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- import flash.events.Event;
- import flash.text.TextField;
- var gameTimer:int = 0;
- var enemyArray:Array = new Array();
- var playerShip:PlayerShip = new PlayerShip();
- playerShip.x = stage.stageWidth / 2;
- playerShip.y = stage.stageHeight * 2/3;
- addChild(playerShip);
- var gameScore:int;
- gameScore = 0;
- var gameScoreField:TextField = new TextField;
- addChild(gameScoreField);
- gameScoreField.text = "Score: "+String(gameScore);
- addEventListener(Event.ENTER_FRAME, onEnterFrame);
- function onEnterFrame (e:Event):void {
- gameTimer++;
- if (gameTimer % 60 == 0) {
- var ene:Enemy = new Enemy();
- ene.x = 10 + Math.random() * (stage.stageWidth -20);
- ene.y = -20;
- addChild(ene);
- }
- }
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