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Jun 18th, 2019
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  1. Celeste Error Log
  2. ==========================================
  3.  
  4. Ver 1.2.6.1 [Everest: 841-azure-d2ce3]
  5. 06/18/2019 21:29:51
  6. System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
  7.    at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
  8.    at Monocle.Tracker.GetEntities[T]()
  9.    at FrostHelper.CrystalStaticSpinner.CreateSprites() in C:\Program Files (x86)\Steam\steamapps\common\Celeste\Mods\FrostHelper\Code\FrostTempleHelper\FrostHelper.cs:line 1945
  10.    at FrostHelper.CrystalStaticSpinner.Update() in C:\Program Files (x86)\Steam\steamapps\common\Celeste\Mods\FrostHelper\Code\FrostTempleHelper\FrostHelper.cs:line 1888
  11.    at Monocle.EntityList.Update()
  12.    at Monocle.Scene.Update()
  13.    at DMD<Celeste.Level::Update>(Level )
  14.    at Celeste.Mod.SpeedrunTool.BetterMapEditor.AddedOpenDebugMapButton(orig_Update orig, Level self)
  15.    at Hook<Celeste.Level::Update>?9644430(Level )
  16.    at Celeste.Mod.SpeedrunTool.SaveLoad.SaveLoadManager.LevelOnUpdate(orig_Update orig, Level self)
  17.    at Hook<Celeste.Level::Update>?34889419(Level )
  18.    at Celeste.Mod.SpeedrunTool.RoomTimerManager.Timing(orig_Update orig, Level self)
  19.    at Hook<Celeste.Level::Update>?51935693(Level )
  20.    at Celeste.Mod.SpeedrunTool.RoomTimerManager.AddResetButton(orig_Update orig, Level self)
  21.    at Hook<Celeste.Level::Update>?9909596(Level )
  22.    at DMD<Monocle.Engine::Update>(Engine , GameTime )
  23.    at TAS.EverestInterop.CelesteTASModule.Engine_Update(orig_Update orig, Engine self, GameTime gameTime)
  24.    at Hook<Monocle.Engine::Update>?55144039(Engine , GameTime )
  25.    at Celeste.Mod.SpeedrunTool.SpeedrunToolModule.RespawnSpeed(orig_Update orig, Engine self, GameTime time)
  26.    at Hook<Monocle.Engine::Update>?30071346(Engine , GameTime )
  27.    at Celeste.Celeste.Update(GameTime gameTime)
  28.    at Microsoft.Xna.Framework.Game.Tick()
  29.    at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  30.    at Microsoft.Xna.Framework.GameHost.OnIdle()
  31.    at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  32.    at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  33.    at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  34.    at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  35.    at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  36.    at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  37.    at System.Windows.Forms.Application.Run(Form mainForm)
  38.    at Microsoft.Xna.Framework.WindowsGameHost.Run()
  39.    at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  40.    at Monocle.Engine.RunWithLogging() in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
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