DarkHorse89

AllGame

Aug 31st, 2023 (edited)
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  1. ALLYCOLOR = {0,255,255}
  2. ENEMYCOLOR = {255,0,0}
  3. TRANSPARENCY = 0.5
  4. HEALTHBAR_ACTIVATED = true
  5.  
  6. local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/Robojini/Tuturial_UI_Library/main/UI_Template_1"))()
  7.  
  8. local window = library.CreateLib("JUICEFW All Game Hub. PlaceID: "..game.PlaceId, "RJTheme3") -- Creates the window
  9.  
  10. local MainTab = window:NewTab("Main Tab")
  11. local main_menu = MainTab:NewSection("Main")
  12. local main_teleport_menu = MainTab:NewSection("Teleport")
  13. local main_scripts = MainTab:NewSection("Scripts")
  14.  
  15. local ExtraTeleportTab = window:NewTab("Extra Teleport Method")
  16. local teleport_menu = ExtraTeleportTab:NewSection("Teleport")
  17.  
  18. main_menu:NewButton("ESP", "You will see all players", function()
  19. createFlex()
  20. end)
  21.  
  22. main_menu:NewSlider("Player speed", "Change player`s speed", 500, 0, function (s)
  23. game.Players.LocalPlayer.Humanoid.WalkSpeed = s
  24. end)
  25. main_menu:NewSlider("Player Jump Power", "Change player`s Jump Power", 500, 0, function (s)
  26. game.Players.LocalPlayer.Humanoid.JumpPower = s
  27. end)
  28.  
  29. -- main_menu:NewSlider("Players Head Size", "Change players Head Sizes", 100, 1, function (s)
  30. -- for k, v in game:GetService('Players'):GetChildren() do
  31. -- if v ~= game.Players.LocalPlayer then
  32. -- head = v.Character:FindFirstChild("Head")
  33. -- if head then
  34. -- head.Size = Vector3.new(s, s, s)
  35. -- game.Players.LocalPlayer.Character.Head.Size = Vector3.new(1, 1, 1)
  36. -- end
  37. -- end
  38. -- end
  39. -- end)
  40.  
  41. speeds = 1
  42.  
  43. local speaker = game:GetService("Players").LocalPlayer
  44.  
  45. local chr = game.Players.LocalPlayer.Character
  46. local hum = chr and chr:FindFirstChildWhichIsA("Humanoid")
  47.  
  48. nowe = false
  49.  
  50. main_menu:NewButton("Toggle Fly", "Toggle Flying", function()
  51. if nowe == true then
  52. nowe = false
  53.  
  54. speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Climbing,true)
  55. speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown,true)
  56. speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Flying,true)
  57. speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Freefall,true)
  58. speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.GettingUp,true)
  59. speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping,true)
  60. speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Landed,true)
  61. speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Physics,true)
  62. speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.PlatformStanding,true)
  63. speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll,true)
  64. speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Running,true)
  65. speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.RunningNoPhysics,true)
  66. speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated,true)
  67. speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.StrafingNoPhysics,true)
  68. speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Swimming,true)
  69. speaker.Character.Humanoid:ChangeState(Enum.HumanoidStateType.RunningNoPhysics)
  70. else
  71. nowe = true
  72.  
  73. for i = 1, speeds do
  74. spawn(function()
  75.  
  76. local hb = game:GetService("RunService").Heartbeat
  77.  
  78.  
  79. tpwalking = true
  80. local chr = game.Players.LocalPlayer.Character
  81. local hum = chr and chr:FindFirstChildWhichIsA("Humanoid")
  82. while tpwalking and hb:Wait() and chr and hum and hum.Parent do
  83. if hum.MoveDirection.Magnitude > 0 then
  84. chr:TranslateBy(hum.MoveDirection)
  85. end
  86. end
  87.  
  88. end)
  89. end
  90. game.Players.LocalPlayer.Character.Animate.Disabled = true
  91. local Char = game.Players.LocalPlayer.Character
  92. local Hum = Char:FindFirstChildOfClass("Humanoid") or Char:FindFirstChildOfClass("AnimationController")
  93.  
  94. for i,v in next, Hum:GetPlayingAnimationTracks() do
  95. v:AdjustSpeed(0)
  96. end
  97. speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Climbing,false)
  98. speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown,false)
  99. speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Flying,false)
  100. speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Freefall,false)
  101. speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.GettingUp,false)
  102. speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping,false)
  103. speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Landed,false)
  104. speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Physics,false)
  105. speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.PlatformStanding,false)
  106. speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll,false)
  107. speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Running,false)
  108. speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.RunningNoPhysics,false)
  109. speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated,false)
  110. speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.StrafingNoPhysics,false)
  111. speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Swimming,false)
  112. speaker.Character.Humanoid:ChangeState(Enum.HumanoidStateType.Swimming)
  113. end
  114.  
  115. if game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid").RigType == Enum.HumanoidRigType.R6 then
  116. local plr = game.Players.LocalPlayer
  117. local torso = plr.Character.Torso
  118. local flying = true
  119. local deb = true
  120. local ctrl = {f = 0, b = 0, l = 0, r = 0}
  121. local lastctrl = {f = 0, b = 0, l = 0, r = 0}
  122. local maxspeed = 50
  123. local speed = 0
  124. local bg = Instance.new("BodyGyro", torso)
  125. bg.P = 9e4
  126. bg.maxTorque = Vector3.new(9e9, 9e9, 9e9)
  127. bg.cframe = torso.CFrame
  128. local bv = Instance.new("BodyVelocity", torso)
  129. bv.velocity = Vector3.new(0,0.1,0)
  130. bv.maxForce = Vector3.new(9e9, 9e9, 9e9)
  131. if nowe == true then
  132. plr.Character.Humanoid.PlatformStand = true
  133. end
  134. while nowe == true or game:GetService("Players").LocalPlayer.Character.Humanoid.Health == 0 do
  135. game:GetService("RunService").RenderStepped:Wait()
  136.  
  137. if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then
  138. speed = speed+.5+(speed/maxspeed)
  139. if speed > maxspeed then
  140. speed = maxspeed
  141. end
  142. elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then
  143. speed = speed-1
  144. if speed < 0 then
  145. speed = 0
  146. end
  147. end
  148. if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then
  149. bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
  150. lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
  151. elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then
  152. bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
  153. else
  154. bv.velocity = Vector3.new(0,0,0)
  155. end
  156. -- game.Players.LocalPlayer.Character.Animate.Disabled = true
  157. bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0)
  158. end
  159. ctrl = {f = 0, b = 0, l = 0, r = 0}
  160. lastctrl = {f = 0, b = 0, l = 0, r = 0}
  161. speed = 0
  162. bg:Destroy()
  163. bv:Destroy()
  164. plr.Character.Humanoid.PlatformStand = false
  165. game.Players.LocalPlayer.Character.Animate.Disabled = false
  166. tpwalking = false
  167. else
  168. local plr = game.Players.LocalPlayer
  169. local UpperTorso = plr.Character.UpperTorso
  170. local flying = true
  171. local deb = true
  172. local ctrl = {f = 0, b = 0, l = 0, r = 0}
  173. local lastctrl = {f = 0, b = 0, l = 0, r = 0}
  174. local maxspeed = 50
  175. local speed = 0
  176.  
  177.  
  178. local bg = Instance.new("BodyGyro", UpperTorso)
  179. bg.P = 9e4
  180. bg.maxTorque = Vector3.new(9e9, 9e9, 9e9)
  181. bg.cframe = UpperTorso.CFrame
  182. local bv = Instance.new("BodyVelocity", UpperTorso)
  183. bv.velocity = Vector3.new(0,0.1,0)
  184. bv.maxForce = Vector3.new(9e9, 9e9, 9e9)
  185. if nowe == true then
  186. plr.Character.Humanoid.PlatformStand = true
  187. end
  188. while nowe == true or game:GetService("Players").LocalPlayer.Character.Humanoid.Health == 0 do
  189. wait()
  190.  
  191. if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then
  192. speed = speed+.5+(speed/maxspeed)
  193. if speed > maxspeed then
  194. speed = maxspeed
  195. end
  196. elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then
  197. speed = speed-1
  198. if speed < 0 then
  199. speed = 0
  200. end
  201. end
  202. if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then
  203. bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
  204. lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
  205. elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then
  206. bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
  207. else
  208. bv.velocity = Vector3.new(0,0,0)
  209. end
  210.  
  211. bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0)
  212. end
  213. ctrl = {f = 0, b = 0, l = 0, r = 0}
  214. lastctrl = {f = 0, b = 0, l = 0, r = 0}
  215. speed = 0
  216. bg:Destroy()
  217. bv:Destroy()
  218. plr.Character.Humanoid.PlatformStand = false
  219. game.Players.LocalPlayer.Character.Animate.Disabled = false
  220. tpwalking = false
  221. end
  222. end)
  223.  
  224. main_menu:NewSlider("Flying speed", "Change player`s flying speed", 100, 1, function (s)
  225. speeds = s
  226. if nowe == true then
  227. tpwalking = false
  228. for i = 1, speeds do
  229. spawn(function()
  230. local hb = game:GetService("RunService").Heartbeat
  231.  
  232. tpwalking = true
  233. local chr = game.Players.LocalPlayer.Character
  234. local hum = chr and chr:FindFirstChildWhichIsA("Humanoid")
  235. while tpwalking and hb:Wait() and chr and hum and hum.Parent do
  236. if hum.MoveDirection.Magnitude > 0 then
  237. chr:TranslateBy(hum.MoveDirection)
  238. end
  239. end
  240. end)
  241. end
  242. end
  243. end)
  244.  
  245. main_teleport_menu:NewButton("Teleport 10 studs forward", "Teleports player 10 studs forward", function()
  246. game.Players.LocalPlayer.Character.PrimaryPart.CFrame = game.Players.LocalPlayer.Character.PrimaryPart.CFrame * CFrame.new(0, 0, -10)
  247. end)
  248.  
  249. main_teleport_menu:NewButton("Teleport 10 studs up", "Teleports player 10 studs up", function()
  250. game.Players.LocalPlayer.Character.PrimaryPart.CFrame = game.Players.LocalPlayer.Character.PrimaryPart.CFrame * CFrame.new(0, 10, 0)
  251. end)
  252.  
  253. main_teleport_menu:NewButton("Teleport 10 studs down", "Teleports player 10 studs down", function()
  254. game.Players.LocalPlayer.Character.PrimaryPart.CFrame = game.Players.LocalPlayer.Character.PrimaryPart.CFrame * CFrame.new(0, -10, 0)
  255. end)
  256.  
  257. main_teleport_menu:NewButton("Teleport 20 studs forward", "Teleports player 20 studs forward", function()
  258. game.Players.LocalPlayer.Character.PrimaryPart.CFrame = game.Players.LocalPlayer.Character.PrimaryPart.CFrame * CFrame.new(0, 0, -20)
  259. end)
  260.  
  261. main_teleport_menu:NewButton("Teleport 20 studs up", "Teleports player 20 studs up", function()
  262. game.Players.LocalPlayer.Character.PrimaryPart.CFrame = game.Players.LocalPlayer.Character.PrimaryPart.CFrame * CFrame.new(0, 20, 0)
  263. end)
  264.  
  265. main_teleport_menu:NewButton("Teleport 20 studs down", "Teleports player 20 studs down", function()
  266. game.Players.LocalPlayer.Character.PrimaryPart.CFrame = game.Players.LocalPlayer.Character.PrimaryPart.CFrame * CFrame.new(0, -20, 0)
  267. end)
  268.  
  269. main_teleport_menu:NewButton("Teleport 10 studs up and forward", "Teleports player 10 studs up and forward", function()
  270. game.Players.LocalPlayer.Character.PrimaryPart.CFrame = game.Players.LocalPlayer.Character.PrimaryPart.CFrame * CFrame.new(0, 10, -10)
  271. end)
  272.  
  273. main_teleport_menu:NewButton("Teleport 20 studs up and forward", "Teleports player 20 studs up and forward", function()
  274. game.Players.LocalPlayer.Character.PrimaryPart.CFrame = game.Players.LocalPlayer.Character.PrimaryPart.CFrame * CFrame.new(0, 20, -20)
  275. end)
  276.  
  277.  
  278. teleport_menu:NewButton("Teleport 10 studs forward", "Teleports player 10 studs forward", function()
  279. game.Workspace[game.Players.LocalPlayer.Name].HumanoidRootPart.CFrame = game.Workspace[game.Players.LocalPlayer.Name].HumanoidRootPart.CFrame * CFrame.new(0, 0, -10)
  280. end)
  281.  
  282. teleport_menu:NewButton("Teleport 10 studs up", "Teleports player 10 studs up", function()
  283. game.Workspace[game.Players.LocalPlayer.Name].HumanoidRootPart.CFrame = game.Workspace[game.Players.LocalPlayer.Name].HumanoidRootPart.CFrame * CFrame.new(0, 10, 0)
  284. end)
  285.  
  286. teleport_menu:NewButton("Teleport 10 studs down", "Teleports player 10 studs down", function()
  287. game.Workspace[game.Players.LocalPlayer.Name].HumanoidRootPart.CFrame = game.Workspace[game.Players.LocalPlayer.Name].HumanoidRootPart.CFrame * CFrame.new(0, -10, 0)
  288. end)
  289.  
  290. teleport_menu:NewButton("Teleport 20 studs forward", "Teleports player 20 studs forward", function()
  291. game.Workspace[game.Players.LocalPlayer.Name].HumanoidRootPart.CFrame = game.Workspace[game.Players.LocalPlayer.Name].HumanoidRootPart.CFrame * CFrame.new(0, 0, -20)
  292. end)
  293.  
  294. teleport_menu:NewButton("Teleport 20 studs up", "Teleports player 20 studs up", function()
  295. game.Workspace[game.Players.LocalPlayer.Name].HumanoidRootPart.CFrame = game.Workspace[game.Players.LocalPlayer.Name].HumanoidRootPart.CFrame * CFrame.new(0, 20, 0)
  296. end)
  297.  
  298. teleport_menu:NewButton("Teleport 20 studs down", "Teleports player 20 studs down", function()
  299. game.Workspace[game.Players.LocalPlayer.Name].HumanoidRootPart.CFrame = game.Workspace[game.Players.LocalPlayer.Name].HumanoidRootPart.CFrame * CFrame.new(0, -20, 0)
  300. end)
  301.  
  302. teleport_menu:NewButton("Teleport 10 studs up and forward", "Teleports player 10 studs up and forward", function()
  303. game.Workspace[game.Players.LocalPlayer.Name].HumanoidRootPart.CFrame = game.Workspace[game.Players.LocalPlayer.Name].HumanoidRootPart.CFrame * CFrame.new(0, 10, -10)
  304. end)
  305.  
  306. teleport_menu:NewButton("Teleport 20 studs up and forward", "Teleports player 20 studs up and forward", function()
  307. game.Workspace[game.Players.LocalPlayer.Name].HumanoidRootPart.CFrame = game.Workspace[game.Players.LocalPlayer.Name].HumanoidRootPart.CFrame * CFrame.new(0, 20, -20)
  308. end)
  309.  
  310. main_scripts:NewButton("Coordinates Grabber", "Execute Coordinates Grabber Gui", function()
  311. spawn(function ()
  312. loadstring(game:HttpGet("https://pastebin.com/raw/M4TtucPi", true))()
  313. end)
  314. end)
  315.  
  316. main_scripts:NewButton("Dark Dex Stable", "Execute Dark Dex Stable", function()
  317. spawn(function ()
  318. loadstring(game:HttpGet("https://raw.githubusercontent.com/loglizzy/dex-custom-icons/main/main.lua"))()
  319. end)
  320. end)
  321.  
  322. main_scripts:NewButton("Simple Spy", "Execute Simply Spy", function()
  323. spawn(function ()
  324. loadstring(game:HttpGet("https://pastebin.com/raw/rqgZVWGw"))()
  325. end)
  326. end)
  327.  
  328. main_scripts:NewButton("BTools", "Execute BTools", function()
  329. spawn(function ()
  330. loadstring(game:HttpGet("https://pastebin.com/raw/JpEmyNa0"))()
  331. end)
  332. end)
  333.  
  334. function createFlex()
  335. players = game:GetService("Players")
  336. faces = {"Front","Back","Bottom","Left","Right","Top"}
  337. currentPlayer = nil
  338. lplayer = players.LocalPlayer
  339.  
  340. players.PlayerAdded:Connect(function(p)
  341. currentPlayer = p
  342. p.CharacterAdded:Connect(function(character)
  343. createESP(character)
  344. end)
  345. end)
  346.  
  347. function checkPart(obj) if (obj:IsA("Part") or obj:IsA("MeshPart")) and obj.Name~="HumanoidRootPart" then return true end end
  348.  
  349. function actualESP(obj)
  350. for i=0,5 do
  351. surface = Instance.new("SurfaceGui",obj)
  352. surface.Face = Enum.NormalId[faces[i+1]]
  353. surface.AlwaysOnTop = true
  354. frame = Instance.new("Frame",surface)
  355. frame.Size = UDim2.new(1,0,1,0)
  356. frame.BorderSizePixel = 0
  357. frame.BackgroundTransparency = TRANSPARENCY
  358. if currentPlayer.Team == players.LocalPlayer.Team then
  359. frame.BackgroundColor3 = Color3.new(ALLYCOLOR[1],ALLYCOLOR[2],ALLYCOLOR[3])
  360. else
  361. frame.BackgroundColor3 = Color3.new(ENEMYCOLOR[1],ENEMYCOLOR[2],ENEMYCOLOR[3])
  362. end
  363. end
  364. end
  365.  
  366. function createHealthbar(hrp)
  367. board =Instance.new("BillboardGui",hrp)
  368. board.Name = "total"
  369. board.Size = UDim2.new(1,0,1,0)
  370. board.StudsOffset = Vector3.new(3,1,0)
  371. board.AlwaysOnTop = true
  372.  
  373. bar = Instance.new("Frame",board)
  374. bar.BackgroundColor3 = Color3.new(255,0,0)
  375. bar.BorderSizePixel = 0
  376. bar.Size = UDim2.new(0.2,0,4,0)
  377. bar.Name = "total2"
  378.  
  379. health = Instance.new("Frame",bar)
  380. health.BackgroundColor3 = Color3.new(0,255,0)
  381. health.BorderSizePixel = 0
  382. health.Size = UDim2.new(1,0,hrp.Parent.Humanoid.Health/100,0)
  383. hrp.Parent.Humanoid.Changed:Connect(function(property)
  384. hrp.total.total2.Frame.Size = UDim2.new(1,0,hrp.Parent.Humanoid.Health/100,0)
  385. end)
  386. end
  387.  
  388. function createESP(c)
  389. bugfix = c:WaitForChild("Head")
  390. for i,v in pairs(c:GetChildren()) do
  391. if checkPart(v) then
  392. actualESP(v)
  393. end
  394. end
  395. if HEALTHBAR_ACTIVATED then
  396. createHealthbar(c:WaitForChild("HumanoidRootPart"))
  397. end
  398. end
  399.  
  400. for i,people in pairs(players:GetChildren()) do
  401. if people ~= players.LocalPlayer then
  402. currentPlayer = people
  403. createESP(people.Character)
  404. people.CharacterAdded:Connect(function(character)
  405. createESP(character)
  406. end)
  407. end
  408. end
  409. end
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