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  1. [12/5/2012 9:04:21 PM] James Proctor: Here it is with the base character
  2. [12/5/2012 9:04:33 PM] *** James Proctor sent GM_CharacterCreator4.jpg ***
  3. [12/5/2012 9:04:52 PM] Jason Appleton: lol
  4. [12/5/2012 9:04:58 PM] Jason Appleton: one ugly dude
  5. [12/5/2012 9:05:08 PM] James Proctor: lol He comes with all kinds of faces...
  6. [12/5/2012 9:05:17 PM] Jason Appleton: oh ok sweet lol
  7. [12/5/2012 9:05:21 PM] James Proctor: lol
  8. [12/5/2012 9:05:33 PM] James Proctor: So do you want to use the base male and female?
  9. [12/5/2012 9:08:47 PM] *** James Proctor sent GM_CharacterCreator_Face.jpg ***
  10. [12/5/2012 9:08:53 PM] James Proctor: Theres another face... lol
  11. [12/5/2012 9:09:11 PM] Jason Appleton: yes use those
  12. [12/5/2012 9:09:15 PM] James Proctor: ok
  13. [12/5/2012 9:09:48 PM] James Proctor: We will need the starting clothes built for them before we really start showing it off to much... lol
  14. [12/5/2012 9:10:05 PM] Jason Appleton: its cool
  15. [12/5/2012 9:31:20 PM] James Proctor: Where is the base female? What folder?
  16. [12/5/2012 9:32:02 PM] Jason Appleton: might be in the NPC's folder
  17. [12/5/2012 9:32:10 PM] James Proctor: Didn't see it
  18. [12/5/2012 9:38:32 PM] James Proctor: I looked through every folder and didn't find it
  19. [12/5/2012 9:39:47 PM] Jason Appleton: downloading it now
  20. [12/5/2012 9:39:55 PM] James Proctor: ok
  21. [12/5/2012 10:31:08 PM] Jason Appleton: ok, FemMedBaseV1
  22. [12/5/2012 10:31:19 PM] James Proctor: ok
  23. [12/5/2012 10:31:20 PM] Jason Appleton: its in NPC's now
  24. [12/5/2012 10:31:23 PM] James Proctor: ok
  25. [12/5/2012 10:35:40 PM] James Proctor: How big of a file is it?
  26. [12/5/2012 10:36:12 PM] Jason Appleton: kinda big
  27. [12/5/2012 10:36:19 PM] Jason Appleton: 170mb I think
  28. [12/5/2012 10:36:27 PM] James Proctor: oh not too bad...
  29. [12/5/2012 10:36:41 PM] James Proctor: It's still syncing though...
  30. [12/5/2012 10:39:25 PM] James Proctor: Using these I'm not sure we can have the Morphs... It interfears with like the Beards and stuff... However there are enough options available and we can create our own options as well that the players can create different looking characters with out the morphes... After this initial Pre-Alpha test and/or Alpha Test I'll see if I can figure out something for the Morphes...
  31. [12/5/2012 10:40:49 PM] Jason Appleton: So we dont use those beards?
  32. [12/5/2012 10:41:04 PM] Jason Appleton: ok
  33. [12/5/2012 10:42:05 PM] James Proctor: If you would rather have the morphs then we can just not use the beards and Moustaches...
  34. [12/5/2012 10:42:43 PM] James Proctor: A Guy with out Facial Hair though just doesn't seem right! lol
  35. [12/5/2012 10:43:01 PM] James Proctor: I always have at least a beard! lol
  36. [12/5/2012 10:43:36 PM] *** Jason Appleton sent Freelancer Agreement.doc ***
  37. [12/5/2012 10:43:57 PM] James Proctor: What's this for?
  38. [12/5/2012 10:45:06 PM] Jason Appleton: It's just a freelancer agreement
  39. [12/5/2012 10:45:16 PM] Jason Appleton: since I'm forming an LLC I have to keep everything legal
  40. [12/5/2012 10:45:30 PM] Jason Appleton: I have to have records for when I pay everyone
  41. [12/5/2012 10:45:47 PM] James Proctor: Didn't know I was JUST a Freelancer though... lol
  42. [12/5/2012 10:46:01 PM] Jason Appleton: you're all freelancers
  43. [12/5/2012 10:46:29 PM] Jason Appleton: You are a contractor, because you aren't a full time W2 employee or I'd have to pay you benefits and shit
  44. [12/5/2012 10:48:05 PM] James Proctor: I hope once the game goes live you will bring us all on as Employees lol
  45. [12/5/2012 10:48:50 PM] Jason Appleton: When the game is done and we have recurring revenue, then yes
  46. [12/5/2012 10:49:05 PM] Jason Appleton: but on a limited budget and now a staff of 6 people I have to be careful
  47. [12/5/2012 10:50:43 PM] James Proctor: yeah
  48. [12/5/2012 10:51:49 PM] James Proctor: For mine you may want to remove this part - Freelancer will also act as Lead Programmer Since I'm not the lead... lol
  49. [12/5/2012 10:52:19 PM] Jason Appleton: yeah
  50. [12/5/2012 10:54:39 PM] James Proctor: Now in here it says that we will be payed bi-monthly... That's on top of my $4k that we already talked about right?
  51. [12/5/2012 10:55:01 PM] Jason Appleton: dude
  52. [12/5/2012 10:55:19 PM] Jason Appleton: I'm going to be breaking everyones pay into bi weekly pay checks.
  53. [12/5/2012 10:55:39 PM] Jason Appleton: at the beginning it was just you, then I had to bring on a lot of help.
  54. [12/5/2012 10:55:48 PM] Jason Appleton: now I have to keep tabs on all of this for taxes
  55. [12/5/2012 10:56:33 PM] Jason Appleton: We need to figure out how to pay you
  56. [12/5/2012 10:57:09 PM] Jason Appleton: before it was whatever worked, then I tossed around decent size chunk at once, now I have 5 other people to pay. How do you want to do this?
  57. [12/5/2012 10:59:09 PM] Jason Appleton: I can give you a little more up front because you started before everyone else, but I need to work something out thats consistent
  58. [12/5/2012 10:59:31 PM] James Proctor: I don't know that's up to you... It's just that we had agreed on one thing the computer and $4k for that work I had ALREADY done... I told me mom that and we have been counting on that money to get through the winter now you go behind my back and change things up on me... I don't care so much about the money but it's kind of important when we were counting on it in order to survive...
  59. [12/5/2012 10:59:49 PM] Jason Appleton: no, you misunderstood bro
  60. [12/5/2012 11:00:08 PM] Jason Appleton: I'm not going behind your back, we are talking about it now
  61. [12/5/2012 11:00:25 PM] Jason Appleton: I've done everything I've said I was going to do
  62. [12/5/2012 11:00:33 PM] James Proctor: lol I didn't misunderstand I have it on our Chat history on my other computer...
  63. [12/5/2012 11:01:14 PM] Jason Appleton: you didnt even want money, but you have to remember, I thought you were going to have the combat demo done, I thought we would have had a lot more accomplished prior to the KS campaign ending bro. I had to bring on all these people to help
  64. [12/5/2012 11:01:50 PM] Jason Appleton: Are we not able to discuss this without you getting mad?
  65. [12/5/2012 11:02:22 PM] James Proctor: I'm not mad I just don't know how we will get through the winter now... lol
  66. [12/5/2012 11:02:51 PM] Jason Appleton: I'm not leaving you hanging man
  67. [12/5/2012 11:02:56 PM] Jason Appleton: shit
  68. [12/5/2012 11:03:09 PM] James Proctor: We were counting on that for money for Oil...
  69. [12/5/2012 11:03:17 PM] Jason Appleton: I just have to be careful and can't throw money around with a team of 6 or 7 people
  70. [12/5/2012 11:03:23 PM] Jason Appleton: How much do you NEED
  71. [12/5/2012 11:04:23 PM] Jason Appleton: I honestly didnt realize how many people I was going to have to bring on to get this done dude
  72. [12/5/2012 11:05:49 PM] James Proctor: To get it done in a reasonable time it's going to take a team twice this size... Takes AAA companies with hundreds of people 4+ years just to release a MMO...
  73. [12/5/2012 11:06:08 PM] Jason Appleton: No it wont. I've done my research man
  74. [12/5/2012 11:06:27 PM] Jason Appleton: Early on I didnt know for sure. But I've been reading on gamasutra and other resources
  75. [12/5/2012 11:06:48 PM] Jason Appleton: For the kind of game we are making it shouldn't take that long, not with the assets and tools we have available
  76. [12/5/2012 11:07:02 PM] Jason Appleton: thos companies are paying people 80 to $300,000 a year
  77. [12/5/2012 11:07:17 PM] Jason Appleton: and creating every inch from scratch etc
  78. [12/5/2012 11:07:24 PM] Jason Appleton: thats not what we are talking about anyway
  79. [12/5/2012 11:07:45 PM] Jason Appleton: When we get to the point where we have enough to show, we are going to do another round with kickstarter
  80. [12/5/2012 11:07:58 PM] Jason Appleton: but we didn't have much at all to show this time around
  81. [12/5/2012 11:08:06 PM] Jason Appleton: which wasn't what I expected
  82. [12/5/2012 11:08:09 PM] James Proctor: No we did KS WAY to soon...
  83. [12/5/2012 11:08:27 PM] Jason Appleton: Hindsight is 20/20 bro
  84. [12/5/2012 11:08:39 PM] James Proctor: But lessions have been learned and we move on from here...
  85. [12/5/2012 11:08:48 PM] Jason Appleton: I've learning every day
  86. [12/5/2012 11:09:21 PM] Jason Appleton: I spend all day working on the game, site, managing accounts, questions and guiding the group and I read all night and research
  87. [12/5/2012 11:09:36 PM] Jason Appleton: what do you need right now
  88. [12/5/2012 11:11:44 PM] James Proctor: Again I'll leave that up to you to decide... But this time I would like to come to an agreement and stick with it... I'm here, I have plenty of input for the group in our team "Meetings" I work my butt off even though I've been working on stuff that doesn't have much visually to show... I've sent you Screenshots all the time when I am working on something that I can show off... So What do you think my time is worth?
  89. [12/5/2012 11:12:12 PM] Jason Appleton: Dude I know. I'm not saying this is your last check man
  90. [12/5/2012 11:12:30 PM] Jason Appleton: I'm just saying I cant toss around huge chucks this early on
  91. [12/5/2012 11:12:39 PM] Jason Appleton: chunks
  92. [12/5/2012 11:13:00 PM] James Proctor: Well for me smaller amounts may be better... won't mess my cuirrent income up as much this way...
  93. [12/5/2012 11:13:17 PM] Jason Appleton: whats your paypal email/
  94. [12/5/2012 11:13:56 PM] James Proctor: I'm going to have to get one setup... Right now our only Paypal account is on my Mom's Bank Account. I need to open an account my self.
  95. [12/5/2012 11:14:08 PM] Jason Appleton: yes, you do
  96. [12/5/2012 11:14:37 PM] James Proctor: lol I just don't have any ID to be able to open a Bank Account! lol
  97. [12/5/2012 11:14:49 PM] Jason Appleton: how do you not have an Id?
  98. [12/5/2012 11:14:51 PM] Jason Appleton: a state ID?
  99. [12/5/2012 11:15:15 PM] James Proctor: lol Nope... Never needed one.
  100. [12/5/2012 11:15:56 PM] James Proctor: So you have said 2 different things... You said Bi-Weekly. The Agreement says Bi-Monthly... Which is it?
  101. [12/5/2012 11:16:12 PM] Jason Appleton: every two weeks
  102. [12/5/2012 11:16:21 PM] Jason Appleton: I know youre a different situation
  103. [12/5/2012 11:16:24 PM] James Proctor: ok
  104. [12/5/2012 11:16:32 PM] Jason Appleton: everyone is different
  105. [12/5/2012 11:16:36 PM] Jason Appleton: Its just a basic template
  106. [12/5/2012 11:17:47 PM] James Proctor: So now how much are you thinking?
  107. [12/5/2012 11:18:45 PM] James Proctor: Also completely changing subjects... Is that Female Base model uploaded yet? lol Last I checked it was still waiting to be Synced! lol
  108. [12/5/2012 11:18:48 PM] Jason Appleton: I was going to send you $2,000 for now
  109. [12/5/2012 11:19:10 PM] Jason Appleton: $2,000 and a new computer isn't bad for a month
  110. [12/5/2012 11:19:21 PM] James Proctor: No it isn't
  111. [12/5/2012 11:19:23 PM] Jason Appleton: thats more than anyone else is making
  112. [12/5/2012 11:20:08 PM] Jason Appleton: Once things start coming together and we get closer to launch, it will be much easier to pay bonuses than it is to just be free willy with the budget we have
  113. [12/5/2012 11:20:25 PM] Jason Appleton: not launch, but Alpha
  114. [12/5/2012 11:20:29 PM] James Proctor: lol yeah
  115. [12/5/2012 11:23:39 PM] James Proctor: I'm going to give you my email address that's for our paypal account for this month... Before I get payed again though I'll have my own account.
  116. [12/5/2012 11:23:55 PM] Jason Appleton: ok
  117. [12/5/2012 11:24:42 PM] James Proctor: It's
  118. [12/5/2012 11:26:29 PM] Jason Appleton: please tell me your penelope gray
  119. [12/5/2012 11:26:43 PM] James Proctor: lol That's my mom
  120. [12/5/2012 11:26:48 PM] Jason Appleton: oh god
  121. [12/5/2012 11:26:57 PM] Jason Appleton: I just sent her $2,100 lol
  122. [12/5/2012 11:27:22 PM] James Proctor: lol you sent $100 extra?
  123. [12/5/2012 11:30:33 PM] Jason Appleton: because of fees
  124. [12/5/2012 11:31:55 PM] James Proctor: what fees are going to cost $100?
  125. [12/5/2012 11:32:06 PM] Jason Appleton: Paypal takes 5%
  126. [12/5/2012 11:32:12 PM] James Proctor: oh
  127. [12/5/2012 11:32:49 PM] Jason Appleton: I'm going to bed bro. Make some magic happen so theres lots of good new for tomorrow. This guy is working on the new site.
  128. [12/5/2012 11:32:52 PM] Jason Appleton: taking him FOREVER
  129. [12/5/2012 11:33:05 PM] James Proctor: lol oh
  130. [12/5/2012 11:33:19 PM] James Proctor: Well have a good night!
  131. [12/5/2012 11:33:33 PM] James Proctor: Have you actually synced SugarSync?
  132. [12/5/2012 11:35:34 PM] Jason Appleton: I just add files to the folder
  133. [12/5/2012 11:35:38 PM] Jason Appleton: thought it was automatic
  134. [12/5/2012 11:35:50 PM] Jason Appleton: its still uploading
  135. [12/5/2012 11:40:18 PM] James Proctor: lol ok
  136. [12/5/2012 11:40:58 PM] Jason Appleton: Can you make the VB log in work on the new site? as well as the recent posts?
  137. [12/5/2012 11:41:48 PM] James Proctor: I can try to...
  138. [12/5/2012 11:42:28 PM] James Proctor: The Recent Posts should be easy to do... The Login may not be so easy.
  139. [12/5/2012 11:43:03 PM] James Proctor: For the Recent Posts just like the latest 5 posts with just the Post title?
  140. [12/5/2012 11:46:40 PM] James Proctor: And for recent posts it's forum posts right? Not Blog posts...
  141. [12/6/2012 11:40:27 AM] James Proctor: Do you still want me to do the forum login and latest forum posts?
  142. [12/6/2012 11:40:36 AM] Jason Appleton: yes if you can
  143. [12/6/2012 11:40:41 AM] Jason Appleton: would be great
  144. [12/6/2012 11:40:44 AM] James Proctor: I'll get on that.
  145. [12/6/2012 11:40:55 AM] Jason Appleton: wordpress login is admin Welcome3
  146. [12/6/2012 11:41:15 AM] Jason Appleton: Id like to see the twitter panel working too
  147. [12/6/2012 11:42:00 AM] James Proctor: I may just do 1 thing each day over the next few days so that it doesn't completely take me away from programming...
  148. [12/6/2012 11:42:25 AM] James Proctor: Do you have the PSD for the site?
  149. [12/6/2012 11:44:44 AM] Jason Appleton: I mean, some of this stuff I can do myself
  150. [12/6/2012 11:45:05 AM] Jason Appleton: apparently there are widgets or something for the VB4 integration
  151. [12/6/2012 11:45:51 AM] James Proctor: Cool... I don't know much about VB so I have no idea what's available for it... I use PHPBB for my forums...
  152. [12/6/2012 11:46:06 AM] Jason Appleton: ok ill try to see what all I can do on my own first
  153. [12/6/2012 11:47:13 AM] James Proctor: The Login section is going to be the hardest... Again you have to figure out how the login works which is what I'm having to do for the Authentication Server... lol
  154. [12/6/2012 11:48:13 AM] James Proctor: Unless of course there is a addon for it...
  155. [12/6/2012 11:53:37 AM] James Proctor: So what do you think of the female base model?
  156. [12/6/2012 11:53:42 AM] Jason Appleton:
  157. [12/6/2012 11:53:52 AM] Jason Appleton: its fine for now
  158. [12/6/2012 11:55:45 AM] James Proctor: May not work with the version of VB we are running... We are running VB 4 or later correct?
  159. [12/6/2012 11:56:01 AM] Jason Appleton: yeah
  160. [12/6/2012 11:56:13 AM] Jason Appleton: some things may not work
  161. [12/6/2012 11:56:16 AM] James Proctor: Yeah it was designed for VB 3...
  162. [12/6/2012 11:56:54 AM] James Proctor: Worth giving it a shot though...
  163. [12/6/2012 11:57:02 AM] Jason Appleton: How do I make the left bar appear on all sub pages? Like if you click an articles read more button
  164. [12/6/2012 11:57:54 AM] James Proctor: Not sure... I would have to look at it and figure it out. I haven't done much with custom themes for Wordpress.
  165. [12/6/2012 11:58:16 AM] James Proctor: I'm sure in the Admin panel there is an option for it...
  166. [12/6/2012 12:14:19 PM] Jason Appleton: ok, so we arent going to be able to use either of those models
  167. [12/6/2012 12:14:42 PM] Jason Appleton: apparently the designer said nobody but him will be able to make the armor sets and suvch for them
  168. [12/6/2012 12:15:12 PM] James Proctor: That's bull crap...
  169. [12/6/2012 12:15:25 PM] James Proctor: Any decent 3D Modeler could do it...
  170. [12/6/2012 12:16:34 PM] Jason Appleton: See if you can find any better base models
  171. [12/6/2012 12:16:43 PM] Jason Appleton: I dont care where they come from
  172. [12/6/2012 12:18:09 PM] James Proctor: Well DAZ creates some great looking models... They are pretty high poly though...
  173. [12/6/2012 12:18:45 PM] Jason Appleton: So yours saying that if the base model is high poly then all of their clothes and armor do too basically?
  174. [12/6/2012 12:20:07 PM] James Proctor:
  175. [12/6/2012 12:20:55 PM] James Proctor: Depends how the character is setup... But yeah most likely if the base model is high poly then you add armor and stuff on top of that it just increases the poly count even more...
  176. [12/6/2012 12:21:33 PM] James Proctor: But that video shows some Game Ready Models which comes with LODs and animations...
  177. [12/6/2012 12:25:38 PM] Jason Appleton:
  178. [12/6/2012 12:25:44 PM] Jason Appleton: what stuff like that work?
  179. [12/6/2012 12:27:01 PM] James Proctor: Nope you would need the base model as well and the Poser Application... If you had all the requirements then possibly...
  180. [12/6/2012 12:27:34 PM] Jason Appleton: Well, I use to use Poser, so I know how to do some of that stuff. I can get Daz3D and whatever else
  181. [12/6/2012 12:29:50 PM] James Proctor: you would need that as well
  182. [12/6/2012 12:30:18 PM] James Proctor: But before you go buying anything let's see what else there is... I think DAZ models are going to be too high poly...
  183. [12/6/2012 12:34:01 PM] Jason Appleton: yeah probably
  184. [12/6/2012 12:34:05 PM] Jason Appleton: but man they look great
  185. [12/6/2012 12:34:07 PM] Jason Appleton: lol
  186. [12/6/2012 12:34:13 PM] James Proctor: lol yeah they do
  187. [12/6/2012 12:36:14 PM] James Proctor: What's the highest you would be willing to spend for each?
  188. [12/6/2012 12:37:06 PM] Jason Appleton: model
  189. [12/6/2012 12:37:08 PM] Jason Appleton: ?
  190. [12/6/2012 12:37:19 PM] James Proctor: Yeah per base model (Male and Female)
  191. [12/6/2012 12:38:08 PM] James Proctor: Here's a little over 4k Poly Male model -
  192. [12/6/2012 12:39:32 PM] Jason Appleton: looks good if we canmake him NOT a body builder lol
  193. [12/6/2012 12:39:44 PM] James Proctor: lol
  194. [12/6/2012 12:40:36 PM] James Proctor: Here's a female Model that I'm sure your going to flip out when you see the price but she's very detailed and comes with the Facial Morphs and everything - lol
  195. [12/6/2012 12:47:22 PM] James Proctor: lol I don't know I'm not really finding any good ones...
  196. [12/6/2012 12:49:00 PM] James Proctor: We could always make our own using Make Human...
  197. [12/6/2012 12:55:46 PM] James Proctor: Using make Human it would be simple to have the Morph Targets...
  198. [12/6/2012 12:57:26 PM] James Proctor: Here's a earlier version of Make Human -
  199. [12/6/2012 1:02:12 PM] Jason Appleton: That chick is bad ass but serious overkill for what we need
  200. [12/6/2012 1:02:20 PM] James Proctor: lol
  201. [12/6/2012 1:02:22 PM] James Proctor: yeah
  202. [12/6/2012 1:03:11 PM] James Proctor: I think MakeHuman is more the way to go... We can create our own Base Models in a matter of minutes then we can spend more time to create different Morph Targets...
  203. [12/6/2012 1:03:31 PM] Jason Appleton: yes, but what about armor and clothing?
  204. [12/6/2012 1:03:47 PM] James Proctor: We will need to create clothes and hair and things like that but we would have to do that no matter what we used...
  205. [12/6/2012 1:03:57 PM] Jason Appleton: right
  206. [12/6/2012 1:04:29 PM] James Proctor: But with MakeHuman you can create those things with pretty easily
  207. [12/6/2012 1:05:56 PM] Jason Appleton:
  208. [12/6/2012 1:07:30 PM] James Proctor: 14,000 Polies just for the base mesh to say nothing about armor and weapons...
  209. [12/6/2012 1:10:20 PM] Jason Appleton: ok
  210. [12/6/2012 1:22:03 PM] James Proctor: lol How anatamically correct do you want these models?
  211. [12/6/2012 1:22:51 PM] Jason Appleton: I Want vaginas!
  212. [12/6/2012 1:22:56 PM] Jason Appleton: lol I'm kidding
  213. [12/6/2012 1:23:05 PM] Jason Appleton: They dont need anything at all
  214. [12/6/2012 1:23:30 PM] James Proctor: lol
  215. [12/6/2012 1:24:07 PM] Jason Appleton: we should have a Summon Nymph spell for the very lonely players lol
  216. [12/6/2012 1:24:49 PM] *** James Proctor sent GM_Character.jpg ***
  217. [12/6/2012 1:24:51 PM] James Proctor: lol
  218. [12/6/2012 1:25:07 PM] James Proctor: In just a couple minute that's what I came up with...
  219. [12/6/2012 1:25:25 PM] Jason Appleton: haha! thats great!
  220. [12/6/2012 1:25:40 PM] James Proctor: MakeHuman is very simple to use...
  221. [12/6/2012 1:25:56 PM] Jason Appleton: hell yeah, thats awesome. Easy to make other NPC's then too!
  222. [12/6/2012 1:26:03 PM] James Proctor: Yes it is
  223. [12/6/2012 1:26:08 PM] Jason Appleton: perfect man! Good job!
  224. [12/6/2012 1:26:10 PM] James Proctor: As long as they are human! lol
  225. [12/6/2012 1:26:56 PM] James Proctor: We can do the full Facial Morphs heck we could have Breast sliders, Belly fat sliders, and everything!
  226. [12/6/2012 1:27:04 PM] Jason Appleton: yes!!!!
  227. [12/6/2012 1:27:08 PM] Jason Appleton: Now youre talking!
  228. [12/6/2012 1:27:57 PM] James Proctor: We will need to have the armor and clothes and stuff modeled still though...
  229. [12/6/2012 1:29:11 PM] Jason Appleton: right
  230. [12/6/2012 1:29:23 PM] Jason Appleton: I think Steve will be good for that
  231. [12/6/2012 1:29:28 PM] Jason Appleton: hes just not good at people
  232. [12/6/2012 1:29:33 PM] James Proctor: lol yeah
  233. [12/6/2012 1:39:36 PM] *** James Proctor sent GM_Character_Female.png ***
  234. [12/6/2012 1:46:25 PM] Jason Appleton: awesome
  235. [12/6/2012 1:47:20 PM] James Proctor: I'm going to import her into Unity and see what she looks like there...
  236. [12/6/2012 1:51:45 PM] James Proctor: Ok her Eyebrows didn't come out good! lol
  237. [12/6/2012 1:53:55 PM] *** James Proctor sent GM_Female_UnityTest.jpg ***
  238. [12/6/2012 1:59:18 PM] Jason Appleton: lol wtf
  239. [12/6/2012 1:59:25 PM] James Proctor: lol
  240. [12/6/2012 2:00:30 PM] *** James Proctor sent GM_Female_Test2.jpg ***
  241. [12/6/2012 2:00:35 PM] James Proctor: Is that better?
  242. [12/6/2012 2:00:49 PM] Jason Appleton: ye, need some eyebrows though lol
  243. [12/6/2012 2:01:05 PM] Jason Appleton: are we going to be able to change hair color etc?
  244. [12/6/2012 2:01:26 PM] James Proctor: We will have to model some hair styles and colors for them
  245. [12/6/2012 2:01:28 PM] Jason Appleton: and what about rigging for animations?
  246. [12/6/2012 2:01:35 PM] James Proctor: It's all rigged
  247. [12/6/2012 2:01:38 PM] Jason Appleton: oh wow
  248. [12/6/2012 2:01:40 PM] Jason Appleton: sweet
  249. [12/6/2012 2:02:24 PM] James Proctor: I should be able to take some of the animations we have and apply them to her... Let me test that now
  250. [12/6/2012 2:07:07 PM] James Proctor: lol We should see if Steven can do some higher quality Animations... The ones we have aren't that great they do work with her though...
  251. [12/6/2012 2:30:17 PM] James Proctor: Mind if I post a screenshot of these models on the forum?
  252. [12/6/2012 2:37:39 PM] *** James Proctor sent GM_AfroDude.jpg ***
  253. [12/6/2012 2:55:20 PM] Jason Appleton: no dont yet
  254. [12/6/2012 2:55:29 PM] James Proctor: ok
  255. [12/6/2012 2:55:52 PM] Jason Appleton: not until we are 100% on everything and have a working system, then we will release a video demonstration
  256. [12/6/2012 2:56:02 PM] James Proctor: ok cool
  257. [12/6/2012 2:57:41 PM] *** James Proctor sent GM_Male_Unity3D_Test.jpg ***
  258. [12/6/2012 2:57:48 PM] James Proctor: There's what the male looks like
  259. [12/6/2012 2:58:02 PM] Jason Appleton: ok
  260. [12/6/2012 2:58:43 PM] James Proctor: We really need our own hair styles... There isn't much that comes with MakeHuman besides a few basic ones.
  261. [12/6/2012 2:59:40 PM] James Proctor: And we may have to reduce the Polys in the body... We can try it as is during pre-Alpha and see how it goes...
  262. [12/6/2012 3:05:57 PM] Jason Appleton: ok
  263. [12/6/2012 4:01:22 PM] James Proctor: So do you want to go all out on the Morph targets or still stick to just face?
  264. [12/6/2012 4:06:00 PM] Jason Appleton: Well, the more we do with the body, the more difficult it will be for the modelers to make armor and clothes
  265. [12/6/2012 4:06:10 PM] James Proctor: yup
  266. [12/6/2012 4:06:46 PM] Jason Appleton: just focus on the face and hair for now
  267. [12/6/2012 4:07:24 PM] James Proctor: There's not much I personally can do with the hair... That's something a modeler will have to do.
  268. [12/6/2012 4:08:38 PM] Jason Appleton: yeah
  269. [12/6/2012 4:45:03 PM] Jason Appleton: Do not say anything to him, but do you know whats going on with Matt?
  270. [12/6/2012 4:45:33 PM] James Proctor: With what?
  271. [12/6/2012 4:45:46 PM] James Proctor: He seems fine to me...
  272. [12/6/2012 4:45:55 PM] Jason Appleton: He's leaving the team for some reason. Wants to leave on Good terms but he wants to focus on his own games
  273. [12/6/2012 4:46:35 PM] James Proctor: I have no idea... I knew he was thinking about it but yesterday he seemed to be fine...
  274. [12/6/2012 4:51:09 PM] James Proctor: Find out why he's leaving and then we have to do SOMETHING to prevent him from leaving... lol We are going to be WAY far behind if he leaves...
  275. [12/6/2012 4:51:20 PM] Jason Appleton: I'll find someone else
  276. [12/6/2012 4:51:29 PM] Jason Appleton: I'm paying him for the crafting system hes done
  277. [12/6/2012 4:51:43 PM] Jason Appleton: you'll have to set it up on the server and hes going to help you as you need it for free
  278. [12/6/2012 4:51:59 PM] James Proctor: Pay him for the Whole UI he's done... He almost has the whole thing setup.
  279. [12/6/2012 4:52:24 PM] Jason Appleton: I am
  280. [12/6/2012 4:52:32 PM] James Proctor: Cool
  281. [12/6/2012 4:57:31 PM] James Proctor: So does this promote me to Lead Programmer since Vincent is NEVER joining us in chat... ?
  282. [12/6/2012 4:57:46 PM] Jason Appleton: lol
  283. [12/6/2012 4:57:58 PM] Jason Appleton: can you do everything Matt did? lol
  284. [12/6/2012 4:58:54 PM] James Proctor: lol I can lead if that's what your asking... Your forgetting I've lead my own teams! lol I just need to make sure I don't get so caught up in leading that I burn my self out like I've done in the past...
  285. [12/6/2012 4:59:51 PM] Jason Appleton: We'll see. Once I've seen you get Matts stuff working on the server, we'll go from there
  286. [12/6/2012 5:01:01 PM] Jason Appleton: To be very honest, a part of me wonders if he just downloaded all our assets and wants to focus on his game because he has it all now. He didn't have that stuff before.
  287. [12/6/2012 5:01:53 PM] James Proctor: Who knows... If he releases a game in a couple months using our assets then we will know! lol
  288. [12/6/2012 5:09:23 PM] Jason Appleton: Give me some bullet points that we know we need our next programmer to have experience in
  289. [12/6/2012 5:11:09 PM] Jason Appleton: ?
  290. [12/6/2012 5:13:59 PM] Jason Appleton: Matts stuff is uploading to Sugar now
  291. [12/6/2012 5:14:10 PM] James Proctor: Well Networking (Including Seamless transition) would be a HUGE plus, Database design, UI design/coding, Script Language Design and Implementation... Lot's of Mathmatics Knowledge... Those would get us started. I doubt you will find some one who is good in all those areas though...
  292. [12/6/2012 5:15:49 PM] Jason Appleton: [Thursday, December 06, 2012 5:15 PM] Matt Eichler:
  294. <<< James can take the Crafting recipe book and plug in some of the stuff for the abilities book, since I was mistaken on which UI went to which - but the code is started to be able to click those page tabs, like I was takling about, and have them go from one side to the other. I will explain to James how to do it, if he doesn't get the concept.
  295. [12/6/2012 5:18:25 PM] James Proctor: Ok
  296. [12/6/2012 5:18:33 PM] James Proctor: So now got a question for you...
  297. [12/6/2012 5:19:38 PM] James Proctor: Once the stuff is uploaded and I can get it do you want me to concentrate on getting a Demo of that stuff working with the server so we can get a video out soon showing it off... Or do you want me to continue working on what I'm working on?
  298. [12/6/2012 5:22:50 PM] Jason Appleton: I want you to get it working on the server but not for a demo yet
  299. [12/6/2012 5:22:59 PM] James Proctor: ok
  300. [12/6/2012 5:23:14 PM] Jason Appleton: [Thursday, December 06, 2012 5:18 PM] Matt Eichler:
  302. <<< By the way, if you are setting it up - you have to build the Server and also the client, because it is authoritative
  303. I will explain that, when you have the files and want to build it yourself.
  304. [12/6/2012 5:29:52 PM] Jason Appleton: I'm talking to someone about armor sets, he asked our poly count
  305. [12/6/2012 5:31:59 PM] James Proctor: The MakeHuman meshes are very high Poly... Really not sure we want to use them unless James or Steven can take them and reduce the Poly count... But for our Avatars I would say we want to stay below prob 8,000 That's roughly the Poly count of Rift's Avatars...
  306. [12/6/2012 5:32:36 PM] Jason Appleton: ok
  307. [12/6/2012 5:33:01 PM] James Proctor: Prob. 6,000 for the base models and then 2,000 for armor and weapons...
  308. [12/6/2012 5:33:30 PM] Jason Appleton: normal map or spec map or both?
  309. [12/6/2012 5:33:35 PM] James Proctor: both
  310. [12/6/2012 6:06:46 PM] Jason Appleton: tell me that stuff in private ok? Like, I have to do this, or put up xmas stuff etc.
  311. [12/6/2012 6:07:02 PM] James Proctor: lol ok
  312. [12/6/2012 6:07:17 PM] Jason Appleton: I just dont want new people to think its cool to just take off and do other things
  313. [12/6/2012 6:07:35 PM] Jason Appleton: they may not be paid the same way you are
  314. [12/6/2012 6:07:48 PM] James Proctor: ok...
  315. [12/6/2012 6:08:15 PM] Jason Appleton: You know what I mean though? Like if I'm paying someone weekly or bi weekly, I want their fingers bleeding from a 50 hour work week lol
  316. [12/6/2012 6:08:26 PM] James Proctor: lol
  317. [12/6/2012 6:08:33 PM] Jason Appleton: heading home and ill be back in a few
  318. [12/6/2012 6:08:37 PM] James Proctor: ok
  319. [12/6/2012 6:37:45 PM] Jason Appleton:
  320. [12/6/2012 6:38:00 PM] Jason Appleton: not sure if thats useful
  321. [12/6/2012 6:38:28 PM] James Proctor: Nope it's for photon
  322. [12/6/2012 6:38:47 PM] Jason Appleton: ok
  323. [12/6/2012 6:39:24 PM] James Proctor: Depending on the cost though we might be able to rip the networking out of it...
  324. [12/6/2012 6:46:19 PM] James Proctor: Having an editor like this - Images/changes.png would that help you for adding items and Recipes and things like that?
  325. [12/6/2012 6:50:38 PM] Jason Appleton: heh cool, probably
  326. [12/6/2012 6:51:31 PM] James Proctor: I've never created custom editor windows before... But now with Matt gone I guess I'm going to have to learn in order to create the tools we will need! lol
  327. [12/6/2012 7:00:30 PM] James Proctor: We should have a name for our Framework we are putting together
  328. [12/6/2012 7:03:48 PM] *** James Proctor sent GM_Tools.png ***
  329. [12/6/2012 7:05:11 PM] Jason Appleton: :)
  330. [12/6/2012 7:05:26 PM] James Proctor: I'
  331. [12/6/2012 7:06:02 PM] James Proctor: I'll put all the tools into a dll that can just be added to each of our Projects and then we will all have access to the Tools.
  332. [12/6/2012 7:11:40 PM] Jason Appleton: k
  333. [12/6/2012 8:19:02 PM] *** James Proctor sent GM_NodeEditor.jpg ***
  334. [12/6/2012 8:45:50 PM] James Proctor: great job on the site!
  335. [12/6/2012 9:13:23 PM] Jason Appleton: im still working on it
  336. [12/6/2012 9:16:22 PM] James Proctor: Ok I've got some base classes started for creating these Node based Editors... We will be able to create them for any custom editor tool we want...
  337. [12/6/2012 9:22:59 PM] Jason Appleton: ok
  338. [12/6/2012 9:23:09 PM] Jason Appleton: so lets see you get this crafting system of matts goin
  339. [12/6/2012 9:23:25 PM] James Proctor: lol Still Downloading...
  340. [12/6/2012 9:23:57 PM] James Proctor: I've had several errors trying to download it so I've had to stop it and restart it...
  341. [12/6/2012 9:38:08 PM] James Proctor: Can you work with Node Based editors?
  342. [12/6/2012 9:38:24 PM] Jason Appleton: huh?
  343. [12/6/2012 9:38:28 PM] James Proctor: lol
  344. [12/6/2012 9:38:34 PM] *** James Proctor sent GM_Tools.jpg ***
  345. [12/6/2012 9:38:40 PM] James Proctor: These...
  346. [12/6/2012 9:39:06 PM] Jason Appleton: Oh, I never have but I can learn
  347. [12/6/2012 9:39:19 PM] Jason Appleton: Soon as my laptop shows up I'm going to install Unity Pro
  348. [12/6/2012 9:39:28 PM] Jason Appleton: my computer just isnt powerful enough to run it
  349. [12/6/2012 9:39:47 PM] James Proctor: Buy another License or are you going to want your license back? lol
  350. [12/6/2012 9:39:51 PM] Jason Appleton: no
  351. [12/6/2012 9:40:02 PM] Jason Appleton: but I keep forgetting I also bought you that license lol
  352. [12/6/2012 9:40:08 PM] Jason Appleton: Ill have to get another one
  353. [12/6/2012 9:40:21 PM] Jason Appleton: unless I dont need 4 Pro, I can use the older version of pro
  354. [12/6/2012 9:41:39 PM] James Proctor: In order to open up any projects we do you will need Unity4 either free or pro... You can't open Unity4 projects in Unity3.
  355. [12/6/2012 9:46:45 PM] Jason Appleton: ok
  356. [12/6/2012 9:47:21 PM] James Proctor: Providing nothing happens this time around there is 10 minutes until that project is downloaded...
  357. [12/6/2012 9:50:12 PM] Jason Appleton: ok
  358. [12/6/2012 10:24:04 PM] James Proctor: Is it just me or is this UI HUGE?
  359. [12/6/2012 10:26:10 PM] Jason Appleton: I dont know lol
  360. [12/6/2012 10:26:21 PM] James Proctor: lol seems it...
  361. [12/6/2012 10:27:27 PM] *** James Proctor sent GM_UI_Test.png ***
  362. [12/6/2012 10:27:43 PM] James Proctor: Just that one book alone fills up almost the entire screen...
  363. [12/6/2012 11:00:40 PM] James Proctor: Ok so you want this stuff all connected up on the server and integrated into the database correct?
  364. [12/6/2012 11:05:58 PM] Jason Appleton: yes
  365. [12/6/2012 11:06:14 PM] Jason Appleton: I'd like to see the system working on the actual server
  366. [12/6/2012 11:06:34 PM] Jason Appleton: I want to log in and craft some things, that sort of thing
  367. [12/6/2012 11:06:50 PM] James Proctor: ok With a character and all that stuff?
  368. [12/6/2012 11:07:10 PM] Jason Appleton: We will still need to figure out how to have each character account with their own recipe books and skill levels etc
  369. [12/6/2012 11:07:22 PM] Jason Appleton: I dont need the character to do it just the system
  370. [12/6/2012 11:08:49 PM] James Proctor: Having each character with their Recipe books isn't a problem... That's simple stuff! lol
  371. [12/6/2012 11:16:05 PM] Jason Appleton: oh ok
  372. [12/6/2012 11:17:56 PM] Jason Appleton: I kind of need to know, now that you have a fair amount to work with in the GDD, what parts of it you are 100% sure you can do, and what you cant so I know what help we need
  373. [12/6/2012 11:19:32 PM] James Proctor: I'm downloading an updated version of it...
  374. [12/6/2012 11:19:42 PM] Jason Appleton: ok
  375. [12/6/2012 11:20:18 PM] James Proctor: But the more Programmers we have the faster we can get this stuff done... I mean I COULD do it all my self if we had 5 or 6 years! lol
  376. [12/6/2012 11:25:11 PM] James Proctor: If we could get 2 more programmers that would really speed things up... We could have 1 dedicated to developing the tools we will need and then 2 of us working on the game and then Vincent off in his own little world developing the Housing and Parcel systems... And then David joining in on our Brainstorming sessions...
  377. [12/6/2012 11:25:56 PM] Jason Appleton: Well, David is building the world and Vince is working on housing and the housing system. Which leaves, crafting, Skills, Combat
  378. [12/6/2012 11:26:26 PM] James Proctor: and a ton of other minor but just as importing systems...
  379. [12/6/2012 11:26:39 PM] James Proctor: important... lol
  380. [12/6/2012 11:29:20 PM] Jason Appleton: oh I know
  381. [12/6/2012 11:29:32 PM] Jason Appleton: I'm just thinking about the major elements that will trickle down
  382. [12/6/2012 11:29:39 PM] James Proctor: yeah
  383. [12/6/2012 11:30:35 PM] James Proctor: So Matt and I had planned on being ready for a Small scale Pre-Alpha test by around the First of the year... Do you still want to shoot for that?
  384. [12/6/2012 11:31:05 PM] Jason Appleton: Id like to yes
  385. [12/6/2012 11:31:17 PM] Jason Appleton: I have ads on several sites and am getting slammed with guys right now
  386. [12/6/2012 11:31:20 PM] Jason Appleton: we will find some people
  387. [12/6/2012 11:31:30 PM] James Proctor: Ok what are the Absolute MUST haves by then?
  388. [12/6/2012 11:32:08 PM] Jason Appleton: Combat, Crafting and Housing lol
  389. [12/6/2012 11:32:27 PM] James Proctor: lol Will Vincent be ready enough with the housing by then?
  390. [12/6/2012 11:32:34 PM] Jason Appleton: We dont have to have every crafting skill
  391. [12/6/2012 11:33:00 PM] Jason Appleton: but I want to see full combat and housing, and if everyone can explore, gather resources and craft some things that will be good
  392. [12/6/2012 11:34:31 PM] James Proctor: You want FULL combat as in the way it's going to be at launch? lol Again I think that's to much to soon... Combat should be fun and enjoyable but ALOT could change between now and the final game which would mean trying to nail combat this early could be a waste of time...
  393. [12/6/2012 11:35:44 PM] Jason Appleton: Well, its going to be difficult to have real combat without all of the possible elements that need to go into the combat calculations for dmg etc
  394. [12/6/2012 11:35:57 PM] Jason Appleton: we'll see
  395. [12/6/2012 11:36:46 PM] James Proctor: We can have all of the stats... When I think of Full Combat I'm thinking the full special Effects, sound effects, full compliment of abilities, ect...
  396. [12/6/2012 11:37:40 PM] Jason Appleton: no
  397. [12/6/2012 11:37:43 PM] Jason Appleton: not what I mean
  398. [12/6/2012 11:37:52 PM] Jason Appleton: I mean the mechanics, the system that drives it etc
  399. [12/6/2012 11:37:59 PM] Jason Appleton: all of the flash and trash will come after
  400. [12/6/2012 11:38:04 PM] James Proctor: lol ok
  401. [12/6/2012 11:38:25 PM] James Proctor: How many abilities do you want for the Pre-Alpha?
  402. [12/6/2012 11:41:14 PM] Jason Appleton: I dont know
  403. [12/6/2012 11:41:27 PM] Jason Appleton: As many as we can get done
  404. [12/6/2012 11:41:54 PM] James Proctor: ok... And what exact date are we shooting for for the pre-alpha?
  405. [12/6/2012 11:42:08 PM] Jason Appleton: I dont know
  406. [12/6/2012 11:43:02 PM] James Proctor: ok... Be thinking about and let me know as soon as you decide so I can plan around it...
  407. [12/6/2012 11:43:38 PM] Jason Appleton: lets see how far we get over the next 30 days first
  408. [12/6/2012 11:43:45 PM] James Proctor: ok
  409. [12/6/2012 11:44:09 PM] James Proctor: How long are you going to be staying up?
  410. [12/6/2012 11:44:24 PM] Jason Appleton: maybe another hour or so why
  411. [12/6/2012 11:44:32 PM] Jason Appleton: talking to another programmer now from the US
  412. [12/6/2012 11:44:37 PM] James Proctor: cool
  413. [12/6/2012 11:45:17 PM] James Proctor: I MAY be able to send you a client with the Crafting... But if your only going to be up another hour then it may have to wait until tomorrow.
  414. [12/6/2012 11:45:28 PM] Jason Appleton: I want you to talk to this guy with me
  415. [12/6/2012 11:45:35 PM] James Proctor: ok
  416. [12/6/2012 11:47:21 PM] Jason Appleton: you there?
  417. [12/6/2012 11:47:26 PM] Jason Appleton: ok
  418. [12/6/2012 11:47:27 PM] James Proctor: yeah
  419. [12/6/2012 11:54:29 PM] James Proctor: He's not going to be willing to take less money then he is worth and he seems to be worth ALOT...
  420. [12/6/2012 11:55:10 PM] Jason Appleton: lol
  421. [12/6/2012 11:55:28 PM] Jason Appleton: this is his hobby
  422. [12/6/2012 11:55:33 PM] James Proctor: I really think he is WAY out of our league... lol
  423. [12/6/2012 11:57:55 PM] James Proctor: That's David correct?
  424. [12/6/2012 11:58:39 PM] Jason Appleton: yes
  425. [12/6/2012 11:58:47 PM] James Proctor: thought so... lol
  426. [12/7/2012 12:04:48 AM] James Proctor: WOW I was wrong! lol
  427. [12/7/2012 12:04:49 AM] Jason Appleton: BINGO
  428. [12/7/2012 12:04:52 AM] Jason Appleton: lol
  429. [12/7/2012 12:07:27 AM] James Proctor: If he really works out then he should get the Programming Team Lead position if he wants it...
  430. [12/7/2012 12:07:46 AM] Jason Appleton: I doubt he will have time for that responsibility
  431. [12/7/2012 12:07:54 AM] James Proctor: lol oh
  432. [12/7/2012 12:11:16 AM] Jason Appleton: shhh
  433. [12/7/2012 12:11:47 AM] James Proctor: oh... Opps... It's not private or anything he just needs to find a link to it and he would see it! lol
  434. [12/7/2012 12:14:42 AM] Jason Appleton: I know
  435. [12/7/2012 12:21:32 AM] Jason Appleton: [Friday, December 07, 2012 12:04 AM] Mapatti:
  437. <<< BOM means that the script is saved with UTF encoding, and forums are using ISO-8859-1
  438. So it is trying to read UTF with ISO-8859-1
  439. But I have no clue why it is malfunctioning now
  440. Fix is that you edit that BOM out of there and save on other encoding
  441. [12/7/2012 12:21:42 AM] Jason Appleton: The forums stopped allowing people to Reply With Quote
  442. [12/7/2012 12:21:47 AM] Jason Appleton: if you can look at that later
  443. [12/7/2012 12:22:20 AM] James Proctor: I'll see what I can do
  444. [12/7/2012 12:24:42 AM] James Proctor: Just did a test and it works fine for me...
  445. [12/7/2012 12:33:28 AM] James Proctor: Next month we will need to see about purchasing that software for accessing the Servers remotely... Having a new computer I can download the trial again and have another 30 day trial.
  446. [12/7/2012 12:33:50 AM] Jason Appleton: lol
  447. [12/7/2012 12:33:54 AM] Jason Appleton: what software?
  448. [12/7/2012 12:34:31 AM] James Proctor: The Remote Desktop Manager software I use... You said to remind you when the trial was over and we would get it... lol
  449. [12/7/2012 12:35:24 AM] James Proctor: It's like $50 for a single license or I believe $200 for a team license
  450. [12/7/2012 12:40:10 AM] Jason Appleton: link me, ill get the license
  451. [12/7/2012 12:41:48 AM] James Proctor: I was $100 off... a 5 user license is $299
  452. [12/7/2012 12:41:48 AM] Jason Appleton: will he need sugarsync access?
  453. [12/7/2012 12:41:52 AM] James Proctor:
  454. [12/7/2012 12:42:10 AM] James Proctor: yeah at some point... Not sure he needs it tonight though...
  455. [12/7/2012 12:42:21 AM] Jason Appleton: o
  456. [12/7/2012 12:42:46 AM] Jason Appleton: how many people will need this software?
  457. [12/7/2012 12:43:36 AM] James Proctor: The Remote Desktop Software? Just those of us who will be working directly with it... If we switch to Cloud Servers then really none of us will need it! lol
  458. [12/7/2012 12:45:52 AM] Jason Appleton: oh ok, then I'll wait the month lol
  459. [12/7/2012 12:45:54 AM] Jason Appleton: just in case
  460. [12/7/2012 12:46:38 AM] James Proctor: yeah that's why I said I can use the Free trial again... lol
  461. [12/7/2012 12:48:22 AM] Jason Appleton: Just so you know, never show your weaknesses
  462. [12/7/2012 12:48:34 AM] Jason Appleton: With me its ok
  463. [12/7/2012 12:49:08 AM] Jason Appleton: but with everyone else, never let yourself appear to know less
  464. [12/7/2012 12:49:21 AM] Jason Appleton: does that make sense?
  465. [12/7/2012 12:49:42 AM] Jason Appleton: I'm only coaching you a bit because I want to prep you for the future
  466. [12/7/2012 12:49:55 AM] James Proctor: But I'm sure I DO know less then him... lol He works for IBM for crying out loud! lol How can I learn from him if I can't show my weaknesses? lol
  467. [12/7/2012 12:50:04 AM] Jason Appleton: you may become lead eventually, I want you to look and fit the bill :)
  468. [12/7/2012 12:50:31 AM] Jason Appleton: You learn by listening, paying attention, asking a question here or there
  469. [12/7/2012 12:50:47 AM] Jason Appleton: but you want to make sure people know that what you dont know, you learn
  470. [12/7/2012 12:51:03 AM] Jason Appleton: Picture this:
  471. [12/7/2012 12:52:36 AM] Jason Appleton: You are an upper level engineer, you come onto a project because it sounds fun and amazing and will be worth it if its going somewhere, you walk into their dev chat and the guy you are working with tells you, he doesnt know, this, that and another thing. Would that be inspiring and make you question whether you're wasting your time?
  472. [12/7/2012 12:53:06 AM] James Proctor: lol prob...
  473. [12/7/2012 12:53:12 AM] Jason Appleton: Im NOT knocking you down bro
  474. [12/7/2012 12:53:26 AM] Jason Appleton: Some times, you have to fake it till you make it.
  475. [12/7/2012 12:53:30 AM] Jason Appleton: :)
  476. [12/7/2012 12:53:31 AM] James Proctor: lol
  477. [12/7/2012 12:53:35 AM] Jason Appleton: I'm serious
  478. [12/7/2012 12:53:59 AM] Jason Appleton: Just make sure when you fake it, there aren't holes in your faking. lol
  479. [12/7/2012 12:54:08 AM] Jason Appleton: alright, Im off to bed bro.
  480. [12/7/2012 12:54:10 AM] Jason Appleton: Good night
  481. [12/7/2012 12:54:27 AM] Jason Appleton: try to look into the forums, ask Debby
  482. [12/7/2012 12:54:30 AM] Jason Appleton: night
  483. [12/7/2012 12:54:37 AM] James Proctor: Good night. Talk to you tomorrow
  484. [12/7/2012 4:18:28 PM] James Proctor: Ok so Jared is doing things by the book and Drawing up Diagrams and everything which means it's going to take longer to get the Inventory and Crafting systems setup with the database... But since we brought him on to do the database I'm going to leave him be and allow him to do it his way (Which prob. in the long run will be the best way it's just going to take more time)... I can get the 2 systems onto our servers the way Matt currently has it with out the Database so you can login and do some crafting but it won't be completely setup until Jared gets the database stuff done...
  485. [12/7/2012 4:19:08 PM] Jason Appleton: yeah man thats fine
  486. [12/7/2012 4:21:18 PM] Jason Appleton: If hes doing all that, maybe you can focus on getting the various skills going
  487. [12/7/2012 4:21:33 PM] Jason Appleton: laying the foundation for each of them
  488. [12/7/2012 4:21:40 PM] Jason Appleton: getting the spells setup
  489. [12/7/2012 4:21:46 PM] Jason Appleton: whatever makes sense
  490. [12/7/2012 4:23:13 PM] James Proctor: Right now he is just doing the database stuff. But Yeah I can start getting the other foundational systems in place from my many different projects I've started for GM and program what still needs to be programmed...
  491. [12/7/2012 4:24:45 PM] Jason Appleton: ok
  492. [12/7/2012 4:32:33 PM] James Proctor: lol Christmas week I'll be gone but I'll have my computer with me so I'll still be on at least some. I may have to watch 1 or all 3 of my little cousins at some point that week and if so then I won't be on during that time! lol
  493. [12/7/2012 4:33:18 PM] Jason Appleton: ok
  494. [12/7/2012 4:43:39 PM] James Proctor: I would say we should be looking for a tools Programmer instead... lol
  495. [12/7/2012 11:25:18 PM] James Proctor: Got our Female Base Character all setup and able to run around...
  496. [12/7/2012 11:43:05 PM] James Proctor: Did you see that Authentication is fully working now?
  497. [12/7/2012 11:43:12 PM] Jason Appleton: no
  498. [12/7/2012 11:43:17 PM] James Proctor: It is! lol
  499. [12/7/2012 11:43:40 PM] James Proctor: With all future clients you will login with your Forum username and password.
  500. [12/7/2012 11:43:49 PM] Jason Appleton: oh sweet
  501. [12/7/2012 11:44:46 PM] James Proctor: Also the Register Button on the login screen opens your browser and directs you to the Forum's Registration page
  502. [12/7/2012 11:46:10 PM] Jason Appleton: oh cool
  503. [12/7/2012 11:47:43 PM] James Proctor: That way if some one uploads our client to PiratesBay or something and someone downloads it they will have a way to register with out finding the link to our website or something
  504. [12/7/2012 11:48:26 PM] Jason Appleton:
  505. [12/7/2012 11:51:39 PM] James Proctor: Yeah he makes some good points and Matt and I (Now I) are taking those types of things into account... Passwords are encrypted on the client before ever being sent across the net and then reencrypted along with a Salt on the server just to authenticate... We will have to be very mindfull of security throughout the whole development process...
  506. [12/7/2012 11:52:03 PM] Jason Appleton: yes
  507. [12/7/2012 11:52:13 PM] Jason Appleton: zbrush looks pretty good
  508. [12/7/2012 11:53:44 PM] James Proctor: It's just for super High Detail modeling... It's ONE of the steps in the process... You create a High Detail version in order to make your normal and Detail maps from then you import the model into 3ds max or some other program to reduce the poly count and texture and everything...
  509. [12/7/2012 11:54:17 PM] Jason Appleton: i see
  510. [12/7/2012 11:56:05 PM] James Proctor: using zBrush alone you would end up with like a 100,000 or more poly model depending on what you were making and how detailed you made it! lol WAY to many for a single Model in a MMO! lol
  511. [12/7/2012 11:56:24 PM] Jason Appleton: i know but i just want to learn
  512. [12/7/2012 11:56:29 PM] James Proctor: yup
  513. [12/7/2012 11:56:53 PM] James Proctor: It is a pretty cool program to learn... I've played around with it a little
  514. [12/7/2012 11:59:01 PM] James Proctor: Well hopefully by the end of the weekend I'll have something put together that we can all login and Walk around...
  515. [12/7/2012 11:59:35 PM] James Proctor: I'll have the crafting system and inventory system in place as well so we can craft! lol
  516. [12/8/2012 12:00:01 AM] Jason Appleton: yaaay
  517. [12/8/2012 12:00:14 AM] James Proctor: We will need some crafting animations though so those won't be in
  518. [12/8/2012 12:01:46 AM] James Proctor: I think we have a use object Animation that I could use for the Crafting Animation for now
  519. [12/8/2012 12:02:45 AM] Jason Appleton: ok
  520. [12/8/2012 12:03:15 AM] James Proctor: Also do you mind if we use the Naked Avatars until we get some clothes for them or should I put in the others?
  521. [12/8/2012 12:03:31 AM] Jason Appleton: thats fine
  522. [12/8/2012 12:03:32 AM] James Proctor: ok
  523. [12/8/2012 12:04:03 AM] James Proctor: Just won't be something we can post screenshots of unless we censor them! lol
  524. [12/8/2012 12:05:25 AM] James Proctor: So far I'm getting a solid 90+ FPS... Though there is alot that I don't have added yet.
  525. [12/8/2012 12:20:53 AM] James Proctor: For this weekend I'm going to have it bypass the Character Creation/Selection Process and get right into the world... I'm going to concentrate on getting the Female Base Character Setup and working (Animations, Location, ect all synced) then it will be easier to get the other one setup. Then I'll get the Character Creator setup and working properly with the database and everything once Jared is ready to.
  526. [12/8/2012 12:21:17 AM] Jason Appleton: ok
  527. [12/8/2012 12:21:35 AM] Jason Appleton: that one asset, playmaker i think has a lot of awesome animations
  528. [12/8/2012 12:21:46 AM] Jason Appleton: swimming, swords, etc
  529. [12/8/2012 12:22:17 AM] James Proctor: I think it was the Character Controller package... But yeah I'll have a look at it once I get things working this weekend.
  530. [12/8/2012 12:25:08 AM] Jason Appleton: playmaker
  531. [12/8/2012 12:25:14 AM] Jason Appleton: in unity files
  532. [12/8/2012 12:25:26 AM] James Proctor: ok
  533. [12/8/2012 12:25:51 AM] James Proctor: Well the Character Controller package in there as well comes with ALOT of Animations as well...
  534. [12/8/2012 12:48:49 PM] *** James Proctor sent Bin.rar ***
  535. [12/8/2012 12:50:27 PM] James Proctor: Here's the latest Client Build
  536. [12/8/2012 12:50:50 PM] James Proctor: Should have Synced movement and walking animation...
  537. [12/8/2012 12:51:20 PM] Jason Appleton: It doesnt have the unistorm in it does it?
  538. [12/8/2012 12:51:34 PM] James Proctor: Yes it does... It runs great on my PC...
  539. [12/8/2012 12:52:06 PM] James Proctor: I get between 60 and 90 FPS with it...
  540. [12/8/2012 12:52:21 PM] Jason Appleton: Bro
  541. [12/8/2012 12:52:33 PM] Jason Appleton: Not gonna bother downloading it.
  542. [12/8/2012 12:52:34 PM] Jason Appleton: lol
  543. [12/8/2012 12:52:44 PM] Jason Appleton: Save Unistorm for the very last thing we do
  544. [12/8/2012 12:52:56 PM] Jason Appleton: I know how it works, but it bogs my laptop down a lot
  545. [12/8/2012 12:53:08 PM] Jason Appleton: besides I havem't updated it to the newest version yet
  546. [12/8/2012 12:55:36 PM] James Proctor: lol With out it the graphics suck and we get made fun of for out dated graphics... It really does add a ton to the whole environment...
  547. [12/8/2012 1:00:33 PM] Jason Appleton: I'll try it man
  548. [12/8/2012 1:01:00 PM] James Proctor: And how long do you want us to wait before putting it in? Some of the AI will be dependant on it if we are going to have Mobs that only come out during specific times of the day...
  549. [12/8/2012 1:01:44 PM] Jason Appleton: It's fine, I'll just have to wait until I get the new laptop to look at it all
  550. [12/8/2012 1:02:15 PM] James Proctor: What's wrong with your Desktop?
  551. [12/8/2012 1:02:30 PM] Jason Appleton: I can't take it to work...
  552. [12/8/2012 1:02:33 PM] Jason Appleton: lol
  553. [12/8/2012 1:02:36 PM] James Proctor: lol oh ok
  554. [12/8/2012 1:02:47 PM] James Proctor: You work on Saturdays?
  555. [12/8/2012 1:02:56 PM] Jason Appleton: no
  556. [12/8/2012 1:03:09 PM] Jason Appleton: but I dont wan all the files spread over multiple computers
  557. [12/8/2012 1:03:38 PM] James Proctor: oh
  558. [12/8/2012 1:06:03 PM] Jason Appleton: is everything running on the server?
  559. [12/8/2012 1:06:08 PM] Jason Appleton: if so resend the file
  560. [12/8/2012 1:06:41 PM] James Proctor: Movement is all synced with Walking Animation... I don't have the Crafting and Inventory stuff yet...
  561. [12/8/2012 1:07:21 PM] Jason Appleton: ok, get all that setup and then send me the file to test it. How is Jared doing on the database?
  562. [12/8/2012 1:07:42 PM] James Proctor: He wasn't on much yesterday so I have no idea.
  563. [12/8/2012 1:09:01 PM] James Proctor: But I did remove UniStorm for now... We can't really show off any screenshots just yet with Naked Avatars anyways... lol
  564. [12/8/2012 1:14:27 PM] James Proctor: Do you want the Ability UI as well even though it's no where near finished and really doesn't do anything?
  565. [12/8/2012 1:15:15 PM] Jason Appleton: I Guess not
  566. [12/8/2012 1:16:37 PM] James Proctor: ok
  567. [12/8/2012 1:16:54 PM] James Proctor: Also do you have any specific Recipes you want in right now?
  568. [12/8/2012 1:17:27 PM] Jason Appleton: plenty in the gDD
  569. [12/8/2012 1:54:55 PM] James Proctor: Can you get Jared setup with SugarSync?
  570. [12/8/2012 4:29:02 PM] James Proctor: Are you around?
  571. [12/8/2012 6:07:12 PM] James Proctor: Here's his email address -
  572. [12/8/2012 7:15:26 PM] James Proctor:
  573. [12/8/2012 7:44:31 PM] James Proctor: Did you get Jared setup on the Project management site as well?
  574. [12/8/2012 8:21:46 PM] *** James Proctor sent Client.rar ***
  575. [12/8/2012 8:24:33 PM] James Proctor: Now before you get this I am fully aware that not everything in there is working yet... Moving with the left and Right mouse buttons results in no Animations... And a few other little things the Crafting UI isn't 100% but that's just because I put some wrong textures in places so it's a easy fix... But it's all functional
  576. [12/8/2012 8:31:48 PM] James Proctor:
  577. [12/8/2012 11:55:46 PM] James Proctor: Keep him busy... I want to research that quickly to see what it is
  578. [12/8/2012 11:55:52 PM] Jason Appleton: ok
  579. [12/8/2012 11:58:37 PM] James Proctor:
  580. [12/9/2012 12:03:08 AM] James Proctor: From the looks of it his only experience with Games is developing semi illegal bots for Magic the Gathering Online... lol Not sure they are technically illegal but Bots in MMOs certainly don't add to the game...
  581. [12/9/2012 12:04:14 AM] Jason Appleton: I think hes talking about the AI part of the online version of the game which I've played
  582. [12/9/2012 12:05:02 AM] James Proctor: No there is a whole collection of Bots you can download to automate trading and selling...
  583. [12/9/2012 12:06:57 AM] James Proctor: I don't know it's up to you... He certainly seems to have an extensive background in programming between him and his team but can they translate their experince into an actual game is yet to be seen...
  584. [12/9/2012 9:07:14 PM] James Proctor: The person who started the thread had hopes about making a nice little living off of taxes he would get by renting usage of his land out to those who couldn't get land...
  585. [12/9/2012 9:07:52 PM] Jason Appleton: lol
  586. [12/9/2012 9:08:26 PM] James Proctor: I guess he was going to collect the taxes and then turn around and sell the in game currency for real money
  587. [12/9/2012 9:08:40 PM] Jason Appleton: sorry about his luck
  588. [12/9/2012 9:08:45 PM] James Proctor: lol
  589. [12/9/2012 9:11:07 PM] James Proctor: So the plan is still to open the additional 3,000 parcels up for purchas in April when we have our 2nd KickStarter Campaign correct?
  590. [12/9/2012 9:11:18 PM] Jason Appleton: yes
  591. [12/9/2012 9:11:22 PM] James Proctor: ok cool
  592. [12/9/2012 9:11:40 PM] Jason Appleton: but im not even mentioning that right now
  593. [12/9/2012 9:12:55 PM] James Proctor: lol yeah figured... This close to the last campaign ending they would flip out... We will have to announce it very carefully to make sure we state clearly what our goals are for the 2nd campaign...
  594. [12/9/2012 9:13:49 PM] Jason Appleton: yeah, im not even worried about that until after April
  595. [12/9/2012 9:13:55 PM] James Proctor: lol
  596. [12/9/2012 9:14:30 PM] James Proctor: First things first... Get the basics in place for the PreAlpha test...
  597. [12/9/2012 9:58:54 PM] James Proctor: So going through the Design document I don't see much on Combat Skills... Are you refering to the normal Strength, Dexterity, ect or are there specific skills for combat?
  598. [12/9/2012 10:01:21 PM] Jason Appleton: lol
  599. [12/9/2012 10:01:30 PM] Jason Appleton: theres a ton of stuff in there
  600. [12/9/2012 10:01:36 PM] Jason Appleton: read the whole thing
  601. [12/9/2012 10:01:50 PM] James Proctor: I see a ton of different skills but they don't seem to be Combat related...
  602. [12/9/2012 10:02:26 PM] Jason Appleton: scroll down to combat skills then
  603. [12/9/2012 10:08:41 PM] James Proctor: So stats and Skills will level up as you use them? So like as you run you will gain stamina and maybe strength and things like that correct?
  604. [12/9/2012 10:09:22 PM] Jason Appleton: right, certain skills are dependent on certain attributes and will level up those attributes with use
  605. [12/10/2012 1:09:20 AM] Jason Appleton: dude
  606. [12/10/2012 1:09:26 AM] Jason Appleton: you gotta see the housing system
  607. [12/10/2012 1:09:47 AM] James Proctor: Link?
  608. [12/10/2012 1:10:01 AM] Jason Appleton: Vincent sent me the web player to show the system
  609. [12/10/2012 1:10:08 AM] James Proctor: oh cool
  610. [12/10/2012 1:10:14 AM] *** Jason Appleton sent WebPlayer.rar ***
  611. [12/10/2012 1:11:23 AM] James Proctor: Does it have a way to construct houses yet or just prebuilt ones?
  612. [12/10/2012 1:11:35 AM] Jason Appleton: you will pick a floor plan from the system
  613. [12/10/2012 1:12:39 AM] James Proctor: Is he doing all the networking for it or will I have to get together with him to figure out the best way to network it?
  614. [12/10/2012 1:13:30 AM] Jason Appleton: This is just the base system to show how it will work and how many models he has done
  615. [12/10/2012 1:13:42 AM] Jason Appleton: now hes doing the desert lands housing and so on
  616. [12/10/2012 1:13:50 AM] James Proctor: cool
  617. [12/10/2012 1:13:53 AM] Jason Appleton: they are in order based on size
  618. [12/10/2012 1:18:51 AM] James Proctor: another 11 minutes and then we should have fully synced and Animated Mobs...
  619. [12/10/2012 1:18:58 AM] Jason Appleton: sweet
  620. [12/10/2012 1:22:08 AM] Jason Appleton: you check it out yet?
  621. [12/10/2012 1:22:18 AM] James Proctor: Yeah I'm in it now
  622. [12/10/2012 1:22:25 AM] James Proctor: It took a while to load... lol
  623. [12/10/2012 1:23:01 AM] James Proctor: The texturing and details on these are amazing...
  624. [12/10/2012 1:23:33 AM] Jason Appleton: yeah
  625. [12/10/2012 1:23:37 AM] Jason Appleton: click the walls
  626. [12/10/2012 1:23:48 AM] Jason Appleton: you can pick where you want the doors and windows etc
  627. [12/10/2012 1:24:29 AM] James Proctor: awesome... That was a feature the community said they wanted! lol
  628. [12/10/2012 1:25:03 AM] Jason Appleton: yup
  629. [12/10/2012 1:25:37 AM] James Proctor: The windows are even see through so you can look into the house... HUGE improvement over the premade models we were going to use! lol
  630. [12/10/2012 1:25:51 AM] Jason Appleton: yup
  631. [12/10/2012 1:27:48 AM] James Proctor: I can't wait to get these in with UniStorm and check them out!
  632. [12/10/2012 1:43:05 AM] Jason Appleton: yeah!
  633. [12/10/2012 1:43:43 AM] Jason Appleton: [12:43:18 AM] Vincent Foster: cool
  634. [12:43:25 AM] Vincent Foster: using what nextwork api?
  635. [12:43:34 AM] Jason Appleton: ulink
  636. [12:43:42 AM] Vincent Foster: interesting
  637. [12/10/2012 1:44:08 AM] Jason Appleton: that right?
  638. [12/10/2012 1:44:24 AM] James Proctor: yeah
  639. [12/10/2012 1:45:18 AM] James Proctor: Ok mobs are synced and animating... Animations are a tiny bit glitchy still but they get the idea across just fine... It's mostly just when a animation first starts that it glitches a little...
  640. [12/10/2012 1:45:37 AM] James Proctor: I'm looking into it though
  641. [12/10/2012 1:45:53 AM] James Proctor: Would you like a Update Client?
  642. [12/10/2012 1:46:10 AM] Jason Appleton: tomorrow
  643. [12/10/2012 1:46:14 AM] Jason Appleton: bout to hit the bed
  644. [12/10/2012 1:46:29 AM] James Proctor: ok maybe by then I'll have the animations fixed
  645. [12/10/2012 1:46:59 AM] Jason Appleton: ok
  646. [12/10/2012 2:13:08 PM] *** James Proctor sent Client.rar ***
  647. [12/10/2012 3:54:07 PM] *** James Proctor sent GM_LatestBuild.jpg ***
  648. [12/10/2012 3:54:29 PM] James Proctor: There's my latest build... It's slightly different then the one I'm uploading
  649. [12/10/2012 3:54:42 PM] Jason Appleton: lol what is this a gang rape?
  650. [12/10/2012 3:54:46 PM] James Proctor: lol
  651. [12/10/2012 3:55:08 PM] James Proctor: I aggroed the 3 of them as I was walking through the field...
  652. [12/10/2012 3:58:51 PM] James Proctor: lol Now I have 5 of them chasing me
  653. [12/10/2012 4:02:23 PM] James Proctor: This grass though really hits the FPS hard... Shoots the Draw Calls way up to close to 1000 and sends the FPS from between 60 to 90 all the way down to just over 30...
  654. [12/10/2012 4:03:02 PM] Jason Appleton: Well, is there a better way of doing it?
  655. [12/10/2012 4:03:46 PM] James Proctor: Not sure David will have to look into it... I have the grass pretty thick there so maybe just using a little in places will be ok...
  656. [12/10/2012 4:04:41 PM] James Proctor: I never really used grass much because until this computer I never really had a computer that could handle it...
  657. [12/10/2012 4:05:18 PM] Jason Appleton: well, what you are using is just a fun thing to test stuff in so what David is doing may be completely different
  658. [12/10/2012 4:05:35 PM] James Proctor: yeah
  659. [12/10/2012 4:07:17 PM] James Proctor: The Client is getting there... 51mb out of 90mb now! lol
  660. [12/10/2012 4:07:34 PM] Jason Appleton: lol
  661. [12/10/2012 4:07:39 PM] Jason Appleton: so slow
  662. [12/10/2012 4:08:04 PM] James Proctor: yeah... Wednesday can't get here fast enough! lol
  663. [12/10/2012 4:09:19 PM] James Proctor: and by the way the Crafting UIs look really good!
  664. [12/10/2012 4:09:26 PM] Jason Appleton: cool
  665. [12/10/2012 4:27:07 PM] James Proctor: Though today I'm only like half focused on the game since our Inspection is getting closer I have to be focusing more on that...
  666. [12/10/2012 4:27:46 PM] James Proctor: Won't be able to focus on the game if I get kicked out of here and end up on the street! lol
  667. [12/10/2012 4:29:52 PM] James Proctor: Also our Furnace is out so the house won't pass the inspection with that being out so we are trying to get our LandLord in here to take care of that and make sure there are no other safety issues with the appartment.
  668. [12/10/2012 7:39:40 PM] Jason Appleton: What do we still need help with right now?
  669. [12/10/2012 7:40:28 PM] Jason Appleton: I'm talking to someone who wants to join us, and has an animator and environmental designer as well if needed but I'm not even sure what we need someone for at this point
  670. [12/10/2012 7:40:46 PM] James Proctor: We still need a Tool Developer to create our Custom Editor tools...
  671. [12/10/2012 7:41:09 PM] Jason Appleton: Custom Editor tools for what?
  672. [12/10/2012 7:41:43 PM] James Proctor: Creating Items, Recipes, things like that... And then any other tools we might need
  673. [12/10/2012 7:59:05 PM] James Proctor: Sounds like there is enough she can do to be of use to us!
  674. [12/10/2012 8:05:25 PM] James Proctor: I would say let her join...
  675. [12/10/2012 8:12:12 PM] James Proctor: So if her price is doable she will be hired just for the UI work correct?
  676. [12/10/2012 8:12:51 PM] Jason Appleton: lol I know you cant do it haha
  677. [12/10/2012 8:13:48 PM] James Proctor: hey I got Matt's UI stuff in to the client and all working... But yes UI coding isn't one of my strong points... Not Unity's UI anyways.
  678. [12/10/2012 8:14:50 PM] James Proctor: AND I don't think the Character Creation and Login screens came out all that bad...
  679. [12/10/2012 8:16:17 PM] Jason Appleton: no they didnt
  680. [12/10/2012 8:17:09 PM] James Proctor: The Character Creation window still need to have their art assets applied but we need them created...
  681. [12/10/2012 8:26:31 PM] James Proctor: At some point she will need Matt's Project as well.
  682. [12/10/2012 8:26:45 PM] Jason Appleton: oh yeah
  683. [12/10/2012 8:31:20 PM] James Proctor: 4mb more until this Client is fully uploaded
  684. [12/10/2012 8:49:01 PM] James Proctor: How much of the client do you have?
  685. [12/10/2012 8:49:16 PM] Jason Appleton: I dunno, ill check in a minute
  686. [12/10/2012 8:49:20 PM] James Proctor: ok
  687. [12/10/2012 8:49:31 PM] James Proctor: It just finished uploading on my end
  688. [12/10/2012 8:50:50 PM] Jason Appleton: What folder is it in?
  689. [12/10/2012 8:50:58 PM] James Proctor: Should be in the top folder
  690. [12/10/2012 8:51:28 PM] James Proctor: Right in Greed Monger
  691. [12/10/2012 8:51:48 PM] James Proctor: It's Client.rar
  692. [12/10/2012 8:52:12 PM] Jason Appleton: got it
  693. [12/10/2012 8:52:21 PM] James Proctor: Trying it now?
  694. [12/10/2012 8:54:03 PM] Jason Appleton: RUNS LIKE SHIT
  695. [12/10/2012 8:54:06 PM] Jason Appleton: oops
  696. [12/10/2012 8:54:10 PM] Jason Appleton: runs like shit lol
  697. [12/10/2012 8:54:14 PM] James Proctor: lol
  698. [12/10/2012 8:54:22 PM] James Proctor: Prob. your laptop with UniStorm
  699. [12/10/2012 8:54:42 PM] Jason Appleton: Maybe, but many people will be using comps like mine
  700. [12/10/2012 8:54:52 PM] Jason Appleton: cant have it running at 10 FPS
  701. [12/10/2012 8:54:59 PM] James Proctor: We need to implement Graphics Quality settings
  702. [12/10/2012 8:55:17 PM] Jason Appleton: well, when you think of things like this, add them to the GDD
  703. [12/10/2012 8:55:28 PM] Jason Appleton: we need to establish a check list
  704. [12/10/2012 8:55:34 PM] James Proctor: yup
  705. [12/10/2012 8:56:38 PM] James Proctor: I'm also going to be converting UniStorm over to C# which should increase it's speed some. We will need to create our own day/night cycle and weather for lower graphics settings as well.
  706. [12/10/2012 8:57:11 PM] James Proctor: Are you still in?
  707. [12/10/2012 9:02:38 PM] *** James Proctor sent GM_UniStorm.jpg ***
  708. [12/10/2012 9:02:52 PM] James Proctor: Could I post this screenshot to the forum?
  709. [12/10/2012 9:20:07 PM] Jason Appleton: no bro
  710. [12/10/2012 9:20:22 PM] Jason Appleton: Just focus on getting the skills into the system
  711. [12/10/2012 9:20:36 PM] Jason Appleton: When we post stuff I want it all to be complete now
  712. [12/10/2012 9:26:39 PM] James Proctor: Do you mind if I post it to my game development photo album on my facebook which only my friends see? lol I like to keep records of my work.
  713. [12/10/2012 9:28:17 PM] Jason Appleton: ok
  714. [12/10/2012 9:28:24 PM] James Proctor: thanks
  715. [12/10/2012 10:12:23 PM] *** James Proctor sent forge.jpg ***
  716. [12/10/2012 10:12:37 PM] James Proctor: Theres what he showed me a couple days ago
  717. [12/10/2012 10:13:17 PM] Jason Appleton: yeah that was sweet, nothing done on it since then I guess?
  718. [12/10/2012 10:13:55 PM] James Proctor: Nothing that he showed me... he's been busy on contract work still
  719. [12/10/2012 10:14:00 PM] James Proctor: but let me find out
  720. [12/10/2012 10:18:26 PM] James Proctor: Ok he's done a little more but he had a deadline with his client so he had to be working on that. The deadlne was today I guess so he's going to be working on the forge after today
  721. [12/10/2012 10:20:06 PM] Jason Appleton: ok
  722. [12/10/2012 11:02:12 PM] James Proctor: Steven is still complaining that we didn't use his character model
  723. [12/10/2012 11:04:52 PM] Jason Appleton: lol
  724. [12/10/2012 11:12:11 PM] James Proctor: Want to have her create the Player Status bar in the upper Left corner as well?
  725. [12/10/2012 11:13:33 PM] Jason Appleton: yes
  726. [12/10/2012 11:14:07 PM] James Proctor: Let her know now or later?
  727. [12/10/2012 11:14:36 PM] Jason Appleton: now
  728. [12/10/2012 11:42:40 PM] Jason Appleton: She wants $500, I can probably get her to $400 but is it worth it?
  729. [12/10/2012 11:43:27 PM] James Proctor: Well We NEED some one to do the UI! lol
  730. [12/10/2012 11:47:00 PM] Jason Appleton: :P
  731. [12/10/2012 11:47:16 PM] James Proctor: lol
  732. [12/10/2012 11:50:29 PM] James Proctor: What do you think about that? Having I open your actual bag and another key open your paper doll?
  733. [12/10/2012 11:51:49 PM] Jason Appleton: Thats fine
  734. [12/10/2012 11:52:09 PM] James Proctor: ok I'll have that changed in the next Client Update.
  735. [12/11/2012 11:56:36 AM] James Proctor: Do you know what's up with Jared? I know he has a big job and all but there are things being held up because I'm trying to give him the lead with the Database stuff but he doesn't seem very active. I could have had the Inventory and Crafting all hooked up to the database by now.
  736. [12/11/2012 12:49:05 PM] Jason Appleton: Well, he was on last night looking for you to ask some questions but you werent on
  737. [12/11/2012 12:49:13 PM] Jason Appleton: Send him a direct message
  738. [12/11/2012 12:50:39 PM] James Proctor: I have sent him a message this morning.
  739. [12/11/2012 12:58:03 PM] James Proctor: Next Client will have an Area of Interest System implemented with an Options menu that will allow you to change the view distance...
  740. [12/11/2012 2:14:52 PM] James Proctor: We need to create a press List so whenever we release something big like the Housing Demo those on the press list are notified about it.
  741. [12/11/2012 2:15:21 PM] James Proctor: Marcus (Markee) didn't even know about the housing Demo we released yesterday...
  742. [12/11/2012 2:56:57 PM] Jason Appleton: yeah because I want to announce completed in game stuff
  743. [12/11/2012 2:58:12 PM] James Proctor: Then if you don't want people like Marcus to find out about this stuff then we shouldn't be posting it to the forum,, Unity3D, ect... lol
  744. [12/11/2012 3:01:48 PM] Jason Appleton: its fine if they do
  745. [12/11/2012 3:02:03 PM] Jason Appleton: but its different in an official press release
  746. [12/11/2012 3:02:18 PM] James Proctor: oh
  747. [12/11/2012 3:02:56 PM] James Proctor: Well I believe I almost have this Area of Interest System almost coded
  748. [12/12/2012 2:29:37 PM] Jason Appleton: Try to make sure you stay on top of people to make sure they are making progress. If you want to be Lead, you have to show me you can keep people on task and such, ok?
  749. [12/12/2012 2:31:41 PM] James Proctor: yup... lol just one thing about that though... When Matt was the lead you kind of had him the lead over the art department as well... We should have some one else who knows about art being the lead for them... Then the Programming lead just leading over the programmers... lol
  750. [12/12/2012 2:32:02 PM] Jason Appleton: I can handle the art stuff
  751. [12/12/2012 2:32:06 PM] James Proctor: ok
  752. [12/12/2012 5:04:49 PM] James Proctor: Ok am I needed any more right now?
  753. [12/12/2012 5:09:17 PM] Jason Appleton: yeah for a minute until we get this guy sorted lol
  754. [12/12/2012 5:10:26 PM] James Proctor: lol ok
  755. [12/12/2012 5:13:01 PM] James Proctor: lol You keep telling people there will be more work for them and I may be out of a job... lol Your giving all my work away! lol
  756. [12/12/2012 5:21:33 PM] Jason Appleton: No I'm not
  757. [12/12/2012 5:21:42 PM] Jason Appleton: there is more than plenty and we need to get stuff crankin!
  758. [12/12/2012 5:21:49 PM] James Proctor: lol
  759. [12/12/2012 8:05:03 PM] James Proctor: So want to take a look at HeroBlade for your self and see if we can get any ideas from it?
  760. [12/12/2012 8:05:21 PM] Jason Appleton: I dont even know what is it
  761. [12/12/2012 8:05:37 PM] James Proctor: HeroBlade is the Editing tools for the HeroEngine
  762. [12/12/2012 8:18:20 PM] James Proctor: lol I'm not trying to get you to switch... I won't deny it though that making a MMO is up hill battle which can be made easier or harder based on the tools you use using Unity makes it harder, using Hero makes it easier... However I know you talked to them but our model is no different then a Cash Shop except for the Auctions which we could have a seperate site and handle our selfs... They are more then able to handle cash shops... But anyways I'm just seeing about getting ideas from Hero that's all!
  763. [12/12/2012 8:19:33 PM] Jason Appleton: If it were just a subscription based game, then it would be fine.
  764. [12/12/2012 8:19:43 PM] Jason Appleton: but we have a different kind of revenue model
  765. [12/12/2012 8:20:46 PM] James Proctor: Yes I know... I've talked to them about Free 2 play games and cash shops they are able to do it... But anyways like I said I'm just getting ideas from Hero... Doesn't hurt to do that! lol
  766. [12/12/2012 10:05:10 PM] James Proctor: I have to tell you this Randy guy sort of sounds like he has no clue what he's doing! lol
  767. [12/12/2012 10:05:46 PM] Jason Appleton: I know! I'm worried. I'm not paying him if he doesnt get anything done.
  768. [12/12/2012 10:07:01 PM] James Proctor: He may have worked on UO but based on what he told me he did doesn't qualify him any more to be working on a game... He worked on the website's store not the game it's self.
  769. [12/12/2012 10:07:48 PM] Jason Appleton: yeah I figured that out
  770. [12/12/2012 10:14:09 PM] James Proctor: Can we provide him with Matt's project?
  771. [12/12/2012 10:14:28 PM] Jason Appleton: Go ahead
  772. [12/12/2012 10:14:30 PM] James Proctor: ok
  773. [12/12/2012 10:59:34 PM] James Proctor: I won't be able to do it until tomorrow though. Need to get the rest of the work done tonight for the inspection tomorrow morning.
  774. [12/12/2012 11:04:36 PM] Jason Appleton: alright
  775. [12/12/2012 11:04:50 PM] Jason Appleton: between the internet, the inspection etc, not much done this week bro
  776. [12/12/2012 11:09:02 PM] James Proctor: lol u haven't seen my personal dev build...
  777. [12/12/2012 11:09:29 PM] Jason Appleton: No but is it something that is going to be used in the game?
  778. [12/12/2012 11:09:38 PM] James Proctor: yes
  779. [12/12/2012 11:09:51 PM] Jason Appleton: I mean, I'm not even sure what that is
  780. [12/12/2012 11:10:21 PM] James Proctor: My Development build... I run my own version of the server and client on here...
  781. [12/12/2012 11:11:24 PM] James Proctor: but anyways shutting down so I can bring this back into my office.
  782. [12/12/2012 11:11:49 PM] Jason Appleton: ok
  783. [12/13/2012 2:36:54 PM] Jason Appleton: I think this guy might be legit
  784. [12/13/2012 2:37:06 PM] Jason Appleton: Hes a little whacky but I think hes sharp
  785. [12/13/2012 2:38:01 PM] Jason Appleton: He sent me his flow chart he made last night and 3 emails breaking down the system etc and says he can crank it out by next friday
  786. [12/13/2012 2:38:25 PM] James Proctor: I'm not sure about that... Steven and I were taking a look last night at some of his work... He thinks he's mastered everything yet his art work sucks and his coding knowledge doesn't seem much better...
  787. [12/13/2012 2:40:17 PM] Jason Appleton: well, he has a week to impress us
  788. [12/13/2012 2:40:41 PM] Jason Appleton: if he doesnt work out, we will find someone else
  789. [12/13/2012 2:40:42 PM] James Proctor: There's flow chart software that you can get that can make really nice flow charts... Question remains though can he actually code a stable system... I don't want a Rushed job that I'm going to end up having to recode half of just to get it stable enough to use.
  790. [12/13/2012 2:41:06 PM] Jason Appleton: better than what we have lol
  791. [12/13/2012 2:41:08 PM] Jason Appleton: we'll see
  792. [12/13/2012 2:41:23 PM] James Proctor: lol yeah we will see...
  793. [12/13/2012 2:43:00 PM] Jason Appleton: So what are you doing now/
  794. [12/13/2012 2:43:35 PM] James Proctor: Eatting Pizza... lol
  795. [12/13/2012 2:43:57 PM] Jason Appleton: I meant your project for the day
  796. [12/13/2012 2:44:39 PM] James Proctor: I will be setting up the RunUO Server on one of our Server Blades.
  797. [12/13/2012 2:44:52 PM] Jason Appleton: ok
  798. [12/13/2012 2:45:09 PM] Jason Appleton: Is there any way to see the code or how the game is wrriten?
  799. [12/13/2012 2:45:29 PM] James Proctor: Go to their forum and see if there are any addons you want added as well...
  800. [12/13/2012 2:45:44 PM] Jason Appleton: if just to get ideas on how we should handle it
  801. [12/13/2012 2:46:00 PM] James Proctor: We can see the RunUO code since it's opensource but it's not the official server code...
  802. [12/13/2012 2:46:18 PM] Jason Appleton: Can we see game mechanics and such?
  803. [12/13/2012 2:46:58 PM] James Proctor: Yes how RunUO did it... Doesn't mean it's done the same way on the official Servers though... lol
  804. [12/13/2012 2:47:57 PM] James Proctor: Also I was thinking... We could open this RunUO Server up to our Forum Community so we can all have a game to play while they wait for us to get GM into Alpha...
  805. [12/13/2012 2:52:55 PM] Jason Appleton: not a good idea
  806. [12/13/2012 2:53:13 PM] Jason Appleton: we dont want Mythic on our asses as a real company
  807. [12/13/2012 2:53:25 PM] Jason Appleton: its one thing for a hobbyist but another for a company
  808. [12/13/2012 4:50:20 PM] James Proctor: Ok let's see about getting this RunUO Server setup...
  809. [12/13/2012 4:55:42 PM] Jason Appleton: ok
  810. [12/13/2012 5:05:03 PM] James Proctor: This guy is really clueless to basic MMO setups...
  811. [12/13/2012 5:24:57 PM] Jason Appleton: Can you re-create the combat system like it is in UO or what?
  812. [12/13/2012 5:28:29 PM] James Proctor: Me Perosnally? Yeah I think so but we can be much more creative with the weapon types...
  813. [12/13/2012 5:28:45 PM] Jason Appleton: I just want a functional base system right now
  814. [12/13/2012 5:28:58 PM] Jason Appleton: I just need to know if Randy can do it.
  815. [12/13/2012 5:29:04 PM] Jason Appleton: then we can expand on it
  816. [12/13/2012 5:29:27 PM] James Proctor: If Randy can do it? I have my doubts...
  817. [12/13/2012 6:02:50 PM] James Proctor: Get rid of this freaking guy! lol He has no idea what he's doing and is going to open the game up to hackers and cheaters!
  818. [12/13/2012 6:03:23 PM] Jason Appleton: Dont flip out
  819. [12/13/2012 6:03:25 PM] Jason Appleton: relax
  820. [12/13/2012 6:04:06 PM] James Proctor: He supposedly knows what he's doing but basic MMO 101 states never put ANYTHING that could be taking advantage of on the client...
  821. [12/13/2012 6:04:08 PM] Jason Appleton: I dont have anyone else? I've been trying to find someone for a week!
  822. [12/13/2012 6:05:02 PM] Jason Appleton: your points and explain why he is wrong if you think he is and see what he says
  823. [12/13/2012 6:10:02 PM] James Proctor: I guess I'm just going to have to be plenty involved in the creation of this combat system and hold his hand through the process since he's all we have... Just takes time away from what I need to be doing...
  824. [12/13/2012 6:10:50 PM] James Proctor: It's a good thing that aspect of it was caught early on though... We would have MAJOR issues down the road had it not been caught...
  825. [12/13/2012 8:10:10 PM] Jason Appleton: How are things coming along?
  826. [12/13/2012 8:11:37 PM] James Proctor: I'm talking with Vincent about housing and was dealing with Randy and the combat system... That ended up taking up the time I had to work... I'll try to get the server online later this evening still though.
  827. [12/13/2012 8:12:07 PM] Jason Appleton: ok
  828. [12/13/2012 8:31:01 PM] James Proctor: Well I'm going to try and setup a time once a week or every other week for us Programmers to have a meeting. If we can find a time do you want to be involved in the meeting?
  829. [12/13/2012 8:31:26 PM] Jason Appleton: yes, I'd like to be available in case I'm needed
  830. [12/13/2012 8:31:31 PM] James Proctor: ok
  831. [12/13/2012 8:31:42 PM] James Proctor: I'll let you know what time it will be
  832. [12/13/2012 8:37:29 PM] Jason Appleton: look at the (MMO)RPG Camera & Controller
  833. [12/13/2012 8:37:58 PM] James Proctor: I have it... Doesn't work with Mechanim since it was created before.
  834. [12/13/2012 8:38:09 PM] Jason Appleton: oh ok
  835. [12/13/2012 8:45:38 PM] James Proctor: Ok the meetings are going to be at 9pm EST
  836. [12/13/2012 8:45:49 PM] James Proctor: Still discussing what day though
  837. [12/13/2012 11:05:52 PM] Jason Appleton: What's up
  838. [12/14/2012 11:52:41 PM] Jason Appleton: what are you up to bro
  839. [12/14/2012 11:58:39 PM] James Proctor: Ok I'm here now...
  840. [12/14/2012 11:59:40 PM] James Proctor: I had a hectic day today... Had Drama Practice for our Christmas Skit we are doing in Church on Sunday and then had some friends over for dinner and they practically just left.
  841. [12/14/2012 11:59:58 PM] Jason Appleton: o
  842. [12/15/2012 12:04:54 AM] James Proctor: How are things going?
  843. [12/15/2012 12:05:17 AM] Jason Appleton: i just put all 12 crafting UI's in Sugar and a Screenshot
  844. [12/15/2012 12:05:36 AM] Jason Appleton: I assume you didnt get the UO stuff going ?
  845. [12/15/2012 12:10:19 AM] James Proctor: Haven't had the time. I got as far as downloading what I need to do so.
  846. [12/15/2012 12:18:04 AM] James Proctor: But yeah just so you know I'm going to start treating this like a real job... Have a Specific time I start working and a specific time I end work... I can't be working on it non-stop day and night I'm going to burn my self out if I do and besides I have other things I need to do besides being on this computer all the time. Believe me though you will get full time hours out of me with more closer to releases when we are in crunch time mode... lol
  847. [12/15/2012 12:35:27 AM] Jason Appleton: ok
  848. [12/15/2012 2:59:01 AM] Jason Appleton:
  849. [12/15/2012 3:00:22 AM] James Proctor: Not worth the money...
  850. [12/15/2012 3:01:11 AM] Jason Appleton: im basically paying Randy to recreate this
  851. [12/15/2012 3:02:07 AM] James Proctor: Alot of these systems we already have started... We would have to dump everything Matt already did... and then Network it all...
  852. [12/15/2012 3:02:42 AM] Jason Appleton:
  853. [12/15/2012 3:03:15 AM] James Proctor: I mean it's ONLY $30... If you want to get it that's your choice. We might be able to use it but it's a gamble...
  854. [12/15/2012 8:36:23 PM] James Proctor: I'll be back to work Monday... And should have most of the week to get stuff accomplished.
  855. [12/16/2012 12:38:18 AM] Jason Appleton: BE HONESt
  856. [12/16/2012 12:39:26 AM] James Proctor: Be honest about what?
  857. [12/16/2012 12:48:25 AM] James Proctor: Really what are you saying to be Honest about? You think I'm leaving the team or something? lol Your stuck with me unless you kick me off... lol
  858. [12/16/2012 12:48:51 AM] Jason Appleton: no, I meant be honest about how good the armor is!
  859. [12/16/2012 12:49:00 AM] Jason Appleton: I think its terrible
  860. [12/16/2012 12:49:07 AM] James Proctor: lol oh
  861. [12/16/2012 12:49:46 AM] James Proctor: Looks kind of cool... Doesn't look very practical though...
  862. [12/16/2012 12:49:59 AM] Jason Appleton: it looks like clay formed to a model
  863. [12/16/2012 12:51:21 AM] James Proctor: I think it's just the texturing that isn't that great and gives it that look...
  864. [12/16/2012 12:52:27 AM] James Proctor: Did you give him any examples on what you wanted the armor to look like?
  865. [12/16/2012 12:52:55 AM] Jason Appleton: no, but thats not what I dont like. It just looked like melted cayon or something
  866. [12/16/2012 12:53:07 AM] Jason Appleton: his pre textured model looked good
  867. [12/16/2012 12:54:20 AM] James Proctor: yeah then it's just the texturing which is easy enough to redo... Go through armor in current MMOs and find things you like the texturing on and then give him the images or links to the images to give him a basis to go on...
  868. [12/16/2012 1:06:04 AM] James Proctor: Ok I think the model and texturing as is will work fine once it
  869. [12/16/2012 1:06:12 AM] James Proctor: it's in game...
  870. [12/16/2012 1:06:40 AM] James Proctor: We can apply Metal shaders and have Normal and Spec maps that will give it more detail...
  871. [12/16/2012 8:33:57 PM] Jason Appleton:
  872. [12/16/2012 8:41:56 PM] Jason Appleton:
  873. [12/16/2012 8:42:57 PM] Jason Appleton:
  874. [12/16/2012 8:48:50 PM] James Proctor: Ok... why waste money when we have a program that can create human avatars for us in a matter of a few minutes that's free?
  875. [12/16/2012 8:49:16 PM] Jason Appleton: because I'm not 100% sold on the quality of those
  876. [12/16/2012 8:49:41 PM] James Proctor: And those that you sent the link to are even higher polies then the ones MakeHuman generates which isn't good!
  877. [12/16/2012 8:51:59 PM] James Proctor: there is nothing wrong with the models I can provide... Again it's all in the texturing, Normal maps which currently there isn't even a Normal map, Spec Maps, ect...
  878. [12/16/2012 8:52:21 PM] Jason Appleton:
  879. [12/16/2012 8:52:54 PM] Jason Appleton: $100 and we have two really nice models for the player characters
  880. [12/16/2012 8:53:23 PM] James Proctor: yes that will make it so we could NEVER achieve MMO status...
  881. [12/16/2012 8:53:45 PM] Jason Appleton: huh?
  882. [12/16/2012 8:54:11 PM] James Proctor: they are WAY too high poly... they would bring the Client to it's knees before we reached 100 on screen...
  883. [12/16/2012 8:54:19 PM] Jason Appleton: I see
  884. [12/16/2012 8:54:29 PM] Jason Appleton: what poly counts are we needing for armor?
  885. [12/16/2012 8:55:24 PM] James Proctor: the Avatars with weapon, armor, ect really shouldn't be exceeding 10,000 polies... Prob. about 6,000 for the character and 4,000 for everything else.
  886. [12/16/2012 8:56:53 PM] Jason Appleton: thats 2,300 pollys
  887. [12/16/2012 8:58:24 PM] Jason Appleton: 3,224 pollys
  888. [12/16/2012 9:02:13 PM] James Proctor: If you wanted to do just texture changes for Character Customization then those could work... They aren't rigged though so they will need to be before I can apply Animations to them... We change now though and pretty much everything will need to be redone for character customization, the armor, ect... And they aren't even built to our scale...
  889. [12/17/2012 1:14:21 PM] Jason Appleton: Are you here?
  890. [12/17/2012 1:21:09 PM] Jason Appleton: Look bro, I know you have Christmas stuff going on, so do I , but since you got that new computer you have been away a LOT more than you have been working on things and it's starting to bother me. I have a family of 5 and a day job and I manage to be available round the clock for the most part. You said you were going to start taking weekends off, but you were gone most of the week prior. I need to know what your plan is. Buying you that computer and sending you that money wasn't so you could play games all day.
  891. [12/17/2012 1:21:47 PM] Jason Appleton: It's 12:30 pm and you're of course not around.
  892. [12/17/2012 1:59:20 PM] James Proctor: So your having someone else doing armor instead of steven?
  893. [12/17/2012 1:59:51 PM] Jason Appleton: I'm looking into options yes, while Steven is working on getting better.
  894. [12/17/2012 2:00:09 PM] Jason Appleton: It's good to have backups in case something doesnt work out.
  895. [12/17/2012 2:00:50 PM] James Proctor: I really think your being completely unreasonable here... We are a INDIE team not a AAA team so you can't expect AAA quality from us!
  896. [12/17/2012 2:01:52 PM] James Proctor: There is NOTHING wrong with Steven stuff... Is it as good as Terra Online No it's not but it's some of the best Indie armor I've seen!
  897. [12/17/2012 2:01:56 PM] Jason Appleton: pretty sure that with my guidance last night, Steven just improved his skills significantly since his last armor
  898. [12/17/2012 2:02:10 PM] Jason Appleton: YOU ARE A PROGRAMMER!
  899. [12/17/2012 2:02:32 PM] Jason Appleton: You are barely around anymore
  900. [12/17/2012 2:02:50 PM] Jason Appleton: and if I want something to be better than it is, then I'll handle it.
  901. [12/17/2012 2:04:21 PM] James Proctor: Yes I'm a Programmer... You are the idea person, Money person, and PR person... Steven IS the 3D Modeler PLEASE let us ALL do our Jobs we were brought on to do... Saying you could get as good as Steven in a couple weeks when Steven has years of experience under his belt is completely uncalled for and is Dreaming if you ask me...
  902. [12/17/2012 2:05:44 PM] Jason Appleton: That's not what I said first of all, second, I am the money person and I have a game to develop. His original armor looked shotty and I pointed him in the right direction to make it better, which he did.
  903. [12/17/2012 2:05:59 PM] Jason Appleton: You're really starting to piss me off man
  904. [12/17/2012 2:06:49 PM] Jason Appleton: You are barely around at all since getting the money and the computer and when you do finally decide to take a break from your gaming, it's to blow up on me about what I want for armor models?
  905. [12/17/2012 2:06:52 PM] Jason Appleton: SERIOUSLY
  906. [12/17/2012 2:08:25 PM] Jason Appleton: What companies have you built from the ground up into a 6 figure a year company?
  907. [12/17/2012 2:08:50 PM] Jason Appleton: Why do you think it's up to you to dictate what my expectations should be for modeling?
  908. [12/17/2012 2:09:12 PM] Jason Appleton: How do I have 2 high level developers working free just to be a part of the project?
  909. [12/17/2012 2:09:23 PM] Jason Appleton: and 30 more trying to join the team?
  910. [12/17/2012 2:09:40 PM] Jason Appleton: My expecations are high for a reason
  911. [12/17/2012 2:09:57 PM] Jason Appleton: if you sit around downplaying the end goal for something, that's all you'll ever get
  912. [12/17/2012 2:10:12 PM] Jason Appleton: if you dont strive for the best, you'll never achieve it.
  913. [12/17/2012 2:10:32 PM] Jason Appleton: Look at Stevens models from before, and the one he just sent.
  914. [12/17/2012 2:10:34 PM] Jason Appleton: which is better
  915. [12/17/2012 2:11:40 PM] James Proctor: Look I have stacked my future in the game Development Business on this game... I WANT to see this succeed... And for the Record I HAVE been around... There is things going on in the background that you have no clue about... I worked my butt off before Matt left the team to try and keep him on the team, I'm talking to Steven who is really upset about the way you are, I'm talking to others trying to keep this team together... Heck I've thought about leaving many times because of the way things are going but I've stuck it out...
  916. [12/17/2012 2:12:16 PM] Jason Appleton: Oh really? And you haven't discussed any of this with me, why?
  917. [12/17/2012 2:12:43 PM] Jason Appleton: Awia has been trying to reach you for days
  918. [12/17/2012 2:12:57 PM] Jason Appleton: Steven doesn't count as everyone
  919. [12/17/2012 2:13:09 PM] Jason Appleton: I'm making Steven better so I can keep him.
  920. [12/17/2012 2:13:09 PM] James Proctor: lol How? I haven't gotten a single message from her...
  921. [12/17/2012 2:14:09 PM] Jason Appleton: I want the details. Who is wanting to leave the team? Or do I need to message everyone individually and ask them?
  922. [12/17/2012 2:17:16 PM] James Proctor: lol There was Matt... We talked for a week+ about how he was undecided before he finally left... Steven showed concern about the leadership for a while... Then others which I don't need to go into details have showed concern but haven't actually talked about leaving... Look we are all pulling for this game BUT everytime we try to get you to do something you start calling into Question our work ethic and get mad with us...
  923. [12/17/2012 2:17:46 PM] Jason Appleton: you try to get me to do what?
  924. [12/17/2012 2:17:59 PM] Jason Appleton: Matt had nothing to do with me.
  925. [12/17/2012 2:18:31 PM] Jason Appleton: Look man, if you are just going to be going behind my back with everyone and not discussing anything with me, then maybe I have a lot to reconsider
  926. [12/17/2012 2:19:39 PM] James Proctor: I have TRIED to freaking discus things with you... lol What is the team not allowed to discuss their concerns with each other with out you knowing about it?
  927. [12/17/2012 2:22:44 PM] James Proctor: So anyways like I asked how did Awia try to get ahold of me?
  928. [12/17/2012 2:27:24 PM] Jason Appleton: Ill talk with you in a few. Busy at work
  929. [12/17/2012 2:27:31 PM] James Proctor: But anyways I'm going to get some work done... I only have a couple hours right now that I can work before my Mom NEEDS my help getting Christmas Decorations up...
  930. [12/17/2012 2:30:46 PM] Jason Appleton: thought you guys need that last week
  931. [12/17/2012 2:31:05 PM] Jason Appleton: did that
  932. [12/17/2012 2:31:30 PM] James Proctor: Last week we had the housing Inspection that we had to organize the house and deal with any safety issues...
  933. [12/17/2012 2:31:51 PM] Jason Appleton: I see
  934. [12/17/2012 3:04:12 PM] Jason Appleton: Look man, you're supposed to be my right hand man. You may not understand everything I do or every decision I make, but you're going to have to trust me. You're also going to have to focus on the tasks over DayZ or whatever video games. This isn't just about making the game successful, this is about you personally growing to the next level of your career. You can't make excuses for others short coming just because you like them. I have a lot of modelers wanting work and I know what they can do and what they charge to do it. Im trying to help Steven get better so I dont have to replace him but being careful in case I do.
  935. [12/17/2012 3:08:13 PM] James Proctor: There's been a few things I've personally seen that's made me question if we are on the right track... Like for example you thinking about changing character models after we had already decided and started work on creating armor for the MakeHuman models... Are we going to change or are we going to stick with them? That's something we need to decide SOON like now... lol
  936. [12/17/2012 3:09:50 PM] Jason Appleton: Well, I'm exploring options. I want our base player models to be as good as they can be man. You have to look at this as a Player, not the one doing the work. If you were playing the game, would that base model impress you?
  937. [12/17/2012 3:11:47 PM] James Proctor: most of it is crappy texturing and no Normal maps and spec maps... The underlying Model is fine... But again this isn't something we can hold off on deciding... Steven shouldn't be doing any work on armor if we are undecided about the base model because the work will have to be redone if we change...
  938. [12/17/2012 3:12:23 PM] Jason Appleton: I think a big part of what is throwing me is the models hair being so screwed up
  939. [12/17/2012 3:12:31 PM] James Proctor: yeah
  940. [12/17/2012 3:12:52 PM] James Proctor: Like I've said right along we will need to create our own Custom hair for it.
  941. [12/17/2012 3:16:41 PM] James Proctor: Now another Concern I have is Randy... I know he is the only person we have right now doing the combat but he can't even follow simple instructions... lol I've talked to him several times and told him exactly what I needed and he is still off thinking he knows best doing his own thing... And personally (With out seeing any of his code so I could be wrong) I think the way he is doing it is un-needed and is going to result in a system with Higher memory requirements on the server then what is really needed...
  942. [12/17/2012 3:16:47 PM] Jason Appleton: You want to be Lead Programmer, then I need you on top of everyone, making sure everyone is on the same page, making sure each of their efforts line up into a cohesive unit, making sure everyone has everything they need. You understand the tech and code
  943. [12/17/2012 3:17:15 PM] Jason Appleton: Well, he tried sending him code files this morning but you werent on
  944. [12/17/2012 3:17:26 PM] Jason Appleton: ask him for them
  945. [12/17/2012 3:18:11 PM] James Proctor: yeah I can get those... I saw he sent them. He and I were up at 4am yesterday morning going over stuff so hopefully our conversation lead him the right direction with it now...
  946. [12/17/2012 3:18:24 PM] Jason Appleton: You need to learn to be subjective and focused on the end goal. You may really like someone, but if they aren't up to task, we may need to replace them. You can't defend Steven with sub par models and constantly be sniping Randy before he's shown you anything.
  947. [12/17/2012 3:19:04 PM] James Proctor: He hasn't shown me anything but we have talked plenty about his design...
  948. [12/17/2012 3:21:16 PM] James Proctor: Also David sent me the code for his Paging Terrain system so I can be getting that integrated into the client.
  949. [12/17/2012 3:22:19 PM] James Proctor: I also talked to Jared this afternoon and he had a little set back with his computer but he's getting everything sorted out.
  950. [12/17/2012 3:23:03 PM] Jason Appleton: Ok, good, I need you to give me these daily updates so I know whats going on with everyone.
  951. [12/17/2012 3:23:13 PM] James Proctor: ok
  952. [12/17/2012 3:24:01 PM] James Proctor: I haven't talked to Vincent today but well Vincent is Vincent... lol He can be counted on to be working even if we don't keep constant tabs on him! lol
  953. [12/17/2012 3:24:26 PM] Jason Appleton: I know
  954. [12/17/2012 3:24:37 PM] Jason Appleton: Hes already update the system with a new build
  955. [12/17/2012 3:24:44 PM] James Proctor: cool
  956. [12/17/2012 3:25:24 PM] James Proctor: Did you see the forum post asking if they could see the rest of the styles of housing before picking where they wanted their land?
  957. [12/17/2012 3:25:34 PM] Jason Appleton: not possible
  958. [12/17/2012 3:25:57 PM] Jason Appleton: I understand they want the whole game developed before making final decisions but it's just not possible
  959. [12/17/2012 3:26:23 PM] James Proctor: lol figured... There would be no surprise left in it and it's going to take WAY to long to get them all done and we need to get the parcels sorted out before then...
  960. [12/17/2012 3:51:23 PM] James Proctor: lol I've got Randy's code...
  961. [12/17/2012 3:59:03 PM] Jason Appleton: ok...and?
  962. [12/17/2012 3:59:56 PM] Jason Appleton: Is it good? Bad? Whats up
  963. [12/17/2012 4:02:12 PM] James Proctor: Not sure yet... Personally it seems way over complicated... We are no closer to being able to add individual weapons... and Like I said earlier he isn't listening to a word I say when I tell him what I need from the system... lol
  964. [12/17/2012 4:02:45 PM] Jason Appleton: ok, then tonight maybe we need to have a 3 ways chat to discuss it and decide if he stays or we replace him.
  965. [12/17/2012 4:04:27 PM] Jason Appleton: And there is no way to convert that toolkit I showed you before and convert it for our system?
  966. [12/17/2012 4:04:48 PM] James Proctor: The RPG one?
  967. [12/17/2012 4:05:26 PM] Jason Appleton: yes
  968. [12/17/2012 4:05:40 PM] Jason Appleton: It's exactly what we need but I guess its for a different system?
  969. [12/17/2012 4:07:06 PM] James Proctor: No way of knowing with out seeing how the code is setup... The last one you showed me was for a single player RPG so there would be no Network to rip out... Might be possible to make it networked but I wouldn't know until I saw the code. It's only $30 though so wouldn't be a huge amount wasted if we couldn't use it...
  970. [12/17/2012 4:07:27 PM] Jason Appleton: alright, I'll buy it tonight when I get home
  971. [12/17/2012 4:07:32 PM] Jason Appleton: Its worth a shot if we can make it work
  972. [12/17/2012 4:07:38 PM] James Proctor: ok cool
  973. [12/17/2012 4:08:16 PM] James Proctor: Once you have it on SugarSync I'll get it and start looking through the code to see if there is any way to network it
  974. [12/17/2012 4:09:20 PM] James Proctor: Make sure you Grab the Single Player RPG version and not the Smartfox version which is more expensive and already has networking which would make it harder to use...
  975. [12/17/2012 7:20:52 PM] Jason Appleton: ok back home
  976. [12/17/2012 7:20:56 PM] Jason Appleton: gonna get those scripts
  977. [12/17/2012 7:22:10 PM] Jason Appleton: [3:08:08 PM] Jason Appleton: Hey, I'm gonna buy your toolkits tonight to check them out. Will they work for my mmorpg at all?
  978. [3:08:27 PM] Jason Appleton: Can you customize the kit to work if not?
  979. [3:09:56 PM] Janson: well i am using smartfoxserver for the server on the advanced multiplayer kit, i have also a photon with more advanced features and everything is customizable. but it costs more then the advanced multiplayer kit.
  980. [3:10:36 PM] Janson: and i am not realy sell the photon version to the public.
  981. [3:14:42 PM] Janson: and yes i can code for you...
  982. [3:17:00 PM] Janson: let me know if you are interested in the photon version and i can give you more information about it...
  983. [6:21:52 PM] Jason Appleton: well, we dont use Photon, we are using ULink. My question is can it be converted to our needs?
  984. [12/17/2012 7:22:56 PM] Jason Appleton: you there?
  985. [12/17/2012 7:23:01 PM] James Proctor: yeah I am
  986. [12/17/2012 7:23:10 PM] Jason Appleton: k
  987. [12/17/2012 7:23:44 PM] James Proctor: what was his response?
  988. [12/17/2012 7:24:37 PM] Jason Appleton: [6:22:29 PM] Janson: everything can be converted, but there is some work needed for something like this
  989. [6:22:33 PM] Jason Appleton: ok
  990. [12/17/2012 7:25:10 PM] Jason Appleton:
  991. [12/17/2012 7:26:14 PM] James Proctor: Yeah we get one of the Networked Kits all the networking would have to be removed and our own networking would need to be added. If we get the Single Player Kit then our own Networking would have to be added.
  992. [12/17/2012 7:26:33 PM] Jason Appleton:
  993. [12/17/2012 7:26:43 PM] Jason Appleton: ok, so just get the RPG kit then?
  994. [12/17/2012 7:27:02 PM] James Proctor: Yeah I would...
  995. [12/17/2012 7:27:12 PM] James Proctor: But hold on let's compare them
  996. [12/17/2012 7:28:01 PM] James Proctor: If the networked versions have extra features we would use over the single player kit then it might be worth it but if it's just the same thing just networked then it wouldn't be worth it
  997. [12/17/2012 7:29:12 PM] Jason Appleton: [6:28:57 PM] Jason Appleton: aside from everything being networked
  998. [12/17/2012 7:29:20 PM] Jason Appleton: [6:28:48 PM] Jason Appleton: what is the difference between the RPG kit and the Advanced Network kit?
  999. [6:28:57 PM] Jason Appleton: aside from everything being networked
  1000. [12/17/2012 7:29:29 PM] James Proctor: We should think about getting this as well...
  1001. [12/17/2012 7:29:40 PM] Jason Appleton: haha I was going to link that to you
  1002. [12/17/2012 7:29:44 PM] James Proctor: lol
  1003. [12/17/2012 7:32:16 PM] Jason Appleton: [6:31:41 PM] Janson: more customizable, more features, better performance and optimization. talent trees. the ai is the most important part, in the rpg starter kit there is mostly no ai
  1004. [12/17/2012 7:33:19 PM] James Proctor: Well my whole job that I was brought on to do is AI so I'll be doing the AI from scratch regardless... lol
  1005. [12/17/2012 7:33:31 PM] Jason Appleton: ok
  1006. [12/17/2012 7:33:56 PM] James Proctor: Would like to get that ANN package to allow certain Bosses to learn though.
  1007. [12/17/2012 7:33:59 PM] Jason Appleton: [6:33:39 PM] Janson: well and the rpg starter kit was my first kit, so it is not realy perfectly/clean scripted.
  1008. [12/17/2012 7:34:06 PM] Jason Appleton: link me
  1009. [12/17/2012 7:34:41 PM] James Proctor: It was pretty expensive if I remember correctly but let me see if I can find it again
  1010. [12/17/2012 7:35:55 PM] James Proctor:
  1011. [12/17/2012 7:36:05 PM] Jason Appleton: [6:34:00 PM] Janson: because of that is the price diffrence
  1012. [6:35:46 PM] Janson: well there is also a christmas pack for 150$ containing everything from my page( zipped ~1GB)
  1013. [12/17/2012 7:36:07 PM] James Proctor: it's only $50... Not too bad.
  1014. [12/17/2012 7:36:46 PM] James Proctor: $150 for everything isn't bad...
  1015. [12/17/2012 7:38:58 PM] James Proctor: - We might be able to edit that in order to use it in game to allow terraforming...
  1016. [12/17/2012 7:42:01 PM] Jason Appleton: ok, i put everything in Sugarsync
  1017. [12/17/2012 7:42:10 PM] James Proctor: ok
  1018. [12/17/2012 7:42:16 PM] Jason Appleton: inity files
  1019. [12/17/2012 7:42:27 PM] Jason Appleton: unity
  1020. [12/17/2012 7:42:36 PM] Jason Appleton: did you send the base model to that guy?
  1021. [12/17/2012 7:43:30 PM] James Proctor: Not yet... Like I said before we have anyone work on anything for armor we need to make sure that we are going to use those for base models...
  1022. [12/17/2012 7:44:24 PM] Jason Appleton: alright, for now I'll say yes. Steven is the one who said the topology of those models wasn't good
  1023. [12/17/2012 7:45:21 PM] Jason Appleton: as long as the animations, cameras and armor/clothes are good, I guess the model wont matter as much
  1024. [12/17/2012 7:47:32 PM] Jason Appleton: and did you look at Randy's code?
  1025. [12/17/2012 7:47:40 PM] James Proctor:
  1026. [12/17/2012 7:47:40 PM] Jason Appleton: I need to know what we are doing with him
  1027. [12/17/2012 7:47:57 PM] James Proctor: I'm not sure what to do with him
  1028. [12/17/2012 7:52:19 PM] Jason Appleton: [6:49:59 PM] Jason Appleton:
  1029. [6:50:06 PM] Jason Appleton: is that the stuff I just bought?
  1030. [6:50:11 PM] Janson: no lol
  1031. [6:50:14 PM] Jason Appleton: im confused
  1032. [6:50:45 PM] Janson: you bought the rpg starter kit. so there is no network
  1033. [6:50:57 PM] Jason Appleton: ok, so what is this video for?
  1034. [6:51:33 PM] Janson: this is my photon and it is not availible for public
  1035. [6:51:48 PM] Jason Appleton: ok...
  1036. [12/17/2012 7:53:25 PM] Jason Appleton: can you code stuff to be used on the Ulink system instead of Photon? Like, if I paid you to give me a fully functional combat system similar to Ultima Online, could you do that?
  1037. [12/17/2012 7:53:45 PM] Jason Appleton: oops, was meant for Janson lol
  1038. [12/17/2012 7:53:49 PM] James Proctor: lol
  1039. [12/17/2012 7:54:25 PM] James Proctor: Invite me to the chat and we can all discuss it.
  1040. [12/17/2012 8:00:34 PM] Jason Appleton: looks pretty damn good so far
  1041. [12/17/2012 8:03:48 PM] James Proctor: I can't see it... All of a sudden my internet is going extremely slow...
  1042. [12/17/2012 8:09:49 PM] James Proctor: Maybe he would be interested in seeing the Housing Demo
  1043. [12/17/2012 8:51:37 PM] James Proctor: Even though it will take longer I really think we want to go with a Dynamic system...
  1044. [12/17/2012 8:52:00 PM] Jason Appleton: yeah
  1045. [12/17/2012 8:54:15 PM] James Proctor: lol You plan on firing all of us Programmers once the game launches? lol
  1046. [12/17/2012 8:54:25 PM] Jason Appleton: no way
  1047. [12/17/2012 8:54:27 PM] James Proctor: lol
  1048. [12/17/2012 8:54:39 PM] Jason Appleton: I'll at least keep you around if I can keep you off the gaming long enough lol
  1049. [12/17/2012 8:54:46 PM] James Proctor: lol
  1050. [12/17/2012 8:54:58 PM] Jason Appleton: no seriously, the more I can do that you ugys dont have to the better
  1051. [12/17/2012 8:55:21 PM] James Proctor: The Weekends are my time to get into gaming... In fact Saturday I may be playing some WarZ with Markee Dragon...
  1052. [12/17/2012 8:56:19 PM] Jason Appleton: send Andy that base model
  1053. [12/17/2012 8:56:26 PM] James Proctor: ok
  1054. [12/17/2012 9:09:32 PM] James Proctor: He's going to give us some huge figure that's like half our Budget! lol
  1055. [12/17/2012 9:10:50 PM] Jason Appleton: dont say anything
  1056. [12/17/2012 9:11:39 PM] James Proctor: I'm not... lol the Budget is your responsibility not mine! lol
  1057. [12/17/2012 9:16:56 PM] James Proctor: Looks like we got him...
  1058. [12/17/2012 9:45:35 PM] James Proctor: I need to get going... Have my tree to decorate... I'll be back on in a couple hours
  1059. [12/17/2012 9:49:19 PM] Jason Appleton: ok
  1060. [12/17/2012 10:23:11 PM] James Proctor: Ok back... We ended up waiting too long to decorate the tree tonight and my mom is falling asleep so I told her we would get it done first thing in the morning before I came on here...
  1061. [12/17/2012 10:28:31 PM] Jason Appleton: lol
  1062. [12/18/2012 10:52:05 AM] James Proctor: Ok now it's getting to be more important then ever that you figure out a common Graphical Style for GM... We now have 3 different Modelers working on practically the same thing... This could get messy very quickly with out Direction in the art style.
  1063. [12/18/2012 10:52:39 AM] Jason Appleton: No not really. Different styles can easily come from different climates
  1064. [12/18/2012 10:52:52 AM] Jason Appleton: Does English armor look the same as American?
  1065. [12/18/2012 10:53:09 AM] James Proctor: Yes but that's not what I am talking about...
  1066. [12/18/2012 10:53:10 AM] Jason Appleton: Different parts of the world have different styles
  1067. [12/18/2012 10:53:20 AM] Jason Appleton: then what are you talking about?
  1068. [12/18/2012 10:54:08 AM] Jason Appleton: If its all made around the same base models, whats the problem?
  1069. [12/18/2012 10:54:46 AM] James Proctor: WoW they have different styles of armor and they have armor for the different races yet the visual Quality and Art Direction are all guided by a single style/quality guideline. They all look like they match...
  1070. [12/18/2012 10:55:38 AM] Jason Appleton: So it's ok if the armor looks crappy, because its an indie game, so long as it all matches?
  1071. [12/18/2012 10:55:44 AM] Jason Appleton: lol
  1072. [12/18/2012 10:56:18 AM] Jason Appleton: I mean, I understand what you're saying, but I have 3 people making 1 set of armor.
  1073. [12/18/2012 10:56:21 AM] James Proctor: Are we going to go for Realistic Graphics or Stylized Graphics (Note Stylized doesn't = Cartoony Graphics)... Then if we go for Stylized Graphics then how stylized do we want them?
  1074. [12/18/2012 10:56:26 AM] Jason Appleton: I want to see whose I like the best
  1075. [12/18/2012 10:56:34 AM] Jason Appleton: realistic
  1076. [12/18/2012 10:57:58 AM] James Proctor: Realistic comes with it's own set of issues... The World can get boring... More polies to make them look good which means major lag when you get a bunch of players on screen at once... ect. There is ALL kinds of things to consider here when deciding this...
  1077. [12/18/2012 10:58:52 AM] Jason Appleton: Realistic to me means, not like Wow. I like the Tera Armor sets
  1078. [12/18/2012 10:59:37 AM] James Proctor: How about Star Trek Online? That's a Stylized yet not Cartoony like WoW game...
  1079. [12/18/2012 11:00:49 AM] James Proctor: I mean when you go stylized it opens up alot more possibilities in design of the characters and armor and everything...
  1080. [12/18/2012 11:00:51 AM] Jason Appleton: How bout Tera
  1081. [12/18/2012 11:02:05 AM] James Proctor: We can try to get close but know we have no chance of matching their art style on a $100,000 budget when alot of that has to go toward the infrastructure to run the game on...
  1082. [12/18/2012 11:02:41 AM] Jason Appleton: bro, let me worry about the budget
  1083. [12/18/2012 11:02:54 AM] Jason Appleton: I have people right now already working on it
  1084. [12/18/2012 11:03:12 AM] Jason Appleton: They wont be identical to Tera for $100, but they are using it for inspiration
  1085. [12/18/2012 11:03:48 AM] Jason Appleton: and its not $100k after Amazon and Kickstarter took their cut lol
  1086. [12/18/2012 11:03:55 AM] James Proctor: lol
  1087. [12/18/2012 11:03:58 AM] James Proctor: Even worse
  1088. [12/18/2012 11:05:26 AM] Jason Appleton: We have someone making the combat, skills and spells system for $2,000. I have nice foundation for the housing system already. We have 14GB of assets and a world builder working on the world. Once all of this is done, that's a huge chunk of the game right there. After that, it's all about items in the game, armor, weapons, furnishings etc
  1089. [12/18/2012 11:06:26 AM] James Proctor: I just hope we have enough for the Infrastructure... I haven't seen a powerful enough Quad Core Server for under $2,000...
  1090. [12/18/2012 11:06:44 AM] Jason Appleton: Dont worry about that. If I have to buy one or two I will
  1091. [12/18/2012 11:07:52 AM] James Proctor: We will have to unless we go with Cloud hosting but we will have a better idea of what we need after the Pre-Alpha test and we will have a even better idea as head into the Alpha in April
  1092. [12/18/2012 11:08:12 AM] Jason Appleton: I'm planning on cloud by the time we launch anyway
  1093. [12/18/2012 11:08:28 AM] Jason Appleton: I just think it will be easier. I just need bandwidth data before pushing the button on it
  1094. [12/18/2012 11:09:06 AM] James Proctor: yeah I can get you some general numbers after the Pre-Alpha
  1095. [12/18/2012 11:10:34 AM] James Proctor: We will certainly need to optimize what we are sending over the net in order to reduce the traffic as much as possible.
  1096. [12/18/2012 11:11:33 AM] Jason Appleton: yes
  1097. [12/18/2012 5:55:06 PM] James Proctor: I know we have a ton of work to do on GM 1 using Unity3D but mind if in my free time I start looking into starting some R&D on creating our own Engine for GM 2?
  1098. [12/18/2012 6:00:50 PM] James Proctor: The Opensource ProLand Engine would be the Environment Rendering Backbone of our Game Engine... It's able to render full sized Planets the size of Earth with Seamless transition from Space down to the planet's Surface... Does Day/Night Rendering, Realistic Water Simulation, Forest Rendering, ect. And it's OpenGL so it can be used on Many different platforms...
  1099. [12/18/2012 6:01:44 PM] James Proctor:
  1100. [12/18/2012 6:59:50 PM] Jason Appleton: we can chat about it when I get home tonight. I mean, you're giving me shit about changing character models and you want to change the entire engine? lol
  1101. [12/18/2012 7:24:17 PM] Jason Appleton: I'm weary of replacing the enginer because that could be a whole new can of worms we open with lots of problems.
  1102. [12/18/2012 7:24:40 PM] Jason Appleton: This is something we would use instead of Unity right?
  1103. [12/18/2012 7:25:19 PM] James Proctor: This is something we would use for future Projects not GM 1 now...
  1104. [12/18/2012 7:27:58 PM] James Proctor: It takes years to build a solid Engine so if we create our own engine that we would then have as many copies of as we wanted with out worrying about Licensing Fees and everything then we would need to start doing some R&D stuff on it now so in a few years when we are ready for GM 2 we have the engine all set to go... We would also have the option of Licensing the engine out to other developers which would be another stream of income...
  1105. [12/18/2012 7:30:46 PM] James Proctor: ProLand though I don't think is going to work... I tried running the Demos twice and both times they restarted my Computer on me... lol
  1106. [12/18/2012 7:32:09 PM] Jason Appleton: So youre saying the enginer youre talking about crashed your system?
  1107. [12/18/2012 7:32:14 PM] Jason Appleton: Yes! Lets use that@!
  1108. [12/18/2012 7:32:15 PM] Jason Appleton: lol
  1109. [12/18/2012 7:32:19 PM] James Proctor: lol
  1110. [12/18/2012 7:32:40 PM] James Proctor: That's why I said I don't think it's going to work... lol
  1111. [12/18/2012 7:35:28 PM] James Proctor: But for creating our own engine I would start out with a Opensource Engine as the Base then we can add on our own Features, Make any upgrades we need to, ect. Multiverse is a Completely Opensource MMO Engine... The Client SUCKs as far as graphics go but it contains a solid Server Backend... The Client is written in C# so we Could fairly easily create a Unity3D Client for it.
  1112. [12/18/2012 7:37:17 PM] James Proctor: But then we would be unable to really license the engine out since it would be using Unity3D... We could sell it on the asset store though. We could also create our own Client using the C# port of Ogre3D which is a opensource Graphics Engine that I have extensive experience with.
  1113. [12/18/2012 7:39:00 PM] Jason Appleton: I'm sure there are things within the game right now you could be working on. We have until April for an Alpha. I mean, I'm still waiting on you to go through the GDD and add some of the technical elements to it. We need to break things down into more detail.
  1114. [12/18/2012 7:41:49 PM] James Proctor: Yes... But I still have free time that I'm working specifically on the game... lol If we were a larger team we would have a team of people specifically working on Research and Development type tasks but we don't so that falls to me or the other Programmers if we are really thinking about our Future as well as our Current Project...
  1115. [12/18/2012 7:41:59 PM] James Proctor: *not
  1116. [12/18/2012 7:42:46 PM] James Proctor: With GM we had no time for the whole Research and Development Phase of the Project... lol
  1117. [12/18/2012 7:43:55 PM] Jason Appleton: bro, we need to get a functional game built first. We dont have a budget for optional R&D
  1118. [12/18/2012 7:45:22 PM] Jason Appleton: Is there another reason you aren't wanting to actually work on the game itself at this point?
  1119. [12/18/2012 7:46:39 PM] Jason Appleton: I'm not attacking you or anything. Just trying to figure out where you head is
  1120. [12/18/2012 7:46:51 PM] James Proctor: No... I am working on it. I'm just also a Engine Developer and I have been unable to work on any engines lately and I'm starting to get antzy to work on another engine! lol
  1121. [12/18/2012 7:47:49 PM] Jason Appleton: Well dude once this game is done you can build an engine all you'd like. But right now, we have a budget to build a game, not an engine. If we finish the game and there is money left over, then yeah, lets play with some new ideas!
  1122. [12/18/2012 7:48:18 PM] Jason Appleton: There are a LOT of things I'd like to do within the game but know we can't because of budget
  1123. [12/18/2012 7:48:33 PM] Jason Appleton: I want a system that enables players to actually craft items in the game
  1124. [12/18/2012 7:48:41 PM] Jason Appleton: but cant do that
  1125. [12/18/2012 7:48:46 PM] Jason Appleton: or build their own dungeons
  1126. [12/18/2012 7:48:49 PM] Jason Appleton: etc
  1127. [12/18/2012 7:49:15 PM] James Proctor: Alot of the ground breaking stuff prob. isn't even doable with Unity3D... lol That's why you design and Optimize an engine for your needs...
  1128. [12/18/2012 7:49:50 PM] Jason Appleton: And as soon as we have a retail ready game we will.
  1129. [12/18/2012 7:51:19 PM] James Proctor: It would have to go into GM 2 though... It would be nearly impossible to change engines for a already released game... lol
  1130. [12/18/2012 7:52:02 PM] James Proctor: Wouldn't be impossible just not practical to do so...
  1131. [12/18/2012 7:57:56 PM] James Proctor: Also have you heard of the Torque3D Engine?
  1132. [12/18/2012 7:58:04 PM] Jason Appleton: yes
  1133. [12/18/2012 7:58:11 PM] James Proctor: It's gone Opensource...
  1134. [12/18/2012 7:58:13 PM] Jason Appleton: Thats what Aaron and them started with before going with Unity
  1135. [12/18/2012 7:58:18 PM] James Proctor: yeah
  1136. [12/18/2012 7:58:32 PM] James Proctor: It's now free and completely opensource
  1137. [12/18/2012 8:01:10 PM] Jason Appleton: heh thats great. If it were better, it wouldn't be lol
  1138. [12/18/2012 8:01:21 PM] James Proctor: lol
  1139. [12/18/2012 9:00:03 PM] Jason Appleton: Got our first 3 spell icons
  1140. [12/18/2012 9:00:32 PM] James Proctor: Cool
  1141. [12/18/2012 9:01:06 PM] James Proctor: I'm sure Janson will be needing them soon...
  1142. [12/18/2012 9:01:33 PM] Jason Appleton: yeah its why I had the icon artist switch gears and get started on them
  1143. [12/19/2012 7:38:01 PM] Jason Appleton: Whats up
  1144. [12/19/2012 7:39:12 PM] James Proctor: Not a whole lot... what's up with you?
  1145. [12/19/2012 7:40:28 PM] Jason Appleton: Just checking on ya. Haven't seen you on all day. Website is about done
  1146. [12/19/2012 7:41:00 PM] James Proctor: Cool... It will be great having a Completely finished website!
  1147. [12/19/2012 7:41:18 PM] James Proctor: I've been staying away from chat today trying to get some work done... lol
  1148. [12/19/2012 7:47:08 PM] Jason Appleton: what you working on?
  1149. [12/19/2012 7:47:20 PM] Jason Appleton: Janson sent me a video of what he has going. Looks awesome
  1150. [12/19/2012 7:51:08 PM] James Proctor: Cool can I see it?
  1151. [12/19/2012 7:51:16 PM] *** Jason Appleton sent GreedMonger Skill 0.1.avi ***
  1152. [12/19/2012 7:51:34 PM] James Proctor: I'm working on our tech for Seamless Transitions
  1153. [12/19/2012 7:57:17 PM] James Proctor: lol It's going to take way to long to download that...
  1154. [12/19/2012 11:34:35 PM] James Proctor: lol Well so much for that...
  1155. [12/19/2012 11:34:44 PM] Jason Appleton: huh?
  1156. [12/19/2012 11:35:45 PM] James Proctor: lol I was thinking about Integrating Janson's systems into the client and Master Server instead of him creating a little Demo of it... He needs to be paid before he's willing to give me the code to integrate it though... lol
  1157. [12/19/2012 11:36:59 PM] Jason Appleton: Let me ask you what you think about this...He said it would take a month to do this. He's got half of it done in 2 days. I'm not sure if its because he already had the system or if it just didn't take near as long to do and he hustled me. What do you think?
  1158. [12/19/2012 11:37:44 PM] Jason Appleton: Did you watch the video
  1159. [12/19/2012 11:38:22 PM] James Proctor: No it was going to take way to long to download it.
  1160. [12/19/2012 11:38:42 PM] Jason Appleton: Its been on Sugarsync since this afternoon bro
  1161. [12/19/2012 11:39:53 PM] James Proctor: oh ok well I usually have SugarSync turned off when I'm on the internet because I'm still trying to sync this computer with it and it slows my net speed way down when it's downloading stuff.
  1162. [12/19/2012 11:41:42 PM] Jason Appleton: hard to play DayZ with Sugarsync on, I get it
  1163. [12/19/2012 11:42:12 PM] James Proctor: lol I've played like a single life this morning and that's it...
  1164. [12/19/2012 11:42:21 PM] Jason Appleton: yeah yeah slacker
  1165. [12/19/2012 11:42:51 PM] Jason Appleton: I should have sent your computer in parts. One new part a week lol
  1166. [12/19/2012 11:43:21 PM] James Proctor: and I haven't played ANY warZ since they made the changes yesterday I believe it was... They increased the death timer to 4 hours and they added a option to pay money to revive your character before the 4 hours...
  1167. [12/19/2012 11:43:29 PM] James Proctor: lol No I'm still working
  1168. [12/19/2012 11:43:47 PM] Jason Appleton: wtf 4 hours unless you pay more monet? Fuck that game
  1169. [12/19/2012 11:44:14 PM] James Proctor: lol yeah everyone is upset about it... You should have seen Markee's Video about it when he found out.
  1170. [12/19/2012 11:44:40 PM] Jason Appleton: I bought the Big Environment Pack 2 also, downloading now
  1171. [12/19/2012 11:44:45 PM] James Proctor: Cool
  1172. [12/19/2012 11:45:39 PM] James Proctor: I refuse to play Pay to win games... It defeats the whole Free to Play aspect of it...
  1173. [12/19/2012 11:47:21 PM] James Proctor: So getting back to Janson I have no idea what to think... It's possible he did what I have thought about doing and told you that it would take longer to complete then he thought it would just in case something goes wrong he has time before he MUST have it done.
  1174. [12/19/2012 11:48:57 PM] Jason Appleton: 30 days to 2 days is more than just being careful
  1175. [12/19/2012 11:49:16 PM] Jason Appleton: Watch the video and tell me if its possible to do what he did in 2 days
  1176. [12/19/2012 11:49:33 PM] Jason Appleton: I am assuming he already had it built, which if he did, thats fine
  1177. [12/19/2012 11:49:39 PM] James Proctor: In Star Trek Generations there is a Conversation between James T. Kirk and Scotty where they are talking about getting the Ship's engines back online and James asks Scotty if he always double the time he says it would take just so he makes sure he has it done... That conversation just about sums it up... lol
  1178. [12/19/2012 11:50:43 PM] James Proctor: yeah he did have alot of stuff already done based on his MMO Prototype which he could have just adapted for our needs...
  1179. [12/19/2012 11:51:02 PM] Jason Appleton: yeah
  1180. [12/19/2012 11:51:52 PM] Jason Appleton: alright, well, tomorrow I want to make sure he has the spells done and that its easy to use, works as it should and then I want to see him or you using the skills and leveling them a bit
  1181. [12/19/2012 11:52:30 PM] Jason Appleton: Then I'll pay him half to get it on the server, then we need to cover every element of the system and what we need it to do so he can finish it completely
  1182. [12/19/2012 11:53:03 PM] James Proctor: ok
  1183. [12/19/2012 11:53:23 PM] Jason Appleton: Then you'll need to start creating particle affects for them
  1184. [12/19/2012 11:53:59 PM] James Proctor: I'll be around tomorrow morning and an hour or 2 in the afternoon but most of the afternoon and evening I've got Christmas Church stuff to go to...
  1185. [12/19/2012 11:55:14 PM] James Proctor: lol I promise after this month I won't be so busy with stuff but December is ALWAYS crazy for me...
  1186. [12/19/2012 11:55:15 PM] Jason Appleton: So what exactly did you do today?
  1187. [12/19/2012 11:55:26 PM] Jason Appleton: What can you show me?
  1188. [12/19/2012 11:55:47 PM] Jason Appleton: You're the only person that I can't see progress on.
  1189. [12/19/2012 11:56:58 PM] James Proctor: Nothing can be shown... It's all behind the scenes stuff... Well I could upgrade the Master World Simulation Server software with my development build and show you the Interest Management stuff I've been working on...
  1190. [12/19/2012 11:57:42 PM] Jason Appleton: Tomorrow I want to look at everything you've done in detail so the next time you show me, I have something to compare it to
  1191. [12/19/2012 11:57:56 PM] James Proctor: ok
  1192. [12/19/2012 11:58:12 PM] Jason Appleton: As far as I know, you made a demo for Kickstarter and got the servers online and Ulink working. Thats all I know
  1193. [12/19/2012 11:58:50 PM] James Proctor: lol On the live server I've got the mobs running around and attacking you...
  1194. [12/19/2012 11:59:28 PM] James Proctor: I've Programmed the whole Authentication Server and got it connected to the Forum Database...
  1195. [12/19/2012 11:59:57 PM] Jason Appleton: Do me a favor, just create a log sheet on Sugarcync I can look at every day
  1196. [12/20/2012 12:00:19 AM] Jason Appleton: It's not just so I can monitor what you do, but so I have a better understanding of what is going on
  1197. [12/20/2012 12:00:58 AM] James Proctor: I'll have one for all the Programmers and I'll keep it updated...
  1198. [12/20/2012 12:01:19 AM] Jason Appleton: I only care about things that are to be used and implemented into the game. Not demo's or fluff stuff.
  1199. [12/20/2012 12:01:39 AM] Jason Appleton: Right now, we have people working on the primary systems for the builk of the game
  1200. [12/20/2012 12:01:59 AM] Jason Appleton: then we will bring it all together into the server and from there, it's all about adding content and functionality
  1201. [12/20/2012 12:02:09 AM] Jason Appleton: from what I can tell, things are moving forward pretty fast
  1202. [12/20/2012 12:02:27 AM] Jason Appleton: but its all got to work together
  1203. [12/20/2012 12:02:42 AM] James Proctor: Yeah... still alot of foundational stuff to put together though...
  1204. [12/20/2012 12:02:48 AM] Jason Appleton: right
  1205. [12/20/2012 12:02:52 AM] Jason Appleton: ok, going to bed
  1206. [12/20/2012 12:02:56 AM] Jason Appleton: talk tomorrow
  1207. [12/20/2012 12:02:58 AM] James Proctor: ok
  1208. [12/20/2012 12:03:04 AM] James Proctor: have a good night
  1209. [12/21/2012 8:09:29 AM] James Proctor: Good morning...
  1210. [12/21/2012 8:13:07 AM] James Proctor: After looking through the Combat and skill system I think it has some major issues... First of all everything seems to be hardcoded in that in order to add new skills and abilities it would require the server to be recompiled, uploaded to the server, and restarted... That really defeats the whole reason for having a Dynamic system... Second from looking at it it seems to be a pretty lengthy ordeal to add new skills and abilities so it's not at all friendly to those who don't know how to program...
  1211. [12/21/2012 10:50:50 AM] Jason Appleton: ok, please make a list of everything that needs to be fixed
  1212. [12/21/2012 10:52:15 AM] Jason Appleton: If you were the developer of it, how would you want someone to present a list of things to fix
  1213. [12/21/2012 10:52:34 AM] James Proctor: Janson and I have already talked this morning after I sent that to you... We have discussed several things... He needs to talk to you about adding his Node based editor. I guess he wants to keep the rights to it or something like that...
  1214. [12/21/2012 10:54:11 AM] Jason Appleton: lol
  1215. [12/21/2012 10:54:21 AM] Jason Appleton: this guy is kind of a pain to deal with
  1216. [12/21/2012 10:54:27 AM] James Proctor: lol
  1217. [12/21/2012 10:55:16 AM] Jason Appleton: Are you going to be capable of creating the spells and skills etc using his system?
  1218. [12/21/2012 10:55:47 AM] James Proctor: if he can pull off what we discussed this morning then anyone would be able to...
  1219. [12/21/2012 10:58:56 AM] James Proctor: He has a problem though because we are going to be using Asset Bundles for Effects and Icons and things like that so we can add new content very easily... Asset Bundles are a Pro Only feature so he isn't going to be able to use them... I've told him to just get it setup so it can handle them and then I'll get the actual Asset Bundle code implemented... Also he is unable to work with the database because he only has windows and I guess he doesn't get how to do something as simple as setup a Linux Virtual machine on his computer... lol
  1220. [12/21/2012 11:11:15 AM] Jason Appleton: Ok, hes going to use the node system
  1221. [12/21/2012 11:29:10 AM] James Proctor: ok
  1222. [12/21/2012 7:13:40 PM] James Proctor: So some major changes are going to be made to Janson's Combat system... Do you want the current version still integrated into the master projects until the new version is ready or hold off?
  1223. [12/22/2012 1:23:39 AM] Jason Appleton: I think something has happened to my web server. Nothing is working. Do me a favor and email and tell them Jason Appleton's server is apparently down and I can't send or recieve emails.
  1224. [12/22/2012 1:28:39 AM] James Proctor: Email sent
  1225. [12/22/2012 1:28:47 AM] Jason Appleton: thanks man
  1226. [12/22/2012 1:28:51 AM] James Proctor: no problem
  1227. [12/22/2012 1:28:53 AM] Jason Appleton: Not sure whats going on
  1228. [12/22/2012 1:29:12 AM] James Proctor: I have no idea. Hopefully not another hacking attempt! lol
  1229. [12/22/2012 1:30:24 AM] Jason Appleton: I'm backing up the greed monger web server just in case
  1230. [12/22/2012 1:30:31 AM] James Proctor: good idea!
  1231. [12/22/2012 1:31:11 AM] James Proctor: We may not get an response until after Christmas...
  1232. [12/22/2012 1:32:15 AM] James Proctor:
  1233. [12/22/2012 1:32:28 AM] James Proctor: lol I was wrong...
  1234. [12/22/2012 1:34:44 AM] Jason Appleton: its a managed server
  1235. [12/22/2012 2:03:02 AM] James Proctor: Site appears to be back up
  1236. [12/22/2012 6:00:52 AM] James Proctor: I've got the UI from Janson's combat system in place... The actual combat stuff though I'm holding off on implementing until the changes have been made...
  1237. [12/22/2012 6:01:32 AM] *** James Proctor sent GM_UI.jpg ***
  1238. [12/22/2012 7:59:09 PM] Jason Appleton: ok cool
  1239. [12/22/2012 11:34:53 PM] James Proctor: I'm not sure Jared is going to work out... He just seems to busy and seems to want to do everything by the book which with our tight deadlines we don't have days to sit around waiting for him to draw up diagrams before implementing the database code... lol
  1240. [12/25/2012 10:26:24 PM] James Proctor: Merry Christmas
  1241. [12/27/2012 2:12:43 AM] Jason Appleton: Do you by chance know anything about iPhone app development
  1242. [12/27/2012 9:10:09 AM] James Proctor: Did you know anything about this new computer of mine being Refurbished?
  1243. [12/27/2012 10:08:34 AM] James Proctor: No I don't know much about iPhone App Development... I don't have an iPhone to test anything on so I've never attempted to look into it. However with Unity it should be pretty straight forward just have to make sure that it's optimized for the iPhone...
  1244. [12/27/2012 12:45:06 PM] Jason Appleton: no it should be brand new
  1245. [12/27/2012 12:45:47 PM] James Proctor: well the ad now says refurbished... lol
  1246. [12/27/2012 12:48:09 PM] James Proctor: And the Graphics Card on my computer isn't the one they advertised... I'm going to have to save up and get a whole new computer... This one isn't good for development! Marcus and I were discussing computers this morning and yeah this one is very inflexable for development... lol It will get me through for now but it's not the long term solution that the other computer we had discussed getting would have been!
  1247. [12/27/2012 12:49:48 PM] James Proctor: This computer comes with a custom PSU so it's not a simple matter of upgrading the PSU to upgrade the computer... There is like no way to upgrade this beyond what the 450 PSU will allow
  1248. [12/27/2012 12:53:00 PM] Jason Appleton: Dude I have no idea, give them a call.
  1249. [12/27/2012 12:55:04 PM] James Proctor: I'm just going to try and upgrade the graphics card if the PSU will let me. The card they advertised isn't even all that great...
  1250. [12/27/2012 12:56:48 PM] James Proctor:
  1251. [12/27/2012 1:02:11 PM] Jason Appleton: Sorry man, I sent you the specs and you seemed to have been quite happy with it since you got it
  1252. [12/27/2012 1:04:35 PM] James Proctor: They seemed to be good... And they are certainly better then my old computer... I'm just finding that some stuff I thought I could do with it I can't now... lol The Graphics card doesn't have the dual monitor support like I thought... Which got me talking to Marcus who told me how inflexable the computer is...
  1253. [12/27/2012 1:08:03 PM] James Proctor: I'm new to gaming computers... I am use to having $400 walmart specials that you just throw away and buy a new one when it's time to upgrade... I didn't know to look to see if the power supply could be upgraded and all that stuff... But anyways it will get me through development at least and then once I start getting more money post launch I can buy a new custom built PC then.
  1254. [12/27/2012 1:11:18 PM] Jason Appleton: Have you gone through and made a list of all of the changes needed to be made to the combat/skill systems yet? I'm assuming you haven't, so we need to get that done for Janson
  1255. [12/27/2012 1:11:54 PM] James Proctor: For the newest version?
  1256. [12/27/2012 1:12:56 PM] Jason Appleton: For the whole thing, I need you to run through what he's done and make a list of anything that needs to be changed to make it work on our server, make sure it can be used easily to add skills, spells, etc. Make sure the leveling progression system is in there etc
  1257. [12/27/2012 1:14:06 PM] James Proctor: well I hadn't written anything down but I discussed with him some stuff and was fixing them. I haven't checked out the latest version that he added this morning though.
  1258. [12/27/2012 1:14:53 PM] James Proctor: what do you want to do about Jared?
  1259. [12/27/2012 1:15:12 PM] Jason Appleton: What do you mean?
  1260. [12/27/2012 1:16:12 PM] James Proctor: well he is really starting to hold us up... As far as I can tell he hasn't done anything about the database. I tried talking to him yesterday to see what his status was and he never responded...
  1261. [12/27/2012 1:16:20 PM] Jason Appleton: ok
  1262. [12/27/2012 1:17:03 PM] James Proctor: I know he is busy with his day time job but we really need to get things tied into the database.
  1263. [12/27/2012 1:17:37 PM] Jason Appleton: yeah
  1264. [12/27/2012 1:18:04 PM] Jason Appleton: [Thursday, December 27, 2012 1:17 PM] Jason Appleton:
  1266. <<< Hey bud, I need to find out if you're going to have the time for this as James is waiting on the dbase to be able to implement the combat/skills/spells system for the game but apparently has been unable to reach you and hasn't seen anything done yet.
  1267. If you're just too busy for this I understand. I just really need to know.
  1268. [12/27/2012 1:18:37 PM] Jason Appleton: I'll see what he says
  1269. [12/27/2012 1:18:47 PM] Jason Appleton: If he doesnt work out I'll just have to find someone else
  1270. [12/27/2012 1:18:51 PM] James Proctor: ok great
  1271. [12/27/2012 1:19:05 PM] Jason Appleton: can always see if Janson can do it
  1272. [12/27/2012 1:19:21 PM] James Proctor: the database stuff is simple... I can do it in a couple hours... it's not a problem! lol
  1273. [12/27/2012 1:19:42 PM] Jason Appleton: oh well, then go ahead and knock it out and send Jared a message letting him know
  1274. [12/27/2012 1:19:47 PM] James Proctor: ok
  1275. [12/27/2012 1:20:52 PM] James Proctor: the part that's going to take the longest while I'm here at my grandmother's house is downloading the combat system because my grandmother has extremely slow internet
  1276. [12/27/2012 1:24:39 PM] James Proctor: ok now what do you want to do about converting the inventory and crafting systems over to using NGUI?
  1277. [12/27/2012 1:25:14 PM] Jason Appleton: what do u propose? The girl who was doing it couldnt get hold of you for a week
  1278. [12/27/2012 1:26:09 PM] James Proctor: lol I still say she never tried... I didn't have any Private messages from her or anything... but yeah I don't know. Can you get a hold of her?
  1279. [12/27/2012 1:28:18 PM] Jason Appleton: yes she did because she messaged me looking for you
  1280. [12/27/2012 1:28:36 PM] Jason Appleton: send her a message bro
  1281. [12/27/2012 1:28:40 PM] Jason Appleton: I tried keeping her around
  1282. [12/27/2012 1:28:51 PM] Jason Appleton: do some damage control bra!
  1283. [12/27/2012 1:31:07 PM] James Proctor: She's not on my list... What was her screen name?
  1284. [12/27/2012 1:32:52 PM] James Proctor: It was Awia correct?
  1285. [12/27/2012 1:35:11 PM] James Proctor: she was also waiting on you as well so both of us messed up with her... lol
  1286. [12/27/2012 1:57:02 PM] James Proctor: What were you told exactly about uPikko server? Were you told it wasn't available to the public yet? It sounds like some people already have access to it...
  1287. [12/27/2012 2:25:57 PM] Jason Appleton: yeah I was told it wasnt ready yet
  1288. [12/27/2012 9:24:39 PM] Jason Appleton: I added a bunch more spell icons to Sugar
  1289. [12/28/2012 12:00:42 AM] Jason Appleton: Ok, so this is your job for between tonight and tomorrow afternoon. I want you to put together a complete break down of where we are in development and a list of things we need to get done over the next two weeks. I need the list detailed. I've asked you to do quite a few things over the past couple of weeks that never get done. It's something, you have somewhere to be, this doesnt work or that doesn't work, you're taking a break from taking a break etc. I need this done and in detail.
  1290. [12/28/2012 12:02:14 AM] Jason Appleton: I need you to really step up and start taking this more seriously and getting more active. You are my eyes and ears to the other devs which means nothing if I can't get you to do the things I need you do to.
  1291. [12/28/2012 12:02:54 AM] Jason Appleton: You don't have any set pay, so I can't demand anything, but I may have to begin looking for someone else to take over as Lead if you aren't going to have the time or self motivation.
  1292. [12/28/2012 12:03:28 AM] Jason Appleton: As of right now, I'm not 100% sure where development is, compared to what is left to be done.
  1293. [12/28/2012 12:03:52 AM] Jason Appleton: We really need to get organized and stay on task.
  1294. [12/28/2012 12:04:40 AM] Jason Appleton: I need an itemized list of all of the weapons, shields, furniture and other in game assets that we currently have ready to go so that I can begin creating the crafting recipes for them.
  1295. [12/28/2012 12:05:34 AM] Jason Appleton: I still dont see any logs in the Sugar Sync either
  1296. [12/28/2012 12:06:09 AM] Jason Appleton: I can't think of a single thing I've asked of you over the past 2 weeks that has been completed yet, either because it hasn't happened, or I can't find any evidence of it.
  1297. [12/28/2012 12:07:15 AM] Jason Appleton: I have almost $5,000 invested in you so far and I didn't do all of that just for a demo scene that can br tossed together by anyone with Unity experience. I'm getting really concerned.
  1298. [12/28/2012 12:08:09 AM] Jason Appleton: The next two weeks is going to determine your long term role in the future of the game bro.
  1299. [12/28/2012 8:18:46 AM] James Proctor: Ok the document on where we are and what needs to be done between now and the Pre-Alpha/Alpha test is started...
  1300. [12/28/2012 12:15:30 PM] James Proctor: So we now have the Lizard man, Troll, and Watcher all setup with AI scripts and Area of Interest so they know when players are around them...
  1301. [12/28/2012 12:39:34 PM] *** James Proctor sent GM_Watchers.png ***
  1302. [12/28/2012 12:46:57 PM] Jason Appleton: cool
  1303. [12/28/2012 12:47:58 PM] James Proctor: So Graphically yes my test area isn't exactly the way the final game is going to be but so far graphically based on it is it where you want the game to be heading?
  1304. [12/28/2012 12:53:39 PM] Jason Appleton: well David is building the world so it should look much different. I'd like to see some video or screens of what hes been doing
  1305. [12/28/2012 12:55:16 PM] James Proctor: Yes the world will look different however the Graphical Quality should be about the same... Or worse until it's integrated into the master projects because I don't think David is doing anything with UniStorm...
  1306. [12/28/2012 1:04:31 PM] James Proctor: Jason I need you to give Janson a new Very Quick task... I need a NGUI Options Menu... He won't do any tasks unless you give him the task to do since your the one paying him...
  1307. [12/28/2012 1:07:36 PM] James Proctor: wow he's going to charge $40 just for a freaking simple Options menu...
  1308. [12/28/2012 1:10:08 PM] James Proctor: never mind asking him to do it... It's not worth the $40. I'll just have to learn NGUI my self and do it.
  1309. [12/28/2012 1:10:22 PM] Jason Appleton: Thats how Germans are man
  1310. [12/28/2012 1:10:27 PM] James Proctor: lol
  1311. [12/28/2012 1:11:08 PM] Jason Appleton: he will nickel and dime us to death. He doesnt care about the project, just the money
  1312. [12/28/2012 1:11:55 PM] James Proctor: Do we have ANY programmers that I can just give tasks to and not have to worry about them trying to get all the money out of us that we can or am I going to be stuck doing alot of it my self?
  1313. [12/28/2012 1:12:24 PM] Jason Appleton: I mean, you pretty much are that guy
  1314. [12/28/2012 1:12:32 PM] James Proctor: :( lol ok
  1315. [12/28/2012 1:12:45 PM] Jason Appleton: I mean, really, you fill the gaps
  1316. [12/28/2012 1:15:11 PM] James Proctor: But it would be nice to have people I can count on to do the things that I'm not good at... I suck at GUI work... NGUI I have never used but I NEED an options menu that I can add some graphical settings to and get my testing stuff I have in the corner out of the way of the Player's Status UI... Just a freaking simple little window that I can add stuff to... Nothing big and fancy for now. And yet he wanted $40... lol
  1317. [12/28/2012 1:15:35 PM] Jason Appleton: we had that person with Awia bro
  1318. [12/28/2012 1:15:55 PM] James Proctor: she was being paid per job as well...
  1319. [12/28/2012 1:16:58 PM] Jason Appleton: well yeah, I mean, if you want to try and find someone to help with these things let me know what you find
  1320. [12/28/2012 1:19:13 PM] James Proctor: well I think I'll use the Unity Default UI for now just to get it running quickly. Then once we have the menu finalized before Beta we can have it redone with NGUI...
  1321. [12/28/2012 1:22:23 PM] Jason Appleton: ok
  1322. [12/28/2012 1:26:43 PM] James Proctor: oh yes and yesterday when I was talking to Marcus he was saying that he would love to help us out with any testing!
  1323. [12/28/2012 1:31:56 PM] Jason Appleton: who is MArcus?
  1324. [12/28/2012 1:32:07 PM] Jason Appleton: oh from the forums, yeah I know
  1325. [12/28/2012 1:32:55 PM] James Proctor: No it's Markee Dragon... His real name is Marcus Ekenberry
  1326. [12/28/2012 1:33:04 PM] Jason Appleton: ooh ok
  1327. [12/28/2012 1:35:23 PM] James Proctor: I told him that being a KS Backer he would be able to get into the Alpha test in April for sure but that the pre-alpha test we hadn't decided who would be allowed in but we could prob. get him in since he is very tech minded but it was your call.
  1328. [12/28/2012 1:36:26 PM] Jason Appleton: we'll see
  1329. [12/28/2012 1:40:22 PM] James Proctor: For the pre-alpha test we really need people who know what they are doing... You had talked about allowing the highest backers to get into the pre-alpha but really we can't do that... We need people who can help us get things ready who know how to test things and submit bug reports...
  1330. [12/28/2012 1:41:51 PM] Jason Appleton: I'm just not worried about any of that right now. I'm keeping my focus on actually having something to test
  1331. [12/28/2012 1:43:52 PM] James Proctor: My focus is on the big picture... What do we need to do before pre-alpha... Pre-Alpha it's self... What needs to be done before April... ect.
  1332. [12/28/2012 1:46:20 PM] Jason Appleton: I need your focus to be on development. Not testing, not who is going to be in Alpha or Beta.
  1333. [12/28/2012 1:57:22 PM] Jason Appleton: Dude, I'm not trying to be a dick, but I really dont think you can blame me. You seem to fly off onto random things on a regular basis. You don't stay very focused and honestly, since your computer showed up, your productivity has dropp 70% at least. We had our play time, Holidays are over and it's seriously time to get this game done. There is only so much time and money and this just can't drag on forever.
  1334. [12/28/2012 1:59:29 PM] James Proctor: yeah I know... I'm just trying to keep focused on the whole picture... We have about a month and a half before we should be conducting the pre-alpha...
  1335. [12/28/2012 1:59:53 PM] Jason Appleton: all the more reason to focus on development bro
  1336. [12/28/2012 2:00:12 PM] James Proctor: lol I am... I'm coding the Options Menu right now!
  1337. [12/28/2012 2:00:17 PM] Jason Appleton: ok
  1338. [12/28/2012 2:00:25 PM] Jason Appleton: im working out these housing recipes
  1339. [12/28/2012 2:01:14 PM] James Proctor: Cool... hopefully I'll be getting the housing system with in the next month so I can convert it to C# and get the networking done.
  1340. [12/28/2012 2:02:00 PM] James Proctor: I have the code for part of it right now so I could start integrating it any time. I just don't have the models for it yet.
  1341. [12/28/2012 2:02:07 PM] Jason Appleton: how do I change my middle mouse button? When I push it, it opens an array of windows of programs Im using but I cant use this housing tool with it like that
  1342. [12/28/2012 2:03:13 PM] James Proctor: I have no idea... There should be a Options menu in your Control Panel for Controlling your keyboard and mouse...
  1343. [12/28/2012 2:07:19 PM] James Proctor: Ok the menu that comes up when you press escape should that be a Draggable window or not?
  1344. [12/28/2012 2:32:43 PM] James Proctor: Ok part of the menu is working... You press escape a menu opens and you have several different options... Logout will log you out of the game and return you to the login screen. Resume Game will close the menu and allow you to continue playing...
  1345. [12/28/2012 2:55:55 PM] Jason Appleton: nice
  1346. [12/28/2012 2:59:08 PM] James Proctor: We should get uTsung working and do some load testing...
  1347. [12/28/2012 2:59:41 PM] James Proctor: uTsung is the first load testing tool that is specialized for game development. This easy-to-use tool replaces armies of beta testers - slashing both development time and costs.
  1348. [12/28/2012 3:00:00 PM] Jason Appleton: we have the license for it right?
  1349. [12/28/2012 3:00:17 PM] James Proctor: Nope there is no license. It's free and Opensource...
  1350. [12/28/2012 3:00:24 PM] Jason Appleton: oh i see
  1351. [12/28/2012 3:01:07 PM] James Proctor: Overview.
  1353. To load test is to learn about your system. It is to learn its limits and how it behaves when it no longer is able to cope with the load. Having the ability to do automatic load testing at the push of a button results in quick feedback on how your code affects performance. Since MuchDifferent has pioneered the use of automatic load testing in game technology development, the quality of the UnityPark Suite can be seen as the most obvious testament of the effectiveness of these test tools.
  1354. [12/28/2012 3:01:54 PM] James Proctor: Performance.
  1356. uTsung is built on top of load testing technology that has been under constant improvement since 2001 and is extremely efficient. One core can produce the traffic for 1,000 simulated players.
  1357. [12/28/2012 3:03:24 PM] James Proctor: So we COULD use this instead of having an actual Pre-Alpha test if we needed to.
  1358. [12/28/2012 3:44:02 PM] James Proctor: lol People will get how things work once they get into the game and start playing around with stuff... Until then they really won't get it... lol
  1359. [12/28/2012 3:44:25 PM] Jason Appleton: tired of answering the same question again and again
  1360. [12/28/2012 3:45:01 PM] James Proctor: lol Then just leave them to discuss it and try to figure it out on their own... lol
  1361. [12/28/2012 3:46:49 PM] James Proctor: But you know how it use to be that the Avatars would stick around after you exited the client so you would end up with a whole bunch of avatars hanging around with no one to control them? Well now with the logout option that'
  1362. [12/28/2012 3:46:59 PM] James Proctor: That's no longer the case!
  1363. [12/28/2012 3:47:58 PM] Jason Appleton: awesome
  1364. [12/28/2012 3:48:41 PM] James Proctor: I'm also going to set it up so that if a player just exits the client with out logging off it logs them off automatically
  1365. [12/28/2012 3:53:08 PM] James Proctor: Ok done... Now no matter how the player exits the client the client will always log it's self out of the game...
  1366. [12/28/2012 3:55:46 PM] Jason Appleton: good
  1367. [12/28/2012 3:56:24 PM] Jason Appleton: So you know, a part of the reason I want you to put all of these udpates in the log is so that the other devs can read what all is being done by each dev to inspire their own completion
  1368. [12/28/2012 3:57:02 PM] Jason Appleton: In other words, if a dev reads about how much progress you are making, he will be more inclined to keep his log updated and be inspired by the fact that so much is getting done outside of his own job
  1369. [12/28/2012 3:57:08 PM] Jason Appleton: does that make sense?
  1370. [12/28/2012 3:57:18 PM] James Proctor: yeah
  1371. [12/28/2012 3:57:27 PM] Jason Appleton: all of you are doing things, but it feels very isolated
  1372. [12/28/2012 3:57:30 PM] James Proctor: It's always nice to see progress being made
  1373. [12/28/2012 3:57:42 PM] Jason Appleton: all of you need to know what the rest of you are accomplishing
  1374. [12/28/2012 3:59:09 PM] James Proctor: I really need to work on getting the updater implemented and then if it's ok with you I would like the team to spend an hour or so every evening just running around and fooling around in the game... It would let them see what's being done and give us a chance to test things out.
  1375. [12/28/2012 4:01:30 PM] James Proctor: I am a very strong advocate of testing every little thing out along the way... I would much rather know about any huge bugs with the team testing it out instead of when we go to let the general public in... Some Bugs are easier to fix and isolate before having the full system online...
  1376. [12/28/2012 4:04:08 PM] James Proctor: Also take a look at the asset store today... Some of the top selling assets are 50% off for the next 3 days.
  1377. [12/28/2012 4:08:20 PM] Jason Appleton: ill look
  1378. [12/28/2012 4:08:23 PM] James Proctor:
  1379. [12/28/2012 4:08:28 PM] Jason Appleton: chances are we already own them all
  1380. [12/28/2012 4:08:54 PM] James Proctor: $175.00 $87.50
  1381. [12/28/2012 4:09:26 PM] James Proctor: That Island level was $175 but with 50% off it's $87.50
  1382. [12/28/2012 4:11:00 PM] James Proctor:
  1383. [12/28/2012 4:12:57 PM] Jason Appleton: yeah but it wouldnt look right in our game
  1384. [12/28/2012 4:13:02 PM] Jason Appleton: i thought about it before
  1385. [12/28/2012 4:13:05 PM] Jason Appleton: very blocky
  1386. [12/28/2012 4:13:24 PM] Jason Appleton: is it safe to assume we will be able to use any of the weapons I find on the store?
  1387. [12/28/2012 4:13:54 PM] James Proctor: Yeah we should be able to
  1388. [12/28/2012 4:14:22 PM] Jason Appleton: ok
  1389. [12/28/2012 4:14:27 PM] James Proctor: Just make sure they don't have some insanely high Poly count
  1390. [12/28/2012 4:15:38 PM] James Proctor: weapons should have a poly count no higher then 1,000... Even that though is prob. pretty high.
  1391. [12/28/2012 4:52:55 PM] James Proctor: Almost have a loading screen done...
  1392. [12/28/2012 4:56:03 PM] Jason Appleton: i just bought a lot of weapons
  1393. [12/28/2012 4:56:14 PM] James Proctor: cool
  1394. [12/29/2012 11:20:45 AM] James Proctor: I'll be heading home in a couple hours and I'll be home around 2 this afternoon. When I get home I'll be working toward getting a new build ready for you.
  1395. [12/29/2012 5:47:47 PM] James Proctor: Are you around?
  1396. [12/29/2012 6:27:14 PM] James Proctor: Oh yes I had an idea to add some dynamic World Events sort of like Rift's Rift game play.
  1397. [12/29/2012 8:37:00 PM] Jason Appleton: hey I'm back, went to see the Hobbit tonight
  1398. [12/31/2012 11:53:03 AM] James Proctor: I'm talking to Janson now... Still got a ton of stuff he needs to do on the combat system...
  1399. [12/31/2012 11:53:27 AM] Jason Appleton: yeah I figured
  1400. [12/31/2012 11:54:25 AM] James Proctor: You want him to get the UI that he did fully working correct? So that would include the minimap and things like that right?
  1401. [12/31/2012 11:54:43 AM] Jason Appleton: yes
  1402. [12/31/2012 11:54:48 AM] James Proctor: ok
  1403. [12/31/2012 11:58:14 AM] *** James Proctor sent GM_Areastoworkon.png ***
  1404. [12/31/2012 11:58:24 AM] James Proctor: Just on UI stuff can you see anyting else?
  1405. [12/31/2012 11:59:48 AM] Jason Appleton: Need to make sure the spells and skills are ready for the book and automatically activated once the player reaches a certain skill level
  1406. [12/31/2012 12:00:29 PM] Jason Appleton: So they either need to be in the book but greyed out until the player reaches the proper skill or they need to appear in the book
  1407. [12/31/2012 12:00:35 PM] James Proctor: 1 would be getting the minimap working... 2 would be getting those buttons to work and a nice transition between pages... 3 and 4 is removing those areas... and 5 is moving those 2 buttons down to where the menu and lag buttons are currently.
  1408. [12/31/2012 12:02:00 PM] James Proctor: which would you rather have? Them being there but greyed out or them appearing when you reach the level required? I personally like to be able to see what I can learn...
  1409. [12/31/2012 12:03:11 PM] *** Jason Appleton sent parcel_data_wip.rar ***
  1410. [12/31/2012 12:03:29 PM] Jason Appleton: The spells should appear at proper level
  1411. [12/31/2012 12:04:08 PM] James Proctor: ok
  1412. [12/31/2012 12:04:28 PM] James Proctor: Also what is going on with the forum? Are you going to be changing forum software or what?
  1413. [12/31/2012 12:04:45 PM] Jason Appleton: no, just how it looks and adding some functions
  1414. [12/31/2012 12:05:12 PM] James Proctor: ok good... Because the game depends on the forum software now for authentication! lol
  1415. [12/31/2012 2:21:54 PM] James Proctor: Did you ever hear from Jared?
  1416. [12/31/2012 2:23:24 PM] Jason Appleton: No, I think he dropped off the Earth
  1417. [12/31/2012 2:23:30 PM] James Proctor: lol
  1418. [12/31/2012 2:23:58 PM] James Proctor: Ok well that's fine... No big deal.
  1419. [12/31/2012 2:24:34 PM] Jason Appleton: I'm really anxious to start seeing the world building come together
  1420. [12/31/2012 2:25:41 PM] James Proctor: yeah... Once we can start integrating some of the actual regions that David is developing then it will really start seeming like things are coming together...
  1421. [12/31/2012 2:26:03 PM] Jason Appleton: exactly.
  1422. [12/31/2012 2:26:12 PM] Jason Appleton: I hate this feeling of limbo
  1423. [12/31/2012 2:26:54 PM] Jason Appleton: How good is the combat/spells/skill system rated 1-10 in terms of what we need and completion?
  1424. [12/31/2012 2:27:00 PM] James Proctor: lol it's just a feeling though... Everything is progressing nicely just not to much is ready to start being integrated together...
  1425. [12/31/2012 2:28:13 PM] James Proctor: Still playing around with the combat system... Trying to figure everything out. He has a lot of useless code mixed in which is making it harder to pull the needed peices out.
  1426. [12/31/2012 11:56:16 PM] Jason Appleton: you there?
  1427. [12/31/2012 11:56:44 PM] Jason Appleton: if you are there I need to discuss some things with you
  1428. [12/31/2012 11:58:45 PM] Jason Appleton: Vincent is going to begin building the parcel distribution system but is going to need your help coding the multiplayer permissions because he doesnt know multiplayer programming at all.
  1429. [12/31/2012 11:59:17 PM] Jason Appleton: [10:47:24 PM] Vincent Foster: ok then elabore more on what exactly you mean by parcel system
  1430. [10:47:28 PM] Jason Appleton: this is what players will use to build the house
  1431. [10:47:51 PM] Jason Appleton: now, we need the system in place to allocating coordinates for parcels of land to players
  1432. [10:48:08 PM] Jason Appleton: and then giving the player the means to assign permissions
  1433. [10:48:10 PM] Jason Appleton: to the land
  1434. [10:48:26 PM] Vincent Foster: ok elaborate on that so i have complete understanding of what you mean and want please
  1435. [10:48:38 PM] Jason Appleton: ok, so I join the game...
  1436. [10:48:49 PM] Jason Appleton: I then purchase a parcel of land out of 6,000 parcels
  1437. [10:48:55 PM] Vincent Foster: ok
  1438. [10:48:55 PM] Jason Appleton: up to 4 parcels
  1439. [10:49:02 PM] Vincent Foster: max parcels = 4
  1440. [10:49:05 PM] Jason Appleton: each parcel being 40x40 meters
  1441. [10:49:09 PM] Vincent Foster: ok
  1442. [10:49:21 PM] Vincent Foster: taking notes 1 sec
  1443. [10:49:23 PM] Jason Appleton: Current Kickstarter backers may have up to 60 parcels
  1444. [10:49:50 PM] Jason Appleton: so we will have the total world map
  1445. [10:50:07 PM] Jason Appleton: with every square unit or meter, set to a coordinate
  1446. [10:50:12 PM] Jason Appleton: latitude and longitude
  1447. [10:50:48 PM] Vincent Foster: yes
  1448. [10:50:49 PM] Jason Appleton: we need the system to store these coordinates into parcels of land. Some will be wild lands, not owned by players, others will
  1449. [10:50:51 PM] Vincent Foster: grid layout
  1450. [10:51:07 PM] Jason Appleton: the player ownable parcels need to be cataloged
  1451. [10:51:31 PM] Jason Appleton: so that when a player purchases a parcel or multiple parcels, they are automatically assigned parcels they will own
  1452. [10:51:47 PM] Vincent Foster: ok so they cant pick
  1453. [10:51:51 PM] Vincent Foster: they are auto
  1454. [10:52:11 PM] Jason Appleton: no, it will be random when they buy them from the system. If they want to pick and choose, they will have to buy parcels from other players
  1455. [10:52:24 PM] Vincent Foster: ok
  1456. [10:53:07 PM] Jason Appleton: ok, so then once they have their parcels of land, they will need to be able have exclusive rights to build on the land, drop items nobody else can touch, hunt and gather resources that may spawn on that land etc
  1457. [10:53:25 PM] Jason Appleton: but, be able to assign permissions to their land to other players who have paid them for those rights
  1458. [10:53:36 PM] Vincent Foster: that has to do with multiplayer coding the rights and permissions
  1459. [10:53:39 PM] Jason Appleton: paid them in gold
  1460. [10:53:41 PM] Vincent Foster: i cant do that part
  1461. [10:53:56 PM] Vincent Foster: i can make the grid system and auto picing ect
  1462. [10:54:06 PM] Vincent Foster: i dont know multiplayer coding
  1463. [10:54:19 PM] Vincent Foster: and i am not going to lie to you about it
  1464. [10:54:27 PM] Vincent Foster: what i do know i am very good at
  1465. [10:54:34 PM] Jason Appleton: then you will have to work hand in hand with James on that
  1466. [10:54:57 PM] Jason Appleton: the parcel system was the primary reason for hiring you lol you just talked me into having you do the housing models as well
  1467. [10:55:13 PM] Vincent Foster: listen i model animate texture write music and code single player games
  1468. [10:55:33 PM] Vincent Foster: and the parcel system most of it is no problem but i told you from start i dont do multiplayer code
  1469. [10:55:43 PM] Vincent Foster: the house building code no problem
  1470. [10:55:53 PM] Vincent Foster: im good at that done simillar 100 times
  1471. [10:56:26 PM] Vincent Foster: ie what i do do not many can do better
  1472. [10:56:39 PM] Vincent Foster: but some things like multiplayer i havent done yet
  1473. [10:56:52 PM] Vincent Foster: so permissions chating ect no idea where to even beging
  1474. [10:57:01 PM] Vincent Foster: i know nothing about sockets ect
  1475. [10:57:16 PM] Vincent Foster: netowrk comunication
  1476. [10:57:36 PM] Jason Appleton: ok, then please figure out how to get the parcel system to the point you need James to step in and work with you on the multiplayer elements.
  1477. [10:58:12 PM] Vincent Foster: yeah makeing the grid auto selecting purchases and assinging them to a player ect no problem
  1478. [12/31/2012 11:59:37 PM] Jason Appleton: [Monday, December 31, 2012 11:58 PM] Vincent Foster:
  1480. <<< i can get a majority of it done and then he can take my code from there
  1481. [1/1/2013 12:00:00 AM] Jason Appleton: [Monday, December 31, 2012 11:59 PM] Vincent Foster:
  1483. <<< trading and permissions is multiplayer stuff
  1484. the rest is not a problem
  1485. [1/1/2013 12:01:52 AM] Jason Appleton: [10:59:56 PM] Vincent Foster: ie anything to do with the player and the parecl he owns not a problem as long as it doesnt involve other players
  1486. [11:00:13 PM] Jason Appleton: well, when players sell their land or estates, they will do so through our forums. Once a buyer has been established, we will manually transfer ownership rights and handle the exchange of funds
  1487. [11:00:21 PM] Vincent Foster: and seems to me trading would be a simple swap of cell indexes
  1488. [11:00:50 PM] Vincent Foster: and if you dont own cell x you have no rights there
  1489. [11:01:00 PM] Vincent Foster: but like i said that has to do with the multiplayer part
  1490. [11:01:04 PM] Jason Appleton: selling property is just changing the user assigned to the parcels and them taking over permissions control
  1491. [11:01:14 PM] Vincent Foster: right
  1492. [1/1/2013 12:02:04 AM] Jason Appleton: [Tuesday, January 01, 2013 12:01 AM] Vincent Foster:
  1494. <<< but its still network comunication
  1495. wwhich i dont do
  1496. [1/1/2013 9:27:41 AM] James Proctor: Yeah I knew I would have to do the networking parts of Vincent stuff. We had already talked about him not being able to do the networking.
  1497. [1/1/2013 12:27:42 PM] James Proctor: I just put together a new Housing demo that allows you to walk around your house that you build...
  1498. [1/1/2013 12:41:33 PM] James Proctor: The smallest size house is tiny once you get stairs in it... lol
  1499. [1/1/2013 1:07:36 PM] Jason Appleton: no shit? Can I see it in a web player?
  1500. [1/1/2013 1:07:43 PM] James Proctor: yup
  1501. [1/1/2013 1:10:23 PM] *** James Proctor sent webPlayer.rar ***
  1502. [1/1/2013 1:10:59 PM] James Proctor: The Controls are pretty much the same... WASD moves you around. E opens doors.
  1503. [1/1/2013 1:12:16 PM] James Proctor: It's slightly harder to build right now because it's the First Person Controller that I'm using so it's harder to position the mouse where you want to build a wall but it's possible to do just harder
  1504. [1/1/2013 1:13:42 PM] Jason Appleton: it crashed on me when I walked out of the house
  1505. [1/1/2013 1:14:52 PM] Jason Appleton: cant edit 2nd floors
  1506. [1/1/2013 1:15:05 PM] James Proctor: lol crashed on me as well... Doesn't crash in the editor...
  1507. [1/1/2013 1:15:29 PM] Jason Appleton: I uploaded the parcel data wip file for you as well
  1508. [1/1/2013 1:15:33 PM] Jason Appleton: to Sugar
  1509. [1/1/2013 1:15:43 PM] Jason Appleton: its basically what will control the construction bins
  1510. [1/1/2013 1:23:52 PM] *** James Proctor sent webPlayer.rar ***
  1511. [1/1/2013 1:24:05 PM] James Proctor: try this version... It shouldn't crash this time
  1512. [1/1/2013 1:24:09 PM] Jason Appleton: ok
  1513. [1/1/2013 1:24:55 PM] James Proctor: And For editing the 2nd floor put in stairs on the first floor then get out of edit mode and go up to the 2nd floor then edit the 2nd floor...
  1514. [1/1/2013 1:27:20 PM] James Proctor: does that version work?
  1515. [1/1/2013 1:30:59 PM] Jason Appleton: il check in a sec
  1516. [1/1/2013 1:31:03 PM] James Proctor: ok
  1517. [1/1/2013 1:31:20 PM] James Proctor: If it works for you then I'm going to start integrating it into the Client
  1518. [1/1/2013 1:31:29 PM] Jason Appleton: ok
  1519. [1/1/2013 1:34:50 PM] James Proctor: But if you don't mind I think I'm going to redo the GUI for it.
  1520. [1/1/2013 1:35:34 PM] Jason Appleton: if you can make it look better sure, make sure you look at the parcel file too.
  1521. [1/1/2013 1:35:43 PM] James Proctor: yeah
  1522. [1/1/2013 1:36:56 PM] James Proctor: I just want to get the GUI setup in a window instead of going across the top where it would mess up the Player's Status GUI and any other GUIs we have at the top of the screen...
  1523. [1/1/2013 1:37:12 PM] Jason Appleton: aaah, good call
  1524. [1/1/2013 1:37:51 PM] Jason Appleton: its kind of difficult to edit the houses in 1st person though
  1525. [1/1/2013 1:38:40 PM] James Proctor: yeah I can setup a second camera that's setup as a Isometric Camera for editing. When you go into editing mode it would activate the Build Camera.
  1526. [1/1/2013 1:39:15 PM] Jason Appleton: yeah thats the ebst bet
  1527. [1/1/2013 1:39:25 PM] James Proctor: or would a top down camera be better?
  1528. [1/1/2013 1:39:47 PM] Jason Appleton: well, if you had an option for both that would be great
  1529. [1/1/2013 1:39:58 PM] Jason Appleton: otherwise, top down may be easiest
  1530. [1/1/2013 1:40:15 PM] James Proctor: Editing walls a top down view would be the best... Editing windows and Doors a direct view of the wall would be best I would think...
  1531. [1/1/2013 1:41:02 PM] James Proctor: I'll play around with it and see what I can come up with.
  1532. [1/1/2013 1:42:07 PM] Jason Appleton: ok
  1533. [1/1/2013 2:18:47 PM] *** James Proctor sent GM_House.jpg ***
  1534. [1/1/2013 2:19:01 PM] James Proctor: Don't have it full integrated yet but there it is...
  1535. [1/1/2013 7:16:11 PM] James Proctor: Jason are you around?
  1536. [1/1/2013 8:11:59 PM] Jason Appleton:
  1537. [1/1/2013 8:12:34 PM] Jason Appleton: sweet
  1538. [1/1/2013 8:13:31 PM] James Proctor: Right now it's not networked but you can edit the house, open the door, ect.
  1539. [1/2/2013 1:05:44 AM] Jason Appleton:
  1540. [1/2/2013 1:07:46 AM] James Proctor: Looks to me like that doesn't use PayPal
  1541. [1/2/2013 1:07:58 AM] Jason Appleton: no but thats a good thing
  1542. [1/2/2013 1:08:17 AM] Jason Appleton: in a way, because we make 15% of all transactions already, paypal takes 5%
  1543. [1/2/2013 1:08:57 AM] Jason Appleton: this would handle all of our parcel sales
  1544. [1/2/2013 1:09:50 AM] Jason Appleton: oh nevermind, looks like they take 10% lol
  1545. [1/2/2013 1:09:57 AM] James Proctor: lol
  1546. [1/2/2013 1:10:36 AM] James Proctor: And I was thinking about having a more dynamic system where players could fast travel to the parcels to see what they look like and things like that...
  1547. [1/2/2013 1:11:20 AM] Jason Appleton: oh wait, the 10% is only if they use the embedded processing system, but they can use paypal instea
  1548. [1/2/2013 1:11:22 AM] Jason Appleton: d
  1549. [1/2/2013 12:50:38 PM] James Proctor: I need to know one thing... We won't ever have any true Pay to win features will we? Buying land I wouldn't call pay to win... WarZ's pay money to revive your character right away or wait 4 hours for the death timer to run out IS pay to win...
  1550. [1/2/2013 12:53:07 PM] Jason Appleton: no dude
  1551. [1/2/2013 12:53:19 PM] Jason Appleton: stop letting the ignorant community fill you with ideas lol
  1552. [1/2/2013 12:53:32 PM] Jason Appleton: I hate that shit too
  1553. [1/2/2013 12:54:00 PM] James Proctor: No it had nothing to do with what others are saying... I just REFUSE to be a part in any way of any sort of Pay to Win game...
  1554. [1/2/2013 12:54:27 PM] Jason Appleton: There is nothing pay to win about this game. How do you not know that by now?
  1555. [1/2/2013 12:54:53 PM] Jason Appleton: For $100 a month you get double stats and a God sword, but other than that no.
  1556. [1/2/2013 12:55:21 PM] James Proctor: lol I hope your joking...
  1557. [1/2/2013 12:55:38 PM] Jason Appleton: ....
  1558. [1/2/2013 12:55:57 PM] Jason Appleton: have you and Janson developed any such features?
  1559. [1/2/2013 12:56:26 PM] James Proctor: lol no not yet... But what's to stop us in the future? lol
  1560. [1/2/2013 12:56:36 PM] Jason Appleton: the fact that I would never ask you to
  1561. [1/2/2013 12:56:58 PM] James Proctor: good! lol
  1562. [1/2/2013 12:57:34 PM] Jason Appleton: I want Ultima Online in 3D with player owned housing. That's it.
  1563. [1/2/2013 1:30:01 PM] James Proctor: It's pretty simple to Build in 3rd person view
  1564. [1/2/2013 1:33:06 PM] Jason Appleton: well, the player will be able to roll out from first to 3rd whenever they want
  1565. [1/2/2013 1:33:49 PM] James Proctor: yeah. Right now I don't even have 1st person working correctly on our Character Controller with our Avatars yet
  1566. [1/2/2013 2:14:17 PM] James Proctor: Any idea when David will be getting some of the Regions done?
  1567. [1/2/2013 2:40:46 PM] Jason Appleton: I'm not sure...he told me his holdiay would be busy through new year but I'm expecting him back on board soon
  1568. [1/2/2013 2:42:16 PM] James Proctor: ok cool
  1569. [1/2/2013 2:42:46 PM] James Proctor: My test region is getting very crowded and messed up... lol
  1570. [1/2/2013 2:43:20 PM] James Proctor: AND Vincent needs some of the regions in order to work out the Parcel system
  1571. [1/2/2013 2:44:26 PM] Jason Appleton: right
  1572. [1/3/2013 1:04:44 AM] Jason Appleton: What happened to the once a week meeting?
  1573. [1/3/2013 1:05:23 AM] Jason Appleton: Vincenet is on, I'm giving him hell for not talking to david yet and leaving Dev chat
  1574. [1/3/2013 1:05:41 AM] Jason Appleton: he said he was told we were setting up a weekly meeting but then he never heard anything
  1575. [1/3/2013 1:05:41 AM] James Proctor: I've been planning on starting it up now that the holiday season is over. No ones been online at the same time long enough to schedual it.
  1576. [1/3/2013 1:07:20 AM] Jason Appleton: Somebody needs to make sure he is on the same page and you and David about this parcel system
  1577. [1/3/2013 1:08:06 AM] James Proctor: But yeah we really NEED Vincent to take part in the chat way more then he has to this point. We are discussing things ALL the time that could impact what he is doing and it's a waste of time to have to repeat things a whole bunch of times...
  1578. [1/3/2013 1:12:57 AM] James Proctor: lol It's a PROGRAMMERS meeting... Not meeting for the whole team. loil
  1579. [1/3/2013 1:13:25 AM] James Proctor: Unless you want it to be for the whole team... lol
  1580. [1/3/2013 1:14:52 AM] Jason Appleton: just the primary devs
  1581. [1/3/2013 1:25:15 AM] James Proctor: Sounds to me like Vincent is developing an attitude... lol
  1582. [1/3/2013 1:08:56 PM] James Proctor: Good afternoon!
  1583. [1/3/2013 1:12:15 PM] Jason Appleton: yo
  1584. [1/3/2013 1:15:33 PM] James Proctor: I spent $99 last night to get a 1 year subscription to - There is like over 500 hours worth of Video talks on everything from C++ programming, Game Engine Design, DirectX, AI, 3D Modeling, Character Design and Modeling, to even Game Console development. AND through it I got an awesome DX 11 Game Engine with full source code so I can continue work on it then rebrand it (Make it my own Engine) and License it out all I want!
  1585. [1/3/2013 1:17:44 PM] James Proctor: You should really see the Graphics this engine is capable of!
  1586. [1/3/2013 1:20:24 PM] James Proctor: I can send you the links to the Videos for the 3D Modeling stuff if you want.
  1587. [1/3/2013 1:21:01 PM] Jason Appleton: tonight I can check it out
  1588. [1/3/2013 1:21:06 PM] James Proctor: ok
  1589. [1/3/2013 1:21:25 PM] *** James Proctor sent Carbon_Demo.jpg ***
  1590. [1/3/2013 1:21:40 PM] James Proctor: There's a screenshot from the World Editor of the game engine
  1591. [1/3/2013 1:26:50 PM] James Proctor: It comes with a full physics engine with fully destructable environments. Path finding, Networking, you name it and it prob. has it and if not I've got the source code so it could be added! lol
  1592. [1/3/2013 1:47:31 PM] Jason Appleton: Now that you've had your fun, get back to work on Greed monger before I fly to Maine and kick the shit out of you for losing focus
  1593. [1/3/2013 1:50:25 PM] James Proctor: lol I'm not losing focus... I just need to have a couple projects going so that I'm not ALWAYS working on the same thing and burn my self out... In the evening after 5 I'll work on the engine and before 5 I'll work on GM... Nothing wrong with that. lol
  1594. [1/4/2013 3:15:38 PM] Jason Appleton: Are you online?
  1595. [1/4/2013 3:16:03 PM] Jason Appleton: ...........
  1596. [1/4/2013 3:16:53 PM] James Proctor: Yes I am
  1597. [1/4/2013 3:17:39 PM] Jason Appleton: hop into the housing chat with David and I
  1598. [1/4/2013 3:17:49 PM] James Proctor: I'm reading it
  1599. [1/4/2013 3:38:13 PM] Jason Appleton: What is the status on the combat, spells and skill progression system? Has Janson been working on it? Have you been able to add the spells etc?
  1600. [1/4/2013 3:40:16 PM] James Proctor: There will be some changes that I will have to make in order to get it setup with our Servers. So I'm trying to hold off until it's to a point that it's nearly complete for the Testing before I add it in. I'll check with Janson and see what the status is on it.
  1601. [1/4/2013 3:42:52 PM] James Proctor: I've sent Janson a Message to see what the status is.
  1602. [1/4/2013 3:43:49 PM] Jason Appleton: ok
  1603. [1/4/2013 9:00:47 PM] James Proctor: Vincent is really starting to get to me! lol
  1604. [1/4/2013 9:11:55 PM] Jason Appleton: hah
  1605. [1/4/2013 9:12:03 PM] Jason Appleton: its good sometimes to have a devils advocate
  1606. [1/4/2013 9:12:09 PM] James Proctor: lol
  1607. [1/4/2013 9:12:27 PM] Jason Appleton: hes just a very antisocial dude
  1608. [1/4/2013 9:13:28 PM] James Proctor: And the more he talks with us the more he seems to want things done HIS way or else he develops an attitude about it that just get's worse the more we discuss things with him.
  1609. [1/5/2013 12:46:56 PM] James Proctor: Do you by any chance still have the License Key that you gave me for Unity4?
  1610. [1/5/2013 3:59:59 PM] Jason Appleton: probably somewhere why?
  1611. [1/5/2013 4:00:51 PM] James Proctor: Because since switching to this computer I've been using the trial and it ran out yesterday. If you don't have it then I'll need to plug in my old computer and get it.
  1612. [1/5/2013 4:03:08 PM] Jason Appleton: R3-A8N6-KNXF-FBJV-EE6V-MUH2
  1613. [1/5/2013 4:03:17 PM] James Proctor: ok thanks
  1614. [1/5/2013 4:03:22 PM] Jason Appleton: werd
  1615. [1/5/2013 4:03:28 PM] James Proctor: what?
  1616. [1/5/2013 4:03:35 PM] Jason Appleton: lol
  1617. [1/5/2013 4:03:49 PM] Jason Appleton: said "word" as in, Word yo!
  1618. [1/5/2013 4:04:04 PM] James Proctor: oh...
  1619. [1/5/2013 4:04:31 PM] Jason Appleton: you gots ta werk on yo slang mang
  1620. [1/5/2013 4:04:41 PM] James Proctor: what was the email address and pass for it?
  1621. [1/5/2013 4:04:54 PM] James Proctor: lol Well you said werd... lol
  1622. [1/5/2013 4:05:04 PM] Jason Appleton:
  1623. [1/5/2013 4:05:06 PM] Jason Appleton: ecrow385
  1624. [1/5/2013 4:05:09 PM] James Proctor: thanks
  1625. [1/7/2013 12:10:16 PM] Jason Appleton: Get er dun!
  1626. [1/7/2013 12:10:18 PM] Jason Appleton: :)
  1627. [1/7/2013 12:43:33 PM] James Proctor: lol Looks like you have a future Basketball star!
  1628. [1/7/2013 1:16:53 PM] Jason Appleton: haha
  1629. [1/7/2013 2:52:01 PM] Jason Appleton: Make sure you go through every tiny nook and cranny because as soon as I pay him the balance, he wont touch shit without additional payment
  1630. [1/7/2013 2:52:30 PM] James Proctor: yeah I've gotten that picture from him...
  1631. [1/7/2013 2:52:31 PM] Jason Appleton: exactly
  1632. [1/7/2013 2:53:00 PM] James Proctor: He's in it ONLY for the money... lol
  1633. [1/7/2013 2:54:35 PM] James Proctor: When do you plan on giving him his final payment? The Minimap is part of this initial payment correct? He hasn't even attempted it from the looks of it! lol
  1634. [1/7/2013 2:55:10 PM] Jason Appleton: well, hes not getting it until every single thing is done
  1635. [1/7/2013 2:57:11 PM] James Proctor: On the hotbar you want some sort of indictator when the cool down is done and the skill/spell can be used again right?
  1636. [1/7/2013 2:58:39 PM] Jason Appleton: yeah
  1637. [1/7/2013 2:59:20 PM] James Proctor: ok so that hasn't even been touched... He doesn't even have the spell disabled after use (No cooldown)...
  1638. [1/7/2013 2:59:49 PM] Jason Appleton: Go through it in detail, make a list and send it to him and myself
  1639. [1/7/2013 3:00:04 PM] James Proctor: yup doing that.
  1640. [1/7/2013 3:00:09 PM] Jason Appleton: ok good
  1641. [1/7/2013 3:01:55 PM] James Proctor: Ok time for a discussion if you have time.
  1642. [1/7/2013 3:01:57 PM] Jason Appleton: ok
  1643. [1/7/2013 3:03:06 PM] James Proctor: Ok What features should the Minimap? An indicator where the player is located... Should it also have indicators of areas of interest where the player might want to adventure to? What else can you think of?
  1644. [1/7/2013 3:05:25 PM] Jason Appleton: just a sec
  1645. [1/7/2013 3:05:48 PM] James Proctor: ok
  1646. [1/7/2013 3:21:08 PM] Jason Appleton: ok
  1647. [1/7/2013 3:21:31 PM] Jason Appleton: areas of interest, city names etc should show on the world map only
  1648. [1/7/2013 3:21:46 PM] Jason Appleton: mini map will be too small
  1649. [1/7/2013 3:22:09 PM] Jason Appleton: mini map might show harvestable nodes
  1650. [1/7/2013 3:22:10 PM] James Proctor: Yeah I was thinking more just tiny blips showing the locations
  1651. [1/7/2013 3:22:16 PM] Jason Appleton: yeah thats fine
  1652. [1/7/2013 3:24:10 PM] James Proctor: So a blip for Player's postion, Blips for locations of interest (both assigned by us and player assigned), Blips for location of Resources that the player has a high enough skill level to harvest, Anything else?
  1653. [1/7/2013 3:24:47 PM] James Proctor: How about mob locations?
  1654. [1/7/2013 3:25:29 PM] James Proctor: And then we should have a config window where the player can decide what they want shown on the minimap...
  1655. [1/7/2013 3:26:08 PM] Jason Appleton: mobs should appear as red blips yes
  1656. [1/7/2013 3:26:12 PM] James Proctor: ok
  1657. [1/7/2013 3:26:14 PM] Jason Appleton: yup
  1658. [1/7/2013 3:26:16 PM] Jason Appleton: sounds good
  1659. [1/7/2013 3:26:35 PM] James Proctor: And you want Janson to do all of this now correct?
  1660. [1/7/2013 3:27:14 PM] Jason Appleton: sure
  1661. [1/7/2013 3:28:24 PM] James Proctor: By now I mean before his final payment for this job... lol You don't want to give this to him as another job after the combat system is done?
  1662. [1/7/2013 3:29:19 PM] James Proctor: I can only picture what he would charge for the minimap if he was going to charge $40 for just a empty window... lol
  1663. [1/7/2013 3:33:08 PM] Jason Appleton: I thought it was all part of the deal but I cant remember
  1664. [1/7/2013 3:33:33 PM] James Proctor: Hopefully it was
  1665. [1/7/2013 3:34:24 PM] Jason Appleton: Just talk to him assuming it is part of the total $2k deal
  1666. [1/7/2013 3:34:46 PM] James Proctor: On the minimap do you want the player to be able to zoom in and zoom out?
  1667. [1/7/2013 3:34:58 PM] Jason Appleton: if he says it isn't part of it, then say, oh, I'll have to talk to Jason then, what are you wanting to get that done if Jason says its not part ofit?
  1668. [1/7/2013 3:35:04 PM] Jason Appleton: yes, would be nice
  1669. [1/7/2013 3:35:09 PM] James Proctor: ok
  1670. [1/7/2013 3:38:04 PM] James Proctor: I also added that it should be easily customizable so we could add other things to it post launch if we needed to.
  1671. [1/7/2013 3:38:40 PM] Jason Appleton: ok
  1672. [1/7/2013 3:38:44 PM] James Proctor: Minimap
  1673. - Blip for Player's Location (Green?)
  1674. - Red Blip for Mob locations
  1675. - Blip for Geographical Locations of interest (Both Marked by us and Marked by the player)
  1676. - Blip for resources that the player is a high enough level to harvest
  1677. - Zoom in and out on the minimap
  1678. - Config window to allow the Player to choose what should be displayed on it (Default would be everything listed above).
  1679. - Customizable so we could easily add other things post launch if needed
  1680. [1/7/2013 3:38:56 PM] James Proctor: Theres what I have anything else you can think of before I move on?
  1681. [1/7/2013 3:39:05 PM] Jason Appleton: thats good for the map
  1682. [1/7/2013 3:39:28 PM] Jason Appleton: now lets see where the combat and skills are. It will be hard for me to know or evaluate without seeing it all in action
  1683. [1/7/2013 3:40:15 PM] James Proctor: I can upload his demo server to one of our Servers so we can go on together and test it out. It's really hard to test out combat with out having something to fight! lol
  1684. [1/7/2013 3:41:50 PM] Jason Appleton: eachother? heh
  1685. [1/7/2013 3:42:16 PM] James Proctor: lol yeah but right now with just me there is no one to fight! lol
  1686. [1/7/2013 3:44:30 PM] Jason Appleton: hve him throw something in there to fight
  1687. [1/7/2013 3:45:14 PM] James Proctor: Last I knew it was ONLY setup for PvP
  1688. [1/7/2013 3:45:30 PM] Jason Appleton: huh?
  1689. [1/7/2013 3:46:13 PM] James Proctor: He didn't have it capable of having AI characters using it last I knew.
  1690. [1/7/2013 3:46:34 PM] Jason Appleton: I see, because you're the AI guy
  1691. [1/7/2013 3:47:18 PM] James Proctor: No because it wasn't setup to be used by AI... It needed a player...
  1692. [1/7/2013 4:52:07 PM] James Proctor: Ok I can see that we are going to have some major issues with Janson... He's trying to say that Buffs, Debuffs, Area of Effect Spells, ect isn't part of a Combat system and that he will have to talk to you about Payment...
  1693. [1/7/2013 5:10:22 PM] Jason Appleton: All combat, spells, and skill progress is a part of the system
  1694. [1/7/2013 5:10:39 PM] James Proctor: He's saying it's not
  1695. [1/7/2013 5:11:48 PM] Jason Appleton: talking to him now
  1696. [1/7/2013 5:11:54 PM] James Proctor: This guy is really unfreaking believable...
  1697. [1/7/2013 5:15:29 PM] Jason Appleton: lol yeah
  1698. [1/7/2013 5:16:12 PM] James Proctor: I think we should cut him loose after this job is complete...
  1699. [1/7/2013 5:16:50 PM] Jason Appleton: the question is, what he has done, is it good?
  1700. [1/7/2013 5:17:43 PM] Jason Appleton: Hi again Jason!
  1702. Sorry for not being so responsive, we have been very busy with the preparation of our next release of uLink. However, we are planning to make PikkoServer available through a revenue share model in the future. It takes about one day to implement it in a game made with uLink so you don't have to make any special considerations for your game if you choose to develop with it uLink to begin with. Today, I can't give you any timetables for an indie license for PikkoServer.
  1703. [1/7/2013 5:17:50 PM] Jason Appleton: from pikko server guys
  1704. [1/7/2013 5:20:22 PM] James Proctor: Same issue... We don't have time to sit around and wait for them to finish it... lol Too bad. And as far as if the combat system is any good I'm still playing around with it.
  1705. [1/7/2013 5:53:35 PM] Jason Appleton: [3:48:31 PM] Janson: Do you have some time to speak?
  1706. [3:59:45 PM] Janson: let me know when you are arround please...
  1707. [4:10:51 PM] Jason Appleton: Whats up
  1708. [4:10:56 PM] Janson: hey
  1709. [4:10:59 PM] Janson: also
  1710. [4:11:05 PM] Janson: We have a problem
  1711. [4:11:11 PM] Jason Appleton: what now
  1712. [4:14:30 PM] Janson: We spoke about what needs to be done in the combat system and now james comes and gives new ideas and such and what i should add... This all was not in the gdd and as we discussed the price it was not mentioned. i can copy and paste the our conversion. And i would like to speak about the price only with one person, my contractor. This does not work this way, how it is now. It can work this way, if you will pay me / hour then i cann do all things james says me...
  1713. [4:15:13 PM] Jason Appleton: What are the new ideas you're referring to?
  1714. [4:15:18 PM] Jason Appleton: I dont know of anything new
  1715. [4:19:21 PM] Janson: ok, well i should add now, whether it the taget is . Enemy, Friend, Self, Party, ect. based on that information i will need to make some checks...Buffs, Debuffs, Minimap, allowed usage of skills/spells based where the player is located(Parceles)...
  1716. [4:20:39 PM] Janson: As i spoke with you about the price, i do not want to speak with james about anything payment related.
  1717. [4:22:42 PM] Jason Appleton: ok, basicaly I hired you to create a fully functional combat, spell and skill progression system. That means anything related to the 3 of those, is part of the deal. Because we are in early development, not every tiny detail of that has been broken down but with your experience, you should know that there are some things not in the GDD that would need to be in those systems.
  1718. [4:23:10 PM] Jason Appleton: the mini map isnt part of the deal, that much I agree
  1719. [4:23:39 PM] Janson: Yes i know this, but we spoke about the price based on the gdd or is that wrong?
  1720. [4:25:22 PM] Jason Appleton: The GDD defined enough to get you going, I explained it wasn't completed
  1721. [4:25:27 PM] Janson: Because of those little things i said 3000$ but you said 2000$ and so i agreed because i saw that those things are not in the gdd...
  1722. [4:25:40 PM] Jason Appleton: no, come on now
  1723. [4:26:53 PM] Jason Appleton: So you're saying that you knew you were being hired to develop a full combat, skill progression and Spell system and noticed we didn't have things you knew we would need in the GDD yet, so you agreed to do the job because of it instead of explaining, "Here are some things to consider"
  1724. [4:26:54 PM] Jason Appleton: ?
  1725. [4:28:43 PM] Janson: No i simply did not know that you need those things, normaly i know how a full combat system in regular games works, but people are not always doing normal combat systems, they make something new...
  1726. [4:30:01 PM] Janson: " Pay is dependent on the completion of the Greed Monger Combat, Skill Progression and Spells System as explained in the Game Design Document" this are not my words
  1727. [4:33:32 PM] Janson: This all are simple things to add and would not take me 3-5 hours, it is not a problem i can add those as long as it is in scope. But i would like to speak about the payments only with you, because you are the one who hired me, is that ok?
  1728. [4:44:59 PM] Janson: still there?
  1729. [4:45:07 PM] Jason Appleton: busy at work as well
  1730. [4:45:21 PM] Janson: ah ok, write me when you are free
  1731. [4:45:45 PM] Jason Appleton: I dont mind if you just talk payments with me.
  1732. [4:45:54 PM] Janson: great!
  1733. [4:46:52 PM] Jason Appleton: I just want to make sure that I have a full combat, spell and skill progression system completed and ready to rock. We dont have every detail in the GDD bro, it's not going to be possible. I update the GDD myself and am very busy as well. But you should know with your level of experience what all is entailed in developing such a system.
  1734. [4:47:16 PM] Jason Appleton: We arent throwing new things at you, just the finishing touches to complete whats already planned
  1735. [4:47:35 PM] Jason Appleton: I'm not even having you add all of the skills and spells to work in the system which originally was my intention
  1736. [4:48:10 PM] Jason Appleton: you made the system in such a way that it's easy to have someone else add those things, so I dont have a problem with that
  1737. [4:48:40 PM] Jason Appleton: but it was originally supposed to be something for you to do. But I also didnt tell you "You are no longer doing this so I want to pay less".
  1738. [4:48:59 PM] Jason Appleton: Its part of building a relationship
  1739. [4:49:21 PM] Jason Appleton: Once this is all done, then I will have something else for you and I to agree on and have you build
  1740. [4:49:29 PM] Jason Appleton: provided this goes a little more smoothly
  1741. [4:51:15 PM] Janson: Yes i understand this and because of that i am saying i can add a simple buff, debuff system. But i made one Buff/Debuff system for a complex uo shard, i will not go the complex thing(because alone such a buff/ debuff system can take more then one month) but a simple one is not a problem.
  1742. [1/7/2013 6:07:38 PM] James Proctor: lol I really hope your not really considering giving him some other jobs once this is complete. The way he is about it he's NOT a good fit for this team!
  1743. [1/7/2013 6:11:41 PM] Jason Appleton: I care primarily about progress right now, it depends on what he gets done and how he handles himself.
  1744. [1/7/2013 6:12:16 PM] Jason Appleton: I can't get rid of everyone willing to work because they may have a bit of an attitude. You can't build the game on your own bro lol
  1745. [1/7/2013 6:12:57 PM] James Proctor: lol true but if there is friction in the team then it's hard to get anything done!
  1746. [1/7/2013 6:14:35 PM] James Proctor: But anyways Janson knows what needs to be done. I've told him to get those things done then upload the new version and I'll get it integrated and then release a new Client Version. Then we can all get on and test it out and see if we find anything else that needs to be done.
  1747. [1/7/2013 6:14:37 PM] Jason Appleton: Well, then use me as a medium then.
  1748. [1/7/2013 6:18:18 PM] James Proctor: lol I'm doing some research on other in development indie Sandbox MMOs (Our Direct Competors) and wow some of them make us look like complete amatures... :( lol
  1749. [1/7/2013 6:21:50 PM] Jason Appleton: like what?
  1750. [1/7/2013 6:22:16 PM] James Proctor:
  1751. [1/7/2013 6:22:52 PM] James Proctor: They got less money then we did but they have partnered with some top companies in the Game Development industry like Speed tree and Havok
  1752. [1/7/2013 6:23:29 PM] Jason Appleton: That doesnt mean anything
  1753. [1/7/2013 6:24:29 PM] James Proctor: They have alot of the same ideas we do but yeah so far they are WAY out of our league... Our dynamic snow is just a texture change. Theirs some how actually builds up in 3d...
  1754. [1/7/2013 6:24:49 PM] Jason Appleton: They SAY that
  1755. [1/7/2013 6:24:57 PM] James Proctor: They have a video of it! lol
  1756. [1/7/2013 6:25:01 PM] Jason Appleton: and honestly, it doesnt matter
  1757. [1/7/2013 6:25:17 PM] Jason Appleton: Greed Monger is about the gameplay and property
  1758. [1/7/2013 6:25:25 PM] Jason Appleton: Its not meant to be state of the art
  1759. [1/7/2013 6:25:45 PM] Jason Appleton: It's UO in 3D, thats what the people want
  1760. [1/7/2013 6:25:49 PM] Jason Appleton: thats what they are getting
  1761. [1/7/2013 6:28:57 PM] James Proctor: Well once we are into Alpha I really hope you start getting us partnered with some different companies... It will help spread the word about us and will get us Licenses for cheaper from the companies we partner with!
  1762. [1/7/2013 6:29:24 PM] Jason Appleton: Partner with who? To do what?
  1763. [1/7/2013 6:29:36 PM] Jason Appleton: I mean, I can do all of that if I had a purpose
  1764. [1/7/2013 6:30:58 PM] Jason Appleton: If you can give me a list of people I should contact, what Id be contacting them for and give me an idea as to how that stuff works, I can sell it
  1765. [1/7/2013 6:31:30 PM] James Proctor: That would be for you and them to decide on... lol I'll make out a list of Companies you could contact that we would have something to gain from and then you can contact them and see if a partnership would be attainable and what they would want...
  1766. [1/7/2013 6:31:50 PM] Jason Appleton: thats just it, I dont know who has anything we would want or need
  1767. [1/7/2013 6:32:17 PM] James Proctor: I'll make a list for you.
  1768. [1/7/2013 6:32:33 PM] James Proctor: SpeedTree would certainly be a huge plus...
  1769. [1/7/2013 8:55:20 PM] James Proctor: Weather is now fully synced between Server and Client!
  1770. [1/7/2013 8:55:29 PM] Jason Appleton: ok
  1771. [1/7/2013 8:55:46 PM] James Proctor: So if it's raining on my client it will also be raining on yours.
  1772. [1/7/2013 8:55:56 PM] Jason Appleton: koolio
  1773. [1/7/2013 8:56:26 PM] James Proctor: I still need to get the Day/Night cycle optimized and Synced.
  1774. [1/7/2013 10:04:06 PM] James Proctor: So what is up with Randy? Are you still testing him to see how well he can make armor?
  1775. [1/7/2013 10:04:12 PM] Jason Appleton: nah
  1776. [1/7/2013 10:04:44 PM] James Proctor: Ok then who is doing the armor and clothes?
  1777. [1/7/2013 10:04:50 PM] Jason Appleton: Ill worry about armor and clothing etc once we have a base game ready
  1778. [1/7/2013 10:06:29 PM] James Proctor: lol not a good idea but your game...
  1779. [1/7/2013 10:07:36 PM] Jason Appleton: I know, but so far, Steven hasn't even finished a complete set and you've been swearing by him. Randy was a whack job. I mean, I have someone who can do the armor and clothing, but hes doing the statues right now
  1780. [1/7/2013 10:09:28 PM] Jason Appleton: David used to be on daily, now hes barely on. I'm worried about him. He is full of apologies but I dont know what hes getting done
  1781. [1/7/2013 10:09:49 PM] Jason Appleton: Everyone seems to fucking unreliable and I'm starting to get really pissed
  1782. [1/7/2013 10:10:30 PM] Jason Appleton: I'm starting to realize that the only way to get anything done, is to open an office and hire people to work in house
  1783. [1/7/2013 10:10:43 PM] Jason Appleton: people who work from home just fuck around
  1784. [1/7/2013 10:11:10 PM] James Proctor: Well hopefully with the holiday season behind us everyone will start getting back into the swing of things.
  1785. [1/7/2013 10:11:46 PM] James Proctor: I have one last holiday or end of the Holiday season party left which is Thursday night and then I'm 100% free after that.
  1786. [1/7/2013 10:12:24 PM] Jason Appleton: ITs Fucking January 7th! Holidays are over.
  1787. [1/7/2013 10:12:37 PM] Jason Appleton: Dave is off for two weeks
  1788. [1/7/2013 10:12:42 PM] Jason Appleton: but where is he?
  1789. [1/7/2013 10:12:54 PM] Jason Appleton: Vincent is reliable, hes getting stuff done
  1790. [1/7/2013 10:13:15 PM] James Proctor: lol I have no idea! lol But Don't be getting mad at me! lol I've been working since Noon today! lol
  1791. [1/7/2013 10:14:26 PM] Jason Appleton: I'm just frustrated right now. Too much not being done, I dont know where world building is right now.
  1792. [1/7/2013 10:14:41 PM] James Proctor: And as far my party goes we started out having a Christmas party but then things got so crazy to try and schedual it that we started having a end of the Holiday Season Party in January after the new year when people were more available.
  1793. [1/7/2013 10:15:31 PM] James Proctor: This is something we do every year that we started doing LONG before GM was even a thought! lol
  1794. [1/7/2013 10:19:17 PM] Jason Appleton: How long will it be until you have a plot of land with everything done so far working on it
  1795. [1/7/2013 10:19:55 PM] James Proctor: Hopefully it will be included with my next release.
  1796. [1/7/2013 10:21:21 PM] James Proctor: Ok Steven is working on getting a full complete set of armor done and he will have it done by the end of the week for you to check out.
  1797. [1/7/2013 10:21:47 PM] Jason Appleton: bro, hes been working on a single armor set for 3 weeks lol I'm kind of over it
  1798. [1/7/2013 10:22:14 PM] James Proctor: lol Just one more chance... What do we have to loose? lol
  1799. [1/7/2013 10:23:15 PM] James Proctor: at worse we don't get any armor which is exactly what we would get by the end of the week if we didn't give him a chance. At best we get our first armor set by the end of the week...
  1800. [1/7/2013 10:30:07 PM] Jason Appleton: How long do you think it should take david to create a useable world?
  1801. [1/7/2013 10:31:34 PM] James Proctor: From what he was saying he is automating alot of the process, then with the Dynamic Tree spawns I wouldn't think it would take as long as one would think. The world will be largely devoid of Objects...
  1802. [1/7/2013 10:32:32 PM] Jason Appleton: Thats fine, my biggest concern is actually getting the regions and in game world ready for structure placements etc
  1803. [1/7/2013 10:32:42 PM] Jason Appleton: I want something I can run through
  1804. [1/7/2013 10:32:49 PM] Jason Appleton: I NEED to see something taking shape soon
  1805. [1/7/2013 10:34:54 PM] James Proctor: Well with my next released Client we will have Combat in place, Mobs, and the foundations layed for the Parcel system (Permissions, Grass land housing, ect). Some of the parcel system will have to be integrated into other systems as those systems are integrated but the basics will be there.
  1806. [1/7/2013 10:35:15 PM] James Proctor: It will all be in a modified Testing world still though...
  1807. [1/7/2013 10:35:34 PM] James Proctor: Unless David can get me the 9 regions he was going to get for me.
  1808. [1/7/2013 10:35:52 PM] Jason Appleton: ok
  1809. [1/7/2013 10:36:58 PM] James Proctor: So with the next release things should certainly look more like a game... lol
  1810. [1/7/2013 10:40:39 PM] James Proctor: On the login screen do you want the prefab housing it has to be replaced with some of our custom housing?
  1811. [1/7/2013 11:08:35 PM] Jason Appleton: use ours
  1812. [1/7/2013 11:08:48 PM] James Proctor: ok
  1813. [1/7/2013 11:09:12 PM] James Proctor: I'll have that switched over for the next release as well
  1814. [1/7/2013 11:09:19 PM] Jason Appleton: ok
  1815. [1/7/2013 11:14:55 PM] James Proctor: So how do you want the hunting permissions to work? As long as the mob is on the player's owned land then another player would need permission to hunt them but if they leave the player's land then they are free game? Or if the Spawner for them spawns on the player's land then another player would need permission to hunt them even if they walked off of the player's land?
  1816. [1/7/2013 11:16:13 PM] Jason Appleton: hmm
  1817. [1/7/2013 11:17:47 PM] Jason Appleton: The land parcels are large enough that I'd think that animals that spawn would most likely remain within the parcel boundaries
  1818. [1/7/2013 11:19:03 PM] James Proctor: No... they aren't that large... 4 parcels together I could see being large enough but not a single parcel...
  1819. [1/7/2013 11:24:42 PM] Jason Appleton: talking to a world builder from tabula rasa and Project Copernicus
  1820. [1/7/2013 11:24:58 PM] James Proctor: Cool
  1821. [1/7/2013 11:26:18 PM] Jason Appleton: Break down the region sizes for me? And number of regions
  1822. [1/7/2013 11:27:01 PM] James Proctor: 512meters by 512meters...
  1823. [1/7/2013 11:27:39 PM] Jason Appleton: a region is only 512 meters?
  1824. [1/7/2013 11:28:08 PM] Jason Appleton: so one region fits 12.8 parcels?
  1825. [1/7/2013 11:28:26 PM] Jason Appleton: oh wait, 512 times 512
  1826. [1/7/2013 11:29:43 PM] James Proctor: lol yeah
  1827. [1/7/2013 11:32:06 PM] Jason Appleton:
  1828. [1/7/2013 11:34:09 PM] James Proctor: looks cool... I'm sure he would want more then a couple thousand though! lol
  1829. [1/7/2013 11:35:08 PM] Jason Appleton: yeah we'll see
  1830. [1/7/2013 11:56:44 PM] Jason Appleton: how big is a climate
  1831. [1/7/2013 11:58:52 PM] James Proctor: We will be having equal number of parcels in all 5 climates correct?
  1832. [1/7/2013 11:59:23 PM] Jason Appleton: yes
  1833. [1/8/2013 12:00:30 AM] James Proctor: Ok so then roughly 4800 parcels this includes wild parcels per climate.
  1834. [1/8/2013 12:02:03 AM] James Proctor: 163 parcels per region about
  1835. [1/8/2013 12:02:36 AM] James Proctor: So about 30 regions per climate.
  1836. [1/8/2013 12:02:55 AM] Jason Appleton: ok
  1837. [1/8/2013 12:03:51 AM] James Proctor: David has the exact numbers already figured out I'm sure.
  1838. [1/8/2013 12:05:54 AM] Jason Appleton: $750 per climate
  1839. [1/8/2013 12:08:30 AM] *** James Proctor sent GM_ParcelTests.jpg ***
  1840. [1/8/2013 12:11:21 AM] James Proctor: That was just a quick setup to test out the permissions. Just press E to try and use a pretend item and it runs through the required checks to see if the item can be used...
  1841. [1/8/2013 12:13:01 AM] Jason Appleton: Hey James, is David planning on autopopulating the trees?
  1842. [1/8/2013 12:13:57 AM] James Proctor: yes he has a tree spawning system like the one that I breifly tried to create where the trees grow and populates them self.
  1843. [1/8/2013 12:14:25 AM] Jason Appleton: I see
  1844. [1/8/2013 12:20:10 AM] James Proctor: Can I make a suggestion? Let's concentrate on the Grass Lands area first since we have at least the basic housing done for the Grass Lands and none done for the Tropical Climate. Let's focus on getting a single Climate completely finished so then we start having something to show off.
  1845. [1/8/2013 12:24:21 AM] Jason Appleton: ok
  1846. [1/8/2013 7:12:37 PM] James Proctor: Ok the moment of truth... What to do about seamless/Networking...
  1847. [1/8/2013 7:15:13 PM] James Proctor: Stick with uLink and have a really hard time doing seamless... Move to Photon and have to create a whole crap load of features while also paying $1,000 or so per physical Server just for licensing... Or completely roll our own networking using Lidgren where we can completely Optimize the networking for our needs...
  1848. [1/8/2013 7:16:20 PM] Jason Appleton: Not sure what you mean
  1849. [1/8/2013 7:16:26 PM] Jason Appleton: Why cant we use ulink now?
  1850. [1/8/2013 7:17:45 PM] James Proctor: The way it's setup you NEED uPikko for Seamless... I thought I could do seamless using the P2P hand off method but you pretty much need to reload the whole level with it which would be WAY to slow for it to be seamless...
  1851. [1/8/2013 7:18:27 PM] Jason Appleton: ok, so we dont have a seemless world right now
  1852. [1/8/2013 7:18:31 PM] Jason Appleton: not the end of the world
  1853. [1/8/2013 7:18:42 PM] Jason Appleton: it sucks
  1854. [1/8/2013 7:18:52 PM] James Proctor: yes it is... Zoned worlds suck and it's a waste of time working on them...
  1855. [1/8/2013 7:19:08 PM] Jason Appleton: doesnt look like we have any options
  1856. [1/8/2013 7:19:42 PM] James Proctor: You can't really have a Zoned Sandbox MMO these days with all of the seamless offerings out there.
  1857. [1/8/2013 7:20:45 PM] James Proctor: And using the 512x512 meter terrain players would be zoning every other thing. I don't know about others but I KNOW I wouldn't play a game that would be forcing you to zone that much...
  1858. [1/8/2013 7:28:58 PM] Jason Appleton: See if you can do some searching to find some alternatives
  1859. [1/8/2013 7:29:22 PM] Jason Appleton: I've emailed upikko again
  1860. [1/8/2013 7:31:31 PM] James Proctor: There is Badumna it's pretty expensive even with the indie license but it would save us money not needing as many servers... It's a P2P based networking library with the option of hosting some features Server side... I've used it some but I have ALOT of concerns about using P2P for MMOs even with the most important features being done Server side...
  1861. [1/8/2013 7:34:22 PM] Jason Appleton: So what tier would we be for that?
  1862. [1/8/2013 7:34:36 PM] Jason Appleton: Badumna Indie – is available to all independent developers. It is offered in three different tiers. Tier-1: $200 (max 500CCU), Tier-2: $1000 (max 1000CCU), and Tier-3: $4000 (max 5000CCU). You can switch to a higher tier by paying the difference. Indie license is offered as a once only license fee per application.
  1863. [1/8/2013 7:35:57 PM] James Proctor: For the Alpha test we would want Tier 2... For Open Beta or Launch we would want at the very least Tier 3 if not the Commercial License...
  1864. [1/8/2013 7:37:04 PM] James Proctor: But don't move forward with that yet... lol Like I said I have some real issues using P2P networks for MMOs...
  1865. [1/8/2013 7:37:25 PM] James Proctor: I'm still searching...
  1866. [1/8/2013 7:37:41 PM] Jason Appleton: yeah, its not really for mmos. Its for multiplayer games but I dont like the idea of using it on our scale
  1867. [1/8/2013 7:38:51 PM] James Proctor: It's been used in MMOs before... When I was on Aaron's team we were using back then and Farland Online WAS using it before they switched to HeroCloud.
  1868. [1/8/2013 7:42:58 PM] James Proctor: Could you do something for me? Contact Turbine and see if they have a MMO Engine to license and see how much the licensing costs. According to Aaron they have licensed a Engine from Turbine that is based on the Unity3D Source Code...
  1869. [1/8/2013 7:43:57 PM] Jason Appleton: ok
  1870. [1/8/2013 7:46:22 PM] James Proctor: I saw a old Press release from Turbine stateing that they have Licensed the Vision Engine from Havok... Vision is an AWESOME looking engine... Completely state of the art DirectX 11 Graphics, The physics Engine is the best around, Animation System is top notch... Fully Destructable Environments. ect... So I have no idea why they would then turn around and license Unity as well but yeah maybe they did...
  1871. [1/8/2013 7:49:06 PM] Jason Appleton: I emailed them
  1872. [1/8/2013 7:49:11 PM] James Proctor: ok
  1873. [1/8/2013 7:49:46 PM] Jason Appleton: keep lookin
  1874. [1/8/2013 8:18:46 PM] James Proctor: Well turbine was a dead end... The people Aaron is in contact with are former employees of Turbine and now work for Aaron... lol
  1875. [1/8/2013 8:19:48 PM] James Proctor: and Aaron isn't willing to give me any contact info to get a hold of them to see about us getting the engine and Aaron isn't willing to license it...
  1876. [1/8/2013 8:24:22 PM] Jason Appleton: Hes probably fuill of shit too
  1877. [1/8/2013 8:24:44 PM] James Proctor: lol prob...
  1878. [1/8/2013 8:24:56 PM] Jason Appleton: everything he says is smoke and mirrors
  1879. [1/8/2013 8:26:47 PM] James Proctor: lol Why did you even HAVE to pick Unity in the first place... lol
  1880. [1/8/2013 8:27:32 PM] Jason Appleton: They still dont have a working website and its been down for months
  1881. [1/8/2013 8:28:02 PM] Jason Appleton: they have a website for shogun, which displays several games that will never see the light of day and none of them have sites of their own
  1882. [1/8/2013 8:28:12 PM] James Proctor: yeah
  1883. [1/8/2013 8:28:25 PM] Jason Appleton: I know what it means to be "partners" with them, nothing
  1884. [1/8/2013 8:28:42 PM] James Proctor: lol
  1885. [1/8/2013 8:29:57 PM] Jason Appleton: He tried sending me a demo of his game and it was all prefab unity store shit and nothing worked until I crashed to desktop
  1886. [1/8/2013 8:30:22 PM] Jason Appleton: that was after he hyped it like nothing else I've seen lol
  1887. [1/8/2013 8:30:37 PM] Jason Appleton: after it all crashed, he was all excuses
  1888. [1/8/2013 8:31:18 PM] James Proctor: lol
  1889. [1/8/2013 8:31:45 PM] James Proctor: I haven't even seen any of his demos other then what I worked on with him when I was on his team
  1890. [1/8/2013 9:01:40 PM] James Proctor: Would you mind if I take the rest of the week to do some R&D and try to come up with a solution to this? I want to see what I can come up with using Lidgren...
  1891. [1/9/2013 1:00:22 AM] Jason Appleton:
  1892. [1/9/2013 1:09:17 AM] James Proctor: I posted in there...
  1893. [1/9/2013 2:49:20 AM] James Proctor: This lady is too funny that pretty much copied and pasted our KickStarter page for her own project...
  1894. [1/9/2013 2:50:00 AM] James Proctor: She stole our ideas right down to the Climates which I believe is a unique feature to GM and our idea to expand into Space...
  1895. [1/9/2013 11:32:19 AM] Jason Appleton: yeah she emailed me saying she was going to remove her campaign
  1896. [1/9/2013 11:32:21 AM] Jason Appleton: total phony
  1897. [1/9/2013 11:33:28 AM] James Proctor: when did she email you? She just posted 2 updates not too long ago... 1 of her updates was to even announce Islands for KickStarter Backers! lol
  1898. [1/9/2013 11:34:27 AM] Jason Appleton: lol
  1899. [1/9/2013 11:34:58 AM] Jason Appleton: at 5am
  1900. [1/9/2013 11:43:59 AM] James Proctor: Sounds to me like MMOs using Unity3D may be a thing of the past unless you want to purchas an addittional License...
  1901. [1/9/2013 11:44:02 AM] James Proctor: Streaming and Cloud Gaming Restrictions
  1903. You may not directly or indirectly distribute interactive Licensee Content by means of streaming or broadcasting such Licensee Content that is primarily executed on a server and transmitted over the Internet or other network to end user devices without a separate license from Unity. This restriction does not prevent end users from remotely accessing Licensee Content from an end user device that is running on another end user device.
  1904. [1/9/2013 11:53:09 AM] Jason Appleton: So youre saying now we cant use Unity or something?
  1905. [1/9/2013 11:55:30 AM] James Proctor: I have no idea... I posted on Unity's forum to find out how it will affect us. There are alot of people angry about these changes because Unity did it in such a way as to try and hide them...
  1906. [1/9/2013 12:00:48 PM] Jason Appleton: yeah thats shady as hell
  1907. [1/9/2013 12:03:08 PM] James Proctor: And the wording is so generic it COULD be used for most anything from us using SugarSync to share assets right up to Cloud gaming where the enduser doesn't actually have access to the game but it's ALL streamed to them...
  1908. [1/9/2013 12:04:34 PM] James Proctor: $1500 for a single license isn't good enough for them but now they needed some way to make more money off of it's users... lol
  1909. [1/9/2013 12:06:33 PM] Jason Appleton: Need to find out if that is retroactive from the date. If they just added it, it could be for future versions which are more geared to MMO's
  1910. [1/9/2013 12:07:10 PM] James Proctor: No it's for Unity4
  1911. [1/9/2013 12:09:48 PM] Jason Appleton: They cant just change the agreement after a purchase.
  1912. [1/9/2013 12:09:54 PM] Jason Appleton: retroactively
  1913. [1/9/2013 12:10:03 PM] Jason Appleton: they would get sued into bankrupcty
  1914. [1/9/2013 12:10:15 PM] Jason Appleton: link me to the threa
  1915. [1/9/2013 12:10:17 PM] Jason Appleton: d
  1916. [1/9/2013 12:10:34 PM] Jason Appleton: unless that was changed before 4 came out
  1917. [1/9/2013 12:11:08 PM] James Proctor: May have been changed before but it's just now coming to light...
  1918. [1/9/2013 12:11:26 PM] James Proctor: - Theres a poll to try and get them to remove them.
  1919. [1/9/2013 12:11:48 PM] James Proctor:
  1920. [1/9/2013 12:12:01 PM] James Proctor:
  1921. [1/9/2013 12:14:42 PM] Jason Appleton: Problem is, to use HERO, we would have to have a monthly subscription for them to take 30% of
  1922. [1/9/2013 12:16:28 PM] James Proctor: Are you sure? They have said over and over again that cashshops are completely doable in herocloud...
  1923. [1/9/2013 12:19:10 PM] James Proctor: When you talked to them did you tell them about the Auction System for land? If so I am thinking that's what might not be doable with HeroCloud...
  1924. [1/9/2013 12:21:16 PM] James Proctor: Have you looked at all into BigWorld? We would need to host the servers but it's a proven Engine for MMOs (World of Tanks and alot of others all use it)... Hero isn't the only other option if Unity ended up not working out...
  1925. [1/9/2013 12:22:55 PM] James Proctor: No matter what engine we used all of our Art assets can be used with them though they might have to be converted to another format but that's not a problem. The only stuff we wouldn't be able to use is the code stuff we have so far...
  1926. [1/9/2013 12:24:38 PM] James Proctor:
  1927. [1/9/2013 12:26:42 PM] Jason Appleton: Does HERO engine solve our seamless issue?
  1928. [1/9/2013 12:27:05 PM] James Proctor: lol totally... Couldn't be easier to setup seamless...
  1929. [1/9/2013 12:27:13 PM] Jason Appleton: Cant use the Code stuff?
  1930. [1/9/2013 12:27:24 PM] Jason Appleton: Meaning, everything we've built in the past 2 months is useless?
  1931. [1/9/2013 12:30:03 PM] Jason Appleton:
  1932. [1/9/2013 12:30:40 PM] James Proctor: For Code yes with any other engine... The Art assets we have Built aren't... Most of the stuff I have had to be doing in the last couple months is all taking care of for you with something like Hero since everything I've been working on is basic Foundational stuff. Combat is pretty simple to setup with Hero and in fact comes with a basic Combat implementation. Housing would have to be done custom for coding but shouldn't take very long. With Hero you can have a fully opterational Game in as little as 6 months...
  1933. [1/9/2013 12:33:34 PM] Jason Appleton: So what about everything I'm paying Janson to do? All a waste?
  1934. [1/9/2013 12:33:49 PM] Jason Appleton: thats $2,000 down the shitter!
  1935. [1/9/2013 12:36:14 PM] James Proctor: If we go with another engine yes... If you want to keep with Unity we can but we have some Major road blocks that we are running into that would be solved with an engine that was built for MMO which I tried telling you would happen when I first joined the team... Unity isn't designed for MMOs and as such isn't able to do some of the things we need it to now with Unity starting to show signs they may start targetting MMOs and the like is Unity REALLY worth the risk?
  1936. [1/9/2013 12:37:31 PM] Jason Appleton: The only reason I didn't go with HERO was because of our business model. They cant charge a FTP game 30% of revenue. So I posted that thread to get feedback from the players if they would be ok with a $10 monthly fee.
  1937. [1/9/2013 12:37:37 PM] Jason Appleton: But dont post in it
  1938. [1/9/2013 12:37:54 PM] Jason Appleton: I want to you to go into a doom and gloom sales pitch to the public.
  1939. [1/9/2013 12:37:58 PM] Jason Appleton: I DONT want you to lol
  1940. [1/9/2013 12:38:07 PM] James Proctor: lol
  1941. [1/9/2013 12:39:05 PM] James Proctor: But like I said Hero ISN'T the only option out there... Yes Hero is an awesome engine and their HeroCloud service makes it even more awesome but there are other MMO Engine out there with Indie Licenses...
  1942. [1/9/2013 12:40:05 PM] James Proctor: Why don't you talk to Adam about BigWorld he has personal Experience with it...
  1943. [1/9/2013 12:47:16 PM] James Proctor: while your waiting to decide do you want to take a look at Hero? I can have you join my server so you can take a look at the tools...
  1944. [1/9/2013 12:51:28 PM] Jason Appleton: So far it sounds like everyone is fine with $10 per month
  1945. [1/9/2013 12:52:06 PM] James Proctor: yeah
  1946. [1/9/2013 12:52:59 PM] Jason Appleton: Adam likes Hero as well
  1947. [1/9/2013 12:53:38 PM] James Proctor: Be prepared though for some who were against us from the start using that against us though... lol But in the Long run I really think we will be far better off going with an engine that is made for the type of game we are trying to make even more so considering the scale of MMOs...
  1948. [1/9/2013 1:01:49 PM] Jason Appleton: I've got a call and email into HERO
  1949. [1/9/2013 1:02:12 PM] James Proctor: ok
  1950. [1/9/2013 1:02:59 PM] James Proctor: lol and with Hero you can get licenses for ALL of us for way less then a single license for a single developer using Unity3D! lol
  1951. [1/9/2013 1:03:11 PM] Jason Appleton: I'm going to offer them 50 to 75% rev share on the $10 per month and see if they will let us keep the estate sale revenue
  1952. [1/9/2013 1:05:31 PM] James Proctor: Offer them 100% of that and have us make our money the same way we were planning on before... lol
  1953. [1/9/2013 1:05:51 PM] Jason Appleton: yeah, we'll see
  1954. [1/9/2013 1:06:38 PM] James Proctor: We no longer have server and bandwidth costs to worry about so our expenses will get a whole lot lower then we thought so it would pretty much be ALL profit for us...
  1955. [1/9/2013 1:07:04 PM] Jason Appleton: true
  1956. [1/9/2013 1:07:11 PM] Jason Appleton: I'm just worried about everything Ive spent so far
  1957. [1/9/2013 1:08:05 PM] James Proctor: yeah but if this game becomes as popular as it has the potential to we will be making plenty of money to get that back...
  1958. [1/9/2013 1:08:24 PM] Jason Appleton: I'm talking about getting the game finished under budget
  1959. [1/9/2013 1:09:18 PM] James Proctor: The only thing we can't use is the Code... All of the models and sounds and everything we will still be able to use no problem...
  1960. [1/9/2013 1:09:53 PM] Jason Appleton: I've spent as much or more on code as I have assets
  1961. [1/9/2013 1:10:17 PM] James Proctor: Oh the trees and bushes and everything we won't be able to use but we have access to the whole Speed Tree 6 library and designing tools
  1962. [1/9/2013 1:10:45 PM] Jason Appleton: so a 25 seat lifetime membership with Hero is $500
  1963. [1/9/2013 1:11:27 PM] Jason Appleton: If we did that, everything everyone does will all be on the same system right?
  1964. [1/9/2013 1:12:05 PM] James Proctor: yup I've got a free license for 999 because I got 2 worlds before they started charging and so I was grandfathered over... But if you pay you get some added features and the option to start out with one of their templates.
  1965. [1/9/2013 1:13:16 PM] James Proctor: Yes everything will be on the same system... World editing is done in real time so everyone in the area can see the world being created around them... All scripting is visible as soon as it's compiled so you personally will be able to know exactly where everything stands at all times...
  1966. [1/9/2013 1:29:30 PM] Jason Appleton: What about our world map, world building etc?
  1967. [1/9/2013 1:29:35 PM] Jason Appleton: Land parcels
  1968. [1/9/2013 1:29:56 PM] Jason Appleton: all of that, can we do that in Hero?
  1969. [1/9/2013 1:30:05 PM] James Proctor: should all be very much doable
  1970. [1/9/2013 1:30:32 PM] James Proctor: In fact on Hero's Wiki they have a little tutorial/Discussion on player Housing...
  1971. [1/9/2013 1:31:01 PM] Jason Appleton: they are apparently having some problems though
  1972. [1/9/2013 1:31:02 PM] James Proctor: Just take a look at what the Repopulation is doing with their Player Built cities...
  1973. [1/9/2013 1:31:33 PM] Jason Appleton: they are launching another kickstarter saying if they dont get the money they need the old KS backers are fucked
  1974. [1/9/2013 1:32:17 PM] James Proctor: They are? I get updates from them all the time and I haven't seen anything about that. I'll have to get in touch with them again and see whats up with it...
  1975. [1/9/2013 1:42:10 PM] James Proctor: I don't see anything on their website about a new KickStarter
  1976. [1/9/2013 1:43:02 PM] Jason Appleton: They may have pulled it down or it may be an internal update to backers
  1977. [1/9/2013 1:43:08 PM] Jason Appleton: I just read about it recently
  1978. [1/9/2013 1:49:46 PM] James Proctor: oh
  1979. [1/9/2013 1:51:13 PM] James Proctor: well anyways we shouldn't have any issue with player placed housing... Heck in one of my servers I have a system like that already started with players being able to place buildings, trees, props, ect. Though it's no where near a finished system yet I was just messing around with it.
  1980. [1/9/2013 1:55:25 PM] Jason Appleton: ok, I'll see whats possible if I can get them on the phone
  1981. [1/9/2013 1:55:51 PM] Jason Appleton: I got voicemails from two different numbers when I called
  1982. [1/9/2013 1:56:08 PM] James Proctor: lol maybe they are on lunch break or something... lol
  1983. [1/9/2013 3:34:16 PM] James Proctor: Some people on the forum are asking what the rest of the team thinks about Hero can I respond?
  1984. [1/9/2013 3:54:44 PM] Jason Appleton: yes
  1985. [1/9/2013 6:07:10 PM] Jason Appleton:
  1986. [1/9/2013 6:07:12 PM] Jason Appleton:
  1987. [1/9/2013 6:07:30 PM] James Proctor: ok
  1988. [1/9/2013 6:08:31 PM] James Proctor: Ok we have to wait until the server is active in order to setup the accounts
  1989. [1/9/2013 6:09:37 PM] James Proctor: You don't have access to any of the stuff until then...
  1990. [1/9/2013 6:14:41 PM] Jason Appleton: ko
  1991. [1/9/2013 6:26:33 PM] James Proctor: heroenginecompany 7 months ago
  1992. We are in the process of adding art packs, but we don't currently have production artists in house. As part of the growth of the getting HeroEngine into the hands of indie devs though we will certainly be bringing more art packs online for HeroCloud developers this year.
  1993. [1/9/2013 6:27:31 PM] James Proctor: There's been talk about setting up a full Asset Store for Hero like they have for Unity
  1994. [1/9/2013 6:31:15 PM] Jason Appleton: nice
  1995. [1/9/2013 6:48:49 PM] James Proctor: Ok well maybe Cooper didn't understand what you meant or something because I have explained what we want and they are saying it's not a problem... So yes having the subscription would help us in some ways but it seems we COULD go either way now...
  1996. [1/9/2013 6:50:46 PM] James Proctor: Here's the thread in case you have any other questions or anything you want to ask them about it...,3886.0.html
  1997. [1/9/2013 7:04:18 PM] Jason Appleton: Ok, well, we are going to stick with the sub
  1998. [1/9/2013 7:04:27 PM] James Proctor: ok
  1999. [1/9/2013 7:04:41 PM] Jason Appleton: everyone is cool with it and I dont want to screw anything up with Hero
  2000. [1/9/2013 7:05:14 PM] James Proctor: lol the extra income won't hurt anyone either... lol
  2001. [1/9/2013 7:09:57 PM] James Proctor: They also have a full Inventory/Item system as part of their MMO Foundations Framework now.
  2002. [1/9/2013 7:10:18 PM] Jason Appleton: so it will be easy to keep our stuff organized?
  2003. [1/9/2013 7:10:33 PM] Jason Appleton: Thats great but our Unity assets are worthless now
  2004. [1/9/2013 7:10:44 PM] James Proctor: No they aren't
  2005. [1/9/2013 7:10:49 PM] Jason Appleton: oh?
  2006. [1/9/2013 7:11:18 PM] James Proctor: Like I said before our Code is but not all the art assets we bought
  2007. [1/9/2013 7:11:22 PM] Jason Appleton: make sure you touch base with Vince so he knows as well in case there is anything he needs to change
  2008. [1/9/2013 7:11:37 PM] Jason Appleton: art, but we have a lot of Unity packages
  2009. [1/9/2013 7:11:52 PM] James Proctor: Yeah but in those Unity packages are the FBX files
  2010. [1/9/2013 7:12:28 PM] James Proctor: We will need to import them into Unity and then get the FBX and texture files out.
  2011. [1/9/2013 8:34:25 PM] James Proctor: Ok so like I thought it's the auction system that they are saying they can't handle... I don't see why having your wife or some one setup another company and setting up the auction site would be against the rules or anything...
  2012. [1/9/2013 8:40:32 PM] James Proctor: We could also forget about having the auction system in place at launch... Go with just the subscription and parcel sales at launch raise the $75k to buy the source license and then add in the auction system in an update after...
  2013. [1/9/2013 8:43:01 PM] Jason Appleton: Its not going to be an auction system anyway
  2014. [1/9/2013 8:44:13 PM] Jason Appleton: I wanna use the Classified system for vbulletin
  2015. [1/9/2013 8:44:36 PM] Jason Appleton: let people post ads etc, but I'm not worried about that for now
  2016. [1/9/2013 8:49:39 PM] James Proctor: yeah plenty of time to figure out a system that shouldn't have a need until a few months after launch.
  2017. [1/9/2013 8:50:20 PM] Jason Appleton: oh dont kid yourself, parcels be on sale the day the system is live lol
  2018. [1/9/2013 8:50:58 PM] James Proctor: lol Prob. But I would hope people would give the game a chance before they decided to start selling of parcels... lol
  2019. [1/9/2013 8:51:44 PM] Jason Appleton: bro, there are people who bought land strictly to resell at launch
  2020. [1/9/2013 8:52:28 PM] James Proctor: It's not even good business choices to start selling before that parcels have a chance to become in demand though! lol
  2021. [1/9/2013 8:52:38 PM] Jason Appleton: yeah
  2022. [1/9/2013 9:54:41 PM] James Proctor: Also I'm not sure if your aware of this but the Elder Scrolls Online is also being created using HeroEngine... Though they have the source license and could have made their own changes to the engine.
  2023. [1/9/2013 9:54:55 PM] Jason Appleton: yeah im sure they are
  2024. [1/9/2013 9:56:26 PM] James Proctor: For us even once we do get the source License if we are able to we shouldn't have to make any changes to the code base for a while. Most likely not until a couple years into the game when the graphics start aging and we need to upgrade the rendering engine.
  2025. [1/9/2013 9:57:36 PM] James Proctor: Would be nice to keep the rendering engine up to date though with each version of Direct X that comes out.
  2026. [1/9/2013 9:59:14 PM] James Proctor:
  2027. [1/9/2013 10:07:07 PM] James Proctor: what is webplayer.rar?
  2028. [1/9/2013 10:11:44 PM] Jason Appleton: its the housing demo
  2029. [1/9/2013 10:12:03 PM] James Proctor: oh
  2030. [1/9/2013 10:36:07 PM] James Proctor: This could certainly come in handy for GM! -
  2031. [1/9/2013 10:47:37 PM] Jason Appleton: Hi Jason,
  2033. I saw your post about the server options you are considering.
  2035. We think Badumna is a great option for sandbox style MMOs because the P2P architecture enables you to have one unsharded world.
  2039. It is a hybrid P2P/client-server solution, so servers can be used wherever you require authentication etc. If you have any questions about our solution I can put you directly in touch with our CTO (currently in California )
  2041. I can make sure the Indie licensing fits your needs, regardless of what is currently published on our site. You can reach me at
  2043. Best of luck with the development and your search for a server solution.
  2045. Best regards
  2046. Steve Telburn
  2047. CEO
  2048. Scalify
  2049. [1/9/2013 10:50:06 PM] James Proctor: yes I don't trust P2P networks for MMOs at this point in time... To many risks of players being able to cheat the system... I know they have done a huge amount to try and add security measures but until there is at least 1 successful MMO that uses a P2P network I wouldn't dare trust it.
  2050. [1/9/2013 10:50:22 PM] Jason Appleton: k
  2051. [1/9/2013 10:59:47 PM] Jason Appleton: Dude, one thing I forgot about is whether or not Hero will try to take 30% of the Kickstarter money....
  2052. [1/9/2013 10:59:54 PM] Jason Appleton: total deal breaker if they do
  2053. [1/9/2013 11:00:33 PM] Jason Appleton: technically, its not revenue because it was pledged funds
  2054. [1/9/2013 11:00:46 PM] James Proctor: Already checking that... lol I don't think they would be able to force us to give them 30% of the current KickStarter money that we got BEFORE moving to Hero...
  2055. [1/9/2013 11:00:49 PM] Jason Appleton: basically a donation
  2056. [1/9/2013 11:00:57 PM] Jason Appleton: right
  2057. [1/9/2013 11:01:05 PM] Jason Appleton: thats what I'm thinking as well
  2058. [1/9/2013 11:01:22 PM] Jason Appleton: that and they are donations, not revenue
  2059. [1/9/2013 11:01:26 PM] James Proctor: yeah
  2060. [1/9/2013 11:01:35 PM] Jason Appleton: and it didnt use their credit card processing system etc
  2061. [1/9/2013 11:02:07 PM] Jason Appleton: im off to bed, not feeling well
  2062. [1/9/2013 11:02:14 PM] James Proctor: I mean if they included Kickstarter funding in their 30% then they really wouldn't be allowing us to get on our feet which would be bad for them as well. If we don't make money then don't! lol
  2063. [1/9/2013 11:02:56 PM] James Proctor: ok. Hope your feeling better tomorrow! Could be a fun day of getting started with hero!
  2064. [1/10/2013 11:30:51 AM] James Proctor: hello
  2065. [1/10/2013 11:33:06 AM] James Proctor: I really think we should focus on getting the $75k post launch as quickly as possible and then go back to F2P.
  2066. [1/10/2013 11:36:59 AM] Jason Appleton: easier said than done bro
  2067. [1/10/2013 11:37:08 AM] Jason Appleton: the only other way is with a full cash shop
  2068. [1/10/2013 11:37:57 AM] Jason Appleton: now, if we opened the flood gates to a full player crafted cash shop that would most likely solve all of the problems but 4 out of 5 people are for the subs. And just because someone says they dont like it, doesnt mean they wont pay it. Nobody wants to pay a sub.
  2069. [1/10/2013 11:38:36 AM] Jason Appleton: Lets focus on getting a playable alpha that we can show off and then it will make these decisions much easier to make
  2070. [1/10/2013 11:47:37 AM] James Proctor: From Copper: Technically, any money you take from players that then gives those player's the game, or digital objects within the game, would entitle us to a revenue share on the HeroCloud. We have yet to enforce that on any of the 10 or so kickstarted games on the engine, but that doesn't mean we couldn't choose to enforce that if someone were to attempt to take advantage and bypass our revenue share.
  2072. We're more interested in dev teams securing funding that will allow them to ship a project.
  2074. There's no timeline on the Mac client, we have deprioritized it in favor of updating and modernizing all the features of the Window's client, and those two goals are somewhat diametrically opposed.
  2075. [1/10/2013 12:00:17 PM] Jason Appleton: ok good
  2076. [1/10/2013 12:13:11 PM] James Proctor: any word on our server yet?
  2077. [1/10/2013 12:24:10 PM] Jason Appleton: not yet
  2078. [1/10/2013 12:24:17 PM] Jason Appleton: you can log in and see
  2079. [1/10/2013 12:25:04 PM] James Proctor: yeah just didn't have time... I could ask you and then continue rushing around to get things done before the party tonight while I was waiting for you to respond... lol
  2080. [1/10/2013 12:33:09 PM] Jason Appleton: server is up
  2081. [1/10/2013 12:33:23 PM] James Proctor: yup it is... I'm logged in now
  2082. [1/10/2013 12:44:14 PM] James Proctor: Do you want me set as an admin or not?
  2083. [1/10/2013 12:44:56 PM] James Proctor: If I'm set as an admin it would allow me to create accounts and stuff using my own account instead of having to use yours
  2084. [1/10/2013 12:45:08 PM] Jason Appleton: thats fine
  2085. [1/10/2013 12:45:21 PM] James Proctor: ok
  2086. [1/12/2013 12:25:50 AM] James Proctor: Earth to Jason... I need to ask you a question... lol
  2087. [1/12/2013 4:44:22 PM] James Proctor: Mind if I post a little intro thread on Hero's Forum?
  2088. [1/12/2013 5:10:59 PM] James Proctor: What are you up to?
  2089. [1/12/2013 5:15:11 PM] James Proctor: You know HeroBlade CAN be a great team morale booster being able to see all of the work being done... And can also have the other affect when I look and see I am like the ONLY person online... lol
  2090. [1/12/2013 5:18:36 PM] Jason Appleton: right
  2091. [1/12/2013 5:18:59 PM] Jason Appleton: I had books on how to use Unity, which I dont have for Hero so me logging in is pointless right now
  2092. [1/12/2013 5:19:19 PM] Jason Appleton: I dont know whats up with David, he acts like hes on board and busy but then I dont see him forever
  2093. [1/12/2013 5:19:42 PM] James Proctor: There are plenty of Videos that show you how to use Hero and there is the full wiki...
  2094. [1/12/2013 5:19:52 PM] Jason Appleton: yeah, I still have to go through them
  2095. [1/12/2013 5:19:58 PM] James Proctor: cool
  2096. [1/12/2013 5:20:15 PM] Jason Appleton: I mean, vincent is modeling the next climate of houses
  2097. [1/12/2013 5:20:33 PM] Jason Appleton: Grass and Desert are done, 3 climates to go
  2098. [1/12/2013 5:20:40 PM] James Proctor: Once you know the layout of the editor then it's just a matter of getting on and playing around with it.
  2099. [1/12/2013 5:20:56 PM] Jason Appleton: realistically, I dont know what all I can offer right now anyway
  2100. [1/12/2013 5:21:05 PM] James Proctor: lol oh
  2101. [1/12/2013 5:21:50 PM] Jason Appleton: I'm just not a developer bro
  2102. [1/12/2013 5:22:01 PM] Jason Appleton: and there isn't anything done yet that I can explore, see or work with
  2103. [1/12/2013 5:23:54 PM] Jason Appleton: I'm honestly working on zbrush so I can model items and weapons and such without paying someone to make them
  2104. [1/12/2013 5:24:12 PM] James Proctor: Well by the end of next week I can have a basic tool setup so you can start getting some of the items in game. The tool would be basic at this point and extended in the future but it would be enough to get started with.
  2105. [1/12/2013 5:25:35 PM] James Proctor: Heck I could have a very basic tool setup in a couple hours! lol
  2106. [1/12/2013 5:25:45 PM] Jason Appleton: ok good
  2107. [1/12/2013 5:32:34 PM] Jason Appleton: give me that character model. I wanna try making an armor suit in zbrush
  2108. [1/12/2013 5:32:47 PM] James Proctor: ok
  2109. [1/12/2013 5:33:17 PM] *** James Proctor sent gm_male.rar ***
  2110. [1/12/2013 5:33:21 PM] James Proctor: There's the male
  2111. [1/12/2013 5:38:57 PM] Jason Appleton: how do I import this male mode into zbrush?
  2112. [1/12/2013 5:39:32 PM] James Proctor: I have no idea... I don't use ZBrush
  2113. [1/12/2013 5:40:20 PM] Jason Appleton: ok, im going to assume if I develop and armor set as subtools, they can be sized to the male model later
  2114. [1/12/2013 5:41:10 PM] James Proctor: I would say so once imported into Maya or 3dsmax you should be able to edit the vertices to fit the mesh to the character
  2115. [1/12/2013 5:41:38 PM] Jason Appleton: yeh
  2116. [1/12/2013 5:42:28 PM] James Proctor: But yeah We have a few tools already for items... They came with the Item System that's new with Hero 2.0 lol
  2117. [1/12/2013 5:45:13 PM] *** James Proctor sent GM_Item_Spec_Editor.jpg ***
  2118. [1/12/2013 6:29:50 PM] James Proctor: lol guess who's back on
  2119. [1/12/2013 6:52:23 PM] James Proctor: So yeah Harper is back stiring up trouble...
  2120. [1/12/2013 8:11:21 PM] Jason Appleton: ?
  2121. [1/12/2013 8:11:41 PM] Jason Appleton: oh
  2122. [1/12/2013 8:12:06 PM] James Proctor: It's all been diffused... I don't think we will have any more issues with Harper
  2123. [1/12/2013 8:27:12 PM] Jason Appleton: I had to make my last post.
  2124. [1/12/2013 8:27:24 PM] Jason Appleton: the guy is dillusional, jealous as hell and a spazz
  2125. [1/12/2013 8:28:57 PM] James Proctor: lol I know your the Lead and the PR guy but Did you REALLY have to? I had things taking care of with no hard feelings between our team and him...
  2126. [1/12/2013 8:29:27 PM] Jason Appleton: Well, hes not calling YOU a liar, a scammer etc. So, yeah
  2127. [1/12/2013 8:30:39 PM] James Proctor: I know but carrying on is just making our team look immature...
  2128. [1/12/2013 8:31:21 PM] Jason Appleton: hah, ok James. I'm a 35 year old professional not some punk kid on Adherol.
  2129. [1/12/2013 8:31:40 PM] Jason Appleton: You can buy into the forum hype and games if youd like
  2130. [1/12/2013 8:31:58 PM] Jason Appleton: I'm not running for political office.
  2131. [1/12/2013 8:32:17 PM] Jason Appleton: you pointed the thread out to me
  2132. [1/12/2013 8:33:05 PM] James Proctor: lol Yeah before I had things under control... But anyways it's over and done with what's been said has been said not let's just move on! lol
  2133. [1/12/2013 8:33:24 PM] Jason Appleton: Id like to see how you respond to have a hand ful or loony toons constantly posting hate threads about you, saying youre a scam artist etc etc. I highly doubt it would be as easy for you to sit on your horse bro.
  2134. [1/12/2013 8:34:17 PM] Jason Appleton: It's been a month and a half and so far, we haven't accomplished anything but learning that we need to use a different engine.
  2135. [1/12/2013 8:35:30 PM] James Proctor: By them saying that about you they are saying it about the team not just you... So YES they say it about me, about Vincent, about Steven, about David, ect... Maybe they are specific about your name because your the face of the team... But believe me I've read some pretty bad things about me personally as well!
  2136. [1/12/2013 8:36:12 PM] Jason Appleton: alright, well, I'm done feeding the trolls. I dont even read that shit anymore unless you point it out to me
  2137. [1/12/2013 8:37:33 PM] James Proctor: Ok then let's just forget about it... Concentrate on the game and show people what we can do. We ARE making progress. I just brought on our Character node today We have inventory we just need the UI for it things are getting done in the very short time we have been with Hero!
  2138. [1/12/2013 8:38:46 PM] Jason Appleton: Based on where we are, what sort of help should I be trying to find right now?
  2139. [1/12/2013 8:39:14 PM] James Proctor: Steven could certainly use some help getting the assets converted to Hero.
  2140. [1/12/2013 8:39:46 PM] James Proctor: We really need to see what's up with David
  2141. [1/12/2013 8:40:56 PM] James Proctor: Have you talked to Spuke about exporting his models right as Hero's format instead of to fbx?
  2142. [1/12/2013 8:42:56 PM] Jason Appleton: oh shit
  2143. [1/12/2013 8:43:16 PM] James Proctor: what?
  2144. [1/12/2013 8:43:36 PM] Jason Appleton: forgot, I just messaged him
  2145. [1/12/2013 8:43:54 PM] James Proctor: ok. I had sent him a message but he like never responds to me! lol
  2146. [1/12/2013 8:44:07 PM] Jason Appleton: hes not on right now
  2147. [1/12/2013 8:44:20 PM] Jason Appleton: ok, so we need help in World Building, Asset Migration, what else?
  2148. [1/12/2013 8:44:34 PM] James Proctor: For now I think that's it
  2149. [1/12/2013 8:44:46 PM] Jason Appleton: What about Crafting?
  2150. [1/12/2013 8:45:00 PM] Jason Appleton: Are we going to be able to migrate that crafting system?
  2151. [1/12/2013 8:45:05 PM] James Proctor: There are things we need to do before we are ready for crafting
  2152. [1/12/2013 8:45:22 PM] Jason Appleton: ok, break it down for me so I understand
  2153. [1/12/2013 8:45:40 PM] Jason Appleton: we obviously need our world built, then the UI and combat/spells
  2154. [1/12/2013 8:45:48 PM] James Proctor: We can setup crafting similar to that but we are going to need to completely rewrite it in HSL.
  2155. [1/12/2013 8:46:16 PM] Jason Appleton: damn, ok, it shouldn't take too long for someone to redo what he did though. It was a pretty quick development
  2156. [1/12/2013 8:47:17 PM] James Proctor: Right now we should concentrate on doing what we need to for our Character node.
  2157. [1/12/2013 8:47:55 PM] James Proctor: Some one could start getting our Spell and Weapon effects setup though
  2158. [1/12/2013 8:48:22 PM] James Proctor: That might be something you could do if you wanted to learn some parts of Hero.
  2159. [1/12/2013 8:48:31 PM] James Proctor: It's all done through a visual editor
  2160. [1/12/2013 8:50:10 PM] Jason Appleton: yeah I'm down to learn
  2161. [1/12/2013 8:50:25 PM] Jason Appleton:,3912.0.html
  2162. [1/12/2013 8:50:46 PM] James Proctor: and you have the fantasy lowlands area which is a full area setup like you would have in a full MMO with Mobs and stuff so you could test out your effects there.
  2163. [1/12/2013 8:52:46 PM] James Proctor: I'm going to respond there with the links to the Markee Dragon interviews
  2164. [1/12/2013 8:53:05 PM] Jason Appleton: ok
  2165. [1/12/2013 8:53:56 PM] Jason Appleton: gonna take a shower, ill be back on tonight. Link me to anything I need to reead to learn how to do what you need me to do
  2166. [1/12/2013 8:54:18 PM] James Proctor: ok
  2167. [1/12/2013 9:57:25 PM] Jason Appleton: [8:53:11 PM] Steven Davis (Animator/3d Artist): I have exported several characters and weapons
  2168. [8:54:01 PM] Jason Appleton: out of the hundreds there are, I'm looking for exact numbers. How many were you able to do in the 24 hours since you started? I'm trying to get an idea as to what you are capable of
  2169. [8:55:46 PM] Steven Davis (Animator/3d Artist): looking now
  2170. [8:56:58 PM] Steven Davis (Animator/3d Artist): 50 models so far
  2171. [1/12/2013 9:57:28 PM] Jason Appleton: is that accurate?
  2172. [1/12/2013 9:58:16 PM] James Proctor: I can't say because I don't know if he's uploaded them all to the asset server. I can check how many are on the asset server.
  2173. [1/12/2013 9:58:41 PM] Jason Appleton: yes please
  2174. [1/12/2013 9:59:30 PM] James Proctor: There are 11 on the asset server. Tell him to upload them all.
  2175. [1/12/2013 10:01:40 PM] Jason Appleton: I just think hes kind of a con man
  2176. [1/12/2013 10:04:10 PM] Jason Appleton: He asked me yesterday if I would pay him to export everything and I said I would think about it as I had other things to deal with. He said he wanted to get started for free because he owed me from pre-paying him before for stuff he never did. I said sure. Now, 24 hours later hes asking for money, says he did 50 models but there are only 11. I asked him to go ahead and upload the ones hes done because I want to make sure hes being honest so I know I can trust him to do the rest with pay. He then asked if he could continue experting others first before syncing
  2177. [1/12/2013 10:05:55 PM] Jason Appleton: this guy has yet to finish anything hes been paid to do, for some reason you keep preaching about how great he is yet, hes done nothing to deserve the praise or pay. Hes screwed others in the past as has been shown on the forums and I keep trying to give him chances, but hes just shady to me bro
  2178. [1/12/2013 10:22:01 PM] James Proctor: Ok just tell him we really need him to upload them now.
  2179. [1/12/2013 10:35:36 PM] Jason Appleton: hes trying to charge me $700-$800 to convert everything
  2180. [1/12/2013 10:36:46 PM] James Proctor: Really if he were to follow through that wouldn't be much considering the amount we have to be converted and alot of the models will have changes that will need to be made to be converted and everything...
  2181. [1/12/2013 10:37:13 PM] James Proctor: It's a lengthy process...
  2182. [1/12/2013 10:37:20 PM] Jason Appleton: what I KNOW will happen, is even if I were to agree, he will just be asking for more in a week
  2183. [1/12/2013 10:38:00 PM] Jason Appleton: I'm offering $500
  2184. [1/12/2013 10:38:00 PM] James Proctor: Put something in writing that you both agree to and stick with it.
  2185. [1/12/2013 10:39:33 PM] Jason Appleton: [9:22:14 PM] Steven Davis (Animator/3d Artist): ok let me see whats left...
  2186. [9:23:17 PM] Steven Davis (Animator/3d Artist): 128 left... added to what I already have... and thats not even accurate because there are no telling what one Unity package contains
  2187. [9:26:38 PM] Steven Davis (Animator/3d Artist): Also just so you understand it more than just hitting the "export" button.... I have to convert all the textures, apply it in maya with Hero mat, adjust position of model in maya and then export, also it has to be saved in specific folders, etc...
  2188. [9:35:07 PM] Steven Davis (Animator/3d Artist): I think its worth about $700-800... this will take at least 2 weeks imo
  2189. [9:37:34 PM] Jason Appleton: I would be willing to pay $500 when its all finished
  2190. [9:37:41 PM] Jason Appleton: I know I can get it done for $500
  2191. [9:37:56 PM] Steven Davis (Animator/3d Artist): Ok but i need something down
  2192. [9:38:05 PM] Steven Davis (Animator/3d Artist): and
  2193. [9:38:18 PM] Jason Appleton: So you went from owing me to wanting something down?
  2194. [9:38:48 PM] Jason Appleton: pre-paying for work hasnt worked out so well
  2195. [9:38:54 PM] Steven Davis (Animator/3d Artist): Ive done free work... I cant wait 2 weeks
  2196. [9:39:06 PM] Jason Appleton: get it done sooner?
  2197. [9:39:24 PM] Steven Davis (Animator/3d Artist): i need to pay my bill or I wont have internet
  2198. [1/12/2013 10:41:04 PM] James Proctor: He's used that accuse about loosing his internet in the past...
  2199. [1/12/2013 10:41:11 PM] Jason Appleton: yup
  2200. [1/12/2013 10:42:47 PM] James Proctor: I don't know... It's your call. I'll support whatever you want to do. If you choose to let him go I know I'll hear about it but like I said I'll support your choice.
  2201. [1/12/2013 10:42:52 PM] Jason Appleton: [9:40:27 PM] Jason Appleton: what are you expecting up front? I have NO gaurantee that you will finish. I can't afford to have you flake out or quit.
  2202. [9:42:00 PM] Jason Appleton: How much have I paid you already? $300? $400?
  2203. [9:42:08 PM] Jason Appleton: What do I have to show for it so far?
  2204. [9:42:22 PM] Steven Davis (Animator/3d Artist): Im not going to quit... im dont flake out.. I need half down and the rest when I have done every asset that can be done..
  2205. [9:42:31 PM] Jason Appleton: not gonna happen bro
  2206. [1/12/2013 10:43:17 PM] Jason Appleton: [Saturday, January 12, 2013 10:43 PM] Steven Davis (Animator/3d Artist):
  2208. <<< so after all the work I have done you dont want to pay me?
  2209. [1/12/2013 10:47:00 PM] Jason Appleton: [9:43:25 PM] Jason Appleton: how much have I paid you?
  2210. [9:43:44 PM] Steven Davis (Animator/3d Artist): $300 and then you bought a statue head... thats it
  2211. [9:43:57 PM] Jason Appleton: and for that $300, what do I have to show for it?
  2212. [9:44:07 PM] Steven Davis (Animator/3d Artist): I made you a character model...
  2213. [9:44:13 PM] Jason Appleton: a little statue of a gravestone?
  2214. [9:44:19 PM] Steven Davis (Animator/3d Artist): yeah that too
  2215. [9:44:24 PM] Jason Appleton: a character model we couldn't use
  2216. [9:44:46 PM] Jason Appleton: I mean look bro, I keep trying to give you chances to help out but you ask for too much and o too little
  2217. [9:45:13 PM] Jason Appleton: you go from owing me, to me owing you over night with 11 models converted
  2218. [9:45:25 PM] Steven Davis (Animator/3d Artist): ive done more than 11...
  2219. [9:45:28 PM] Jason Appleton: I'm not a bank, I'm an employer with goals that need to be met.
  2220. [9:45:31 PM] Jason Appleton: I see 11
  2221. [9:45:39 PM] Steven Davis (Animator/3d Artist): so now Im a liar?
  2222. [9:46:09 PM] Jason Appleton: I dont know, are you? You said you've done 50 but only have 11. I asked you to upload the rest and you basically said no
  2223. Steven Davis (Animator/3d Artist)
  2224. [1/12/2013 10:47:18 PM] Jason Appleton: [Saturday, January 12, 2013 10:46 PM] Steven Davis (Animator/3d Artist):
  2226. <<< No Im busy doing something nobody else on your team will or knows how to do... I said I would upoad them later.. I did not say I wouldnt upload them
  2228. [1/12/2013 10:56:35 PM] James Proctor: lol wow
  2229. [1/12/2013 11:48:14 PM] James Proctor: Have you got any response yet from the help wanted ad?
  2230. [1/12/2013 11:48:58 PM] Jason Appleton: not yet
  2231. [1/13/2013 3:13:04 AM] Jason Appleton: you there bud?
  2232. [1/13/2013 3:13:21 AM] James Proctor: Yes not for long though... Need to get to bed
  2233. [1/13/2013 3:13:36 AM] Jason Appleton: yeah me too lol
  2234. [1/13/2013 3:14:06 AM] Jason Appleton: so I'm emailing developers of current MMO's to see if there is a chance of being able to buy some of their already created assets to save us time and effort.
  2235. [1/13/2013 3:14:18 AM] Jason Appleton: but because of using Hero, I need to know if its a waste of time.
  2236. [1/13/2013 3:14:29 AM] Jason Appleton: like I got this response from one guy
  2237. [1/13/2013 3:14:43 AM] Jason Appleton: Hi
  2239. I don't know if our system is the best for what you need, especially since we are in the middle of a client change, from OpenGL 1 to Opengl 2+. Our client is free, but the server is not, and while I might be willing to license it, I'd want cash, not a promise of future earnings.
  2241. This being said, there are some other MMORPGs out there, some that are quite good and come with client/server sourcecode and different tools. One of them is Saga of Ryzom, the other is Planeshift. Saga of Ryzom is more complete, so if I were you I'd give it a try.
  2243. Hope this helps,
  2244. Radu
  2245. [1/13/2013 3:16:34 AM] James Proctor: Yes I've worked with both... Planeshift I was never able to figure out... Ryzom their graphics are pretty good but their tools at this point in time suck. Does have potential though in the future if they continue development of their engine and tools.
  2246. [1/13/2013 3:17:18 AM] Jason Appleton: I'm trying to buy someones crafting system, etc
  2247. [1/13/2013 3:17:39 AM] James Proctor: Don't bother unless it was some one who used Hero...
  2248. [1/13/2013 3:18:31 AM] Jason Appleton: ok
  2249. [1/13/2013 3:19:23 AM] James Proctor: There are some Hero Built MMOs though that never made it to launch because of loss of funding... I'm not sure how much they had in terms of crafting but it might be a shot to look into it.
  2250. [1/13/2013 3:19:39 AM] Jason Appleton: see if you can get me a list
  2251. [1/13/2013 3:20:02 AM] James Proctor: ok. It's going to have to wait until tomorrow evening though. I really need to get to bed.
  2252. [1/13/2013 3:20:07 AM] Jason Appleton: yeh
  2253. [1/13/2013 3:20:24 AM] James Proctor: I have to be up at 5! lol
  2254. [1/13/2013 3:20:31 AM] Jason Appleton: lol shit
  2255. [1/13/2013 3:20:34 AM] James Proctor: lol
  2256. [1/13/2013 3:20:34 AM] Jason Appleton: gnight!
  2257. [1/13/2013 3:20:37 AM] James Proctor: Good night
  2258. [1/13/2013 10:17:36 PM] James Proctor: Hello
  2259. [1/13/2013 10:25:50 PM] Jason Appleton:
  2260. [1/13/2013 10:26:33 PM] Jason Appleton: I kind of agree there but I may be biased based on all the issues I experienced with HE and trying to build even a small world. Then of course there is Unity EULA concerning gambling and streaming. Of course I am still kind of in the dark about what type of game Greed Monger is. (You know, massive open gridded world or instanced.) since I can't get the answer as above posted question I give my though here.
  2262. If it is massive open gridded world then it will fail hard in HE because the engine does not support gridding it has to be made in checkerboard or some sort irregular pattern because the loading of the areas in a 9x block will cause very poor performance on the client with players getting dumped into the abyss when they hit a boundary where collisions don't occur such as a steep incline. Placing objects to stop progress before hitting said location only creates another fail point on boundary collisions. I discontinued my project in Oct under circumstances I rather not relate more details in which some of my post in the HE forums were deleted.
  2264. They be better off to go to Esenthel Engine 2. Simply becasue it can do MMORPGs and it does have UNLIMITED land mass (well, up to reasonable level like hard drive size) Of course again that is only limited by the requirements of the client which could be stipulated as 1 to 10 tera bytes. :)
  2266. If it is a small instanced world HE will work just fine.
  2267. [1/13/2013 10:28:06 PM] Jason Appleton: Everyone keeps crapping on Hero saying it wont work for what we need it to do
  2268. [1/13/2013 10:29:07 PM] James Proctor: Yes I have used it... I have the demo MMO Source code for it and my own world created with it... The Tools aren't that great. Though I've never tried the new Esenthel 2.0 tools. I believe it can import FBX files no problem. Some Good to it some Bad to it... We would be forced to create the full server software foundation and everything so it would be a TON of work...
  2269. [1/13/2013 10:29:09 PM] Jason Appleton: I don't know of any MMORPG's that have actually used HERO completely to launch
  2270. [1/13/2013 10:29:29 PM] James Proctor: SWTOR uses Hero...
  2271. [1/13/2013 10:29:40 PM] Jason Appleton: but it doesnt
  2272. [1/13/2013 10:29:45 PM] Jason Appleton: I've read the articles
  2273. [1/13/2013 10:30:07 PM] Jason Appleton: It was used initially for the collaboritive elements but not used to run the actual game
  2274. [1/13/2013 10:30:13 PM] Jason Appleton: same with Elder Scrolls Online
  2275. [1/13/2013 10:30:30 PM] James Proctor: YES it does... They use a modified version of like the Alpha version of Hero...
  2276. [1/13/2013 10:31:01 PM] Jason Appleton: How long will it take before we will know for sure if Hero will be able to run our land masses the way we need it to?
  2277. [1/13/2013 10:31:32 PM] James Proctor: Depends on when David get's his butt moving
  2278. [1/13/2013 10:31:47 PM] Jason Appleton: I'm just so worried about finding out in a month that Hero wont work either
  2279. [1/13/2013 10:32:16 PM] Jason Appleton: At this point I have to wonder if David is really on board
  2280. [1/13/2013 10:32:32 PM] Jason Appleton: he told me his wife was giving him hell for not spending time with her on his vacation
  2281. [1/13/2013 10:32:45 PM] Jason Appleton: but hes never on now and I haven't seen any progress from him in weeks now
  2282. [1/13/2013 10:33:27 PM] James Proctor: Hero is Designed from the ground up to handle MMOs... Most of the comments about Hero are being made based on the Modified Alpha Version of Hero that SWTOR uses... And others are coming from people who MIGHT have tried using it but didn't know what the heck they were doing...
  2283. [1/13/2013 10:33:51 PM] Jason Appleton: Yes, I can understand that. I just hope youre right
  2284. [1/13/2013 10:35:37 PM] Jason Appleton: What is a reference world?
  2285. [1/13/2013 10:35:44 PM] James Proctor: One thing I have heard about hero and I still find this to be true is that it's Shadows aren't very optimized... Even on this computer having the shadows decreases the framerate alot...
  2286. [1/13/2013 10:36:01 PM] Jason Appleton:,3914.0.html
  2287. [1/13/2013 10:36:34 PM] James Proctor: The Ref. Worlds are worlds they put together with specific game play in mind. You can log on to them and see how they handled different systems and parts of the MMO.
  2288. [1/13/2013 10:36:54 PM] Jason Appleton: I see
  2289. [1/13/2013 10:37:02 PM] Jason Appleton: Would it help to have something like that?
  2290. [1/13/2013 10:38:17 PM] James Proctor: The Hero's Journey Ref. World is the full source code for Hero's Journey. It's pretty old though and not completely Coded to the best standards anymore. But it's a great start for a typical MMORPG.
  2291. [1/13/2013 10:38:49 PM] James Proctor: I'm not sure if that one is for sale though.
  2292. [1/13/2013 10:39:49 PM] James Proctor: None of the others that they have would really help at all. They have a Space Shooter on Rails world, First Person Shooter world, and a little Facebook farmville style game world.
  2293. [1/13/2013 10:40:02 PM] Jason Appleton: I see
  2294. [1/13/2013 10:41:33 PM] James Proctor: If The Hero's Journey World was for sale though that would be the one to get. The Repopulation Team (and myself when I was on the team) spent like a month or 2 copying over the code from the Hero's journey Ref. World to get it all working on our Server.
  2295. [1/13/2013 10:41:41 PM] James Proctor: Well their server now... lol
  2296. [1/13/2013 10:42:27 PM] Jason Appleton: you were on that team? What happened?
  2297. [1/13/2013 10:44:17 PM] James Proctor: I joined as a AI Programmer and I was helping them get the files moved over but my skills weren't needed so I started working on my own side project intending to go back when they needed my help but I just got so wrapped up in my side project that I continued working on it.
  2298. [1/13/2013 10:44:33 PM] Jason Appleton: I see
  2299. [1/13/2013 10:45:24 PM] James Proctor: I still have contacts with them. I've known them since their days with the Torque MMOKit when I was also checking out the MMOKit...
  2300. [1/13/2013 10:48:42 PM] Jason Appleton: I emailed Cooper about the Ref World cost
  2301. [1/13/2013 10:49:42 PM] Jason Appleton: I'm just concerned because as of right now, we have you and Vincent actually working on things. Everyone else is slacking off or fucking around and now that we are using Hero, I feel our options for support staff are more limited
  2302. [1/13/2013 10:50:07 PM] James Proctor: They are messed up with this new licensing system... One of the perks of paying for this license was that we could start out with a Ref. World. Now they are charging extra for it?
  2303. [1/13/2013 10:50:54 PM] Jason Appleton: Well, I think there is one in the system now, but if we wanted to actually own and use it in our game there is a cost. I'm not sure
  2304. [1/13/2013 10:51:29 PM] James Proctor: At first there was nothing about it costing money when they first announced about it...
  2305. [1/13/2013 10:53:43 PM] James Proctor: But we really need to decide what we are going to do and move forward with whatever we decide. There are positive and negatives to Hero just like there would be for any Engine we picked. Esenthel is a pretty nice engine but it certainly does have it's drawbacks.
  2306. [1/13/2013 10:57:05 PM] *** James Proctor sent RoH_Esenthel_Prototype.jpg ***
  2307. [1/13/2013 10:57:55 PM] James Proctor: Theres a little prototype I threw together using Esenthel. It had full Multiplayer but was based on a P2P network instead of a MMO Network...
  2308. [1/13/2013 11:00:44 PM] Jason Appleton: If you are telling me we can get this game built in Hero, then I'm all for it. I just need to be sure is all
  2309. [1/13/2013 11:01:08 PM] Jason Appleton: See if you can find us some world building help
  2310. [1/13/2013 11:01:33 PM] Jason Appleton: I figure you are more tied into the community than I am of course. If you know anyone who can help, see what they are up to.
  2311. [1/13/2013 11:01:51 PM] Jason Appleton: At this point Iw ant to get Davids height map nad get someone else building the climates we can rely on
  2312. [1/13/2013 11:02:45 PM] Jason Appleton: I'm going to hit the sheets for now, have to wake up for work but will be online all day tomorrow
  2313. [1/13/2013 11:03:01 PM] James Proctor: Ok hold on just a minute...
  2314. [1/13/2013 11:03:09 PM] Jason Appleton: ok, whats up
  2315. [1/13/2013 11:03:44 PM] James Proctor: ok never mind...
  2316. [1/13/2013 11:04:11 PM] Jason Appleton: ?
  2317. [1/13/2013 11:04:58 PM] James Proctor: I'll just give you a little heads up... Steven is working on something but were you prefer finished things over work in progress stuff he doesn't want you to see until he is finished working on what he is working on...
  2318. [1/13/2013 11:05:42 PM] Jason Appleton: My concern is a functional game as proposed to the public. I'm not concerned with having the best graphics or anything, that can all be updated later. I just want to make sure we can have our land, our parcels, combat, crafting etc working
  2319. [1/13/2013 11:05:53 PM] Jason Appleton: What is he working on? Hes supposed to be exporting and importing lol
  2320. [1/13/2013 11:06:42 PM] James Proctor: He is exporting and importing but he's also working on something else... I really can't say though because he really wants to wait for you to see it until he is finished with it.
  2321. [1/13/2013 11:08:35 PM] Jason Appleton: alright
  2322. [1/13/2013 11:08:39 PM] Jason Appleton: have a good night bud
  2323. [1/13/2013 11:09:06 PM] James Proctor: You too! Talk to you in the morning.
  2324. [1/14/2013 3:15:46 PM] Jason Appleton: you around?
  2325. [1/14/2013 3:15:57 PM] James Proctor: Yup I'm here
  2326. [1/14/2013 3:16:02 PM] Jason Appleton: Been talking to David
  2327. [1/14/2013 3:16:19 PM] Jason Appleton: [1/13/2013 9:43:50 PM] Jason Appleton: Is it possible to get the height map put on Sugar Sync?
  2328. [2:05:48 PM] David Bennell (World Builder): yeah i'll do that now
  2329. [2:06:13 PM] Jason Appleton: Oh thank you. Have you managed to get anything new done on the Grasslands climate by chance?
  2330. [2:07:54 PM] Jason Appleton: Can you let me know honestly how commited you are at this point? I really just need to know what to expect, how much world building help I'll need etc.
  2331. [2:09:41 PM] David Bennell (World Builder): I have to say my dwindling free time plus moving to Hero Engine, is probably terminal... I was waiting to see if I was going to get more free time or really fall in love with Hero... neither is really hapening
  2332. [2:10:15 PM] Jason Appleton: I had a feeling. You went from being very active to non existent
  2333. [2:10:24 PM] Jason Appleton: What are your concerns with Hero?
  2334. [2:11:18 PM] David Bennell (World Builder): nothing in particualr its just all new... I have't used it so it presents a learning curve that I don't have the time or engergy to overcome at the moment
  2335. [2:11:39 PM] David Bennell (World Builder): I did have a good play around with it
  2336. [2:11:53 PM] David Bennell (World Builder): and it does look quite good, but all my experience is with unity
  2337. [2:11:58 PM] Jason Appleton: Would it make any difference if I paid you per climate?
  2338. [2:12:21 PM] Jason Appleton: I mean, doing all of this for free I understand isn't much motivation
  2339. [2:12:28 PM] Jason Appleton: but I do value your experience and knowledge
  2340. [2:12:51 PM] Jason Appleton: According to James, once you've passed the curve, it's really very easy to work in Hero
  2341. [2:13:21 PM] David Bennell (World Builder): I can stay around for helping wtih smaller stuff... but I really need a few weeks faffing around with Hero engine in my own time...
  2342. [2:13:37 PM] Jason Appleton: I see
  2343. [2:14:11 PM] David Bennell (World Builder): I keep getting pulled in meany difrent directions for my time atm
  2344. [2:14:13 PM] Jason Appleton: ok, well, at the very least I appreciate you getting the height map done. Hopefully that will help the next guy get everything chunked up into regions
  2345. [2:15:07 PM] Jason Appleton: We will keep you in dev chat so you can hop in whenever and play with Hero as you like and if anything changes, just let me know. If you can make sure you put what you've accomplished thus far into Sugar Sync I will really appreciate it
  2346. [2:15:20 PM] Jason Appleton: Ill keep your seat in Hero active as well
  2347. [2:15:30 PM] David Bennell (World Builder): yeah sure ok
  2348. [1/14/2013 3:16:22 PM] James Proctor: Cool is he still with us?
  2349. [1/14/2013 3:18:35 PM] Jason Appleton: To sum it up, switching to Hero pushed him out. At least, thats what hes saying
  2350. [1/14/2013 3:19:25 PM] James Proctor: Yeah. I don't see it being an issue though... The tools with Hero for world building are way more advanced then Unity but extremely easy to use...
  2351. [1/14/2013 3:19:40 PM] Jason Appleton: I just think he has other shit going on
  2352. [1/14/2013 3:19:50 PM] James Proctor: yeah I would say so...
  2353. [1/14/2013 3:20:15 PM] James Proctor: But Heck you could prob. get one and create the regions your self with very little effort...
  2354. [1/14/2013 3:20:57 PM] Jason Appleton: Are you able to take his height map and implement the world in the regions? Or do I need to find another world builder to do that? If you can manage getting the world map setup with the height map, I can find people to help with the world building from there. I just dont want to bring someone on and have NOTHING, like we did with Adam.
  2355. [1/14/2013 3:21:24 PM] Jason Appleton: hes uploading the height map to Sugar now
  2356. [1/14/2013 3:22:16 PM] James Proctor: yeah. I can work this afternoon and see how far I get with creating the seamless links setup and stitching everything together. Then decide from there if we need further help
  2357. [1/14/2013 3:22:59 PM] Jason Appleton: Dude, I would really appreciate that. I feel like once we at least have our world map implemented, it will be easier to work on for everyone
  2358. [1/14/2013 3:23:34 PM] James Proctor: Getting it setup Seamlessly will be time consuming but it's not all that hard...
  2359. [1/14/2013 3:24:09 PM] James Proctor: I actually have some custom tools I got from the Repopulation Team for helping with that I believe I can bring over from my world.
  2360. [1/14/2013 3:24:23 PM] Jason Appleton: that would be sweet
  2361. [1/14/2013 3:25:20 PM] Jason Appleton: #1. We need to implement the world height map into the regions. #2. Implement the UI #3. Implement the Combat/Skill/Spell System. #4. Implement the Housing Models/Tool
  2362. [1/14/2013 3:25:34 PM] Jason Appleton: Then, we begin fleshing out the climates properly
  2363. [1/14/2013 3:25:43 PM] James Proctor: yeah
  2364. [1/14/2013 3:25:47 PM] Jason Appleton: sound about right?
  2365. [1/14/2013 3:25:55 PM] James Proctor: yup sounds good to me!
  2366. [1/14/2013 3:25:59 PM] Jason Appleton: ok good man
  2367. [1/14/2013 3:26:19 PM] Jason Appleton: I'll see what I can do tonight to find some more people. Right now, its you, me and vince. haha I'm pulling my hiar out.
  2368. [1/14/2013 3:26:38 PM] James Proctor: We have Steven as well...
  2369. [1/14/2013 3:26:43 PM] Jason Appleton: Well, and Janson I guess too
  2370. [1/14/2013 3:27:04 PM] James Proctor: yeah.
  2371. [1/14/2013 4:21:26 PM] Jason Appleton: Now Janson is saying Hero makes his laptop overheat and he cant use it. WTF
  2372. [1/14/2013 4:22:01 PM] James Proctor: Then he has a crappy system...
  2373. [1/14/2013 4:22:31 PM] James Proctor: I've always had no issues with Hero on my old Computer as well as on this system...
  2374. [1/14/2013 4:23:39 PM] James Proctor: Though I'll admit that Hero 2.0 increases the system Requirements for the tools... Since a card that supports PS 3.0 and VS 3.0 are needed with their DirectX 11 Renderer
  2375. [1/14/2013 4:24:25 PM] Jason Appleton: [3:22:30 PM] Jason Appleton: So what do you propose we do?
  2376. [3:24:00 PM] Janson: Well i do not know, what to do. Would be great if you could pay me out for the unity system, maybe i will be able to purchase a new computer in the next months but at the moment i am not able to do it.
  2377. [1/14/2013 4:24:49 PM] Jason Appleton: I knew he was going to say that
  2378. [1/14/2013 4:24:58 PM] James Proctor: WOW he's just trying to get money from us...
  2379. [1/14/2013 4:25:35 PM] James Proctor: He's mad because the work he's already done isn't going to get used and now he still wants to be paid for it...
  2380. [1/14/2013 4:26:14 PM] Jason Appleton: If I pay him, we will never see him again and I can't afford to pay $2k for something we can't use. I need him to make it work on Hero first
  2381. [1/14/2013 4:26:38 PM] James Proctor: The work he already did wasn't even that great to begin with and he kept "Forgetting" to add things that I had reminded him about...
  2382. [1/14/2013 4:27:43 PM] James Proctor: Basic functionality for a MMO Combat system he was forgetting to add... The Area of effect spells he didn't even have setup correctly... lol
  2383. [1/14/2013 4:46:33 PM] James Proctor: Are you able to come on to HeroEngine?
  2384. [1/14/2013 4:51:49 PM] Jason Appleton: I cant until I get home tonight, but will tonight for sure
  2385. [1/14/2013 4:52:15 PM] Jason Appleton: I lef tmy laptop at home today
  2386. [1/14/2013 4:54:11 PM] James Proctor: lol ok. I just set up a quick demo of the Seamless in Hero and wanted to have you take a look at it... I haven't gotten any of the Files from David yet so that hasn't been started.
  2387. [1/14/2013 5:43:36 PM] Jason Appleton: ok
  2388. [1/14/2013 5:44:12 PM] James Proctor: These heightmaps seem awefully flat... Almost like there is NO height to them at all.
  2389. [1/14/2013 7:39:16 PM] James Proctor: Ok we can't use these files. They Suck really! lol The mountains don't look natural at all...
  2390. [1/14/2013 8:12:19 PM] Jason Appleton: Your own Editable HJ Ref is 5995.00 USD. No clue how many square miles it is, but there's hundreds of ancient areas, versus only dozens of relatively new polished ones. It's mostly worth it for the art assets and characters and few areas that are nicely polished, though there's obviously a lot of core systems, but a great deal of spaghetti as well. The reason it's that cheap is that you don't get the source art Maya files for the assets, so what you see is what you get.
  2391. [1/14/2013 8:12:39 PM] Jason Appleton: are you serious?
  2392. [1/14/2013 8:13:34 PM] James Proctor: That's fairly cheap for what you get...
  2393. [1/14/2013 8:13:56 PM] James Proctor: Am I serious about what? Our World map or the price for the HJ Ref world?
  2394. [1/14/2013 8:14:22 PM] Jason Appleton: the world map
  2395. [1/14/2013 8:14:35 PM] James Proctor: lol yeah it sucks...
  2396. [1/14/2013 8:14:42 PM] Jason Appleton: Is it possible to make the mountains bigger, change things etc? I mean, he made it to scale according to the world map
  2397. [1/14/2013 8:16:19 PM] James Proctor: I don't have the pro version of World Machine. I just have the basic free version so I can't even export the heightmaps in chunks like David can. But from what I have seen the moutains are very unrealistic... David said he had the coast line all done but I don't see that at all...
  2398. [1/14/2013 8:17:42 PM] *** James Proctor sent GM_Mountains.png ***
  2399. [1/14/2013 8:17:50 PM] James Proctor: Just look at those mountains...
  2400. [1/14/2013 8:20:32 PM] Jason Appleton: Jesus
  2401. [1/14/2013 8:20:48 PM] Jason Appleton: so what do we do
  2402. [1/14/2013 8:21:35 PM] James Proctor: Find a World Builder... lol Get in touch with Adam and see if he would be willing to come back as the Lead World Builder...
  2403. [1/14/2013 8:23:43 PM] James Proctor: But I can't get any of the seamless links setup until I have Actual areas to work with or at the very least have the heightmaps to work with.
  2404. [1/14/2013 8:31:07 PM] Jason Appleton: what does the valcanic area look like?
  2405. [1/14/2013 8:31:25 PM] James Proctor: That WAS the Volcanic area! lol
  2406. [1/14/2013 8:31:33 PM] Jason Appleton: are you serious/
  2407. [1/14/2013 8:31:36 PM] James Proctor: yup
  2408. [1/14/2013 8:32:23 PM] James Proctor: I do have to say though that David was doing alot of the finer details right in Unity so the World Machine file wasn't the final result...
  2409. [1/14/2013 8:33:09 PM] James Proctor: But the world Machine file is all we have to go by and who knows just how much detail he was putting in in Unity...
  2410. [1/14/2013 8:35:05 PM] Jason Appleton: damn
  2411. [1/14/2013 8:36:09 PM] James Proctor: See if Adam will come back. He'd have full control over the World Building so wouldn't have to wait around or anything.
  2412. [1/14/2013 8:36:41 PM] Jason Appleton: I dont think hes interested
  2413. [1/14/2013 8:36:51 PM] Jason Appleton: He wanted an easy in, easy out job
  2414. [1/14/2013 8:36:57 PM] James Proctor: oh
  2415. [1/14/2013 8:37:10 PM] Jason Appleton: He wanted everything laid out for him, mapped in detail with plans to follow
  2416. [1/14/2013 8:37:42 PM] James Proctor: well then post on GameDev again asking for a world Builder... Add it to our help wanted on Hero's forum if it isn't already there.
  2417. [1/14/2013 8:38:37 PM] Jason Appleton: I did
  2418. [1/14/2013 8:38:42 PM] James Proctor: On Game Dev though make sure you post links to many of the top sites that you have done interviews with as well as the links to the Markee Dragon Interviews...
  2419. [1/14/2013 8:39:13 PM] James Proctor: Did you unshare the folder with Steven?
  2420. [1/14/2013 8:40:16 PM] James Proctor:
  2421. [1/14/2013 8:41:23 PM] Jason Appleton: Oh I think I hit the wrong button on him, let me add him
  2422. [1/14/2013 8:41:26 PM] Jason Appleton: I was screwing around with things
  2423. [1/14/2013 8:41:32 PM] James Proctor: ok
  2424. [1/14/2013 8:42:27 PM] Jason Appleton: he should be in now
  2425. [1/14/2013 8:42:42 PM] James Proctor: ok thanks
  2426. [1/14/2013 8:46:25 PM] James Proctor: The person doing the Icons is still with us right?
  2427. [1/14/2013 9:01:02 PM] Jason Appleton: yeah, she just finished everything I asked of her, when I send her more she will do them
  2428. [1/14/2013 9:01:19 PM] James Proctor: ok cool
  2429. [1/14/2013 9:22:27 PM] Jason Appleton: Ok, I think we got our world builder. And he got a day job so he can work cheaper than he was before which will really help
  2430. [1/14/2013 9:23:05 PM] James Proctor: yeah
  2431. [1/14/2013 9:23:50 PM] James Proctor: I just hope he doesn't start demanding more and more money like others have on the team... lol
  2432. [1/14/2013 9:24:27 PM] Jason Appleton: Nah, I dont think hes like that. Hes very laid back and was easy to work with before.
  2433. [1/14/2013 9:24:35 PM] James Proctor: Cool
  2434. [1/14/2013 9:24:38 PM] Jason Appleton: I think you'll like him
  2435. [1/14/2013 9:36:50 PM] James Proctor: - That's some pretty nice Oceans for a MMO...
  2436. [1/14/2013 9:45:12 PM] Jason Appleton: dude, I poened Hero and it runs like choppy shit on my computer
  2437. [1/14/2013 9:45:33 PM] James Proctor: Laptop or PC?
  2438. [1/14/2013 9:45:39 PM] Jason Appleton: my alienware
  2439. [1/14/2013 9:45:41 PM] Jason Appleton: laptop
  2440. [1/14/2013 9:45:52 PM] Jason Appleton: that I run Skyrim on max settings
  2441. [1/14/2013 9:46:15 PM] James Proctor: see what it's like on your PC...
  2442. [1/14/2013 9:46:30 PM] Jason Appleton: ill have to try that later
  2443. [1/14/2013 9:46:41 PM] Jason Appleton: im in the living room with my wife right now
  2444. [1/14/2013 9:46:46 PM] James Proctor: ok
  2445. [1/14/2013 9:47:14 PM] James Proctor: HeroEngine is Built for Studios... Most studios wouldn't be using Laptops! lol
  2446. [1/14/2013 9:47:38 PM] Jason Appleton:
  2447. [1/14/2013 9:47:44 PM] Jason Appleton: pretty bad ass cloth
  2448. [1/14/2013 9:48:41 PM] James Proctor: Yeah they have removed that... Cloth like that isn't suitable for more then 2 or 3 characters on screen at once using it. Certainly not hundreds like could be required by an MMO.
  2449. [1/14/2013 9:49:45 PM] James Proctor: They are continueing to look for more releastic Cloth Simulation that won't be so hard on the CPU and GPU. Until then though it's easy enough to replicate it through animation.
  2450. [1/14/2013 9:55:13 PM] Jason Appleton: My laptop is an 8 core I think right?
  2451. [1/14/2013 9:55:28 PM] James Proctor: I have no idea...
  2452. [1/14/2013 9:56:20 PM] James Proctor: What was your FPS that you were getting?
  2453. [1/14/2013 9:56:31 PM] Jason Appleton: I could barely rotate the camera
  2454. [1/14/2013 9:57:41 PM] James Proctor: Where you in the Fantasy Low Lands? That was a pretty hard area on my old PC... I hardly ever went in there because I would only get 2 or 3 frames per second in there.
  2455. [1/14/2013 9:58:07 PM] James Proctor: I get 30+ in there now.
  2456. [1/14/2013 9:59:17 PM] James Proctor: Sign back in and on the character selection screen there is a check box near the bottom that says log into empty area or something like that. Check that box.
  2457. [1/14/2013 9:59:26 PM] Jason Appleton: ok
  2458. [1/14/2013 10:00:22 PM] James Proctor: Let me know when your on and I'll teleport to you
  2459. [1/14/2013 10:03:53 PM] Jason Appleton: bah
  2460. [1/14/2013 10:04:04 PM] James Proctor: come back in to a empty place
  2461. [1/14/2013 10:04:57 PM] James Proctor: HeroBlade also does more stats and debuging stuff which results in a lower FPS then the player Client will have
  2462. [1/14/2013 10:05:18 PM] Jason Appleton: I should be able to run anything flawlessly on this laptop
  2463. [1/14/2013 10:16:11 PM] Jason Appleton: lol I had to get out before I crashed it or something lol
  2464. [1/14/2013 10:16:19 PM] James Proctor: lol
  2465. [1/14/2013 10:16:31 PM] James Proctor: Nothing you were doing would have crashed it...
  2466. [1/14/2013 10:16:39 PM] Jason Appleton: lol
  2467. [1/14/2013 10:17:14 PM] James Proctor: Now things I mess around with COULD Crash it! lol I've been known to Crash a couple different Hero Servers before... lol So far so good with ours though!
  2468. [1/14/2013 10:17:23 PM] Jason Appleton: oh gawd
  2469. [1/14/2013 10:17:28 PM] James Proctor: lol
  2470. [1/14/2013 10:18:20 PM] James Proctor: It's what happens when your coding though! lol Code doesn't ALWAYS work the way you planned for it to... lol
  2471. [1/14/2013 10:23:54 PM] James Proctor:,845.0.html
  2472. [1/14/2013 10:25:03 PM] Jason Appleton: ?
  2473. [1/14/2013 10:25:36 PM] James Proctor: It's a thread where they list out sourceing companies that can work with HeroEngine
  2474. [1/14/2013 10:25:45 PM] Jason Appleton: o
  2475. [1/14/2013 10:26:16 PM] James Proctor: For Art they say to just contact them and they will give you contact information
  2476. [1/14/2013 10:27:34 PM] James Proctor: For technical OutSourcing they require a minimum of $200k with $50k down... lol Another words for the big boys only... lol
  2477. [1/14/2013 10:27:58 PM] Jason Appleton: lol
  2478. [1/14/2013 10:31:48 PM] Jason Appleton: did you setup vinces account or did i?
  2479. [1/14/2013 10:32:05 PM] James Proctor: Not sure. I'll have a look
  2480. [1/14/2013 10:32:22 PM] Jason Appleton: oh nobody did lol
  2481. [1/14/2013 10:32:27 PM] James Proctor: nope
  2482. [1/14/2013 10:32:43 PM] James Proctor: Do you want to or do you want me to?
  2483. [1/14/2013 10:33:26 PM] Jason Appleton: i just did
  2484. [1/14/2013 10:33:33 PM] James Proctor: lol Yup I see that.
  2485. [1/14/2013 10:33:40 PM] James Proctor: Are you talking to him?
  2486. [1/14/2013 10:34:16 PM] Jason Appleton: yeh
  2487. [1/14/2013 10:35:27 PM] James Proctor: ok cool
  2488. [1/14/2013 10:40:39 PM] Jason Appleton: James, please help Vince get setup with Hero
  2489. [1/14/2013 10:41:12 PM] James Proctor: I've got to hit the store before they close in 20 minutes but I will as soon as I get back
  2490. [1/14/2013 11:10:51 PM] James Proctor: I'm back
  2491. [1/14/2013 11:42:35 PM] *** James Proctor sent GM_Ax.png ***
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