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Piehigh TF2 cfg 2018

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Jan 22nd, 2018
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  1. // ----------------------------------------------------------------------------
  2. // Binds
  3. // ----------------------------------------------------------------------------
  4. bind mouse 2 +attack2
  5. bind v kill
  6. bind "MOUSE3" "Voicemenu 0 0" //Medic
  7. bind "SHIFT" "Voicemenu 0 1" //THANKS
  8. bind CTRL "voicemenu 1 1" //SPY
  9. bindtoggle "=" "net_graph"
  10. //number pad to change class
  11. bind "KP_END" "join_class scout"
  12. bind "KP_DOWNARROW" "join_class soldier"
  13. bind "KP_PGDN" "join_class pyro"
  14. bind "KP_LEFTARROW" "join_class demoman"
  15. bind "KP_5" "join_class heavyweapons"
  16. bind "KP_RIGHTARROW" "join_class engineer"
  17. bind "KP_HOME" "join_class medic"
  18. bind "KP_UPARROW" "join_class sniper"
  19. bind "KP_PGUP" "join_class spy"
  20. //
  21. // NULL movement script
  22. //
  23. alias none ""
  24. alias +mfwd "-back;+forward;alias checkfwd +forward"
  25. alias +mback "-forward;+back;alias checkback +back"
  26. alias +mleft "-moveright;+moveleft;alias checkleft +moveleft"
  27. alias +mright "-moveleft;+moveright;alias checkright +moveright"
  28. alias -mfwd "-forward;checkback;alias checkfwd none"
  29. alias -mback "-back;checkfwd;alias checkback none"
  30. alias -mleft "-moveleft;checkright;alias checkleft none"
  31. alias -mright "-moveright;checkleft;alias checkright none"
  32. alias checkfwd none
  33. alias checkback none
  34. alias checkleft none
  35. alias checkright none
  36. bind w +mfwd
  37. bind s +mback
  38. bind a +mleft
  39. bind d +mright
  40.  
  41. // ----------------------------------------------------------------------------
  42. // Graphics
  43. // ----------------------------------------------------------------------------
  44. glow_outline_effect_enable "1" //outline cart and other objectives
  45. viewmodel_fov "95"
  46. mat_viewportscale "1.0" //Scale down the main viewport
  47. mat_viewportupscale "1" //Scale the viewport back up
  48. cl_playerspraydisable "0" //disable player sprays
  49. fov_desired "90.000000" //field of view
  50. tf_particles_disable_weather "1" //Disable particles related to weather effects
  51. tf_colorblindassist "0" //Setting this to 1 turns on colorblind mode
  52. mat_colorcorrection "0" //use colour correction
  53. mp_decals "150" //multiplayer specific decals
  54. r_decals "1000" //all decals
  55. r_rootlod "0" //model detail 2 being very low 0 being highest
  56. r_lod "-1" //lower texture details at a distance
  57. mat_picmip "0" //texture quality -1 very high 2 lowest
  58. mat_reducefillrate 0 //shadow detail 0 being highest
  59. mat_monitorgamma "1.800000" //monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
  60. mat_antialias "0" //aa (4x FSAA = 4)
  61.  
  62. mat_aaquality "0" //aa quality
  63. r_shadowrendertotexture "1" //quality of textures
  64. r_shadows "1"
  65. r_waterforceexpensive "0" //What reflections to see on water 0 lowest, 1 reflect world 2 reflect all
  66. mat_motion_blur_enabled "0" //enable motion blur
  67. mat_queue_mode "2" //The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 2=queued multithreaded
  68. mat_hdr_level "0" //Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps
  69.  
  70. mat_phong "0"
  71. tf_hud_no_crosshair_on_scope_zoom "0" //hide crosshair when scoped
  72.  
  73. //Must test a bit
  74. //host_thread_mode "1"
  75. //r_threaded_particles "1"
  76. //r_threaded_renderables "1"
  77. //snd_mix_async "1"
  78.  
  79. // ----------------------------------------------------------------------------
  80. // Network
  81. // ----------------------------------------------------------------------------
  82. //maybe carry on using good?
  83. // Good connection
  84. cl_cmdrate 67 // The tricks to get 1.4ms lerp are placebo you're still forced to .0152
  85. cl_interp 0.01 // change to whatever you like for certain classes projectiles/popping uber/flames = .0152 hitscan = .031 on bad connections = .062
  86. cl_interp_ratio 1//l_lagcompensation 1
  87. cl_pred_optimize 2
  88. cl_smooth 0
  89. cl_smoothtime 0.01
  90. cl_updaterate 66 // The tricks to get 1.4ms lerp are placebo you're still forced to .0152
  91. rate 60000 // anything above 62,000 is completely useless, anything above 48,000ish is useless in HL
  92. //cl_cmdrate 40
  93. //cl_interp 0
  94. //cl_interp_ratio 2
  95. cl_lagcompensation 1
  96. //cl_pred_optimize 2
  97. //cl_smooth 0
  98. //cl_smoothtime 0.01
  99. //cl_updaterate 40
  100. //rate 35000
  101. // ----------------------------------------------------------------------------
  102. // Misc
  103. // ----------------------------------------------------------------------------
  104. cl_disablehtmlmotd "1" //disable Html mods
  105.  
  106. cl_autorezoom "0" //if 1 sniper will automatically re-zoom in
  107.  
  108. tf_respawn_on_loadoutchanges "1" //When set to 1, you will automatically respawn whenever you change loadouts inside a respawn zone
  109.  
  110. hud_classautokill "0" //Automatically kill player when class changed
  111.  
  112. cl_autoreload "1" //automatically reload when not shooting
  113.  
  114. sv_cheats 1 //0=all cheats, 1=Some cheats, 2=no cheats
  115.  
  116. tf_server_identity_disable_quickplay "1" //Disable this server from being chosen by the quickplay matchmaking
  117.  
  118. con_enable "1" //Allows the console to be activated
  119.  
  120. mat_powersavingsmode "0" //Power Savings Mode
  121.  
  122. sc_disable "1" //Disables use of Steam Controller API
  123.  
  124. sv_allow_point_servercommand always //always better to have on
  125.  
  126. // ----------------------------------------------------------------------------
  127. // HUD
  128. // ----------------------------------------------------------------------------
  129. //Flawhud is in custom folder
  130.  
  131. // ----------------------------------------------------------------------------
  132. // Combat Text/Sound
  133. // ----------------------------------------------------------------------------
  134. hud_combattext_healing "1" //show healing numbers
  135.  
  136. hud_combattext_batching "1" //If set to 1, numbers that are too close together are merged
  137.  
  138. hud_combattext_batching_window "0.3" //Maximum delay between damage events in order to batch numbers
  139.  
  140. hud_combattext_doesnt_block_overhead_text "1" //If set to 1, allow text like 'CRIT' to still show over a victim's head
  141.  
  142. tf_dingalingaling "1" //If set to 1, play a sound everytime you injure an enemy. The sound can be customized by replacing the 'tf/sound/ui/hitsound.wav' file
  143.  
  144. tf_dingaling_volume "0.75" //Volume of hitsound
  145.  
  146. tf_dingaling_pitchmindmg "100" //Desired pitch of the hit sound when a minimal damage hit (<= 150 health) is done
  147.  
  148. tf_dingaling_pitchmaxdmg "100" //Desired pitch of the hit sound when a maximum damage hit (<= 10 health) is done
  149.  
  150. tf_dingalingaling_lasthit "1" //If set to 1, play a sound whenever one of your attacks kills an enemy. The sound can be customized by replacing the 'tf/sound/ui/killsound.wav' file
  151.  
  152. tf_dingaling_lasthit_volume "0.75" //Desired volume of the last hit sound
  153.  
  154. tf_dingaling_lasthit_pitchmindmg "100" //Desired pitch of the hit sound when a minimal damage hit (<= 10 health) is done
  155.  
  156. tf_dingaling_lasthit_pitchmaxdmg "100" //Desired pitch of the hit sound when a maximum damage hit (>= 150 health) is done
  157.  
  158. tf_dingalingaling_repeat_delay "0.0" //Desired repeat delay of the hit sound. Set to 0 to play a sound for every instance of damage dealt
  159.  
  160. tf_dingalingaling_effect "0" //Which Dingalingaling sound is used
  161.  
  162. tf_dingalingaling_last_effect "4" //Which final hit sound to play when the target expires
  163.  
  164.  
  165. // ----------------------------------------------------------------------------
  166. // Class Specific
  167. // ----------------------------------------------------------------------------
  168. tf_medigun_autoheal "1" //Setting this to 1 will cause the Medigun's primary attack to be a toggle instead of needing to be held down
  169.  
  170. hud_medicautocallers "0" //allow auto call for medic
  171.  
  172. hud_medicautocallersthreshold "10" //max number of people that can call for medic at a time
  173.  
  174. hud_medichealtargetmarker "1" //show marker above healing target
  175.  
  176. tf_sniper_fullcharge_bell "1" //play sound when sniper is fully charged
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