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Aug 22nd, 2018
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  1. UnrealBuildTool.GuardedMain: Command line: "E:\Epic Games\UE_4.20\Engine\Binaries\DotNET\UnrealBuildTool.exe" FirstFPGame Win64 Shipping -Project="E:\Programming\Unreal Projects\FirstFPGame 4.20\FirstFPGame.uproject" "E:\Programming\Unreal Projects\FirstFPGame 4.20\FirstFPGame.uproject" -NoUBTMakefiles -remoteini="E:\Programming\Unreal Projects\FirstFPGame 4.20" -skipdeploy -noxge -NoHotReload -ignorejunk -log="C:\Users\Akit\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Epic+Games+UE_4.20\UBT-FirstFPGame-Win64-Shipping_2.txt"
  2. WindowsPlatform.UpdateCachedWindowsSdks: Found Windows 8.1 SDK at C:\Program Files (x86)\Windows Kits\8.1
  3. WindowsPlatform.EnumerateSdkRootDirs: Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1)
  4. WindowsPlatform.EnumerateSdkRootDirs: Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2)
  5. WindowsPlatform.UpdateCachedWindowsSdks: Found Universal CRT version 10.0.10150.0 at C:\Program Files (x86)\Windows Kits\10
  6. WindowsPlatform.UpdateCachedWindowsSdks: Found Windows 10 SDK version 10.0.10240.0 at C:\Program Files (x86)\Windows Kits\10
  7. WindowsPlatform.UpdateCachedWindowsSdks: Found Universal CRT version 10.0.10240.0 at C:\Program Files (x86)\Windows Kits\10
  8. VCToolChain.PrintVersionInfo: Using Visual Studio 2015 14.0 toolchain (C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC) and Windows 10.0.10240.0 SDK (C:\Program Files (x86)\Windows Kits\10).
  9. VCToolChain.PrintVersionInfo: Using 14.0 compiler toolchain in C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC
  10. VCToolChain.PrintVersionInfo: Using Windows SDK 10.0.10240.0 in C:\Program Files (x86)\Windows Kits\10
  11. UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystemSteam' (referenced via FirstFPGame.uproject)
  12. UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystem' (referenced via FirstFPGame.uproject -> OnlineSubsystemSteam.uplugin)
  13. UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystemUtils' (referenced via FirstFPGame.uproject -> OnlineSubsystemSteam.uplugin)
  14. UEBuildTarget.AddPlugin: Enabling plugin 'Paper2D' (referenced via default plugins)
  15. UEBuildTarget.AddPlugin: Enabling plugin 'AISupport' (referenced via default plugins)
  16. UEBuildTarget.AddPlugin: Enabling plugin 'LightPropagationVolume' (referenced via default plugins)
  17. UEBuildTarget.AddPlugin: Enabling plugin 'CLionSourceCodeAccess' (referenced via default plugins)
  18. UEBuildTarget.AddPlugin: Enabling plugin 'CodeLiteSourceCodeAccess' (referenced via default plugins)
  19. UEBuildTarget.AddPlugin: Enabling plugin 'GitSourceControl' (referenced via default plugins)
  20. UEBuildTarget.AddPlugin: Enabling plugin 'KDevelopSourceCodeAccess' (referenced via default plugins)
  21. UEBuildTarget.AddPlugin: Enabling plugin 'NullSourceCodeAccess' (referenced via default plugins)
  22. UEBuildTarget.AddPlugin: Enabling plugin 'PerforceSourceControl' (referenced via default plugins)
  23. UEBuildTarget.AddPlugin: Enabling plugin 'SubversionSourceControl' (referenced via default plugins)
  24. UEBuildTarget.AddPlugin: Enabling plugin 'UObjectPlugin' (referenced via default plugins)
  25. UEBuildTarget.AddPlugin: Enabling plugin 'VisualStudioCodeSourceCodeAccess' (referenced via default plugins)
  26. UEBuildTarget.AddPlugin: Enabling plugin 'VisualStudioSourceCodeAccess' (referenced via default plugins)
  27. UEBuildTarget.AddPlugin: Enabling plugin 'XCodeSourceCodeAccess' (referenced via default plugins)
  28. UEBuildTarget.AddPlugin: Enabling plugin 'AssetManagerEditor' (referenced via default plugins)
  29. UEBuildTarget.AddPlugin: Enabling plugin 'CryptoKeys' (referenced via default plugins)
  30. UEBuildTarget.AddPlugin: Enabling plugin 'DataValidation' (referenced via default plugins)
  31. UEBuildTarget.AddPlugin: Enabling plugin 'FacialAnimation' (referenced via default plugins)
  32. UEBuildTarget.AddPlugin: Enabling plugin 'GameplayTagsEditor' (referenced via default plugins)
  33. UEBuildTarget.AddPlugin: Enabling plugin 'MacGraphicsSwitching' (referenced via default plugins)
  34. UEBuildTarget.AddPlugin: Enabling plugin 'MeshEditor' (referenced via default plugins)
  35. UEBuildTarget.AddPlugin: Enabling plugin 'EditableMesh' (referenced via default plugins -> MeshEditor.uplugin)
  36. UEBuildTarget.AddPlugin: Enabling plugin 'MobileLauncherProfileWizard' (referenced via default plugins)
  37. UEBuildTarget.AddPlugin: Enabling plugin 'PluginBrowser' (referenced via default plugins)
  38. UEBuildTarget.AddPlugin: Enabling plugin 'SpeedTreeImporter' (referenced via default plugins)
  39. UEBuildTarget.AddPlugin: Enabling plugin 'DatasmithContent' (referenced via default plugins)
  40. UEBuildTarget.AddPlugin: Enabling plugin 'AlembicImporter' (referenced via default plugins)
  41. UEBuildTarget.AddPlugin: Enabling plugin 'GeometryCache' (referenced via default plugins -> AlembicImporter.uplugin)
  42. UEBuildTarget.AddPlugin: Enabling plugin 'AppleImageUtils' (referenced via default plugins)
  43. UEBuildTarget.AddPlugin: Enabling plugin 'AppleVision' (referenced via default plugins)
  44. UEBuildTarget.AddPlugin: Enabling plugin 'BackChannel' (referenced via default plugins)
  45. UEBuildTarget.AddPlugin: Enabling plugin 'CharacterAI' (referenced via default plugins)
  46. UEBuildTarget.AddPlugin: Enabling plugin 'HTML5Networking' (referenced via default plugins)
  47. UEBuildTarget.AddPlugin: Enabling plugin 'ProxyLODPlugin' (referenced via default plugins)
  48. UEBuildTarget.AddPlugin: Ignoring plugin 'MagicLeap' (referenced via default plugins) due to target platform not supported by descriptor.
  49. UEBuildTarget.AddPlugin: Ignoring plugin 'MagicLeapEmulator' (referenced via default plugins) due to target platform not supported by descriptor.
  50. UEBuildTarget.AddPlugin: Ignoring plugin 'MagicLeapMedia' (referenced via default plugins) due to target platform not supported by descriptor.
  51. UEBuildTarget.AddPlugin: Enabling plugin 'AndroidMedia' (referenced via default plugins)
  52. UEBuildTarget.AddPlugin: Enabling plugin 'AvfMedia' (referenced via default plugins)
  53. UEBuildTarget.AddPlugin: Enabling plugin 'ImgMedia' (referenced via default plugins)
  54. UEBuildTarget.AddPlugin: Enabling plugin 'LinearTimecode' (referenced via default plugins)
  55. UEBuildTarget.AddPlugin: Enabling plugin 'MediaCompositing' (referenced via default plugins)
  56. UEBuildTarget.AddPlugin: Enabling plugin 'MediaPlayerEditor' (referenced via default plugins)
  57. UEBuildTarget.AddPlugin: Enabling plugin 'WmfMedia' (referenced via default plugins)
  58. UEBuildTarget.AddPlugin: Enabling plugin 'TcpMessaging' (referenced via default plugins)
  59. UEBuildTarget.AddPlugin: Enabling plugin 'UdpMessaging' (referenced via default plugins)
  60. UEBuildTarget.AddPlugin: Enabling plugin 'ActorSequence' (referenced via default plugins)
  61. UEBuildTarget.AddPlugin: Enabling plugin 'LevelSequenceEditor' (referenced via default plugins)
  62. UEBuildTarget.AddPlugin: Enabling plugin 'MatineeToLevelSequence' (referenced via default plugins)
  63. UEBuildTarget.AddPlugin: Enabling plugin 'NetcodeUnitTest' (referenced via default plugins)
  64. UEBuildTarget.AddPlugin: Enabling plugin 'NUTUnrealEngine4' (referenced via default plugins)
  65. UEBuildTarget.AddPlugin: Ignoring plugin 'OnlineSubsystemGooglePlay' (referenced via default plugins) due to target platform not supported by descriptor.
  66. UEBuildTarget.AddPlugin: Ignoring plugin 'OnlineSubsystemIOS' (referenced via default plugins) due to target platform not supported by descriptor.
  67. UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystemNull' (referenced via default plugins)
  68. UEBuildTarget.AddPlugin: Enabling plugin 'LauncherChunkInstaller' (referenced via default plugins)
  69. UEBuildTarget.AddPlugin: Enabling plugin 'AndroidDeviceProfileSelector' (referenced via default plugins)
  70. UEBuildTarget.AddPlugin: Enabling plugin 'AndroidMoviePlayer' (referenced via default plugins)
  71. UEBuildTarget.AddPlugin: Enabling plugin 'AndroidPermission' (referenced via default plugins)
  72. UEBuildTarget.AddPlugin: Enabling plugin 'AppleMoviePlayer' (referenced via default plugins)
  73. UEBuildTarget.AddPlugin: Enabling plugin 'ArchVisCharacter' (referenced via default plugins)
  74. UEBuildTarget.AddPlugin: Enabling plugin 'AudioCapture' (referenced via default plugins)
  75. UEBuildTarget.AddPlugin: Enabling plugin 'CableComponent' (referenced via default plugins)
  76. UEBuildTarget.AddPlugin: Enabling plugin 'CustomMeshComponent' (referenced via default plugins)
  77. UEBuildTarget.AddPlugin: Enabling plugin 'ExampleDeviceProfileSelector' (referenced via default plugins)
  78. UEBuildTarget.AddPlugin: Enabling plugin 'GoogleCloudMessaging' (referenced via default plugins)
  79. UEBuildTarget.AddPlugin: Enabling plugin 'ImmediatePhysics' (referenced via default plugins)
  80. UEBuildTarget.AddPlugin: Enabling plugin 'IOSDeviceProfileSelector' (referenced via default plugins)
  81. UEBuildTarget.AddPlugin: Enabling plugin 'LinuxDeviceProfileSelector' (referenced via default plugins)
  82. UEBuildTarget.AddPlugin: Enabling plugin 'LocationServicesBPLibrary' (referenced via default plugins)
  83. UEBuildTarget.AddPlugin: Enabling plugin 'MobilePatchingUtils' (referenced via default plugins)
  84. UEBuildTarget.AddPlugin: Enabling plugin 'OculusVR' (referenced via default plugins)
  85. UEBuildTarget.AddPlugin: Enabling plugin 'ProceduralMeshComponent' (referenced via default plugins -> OculusVR.uplugin)
  86. UEBuildTarget.AddPlugin: Enabling plugin 'PhysXVehicles' (referenced via default plugins)
  87. UEBuildTarget.AddPlugin: Enabling plugin 'RuntimePhysXCooking' (referenced via default plugins)
  88. UEBuildTarget.AddPlugin: Enabling plugin 'SteamVR' (referenced via default plugins)
  89. UEBuildTarget.AddPlugin: Enabling plugin 'WindowsMoviePlayer' (referenced via default plugins)
  90. ActionGraph.IsActionOutdated: PCH.FirstFPGame.cpp: Produced item "PCH.FirstFPGame.h.pch" was produced by outdated command-line.
  91. ActionGraph.IsActionOutdated: Old command-line:
  92. ActionGraph.IsActionOutdated: New command-line: C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\amd64\cl.exe @"E:\Programming\Unreal Projects\FirstFPGame 4.20\Intermediate\Build\Win64\UE4\Shipping\FirstFPGame\PCH.FirstFPGame.h.pch.response"
  93. ActionGraph.IsActionOutdated: PCH.FirstFPGame.cpp: Produced item "PCH.FirstFPGame.h.pch" doesn't exist.
  94. ActionGraph.IsActionOutdated: PCH.FirstFPGame.cpp: Produced item "PCH.FirstFPGame.h.obj" was produced by outdated command-line.
  95. ActionGraph.IsActionOutdated: Old command-line:
  96. ActionGraph.IsActionOutdated: New command-line: C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\amd64\cl.exe @"E:\Programming\Unreal Projects\FirstFPGame 4.20\Intermediate\Build\Win64\UE4\Shipping\FirstFPGame\PCH.FirstFPGame.h.pch.response"
  97. ActionGraph.IsActionOutdated: PCH.FirstFPGame.cpp: Produced item "PCH.FirstFPGame.h.obj" doesn't exist.
  98. ActionGraph.IsActionOutdated: Module.FirstFPGame.cpp: Produced item "Module.FirstFPGame.cpp.obj" was produced by outdated command-line.
  99. ActionGraph.IsActionOutdated: Old command-line:
  100. ActionGraph.IsActionOutdated: New command-line: C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\amd64\cl.exe @"E:\Programming\Unreal Projects\FirstFPGame 4.20\Intermediate\Build\Win64\UE4\Shipping\FirstFPGame\Module.FirstFPGame.cpp.obj.response"
  101. ActionGraph.IsActionOutdated: Module.FirstFPGame.cpp: Produced item "Module.FirstFPGame.cpp.obj" doesn't exist.
  102. ActionGraph.IsActionOutdated: FirstFPGame-Win64-Shipping.exe: Produced item "FirstFPGame-Win64-Shipping.exe" was produced by outdated command-line.
  103. ActionGraph.IsActionOutdated: Old command-line:
  104. ActionGraph.IsActionOutdated: New command-line: C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\amd64\link.exe @"E:\Programming\Unreal Projects\FirstFPGame 4.20\Intermediate\Build\Win64\FirstFPGame\Shipping\FirstFPGame-Win64-Shipping.exe.response"
  105. ActionGraph.IsActionOutdated: FirstFPGame-Win64-Shipping.exe: Produced item "FirstFPGame-Win64-Shipping.exe" doesn't exist.
  106. ActionGraph.IsActionOutdated: FirstFPGame-Win64-Shipping.exe: Produced item "FirstFPGame-Win64-Shipping.pdb" was produced by outdated command-line.
  107. ActionGraph.IsActionOutdated: Old command-line:
  108. ActionGraph.IsActionOutdated: New command-line: C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\amd64\link.exe @"E:\Programming\Unreal Projects\FirstFPGame 4.20\Intermediate\Build\Win64\FirstFPGame\Shipping\FirstFPGame-Win64-Shipping.exe.response"
  109. ActionGraph.IsActionOutdated: FirstFPGame-Win64-Shipping.exe: Produced item "FirstFPGame-Win64-Shipping.pdb" doesn't exist.
  110. UEBuildTarget.TryRecycleVersionManifests: Target is not using a version file.
  111. ParallelExecutor.ExecuteActions: Building 3 actions with 8 processes...
  112. ParallelExecutor.ExecuteActions: cl : Command line warning D9002 : ignoring unknown option '/source-charset:utf-8'
  113. ParallelExecutor.ExecuteActions: cl : Command line warning D9002 : ignoring unknown option '/execution-charset:utf-8'
  114. ParallelExecutor.ExecuteActions: PCH.FirstFPGame.cpp
  115. ParallelExecutor.ExecuteActions: e:\epic games\ue_4.20\engine\source\runtime\core\public\Windows/WindowsPlatformCompilerSetup.h(19): error C2338: Visual Studio 2015 Update 3 is required to compile on Windows (http://go.microsoft.com/fwlink/?LinkId=691129)
  116. <>c.<PrintExceptionInfo>b__4_1: ==============================================================================
  117. <>c.<PrintExceptionInfo>b__4_0: ERROR: UBT ERROR: Failed to produce item: E:\Programming\Unreal Projects\FirstFPGame 4.20\Binaries\Win64\FirstFPGame-Win64-Shipping.exe
  118. <>c.<PrintExceptionInfo>b__4_0: (see C:\Users\Akit\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Epic+Games+UE_4.20\UBT-FirstFPGame-Win64-Shipping_2.txt for full exception trace)
  119. <>c.<PrintExceptionInfo>b__4_1:
  120. <>c.<PrintExceptionInfo>b__4_1: BuildException: UBT ERROR: Failed to produce item: E:\Programming\Unreal Projects\FirstFPGame 4.20\Binaries\Win64\FirstFPGame-Win64-Shipping.exe
  121. <>c.<PrintExceptionInfo>b__4_1: at UnrealBuildTool.ActionGraph.ExecuteActions(BuildConfiguration BuildConfiguration, List`1 ActionsToExecute, Boolean bIsRemoteCompile, String& ExecutorName, String TargetInfoForTelemetry, EHotReload HotReload) in D:\Build\++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionGraph.cs:line 570
  122. <>c.<PrintExceptionInfo>b__4_1: at UnrealBuildTool.UnrealBuildTool.RunUBT(BuildConfiguration BuildConfiguration, String[] Arguments, FileReference ProjectFile, Boolean bCatchExceptions) in D:\Build\++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 1673
  123. <>c.<PrintExceptionInfo>b__4_1: ==============================================================================
  124. UnrealBuildTool.RunUBT: Total build time: 5.77 seconds (Parallel executor: 0.00 seconds)
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