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Jul 27th, 2016
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  1. Fox Fire
  2. The Goddess Amaterasu incarnated in cutting edge technology. Or so they say.
  3.  
  4. RECORD
  5. 25-1
  6.  
  7. STATS
  8. Armor - 2
  9. Horsepower - 3
  10. Dexterity – 4
  11. Willpower - 5
  12. Targetting System – 4
  13. HP: 20
  14.  
  15. CHEST WEAPONRY
  16. PERSONAL FORCE FIELD: A kinetic dampener that saps the momentum and force from attacks, effectively giving Fox Fire 4 armor instead of 1. A complex early warning system allows this field to deploy in a fraction of a second.
  17. -Adds 3 to armor rating
  18. -Allows Fox Fire to be sturdy while still being light enough to fly
  19. -Kinetic based. Its efficacy against energy based weapons is unknown.
  20. -Potential to be upgraded as an offensive weapon.
  21.  
  22. HOLOGRAM GENERATOR: Cutting-edge piece of hardware that orchestrates the actions of Fox Fire’s 9-TAILS and STEALTH FUR parts. Without it her tail and fur are but useless decorations.
  23. -Gives Fox Fire +1 willpower
  24. -Enables the use of her other stealth weaponry
  25.  
  26. STEALTH FUR: Fox Fire’s fur covering isn’t there just to make her soft and huggable. It allows her to turn herself invisible to electronic and visual scans as well as project illusions.
  27. -Is invisible
  28. -Can create audio/visual holograms to draw attacks
  29.  
  30. PLASMA SHADOW UPGRADE: This upgrade Fox's illusion generator allows her to use her illusions to hide plasma discharges.
  31. -Illusions now hurt! Deals 5 damage and splash and fire when touched
  32.  
  33. HAND WEAPONRY
  34. FIRE GEMS (X2): These long-ranged weapons draw energy from the main battery into red gems embedded in the palms of Fox Fire’s hands. The gems convert the energy a potent blast of flame that can engulf an entire robot or be concentrated to melt off a single part.
  35. -Each deals 10 damage
  36. -This damage is applied against every part
  37. -Nullified by fire-eating nanopaste
  38. -Can be concentrated to deal 15 damage against a single part.
  39. -Sets hit parts on fire, dealing 1d6 damage per turn.
  40.  
  41. FIREBALL CHASER UPGRADE:Modifies a flame jewel to be able to fire a ball of fire that can move and snake around targets.
  42. -Fireball only deals 5 damage plus splash and fire effect, but homes in on opponents, allowing missed rolls to be re-rolled
  43.  
  44. LASER CLAW UPGRADE:Channels the power of a fire jewel through fox fires fingertips, shredding metal.
  45. -inflicts 15 damage
  46. -no burn or splash, but can be used when grappled or in a situation where the jewel flame thrower isn't too useful
  47. -kitten has claws!
  48.  
  49. LEG WEAPONS:
  50. G-DEFUSORS (X2): Fox Fire’s lithe legs contain gravity cancellers that work through blah blah science blah. They allow her to hover through the air.
  51. -Flying Fox
  52. -Can be upgraded to allow her to do more than gently hover.
  53.  
  54. TAIL WEAPONS:
  55. 9-TAILS: A single fluffy tail that looks like nine tails when the hologram generator is activated. It provides the offensive bite of Fox Fire’s hologram suite. It scrambles targeting systems and saps willpower.
  56. -Willpower based attack
  57. -Decreases targeting systems and willpower by 5 for 3 turns.
  58.  
  59. STRATEGIES:
  60. FOX DATA: Grants +3 to all illusion rolls. (1d4 cooldown)
  61. OVERHEAT ENGINE: Allows the use of both arms in single ranged attack. (1d6 cooldown)
  62. ARA, ARA: Allows an instant ranged attack against an enemy that fails a ranged attack against Fox Fire. (1d6 cooldown)
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