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- UnrealBuildTool.GuardedMain: Command line: "E:\Epic Games\UE_4.20\Engine\Binaries\DotNET\UnrealBuildTool.exe" FirstFPGame Win64 Shipping -Project="E:\Programming\Unreal Projects\FirstFPGame 4.20\FirstFPGame.uproject" "E:\Programming\Unreal Projects\FirstFPGame 4.20\FirstFPGame.uproject" -NoUBTMakefiles -remoteini="E:\Programming\Unreal Projects\FirstFPGame 4.20" -skipdeploy -noxge -NoHotReload -ignorejunk -log="C:\Users\Akit\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Epic+Games+UE_4.20\UBT-FirstFPGame-Win64-Shipping_2.txt"
- WindowsPlatform.UpdateCachedWindowsSdks: Found Windows 8.1 SDK at C:\Program Files (x86)\Windows Kits\8.1
- WindowsPlatform.EnumerateSdkRootDirs: Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1)
- WindowsPlatform.EnumerateSdkRootDirs: Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2)
- WindowsPlatform.UpdateCachedWindowsSdks: Found Universal CRT version 10.0.10150.0 at C:\Program Files (x86)\Windows Kits\10
- WindowsPlatform.UpdateCachedWindowsSdks: Found Windows 10 SDK version 10.0.10240.0 at C:\Program Files (x86)\Windows Kits\10
- WindowsPlatform.UpdateCachedWindowsSdks: Found Universal CRT version 10.0.10240.0 at C:\Program Files (x86)\Windows Kits\10
- VCToolChain.PrintVersionInfo: Using Visual Studio 2015 14.0 toolchain (C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC) and Windows 10.0.10240.0 SDK (C:\Program Files (x86)\Windows Kits\10).
- VCToolChain.PrintVersionInfo: Using 14.0 compiler toolchain in C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC
- VCToolChain.PrintVersionInfo: Using Windows SDK 10.0.10240.0 in C:\Program Files (x86)\Windows Kits\10
- UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystemSteam' (referenced via FirstFPGame.uproject)
- UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystem' (referenced via FirstFPGame.uproject -> OnlineSubsystemSteam.uplugin)
- UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystemUtils' (referenced via FirstFPGame.uproject -> OnlineSubsystemSteam.uplugin)
- UEBuildTarget.AddPlugin: Enabling plugin 'Paper2D' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'AISupport' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'LightPropagationVolume' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'CLionSourceCodeAccess' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'CodeLiteSourceCodeAccess' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'GitSourceControl' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'KDevelopSourceCodeAccess' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'NullSourceCodeAccess' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'PerforceSourceControl' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'SubversionSourceControl' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'UObjectPlugin' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'VisualStudioCodeSourceCodeAccess' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'VisualStudioSourceCodeAccess' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'XCodeSourceCodeAccess' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'AssetManagerEditor' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'CryptoKeys' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'DataValidation' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'FacialAnimation' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'GameplayTagsEditor' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'MacGraphicsSwitching' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'MeshEditor' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'EditableMesh' (referenced via default plugins -> MeshEditor.uplugin)
- UEBuildTarget.AddPlugin: Enabling plugin 'MobileLauncherProfileWizard' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'PluginBrowser' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'SpeedTreeImporter' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'DatasmithContent' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'AlembicImporter' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'GeometryCache' (referenced via default plugins -> AlembicImporter.uplugin)
- UEBuildTarget.AddPlugin: Enabling plugin 'AppleImageUtils' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'AppleVision' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'BackChannel' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'CharacterAI' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'HTML5Networking' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'ProxyLODPlugin' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Ignoring plugin 'MagicLeap' (referenced via default plugins) due to target platform not supported by descriptor.
- UEBuildTarget.AddPlugin: Ignoring plugin 'MagicLeapEmulator' (referenced via default plugins) due to target platform not supported by descriptor.
- UEBuildTarget.AddPlugin: Ignoring plugin 'MagicLeapMedia' (referenced via default plugins) due to target platform not supported by descriptor.
- UEBuildTarget.AddPlugin: Enabling plugin 'AndroidMedia' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'AvfMedia' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'ImgMedia' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'LinearTimecode' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'MediaCompositing' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'MediaPlayerEditor' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'WmfMedia' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'TcpMessaging' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'UdpMessaging' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'ActorSequence' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'LevelSequenceEditor' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'MatineeToLevelSequence' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'NetcodeUnitTest' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'NUTUnrealEngine4' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Ignoring plugin 'OnlineSubsystemGooglePlay' (referenced via default plugins) due to target platform not supported by descriptor.
- UEBuildTarget.AddPlugin: Ignoring plugin 'OnlineSubsystemIOS' (referenced via default plugins) due to target platform not supported by descriptor.
- UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystemNull' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'LauncherChunkInstaller' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'AndroidDeviceProfileSelector' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'AndroidMoviePlayer' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'AndroidPermission' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'AppleMoviePlayer' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'ArchVisCharacter' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'AudioCapture' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'CableComponent' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'CustomMeshComponent' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'ExampleDeviceProfileSelector' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'GoogleCloudMessaging' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'ImmediatePhysics' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'IOSDeviceProfileSelector' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'LinuxDeviceProfileSelector' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'LocationServicesBPLibrary' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'MobilePatchingUtils' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'OculusVR' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'ProceduralMeshComponent' (referenced via default plugins -> OculusVR.uplugin)
- UEBuildTarget.AddPlugin: Enabling plugin 'PhysXVehicles' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'RuntimePhysXCooking' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'SteamVR' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'WindowsMoviePlayer' (referenced via default plugins)
- ActionGraph.IsActionOutdated: PCH.FirstFPGame.cpp: Produced item "PCH.FirstFPGame.h.pch" was produced by outdated command-line.
- ActionGraph.IsActionOutdated: Old command-line:
- ActionGraph.IsActionOutdated: New command-line: C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\amd64\cl.exe @"E:\Programming\Unreal Projects\FirstFPGame 4.20\Intermediate\Build\Win64\UE4\Shipping\FirstFPGame\PCH.FirstFPGame.h.pch.response"
- ActionGraph.IsActionOutdated: PCH.FirstFPGame.cpp: Produced item "PCH.FirstFPGame.h.pch" doesn't exist.
- ActionGraph.IsActionOutdated: PCH.FirstFPGame.cpp: Produced item "PCH.FirstFPGame.h.obj" was produced by outdated command-line.
- ActionGraph.IsActionOutdated: Old command-line:
- ActionGraph.IsActionOutdated: New command-line: C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\amd64\cl.exe @"E:\Programming\Unreal Projects\FirstFPGame 4.20\Intermediate\Build\Win64\UE4\Shipping\FirstFPGame\PCH.FirstFPGame.h.pch.response"
- ActionGraph.IsActionOutdated: PCH.FirstFPGame.cpp: Produced item "PCH.FirstFPGame.h.obj" doesn't exist.
- ActionGraph.IsActionOutdated: Module.FirstFPGame.cpp: Produced item "Module.FirstFPGame.cpp.obj" was produced by outdated command-line.
- ActionGraph.IsActionOutdated: Old command-line:
- ActionGraph.IsActionOutdated: New command-line: C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\amd64\cl.exe @"E:\Programming\Unreal Projects\FirstFPGame 4.20\Intermediate\Build\Win64\UE4\Shipping\FirstFPGame\Module.FirstFPGame.cpp.obj.response"
- ActionGraph.IsActionOutdated: Module.FirstFPGame.cpp: Produced item "Module.FirstFPGame.cpp.obj" doesn't exist.
- ActionGraph.IsActionOutdated: FirstFPGame-Win64-Shipping.exe: Produced item "FirstFPGame-Win64-Shipping.exe" was produced by outdated command-line.
- ActionGraph.IsActionOutdated: Old command-line:
- ActionGraph.IsActionOutdated: New command-line: C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\amd64\link.exe @"E:\Programming\Unreal Projects\FirstFPGame 4.20\Intermediate\Build\Win64\FirstFPGame\Shipping\FirstFPGame-Win64-Shipping.exe.response"
- ActionGraph.IsActionOutdated: FirstFPGame-Win64-Shipping.exe: Produced item "FirstFPGame-Win64-Shipping.exe" doesn't exist.
- ActionGraph.IsActionOutdated: FirstFPGame-Win64-Shipping.exe: Produced item "FirstFPGame-Win64-Shipping.pdb" was produced by outdated command-line.
- ActionGraph.IsActionOutdated: Old command-line:
- ActionGraph.IsActionOutdated: New command-line: C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\amd64\link.exe @"E:\Programming\Unreal Projects\FirstFPGame 4.20\Intermediate\Build\Win64\FirstFPGame\Shipping\FirstFPGame-Win64-Shipping.exe.response"
- ActionGraph.IsActionOutdated: FirstFPGame-Win64-Shipping.exe: Produced item "FirstFPGame-Win64-Shipping.pdb" doesn't exist.
- UEBuildTarget.TryRecycleVersionManifests: Target is not using a version file.
- ParallelExecutor.ExecuteActions: Building 3 actions with 8 processes...
- ParallelExecutor.ExecuteActions: cl : Command line warning D9002 : ignoring unknown option '/source-charset:utf-8'
- ParallelExecutor.ExecuteActions: cl : Command line warning D9002 : ignoring unknown option '/execution-charset:utf-8'
- ParallelExecutor.ExecuteActions: PCH.FirstFPGame.cpp
- ParallelExecutor.ExecuteActions: e:\epic games\ue_4.20\engine\source\runtime\core\public\Windows/WindowsPlatformCompilerSetup.h(19): error C2338: Visual Studio 2015 Update 3 is required to compile on Windows (http://go.microsoft.com/fwlink/?LinkId=691129)
- <>c.<PrintExceptionInfo>b__4_1: ==============================================================================
- <>c.<PrintExceptionInfo>b__4_0: ERROR: UBT ERROR: Failed to produce item: E:\Programming\Unreal Projects\FirstFPGame 4.20\Binaries\Win64\FirstFPGame-Win64-Shipping.exe
- <>c.<PrintExceptionInfo>b__4_0: (see C:\Users\Akit\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Epic+Games+UE_4.20\UBT-FirstFPGame-Win64-Shipping_2.txt for full exception trace)
- <>c.<PrintExceptionInfo>b__4_1:
- <>c.<PrintExceptionInfo>b__4_1: BuildException: UBT ERROR: Failed to produce item: E:\Programming\Unreal Projects\FirstFPGame 4.20\Binaries\Win64\FirstFPGame-Win64-Shipping.exe
- <>c.<PrintExceptionInfo>b__4_1: at UnrealBuildTool.ActionGraph.ExecuteActions(BuildConfiguration BuildConfiguration, List`1 ActionsToExecute, Boolean bIsRemoteCompile, String& ExecutorName, String TargetInfoForTelemetry, EHotReload HotReload) in D:\Build\++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionGraph.cs:line 570
- <>c.<PrintExceptionInfo>b__4_1: at UnrealBuildTool.UnrealBuildTool.RunUBT(BuildConfiguration BuildConfiguration, String[] Arguments, FileReference ProjectFile, Boolean bCatchExceptions) in D:\Build\++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 1673
- <>c.<PrintExceptionInfo>b__4_1: ==============================================================================
- UnrealBuildTool.RunUBT: Total build time: 5.77 seconds (Parallel executor: 0.00 seconds)
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