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- Celeste Error Log
- ==========================================
- Ver 1.2.6.1 [Everest: 841-azure-d2ce3]
- 06/18/2019 21:29:51
- System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
- at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
- at Monocle.Tracker.GetEntities[T]()
- at FrostHelper.CrystalStaticSpinner.CreateSprites() in C:\Program Files (x86)\Steam\steamapps\common\Celeste\Mods\FrostHelper\Code\FrostTempleHelper\FrostHelper.cs:line 1945
- at FrostHelper.CrystalStaticSpinner.Update() in C:\Program Files (x86)\Steam\steamapps\common\Celeste\Mods\FrostHelper\Code\FrostTempleHelper\FrostHelper.cs:line 1888
- at Monocle.EntityList.Update()
- at Monocle.Scene.Update()
- at DMD<Celeste.Level::Update>(Level )
- at Celeste.Mod.SpeedrunTool.BetterMapEditor.AddedOpenDebugMapButton(orig_Update orig, Level self)
- at Hook<Celeste.Level::Update>?9644430(Level )
- at Celeste.Mod.SpeedrunTool.SaveLoad.SaveLoadManager.LevelOnUpdate(orig_Update orig, Level self)
- at Hook<Celeste.Level::Update>?34889419(Level )
- at Celeste.Mod.SpeedrunTool.RoomTimerManager.Timing(orig_Update orig, Level self)
- at Hook<Celeste.Level::Update>?51935693(Level )
- at Celeste.Mod.SpeedrunTool.RoomTimerManager.AddResetButton(orig_Update orig, Level self)
- at Hook<Celeste.Level::Update>?9909596(Level )
- at DMD<Monocle.Engine::Update>(Engine , GameTime )
- at TAS.EverestInterop.CelesteTASModule.Engine_Update(orig_Update orig, Engine self, GameTime gameTime)
- at Hook<Monocle.Engine::Update>?55144039(Engine , GameTime )
- at Celeste.Mod.SpeedrunTool.SpeedrunToolModule.RespawnSpeed(orig_Update orig, Engine self, GameTime time)
- at Hook<Monocle.Engine::Update>?30071346(Engine , GameTime )
- at Celeste.Celeste.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
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