do any of these and keep
- 272
- 00:12:27,160 --> 00:12:28,720
- rolling but eventually it's gonna land
- 273
- 00:12:28,720 --> 00:12:30,640
- on one one of these quick you know
- 274
- 00:12:30,640 --> 00:12:32,050
- relatively quickly if you're more than
- 275
- 00:12:32,050 --> 00:12:33,580
- five meters away and it's either gonna
- 276
- 00:12:33,580 --> 00:12:35,350
- do one of one of three basically ice
- 277
- 00:12:35,350 --> 00:12:39,750
- rukns or the the the big multi thing
- 278
- 00:12:39,750 --> 00:12:42,250
- otherwise if it's close it's going to
- 279
- 00:12:42,250 --> 00:12:48,130
- try to do zombie basic attack 3 which
- 280
- 00:12:48,130 --> 00:12:49,570
- actually isn't a basic attack that's as
- 281
- 00:12:49,570 --> 00:12:54,130
- big wind-up big damage tell and it only
- 282
- 00:12:54,130 --> 00:13:00,910
- does that you actually let me point out
- 283
- 00:13:00,910 --> 00:13:03,100
- some things here so each of these
- 284
- 00:13:03,100 --> 00:13:06,970
- columns does different stuff right so
- 285
- 00:13:06,970 --> 00:13:09,070
- the first this here is basically just an
- 286
- 00:13:09,070 --> 00:13:11,230
- action name this would be whatever but
- 287
- 00:13:11,230 --> 00:13:12,760
- it's how we tell the different actions
- 288
- 00:13:12,760 --> 00:13:15,170
- apart for more complicated things
- 289
- 00:13:15,170 --> 00:13:17,750
- we have a distance check which was
- 290
- 00:13:17,750 --> 00:13:19,100
- talking about before so this basically
- 291
- 00:13:19,100 --> 00:13:21,769
- is saying if you're over five and then a
- 292
- 00:13:21,769 --> 00:13:23,510
- condition type we have things like
- 293
- 00:13:23,510 --> 00:13:26,750
- chance time but always which basically
- 294
- 00:13:26,750 --> 00:13:28,610
- means always do this thing that's
- 295
- 00:13:28,610 --> 00:13:31,850
- usually for like falters and whatnot and
- 296
- 00:13:31,850 --> 00:13:34,060
- then who we're targeting which is
- 297
- 00:13:34,060 --> 00:13:36,529
- usually most hate but sometimes it could
- 298
- 00:13:36,529 --> 00:13:38,060
- be yourself or it could be a spawn point
- 299
- 00:13:38,060 --> 00:13:40,100
- but primarily in this case it's going to
- 300
- 00:13:40,100 --> 00:13:43,720
- be most hate and then we have various
- 301
- 00:13:43,720 --> 00:13:46,579
- places for condition data and then the
- 302
- 00:13:46,579 --> 00:13:48,079
- execute action which is usually an
- 303
- 00:13:48,079 --> 00:13:51,230
- ability an ability or ability reference
- 304
- 00:13:51,230 --> 00:13:53,149
- in this case we're pointing to actual
- 305
- 00:13:53,149 --> 00:13:56,029
- abilities and then each of these has a
- 306
- 00:13:56,029 --> 00:13:57,680
- priority and they're executed in
- 307
- 00:13:57,680 --> 00:13:59,420
- priority order so I probably should have
- 308
- 00:13:59,420 --> 00:14:00,769
- started with this but yeah there you
- 309
- 00:14:00,769 --> 00:14:02,930
- it's iterating through this list let's
- 310
- 00:14:02,930 --> 00:14:04,730
- run a tight ship here folks right yeah
- 311
- 00:14:04,730 --> 00:14:06,019
- right through this list and the first
- 312
- 00:14:06,019 --> 00:14:07,820
- thing it finds its true it does and then
- 313
- 00:14:07,820 --> 00:14:09,680
- it goes back and continues to integrate
- 314
- 00:14:09,680 --> 00:14:11,630
- right so basically we're more or less
- 315
- 00:14:11,630 --> 00:14:13,100
- saying is like if you're over five
- 316
- 00:14:13,100 --> 00:14:14,990
- you're automail a we're gonna do one of
- 317
- 00:14:14,990 --> 00:14:19,459
- one of these for range attacks with you
- 318
- 00:14:19,459 --> 00:14:22,070
- one of which is a nasty one if we were
- 319
- 00:14:22,070 --> 00:14:25,510
- within range then we're gonna say every
- 320
- 00:14:25,510 --> 00:14:28,010
- you know this basically uses time so
- 321
- 00:14:28,010 --> 00:14:31,190
- we're gonna say 10 seconds 10 means 10
- 322
- 00:14:31,190 --> 00:14:35,329
- seconds and condition variance basically
- 323
- 00:14:35,329 --> 00:14:38,600
- means plus or minus 4 so every 6 to 14
- 324
- 00:14:38,600 --> 00:14:41,690
- seconds it's going to do its big wind-up
- 325
- 00:14:41,690 --> 00:14:44,269
- slam attack and then otherwise it's
- 326
- 00:14:44,269 --> 00:14:48,980
- going to do the lesser warrior axe combo
- 327
- 00:14:48,980 --> 00:14:51,079
- it always falls through to a basic
- 328
- 00:14:51,079 --> 00:14:54,490
- attack combo chain right so basically
- 329
- 00:14:54,490 --> 00:14:57,230
- this will happen if nothing else is true
- 330
- 00:14:57,230 --> 00:14:59,029
- right so it's like we're too far away
- 331
- 00:14:59,029 --> 00:15:02,089
- that we can it we hope you're we don't
- 332
- 00:15:02,089 --> 00:15:03,500
- want to do any range attacks and it's
- 333
- 00:15:03,500 --> 00:15:07,310
- not time to do a wind-up tell attack
- 334
- 00:15:07,310 --> 00:15:09,790
- then we're gonna do the basic combo so
- 335
- 00:15:09,790 --> 00:15:12,589
- we have some additional so this this
- 336
- 00:15:12,589 --> 00:15:14,120
- part isn't actually completely working
- 337
- 00:15:14,120 --> 00:15:16,310
- right now it will just do the first
- 338
- 00:15:16,310 --> 00:15:18,829
- attack but what eventually there's one
- 339
- 00:15:18,829 --> 00:15:20,329
- of the one of the features that we're
- 340
- 00:15:20,329 --> 00:15:23,000
- still working on if you look over here
- 341
- 00:15:23,000 --> 00:15:25,520
- this is a reference to this table which
- 342
- 00:15:25,520 --> 00:15:28,390
- basically just lists
- 343
- 00:15:28,390 --> 00:15:30,980
- the various combo so you can see lesser
- 344
- 00:15:30,980 --> 00:15:34,250
- undead warrior acts has two entries one
- 345
- 00:15:34,250 --> 00:15:36,890
- of which has a weight of 75 another has
- 346
- 00:15:36,890 --> 00:15:38,830
- a weight of 25 so that basically means
- 347
- 00:15:38,830 --> 00:15:41,090
- 3/4 the time is going to do number one
- 348
- 00:15:41,090 --> 00:15:43,340
- and one out of four times it's going to
- 349
- 00:15:43,340 --> 00:15:45,830
- do number two and this has a link to the
- 350
- 00:15:45,830 --> 00:15:49,160
- monster combos table which has these two
- 351
- 00:15:49,160 --> 00:15:50,870
- combos which is basically it's gonna go
- 352
- 00:15:50,870 --> 00:15:52,820
- one two or it's going to go one two
- 353
- 00:15:52,820 --> 00:15:54,860
- right and more or less it's just whether
- 354
- 00:15:54,860 --> 00:15:57,380
- or not he does a second attack or just
- 355
- 00:15:57,380 --> 00:16:00,620
- doesn't want attack for the most part
- 356
- 00:16:00,620 --> 00:16:02,060
- now why do we do that
- 357
- 00:16:02,060 --> 00:16:05,000
- oh so you can't set your watch by what
- 358
- 00:16:05,000 --> 00:16:06,560
- the NBC does exactly so what we're
- 359
- 00:16:06,560 --> 00:16:08,120
- trying to do is make it feel that even
- 360
- 00:16:08,120 --> 00:16:09,800
- though you may fight zombies all the
- 361
- 00:16:09,800 --> 00:16:13,520
- time all of this is in the big theme of
- 362
- 00:16:13,520 --> 00:16:15,500
- randomization so that they feel
- 363
- 00:16:15,500 --> 00:16:16,660
- different
- 364
- 00:16:16,660 --> 00:16:19,310
- because it would be pretty boring if you
- 365
- 00:16:19,310 --> 00:16:21,170
- fought the same NPC in the same NPC's
- 366
- 00:16:21,170 --> 00:16:22,490
- did the same thing every single right
- 367
- 00:16:22,490 --> 00:16:24,920
- and if you fight if you fight a zombie
- 368
- 00:16:24,920 --> 00:16:27,530
- in 5/5 recently you'll notice they only
- 369
- 00:16:27,530 --> 00:16:29,690
- do the first they just do this but maybe
- 370
- 00:16:29,690 --> 00:16:32,450
- the one the one quick basic because
- 371
- 00:16:32,450 --> 00:16:34,640
- they're not doing the combo yes so
- 372
- 00:16:34,640 --> 00:16:40,100
- that's this one another so spider boss
- 373
- 00:16:40,100 --> 00:16:42,110
- that was actually one I think we want to
- 374
- 00:16:42,110 --> 00:16:43,100
- talk about this is probably our most
- 375
- 00:16:43,100 --> 00:16:44,690
- complicated example right now and
- 376
- 00:16:44,690 --> 00:16:46,610
- there's an opportunity for me to to
- 377
- 00:16:46,610 --> 00:16:49,910
- basically try out all the all the
- 378
- 00:16:49,910 --> 00:16:54,230
- working new pieces that that we had to
- 379
- 00:16:54,230 --> 00:16:55,850
- try to do some more complicated things
- 380
- 00:16:55,850 --> 00:17:00,350
- so much like the other you know the
- 381
- 00:17:00,350 --> 00:17:02,240
- zombie here basically this is doing this
- 382
- 00:17:02,240 --> 00:17:03,980
- it's doing the same sort of thing where
- 383
- 00:17:03,980 --> 00:17:06,349
- it's only gonna choose one of these
- 384
- 00:17:06,349 --> 00:17:10,190
- actions and I can't call it murder death
- 385
- 00:17:10,190 --> 00:17:13,579
- shield it is basically appropriately
- 386
- 00:17:13,579 --> 00:17:20,300
- named let's make this color so this
- 387
- 00:17:20,300 --> 00:17:22,849
- right thing here so you see the first
- 388
- 00:17:22,849 --> 00:17:27,260
- thing the spider boss tries to do is she
- 389
- 00:17:27,260 --> 00:17:29,570
- asks am i under a third of my health and
- 390
- 00:17:29,570 --> 00:17:31,670
- if I am then I'm gonna do the shield and
- 391
- 00:17:31,670 --> 00:17:34,100
- the shield has a cool-down so she can't
- 392
- 00:17:34,100 --> 00:17:35,960
- constantly do that yeah so there's
- 393
- 00:17:35,960 --> 00:17:37,340
- there's actually a lot of interplay
- 394
- 00:17:37,340 --> 00:17:39,830
- between the strategies and the abilities
- 395
- 00:17:39,830 --> 00:17:41,210
- themselves that help that I'll point out
- 396
- 00:17:41,210 --> 00:17:44,090
- in the next one which is when spider
- 397
- 00:17:44,090 --> 00:17:46,580
- death mode tag freaked out and so that
- 398
- 00:17:46,580 --> 00:17:49,130
- means basically the condition type is
- 399
- 00:17:49,130 --> 00:17:51,800
- tagged the target is herself and the
- 400
- 00:17:51,800 --> 00:17:54,110
- condition is the spider death mode tag
- 401
- 00:17:54,110 --> 00:17:56,450
- and you're like hey where does where
- 402
- 00:17:56,450 --> 00:17:58,610
- does that come into play that comes into
- 403
- 00:17:58,610 --> 00:18:01,700
- play and the actual abilities themselves
- 404
- 00:18:01,700 --> 00:18:05,000
- so if we look at the Spider Queen has a
- 405
- 00:18:05,000 --> 00:18:07,580
- passive on her that does exactly one
- 406
- 00:18:07,580 --> 00:18:10,580
- thing so you can see this is the root
- 407
- 00:18:10,580 --> 00:18:12,230
- node does basically just says I'm a
- 408
- 00:18:12,230 --> 00:18:14,210
- passive which basically means a passive
- 409
- 00:18:14,210 --> 00:18:17,180
- just sits there quietly and does just
- 410
- 00:18:17,180 --> 00:18:18,800
- reacts to things most for the most part
- 411
- 00:18:18,800 --> 00:18:21,560
- sometimes we use passives to apply like
- 412
- 00:18:21,560 --> 00:18:23,150
- all the rachels that are that are that
- 413
- 00:18:23,150 --> 00:18:25,490
- your character has are passive so
- 414
- 00:18:25,490 --> 00:18:27,650
- sometimes they're just bonuses that sit
- 415
- 00:18:27,650 --> 00:18:29,180
- there forever and other times they're
- 416
- 00:18:29,180 --> 00:18:33,010
- they react to things in the case of this
- 417
- 00:18:33,010 --> 00:18:37,070
- spider clean she has a proc on her proc
- 418
- 00:18:37,070 --> 00:18:38,990
- basically is just a something that
- 419
- 00:18:38,990 --> 00:18:42,590
- reacts to various things and what she is
- 420
- 00:18:42,590 --> 00:18:46,910
- reacting to is her health dropping under
- 421
- 00:18:46,910 --> 00:18:49,310
- 67% so what happens basically is you
- 422
- 00:18:49,310 --> 00:18:50,780
- start fighting the Spider Queen and
- 423
- 00:18:50,780 --> 00:18:52,760
- she's basically just doing kind of basic
- 424
- 00:18:52,760 --> 00:18:55,040
- stuff but once her health drops below
- 425
- 00:18:55,040 --> 00:18:55,880
- two-thirds
- 426
- 00:18:55,880 --> 00:18:59,780
- she puts this tag on her with his proc
- 427
- 00:18:59,780 --> 00:19:01,580
- triggers and the proc applies the track
- 428
- 00:19:01,580 --> 00:19:03,410
- right to proc right the proc triggers
- 429
- 00:19:03,410 --> 00:19:06,560
- and applies the spider death mode tag
- 430
- 00:19:06,560 --> 00:19:08,810
- for 20 seconds so basically what that
- 431
- 00:19:08,810 --> 00:19:10,940
- means is for 20 seconds she's gonna do
- 432
- 00:19:10,940 --> 00:19:12,260
- the special behavior she's gonna have
- 433
- 00:19:12,260 --> 00:19:13,700
- this tag on her basically this proc
- 434
- 00:19:13,700 --> 00:19:15,290
- chemical dump the proc has a cool-down
- 435
- 00:19:15,290 --> 00:19:16,730
- of 40 seconds so what that basically
- 436
- 00:19:16,730 --> 00:19:18,680
- means is she's gonna have the tag for 20
- 437
- 00:19:18,680 --> 00:19:20,210
- seconds and then she's not gonna have to
- 438
- 00:19:20,210 --> 00:19:21,920
- take for 20 seconds which means she's
- 439
- 00:19:21,920 --> 00:19:23,840
- gonna cycle between these two these two
- 440
- 00:19:23,840 --> 00:19:29,330
- big behaviors so going back to the
- 441
- 00:19:29,330 --> 00:19:33,110
- spider boss we have some something
- 442
- 00:19:33,110 --> 00:19:35,000
- called a chain action here and this
- 443
- 00:19:35,000 --> 00:19:37,970
- basically allows some slightly different
- 444
- 00:19:37,970 --> 00:19:40,460
- behaviors and what that does these all
- 445
- 00:19:40,460 --> 00:19:42,290
- have the same priority and so when
- 446
- 00:19:42,290 --> 00:19:43,640
- things have the same priority it will
- 447
- 00:19:43,640 --> 00:19:47,210
- choose one of these from the list and so
- 448
- 00:19:47,210 --> 00:19:49,340
- it will look and say hey I have the
- 449
- 00:19:49,340 --> 00:19:50,860
- spider death mode tag
- 450
- 00:19:50,860 --> 00:19:53,260
- the action is continue which says look
- 451
- 00:19:53,260 --> 00:19:57,100
- at the next thing on the list and so
- 452
- 00:19:57,100 --> 00:19:58,480
- basically what this does if she does
- 453
- 00:19:58,480 --> 00:20:00,760
- like a pattern of attacks so first thing
- 454
- 00:20:00,760 --> 00:20:03,070
- she's gonna do is jump attack which is
- 455
- 00:20:03,070 --> 00:20:07,179
- like and then the next thing she's gonna
- 456
- 00:20:07,179 --> 00:20:10,510
- do is say hey am I still by more than
- 457
- 00:20:10,510 --> 00:20:12,130
- five away in other words that I jump too
- 458
- 00:20:12,130 --> 00:20:14,380
- far away from the because very very
- 459
- 00:20:14,380 --> 00:20:16,570
- possible you might be fighting her in
- 460
- 00:20:16,570 --> 00:20:18,130
- her face and then she jumps away and
- 461
- 00:20:18,130 --> 00:20:20,019
- then she's like hey you know what I'm
- 462
- 00:20:20,019 --> 00:20:22,179
- stupid yeah I'm too far away now again
- 463
- 00:20:22,179 --> 00:20:25,029
- so I'm gonna jump back the next thing
- 464
- 00:20:25,029 --> 00:20:27,940
- she does is these the slam which is to
- 465
- 00:20:27,940 --> 00:20:31,450
- jump up and and then she's gonna follow
- 466
- 00:20:31,450 --> 00:20:33,309
- up with the the flurry so she's gonna
- 467
- 00:20:33,309 --> 00:20:34,990
- stun you and then she's gonna flurry in
- 468
- 00:20:34,990 --> 00:20:36,399
- your face if you got caught by this
- 469
- 00:20:36,399 --> 00:20:38,470
- exactly so basically what it is is she's
- 470
- 00:20:38,470 --> 00:20:40,090
- gonna jump away which could cause a
- 471
- 00:20:40,090 --> 00:20:41,889
- knockdown and then she's gonna try to
- 472
- 00:20:41,889 --> 00:20:43,179
- jump back which could cause a knockdown
- 473
- 00:20:43,179 --> 00:20:45,340
- if that's not enough if you basically
- 474
- 00:20:45,340 --> 00:20:47,320
- try to follow her in after she jumps
- 475
- 00:20:47,320 --> 00:20:48,820
- she's gonna do the slam right away and
- 476
- 00:20:48,820 --> 00:20:51,309
- catch it and then she's gonna end with
- 477
- 00:20:51,309 --> 00:20:52,750
- the flurry which you can safely get out
- 478
- 00:20:52,750 --> 00:20:54,370
- to the side of her and start you know
- 479
- 00:20:54,370 --> 00:20:57,490
- beating on her safely but then as long
- 480
- 00:20:57,490 --> 00:20:59,080
- as she has the tank she's gonna come
- 481
- 00:20:59,080 --> 00:21:01,090
- back and say I'm under 1/3 health yet
- 482
- 00:21:01,090 --> 00:21:03,610
- probably not maybe I don't know but if
- 483
- 00:21:03,610 --> 00:21:05,169
- not she's gonna say do I have the tag
- 484
- 00:21:05,169 --> 00:21:08,860
- and I'm gonna go continue this this
- 485
- 00:21:08,860 --> 00:21:10,870
- pattern that she's she's engaging in
- 486
- 00:21:10,870 --> 00:21:12,880
- when that's no longer true and the tag
- 487
- 00:21:12,880 --> 00:21:16,929
- jumps off you see it says next or web
- 488
- 00:21:16,929 --> 00:21:20,830
- spray basically that means if this is
- 489
- 00:21:20,830 --> 00:21:22,720
- not true jump down to web spray which is
- 490
- 00:21:22,720 --> 00:21:26,260
- the first of her normal combat behaviors
- 491
- 00:21:26,260 --> 00:21:28,360
- right so assuming she doesn't have to
- 492
- 00:21:28,360 --> 00:21:30,070
- tag she's gonna jump down to here and
- 493
- 00:21:30,070 --> 00:21:31,809
- you'll see web spray what's web spray
- 494
- 00:21:31,809 --> 00:21:33,460
- dude web survey says if I'm more than
- 495
- 00:21:33,460 --> 00:21:35,860
- five roll some dice basically flip a
- 496
- 00:21:35,860 --> 00:21:39,700
- coin 50% chance do the web spray and
- 497
- 00:21:39,700 --> 00:21:41,919
- that doesn't work then do the hairs
- 498
- 00:21:41,919 --> 00:21:44,019
- that's gonna keep being true until one
- 499
- 00:21:44,019 --> 00:21:45,669
- of those is true so she's either gonna
- 500
- 00:21:45,669 --> 00:21:48,029
- do the hairs or the web spray eventually
- 501
- 00:21:48,029 --> 00:21:52,559
- if she's more than five away if she is
- 502
- 00:21:52,559 --> 00:21:54,820
- less than five away if she's basically a
- 503
- 00:21:54,820 --> 00:21:57,039
- melee ranged she's again gonna roll some
- 504
- 00:21:57,039 --> 00:22:00,490
- dice she has one of three chances of
- 505
- 00:22:00,490 --> 00:22:02,020
- doing the spider sting and one in five
- 506
- 00:22:02,020 --> 00:22:03,490
- chance of doing the
- 507
- 00:22:03,490 --> 00:22:06,130
- the slam with a flurry otherwise she's
- 508
- 00:22:06,130 --> 00:22:07,600
- gonna try to do the spider combo which
- 509
- 00:22:07,600 --> 00:22:11,320
- again is a 1 2 3 but this at this point
- 510
- 00:22:11,320 --> 00:22:12,909
- unfortunately still just just it's just
- 511
- 00:22:12,909 --> 00:22:16,179
- gonna do the one so I don't remember
- 512
- 00:22:16,179 --> 00:22:17,860
- exactly what probability is but it's
- 513
- 00:22:17,860 --> 00:22:19,659
- basically about half the time she's
- 514
- 00:22:19,659 --> 00:22:21,549
- gonna do some sort of tell attack you
- 515
- 00:22:21,549 --> 00:22:23,260
- need to watch for and then she's gonna
- 516
- 00:22:23,260 --> 00:22:24,940
- do that for 20 seconds and then go back
- 517
- 00:22:24,940 --> 00:22:27,669
- to the spider web frame right and then
- 518
- 00:22:27,669 --> 00:22:29,740
- whenever she drops below a third health
- 519
- 00:22:29,740 --> 00:22:32,140
- who's gonna cast the shield which will
- 520
- 00:22:32,140 --> 00:22:35,919
- kill you if you touch it you know unless
- 521
- 00:22:35,919 --> 00:22:40,029
- she's the winter the winter one you guys
- 522
- 00:22:40,029 --> 00:22:41,080
- haven't seen the witch I've seen the
- 523
- 00:22:41,080 --> 00:22:43,240
- winter one winters comics too that
- 524
- 00:22:43,240 --> 00:22:43,990
- winter is coming
- 525
- 00:22:43,990 --> 00:22:46,059
- Victor's coming which is a different
- 526
- 00:22:46,059 --> 00:22:51,580
- shield but you know you'll see what do
- 527
- 00:22:51,580 --> 00:22:55,240
- we get we can actually I guess what we
- 528
- 00:22:55,240 --> 00:22:57,539
- could should I I could actually spawn
- 529
- 00:22:57,539 --> 00:23:01,360
- the the Queen and show you oh look at
- 530
- 00:23:01,360 --> 00:23:01,630
- that
- 531
- 00:23:01,630 --> 00:23:06,940
- hey we got Dave looking at us so yeah
- 532
- 00:23:06,940 --> 00:23:07,960
- let's see what that looks like
- 533
- 00:23:07,960 --> 00:23:12,750
- join the full screen sure
- 534
- 00:23:21,380 --> 00:23:23,580
- I'm just going to spawn the rank one
- 535
- 00:23:23,580 --> 00:23:26,790
- version which will still murder me but I
- 536
- 00:23:26,790 --> 00:23:32,360
- shall do endeavor my best to
- 537
- 00:23:39,140 --> 00:23:42,090
- so as you can see she's gonna do
- 538
- 00:23:42,090 --> 00:23:47,130
- basically one of one over three you got
- 539
- 00:23:47,130 --> 00:23:49,590
- caught yeah too busy trying to to talk
- 540
- 00:23:49,590 --> 00:23:51,240
- trying to talk and fight at the same
- 541
- 00:23:51,240 --> 00:23:56,040
- time and watch tells but basically she's
- 542
- 00:23:56,040 --> 00:24:00,090
- gonna do her her basic stuff until I get
- 543
- 00:24:00,090 --> 00:24:03,510
- her to under 1/3 and then she will which
- 544
- 00:24:03,510 --> 00:24:05,610
- I believe I've already done some Elvis
- 545
- 00:24:05,610 --> 00:24:06,990
- she's under third she's gonna do that
- 546
- 00:24:06,990 --> 00:24:08,490
- pattern which is basically jump jump
- 547
- 00:24:08,490 --> 00:24:16,260
- slam flurry don't speak alone haha not
- 548
- 00:24:16,260 --> 00:24:18,180
- paying attention and so flurry and just
- 549
- 00:24:18,180 --> 00:24:20,790
- wreck me and then I think she'll
- 550
- 00:24:20,790 --> 00:24:22,820
- probably do it one more time
- 551
- 00:24:22,820 --> 00:24:25,590
- nope no she's back to she's back to
- 552
- 00:24:25,590 --> 00:24:28,440
- normal mode cuz the tag fell off that
- 553
- 00:24:28,440 --> 00:24:36,780
- snake fell off after 30 seconds if I can
- 554
- 00:24:36,780 --> 00:24:40,140
- get her under a third do the thing which
- 555
- 00:24:40,140 --> 00:24:42,030
- is like hey I should hit it no you
- 556
- 00:24:42,030 --> 00:24:43,530
- shouldn't hit it don't hit that and you
- 557
- 00:24:43,530 --> 00:24:47,220
- should kids in here 500 health to the
- 558
- 00:24:47,220 --> 00:24:49,950
- face but uh basically that's that's uh
- 559
- 00:24:49,950 --> 00:24:52,860
- what that looks like
- 560
- 00:24:52,860 --> 00:24:56,730
- yeah so I mean that's uh that's NPCs and
- 561
- 00:24:56,730 --> 00:24:59,730
- I'm not showing so there are lots of
- 562
- 00:24:59,730 --> 00:25:01,380
- things we're still doing with the NPC's
- 563
- 00:25:01,380 --> 00:25:02,730
- there's a bunch of bugs that are getting
- 564
- 00:25:02,730 --> 00:25:04,350
- fixed yeah
- 565
- 00:25:04,350 --> 00:25:05,940
- so there's several things that aren't
- 566
- 00:25:05,940 --> 00:25:09,480
- even happening right now for example as
- 567
- 00:25:09,480 --> 00:25:11,190
- far as egg rolls concerned they will
- 568
- 00:25:11,190 --> 00:25:12,960
- pick a target and that's who they hate
- 569
- 00:25:12,960 --> 00:25:14,970
- there's no there you know they don't
- 570
- 00:25:14,970 --> 00:25:16,490
- really switch their targets right now
- 571
- 00:25:16,490 --> 00:25:18,900
- they don't assist that's another thing
- 572
- 00:25:18,900 --> 00:25:20,520
- that will that will make the difficulty
- 573
- 00:25:20,520 --> 00:25:22,800
- ramp up a little bit but right now you
- 574
- 00:25:22,800 --> 00:25:24,630
- can single pull them in a pile and
- 575
- 00:25:24,630 --> 00:25:26,730
- they'll just come singly don't expect
- 576
- 00:25:26,730 --> 00:25:29,070
- that to last they will assist each other
- 577
- 00:25:29,070 --> 00:25:31,020
- which basically means if there is one
- 578
- 00:25:31,020 --> 00:25:33,870
- you know one NPC and another NPC and
- 579
- 00:25:33,870 --> 00:25:36,060
- they assist then if you pull the one the
- 580
- 00:25:36,060 --> 00:25:38,040
- other will come and yes they're far
- 581
- 00:25:38,040 --> 00:25:39,390
- enough plus they're out of timing is
- 582
- 00:25:39,390 --> 00:25:41,640
- still off yeah there's there's a pretty
- 583
- 00:25:41,640 --> 00:25:44,160
- serious bug with animations occurring
- 584
- 00:25:44,160 --> 00:25:47,250
- about a half a second or more late
- 585
- 00:25:47,250 --> 00:25:49,020
- so you'll see basically you know you
- 586
- 00:25:49,020 --> 00:25:49,610
- don't
- 587
- 00:25:49,610 --> 00:25:51,710
- it shows up the worst probably on the
- 588
- 00:25:51,710 --> 00:25:53,240
- zombies when they do we break tell
- 589
- 00:25:53,240 --> 00:25:55,130
- attack and I start winding up and then
- 590
- 00:25:55,130 --> 00:25:57,370
- you take like mm damages and they swing
- 591
- 00:25:57,370 --> 00:26:00,650
- that's that obviously were yeah he's
- 592
- 00:26:00,650 --> 00:26:02,840
- gonna fixing it basically you guys are
- 593
- 00:26:02,840 --> 00:26:04,760
- keying dodge roles of blocking and
- 594
- 00:26:04,760 --> 00:26:06,410
- getting out of the way off of the towel
- 595
- 00:26:06,410 --> 00:26:10,520
- and then something happening and that is
- 596
- 00:26:10,520 --> 00:26:13,220
- if that timing is off then you guys will
- 597
- 00:26:13,220 --> 00:26:16,880
- obviously fail at that right so again
- 598
- 00:26:16,880 --> 00:26:20,929
- we're trying to make it all better and
- 599
- 00:26:20,929 --> 00:26:22,940
- add some new features and then prototype
- 600
- 00:26:22,940 --> 00:26:26,179
- some new stuff we're also playing a
- 601
- 00:26:26,179 --> 00:26:27,500
- little bit with so when you did the
- 602
- 00:26:27,500 --> 00:26:32,419
- Spider Queen there if you saw the red
- 603
- 00:26:32,419 --> 00:26:34,100
- eyes flashing you may not know exactly
- 604
- 00:26:34,100 --> 00:26:35,960
- what to do so we're playing with
- 605
- 00:26:35,960 --> 00:26:40,280
- bringing back for NPCs Greg has some
- 606
- 00:26:40,280 --> 00:26:44,540
- prototypes for us so we can tell where
- 607
- 00:26:44,540 --> 00:26:46,549
- the attack is happening and how long you
- 608
- 00:26:46,549 --> 00:26:48,830
- have before the attack happens I don't
- 609
- 00:26:48,830 --> 00:26:50,240
- know why the playback was so slow there
- 610
- 00:26:50,240 --> 00:26:51,980
- but let's see there goes that's much
- 611
- 00:26:51,980 --> 00:26:54,140
- better and you can tell how much time
- 612
- 00:26:54,140 --> 00:26:55,900
- you have to get out on it based on that
- 613
- 00:26:55,900 --> 00:27:00,200
- on that Telegraph I could show it for
- 614
- 00:27:00,200 --> 00:27:01,970
- the stun as well so you can tell get the
- 615
- 00:27:01,970 --> 00:27:05,210
- hell out of the circle we're only gonna
- 616
- 00:27:05,210 --> 00:27:07,780
- try this for the NPC combat because I
- 617
- 00:27:07,780 --> 00:27:10,940
- think it's needed for players we're not
- 618
- 00:27:10,940 --> 00:27:15,320
- gonna use those those tel attacks but we
- 619
- 00:27:15,320 --> 00:27:17,090
- want to see how they work because again
- 620
- 00:27:17,090 --> 00:27:18,530
- the red eye flash you can see it
- 621
- 00:27:18,530 --> 00:27:20,660
- happening there you don't know exactly
- 622
- 00:27:20,660 --> 00:27:23,660
- what's gonna happen however at least the
- 623
- 00:27:23,660 --> 00:27:25,400
- ground attack tells you to get the hell
- 624
- 00:27:25,400 --> 00:27:27,470
- out of the ground right which is why we
- 625
- 00:27:27,470 --> 00:27:30,500
- like it so again we're prototyping with
- 626
- 00:27:30,500 --> 00:27:34,040
- some fun stuff we expect the NPC's to
- 627
- 00:27:34,040 --> 00:27:37,040
- get even better as engineering gives us
- 628
- 00:27:37,040 --> 00:27:38,419
- some more bugs and some more features
- 629
- 00:27:38,419 --> 00:27:40,730
- and we kind of work through this first
- 630
- 00:27:40,730 --> 00:27:42,950
- couple batched the spider is our first
- 631
- 00:27:42,950 --> 00:27:48,980
- big prototype right and then we're
- 632
- 00:27:48,980 --> 00:27:51,260
- moving into in five six you'll see a
- 633
- 00:27:51,260 --> 00:27:54,290
- couple more animals coming online on our
- 634
- 00:27:54,290 --> 00:27:55,700
- friend the Hellcat will get a little bit
- 635
- 00:27:55,700 --> 00:27:59,450
- of revisiting as well and I think like
- 636
- 00:27:59,450 --> 00:28:02,780
- all all these so all the NPC's in 55 are
- 637
- 00:28:02,780 --> 00:28:03,290
- using the new
- 638
- 00:28:03,290 --> 00:28:05,510
- system so the fact that you guys didn't
- 639
- 00:28:05,510 --> 00:28:08,300
- notice any difference makes me happy so
- 640
- 00:28:08,300 --> 00:28:12,500
- that that was by design but like I said
- 641
- 00:28:12,500 --> 00:28:14,360
- we've already compared the like the old
- 642
- 00:28:14,360 --> 00:28:15,710
- zombie versus in the new zombie actually
- 643
- 00:28:15,710 --> 00:28:17,690
- look the musk the the musk hogs are even
- 644
- 00:28:17,690 --> 00:28:22,580
- more impressively scaled-down because
- 645
- 00:28:22,580 --> 00:28:25,700
- they went from a big spaghetti mess that
- 646
- 00:28:25,700 --> 00:28:27,710
- we we showed you guys to three lines
- 647
- 00:28:27,710 --> 00:28:30,050
- basically cuz they're pretty they're
- 648
- 00:28:30,050 --> 00:28:32,120
- very simple the the hogs they basically
- 649
- 00:28:32,120 --> 00:28:36,110
- follow you and bite yeah but so okay so
- 650
- 00:28:36,110 --> 00:28:37,220
- I think we'll open it up to questions
- 651
- 00:28:37,220 --> 00:28:39,770
- now because that's pretty much the
- 652
- 00:28:39,770 --> 00:28:42,860
- presentation is it possible to make the
- 653
- 00:28:42,860 --> 00:28:44,870
- bosses stand out more Spider Queen for
- 654
- 00:28:44,870 --> 00:28:46,400
- example make them twice as big as the
- 655
- 00:28:46,400 --> 00:28:48,260
- other ones or give them a different look
- 656
- 00:28:48,260 --> 00:28:50,630
- or do both so you're no no you're
- 657
- 00:28:50,630 --> 00:28:52,070
- fighting a boss really like the idea of
- 658
- 00:28:52,070 --> 00:28:55,670
- fighting bosses in the game yeah so for
- 659
- 00:28:55,670 --> 00:28:58,400
- this particular iteration the the boss
- 660
- 00:28:58,400 --> 00:29:01,220
- was kind of added later and the like we
- 661
- 00:29:01,220 --> 00:29:02,570
- didn't realize we didn't know we were
- 662
- 00:29:02,570 --> 00:29:06,140
- gonna have bosses initially so we
- 663
- 00:29:06,140 --> 00:29:08,150
- basically the boss was added a little
- 664
- 00:29:08,150 --> 00:29:12,500
- later in the cycle but that said their
- 665
- 00:29:12,500 --> 00:29:15,350
- aztec we would need to make these guys
- 666
- 00:29:15,350 --> 00:29:18,980
- to either tech or more animations to
- 667
- 00:29:18,980 --> 00:29:21,140
- make the support having these guys be
- 668
- 00:29:21,140 --> 00:29:25,130
- too big might be able to make these guys
- 669
- 00:29:25,130 --> 00:29:26,930
- a little bigger but i came up as much as
- 670
- 00:29:26,930 --> 00:29:28,640
- I was comfortable doing it with with
- 671
- 00:29:28,640 --> 00:29:30,050
- psych because it's the spider actually
- 672
- 00:29:30,050 --> 00:29:32,330
- probably show you that yeah weird things
- 673
- 00:29:32,330 --> 00:29:34,130
- start to happen when you basically just
- 674
- 00:29:34,130 --> 00:29:37,160
- increase the size of the other prefab go
- 675
- 00:29:37,160 --> 00:29:42,770
- up I need to be alive so we actually
- 676
- 00:29:42,770 --> 00:29:45,050
- need to ask for some tech to let us
- 677
- 00:29:45,050 --> 00:29:47,510
- scale these things because it's not just
- 678
- 00:29:47,510 --> 00:29:49,160
- the prefab that you want to scale you
- 679
- 00:29:49,160 --> 00:29:51,110
- want to scale the animations and you
- 680
- 00:29:51,110 --> 00:29:52,700
- want to scale the effects otherwise it
- 681
- 00:29:52,700 --> 00:29:54,500
- looks weird when you have this really
- 682
- 00:29:54,500 --> 00:29:56,840
- big spider and it would play the exact
- 683
- 00:29:56,840 --> 00:30:03,410
- same effect yeah yeah it's not like
- 684
- 00:30:03,410 --> 00:30:04,880
- they'll be able to use them either way
- 685
- 00:30:04,880 --> 00:30:06,309
- um
- 686
- 00:30:06,309 --> 00:30:08,900
- so I'll show you the difference if you
- 687
- 00:30:08,900 --> 00:30:10,490
- look at them side-by-side that it shows
- 688
- 00:30:10,490 --> 00:30:12,950
- it sticks out a much much better right
- 689
- 00:30:12,950 --> 00:30:14,600
- you can see the you can see the spider
- 690
- 00:30:14,600 --> 00:30:17,030
- that the queen is appreciably larger
- 691
- 00:30:17,030 --> 00:30:18,830
- than the normal sized one alright she's
- 692
- 00:30:18,830 --> 00:30:20,750
- actually 60% large yeah actually right
- 693
- 00:30:20,750 --> 00:30:22,160
- there you can totally tell them yes he's
- 694
- 00:30:22,160 --> 00:30:23,809
- way but I mean in a vacuum you're like
- 695
- 00:30:23,809 --> 00:30:25,669
- you know I mean and she's taller than
- 696
- 00:30:25,669 --> 00:30:26,960
- the night she's already taller than like
- 697
- 00:30:26,960 --> 00:30:29,720
- right as opposed to the normal sized
- 698
- 00:30:29,720 --> 00:30:31,100
- ones only come up halfway
- 699
- 00:30:31,100 --> 00:30:32,720
- spiders are a weird example because they
- 700
- 00:30:32,720 --> 00:30:35,780
- are they're like low profile vehicles or
- 701
- 00:30:35,780 --> 00:30:38,179
- sports cars almost so they don't they
- 702
- 00:30:38,179 --> 00:30:39,679
- don't look you know it's much easier
- 703
- 00:30:39,679 --> 00:30:41,870
- with something 60% larger and it's
- 704
- 00:30:41,870 --> 00:30:44,360
- towering above you because it's because
- 705
- 00:30:44,360 --> 00:30:47,660
- it's that no it's now you've done it
- 706
- 00:30:47,660 --> 00:30:49,790
- no I've done it I'll have to take the
- 707
- 00:30:49,790 --> 00:30:51,830
- punch up to death and your deer is my
- 708
- 00:30:51,830 --> 00:30:55,850
- Guerra fine you win you win spider I
- 709
- 00:30:55,850 --> 00:30:57,919
- give up go back to the questions yeah
- 710
- 00:30:57,919 --> 00:31:01,280
- back to the questions so yes we will get
- 711
- 00:31:01,280 --> 00:31:02,870
- some scaling tech in to make them bigger
- 712
- 00:31:02,870 --> 00:31:05,090
- we're scaling them as big as we can
- 713
- 00:31:05,090 --> 00:31:08,030
- without causing a bunch of ugliness yeah
- 714
- 00:31:08,030 --> 00:31:10,580
- because if like I said the animations
- 715
- 00:31:10,580 --> 00:31:12,770
- you basically it really you'd notice it
- 716
- 00:31:12,770 --> 00:31:14,570
- right because basically you know the the
- 717
- 00:31:14,570 --> 00:31:17,230
- spider would appear to appear to scape
- 718
- 00:31:17,230 --> 00:31:19,910
- especially if they're too big that the
- 719
- 00:31:19,910 --> 00:31:22,790
- legs would be moving more quickly than
- 720
- 00:31:22,790 --> 00:31:25,429
- the spider make the fights too easy with
- 721
- 00:31:25,429 --> 00:31:27,740
- big tails but I don't think that it's
- 722
- 00:31:27,740 --> 00:31:29,210
- making it too easy to rent though I
- 723
- 00:31:29,210 --> 00:31:30,710
- think it's making it so you understand
- 724
- 00:31:30,710 --> 00:31:32,870
- what's happening so if you understand
- 725
- 00:31:32,870 --> 00:31:34,549
- what the what the boss is gonna do then
- 726
- 00:31:34,549 --> 00:31:36,049
- you can feel successful when you get out
- 727
- 00:31:36,049 --> 00:31:38,570
- of the way or block or do some fun combo
- 728
- 00:31:38,570 --> 00:31:41,270
- that allows for some some setups and
- 729
- 00:31:41,270 --> 00:31:44,870
- interplay so that is what we're trying
- 730
- 00:31:44,870 --> 00:31:46,850
- to do right and I mean and there's
- 731
- 00:31:46,850 --> 00:31:48,559
- there's things we can do as far as like
- 732
- 00:31:48,559 --> 00:31:50,390
- how long you have to react to right
- 733
- 00:31:50,390 --> 00:31:51,919
- there is I mean you know we're always
- 734
- 00:31:51,919 --> 00:31:53,870
- gonna account some degree for leg but I
- 735
- 00:31:53,870 --> 00:31:56,390
- mean just a difference between one point
- 736
- 00:31:56,390 --> 00:31:58,220
- one and one point five seconds makes a
- 737
- 00:31:58,220 --> 00:32:01,940
- really big difference in you know your
- 738
- 00:32:01,940 --> 00:32:03,830
- time to get out of the way or it's a
- 739
- 00:32:03,830 --> 00:32:05,600
- distance between you rather you know you
- 740
- 00:32:05,600 --> 00:32:07,790
- can walk out oh you have to dodge out
- 741
- 00:32:07,790 --> 00:32:09,830
- right I mean there's there's lots of
- 742
- 00:32:09,830 --> 00:32:11,840
- lots of energy lots of room to play with
- 743
- 00:32:11,840 --> 00:32:15,200
- that the guards what's aggro'd will
- 744
- 00:32:15,200 --> 00:32:17,120
- continue certain animations long after
- 745
- 00:32:17,120 --> 00:32:18,909
- their target has left the area presume
- 746
- 00:32:18,909 --> 00:32:20,499
- they are doing processes behind the
- 747
- 00:32:20,499 --> 00:32:22,809
- scenes as well is it possible this is
- 748
- 00:32:22,809 --> 00:32:24,009
- causing some of the performance issues
- 749
- 00:32:24,009 --> 00:32:26,049
- we're seeing at some of the forts yeah I
- 750
- 00:32:26,049 --> 00:32:28,379
- mean there's there's still issues with
- 751
- 00:32:28,379 --> 00:32:31,269
- potentially NPCs weren't dropping their
- 752
- 00:32:31,269 --> 00:32:33,720
- targets
- 753
- 00:32:34,109 --> 00:32:37,389
- so yeah potentially right I mean there
- 754
- 00:32:37,389 --> 00:32:39,399
- is also a problem where NPCs weren't
- 755
- 00:32:39,399 --> 00:32:40,509
- sleeping like they were supposed to
- 756
- 00:32:40,509 --> 00:32:42,220
- right so that that could actually be
- 757
- 00:32:42,220 --> 00:32:44,739
- it's they're all the same sort of cases
- 758
- 00:32:44,739 --> 00:32:45,729
- right
- 759
- 00:32:45,729 --> 00:32:48,039
- so basically server server things that I
- 760
- 00:32:48,039 --> 00:32:49,539
- believe are probably been fixed by now
- 761
- 00:32:49,539 --> 00:32:51,729
- yeah so they fixed a bunch of that stuff
- 762
- 00:32:51,729 --> 00:32:54,879
- and I think we went from like less than
- 763
- 00:32:54,879 --> 00:32:59,409
- 200 NPCs in a map to over 800 in the
- 764
- 00:32:59,409 --> 00:33:01,599
- current version of Wrath so we keep
- 765
- 00:33:01,599 --> 00:33:03,220
- cranking up the number because basically
- 766
- 00:33:03,220 --> 00:33:05,289
- the NPCs that nobody is near they just
- 767
- 00:33:05,289 --> 00:33:09,009
- go to sleep which is good for server
- 768
- 00:33:09,009 --> 00:33:10,989
- perf and the fact that the server's are
- 769
- 00:33:10,989 --> 00:33:16,029
- still behaving as we expect them to with
- 770
- 00:33:16,029 --> 00:33:18,279
- with adding 4x the NPC's is pretty big
- 771
- 00:33:18,279 --> 00:33:21,369
- deal with with all this new rewrite we
- 772
- 00:33:21,369 --> 00:33:25,239
- make the bores and we're beserker E and
- 773
- 00:33:25,239 --> 00:33:30,820
- we'll NPC's ever broham more so I mean
- 774
- 00:33:30,820 --> 00:33:32,169
- as far as the bars are concerned right
- 775
- 00:33:32,169 --> 00:33:34,509
- now there I think we primarily have them
- 776
- 00:33:34,509 --> 00:33:35,739
- in the beachheads right yeah they're
- 777
- 00:33:35,739 --> 00:33:37,570
- repos to be like the their new beam ops
- 778
- 00:33:37,570 --> 00:33:39,279
- yeah they're there they're the real the
- 779
- 00:33:39,279 --> 00:33:43,059
- cobblestone of the of the NPC's dropping
- 780
- 00:33:43,059 --> 00:33:44,349
- you beat a couple of them you get some
- 781
- 00:33:44,349 --> 00:33:45,940
- leather for your intermediate armor set
- 782
- 00:33:45,940 --> 00:33:47,379
- you take that out to a four to keep and
- 783
- 00:33:47,379 --> 00:33:49,229
- you turn it into intermediate armor
- 784
- 00:33:49,229 --> 00:33:51,639
- because we expect you to be fighting
- 785
- 00:33:51,639 --> 00:33:53,979
- them with a basic weapon right right I
- 786
- 00:33:53,979 --> 00:33:55,989
- mean they're rank one no I mean that
- 787
- 00:33:55,989 --> 00:33:57,879
- said you know could we make berserk
- 788
- 00:33:57,879 --> 00:33:59,979
- rebars sure yeah will we I don't know
- 789
- 00:33:59,979 --> 00:34:02,799
- probably at some point but right now
- 790
- 00:34:02,799 --> 00:34:03,759
- they're they're basically the
- 791
- 00:34:03,759 --> 00:34:05,409
- cobblestone of the cobblestone of mobs
- 792
- 00:34:05,409 --> 00:34:08,469
- yes Telegraph for players is pretty much
- 793
- 00:34:08,469 --> 00:34:09,849
- pointless coming from wildstar you
- 794
- 00:34:09,849 --> 00:34:11,409
- really can't react to player Telegraph's
- 795
- 00:34:11,409 --> 00:34:12,909
- due to latency and server favoring the
- 796
- 00:34:12,909 --> 00:34:14,349
- attacker yes yeah well which is why
- 797
- 00:34:14,349 --> 00:34:16,000
- we're primarily just concerned about the
- 798
- 00:34:16,000 --> 00:34:18,399
- NPCs players don't sit still either yeah
- 799
- 00:34:18,399 --> 00:34:22,179
- so it makes the NPC game more fun for
- 800
- 00:34:22,179 --> 00:34:23,710
- players it causes a lot of problems
- 801
- 00:34:23,710 --> 00:34:25,029
- which is why we're not looking to do it
- 802
- 00:34:25,029 --> 00:34:27,010
- on players we're just looking to do it
- 803
- 00:34:27,010 --> 00:34:30,480
- for NPCs
- 804
- 00:34:31,379 --> 00:34:33,359
- we'll we directly fight thralls and how
- 805
- 00:34:33,359 --> 00:34:35,369
- much mode look variation will they have
- 806
- 00:34:35,369 --> 00:34:36,389
- we don't know yet
- 807
- 00:34:36,389 --> 00:34:39,089
- that's the capture thralls to put into a
- 808
- 00:34:39,089 --> 00:34:40,559
- discipline and we're not sure exactly
- 809
- 00:34:40,559 --> 00:34:42,869
- how we're gonna do that after we get
- 810
- 00:34:42,869 --> 00:34:45,719
- npcs in line yeah I hope so because then
- 811
- 00:34:45,719 --> 00:34:48,418
- I can make drawers will you remove bores
- 812
- 00:34:48,418 --> 00:34:50,219
- from the safe areas no the Boers are in
- 813
- 00:34:50,219 --> 00:34:52,949
- there for the ranked ones they're the as
- 814
- 00:34:52,949 --> 00:34:58,710
- Mark said cobblestone are you working to
- 815
- 00:34:58,710 --> 00:35:00,869
- address the problem with Templars faith
- 816
- 00:35:00,869 --> 00:35:05,849
- ability not working I was not aware that
- 817
- 00:35:05,849 --> 00:35:10,079
- it's not working not not working okay as
- 818
- 00:35:10,079 --> 00:35:11,849
- far as I know like last I played a
- 819
- 00:35:11,849 --> 00:35:13,799
- Templar everyday it seemed like was
- 820
- 00:35:13,799 --> 00:35:17,849
- working are we waiting for AI to get
- 821
- 00:35:17,849 --> 00:35:19,680
- patched to work how you're expecting
- 822
- 00:35:19,680 --> 00:35:22,140
- right now before five five goes live no
- 823
- 00:35:22,140 --> 00:35:23,640
- we're gonna get as far as we can and
- 824
- 00:35:23,640 --> 00:35:25,529
- then most of the stuff that we're
- 825
- 00:35:25,529 --> 00:35:27,390
- missing in five five will just get
- 826
- 00:35:27,390 --> 00:35:29,970
- rolled into five six we're not gonna
- 827
- 00:35:29,970 --> 00:35:33,589
- gate five five going live based on some
- 828
- 00:35:33,589 --> 00:35:36,359
- enhancements to the NPC's right I mean I
- 829
- 00:35:36,359 --> 00:35:38,190
- mean right right now they're not perfect
- 830
- 00:35:38,190 --> 00:35:39,599
- but they're still playable their playoff
- 831
- 00:35:39,599 --> 00:35:42,779
- run yeah they will get better right
- 832
- 00:35:42,779 --> 00:35:44,369
- right and you'll feel it when they get
- 833
- 00:35:44,369 --> 00:35:48,900
- better with the status of combat pets or
- 834
- 00:35:48,900 --> 00:35:51,630
- taming it's not in progress there's a
- 835
- 00:35:51,630 --> 00:35:53,400
- document written we waiting for
- 836
- 00:35:53,400 --> 00:35:56,309
- engineering to implement gotta get
- 837
- 00:35:56,309 --> 00:35:58,740
- regular I pcs first how our mounts going
- 838
- 00:35:58,740 --> 00:36:01,259
- to work again doc written awaiting
- 839
- 00:36:01,259 --> 00:36:05,279
- implementation if leather is required
- 840
- 00:36:05,279 --> 00:36:07,079
- for starting gear we'll be able to get
- 841
- 00:36:07,079 --> 00:36:09,750
- it in any case you should be able to get
- 842
- 00:36:09,750 --> 00:36:12,089
- it in to be jets I don't know that we
- 843
- 00:36:12,089 --> 00:36:15,869
- want to put rank one leather things in
- 844
- 00:36:15,869 --> 00:36:20,839
- the UK's yet we'll see when we get there
- 845
- 00:36:20,839 --> 00:36:23,400
- can you tell us anything else about the
- 846
- 00:36:23,400 --> 00:36:26,720
- skill tree revamp in five five the only
- 847
- 00:36:26,720 --> 00:36:29,220
- mechanical thing to it is just changing
- 848
- 00:36:29,220 --> 00:36:32,849
- the training but will it's still passive
- 849
- 00:36:32,849 --> 00:36:35,279
- training it's still pretty close to what
- 850
- 00:36:35,279 --> 00:36:37,829
- it is it's just making it easier to
- 851
- 00:36:37,829 --> 00:36:40,619
- train things that you've stored in time
- 852
- 00:36:40,619 --> 00:36:42,980
- banks
- 853
- 00:36:43,400 --> 00:36:46,349
- what happened to the bandit NPCs they
- 854
- 00:36:46,349 --> 00:36:49,010
- risen basically they are not in the map
- 855
- 00:36:49,010 --> 00:36:53,520
- we chose to go with spiders instead and
- 856
- 00:36:53,520 --> 00:36:58,950
- use them as our baseline NPCs no one
- 857
- 00:36:58,950 --> 00:37:00,539
- cares about hiding the console today no
- 858
- 00:37:00,539 --> 00:37:04,349
- no no we don't care really you even if
- 859
- 00:37:04,349 --> 00:37:05,760
- you had those commands the server's
- 860
- 00:37:05,760 --> 00:37:06,780
- gonna break you what
- 861
- 00:37:06,780 --> 00:37:14,250
- not gonna listen any plans to add a size
- 862
- 00:37:14,250 --> 00:37:16,500
- increase to certain powers pixie we won
- 863
- 00:37:16,500 --> 00:37:22,700
- shrinking debuff I don't know maybe I
- 864
- 00:37:22,700 --> 00:37:25,109
- mean we have the what just happened
- 865
- 00:37:25,109 --> 00:37:26,670
- there oh did I force release them in
- 866
- 00:37:26,670 --> 00:37:27,270
- five minutes
- 867
- 00:37:27,270 --> 00:37:31,380
- yeah when can we expect a DUI for
- 868
- 00:37:31,380 --> 00:37:33,750
- treating and dueling and invite for
- 869
- 00:37:33,750 --> 00:37:36,780
- example oh yes basically the how do I
- 870
- 00:37:36,780 --> 00:37:39,000
- interact with another player that is
- 871
- 00:37:39,000 --> 00:37:40,940
- part of the social system stuff that is
- 872
- 00:37:40,940 --> 00:37:47,039
- about to get kicked off so not too soon
- 873
- 00:37:47,039 --> 00:37:53,670
- but soon as opposed to ultimate warrior
- 874
- 00:37:53,670 --> 00:37:57,450
- sized increase yeah you know we don't
- 875
- 00:37:57,450 --> 00:38:00,510
- have a decrease size option we only have
- 876
- 00:38:00,510 --> 00:38:03,240
- the growth one we could grow everyone
- 877
- 00:38:03,240 --> 00:38:04,410
- around you and then it would make it
- 878
- 00:38:04,410 --> 00:38:07,549
- seem like he was a shrink yeah
- 879
- 00:38:08,490 --> 00:38:10,319
- when will grave Goods be used for
- 880
- 00:38:10,319 --> 00:38:14,339
- vessels the grave goods were intended
- 881
- 00:38:14,339 --> 00:38:18,480
- for a salvaging thing that we haven't
- 882
- 00:38:18,480 --> 00:38:20,190
- gotten to yet they were supposed to be
- 883
- 00:38:20,190 --> 00:38:22,950
- able to be broken down into a random
- 884
- 00:38:22,950 --> 00:38:26,299
- resource type of that item quality
- 885
- 00:38:26,299 --> 00:38:29,480
- however they should be usable for
- 886
- 00:38:29,480 --> 00:38:32,369
- sacrifice right now and since they come
- 887
- 00:38:32,369 --> 00:38:34,589
- in green blue and purple qualities they
- 888
- 00:38:34,589 --> 00:38:39,779
- should allow you to go fairly high we've
- 889
- 00:38:39,779 --> 00:38:42,029
- seen that NPCs can have season specific
- 890
- 00:38:42,029 --> 00:38:43,410
- actions would it be possible for them to
- 891
- 00:38:43,410 --> 00:38:45,329
- have a day/night specific action as well
- 892
- 00:38:45,329 --> 00:38:47,579
- it would be awesome if certain mobs for
- 893
- 00:38:47,579 --> 00:38:49,829
- more dangerous at night and when things
- 894
- 00:38:49,829 --> 00:38:52,180
- began to run from not towards
- 895
- 00:38:52,180 --> 00:38:55,870
- yes that's just twice the work mm-hmm so
- 896
- 00:38:55,870 --> 00:38:58,640
- we might end up using the winter once at
- 897
- 00:38:58,640 --> 00:39:01,430
- night I don't know if we want to do that
- 898
- 00:39:01,430 --> 00:39:03,110
- make things more difficult tonight it's
- 899
- 00:39:03,110 --> 00:39:09,320
- just it's more work Jack are you sick
- 900
- 00:39:09,320 --> 00:39:13,730
- because you're not hiding oh he's over
- 901
- 00:39:13,730 --> 00:39:15,290
- there yakking with gifts and that's why
- 902
- 00:39:15,290 --> 00:39:24,070
- he's not well clearly that's the problem
- 903
- 00:39:25,600 --> 00:39:27,890
- we're all like it's gonna take Gibson
- 904
- 00:39:27,890 --> 00:39:34,490
- ten do you guys have plans to force NPCs
- 905
- 00:39:34,490 --> 00:39:36,050
- to follow rules we would be required to
- 906
- 00:39:36,050 --> 00:39:37,250
- follow guard shooting through walls
- 907
- 00:39:37,250 --> 00:39:38,780
- might have missed that part
- 908
- 00:39:38,780 --> 00:39:43,340
- yeah NPCs will also get will make them
- 909
- 00:39:43,340 --> 00:39:45,680
- not all see stealth because currently we
- 910
- 00:39:45,680 --> 00:39:47,450
- all do they all see self and they don't
- 911
- 00:39:47,450 --> 00:39:49,190
- really care if your stealth they'll just
- 912
- 00:39:49,190 --> 00:39:52,870
- be like these right there get them um
- 913
- 00:39:52,870 --> 00:39:55,940
- that's just on the now it's on the list
- 914
- 00:39:55,940 --> 00:39:57,110
- of things that we're gonna add to the
- 915
- 00:39:57,110 --> 00:39:58,670
- yeah and I believe guards shouldn't be
- 916
- 00:39:58,670 --> 00:40:01,190
- shooting through walls right now I'm
- 917
- 00:40:01,190 --> 00:40:03,320
- certain I made them all obey a line of
- 918
- 00:40:03,320 --> 00:40:07,580
- sight okay unless I'm lying look right
- 919
- 00:40:07,580 --> 00:40:09,560
- now Blaire we could just look we could
- 920
- 00:40:09,560 --> 00:40:11,450
- do it you could totally do it we could
- 921
- 00:40:11,450 --> 00:40:13,100
- do it all right right now let's check
- 922
- 00:40:13,100 --> 00:40:22,670
- this out we're doing it live uh what
- 923
- 00:40:22,670 --> 00:40:24,770
- attack isn't I just can you just give me
- 924
- 00:40:24,770 --> 00:40:28,160
- a mouse and it's somewhere in this year
- 925
- 00:40:28,160 --> 00:40:31,390
- thing about Rangers or something Oh
- 926
- 00:40:31,390 --> 00:40:36,470
- guard NBC Ranger filtering is your
- 927
- 00:40:36,470 --> 00:40:38,860
- friend
- 928
- 00:40:43,210 --> 00:40:45,829
- require line-of-sight yeah well yes they
- 929
- 00:40:45,829 --> 00:40:49,220
- do they do in fact look at look at look
- 930
- 00:40:49,220 --> 00:40:52,390
- at that okay
- 931
- 00:40:52,390 --> 00:40:55,070
- when can we inspect mounts a game and
- 932
- 00:40:55,070 --> 00:40:58,390
- guild management got is a good question
- 933
- 00:40:58,390 --> 00:41:03,079
- they are being worked on personal
- 934
- 00:41:03,079 --> 00:41:04,460
- kingdoms man everyone's like the
- 935
- 00:41:04,460 --> 00:41:06,349
- progress of these five hundred features
- 936
- 00:41:06,349 --> 00:41:09,619
- that are super important to me and they
- 937
- 00:41:09,619 --> 00:41:12,740
- all have to be worked on in turn because
- 938
- 00:41:12,740 --> 00:41:13,970
- we're not ready to release what five six
- 939
- 00:41:13,970 --> 00:41:17,180
- is yet abundantly but things are in
- 940
- 00:41:17,180 --> 00:41:21,200
- progress uh did you do doesn't save your
- 941
- 00:41:21,200 --> 00:41:28,000
- looks at the Crypt yeah that is no bug
- 942
- 00:41:28,000 --> 00:41:30,440
- how crowded do you want the map to feel
- 943
- 00:41:30,440 --> 00:41:32,089
- in regards to mobs currently the gap
- 944
- 00:41:32,089 --> 00:41:34,040
- between the ones I find is pretty large
- 945
- 00:41:34,040 --> 00:41:37,520
- yeah we're trying to put them in in like
- 946
- 00:41:37,520 --> 00:41:39,680
- the canyons or other adventure areas a
- 947
- 00:41:39,680 --> 00:41:41,630
- higher density and the rest of the world
- 948
- 00:41:41,630 --> 00:41:44,570
- is mainly resources but there will be
- 949
- 00:41:44,570 --> 00:41:46,280
- some sprinkling of NPCs out there as
- 950
- 00:41:46,280 --> 00:41:53,480
- well what did you do as an early backer
- 951
- 00:41:53,480 --> 00:41:55,400
- who is not falling closely the progress
- 952
- 00:41:55,400 --> 00:41:56,990
- the first game can you add markers or
- 953
- 00:41:56,990 --> 00:41:59,270
- something to the games test so I know
- 954
- 00:41:59,270 --> 00:42:00,920
- what I can be a part of right now I'm
- 955
- 00:42:00,920 --> 00:42:06,700
- quite confused when logging on ok um
- 956
- 00:42:06,730 --> 00:42:10,069
- that is a usually in the patch notes we
- 957
- 00:42:10,069 --> 00:42:11,750
- say all the new stuff we don't say go
- 958
- 00:42:11,750 --> 00:42:15,589
- test this hopefully five five when it
- 959
- 00:42:15,589 --> 00:42:18,020
- goes to live it will generally feel like
- 960
- 00:42:18,020 --> 00:42:21,500
- hey I login hey I make a basic set of
- 961
- 00:42:21,500 --> 00:42:23,750
- weapons hey I go make an intermediate
- 962
- 00:42:23,750 --> 00:42:26,150
- set of armor and make an intermediate
- 963
- 00:42:26,150 --> 00:42:27,589
- set of tools so it'll start to feel more
- 964
- 00:42:27,589 --> 00:42:30,470
- like a game rather than go test these
- 965
- 00:42:30,470 --> 00:42:32,810
- things usually test servers where
- 966
- 00:42:32,810 --> 00:42:33,950
- they're going to be just testing it to
- 967
- 00:42:33,950 --> 00:42:35,240
- see where everything is really broken
- 968
- 00:42:35,240 --> 00:42:39,560
- right off the bat when we get wiped four
- 969
- 00:42:39,560 --> 00:42:41,390
- five five live fee I'm pretty sure that
- 970
- 00:42:41,390 --> 00:42:42,109
- is in the books
- 971
- 00:42:42,109 --> 00:42:46,640
- that is that's part of the plan Billy I
- 972
- 00:42:46,640 --> 00:42:48,260
- haven't seen Billy in there someone said
- 973
- 00:42:48,260 --> 00:42:53,420
- Billy what are these new basic room
- 974
- 00:42:53,420 --> 00:42:55,010
- binds for just Accra Feist - yeah
- 975
- 00:42:55,010 --> 00:42:56,930
- they're for delivering story
- 976
- 00:42:56,930 --> 00:42:59,480
- as well as sacrificing in the future
- 977
- 00:42:59,480 --> 00:43:00,800
- they might give up off if you sacrifice
- 978
- 00:43:00,800 --> 00:43:10,309
- it to the proper altar you're welcome
- 979
- 00:43:10,309 --> 00:43:12,589
- will it be possible to sell items to a
- 980
- 00:43:12,589 --> 00:43:14,569
- vendor maybe have predetermined trade by
- 981
- 00:43:14,569 --> 00:43:17,720
- setup ruin tools reward etc we generally
- 982
- 00:43:17,720 --> 00:43:21,309
- did not want to have NPC vendors so
- 983
- 00:43:21,309 --> 00:43:23,720
- players at some point will get the
- 984
- 00:43:23,720 --> 00:43:26,990
- ability to tell their vendor to buy I
- 985
- 00:43:26,990 --> 00:43:29,300
- have a buy order basically for a
- 986
- 00:43:29,300 --> 00:43:31,490
- thousand copper so you'll be able to
- 987
- 00:43:31,490 --> 00:43:33,380
- sell it to a vendor but you're really
- 988
- 00:43:33,380 --> 00:43:35,599
- selling it to mark who's just offline
- 989
- 00:43:35,599 --> 00:43:40,180
- who said hey put a buy order up for this
- 990
- 00:43:40,240 --> 00:43:43,690
- why is there no intermediate shovels it
- 991
- 00:43:43,690 --> 00:43:47,390
- grave digging and necromancy are both
- 992
- 00:43:47,390 --> 00:43:49,099
- considered more advanced of the trade
- 993
- 00:43:49,099 --> 00:43:51,440
- skills that's why there is no basic or
- 994
- 00:43:51,440 --> 00:43:52,970
- intermediate shovel because that's kind
- 995
- 00:43:52,970 --> 00:43:58,150
- of a non beginner game kind of thing ah
- 996
- 00:43:58,540 --> 00:44:03,970
- could erode class feign death yeah well
- 997
- 00:44:03,970 --> 00:44:07,910
- first we need a grow working as a thing
- 998
- 00:44:07,910 --> 00:44:09,980
- yes where we we deal with a grow
- 999
- 00:44:09,980 --> 00:44:12,260
- dropping now that said I want every
- 1000
- 00:44:12,260 --> 00:44:14,299
- possible permutation of a grow thing
- 1001
- 00:44:14,299 --> 00:44:16,790
- will I get that I don't know but I
- 1002
- 00:44:16,790 --> 00:44:18,829
- certainly want it right so that will
- 1003
- 00:44:18,829 --> 00:44:20,630
- include like a grow drops and taunting
- 1004
- 00:44:20,630 --> 00:44:22,730
- and yeah just hate there there'll be
- 1005
- 00:44:22,730 --> 00:44:25,520
- that'll be a series of PvE things that
- 1006
- 00:44:25,520 --> 00:44:27,530
- we need to make the AI more fun to play
- 1007
- 00:44:27,530 --> 00:44:29,750
- against you forgot hey go farm dust for
- 1008
- 00:44:29,750 --> 00:44:31,490
- three hours yep you need to go get that
- 1009
- 00:44:31,490 --> 00:44:37,480
- dust dust is the fuel of the crow world
- 1010
- 00:44:37,690 --> 00:44:40,760
- and there's all kinds of good ways like
- 1011
- 00:44:40,760 --> 00:44:42,380
- grouping with other people to get more
- 1012
- 00:44:42,380 --> 00:44:43,670
- dust because I'm sure there's group
- 1013
- 00:44:43,670 --> 00:44:46,040
- leader buffs that do it there's potions
- 1014
- 00:44:46,040 --> 00:44:47,750
- there's a new basic discipline so that
- 1015
- 00:44:47,750 --> 00:44:50,390
- is the first basic discipline that
- 1016
- 00:44:50,390 --> 00:44:52,569
- players love access to is ethereal sight
- 1017
- 00:44:52,569 --> 00:44:55,130
- basically we teach you how to play the
- 1018
- 00:44:55,130 --> 00:44:56,540
- game and how to do stuff and how to go
- 1019
- 00:44:56,540 --> 00:44:58,220
- get stuff now for you guys who have done
- 1020
- 00:44:58,220 --> 00:45:00,290
- this several hundred times it may not be
- 1021
- 00:45:00,290 --> 00:45:03,020
- as fun as somebody coming in as walking
- 1022
- 00:45:03,020 --> 00:45:07,760
- through it and doing it but there you go
- 1023
- 00:45:07,760 --> 00:45:10,770
- wipe isn't wipe the skill tree I don't
- 1024
- 00:45:10,770 --> 00:45:12,920
- if Bill's gonna pull that that trigger
- 1025
- 00:45:12,920 --> 00:45:15,240
- because we don't have the accelerated
- 1026
- 00:45:15,240 --> 00:45:17,640
- training on live right now I don't think
- 1027
- 00:45:17,640 --> 00:45:20,970
- we do okay all right if we have
- 1028
- 00:45:20,970 --> 00:45:22,860
- accelerated training then the wipe isn't
- 1029
- 00:45:22,860 --> 00:45:24,300
- as big of a deal because you can get to
- 1030
- 00:45:24,300 --> 00:45:28,760
- the some of the earlier nodes quicker
- 1031
- 00:45:28,760 --> 00:45:31,500
- what testing anti stealth it definitely
- 1032
- 00:45:31,500 --> 00:45:32,910
- gave the feeling that the stealth er was
- 1033
- 00:45:32,910 --> 00:45:35,490
- getting the shitty end of the stick near
- 1034
- 00:45:35,490 --> 00:45:37,290
- impossible to re-enter stealth stealth
- 1035
- 00:45:37,290 --> 00:45:38,850
- training risk perception training seemed
- 1036
- 00:45:38,850 --> 00:45:40,170
- heavier in favour of the one with
- 1037
- 00:45:40,170 --> 00:45:42,900
- perception well I mean you could
- 1038
- 00:45:42,900 --> 00:45:45,960
- actually argue the opposite as well in
- 1039
- 00:45:45,960 --> 00:45:49,050
- that there is unless you are one of the
- 1040
- 00:45:49,050 --> 00:45:50,460
- few classes that can see stealth you're
- 1041
- 00:45:50,460 --> 00:45:51,810
- just never gonna be able to see a
- 1042
- 00:45:51,810 --> 00:45:54,480
- stealth er so our self comparative to
- 1043
- 00:45:54,480 --> 00:45:56,940
- other forms of stealth and other MMOs is
- 1044
- 00:45:56,940 --> 00:45:58,950
- pretty freakin powerful and in my
- 1045
- 00:45:58,950 --> 00:46:02,190
- opinion but no that said we don't want
- 1046
- 00:46:02,190 --> 00:46:04,560
- you to be able to just once you've been
- 1047
- 00:46:04,560 --> 00:46:06,150
- revealed from stealth or you choose to
- 1048
- 00:46:06,150 --> 00:46:09,540
- leave stealth to to let you just pop
- 1049
- 00:46:09,540 --> 00:46:10,920
- back into stealth just like that if
- 1050
- 00:46:10,920 --> 00:46:12,300
- somebody's trying to actively attack you
- 1051
- 00:46:12,300 --> 00:46:14,340
- that should be difficult to do and yeah
- 1052
- 00:46:14,340 --> 00:46:16,470
- is basically they sound to you right so
- 1053
- 00:46:16,470 --> 00:46:18,420
- I mean not without popping an ultimate
- 1054
- 00:46:18,420 --> 00:46:20,790
- right that's that's why you have vanish
- 1055
- 00:46:20,790 --> 00:46:23,460
- and abilities like that that's that's
- 1056
- 00:46:23,460 --> 00:46:26,400
- your get me back into stealth real quick
- 1057
- 00:46:26,400 --> 00:46:28,800
- abilities though will there be an
- 1058
- 00:46:28,800 --> 00:46:30,930
- auction house as well no there will not
- 1059
- 00:46:30,930 --> 00:46:32,850
- be an auction house auction houses
- 1060
- 00:46:32,850 --> 00:46:36,870
- caused a series of problems that is not
- 1061
- 00:46:36,870 --> 00:46:38,130
- the game we're trying to make we're
- 1062
- 00:46:38,130 --> 00:46:39,690
- trying to make a game where you can be a
- 1063
- 00:46:39,690 --> 00:46:42,480
- shop keeper and you have a shop that you
- 1064
- 00:46:42,480 --> 00:46:44,010
- maintain and people go shopping at the
- 1065
- 00:46:44,010 --> 00:46:46,110
- vendors now that may not sound like the
- 1066
- 00:46:46,110 --> 00:46:47,670
- easiest way to get gear if you're
- 1067
- 00:46:47,670 --> 00:46:49,920
- looking for gear but eventually you will
- 1068
- 00:46:49,920 --> 00:46:52,590
- find a shopkeeper who finds your who's
- 1069
- 00:46:52,590 --> 00:46:55,680
- always stocked with what they sell and
- 1070
- 00:46:55,680 --> 00:46:57,960
- has prices that you consider reasonable
- 1071
- 00:46:57,960 --> 00:47:00,090
- and generally you become what is known
- 1072
- 00:47:00,090 --> 00:47:03,180
- as a customer of that shop and that is
- 1073
- 00:47:03,180 --> 00:47:06,240
- the experience we're trying to to create
- 1074
- 00:47:06,240 --> 00:47:09,300
- the auction house generally is a race to
- 1075
- 00:47:09,300 --> 00:47:11,520
- the cheapest price and the easiest way
- 1076
- 00:47:11,520 --> 00:47:14,130
- to get it and everything just becomes a
- 1077
- 00:47:14,130 --> 00:47:16,080
- fractional value of what it's worth
- 1078
- 00:47:16,080 --> 00:47:17,970
- because everyone's just trying to make
- 1079
- 00:47:17,970 --> 00:47:20,040
- this the sale so they end up
- 1080
- 00:47:20,040 --> 00:47:23,010
- undercutting each other by one gold or
- 1081
- 00:47:23,010 --> 00:47:23,550
- whatever
- 1082
- 00:47:23,550 --> 00:47:26,370
- it's just it's not good for a player
- 1083
- 00:47:26,370 --> 00:47:28,320
- driven economy now if there's a shop
- 1084
- 00:47:28,320 --> 00:47:32,220
- that you go to location is now all of
- 1085
- 00:47:32,220 --> 00:47:35,520
- important very or it's hugely important
- 1086
- 00:47:35,520 --> 00:47:37,530
- to the shopkeeper right and my close
- 1087
- 00:47:37,530 --> 00:47:39,750
- closest to the roon gate in whatever
- 1088
- 00:47:39,750 --> 00:47:41,370
- world the players have created is the
- 1089
- 00:47:41,370 --> 00:47:43,380
- the Walmart world of the target world
- 1090
- 00:47:43,380 --> 00:47:45,750
- that people go shopping at people closer
- 1091
- 00:47:45,750 --> 00:47:48,870
- the room gates have basically they'll
- 1092
- 00:47:48,870 --> 00:47:50,670
- get preferential sales because a lot of
- 1093
- 00:47:50,670 --> 00:47:52,530
- people just don't care and it'll just go
- 1094
- 00:47:52,530 --> 00:47:53,850
- to the closest thing that they can find
- 1095
- 00:47:53,850 --> 00:47:55,170
- right I mean it's important part of
- 1096
- 00:47:55,170 --> 00:47:58,050
- being in a world going to a place in a
- 1097
- 00:47:58,050 --> 00:48:01,890
- world yeah so again that's the
- 1098
- 00:48:01,890 --> 00:48:03,720
- experience we're trying to create and
- 1099
- 00:48:03,720 --> 00:48:06,030
- not the one of the race to the cheapest
- 1100
- 00:48:06,030 --> 00:48:07,590
- price auction house style that you've
- 1101
- 00:48:07,590 --> 00:48:09,000
- seen in every other game at that point
- 1102
- 00:48:09,000 --> 00:48:10,830
- it's just Amazon right you're just like
- 1103
- 00:48:10,830 --> 00:48:13,680
- yeah something here comes okay I got it
- 1104
- 00:48:13,680 --> 00:48:15,240
- yeah it's got the convenience factor but
- 1105
- 00:48:15,240 --> 00:48:17,370
- everything is just undercut by a penny
- 1106
- 00:48:17,370 --> 00:48:21,980
- or whatever it's ridiculous okay so
- 1107
- 00:48:21,980 --> 00:48:25,830
- where did we go did I say anything about
- 1108
- 00:48:25,830 --> 00:48:27,360
- Frost Weaver we have nonce anything
- 1109
- 00:48:27,360 --> 00:48:28,620
- about for us we were Intel just know
- 1110
- 00:48:28,620 --> 00:48:31,950
- until this now can we expect to change
- 1111
- 00:48:31,950 --> 00:48:34,110
- to difference between armor rarity I'm
- 1112
- 00:48:34,110 --> 00:48:38,130
- not sure stat wha
- 1113
- 00:48:38,130 --> 00:48:46,080
- what that means I'm not sure what that
- 1114
- 00:48:46,080 --> 00:48:48,750
- means I mean they're clearly they do
- 1115
- 00:48:48,750 --> 00:48:52,200
- have different they do have far
- 1116
- 00:48:52,200 --> 00:48:53,610
- increased stats on the advanced armor
- 1117
- 00:48:53,610 --> 00:48:55,110
- than they do on the on the intermediate
- 1118
- 00:48:55,110 --> 00:49:00,390
- stuff there is no race specialization
- 1119
- 00:49:00,390 --> 00:49:02,400
- for runecrafting but elfin Fay both have
- 1120
- 00:49:02,400 --> 00:49:06,660
- woodworking is this amidst hey Blair huh
- 1121
- 00:49:06,660 --> 00:49:10,220
- because you know because elves and wood
- 1122
- 00:49:10,220 --> 00:49:13,370
- that is the problem elves all need
- 1123
- 00:49:13,370 --> 00:49:17,310
- woodworking because there are trees and
- 1124
- 00:49:17,310 --> 00:49:23,370
- things yes I know isn't it nice Lane
- 1125
- 00:49:23,370 --> 00:49:26,250
- don't ask me to explain hey the elves
- 1126
- 00:49:26,250 --> 00:49:28,020
- all have the affinity with trees and it
- 1127
- 00:49:28,020 --> 00:49:29,550
- was weird if they did so we're like
- 1128
- 00:49:29,550 --> 00:49:33,450
- alright take two of them get woodworking
- 1129
- 00:49:33,450 --> 00:49:34,890
- because they need to be able to make
- 1130
- 00:49:34,890 --> 00:49:37,589
- bones because every elf Isabeau nude
- 1131
- 00:49:37,589 --> 00:49:43,680
- because of MMO or DD tropes yeah that's
- 1132
- 00:49:43,680 --> 00:49:44,910
- funny if that one keeps coming up
- 1133
- 00:49:44,910 --> 00:49:49,680
- mmm-hmm funny regarding VIP can we train
- 1134
- 00:49:49,680 --> 00:49:51,900
- to tree and trees within the same sphere
- 1135
- 00:49:51,900 --> 00:50:03,869
- once elfin Fae I think so
- 1136
- 00:50:03,869 --> 00:50:07,650
- right on the race ones you can train we
- 1137
- 00:50:07,650 --> 00:50:08,730
- haven't been in the skill trees in
- 1138
- 00:50:08,730 --> 00:50:12,530
- months so we've clearly forgotten things
- 1139
- 00:50:12,530 --> 00:50:19,230
- sure you o style shopping yeah yep
- 1140
- 00:50:19,230 --> 00:50:20,480
- that's exactly what we're talking about
- 1141
- 00:50:20,480 --> 00:50:23,190
- will the reality style shop era galaxies
- 1142
- 00:50:23,190 --> 00:50:26,910
- yep currently Ranger guards use spider
- 1143
- 00:50:26,910 --> 00:50:31,079
- and risen powers that sounds like a
- 1144
- 00:50:31,079 --> 00:50:32,819
- horrible bug that sounds like they were
- 1145
- 00:50:32,819 --> 00:50:35,040
- getting the wrong combat strategy which
- 1146
- 00:50:35,040 --> 00:50:37,109
- would be a horrible bug yeah please bug
- 1147
- 00:50:37,109 --> 00:50:38,880
- that if that's happening that's like
- 1148
- 00:50:38,880 --> 00:50:43,440
- horrible I would like to see a guard
- 1149
- 00:50:43,440 --> 00:50:47,359
- leaping around like the Spider Queen
- 1150
- 00:50:47,839 --> 00:50:50,640
- will be able to sacrifice disassemble
- 1151
- 00:50:50,640 --> 00:50:52,500
- backer rewards like mount or walls to
- 1152
- 00:50:52,500 --> 00:50:55,829
- get something else out of or not I think
- 1153
- 00:50:55,829 --> 00:50:57,270
- that's more of a Gordon question he's
- 1154
- 00:50:57,270 --> 00:50:59,700
- the one that's controlling the how the
- 1155
- 00:50:59,700 --> 00:51:02,339
- the backer packs get broken apart and
- 1156
- 00:51:02,339 --> 00:51:07,440
- reassembled and I'm not too sure did you
- 1157
- 00:51:07,440 --> 00:51:09,240
- looking for armor sellers so if you look
- 1158
- 00:51:09,240 --> 00:51:12,180
- at the a good shopkeeper will have used
- 1159
- 00:51:12,180 --> 00:51:14,970
- the armor vendor stall and I think we
- 1160
- 00:51:14,970 --> 00:51:16,319
- wanted to put up a symbol for each
- 1161
- 00:51:16,319 --> 00:51:18,119
- different style of armor that they were
- 1162
- 00:51:18,119 --> 00:51:20,309
- selling above their heads at some point
- 1163
- 00:51:20,309 --> 00:51:23,819
- so it will be possible to find what
- 1164
- 00:51:23,819 --> 00:51:25,890
- you're looking for from shopkeepers who
- 1165
- 00:51:25,890 --> 00:51:30,930
- are really playing that game do did you
- 1166
- 00:51:30,930 --> 00:51:33,720
- do elk and Rangers scarecrow mole hunter
- 1167
- 00:51:33,720 --> 00:51:34,890
- there will be quite a few stealth
- 1168
- 00:51:34,890 --> 00:51:37,559
- detection class ability skills if seen
- 1169
- 00:51:37,559 --> 00:51:39,089
- once that an ultimate is needed to go
- 1170
- 00:51:39,089 --> 00:51:40,770
- into stealth once is heavy hit on the
- 1171
- 00:51:40,770 --> 00:51:42,900
- stealth customer ability lets me faster
- 1172
- 00:51:42,900 --> 00:51:45,619
- so power building or just suck it up
- 1173
- 00:51:45,619 --> 00:51:48,289
- yeah so we have that you you have
- 1174
- 00:51:48,289 --> 00:51:50,569
- properly elucidated the ways to counter
- 1175
- 00:51:50,569 --> 00:51:53,930
- stealth and that is by design and those
- 1176
- 00:51:53,930 --> 00:51:55,760
- only really help you if you have them
- 1177
- 00:51:55,760 --> 00:51:58,579
- equipped on your bar so there you go
- 1178
- 00:51:58,579 --> 00:52:00,789
- yeah I mean basically if everybody's
- 1179
- 00:52:00,789 --> 00:52:03,470
- running around with anti self abilities
- 1180
- 00:52:03,470 --> 00:52:05,269
- then yeah there's not gonna be many
- 1181
- 00:52:05,269 --> 00:52:07,760
- Salters but if everybody's like why
- 1182
- 00:52:07,760 --> 00:52:09,589
- would I put out mole hunters not that I
- 1183
- 00:52:09,589 --> 00:52:11,569
- don't need a ball through my bar I'm
- 1184
- 00:52:11,569 --> 00:52:14,599
- over I won't rip some rip some butt off
- 1185
- 00:52:14,599 --> 00:52:16,730
- without there's other stuff then then
- 1186
- 00:52:16,730 --> 00:52:18,019
- it's not gonna be a thing right I mean
- 1187
- 00:52:18,019 --> 00:52:19,400
- it's basically what we want you to
- 1188
- 00:52:19,400 --> 00:52:21,410
- specialize in stuff he was imitating
- 1189
- 00:52:21,410 --> 00:52:26,480
- Jack there he is the sort gift so does
- 1190
- 00:52:26,480 --> 00:52:29,240
- not sound like that that was just some
- 1191
- 00:52:29,240 --> 00:52:36,400
- some guy made up yep did you do - do you
- 1192
- 00:52:36,400 --> 00:52:38,990
- - there really isn't much of a staff
- 1193
- 00:52:38,990 --> 00:52:41,000
- difference between common male chest
- 1194
- 00:52:41,000 --> 00:52:42,950
- piece and epic hardly any bonus
- 1195
- 00:52:42,950 --> 00:52:46,549
- resistance that is all based on the
- 1196
- 00:52:46,549 --> 00:52:49,910
- amount of points that the crafter has to
- 1197
- 00:52:49,910 --> 00:52:50,509
- put in there
- 1198
- 00:52:50,509 --> 00:52:53,920
- so if the crafter doesn't have a lot of
- 1199
- 00:52:53,920 --> 00:52:56,690
- experimentation points there really I
- 1200
- 00:52:56,690 --> 00:53:01,369
- think it's a 15% baseline increase but
- 1201
- 00:53:01,369 --> 00:53:03,500
- if they do have points basically getting
- 1202
- 00:53:03,500 --> 00:53:04,730
- the epoch gives them another two or
- 1203
- 00:53:04,730 --> 00:53:06,380
- three points that they can spend yeah I
- 1204
- 00:53:06,380 --> 00:53:07,700
- mean basically it is entirely possible
- 1205
- 00:53:07,700 --> 00:53:10,819
- to have an absolutely trash epoch a
- 1206
- 00:53:10,819 --> 00:53:14,119
- large legendary item if the crafter is
- 1207
- 00:53:14,119 --> 00:53:17,119
- not good or got a bad roll or got bad
- 1208
- 00:53:17,119 --> 00:53:18,410
- rolls yeah whatever right I mean
- 1209
- 00:53:18,410 --> 00:53:22,490
- basically so for those like we expect
- 1210
- 00:53:22,490 --> 00:53:24,019
- you to sacrifice those right because I
- 1211
- 00:53:24,019 --> 00:53:27,319
- mean those are ya know basically if you
- 1212
- 00:53:27,319 --> 00:53:30,559
- want to max maximize your you know max
- 1213
- 00:53:30,559 --> 00:53:32,930
- out your vessel to level 30 right you're
- 1214
- 00:53:32,930 --> 00:53:35,569
- gonna need at least rare quality stuff
- 1215
- 00:53:35,569 --> 00:53:39,049
- to sacrifice so yep alright what's up
- 1216
- 00:53:39,049 --> 00:53:41,509
- with a mob density Agra rage also will
- 1217
- 00:53:41,509 --> 00:53:43,700
- chain stunning and PvP looked into not
- 1218
- 00:53:43,700 --> 00:53:45,200
- really fun and there you shouldn't be
- 1219
- 00:53:45,200 --> 00:53:46,970
- getting chained stunts because the crowd
- 1220
- 00:53:46,970 --> 00:53:49,519
- control immunity will will right and
- 1221
- 00:53:49,519 --> 00:53:51,950
- basically there's world extremely
- 1222
- 00:53:51,950 --> 00:53:54,410
- liberal with your ability to get out of
- 1223
- 00:53:54,410 --> 00:53:57,049
- CC get out of CC now and as well as the
- 1224
- 00:53:57,049 --> 00:53:58,240
- like bar set
- 1225
- 00:53:58,240 --> 00:54:02,920
- immunity's open Elves hate trees okay do
- 1226
- 00:54:02,920 --> 00:54:04,960
- you plan to be able to place guards NPC
- 1227
- 00:54:04,960 --> 00:54:06,820
- cards and different flavors of AI to
- 1228
- 00:54:06,820 --> 00:54:08,740
- guard your cities or caravans yeah the
- 1229
- 00:54:08,740 --> 00:54:09,970
- current ones are just kind of our
- 1230
- 00:54:09,970 --> 00:54:12,550
- initial grok at them yeah we want to
- 1231
- 00:54:12,550 --> 00:54:16,150
- have customizable ones at some point the
- 1232
- 00:54:16,150 --> 00:54:17,470
- armor rarity question is that white
- 1233
- 00:54:17,470 --> 00:54:18,820
- green purple austra at the same base
- 1234
- 00:54:18,820 --> 00:54:20,530
- numbers there is no lift since five
- 1235
- 00:54:20,530 --> 00:54:22,420
- three except for the lift between gray
- 1236
- 00:54:22,420 --> 00:54:27,790
- and white right but there's still a
- 1237
- 00:54:27,790 --> 00:54:30,580
- multiplier on the quality level which
- 1238
- 00:54:30,580 --> 00:54:33,160
- should be giving it a slight lift and
- 1239
- 00:54:33,160 --> 00:54:37,150
- then again the potential is higher but
- 1240
- 00:54:37,150 --> 00:54:39,070
- as Mark said you can make a epic that is
- 1241
- 00:54:39,070 --> 00:54:41,680
- far worse than a good blue you don't
- 1242
- 00:54:41,680 --> 00:54:43,510
- have common right lookout if you max out
- 1243
- 00:54:43,510 --> 00:54:48,310
- max out a comment or gray level thing
- 1244
- 00:54:48,310 --> 00:54:50,230
- you're still gonna have good stats right
- 1245
- 00:54:50,230 --> 00:54:52,990
- they're still gonna be decent stats but
- 1246
- 00:54:52,990 --> 00:54:54,930
- the epics just gonna be that much more
- 1247
- 00:54:54,930 --> 00:54:58,599
- mo bettah right and especially if you
- 1248
- 00:54:58,599 --> 00:55:00,910
- compare a very well created great
- 1249
- 00:55:00,910 --> 00:55:02,740
- quality thing versus a terrible epic
- 1250
- 00:55:02,740 --> 00:55:04,599
- it's the great quality is still gonna be
- 1251
- 00:55:04,599 --> 00:55:06,130
- better and you can still hold it up be
- 1252
- 00:55:06,130 --> 00:55:08,080
- like yep see it is better and we're
- 1253
- 00:55:08,080 --> 00:55:09,910
- saying that yes that is possible that is
- 1254
- 00:55:09,910 --> 00:55:13,210
- totally possible and it's not even just
- 1255
- 00:55:13,210 --> 00:55:15,640
- possible it's in fact very probable to
- 1256
- 00:55:15,640 --> 00:55:20,890
- happen because trees yes elves because
- 1257
- 00:55:20,890 --> 00:55:24,880
- trees there you go I can count
- 1258
- 00:55:24,880 --> 00:55:27,460
- disciplines of course I can count
- 1259
- 00:55:27,460 --> 00:55:29,890
- disciplines it's a game mechanic and
- 1260
- 00:55:29,890 --> 00:55:30,970
- just because they won't be available to
- 1261
- 00:55:30,970 --> 00:55:31,960
- be getting the game doesn't mean they
- 1262
- 00:55:31,960 --> 00:55:34,180
- should be ignored well I mean so we're
- 1263
- 00:55:34,180 --> 00:55:37,240
- gonna have like and just set enough to
- 1264
- 00:55:37,240 --> 00:55:38,680
- be late at this point but we have
- 1265
- 00:55:38,680 --> 00:55:41,440
- counters or it is my intention to have
- 1266
- 00:55:41,440 --> 00:55:43,410
- counters for everything in the game
- 1267
- 00:55:43,410 --> 00:55:46,150
- right so pick your pick your favorite
- 1268
- 00:55:46,150 --> 00:55:47,770
- mechanic there should be a counter for
- 1269
- 00:55:47,770 --> 00:55:49,570
- it right and that includes stealth so
- 1270
- 00:55:49,570 --> 00:55:51,220
- yes we're gonna have anti self mechanics
- 1271
- 00:55:51,220 --> 00:55:53,080
- we should have anti healing mechanics we
- 1272
- 00:55:53,080 --> 00:55:54,880
- have anti fire mechanics right if you
- 1273
- 00:55:54,880 --> 00:55:56,710
- don't like fire dudes you hate you hate
- 1274
- 00:55:56,710 --> 00:55:58,990
- you some templars confessors there is an
- 1275
- 00:55:58,990 --> 00:56:01,480
- anti confessor build you can make that's
- 1276
- 00:56:01,480 --> 00:56:02,980
- pretty gnarly so i mean
- 1277
- 00:56:02,980 --> 00:56:05,020
- firewalker that is that is totally you
- 1278
- 00:56:05,020 --> 00:56:06,520
- know this that's our intention right and
- 1279
- 00:56:06,520 --> 00:56:08,770
- it's it comes down to you making like
- 1280
- 00:56:08,770 --> 00:56:10,570
- you have to make a choice to spec that
- 1281
- 00:56:10,570 --> 00:56:12,160
- vessel that way right and then you have
- 1282
- 00:56:12,160 --> 00:56:14,860
- this very specific vessel that you can
- 1283
- 00:56:14,860 --> 00:56:16,930
- use for this very specific case which i
- 1284
- 00:56:16,930 --> 00:56:18,160
- think is actually really interesting
- 1285
- 00:56:18,160 --> 00:56:19,420
- right if you're getting if you're
- 1286
- 00:56:19,420 --> 00:56:21,370
- getting just taken out by like
- 1287
- 00:56:21,370 --> 00:56:24,310
- confessors and stealth errs then there
- 1288
- 00:56:24,310 --> 00:56:25,630
- you go that's that's your answer is to
- 1289
- 00:56:25,630 --> 00:56:27,280
- pull out a bunch of those vessels right
- 1290
- 00:56:27,280 --> 00:56:29,620
- and that's like we want that you know so
- 1291
- 00:56:29,620 --> 00:56:31,660
- I mean you know but it takes a
- 1292
- 00:56:31,660 --> 00:56:33,610
- commitment on the person creating a
- 1293
- 00:56:33,610 --> 00:56:35,140
- vessel that that does that that
- 1294
- 00:56:35,140 --> 00:56:37,600
- specialized thing and you know I don't
- 1295
- 00:56:37,600 --> 00:56:39,580
- believe you know it's not the intention
- 1296
- 00:56:39,580 --> 00:56:40,870
- that you can like you're gonna need to
- 1297
- 00:56:40,870 --> 00:56:41,890
- make a different vessel if you want
- 1298
- 00:56:41,890 --> 00:56:45,490
- different a different spec basically I
- 1299
- 00:56:45,490 --> 00:56:49,260
- was instant killed by spider bit and go
- 1300
- 00:56:49,260 --> 00:56:52,300
- that sounds sounds horrifying
- 1301
- 00:56:52,300 --> 00:56:55,680
- yes please upload that so we can help
- 1302
- 00:56:55,680 --> 00:57:06,250
- and help man like is there a way to
- 1303
- 00:57:06,250 --> 00:57:08,410
- increase the size of venturi as a farmer
- 1304
- 00:57:08,410 --> 00:57:10,240
- there's way too many materials to store
- 1305
- 00:57:10,240 --> 00:57:12,190
- yeah we don't have our extra bag system
- 1306
- 00:57:12,190 --> 00:57:16,180
- online yet that's in the to do list they
- 1307
- 00:57:16,180 --> 00:57:18,700
- do Hellcat sounds and powers yeah go
- 1308
- 00:57:18,700 --> 00:57:24,220
- that is that is really bad okay we are
- 1309
- 00:57:24,220 --> 00:57:27,280
- at noon so that means it is time to take
- 1310
- 00:57:27,280 --> 00:57:32,160
- the bonus time for the bonus question
- 1311
- 00:57:32,190 --> 00:57:34,870
- how is stone born development coming
- 1312
- 00:57:34,870 --> 00:57:36,310
- haven't really heard much about that in
- 1313
- 00:57:36,310 --> 00:57:37,840
- a while can we expect it sometime in the
- 1314
- 00:57:37,840 --> 00:57:40,870
- next couple patches yes you can expect
- 1315
- 00:57:40,870 --> 00:57:42,640
- it in the next couple of patches cuz
- 1316
- 00:57:42,640 --> 00:57:44,350
- that's pretty nebulous but couple means
- 1317
- 00:57:44,350 --> 00:57:46,900
- two though I definitely saw still not by
- 1318
- 00:57:46,900 --> 00:57:49,480
- five seven then get get the banners out
- 1319
- 00:57:49,480 --> 00:57:52,780
- he means within several yes I definitely
- 1320
- 00:57:52,780 --> 00:57:58,390
- saw the stone born on a outside of
- 1321
- 00:57:58,390 --> 00:58:01,480
- modeling and into the animation so it is
- 1322
- 00:58:01,480 --> 00:58:04,030
- existing it is it is moving along down
- 1323
- 00:58:04,030 --> 00:58:07,060
- the road so cool please check crushing
- 1324
- 00:58:07,060 --> 00:58:09,580
- arrows routes of press combo just saying
- 1325
- 00:58:09,580 --> 00:58:11,530
- confirm OCC people at least two people
- 1326
- 00:58:11,530 --> 00:58:13,800
- at the same time that sounds horrible
- 1327
- 00:58:13,800 --> 00:58:19,560
- huh I'm wonder if crushing arrows I
- 1328
- 00:58:19,560 --> 00:58:21,970
- wonder if that's going through the the
- 1329
- 00:58:21,970 --> 00:58:26,800
- CC or if it's not I'll look at it we
- 1330
- 00:58:26,800 --> 00:58:30,130
- will look at it thank you okay and and
- 1331
- 00:58:30,130 --> 00:58:32,620
- five six snowboard has not been
- 1332
- 00:58:32,620 --> 00:58:35,860
- confirmed it is in the next couple of
- 1333
- 00:58:35,860 --> 00:58:43,870
- patches will there be a special weapon
- 1334
- 00:58:43,870 --> 00:58:46,240
- to decapitate finish off down states or
- 1335
- 00:58:46,240 --> 00:58:48,880
- would just be the axe it's just the the
- 1336
- 00:58:48,880 --> 00:58:51,070
- spirit axe at this point your room
- 1337
- 00:58:51,070 --> 00:58:52,630
- crafters will be your friends to at
- 1338
- 00:58:52,630 --> 00:58:54,220
- least get you one so everyone has one
- 1339
- 00:58:54,220 --> 00:58:57,180
- and they will enjoy these sales from
- 1340
- 00:58:57,180 --> 00:58:59,500
- from selling access to people who don't
- 1341
- 00:58:59,500 --> 00:59:03,310
- want to make a specialized axe okay well
- 1342
- 00:59:03,310 --> 00:59:05,500
- thanks everybody for coming out I hope
- 1343
- 00:59:05,500 --> 00:59:08,500
- you enjoyed our look into the AI changes
- 1344
- 00:59:08,500 --> 00:59:10,780
- we made in five five and then the future
- 1345
- 00:59:10,780 --> 00:59:12,310
- stuff we're looking at things we know
- 1346
- 00:59:12,310 --> 00:59:14,770
- that are still problems please continue
- 1347
- 00:59:14,770 --> 00:59:16,480
- to send us bugs and videos because it
- 1348
- 00:59:16,480 --> 00:59:20,170
- really helps the les figure out so
- 1349
- 00:59:20,170 --> 00:59:22,330
- have a good week and we will see you in
- 1350
- 00:59:22,330 --> 00:59:24,100
- a couple weeks for more video stuff later
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