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- <?xml version="1.0" encoding="utf-8"?>
- <CheatTable CheatEngineTableVersion="31">
- <CheatEntries>
- <CheatEntry>
- <ID>186</ID>
- <Description>"Fall Guys"</Description>
- <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
- <LastState/>
- <VariableType>Auto Assembler Script</VariableType>
- <AssemblerScript>{ Game Executable : FallGuys_client
- Executable Version: 2019.3.14.13067
- Script Date : 2020-08-10
- Author : Apin
- }
- [ENABLE]
- aobscanmodule(aoccdata,GameAssembly.dll,F3 0F 10 51 * 48 8B 4D)
- alloc(nccdata,$1000,aoccdata)
- label(cccdata)
- label(rccdata)
- label(resccdata)
- label(lccdata)
- nccdata:
- mov [lccdata],rcx
- cccdata:
- movss xmm2,[rcx+18]
- jmp rccdata
- resccdata:
- readmem(aoccdata,5)
- lccdata:
- dq 0
- aoccdata:
- jmp nccdata
- rccdata:
- registersymbol(aoccdata)
- registersymbol(resccdata)
- registersymbol(lccdata)
- [DISABLE]
- aoccdata:
- readmem(resccdata,5)
- unregistersymbol(aoccdata)
- unregistersymbol(resccdata)
- unregistersymbol(lccdata)
- dealloc(nccdata)
- </AssemblerScript>
- <CheatEntries>
- <CheatEntry>
- <ID>6</ID>
- <Description>"normalMaxSpeed"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+18</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>5</ID>
- <Description>"getUpMaxSpeed"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+1C</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>7</ID>
- <Description>"rollingMaxSpeed"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+20</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>8</ID>
- <Description>"rollingInAirMaxSpeed"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+24</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>9</ID>
- <Description>"grabbingMaxSpeed"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+28</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>10</ID>
- <Description>"grabbingAttemptMaxSpeed"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+2C</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>11</ID>
- <Description>"carryMaxSpeed"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+30</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>12</ID>
- <Description>"normalTurnSpeed"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+34</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>13</ID>
- <Description>"aerialTurnSpeed"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+38</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>14</ID>
- <Description>"diveTurnSpeed"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+3C</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>15</ID>
- <Description>"rollingTurnSpeed"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+40</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>16</ID>
- <Description>"rollingInAirTurnSpeed"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+44</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>17</ID>
- <Description>"grabbingTurnSpeed"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+48</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>18</ID>
- <Description>"grabbingAttemptTurnSpeed"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+4C</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>19</ID>
- <Description>"grabbedTurnSpeed"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+50</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>31</ID>
- <Description>"maxSlopeIncline"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+B0</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>32</ID>
- <Description>"maxSlopeInclineForAnim"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+B4</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>33</ID>
- <Description>"gravityScale"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+B8</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>34</ID>
- <Description>"maxGravityVelocity"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+BC</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>35</ID>
- <Description>"unintentionalMoveSpeedThreshold"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+C0</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>36</ID>
- <Description>"unintentionalMoveSpeedThresholdDuringEmote"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+C4</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>37</ID>
- <Description>"jumpForce"</Description>
- <VariableType>4 Bytes</VariableType>
- <Address>[lccdata]+C8</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>38</ID>
- <Description>"grabbedJumpForce"</Description>
- <VariableType>4 Bytes</VariableType>
- <Address>[lccdata]+D4</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>39</ID>
- <Description>"groundCheckLayers"</Description>
- <VariableType>4 Bytes</VariableType>
- <Address>[lccdata]+E0</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>40</ID>
- <Description>"groundedJumpTimeTolerance"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+E4</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>41</ID>
- <Description>"jumpSlopeFactor"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+E8</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>42</ID>
- <Description>"landingJumpDelay"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+EC</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>43</ID>
- <Description>"shouldRightCheckDistance"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+F0</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>44</ID>
- <Description>"groundCheckInset"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+F4</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>45</ID>
- <Description>"fallingBufferExtraDistanceCheck"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+F8</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>46</ID>
- <Description>"diveAngleInDegrees"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+FC</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>47</ID>
- <Description>"diveForce"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+100</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>48</ID>
- <Description>"airDiveAngleInDegrees"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+104</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>49</ID>
- <Description>"airDiveForce"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+108</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>50</ID>
- <Description>"diveCurveTurnSpeed"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+10C</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>52</ID>
- <Description>"diveApplyForceAfterTime"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+118</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>53</ID>
- <Description>"diveStartGetUpAfterTime"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+11C</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>54</ID>
- <Description>"diveSlopeFactor"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+120</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>55</ID>
- <Description>"grabRaycastFudgeDistance"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+124</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>56</ID>
- <Description>"grabbableLayers"</Description>
- <VariableType>4 Bytes</VariableType>
- <Address>[lccdata]+128</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>57</ID>
- <Description>"grabBlockingLayers"</Description>
- <VariableType>4 Bytes</VariableType>
- <Address>[lccdata]+12C</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>58</ID>
- <Description>"breakGrabAngle"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+130</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>59</ID>
- <Description>"armLength"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+134</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>60</ID>
- <Description>"minimumArmLength"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+138</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>61</ID>
- <Description>"armBoundsForce"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+13C</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>62</ID>
- <Description>"armBoundsTorque"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+140</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>63</ID>
- <Description>"leftArmBounds"</Description>
- <VariableType>4 Bytes</VariableType>
- <Address>[lccdata]+144</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>64</ID>
- <Description>"rightArmBounds"</Description>
- <VariableType>4 Bytes</VariableType>
- <Address>[lccdata]+154</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>65</ID>
- <Description>"objectAngularDragWhenGrabbed"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+164</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>66</ID>
- <Description>"armSpringDamper"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+168</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>67</ID>
- <Description>"armSpringValue"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+16C</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>68</ID>
- <Description>"forceReleaseRegrabCooldown"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+170</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>69</ID>
- <Description>"stillGrabbingAfterSlideCastRadius"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+174</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>70</ID>
- <Description>"playerGrabBreakForce"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+178</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>71</ID>
- <Description>"grabCooldown"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+17C</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>72</ID>
- <Description>"objectGrabAdditionalForceScale"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+180</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>73</ID>
- <Description>"objectGrabAdditionalPushForceScale"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+184</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>74</ID>
- <Description>"carryPickupDuration"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+188</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>75</ID>
- <Description>"carryNormalDropForce"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+18C</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>76</ID>
- <Description>"carryDiveDropForce"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+190</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>77</ID>
- <Description>"carryTussleReleaseForce"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+194</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>78</ID>
- <Description>"carryTussleRandomAngleOffset"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+198</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>79</ID>
- <Description>"carryTussleObjectImmunityDuration"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+19C</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>80</ID>
- <Description>"carryDropPlayerForceInfluence"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+1A0</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>81</ID>
- <Description>"carryAlwaysLoseTussleWhenGrabbed"</Description>
- <VariableType>Byte</VariableType>
- <Address>[lccdata]+1A4</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>82</ID>
- <Description>"playerGrabDetectRadius"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+1A8</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>83</ID>
- <Description>"playerGrabCheckDistance"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+1AC</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>84</ID>
- <Description>"playerGrabCheckPredictionBase"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+1B0</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>85</ID>
- <Description>"playerGrabCheckPredictionLagFactor"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+1B4</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>86</ID>
- <Description>"playerGrabCheckPredictionLocalScale"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+1B8</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>87</ID>
- <Description>"playerGrabAngle"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+1BC</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>88</ID>
- <Description>"playerGrabCarryTussleAngle"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+1C0</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>89</ID>
- <Description>"playerGrabBreakTime"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+1C4</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>90</ID>
- <Description>"playerGrabBreakTimeJumpInfluence"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+1C8</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>92</ID>
- <Description>"playerGrabIntialVibration"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+1D8</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>93</ID>
- <Description>"playerGrabBreakFinalVibration"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+1DC</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>94</ID>
- <Description>"playerGrabBreakSeparationForce"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+1E0</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>95</ID>
- <Description>"playerGrabRegrabDelay"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+1E4</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>96</ID>
- <Description>"playerGrabbeeInvulnerabilityWindow"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+1E8</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>97</ID>
- <Description>"playerGrabOffset"</Description>
- <VariableType>4 Bytes</VariableType>
- <Address>[lccdata]+1EC</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>98</ID>
- <Description>"playerGrabPositionPrediction"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+1F8</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>99</ID>
- <Description>"playerGrabTargetOffset"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+1FC</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>100</ID>
- <Description>"playerGrabTimeOfArrival"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+200</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>101</ID>
- <Description>"playerGrabberVelocityComponent"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+204</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>102</ID>
- <Description>"playerGrabbeeVelocityComponent"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+208</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>103</ID>
- <Description>"playerGrabberMaxForce"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+20C</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>104</ID>
- <Description>"playerGrabbeeMaxForce"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+210</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>105</ID>
- <Description>"playerGrabberDragDirectionContribution"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+214</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>106</ID>
- <Description>"playerGrabImmediateVelocityReduction"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+218</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>107</ID>
- <Description>"playerGrabMaxHeightDifference"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+21C</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>108</ID>
- <Description>"playerGrabServerConfirmationWindow"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+220</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>109</ID>
- <Description>"mantleableLayers"</Description>
- <VariableType>4 Bytes</VariableType>
- <Address>[lccdata]+224</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>110</ID>
- <Description>"mantleBlockingLayers"</Description>
- <VariableType>4 Bytes</VariableType>
- <Address>[lccdata]+228</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>111</ID>
- <Description>"mantleDownwardBlockingLayers"</Description>
- <VariableType>4 Bytes</VariableType>
- <Address>[lccdata]+22C</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>112</ID>
- <Description>"maxMantleTimeout"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+230</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>115</ID>
- <Description>"mantleCheckPosition"</Description>
- <VariableType>4 Bytes</VariableType>
- <Address>[lccdata]+248</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>116</ID>
- <Description>"mantleDirectionCheckPosition"</Description>
- <VariableType>4 Bytes</VariableType>
- <Address>[lccdata]+254</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>117</ID>
- <Description>"mantleCheckDistance"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+260</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>118</ID>
- <Description>"mantleCheckHeight"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+264</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>119</ID>
- <Description>"mantleHandsSpacing"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+268</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>120</ID>
- <Description>"mantleMaxHandsHeightDifference"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+26C</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>121</ID>
- <Description>"mantleGrabOffset"</Description>
- <VariableType>4 Bytes</VariableType>
- <Address>[lccdata]+270</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>122</ID>
- <Description>"mantleGrabCooldown"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+27C</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>123</ID>
- <Description>"mantleForwardThreshold"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+280</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>124</ID>
- <Description>"mantlePauseBeforeClimbDuration"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+284</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>125</ID>
- <Description>"mantleForwardForce"</Description>
- <VariableType>4 Bytes</VariableType>
- <Address>[lccdata]+288</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>126</ID>
- <Description>"mantleTopClearance"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+294</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>127</ID>
- <Description>"mantleEdgeClearance"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+298</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>128</ID>
- <Description>"mantleClimbUpMinDuration"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+29C</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>129</ID>
- <Description>"nonMantleSlideGravity"</Description>
- <VariableType>4 Bytes</VariableType>
- <Address>[lccdata]+2A0</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>130</ID>
- <Description>"minimumHandHeightForMantle"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+2AC</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>131</ID>
- <Description>"proportionOfMaxArmLengthForSlide"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+2B0</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>132</ID>
- <Description>"maxMantleFudgeRotation"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+2B4</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>133</ID>
- <Description>"braceCheckPositionOffset"</Description>
- <VariableType>4 Bytes</VariableType>
- <Address>[lccdata]+2B8</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>134</ID>
- <Description>"braceMinCheckDistance"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+2C4</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>135</ID>
- <Description>"braceMaxCheckDistance"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+2C8</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>136</ID>
- <Description>"braceCheckLayers"</Description>
- <VariableType>4 Bytes</VariableType>
- <Address>[lccdata]+2CC</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>137</ID>
- <Description>"bracePushForce"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+2D0</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>138</ID>
- <Description>"bracePushForceMode"</Description>
- <VariableType>4 Bytes</VariableType>
- <Address>[lccdata]+2D4</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>140</ID>
- <Description>"bracePushCheckOffsetHigh"</Description>
- <VariableType>4 Bytes</VariableType>
- <Address>[lccdata]+2E0</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>141</ID>
- <Description>"bracePushCheckOffsetLow"</Description>
- <VariableType>4 Bytes</VariableType>
- <Address>[lccdata]+2EC</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>142</ID>
- <Description>"staggerForce"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+2F8</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>145</ID>
- <Description>"stumbleBackAngle"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+310</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>146</ID>
- <Description>"fallOverAngle"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+314</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>147</ID>
- <Description>"dynamicCollisionStunForce"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+318</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>148</ID>
- <Description>"anyCollisionStunForce"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+31C</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>149</ID>
- <Description>"pinThresholdToReact"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+320</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>150</ID>
- <Description>"collisionPlayerToPlayerUnpinMultiplier"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+324</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>151</ID>
- <Description>"minStunTime"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+328</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>152</ID>
- <Description>"maxGroundedStunTime"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+32C</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>154</ID>
- <Description>"stunnedGroundMovementMinAngle"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+338</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>155</ID>
- <Description>"stunnedGroundRollVsMoveAngle"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+33C</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>156</ID>
- <Description>"stunnedMovementDelay"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+340</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>157</ID>
- <Description>"stunnedMovementAcceleration"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+344</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>158</ID>
- <Description>"stunnedFlailAboveGroundHeight"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+348</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>159</ID>
- <Description>"stunnedFlailDelay"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+34C</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>160</ID>
- <Description>"stunnedFlailRagdollBlend"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+350</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>161</ID>
- <Description>"getUpSpeedThreshold"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+354</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>163</ID>
- <Description>"getUpDelay"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+360</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>164</ID>
- <Description>"getUpBlendOutRagdollDuration"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+364</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>165</ID>
- <Description>"getUpRollOverRotationSpeed"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+368</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>167</ID>
- <Description>"getUpRollOverAngleThreshold"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+378</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>168</ID>
- <Description>"getUpRollOverMaxDuration"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+37C</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>169</ID>
- <Description>"getUpStandUprightRotationSpeed"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+380</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>172</ID>
- <Description>"getUpStandUprightAngleThreshold"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+398</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>174</ID>
- <Description>"getUpJumpInterruptTime"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+3A8</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>175</ID>
- <Description>"jostleDetectRadius"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+3AC</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>176</ID>
- <Description>"jostleInnerRadius"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+3B0</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>177</ID>
- <Description>"jostleOuterRadius"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+3B4</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>178</ID>
- <Description>"jostleSeparationScale"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+3B8</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>179</ID>
- <Description>"jostlePositionPrediction"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+3BC</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>180</ID>
- <Description>"TeleportVerticalOffset"</Description>
- <VariableType>4 Bytes</VariableType>
- <Address>[lccdata]+3C0</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>181</ID>
- <Description>"LandingFXMinForce"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+3CC</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>182</ID>
- <Description>"SmallImpactMinForceThreshold"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+3D0</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>183</ID>
- <Description>"MediumImpactMinForceThreshold"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+3D4</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>184</ID>
- <Description>"LargeImpactMinForceThreshold"</Description>
- <VariableType>Float</VariableType>
- <Address>[lccdata]+3D8</Address>
- </CheatEntry>
- </CheatEntries>
- </CheatEntry>
- </CheatEntries>
- <UserdefinedSymbols/>
- </CheatTable>
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