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  1. Mono path[0] = 'D:/Games/steamapps/common/WW1GameSeries/Verdun/Verdun_Data/Managed'
  2. Mono config path = 'D:/Games/steamapps/common/WW1GameSeries/Verdun/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.2.4f1 (c63b2af89a85)
  4. [XR] Discovering subsystems at path D:/Games/steamapps/common/WW1GameSeries/Verdun/Verdun_Data/UnitySubsystems
  5. GfxDevice: creating device client; threaded=1
  6. Direct3D:
  7. Version: Direct3D 11.0 [level 11.1]
  8. Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2)
  9. Vendor:
  10. VRAM: 4043 MB
  11. Driver: 26.21.14.3086
  12. Begin MonoManager ReloadAssembly
  13. - Completed reload, in 2.127 seconds
  14. Script error (NodeLink3): OnDrawGizmos() can not take parameters.
  15.  
  16. (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoScriptCache.cpp Line: 443)
  17.  
  18. Script error (NodeLink2): OnDrawGizmos() can not take parameters.
  19.  
  20. (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoScriptCache.cpp Line: 443)
  21.  
  22. Script error (AnimationLink): OnDrawGizmos() can not take parameters.
  23.  
  24. (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoScriptCache.cpp Line: 443)
  25.  
  26. <RI> Initializing input.
  27.  
  28. <RI> Input initialized.
  29.  
  30. <RI> Initialized touch support.
  31.  
  32. UnloadTime: 0.777300 ms
  33. Commandline options: D:\Games\steamapps\common\WW1GameSeries\Verdun\Verdun.exe --eastern_UI
  34. Realtime: 1,005 NetworkTime: 0 Category:
  35.  
  36. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  37.  
  38. Setting up 2 worker threads for Enlighten.
  39. Thread -> id: 38c0 -> priority: 1
  40. Thread -> id: 2330 -> priority: 1
  41. Steamworks initialized and ready to use. IsCloudEnabledForAccount=True IsCloudEnabledForApp=True fileC=603
  42.  
  43. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  44.  
  45. Loading start bundles took 0,8 s.
  46. Realtime: 3,017 NetworkTime: 0 Category:
  47.  
  48. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  49.  
  50. WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
  51. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  52. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
  53. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  54. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  55. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  56. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  57. Shader 'Relief Pack/ReliefTerrain-FirstPass-8layer': failed to set fallback shader 'Nature/Terrain/Standard'
  58. Shader 'Nature/Terrain/Diffuse': dependency 'Details0' shader 'Hidden/TerrainEngine/Details/Vertexlit' not found
  59. Shader 'Nature/Terrain/Diffuse': dependency 'Details1' shader 'Hidden/TerrainEngine/Details/WavingDoublePass' not found
  60. Shader 'Nature/Terrain/Diffuse': dependency 'Tree0' shader 'Hidden/TerrainEngine/BillboardTree' not found
  61. Now starting warmup of Assets/Shaders/global.shadervariants
  62. Realtime: 4,893 NetworkTime: 0 Category:
  63.  
  64. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  65.  
  66. Warmup of Assets/Shaders/global.shadervariants completed.
  67. Realtime: 4,968 NetworkTime: 0 Category:
  68.  
  69. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  70.  
  71. Unloading 5 Unused Serialized files (Serialized files now loaded: 9)
  72. UnloadTime: 0.729900 ms
  73. Searching for compatible XInput library...
  74. Found Xinput1_4.dll.
  75. Unknown input action: Voice Squad
  76.  
  77. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  78.  
  79. SplashScene Awake.
  80. Realtime: 15,348 NetworkTime: 0 Category:
  81.  
  82. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  83.  
  84. Inject cause: c=System.Runtime, Version=4.1.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
  85.  
  86. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  87.  
  88. Architecture Test: Unity64bits=True and System64bits=False
  89.  
  90. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  91.  
  92. 8,033577 Steamworks setup done front:Western GetMySteamID=76561197990387777
  93.  
  94. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  95.  
  96.  
  97. Unloading 425 unused Assets to reduce memory usage. Loaded Objects now: 7636.
  98. Total: 18.689400 ms (FindLiveObjects: 0.432400 ms CreateObjectMapping: 0.174000 ms MarkObjects: 17.587600 ms DeleteObjects: 0.494800 ms)
  99.  
  100. Unloading 3 Unused Serialized files (Serialized files now loaded: 19)
  101. UnloadTime: 1.927400 ms
  102. CoRoutOnLevelWasLoaded UnityEngine.SceneManagement.Scene
  103.  
  104. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  105.  
  106. ###########################################
  107.  
  108.  
  109. Network Version: 304 Build=17175 CommandLineFront=Western Platform=Steam Branch=None Language=EN Date: -8586302685544967978
  110. Realtime: 39.017 NetworkTime: 0 Category:
  111.  
  112. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  113.  
  114. About to start clustering on level assets object 'LevelAssets' on level '_1MainMenu' with mesh size target: 2021 MB
  115.  
  116. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  117.  
  118.  
  119. Unloading 1635 unused Assets to reduce memory usage. Loaded Objects now: 33454.
  120. Total: 116.338700 ms (FindLiveObjects: 1.726000 ms CreateObjectMapping: 3.213500 ms MarkObjects: 110.668600 ms DeleteObjects: 0.730100 ms)
  121.  
  122. Best region found in PlayerPrefs. Connecting to: eu
  123.  
  124. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  125.  
  126. ClusteringDone (now calling UnloadUnusedAssets)
  127. Realtime: 51.04 NetworkTime: 1705346.981 Category:
  128.  
  129. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  130.  
  131. Unloading 3 Unused Serialized files (Serialized files now loaded: 19)
  132.  
  133. Unloading 1417 unused Assets to reduce memory usage. Loaded Objects now: 30327.
  134. Total: 133.173300 ms (FindLiveObjects: 1.383100 ms CreateObjectMapping: 0.824800 ms MarkObjects: 129.201400 ms DeleteObjects: 1.763700 ms)
  135.  
  136. JoinRandomSquadGame FrontlinesRevival
  137. Realtime: 72.237 NetworkTime: 1705368.179 Category:
  138.  
  139. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  140.  
  141. ResetNetworkCaches
  142. Realtime: 72.551 NetworkTime: 3068761.222 Category:
  143.  
  144. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  145.  
  146. MainMenuConnection OnJoinedRoom JoinSquadLobby
  147.  
  148. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  149.  
  150. Send request to ReserveSlot with squad [-1] RoleID: -1
  151.  
  152. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  153.  
  154. GotSlotFromMC
  155. Realtime: 72.732 NetworkTime: 3068761.403 Category:
  156.  
  157. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  158.  
  159. Loading _9Aisne_BAKED FrontlinesRevival
  160. Realtime: 72.739 NetworkTime: 3068761.41 Category:
  161.  
  162. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  163.  
  164. PUN SetInterestGroups disabling ALL groups
  165. Realtime: 72.741 NetworkTime: 3068761.41 Category:
  166.  
  167. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  168.  
  169. doLoadNextScene (now calling UnloadUnusedAssets)
  170. Realtime: 72.839 NetworkTime: 3068761.51 Category:
  171.  
  172. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  173.  
  174. Unloading 0 Unused Serialized files (Serialized files now loaded: 19)
  175. Already loading another screen, lets not load _9Aisne_BAKED
  176.  
  177. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  178.  
  179.  
  180. Unloading 373 unused Assets to reduce memory usage. Loaded Objects now: 32638.
  181. Total: 173.284900 ms (FindLiveObjects: 2.393700 ms CreateObjectMapping: 1.768900 ms MarkObjects: 168.763300 ms DeleteObjects: 0.358600 ms)
  182.  
  183. Steam OnLobbyCreated: serverregion eu
  184. Realtime: 73.02 NetworkTime: 3068761.691 Category:
  185.  
  186. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  187.  
  188. Unloading 1 Unused Serialized files (Serialized files now loaded: 21)
  189. UnloadTime: 25.044500 ms
  190.  
  191. Unloading 1479 unused Assets to reduce memory usage. Loaded Objects now: 12446.
  192. Total: 71.152500 ms (FindLiveObjects: 1.003200 ms CreateObjectMapping: 1.157100 ms MarkObjects: 67.022800 ms DeleteObjects: 1.969200 ms)
  193.  
  194. LevelLoaderEmpty start (now calling UnloadUnusedAssets)
  195. Realtime: 73.187 NetworkTime: 3068761.858 Category:
  196.  
  197. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  198.  
  199. Unloading 0 Unused Serialized files (Serialized files now loaded: 21)
  200.  
  201. Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 12408.
  202. Total: 69.557900 ms (FindLiveObjects: 0.868800 ms CreateObjectMapping: 1.007700 ms MarkObjects: 67.642100 ms DeleteObjects: 0.038900 ms)
  203.  
  204. {3068761.994} LevelLoaderEmpty load level..
  205.  
  206. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  207.  
  208. Unloading 2 Unused Serialized files (Serialized files now loaded: 23)
  209. UnloadTime: 0.540300 ms
  210. CoRoutOnLevelWasLoaded UnityEngine.SceneManagement.Scene
  211.  
  212. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  213.  
  214.  
  215. Unloading 193 unused Assets to reduce memory usage. Loaded Objects now: 30301.
  216. Total: 122.641200 ms (FindLiveObjects: 1.197200 ms CreateObjectMapping: 2.674700 ms MarkObjects: 118.651000 ms DeleteObjects: 0.118000 ms)
  217.  
  218. unloadEverything (now calling UnloadUnusedAssets)
  219. Realtime: 77.83 NetworkTime: 3068766.501 Category:
  220.  
  221. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  222.  
  223. Unloading 0 Unused Serialized files (Serialized files now loaded: 23)
  224.  
  225. Unloading 739 unused Assets to reduce memory usage. Loaded Objects now: 29567.
  226. Total: 262.506200 ms (FindLiveObjects: 2.441500 ms CreateObjectMapping: 2.787700 ms MarkObjects: 254.413200 ms DeleteObjects: 2.863500 ms)
  227.  
  228. Unloading 2 Unused Serialized files (Serialized files now loaded: 25)
  229. UnloadTime: 0.685400 ms
  230. CoRoutOnLevelWasLoaded UnityEngine.SceneManagement.Scene
  231.  
  232. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  233.  
  234. PUN SetInterestGroups disabling ALL groups
  235. Realtime: 84.587 NetworkTime: 3068771.765 Category:
  236.  
  237. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  238.  
  239. ResetNetworkCaches
  240. Realtime: 84.588 NetworkTime: 3068771.765 Category:
  241.  
  242. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  243.  
  244. About to start clustering on level assets object 'LevelAssets' on level '_9Aisne' with mesh size target: 2021 MB
  245.  
  246. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  247.  
  248. loadAndApplyPreset begin. weatherIndex=0 LoadedLevelName:_9Aisne level:_9Aisne
  249. Realtime: 84.641 NetworkTime: 3068771.765 Category:
  250.  
  251. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  252.  
  253. Ask MC to connect us (ServerCheckConnectedPlayer)
  254. Realtime: 86.361 NetworkTime: 3068771.765 Category:
  255.  
  256. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  257.  
  258.  
  259. Unloading 1820 unused Assets to reduce memory usage. Loaded Objects now: 233116.
  260. Total: 250.219100 ms (FindLiveObjects: 15.039400 ms CreateObjectMapping: 7.252900 ms MarkObjects: 225.713800 ms DeleteObjects: 2.212700 ms)
  261.  
  262. loadAndApplyPreset end. weatherIndex=0 LoadedLevelName:_9Aisne level:_9Aisne
  263. Realtime: 87.902 NetworkTime: 3068776.582 Category:
  264.  
  265. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  266.  
  267. Received AddSquad 3068775.633 sectionType=Stosstruppen squadName=Reserve-Jäger-Bataillon Nr.10 squadID=2143435253 squadNetworkIDIndex=0 0=76561198015501698 1=76561198140520056 2=76561198130132983 3=76561198851243285 sender ='DrCroccer' (master)
  268. Realtime: 87.999 NetworkTime: 3068776.582 Category:
  269.  
  270. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  271.  
  272. Received AddSquad 3068775.633 sectionType=Anzac squadName=1st Inf. Btn. (New South Wales) squadID=2143389182 squadNetworkIDIndex=1 0=76561198079401531 1=BOT166 2=76561198405304029 3=76561198236956514 sender ='DrCroccer' (master)
  273. Realtime: 88.003 NetworkTime: 3068776.582 Category:
  274.  
  275. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  276.  
  277. Received AddSquad 3068775.633 sectionType=Belgians squadName=184th Regiment, 46th Division AEF squadID=2143466052 squadNetworkIDIndex=2 0=76561198296912117 1=76561198168612751 2=76561198009580748 3=BOT160 sender ='DrCroccer' (master)
  278. Realtime: 88.003 NetworkTime: 3068776.582 Category:
  279.  
  280. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  281.  
  282. Received AddSquad 3068775.633 sectionType=Scottish squadName=295th Regiment, 74th Division AEF squadID=2143389064 squadNetworkIDIndex=3 0=76561197973607144 1=76561198947556787 2=76561198092270324 3=76561198828312325 sender ='DrCroccer' (master)
  283. Realtime: 88.003 NetworkTime: 3068776.582 Category:
  284.  
  285. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  286.  
  287. Received AddSquad 3068775.633 sectionType=Pioniers squadName=Niederschlesisches Pionier-Bataillon Nr. 5 squadID=2143236505 squadNetworkIDIndex=4 0=76561198087661217 1=76561198199600777 2=76561198245111944 3=76561198226339000 sender ='DrCroccer' (master)
  288. Realtime: 88.003 NetworkTime: 3068776.582 Category:
  289.  
  290. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  291.  
  292. Received AddSquad 3068775.633 sectionType=Poilus squadName=154e Régiment d'Infanterie de Ligne squadID=2143387094 squadNetworkIDIndex=5 0=76561198244148180 1=76561198261106161 2=76561198006606490 3=76561198339065033 sender ='DrCroccer' (master)
  293. Realtime: 88.003 NetworkTime: 3068776.582 Category:
  294.  
  295. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  296.  
  297. Received AddSquad 3068775.633 sectionType=Landser squadName=Reserve-Infanterie Regiment Nr. 271 squadID=2143466935 squadNetworkIDIndex=6 0=76561197973245206 1=76561198105849815 2=76561198247026390 3=76561197982003770 sender ='DrCroccer' (master)
  298. Realtime: 88.004 NetworkTime: 3068776.582 Category:
  299.  
  300. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  301.  
  302. Received AddSquad 3068775.633 sectionType=Landser squadName=Reserve-Infanterie Regiment Nr. 40 squadID=2143398323 squadNetworkIDIndex=7 0=76561198042986697 1=76561198084235230 2=76561197968000250 3=BOT163 sender ='DrCroccer' (master)
  303. Realtime: 88.004 NetworkTime: 3068776.582 Category:
  304.  
  305. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  306.  
  307. Received AddSquad 3068775.633 sectionType=Schutzen squadName=Rheinisches Pionier-Bataillon Nr. 8 squadID=2143466808 squadNetworkIDIndex=8 0=76561198043916495 1=76561198118299859 2=76561198046596680 3=76561198323247776 sender ='DrCroccer' (master)
  308. Realtime: 88.004 NetworkTime: 3068776.582 Category:
  309.  
  310. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  311.  
  312. Received AddSquad 3068775.633 sectionType=Tommies squadName=1st Btn West Yorkshire Regiment squadID=3565965 squadNetworkIDIndex=9 0=76561198442457208 1=76561198069354729 2=76561198122763862 3=76561198204014833 sender ='DrCroccer' (master)
  313. Realtime: 88.004 NetworkTime: 3068776.582 Category:
  314.  
  315. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  316.  
  317. Received AddSquad 3068775.633 sectionType=Chasseurs squadName=250e Régiment d'Infanterie squadID=2143469215 squadNetworkIDIndex=10 0=76561198274674060 1=76561198322659698 2=76561198131652662 3=76561198006668164 sender ='DrCroccer' (master)
  318. Realtime: 88.004 NetworkTime: 3068776.582 Category:
  319.  
  320. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  321.  
  322. Received AddSquad 3068775.633 sectionType=Schutzen squadName=Landwehr-Infanterie-Regiment Nr. 177 squadID=2143380596 squadNetworkIDIndex=11 0=76561198886678636 1=76561198170134550 2=76561197997001769 3=76561198040354987 sender ='DrCroccer' (master)
  323. Realtime: 88.004 NetworkTime: 3068776.582 Category:
  324.  
  325. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  326.  
  327. Received AddSquad 3068775.633 sectionType=Marines squadName=127e Régiment d'Infanterie de Ligne squadID=2143390888 squadNetworkIDIndex=12 0=76561198120189765 1=76561198161779206 2=76561198427329844 3=76561198137933562 sender ='DrCroccer' (master)
  328. Realtime: 88.004 NetworkTime: 3068776.582 Category:
  329.  
  330. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  331.  
  332. Received AddSquad 3068775.633 sectionType=Schutzen squadName=Nassauisches Pionier-Bataillon Nr. 21 squadID=2143413806 squadNetworkIDIndex=13 0=76561198213721825 1=76561198018594724 2=76561198387103501 3=76561198392000358 sender ='DrCroccer' (master)
  333. Realtime: 88.004 NetworkTime: 3068776.582 Category:
  334.  
  335. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  336.  
  337. Received AddSquad 3068775.633 sectionType=Tommies squadName=2nd Btn Royal Irish Regiment squadID=7391464 squadNetworkIDIndex=14 0=76561198047417990 1=76561198002918218 2=76561198126002997 3=76561198299637929 sender ='DrCroccer' (master)
  338. Realtime: 88.004 NetworkTime: 3068776.582 Category:
  339.  
  340. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  341.  
  342. Received AddSquad 3068775.633 sectionType=Landser squadName=Infanterie-Regiment Nr. 465 squadID=2143466443 squadNetworkIDIndex=15 0=76561198093507903 1=76561198089940807 2=76561198010178609 3=76561197982208555 sender ='DrCroccer' (master)
  343. Realtime: 88.004 NetworkTime: 3068776.582 Category:
  344.  
  345. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  346.  
  347. AddSquadsSync done.
  348. Realtime: 88.004 NetworkTime: 3068776.582 Category:
  349.  
  350. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  351.  
  352. Init player match with: Level:_9Aisne Gametype:FrontlinesRevival serverGameStatus: MatchPlaying matchWinner None team1wins 0 team2wins 0 timeRoundStarted: 3067440.174 roundTimeLimit 1515 realtimeSinceStartup=88.03519 IsCustomMatch=False IsPrivateMatch=False
  353. Realtime: 88.035 NetworkTime: 3068776.582 Category:
  354.  
  355. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  356.  
  357. GameStatus now from MatchAwaitingSetup to MatchPlaying CurrentMC: 'DrCroccer' (master)
  358. Realtime: 88.036 NetworkTime: 3068776.582 Category:
  359.  
  360. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  361.  
  362. RoundDidStart with: statusMatchPlaying Joined CurrentMC:'DrCroccer' (master)
  363. Realtime: 88.04 NetworkTime: 3068776.582 Category:
  364.  
  365. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  366.  
  367. Client received GameSetupReady signal
  368. Realtime: 97.486 NetworkTime: 3068776.582 Category:
  369.  
  370. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  371.  
  372. WARNING: Weather hasn't been loaded yet. Continue anyway ...
  373.  
  374. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  375.  
  376. Aborting a ServerSpawnedExistingPlayer because status is suddently spectating. Please keep this hint intact as we need to watch out for this in 2019. node:[[76561198299637929] [CUCK] BERNIE SANDERS BLADE&NADE status: spectating, faction: Entente]
  377. Realtime: 98.417 NetworkTime: 3068787.068 Category:
  378.  
  379. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  380.  
  381. Aborting a ServerSpawnedExistingPlayer because status is suddently spectating. Please keep this hint intact as we need to watch out for this in 2019. node:[[76561198006606490] DrCroccer status: spectating, faction: Entente]
  382. Realtime: 98.426 NetworkTime: 3068787.068 Category:
  383.  
  384. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  385.  
  386. Aborting a ServerSpawnedExistingPlayer because status is suddently spectating. Please keep this hint intact as we need to watch out for this in 2019. node:[[76561198042986697] Doktor ..... jr. status: spectating, faction: Central]
  387. Realtime: 98.429 NetworkTime: 3068787.068 Category:
  388.  
  389. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  390.  
  391. Aborting a ServerSpawnedExistingPlayer because status is suddently spectating. Please keep this hint intact as we need to watch out for this in 2019. node:[[76561198130132983] .BMP status: spectating, faction: Central]
  392. Realtime: 98.441 NetworkTime: 3068787.068 Category:
  393.  
  394. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  395.  
  396. Aborting a ServerSpawnedExistingPlayer because status is suddently spectating. Please keep this hint intact as we need to watch out for this in 2019. node:[[76561198828312325] StanisLAW status: spectating, faction: Entente]
  397. Realtime: 98.443 NetworkTime: 3068787.068 Category:
  398.  
  399. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  400.  
  401. Aborting a ServerSpawnedExistingPlayer because status is suddently spectating. Please keep this hint intact as we need to watch out for this in 2019. node:[[76561198204014833] cococool972 status: spectating, faction: Entente]
  402. Realtime: 98.444 NetworkTime: 3068787.068 Category:
  403.  
  404. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  405.  
  406. Aborting a ServerSpawnedExistingPlayer because status is suddently spectating. Please keep this hint intact as we need to watch out for this in 2019. node:[[76561198261106161] ☭[FR]NaZtReam☭ status: spectating, faction: Entente]
  407. Realtime: 98.445 NetworkTime: 3068787.068 Category:
  408.  
  409. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  410.  
  411. Aborting a ServerSpawnedExistingPlayer because status is suddently spectating. Please keep this hint intact as we need to watch out for this in 2019. node:[[76561198427329844] ItsmeMTFO4 status: spectating, faction: Entente]
  412. Realtime: 98.457 NetworkTime: 3068787.068 Category:
  413.  
  414. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  415.  
  416. Aborting a ServerSpawnedExistingPlayer because status is suddently spectating. Please keep this hint intact as we need to watch out for this in 2019. node:[[76561197982208555] Walhalla status: spectating, faction: Central]
  417. Realtime: 98.463 NetworkTime: 3068787.068 Category:
  418.  
  419. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  420.  
  421. Aborting a ServerSpawnedExistingPlayer because status is suddently spectating. Please keep this hint intact as we need to watch out for this in 2019. node:[[76561198040354987] Psychopath status: spectating, faction: Central]
  422. Realtime: 98.465 NetworkTime: 3068787.068 Category:
  423.  
  424. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  425.  
  426. Aborting a ServerSpawnedExistingPlayer because status is suddently spectating. Please keep this hint intact as we need to watch out for this in 2019. node:[[76561198886678636] Rusal status: spectating, faction: Central]
  427. Realtime: 98.467 NetworkTime: 3068787.068 Category:
  428.  
  429. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  430.  
  431. Aborting a ServerSpawnedExistingPlayer because status is suddently spectating. Please keep this hint intact as we need to watch out for this in 2019. node:[[76561198137933562] Mihad status: spectating, faction: Entente]
  432. Realtime: 98.469 NetworkTime: 3068787.068 Category:
  433.  
  434. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  435.  
  436. Returning null object to pool, skippng! obj: weapon_repeating_g89_3p_prefab(Clone) (UnityEngine.GameObject), weapon: null
  437.  
  438. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  439.  
  440. ClusteringDone (now calling UnloadUnusedAssets)
  441. Realtime: 102.963 NetworkTime: 3068791.48 Category:
  442.  
  443. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  444.  
  445. Unloading 3 Unused Serialized files (Serialized files now loaded: 25)
  446.  
  447. Unloading 1520 unused Assets to reduce memory usage. Loaded Objects now: 188959.
  448. Total: 387.597600 ms (FindLiveObjects: 15.596700 ms CreateObjectMapping: 17.994800 ms MarkObjects: 350.338600 ms DeleteObjects: 3.667000 ms)
  449.  
  450. Client now reached 'isEverythingReadyLoading' in GameSetupReady
  451. Realtime: 103.436 NetworkTime: 3068792.079 Category:
  452.  
  453. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  454.  
  455. ResetNetworkCaches
  456. Realtime: 103.436 NetworkTime: 3068792.079 Category:
  457.  
  458. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  459.  
  460. Returning null object to pool, skippng! obj: weapon_semiauto_ruby_3p_prefab(Clone) (UnityEngine.GameObject), weapon: null
  461.  
  462. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  463.  
  464. Returning null object to pool, skippng! obj: weapon_repeating_berthier_mousqueton_m1892_3p_prefab(Clone) (UnityEngine.GameObject), weapon: null
  465.  
  466. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  467.  
  468. AbortLoadingThisGameSetup
  469. Realtime: 158.254 NetworkTime: 3068846.933 Category:
  470.  
  471. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  472.  
  473. 158.2574 LoadMainMenuWithError, wait untill possible current loadscreen is gone with error Disconnected; DisconnectByClientTimeout
  474. Realtime: 158.257 NetworkTime: 3068846.933 Category:
  475.  
  476. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  477.  
  478. Cannot send op: 254 Not connected. PeerState: Disconnected
  479.  
  480. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  481.  
  482. Can't execute Disconnect() while not connected. Nothing changed. State: Joined
  483.  
  484. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  485.  
  486. 159.1063 LoadMainMenuWithError: Disconnected; DisconnectByClientTimeout
  487. Realtime: 159.106 NetworkTime: 3068847.785 Category:
  488.  
  489. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  490.  
  491. Loading _1MainMenu_BAKED
  492. Realtime: 159.107 NetworkTime: 3068847.785 Category:
  493.  
  494. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  495.  
  496. doLoadNextScene (now calling UnloadUnusedAssets)
  497. Realtime: 159.201 NetworkTime: 3068847.88 Category:
  498.  
  499. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  500.  
  501. Unloading 1 Unused Serialized files (Serialized files now loaded: 25)
  502.  
  503. Unloading 2411 unused Assets to reduce memory usage. Loaded Objects now: 205921.
  504. Total: 271.036500 ms (FindLiveObjects: 11.271200 ms CreateObjectMapping: 4.874100 ms MarkObjects: 253.665100 ms DeleteObjects: 1.225500 ms)
  505.  
  506. Unloading 1 Unused Serialized files (Serialized files now loaded: 25)
  507. UnloadTime: 227.890000 ms
  508. CoRoutOnLevelWasLoaded UnityEngine.SceneManagement.Scene
  509.  
  510. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  511.  
  512.  
  513. Unloading 18801 unused Assets to reduce memory usage. Loaded Objects now: 38091.
  514. Total: 193.090000 ms (FindLiveObjects: 5.930000 ms CreateObjectMapping: 4.707600 ms MarkObjects: 167.362600 ms DeleteObjects: 15.089400 ms)
  515.  
  516. unloadEverything (now calling UnloadUnusedAssets)
  517. Realtime: 163.728 NetworkTime: 3068852.408 Category:
  518.  
  519. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  520.  
  521. Unloading 0 Unused Serialized files (Serialized files now loaded: 25)
  522.  
  523. Unloading 6295 unused Assets to reduce memory usage. Loaded Objects now: 28106.
  524. Total: 170.365300 ms (FindLiveObjects: 5.038100 ms CreateObjectMapping: 2.222600 ms MarkObjects: 154.930900 ms DeleteObjects: 8.173400 ms)
  525.  
  526. Unloading 2 Unused Serialized files (Serialized files now loaded: 25)
  527. UnloadTime: 1.029200 ms
  528. CoRoutOnLevelWasLoaded UnityEngine.SceneManagement.Scene
  529.  
  530. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  531.  
  532. ###########################################
  533.  
  534.  
  535. Network Version: 304 Build=17175 CommandLineFront=Western Platform=Steam Branch=None Language=EN Date: -8586302684291361557
  536. Realtime: 164.378 NetworkTime: 3068853.057 Category:
  537.  
  538. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  539.  
  540. About to start clustering on level assets object 'LevelAssets' on level '_1MainMenu' with mesh size target: 2021 MB
  541.  
  542. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  543.  
  544.  
  545. Unloading 1466 unused Assets to reduce memory usage. Loaded Objects now: 36791.
  546. Total: 191.509900 ms (FindLiveObjects: 4.932700 ms CreateObjectMapping: 1.810600 ms MarkObjects: 184.003100 ms DeleteObjects: 0.762900 ms)
  547.  
  548. ClusteringDone (now calling UnloadUnusedAssets)
  549. Realtime: 167.511 NetworkTime: 0 Category:
  550.  
  551. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  552.  
  553. Unloading 2 Unused Serialized files (Serialized files now loaded: 25)
  554.  
  555. Unloading 1471 unused Assets to reduce memory usage. Loaded Objects now: 33384.
  556. Total: 202.489400 ms (FindLiveObjects: 4.896300 ms CreateObjectMapping: 1.966800 ms MarkObjects: 193.839400 ms DeleteObjects: 1.786400 ms)
  557.  
  558. Best region found in PlayerPrefs. Connecting to: eu
  559.  
  560. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  561.  
  562. Disconnected; DisconnectByClientTimeout
  563.  
  564. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  565.  
  566. JoinRandomSquadGame FrontlinesRevival
  567. Realtime: 189.428 NetworkTime: 1705485.368 Category:
  568.  
  569. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  570.  
  571. ResetNetworkCaches
  572. Realtime: 207.076 NetworkTime: 3068895.717 Category:
  573.  
  574. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  575.  
  576. MainMenuConnection OnJoinedRoom JoinSquadLobby
  577.  
  578. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  579.  
  580. Send request to ReserveSlot with squad [-1] RoleID: -1
  581.  
  582. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  583.  
  584. Steam OnLobbyCreated: serverregion eu
  585. Realtime: 207.39 NetworkTime: 3068896.031 Category:
  586.  
  587. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  588.  
  589. GotSlotFromMC
  590. Realtime: 210.821 NetworkTime: 3068899.462 Category:
  591.  
  592. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  593.  
  594. Loading _9Aisne_BAKED FrontlinesRevival
  595. Realtime: 210.837 NetworkTime: 3068899.477 Category:
  596.  
  597. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  598.  
  599. PUN SetInterestGroups disabling ALL groups
  600. Realtime: 210.837 NetworkTime: 3068899.477 Category:
  601.  
  602. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  603.  
  604. doLoadNextScene (now calling UnloadUnusedAssets)
  605. Realtime: 211.627 NetworkTime: 3068900.268 Category:
  606.  
  607. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  608.  
  609. Unloading 0 Unused Serialized files (Serialized files now loaded: 25)
  610. Already loading another screen, lets not load _9Aisne_BAKED
  611.  
  612. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  613.  
  614.  
  615. Unloading 420 unused Assets to reduce memory usage. Loaded Objects now: 35883.
  616. Total: 223.586100 ms (FindLiveObjects: 4.939800 ms CreateObjectMapping: 1.744600 ms MarkObjects: 216.430500 ms DeleteObjects: 0.470900 ms)
  617.  
  618. Unloading 1 Unused Serialized files (Serialized files now loaded: 25)
  619. UnloadTime: 21.887400 ms
  620.  
  621. Unloading 1457 unused Assets to reduce memory usage. Loaded Objects now: 15592.
  622. Total: 132.100500 ms (FindLiveObjects: 3.262500 ms CreateObjectMapping: 1.902200 ms MarkObjects: 124.660000 ms DeleteObjects: 2.275400 ms)
  623.  
  624. LevelLoaderEmpty start (now calling UnloadUnusedAssets)
  625. Realtime: 212.059 NetworkTime: 3068900.7 Category:
  626.  
  627. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  628.  
  629. Unloading 0 Unused Serialized files (Serialized files now loaded: 25)
  630.  
  631. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15592.
  632. Total: 126.393600 ms (FindLiveObjects: 3.100700 ms CreateObjectMapping: 1.369000 ms MarkObjects: 121.897100 ms DeleteObjects: 0.026500 ms)
  633.  
  634. {3068900.834} LevelLoaderEmpty load level..
  635.  
  636. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  637.  
  638. Unloading 2 Unused Serialized files (Serialized files now loaded: 25)
  639. UnloadTime: 0.845200 ms
  640. CoRoutOnLevelWasLoaded UnityEngine.SceneManagement.Scene
  641.  
  642. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  643.  
  644.  
  645. Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 30795.
  646. Total: 186.722600 ms (FindLiveObjects: 3.429300 ms CreateObjectMapping: 2.477300 ms MarkObjects: 180.737900 ms DeleteObjects: 0.077700 ms)
  647.  
  648. unloadEverything (now calling UnloadUnusedAssets)
  649. Realtime: 213.258 NetworkTime: 3068901.898 Category:
  650.  
  651. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  652.  
  653. Unloading 0 Unused Serialized files (Serialized files now loaded: 25)
  654.  
  655. Unloading 713 unused Assets to reduce memory usage. Loaded Objects now: 30087.
  656. Total: 186.309700 ms (FindLiveObjects: 3.843100 ms CreateObjectMapping: 2.738400 ms MarkObjects: 178.760000 ms DeleteObjects: 0.967700 ms)
  657.  
  658. Unloading 2 Unused Serialized files (Serialized files now loaded: 25)
  659. UnloadTime: 0.960100 ms
  660. CoRoutOnLevelWasLoaded UnityEngine.SceneManagement.Scene
  661.  
  662. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  663.  
  664. PUN SetInterestGroups disabling ALL groups
  665. Realtime: 215.816 NetworkTime: 3068903.17 Category:
  666.  
  667. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  668.  
  669. ResetNetworkCaches
  670. Realtime: 215.816 NetworkTime: 3068903.17 Category:
  671.  
  672. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  673.  
  674. About to start clustering on level assets object 'LevelAssets' on level '_9Aisne' with mesh size target: 2021 MB
  675.  
  676. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  677.  
  678. loadAndApplyPreset begin. weatherIndex=0 LoadedLevelName:_9Aisne level:_9Aisne
  679. Realtime: 215.86 NetworkTime: 3068903.17 Category:
  680.  
  681. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  682.  
  683. Ask MC to connect us (ServerCheckConnectedPlayer)
  684. Realtime: 217.114 NetworkTime: 3068903.17 Category:
  685.  
  686. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  687.  
  688.  
  689. Unloading 1820 unused Assets to reduce memory usage. Loaded Objects now: 233636.
  690. Total: 275.666300 ms (FindLiveObjects: 12.410600 ms CreateObjectMapping: 3.784500 ms MarkObjects: 257.688200 ms DeleteObjects: 1.782400 ms)
  691.  
  692. loadAndApplyPreset end. weatherIndex=0 LoadedLevelName:_9Aisne level:_9Aisne
  693. Realtime: 217.509 NetworkTime: 3068906.012 Category:
  694.  
  695. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  696.  
  697. Received AddSquad 3068906.073 sectionType=Stosstruppen squadName=Reserve-Jäger-Bataillon Nr.10 squadID=2143435253 squadNetworkIDIndex=0 0=76561198015501698 1=76561198140520056 2=76561198079401531 3=76561198851243285 sender ='DrCroccer' (master)
  698. Realtime: 221.194 NetworkTime: 3068909.698 Category:
  699.  
  700. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  701.  
  702. Received AddSquad 3068906.073 sectionType=Scottish squadName=1st Inf. Btn. (New South Wales) squadID=2143389182 squadNetworkIDIndex=1 0=BOT169 1=76561197986957855 2=76561198405304029 3=76561198236956514 sender ='DrCroccer' (master)
  703. Realtime: 221.194 NetworkTime: 3068909.698 Category:
  704.  
  705. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  706.  
  707. Received AddSquad 3068906.073 sectionType=Belgians squadName=184th Regiment, 46th Division AEF squadID=2143466052 squadNetworkIDIndex=2 0=76561198296912117 1=76561198245111944 2=BOT166 3=76561198963881077 sender ='DrCroccer' (master)
  708. Realtime: 221.194 NetworkTime: 3068909.698 Category:
  709.  
  710. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  711.  
  712. Received AddSquad 3068906.073 sectionType=Scottish squadName=295th Regiment, 74th Division AEF squadID=2143389064 squadNetworkIDIndex=3 0=76561197973607144 1=76561198947556787 2=BOT172 3=76561198828312325 sender ='DrCroccer' (master)
  713. Realtime: 221.194 NetworkTime: 3068909.698 Category:
  714.  
  715. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  716.  
  717. Received AddSquad 3068906.073 sectionType=Pioniers squadName=Niederschlesisches Pionier-Bataillon Nr. 5 squadID=2143236505 squadNetworkIDIndex=4 0=76561198087661217 1=76561198199600777 2=76561198118299859 3=76561198226339000 sender ='DrCroccer' (master)
  718. Realtime: 221.194 NetworkTime: 3068909.698 Category:
  719.  
  720. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  721.  
  722. Received AddSquad 3068906.073 sectionType=Poilus squadName=154e Régiment d'Infanterie de Ligne squadID=2143387094 squadNetworkIDIndex=5 0=76561198244148180 1=76561198261106161 2=76561198006606490 3=76561198339065033 sender ='DrCroccer' (master)
  723. Realtime: 221.194 NetworkTime: 3068909.698 Category:
  724.  
  725. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  726.  
  727. Received AddSquad 3068906.073 sectionType=Landser squadName=Reserve-Infanterie Regiment Nr. 271 squadID=2143466935 squadNetworkIDIndex=6 0=76561197973245206 1=76561198105849815 2=76561198247026390 3=76561197960329632 sender ='DrCroccer' (master)
  728. Realtime: 221.194 NetworkTime: 3068909.698 Category:
  729.  
  730. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  731.  
  732. Received AddSquad 3068906.073 sectionType=Landser squadName=Reserve-Infanterie Regiment Nr. 40 squadID=2143398323 squadNetworkIDIndex=7 0=76561198042986697 1=76561198084235230 2=76561197968000250 3=76561198130132983 sender ='DrCroccer' (master)
  733. Realtime: 221.194 NetworkTime: 3068909.698 Category:
  734.  
  735. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  736.  
  737. Received AddSquad 3068906.073 sectionType=Schutzen squadName=Rheinisches Pionier-Bataillon Nr. 8 squadID=2143466808 squadNetworkIDIndex=8 0=76561198043916495 1=76561198058170026 2=76561198046596680 3=76561198323247776 sender ='DrCroccer' (master)
  738. Realtime: 221.194 NetworkTime: 3068909.698 Category:
  739.  
  740. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  741.  
  742. Received AddSquad 3068906.073 sectionType=Tommies squadName=1st Btn West Yorkshire Regiment squadID=3565965 squadNetworkIDIndex=9 0=76561198442457208 1=76561198069354729 2=76561198122763862 3=76561198204014833 sender ='DrCroccer' (master)
  743. Realtime: 221.194 NetworkTime: 3068909.698 Category:
  744.  
  745. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  746.  
  747. Received AddSquad 3068906.073 sectionType=Chasseurs squadName=250e Régiment d'Infanterie squadID=2143469215 squadNetworkIDIndex=10 0=76561198274674060 1=76561198322659698 2=76561198131652662 3=76561198006668164 sender ='DrCroccer' (master)
  748. Realtime: 221.194 NetworkTime: 3068909.698 Category:
  749.  
  750. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  751.  
  752. Received AddSquad 3068906.073 sectionType=Schutzen squadName=Landwehr-Infanterie-Regiment Nr. 177 squadID=2143380596 squadNetworkIDIndex=11 0=76561198886678636 1=76561198170134550 2=76561197997001769 3=76561198040354987 sender ='DrCroccer' (master)
  753. Realtime: 221.194 NetworkTime: 3068909.698 Category:
  754.  
  755. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  756.  
  757. Received AddSquad 3068906.073 sectionType=Marines squadName=127e Régiment d'Infanterie de Ligne squadID=2143390888 squadNetworkIDIndex=12 0=76561198120189765 1=BOT160 2=76561198427329844 3=76561198137933562 sender ='DrCroccer' (master)
  758. Realtime: 221.194 NetworkTime: 3068909.698 Category:
  759.  
  760. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  761.  
  762. Received AddSquad 3068906.073 sectionType=Schutzen squadName=Nassauisches Pionier-Bataillon Nr. 21 squadID=2143413806 squadNetworkIDIndex=13 0=76561198213721825 1=76561198018594724 2=76561198387103501 3=76561198392000358 sender ='DrCroccer' (master)
  763. Realtime: 221.194 NetworkTime: 3068909.698 Category:
  764.  
  765. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  766.  
  767. Received AddSquad 3068906.073 sectionType=Tommies squadName=2nd Btn Royal Irish Regiment squadID=7391464 squadNetworkIDIndex=14 0=76561198047417990 1=76561198002918218 2=76561198126002997 3=76561198299637929 sender ='DrCroccer' (master)
  768. Realtime: 221.195 NetworkTime: 3068909.698 Category:
  769.  
  770. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  771.  
  772. Received AddSquad 3068906.073 sectionType=Landser squadName=Infanterie-Regiment Nr. 465 squadID=2143466443 squadNetworkIDIndex=15 0=76561198093507903 1=76561198089940807 2=BOT163 3=76561197982208555 sender ='DrCroccer' (master)
  773. Realtime: 221.195 NetworkTime: 3068909.698 Category:
  774.  
  775. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  776.  
  777. AddSquadsSync done.
  778. Realtime: 221.195 NetworkTime: 3068909.698 Category:
  779.  
  780. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  781.  
  782. ClusteringDone (now calling UnloadUnusedAssets)
  783. Realtime: 221.211 NetworkTime: 3068909.698 Category:
  784.  
  785. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  786.  
  787. Init player match with: Level:_9Aisne Gametype:FrontlinesRevival serverGameStatus: MatchPlaying matchWinner None team1wins 0 team2wins 0 timeRoundStarted: 3067440.174 roundTimeLimit 1515 realtimeSinceStartup=221.9903 IsCustomMatch=False IsPrivateMatch=False
  788. Realtime: 221.99 NetworkTime: 3068910.494 Category:
  789.  
  790. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  791.  
  792. GameStatus now from MatchAwaitingSetup to MatchPlaying CurrentMC: 'DrCroccer' (master)
  793. Realtime: 221.99 NetworkTime: 3068910.494 Category:
  794.  
  795. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  796.  
  797. RoundDidStart with: statusMatchPlaying Joined CurrentMC:'DrCroccer' (master)
  798. Realtime: 221.992 NetworkTime: 3068910.494 Category:
  799.  
  800. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  801.  
  802. Unloading 1 Unused Serialized files (Serialized files now loaded: 25)
  803.  
  804. Unloading 247 unused Assets to reduce memory usage. Loaded Objects now: 153585.
  805. Total: 262.620800 ms (FindLiveObjects: 8.956700 ms CreateObjectMapping: 4.639800 ms MarkObjects: 247.552600 ms DeleteObjects: 1.471400 ms)
  806.  
  807. Client received GameSetupReady signal
  808. Realtime: 223.588 NetworkTime: 3068911.468 Category:
  809.  
  810. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  811.  
  812. Client now reached 'isEverythingReadyLoading' in GameSetupReady
  813. Realtime: 223.629 NetworkTime: 3068912.129 Category:
  814.  
  815. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  816.  
  817. ResetNetworkCaches
  818. Realtime: 223.629 NetworkTime: 3068912.129 Category:
  819.  
  820. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  821.  
  822. AbortLoadingThisGameSetup
  823. Realtime: 236.738 NetworkTime: 3068925.241 Category:
  824.  
  825. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  826.  
  827. 236.7405 LoadMainMenuWithError, wait untill possible current loadscreen is gone with error Disconnected; DisconnectByClientTimeout
  828. Realtime: 236.741 NetworkTime: 3068925.241 Category:
  829.  
  830. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  831.  
  832. Cannot send op: 254 Not connected. PeerState: Disconnected
  833.  
  834. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  835.  
  836. Can't execute Disconnect() while not connected. Nothing changed. State: Joined
  837.  
  838. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  839.  
  840. 237.5583 LoadMainMenuWithError: Disconnected; DisconnectByClientTimeout
  841. Realtime: 237.558 NetworkTime: 3068926.061 Category:
  842.  
  843. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  844.  
  845. Loading _1MainMenu_BAKED
  846. Realtime: 237.558 NetworkTime: 3068926.061 Category:
  847.  
  848. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  849.  
  850. doLoadNextScene (now calling UnloadUnusedAssets)
  851. Realtime: 237.624 NetworkTime: 3068926.127 Category:
  852.  
  853. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  854.  
  855. Unloading 1 Unused Serialized files (Serialized files now loaded: 25)
  856.  
  857. Unloading 2621 unused Assets to reduce memory usage. Loaded Objects now: 185198.
  858. Total: 281.778300 ms (FindLiveObjects: 10.815600 ms CreateObjectMapping: 5.888600 ms MarkObjects: 264.104700 ms DeleteObjects: 0.968700 ms)
  859.  
  860. Unloading 1 Unused Serialized files (Serialized files now loaded: 25)
  861. UnloadTime: 192.152800 ms
  862. CoRoutOnLevelWasLoaded UnityEngine.SceneManagement.Scene
  863.  
  864. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  865.  
  866.  
  867. Unloading 18900 unused Assets to reduce memory usage. Loaded Objects now: 33764.
  868. Total: 223.734100 ms (FindLiveObjects: 5.572800 ms CreateObjectMapping: 5.254100 ms MarkObjects: 197.338200 ms DeleteObjects: 15.568500 ms)
  869.  
  870. unloadEverything (now calling UnloadUnusedAssets)
  871. Realtime: 242.112 NetworkTime: 3068930.616 Category:
  872.  
  873. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  874.  
  875. Unloading 0 Unused Serialized files (Serialized files now loaded: 25)
  876.  
  877. Unloading 5017 unused Assets to reduce memory usage. Loaded Objects now: 28255.
  878. Total: 192.238900 ms (FindLiveObjects: 3.845400 ms CreateObjectMapping: 1.567300 ms MarkObjects: 180.918600 ms DeleteObjects: 5.907300 ms)
  879.  
  880. Unloading 2 Unused Serialized files (Serialized files now loaded: 25)
  881. UnloadTime: 0.913100 ms
  882. CoRoutOnLevelWasLoaded UnityEngine.SceneManagement.Scene
  883.  
  884. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  885.  
  886. ###########################################
  887.  
  888.  
  889. Network Version: 304 Build=17175 CommandLineFront=Western Platform=Steam Branch=None Language=EN Date: -8586302683507296617
  890. Realtime: 242.784 NetworkTime: 3068931.287 Category:
  891.  
  892. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  893.  
  894. About to start clustering on level assets object 'LevelAssets' on level '_1MainMenu' with mesh size target: 2021 MB
  895.  
  896. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  897.  
  898.  
  899. Unloading 1465 unused Assets to reduce memory usage. Loaded Objects now: 36941.
  900. Total: 209.953100 ms (FindLiveObjects: 5.222400 ms CreateObjectMapping: 2.024400 ms MarkObjects: 201.918600 ms DeleteObjects: 0.787300 ms)
  901.  
  902. ClusteringDone (now calling UnloadUnusedAssets)
  903. Realtime: 245.794 NetworkTime: 0 Category:
  904.  
  905. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  906.  
  907. Unloading 2 Unused Serialized files (Serialized files now loaded: 25)
  908.  
  909. Unloading 1463 unused Assets to reduce memory usage. Loaded Objects now: 33555.
  910. Total: 217.400800 ms (FindLiveObjects: 4.230500 ms CreateObjectMapping: 1.568400 ms MarkObjects: 210.396700 ms DeleteObjects: 1.204900 ms)
  911.  
  912. Best region found in PlayerPrefs. Connecting to: eu
  913.  
  914. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  915.  
  916. Disconnected; DisconnectByClientTimeout
  917.  
  918. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  919.  
  920. OnConnectionFail DisconnectByClientTimeout
  921.  
  922. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  923.  
  924. Dont know how to close button to True. (There is no close button in the new UI popup!)
  925. Realtime: 357.132 NetworkTime: 1705653.079 Category:
  926.  
  927. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  928.  
  929. Can't execute Disconnect() while not connected. Nothing changed. State: JoinedLobby
  930.  
  931. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  932.  
  933. Best region found in PlayerPrefs. Connecting to: eu
  934.  
  935. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  936.  
  937. JoinTeamRoom acac375a-418d-4abf-bc71-ad0c20b2e21f type:FrontlinesRevival isFriendJoin_AllowAnyGameType:False
  938.  
  939. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  940.  
  941. ResetNetworkCaches
  942. Realtime: 448.083 NetworkTime: 2636293.252 Category:
  943.  
  944. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  945.  
  946. MainMenuConnection OnJoinedRoom JoinSquadLobby
  947.  
  948. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  949.  
  950. Send request to ReserveSlot with squad [-1] RoleID: -1
  951.  
  952. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  953.  
  954. GotSlotFromMC
  955. Realtime: 448.255 NetworkTime: 2636293.425 Category:
  956.  
  957. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  958.  
  959. Loading _10Douaumont_BAKED FrontlinesRevival
  960. Realtime: 448.269 NetworkTime: 2636293.439 Category:
  961.  
  962. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  963.  
  964. PUN SetInterestGroups disabling ALL groups
  965. Realtime: 448.269 NetworkTime: 2636293.439 Category:
  966.  
  967. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  968.  
  969. doLoadNextScene (now calling UnloadUnusedAssets)
  970. Realtime: 448.394 NetworkTime: 2636293.563 Category:
  971.  
  972. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  973.  
  974. Unloading 0 Unused Serialized files (Serialized files now loaded: 25)
  975. Already loading another screen, lets not load _10Douaumont_BAKED
  976.  
  977. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  978.  
  979.  
  980. Unloading 855 unused Assets to reduce memory usage. Loaded Objects now: 35870.
  981. Total: 248.879900 ms (FindLiveObjects: 4.502500 ms CreateObjectMapping: 1.688900 ms MarkObjects: 241.627200 ms DeleteObjects: 1.061000 ms)
  982.  
  983. Steam OnLobbyCreated: serverregion eu
  984. Realtime: 448.647 NetworkTime: 2636293.817 Category:
  985.  
  986. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  987.  
  988. Unloading 1 Unused Serialized files (Serialized files now loaded: 25)
  989. UnloadTime: 24.779100 ms
  990.  
  991. Unloading 1450 unused Assets to reduce memory usage. Loaded Objects now: 15740.
  992. Total: 172.751400 ms (FindLiveObjects: 3.164400 ms CreateObjectMapping: 1.856900 ms MarkObjects: 165.576500 ms DeleteObjects: 2.153300 ms)
  993.  
  994. LevelLoaderEmpty start (now calling UnloadUnusedAssets)
  995. Realtime: 448.894 NetworkTime: 2636294.064 Category:
  996.  
  997. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  998.  
  999. Unloading 0 Unused Serialized files (Serialized files now loaded: 25)
  1000.  
  1001. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15740.
  1002. Total: 165.983300 ms (FindLiveObjects: 3.316600 ms CreateObjectMapping: 1.131600 ms MarkObjects: 161.505700 ms DeleteObjects: 0.028900 ms)
  1003.  
  1004. {2636294.234} LevelLoaderEmpty load level..
  1005.  
  1006. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1007.  
  1008. Unloading 2 Unused Serialized files (Serialized files now loaded: 25)
  1009. UnloadTime: 1.029700 ms
  1010. CoRoutOnLevelWasLoaded UnityEngine.SceneManagement.Scene
  1011.  
  1012. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1013.  
  1014.  
  1015. Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 30939.
  1016. Total: 214.796800 ms (FindLiveObjects: 3.440700 ms CreateObjectMapping: 2.629300 ms MarkObjects: 208.655200 ms DeleteObjects: 0.071200 ms)
  1017.  
  1018. unloadEverything (now calling UnloadUnusedAssets)
  1019. Realtime: 450.142 NetworkTime: 2636295.312 Category:
  1020.  
  1021. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1022.  
  1023. Unloading 0 Unused Serialized files (Serialized files now loaded: 25)
  1024.  
  1025. Unloading 728 unused Assets to reduce memory usage. Loaded Objects now: 30216.
  1026. Total: 224.832500 ms (FindLiveObjects: 3.502400 ms CreateObjectMapping: 2.557000 ms MarkObjects: 217.259800 ms DeleteObjects: 1.512800 ms)
  1027.  
  1028. Unloading 2 Unused Serialized files (Serialized files now loaded: 27)
  1029. UnloadTime: 0.856600 ms
  1030. CoRoutOnLevelWasLoaded UnityEngine.SceneManagement.Scene
  1031.  
  1032. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1033.  
  1034. PUN SetInterestGroups disabling ALL groups
  1035. Realtime: 459.036 NetworkTime: 2636303.732 Category:
  1036.  
  1037. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1038.  
  1039. ResetNetworkCaches
  1040. Realtime: 459.036 NetworkTime: 2636303.732 Category:
  1041.  
  1042. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1043.  
  1044. About to start clustering on level assets object 'LevelAssets' on level '_10Douaumont' with mesh size target: 2021 MB
  1045.  
  1046. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1047.  
  1048. loadAndApplyPreset begin. weatherIndex=0 LoadedLevelName:_10Douaumont level:_10Douaumont
  1049. Realtime: 459.44 NetworkTime: 2636303.732 Category:
  1050.  
  1051. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1052.  
  1053. Ask MC to connect us (ServerCheckConnectedPlayer)
  1054. Realtime: 460.958 NetworkTime: 2636303.732 Category:
  1055.  
  1056. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1057.  
  1058.  
  1059. Unloading 1752 unused Assets to reduce memory usage. Loaded Objects now: 400248.
  1060. Total: 332.180600 ms (FindLiveObjects: 19.304600 ms CreateObjectMapping: 8.348100 ms MarkObjects: 302.810900 ms DeleteObjects: 1.716600 ms)
  1061.  
  1062. loadAndApplyPreset end. weatherIndex=0 LoadedLevelName:_10Douaumont level:_10Douaumont
  1063. Realtime: 462.16 NetworkTime: 2636307.368 Category:
  1064.  
  1065. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1066.  
  1067. Received AddSquad 2636306.47 sectionType=Landser squadName=21e Regiment de Vaticano squadID=2143329071 squadNetworkIDIndex=0 0=76561198199482761 1=76561198050765410 2=76561198355674878 3=76561198271347888 sender ='KnH ~ Demonspree' (master)
  1068. Realtime: 462.201 NetworkTime: 2636307.368 Category:
  1069.  
  1070. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1071.  
  1072. Received AddSquad 2636306.47 sectionType=Doughboys squadName=293rd Regiment, 74th Division AEF squadID=8375734 squadNetworkIDIndex=1 0=76561198272524344 1=76561198075181277 2=76561198195975277 3=BOT175 sender ='KnH ~ Demonspree' (master)
  1073. Realtime: 462.201 NetworkTime: 2636307.368 Category:
  1074.  
  1075. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1076.  
  1077. Received AddSquad 2636306.47 sectionType=Tommies squadName=66th Inf. Btn. (Victoria) squadID=2397353 squadNetworkIDIndex=2 0=BOT295 1=76561197989922187 2=76561198161200897 3=BOT193 sender ='KnH ~ Demonspree' (master)
  1078. Realtime: 462.201 NetworkTime: 2636307.368 Category:
  1079.  
  1080. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1081.  
  1082. Received AddSquad 2636306.47 sectionType=Stosstruppen squadName=Sturm-Bataillon Nr. 16 squadID=4919909 squadNetworkIDIndex=3 0=76561198047885542 1=76561197982003770 2=76561198046941049 3=76561198022446565 sender ='KnH ~ Demonspree' (master)
  1083. Realtime: 462.201 NetworkTime: 2636307.368 Category:
  1084.  
  1085. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1086.  
  1087. Received AddSquad 2636306.47 sectionType=Pioniers squadName=Württembergisches Pionier-Bataillon Nr. 13 squadID=3100200 squadNetworkIDIndex=4 0=76561198007551300 1=76561198084235230 2=BOT208 3=BOT214 sender ='KnH ~ Demonspree' (master)
  1088. Realtime: 462.201 NetworkTime: 2636307.368 Category:
  1089.  
  1090. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1091.  
  1092. Received AddSquad 2636306.47 sectionType=Scottish squadName=2nd Battalion Queen’s Own Cameron Highlanders squadID=9115314 squadNetworkIDIndex=5 0=BOT199 1=BOT235 2=76561198083376035 3=BOT217 sender ='KnH ~ Demonspree' (master)
  1093. Realtime: 462.201 NetworkTime: 2636307.368 Category:
  1094.  
  1095. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1096.  
  1097. Received AddSquad 2636306.47 sectionType=Landser squadName=Reserve-Infanterie Regiment Nr. 188 squadID=4706384 squadNetworkIDIndex=6 0=BOT220 1=BOT226 2=76561198199600777 3=BOT238 sender ='KnH ~ Demonspree' (master)
  1098. Realtime: 462.201 NetworkTime: 2636307.368 Category:
  1099.  
  1100. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1101.  
  1102. Received AddSquad 2636306.47 sectionType=Canadians squadName=213th Battalion, Canadian Expeditionary Force squadID=5934976 squadNetworkIDIndex=7 0=BOT223 1=BOT229 2=76561198018702186 3=BOT241 sender ='KnH ~ Demonspree' (master)
  1103. Realtime: 462.201 NetworkTime: 2636307.368 Category:
  1104.  
  1105. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1106.  
  1107. Received AddSquad 2636306.47 sectionType=Landser squadName=Infanterie-Regiment Nr. 318 squadID=8815305 squadNetworkIDIndex=8 0=BOT244 1=BOT250 2=BOT256 3=BOT262 sender ='KnH ~ Demonspree' (master)
  1108. Realtime: 462.201 NetworkTime: 2636307.368 Category:
  1109.  
  1110. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1111.  
  1112. Received AddSquad 2636306.47 sectionType=Poilus squadName=31e Régiment d'Infanterie de Ligne squadID=7275377 squadNetworkIDIndex=9 0=BOT247 1=BOT253 2=BOT259 3=BOT265 sender ='KnH ~ Demonspree' (master)
  1113. Realtime: 462.202 NetworkTime: 2636307.368 Category:
  1114.  
  1115. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1116.  
  1117. Received AddSquad 2636306.47 sectionType=Schutzen squadName=Landwehr-Infanterie-Regiment Nr. 122 squadID=3712778 squadNetworkIDIndex=10 0=BOT268 1=BOT274 2=BOT280 3=BOT286 sender ='KnH ~ Demonspree' (master)
  1118. Realtime: 462.202 NetworkTime: 2636307.368 Category:
  1119.  
  1120. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1121.  
  1122. Received AddSquad 2636306.47 sectionType=Pioniers squadName=Posensches Pionier-Bataillon Nr. 29 squadID=9508979 squadNetworkIDIndex=12 0=BOT292 1=BOT298 2=BOT304 3=BOT310 sender ='KnH ~ Demonspree' (master)
  1123. Realtime: 462.202 NetworkTime: 2636307.368 Category:
  1124.  
  1125. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1126.  
  1127. Received AddSquad 2636306.47 sectionType=Landser squadName=Reserve-Infanterie Regiment Nr. 149 squadID=2143460649 squadNetworkIDIndex=14 0=BOT166 1=BOT316 2=BOT322 3=BOT328 sender ='KnH ~ Demonspree' (master)
  1128. Realtime: 462.202 NetworkTime: 2636307.368 Category:
  1129.  
  1130. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1131.  
  1132. Received AddSquad 2636306.47 sectionType=Tommies squadName=2nd Btn Royal Guernsey Light Infantry squadID=2143506507 squadNetworkIDIndex=15 0=76561198029383879 1=BOT232 2=76561198123485285 3=BOT172 sender ='KnH ~ Demonspree' (master)
  1133. Realtime: 462.202 NetworkTime: 2636307.368 Category:
  1134.  
  1135. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1136.  
  1137. Received AddSquad 2636306.47 sectionType=Tommies squadName=2nd Btn Welsh Guards squadID=2143150466 squadNetworkIDIndex=13 0=BOT160 1=BOT169 2=76561198229403028 3=BOT178 sender ='KnH ~ Demonspree' (master)
  1138. Realtime: 462.202 NetworkTime: 2636307.368 Category:
  1139.  
  1140. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1141.  
  1142. Received AddSquad 2636306.47 sectionType=Marines squadName=75th (B) Company, 6th Marines squadID=2143438722 squadNetworkIDIndex=11 0=BOT184 1=BOT187 2=76561198009651676 3=BOT205 sender ='KnH ~ Demonspree' (master)
  1143. Realtime: 462.202 NetworkTime: 2636307.368 Category:
  1144.  
  1145. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1146.  
  1147. AddSquadsSync done.
  1148. Realtime: 462.202 NetworkTime: 2636307.368 Category:
  1149.  
  1150. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1151.  
  1152. Init player match with: Level:_10Douaumont Gametype:FrontlinesRevival serverGameStatus: MatchPlaying matchWinner None team1wins 0 team2wins 0 timeRoundStarted: 2634828.851 roundTimeLimit 1520 realtimeSinceStartup=463.2325 IsCustomMatch=False IsPrivateMatch=False
  1153. Realtime: 463.233 NetworkTime: 2636308.441 Category:
  1154.  
  1155. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1156.  
  1157. GameStatus now from MatchAwaitingSetup to MatchPlaying CurrentMC: 'KnH ~ Demonspree' (master)
  1158. Realtime: 463.233 NetworkTime: 2636308.441 Category:
  1159.  
  1160. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1161.  
  1162. RoundDidStart with: statusMatchPlaying Joined CurrentMC:'KnH ~ Demonspree' (master)
  1163. Realtime: 463.235 NetworkTime: 2636308.441 Category:
  1164.  
  1165. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1166.  
  1167. Client received GameSetupReady signal
  1168. Realtime: 470.868 NetworkTime: 2636314.42 Category:
  1169.  
  1170. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1171.  
  1172. ClusteringDone (now calling UnloadUnusedAssets)
  1173. Realtime: 470.985 NetworkTime: 2636314.42 Category:
  1174.  
  1175. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1176.  
  1177. Unloading 2 Unused Serialized files (Serialized files now loaded: 27)
  1178.  
  1179. Unloading 2218 unused Assets to reduce memory usage. Loaded Objects now: 242595.
  1180. Total: 331.054100 ms (FindLiveObjects: 19.001300 ms CreateObjectMapping: 6.014600 ms MarkObjects: 295.423400 ms DeleteObjects: 10.614400 ms)
  1181.  
  1182. Client now reached 'isEverythingReadyLoading' in GameSetupReady
  1183. Realtime: 471.355 NetworkTime: 2636316.559 Category:
  1184.  
  1185. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1186.  
  1187. ResetNetworkCaches
  1188. Realtime: 471.355 NetworkTime: 2636316.559 Category:
  1189.  
  1190. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1191.  
  1192. AbortLoadingThisGameSetup
  1193. Realtime: 488.335 NetworkTime: 2636333.543 Category:
  1194.  
  1195. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1196.  
  1197. 488.3389 LoadMainMenuWithError, wait untill possible current loadscreen is gone with error Disconnected; DisconnectByClientTimeout
  1198. Realtime: 488.339 NetworkTime: 2636333.543 Category:
  1199.  
  1200. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1201.  
  1202. Cannot send op: 254 Not connected. PeerState: Disconnected
  1203.  
  1204. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1205.  
  1206. Can't execute Disconnect() while not connected. Nothing changed. State: Joined
  1207.  
  1208. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1209.  
  1210. 489.1545 LoadMainMenuWithError: Disconnected; DisconnectByClientTimeout
  1211. Realtime: 489.155 NetworkTime: 2636334.362 Category:
  1212.  
  1213. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1214.  
  1215. Loading _1MainMenu_BAKED
  1216. Realtime: 489.155 NetworkTime: 2636334.362 Category:
  1217.  
  1218. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1219.  
  1220. doLoadNextScene (now calling UnloadUnusedAssets)
  1221. Realtime: 489.211 NetworkTime: 2636334.419 Category:
  1222.  
  1223. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1224.  
  1225. Unloading 1 Unused Serialized files (Serialized files now loaded: 27)
  1226.  
  1227. Unloading 2337 unused Assets to reduce memory usage. Loaded Objects now: 260561.
  1228. Total: 336.967200 ms (FindLiveObjects: 17.742200 ms CreateObjectMapping: 8.380500 ms MarkObjects: 309.188200 ms DeleteObjects: 1.655800 ms)
  1229.  
  1230. Unloading 1 Unused Serialized files (Serialized files now loaded: 27)
  1231. UnloadTime: 795.122300 ms
  1232. CoRoutOnLevelWasLoaded UnityEngine.SceneManagement.Scene
  1233.  
  1234. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1235.  
  1236. Releasing render texture that is set as Camera.targetTexture!
  1237.  
  1238. (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 4507)
  1239.  
  1240.  
  1241. Unloading 21849 unused Assets to reduce memory usage. Loaded Objects now: 37068.
  1242. Total: 297.719200 ms (FindLiveObjects: 10.007900 ms CreateObjectMapping: 6.566000 ms MarkObjects: 254.939200 ms DeleteObjects: 26.205600 ms)
  1243.  
  1244. unloadEverything (now calling UnloadUnusedAssets)
  1245. Realtime: 494.506 NetworkTime: 2636339.714 Category:
  1246.  
  1247. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1248.  
  1249. Unloading 0 Unused Serialized files (Serialized files now loaded: 27)
  1250.  
  1251. Unloading 6034 unused Assets to reduce memory usage. Loaded Objects now: 28574.
  1252. Total: 232.152600 ms (FindLiveObjects: 6.455800 ms CreateObjectMapping: 2.185000 ms MarkObjects: 210.233000 ms DeleteObjects: 13.278500 ms)
  1253.  
  1254. Unloading 2 Unused Serialized files (Serialized files now loaded: 27)
  1255. UnloadTime: 1.058000 ms
  1256. CoRoutOnLevelWasLoaded UnityEngine.SceneManagement.Scene
  1257.  
  1258. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1259.  
  1260. ###########################################
  1261.  
  1262.  
  1263. Network Version: 304 Build=17175 CommandLineFront=Western Platform=Steam Branch=None Language=EN Date: -8586302680982244244
  1264. Realtime: 495.289 NetworkTime: 2636340.497 Category:
  1265.  
  1266. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1267.  
  1268. About to start clustering on level assets object 'LevelAssets' on level '_1MainMenu' with mesh size target: 2021 MB
  1269.  
  1270. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1271.  
  1272.  
  1273. Unloading 1467 unused Assets to reduce memory usage. Loaded Objects now: 37257.
  1274. Total: 243.192400 ms (FindLiveObjects: 7.047700 ms CreateObjectMapping: 2.753900 ms MarkObjects: 232.299000 ms DeleteObjects: 1.091400 ms)
  1275.  
  1276. Best region found in PlayerPrefs. Connecting to: eu
  1277.  
  1278. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1279.  
  1280. ClusteringDone (now calling UnloadUnusedAssets)
  1281. Realtime: 498.411 NetworkTime: 0 Category:
  1282.  
  1283. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1284.  
  1285. Unloading 2 Unused Serialized files (Serialized files now loaded: 27)
  1286.  
  1287. Unloading 1403 unused Assets to reduce memory usage. Loaded Objects now: 33851.
  1288. Total: 249.411700 ms (FindLiveObjects: 6.594000 ms CreateObjectMapping: 1.955600 ms MarkObjects: 239.495800 ms DeleteObjects: 1.366000 ms)
  1289.  
  1290. Disconnected; DisconnectByClientTimeout
  1291.  
  1292. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1293.  
  1294. Best region found in PlayerPrefs. Connecting to: us
  1295.  
  1296. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1297.  
  1298. JoinRandomSquadGame FrontlinesRevival
  1299. Realtime: 515.471 NetworkTime: 762080.31 Category:
  1300.  
  1301. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1302.  
  1303. ResetNetworkCaches
  1304. Realtime: 516.271 NetworkTime: 3842964.312 Category:
  1305.  
  1306. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1307.  
  1308. MainMenuConnection OnJoinedRoom JoinSquadLobby
  1309.  
  1310. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1311.  
  1312. Send request to ReserveSlot with squad [-1] RoleID: -1
  1313.  
  1314. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1315.  
  1316. GotSlotFromMC
  1317. Realtime: 516.506 NetworkTime: 3842964.547 Category:
  1318.  
  1319. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1320.  
  1321. Loading _7Flanders_BAKED FrontlinesRevival
  1322. Realtime: 516.523 NetworkTime: 3842964.563 Category:
  1323.  
  1324. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1325.  
  1326. PUN SetInterestGroups disabling ALL groups
  1327. Realtime: 516.523 NetworkTime: 3842964.563 Category:
  1328.  
  1329. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1330.  
  1331. doLoadNextScene (now calling UnloadUnusedAssets)
  1332. Realtime: 516.59 NetworkTime: 3842964.631 Category:
  1333.  
  1334. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1335.  
  1336. Unloading 0 Unused Serialized files (Serialized files now loaded: 27)
  1337. Already loading another screen, lets not load _7Flanders_BAKED
  1338.  
  1339. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1340.  
  1341.  
  1342. Unloading 310 unused Assets to reduce memory usage. Loaded Objects now: 35729.
  1343. Total: 318.955900 ms (FindLiveObjects: 6.522900 ms CreateObjectMapping: 1.425300 ms MarkObjects: 310.675800 ms DeleteObjects: 0.331600 ms)
  1344.  
  1345. Steam OnLobbyCreated: serverregion us
  1346. Realtime: 516.912 NetworkTime: 3842964.953 Category:
  1347.  
  1348. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1349.  
  1350. Unloading 1 Unused Serialized files (Serialized files now loaded: 27)
  1351. UnloadTime: 22.745900 ms
  1352.  
  1353. Unloading 1453 unused Assets to reduce memory usage. Loaded Objects now: 16016.
  1354. Total: 212.930600 ms (FindLiveObjects: 5.261000 ms CreateObjectMapping: 1.248800 ms MarkObjects: 204.315400 ms DeleteObjects: 2.104800 ms)
  1355.  
  1356. LevelLoaderEmpty start (now calling UnloadUnusedAssets)
  1357. Realtime: 517.204 NetworkTime: 3842965.245 Category:
  1358.  
  1359. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1360.  
  1361. Unloading 0 Unused Serialized files (Serialized files now loaded: 27)
  1362.  
  1363. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16016.
  1364. Total: 226.085000 ms (FindLiveObjects: 5.566600 ms CreateObjectMapping: 2.288000 ms MarkObjects: 218.176200 ms DeleteObjects: 0.053900 ms)
  1365.  
  1366. {3842965.487} LevelLoaderEmpty load level..
  1367.  
  1368. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1369.  
  1370. Unloading 2 Unused Serialized files (Serialized files now loaded: 27)
  1371. UnloadTime: 1.111400 ms
  1372. CoRoutOnLevelWasLoaded UnityEngine.SceneManagement.Scene
  1373.  
  1374. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1375.  
  1376.  
  1377. Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 31220.
  1378. Total: 328.654400 ms (FindLiveObjects: 5.832600 ms CreateObjectMapping: 3.579700 ms MarkObjects: 319.156100 ms DeleteObjects: 0.085400 ms)
  1379.  
  1380. unloadEverything (now calling UnloadUnusedAssets)
  1381. Realtime: 518.717 NetworkTime: 3842966.758 Category:
  1382.  
  1383. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1384.  
  1385. Unloading 0 Unused Serialized files (Serialized files now loaded: 27)
  1386.  
  1387. Unloading 712 unused Assets to reduce memory usage. Loaded Objects now: 30508.
  1388. Total: 276.183400 ms (FindLiveObjects: 6.363400 ms CreateObjectMapping: 6.845800 ms MarkObjects: 258.791200 ms DeleteObjects: 4.182600 ms)
  1389.  
  1390. Unloading 2 Unused Serialized files (Serialized files now loaded: 29)
  1391. UnloadTime: 0.947500 ms
  1392. CoRoutOnLevelWasLoaded UnityEngine.SceneManagement.Scene
  1393.  
  1394. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1395.  
  1396. PUN SetInterestGroups disabling ALL groups
  1397. Realtime: 531.538 NetworkTime: 3842970.603 Category:
  1398.  
  1399. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1400.  
  1401. ResetNetworkCaches
  1402. Realtime: 531.538 NetworkTime: 3842970.603 Category:
  1403.  
  1404. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1405.  
  1406. About to start clustering on level assets object 'LevelAssets' on level '_7Flanders' with mesh size target: 2021 MB
  1407.  
  1408. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1409.  
  1410. loadAndApplyPreset begin. weatherIndex=0 LoadedLevelName:_7Flanders level:_7Flanders
  1411. Realtime: 532.12 NetworkTime: 3842970.603 Category:
  1412.  
  1413. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1414.  
  1415. Ask MC to connect us (ServerCheckConnectedPlayer)
  1416. Realtime: 533.963 NetworkTime: 3842970.603 Category:
  1417.  
  1418. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1419.  
  1420.  
  1421. Unloading 1949 unused Assets to reduce memory usage. Loaded Objects now: 409674.
  1422. Total: 452.730600 ms (FindLiveObjects: 23.696800 ms CreateObjectMapping: 11.224100 ms MarkObjects: 415.493100 ms DeleteObjects: 2.316300 ms)
  1423.  
  1424. loadAndApplyPreset end. weatherIndex=0 LoadedLevelName:_7Flanders level:_7Flanders
  1425. Realtime: 535.666 NetworkTime: 3842983.702 Category:
  1426.  
  1427. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1428.  
  1429. Received AddSquad 3842982.318 sectionType=Belgians squadName=235e Régiment d'Infanterie squadID=2143417917 squadNetworkIDIndex=0 0=76561197994129683 1=BOT196 2=76561198125605869 3=BOT208 sender ='rum ham' (master)
  1430. Realtime: 535.727 NetworkTime: 3842983.702 Category:
  1431.  
  1432. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1433.  
  1434. Received AddSquad 3842982.318 sectionType=Landser squadName=Infanterie-Regiment Nr. 189 squadID=3031311 squadNetworkIDIndex=1 0=76561198166822294 1=76561198274845769 2=76561197982238927 3=BOT187 sender ='rum ham' (master)
  1435. Realtime: 535.727 NetworkTime: 3842983.702 Category:
  1436.  
  1437. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1438.  
  1439. Received AddSquad 3842982.318 sectionType=Poilus squadName=314e Régiment d'Infanterie squadID=2143153212 squadNetworkIDIndex=2 0=76561198107570821 1=BOT178 2=76561197961590175 3=BOT172 sender ='rum ham' (master)
  1440. Realtime: 535.727 NetworkTime: 3842983.702 Category:
  1441.  
  1442. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1443.  
  1444. Received AddSquad 3842982.318 sectionType=Stosstruppen squadName=Sturm-Bataillon Nr. 7 squadID=4671323 squadNetworkIDIndex=3 0=76561198059817511 1=76561198871438588 2=76561198041830228 3=76561198995815428 sender ='rum ham' (master)
  1445. Realtime: 535.727 NetworkTime: 3842983.702 Category:
  1446.  
  1447. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1448.  
  1449. Received AddSquad 3842982.318 sectionType=Pioniers squadName=Sturm-Bataillon Nr. 6 squadID=2143206117 squadNetworkIDIndex=4 0=76561198832947280 1=76561198096391033 2=BOT175 3=76561198027051474 sender ='rum ham' (master)
  1450. Realtime: 535.727 NetworkTime: 3842983.702 Category:
  1451.  
  1452. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1453.  
  1454. Received AddSquad 3842982.318 sectionType=Tommies squadName=2nd Btn Leeds Rifles squadID=4517825 squadNetworkIDIndex=5 0=76561198066975401 1=76561198137862516 2=76561198178052101 3=76561197989015915 sender ='rum ham' (master)
  1455. Realtime: 535.727 NetworkTime: 3842983.702 Category:
  1456.  
  1457. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1458.  
  1459. Received AddSquad 3842982.318 sectionType=Landser squadName=Infanterie-Regiment Nr. 249 squadID=9775449 squadNetworkIDIndex=7 0=76561198021732714 1=BOT193 2=76561198011796743 3=76561198356188704 sender ='rum ham' (master)
  1460. Realtime: 535.727 NetworkTime: 3842983.702 Category:
  1461.  
  1462. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1463.  
  1464. Received AddSquad 3842982.318 sectionType=Landser squadName=Reserve-Infanterie Regiment Nr. 129 squadID=6423623 squadNetworkIDIndex=8 0=BOT205 1=BOT211 2=BOT217 3=BOT223 sender ='rum ham' (master)
  1465. Realtime: 535.727 NetworkTime: 3842983.702 Category:
  1466.  
  1467. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1468.  
  1469. Received AddSquad 3842982.318 sectionType=Landser squadName=Infanterie-Regiment Nr. 441 squadID=3507553 squadNetworkIDIndex=10 0=BOT229 1=BOT235 2=BOT241 3=BOT247 sender ='rum ham' (master)
  1470. Realtime: 535.727 NetworkTime: 3842983.702 Category:
  1471.  
  1472. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1473.  
  1474. Received AddSquad 3842982.318 sectionType=Landser squadName=Reserve-Infanterie Regiment Nr. 247 squadID=9789338 squadNetworkIDIndex=12 0=BOT253 1=BOT259 2=BOT265 3=BOT271 sender ='rum ham' (master)
  1475. Realtime: 535.727 NetworkTime: 3842983.702 Category:
  1476.  
  1477. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1478.  
  1479. Received AddSquad 3842982.318 sectionType=Marines squadName=79th (F) Company, 6th Marines squadID=8382987 squadNetworkIDIndex=13 0=BOT166 1=BOT169 2=76561198035932275 3=BOT199 sender ='rum ham' (master)
  1480. Realtime: 535.728 NetworkTime: 3842983.702 Category:
  1481.  
  1482. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1483.  
  1484. Received AddSquad 3842982.318 sectionType=Pioniers squadName=Württembergisches Pionier-Bataillon Nr. 13 squadID=4280285 squadNetworkIDIndex=14 0=BOT181 1=BOT160 2=76561198319547611 3=76561197981617755 sender ='rum ham' (master)
  1485. Realtime: 535.728 NetworkTime: 3842983.702 Category:
  1486.  
  1487. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1488.  
  1489. Received AddSquad 3842982.318 sectionType=Poilus squadName=118e Régiment d'Infanterie de Ligne squadID=2143418355 squadNetworkIDIndex=9 0=BOT214 1=BOT220 2=BOT226 3=76561198997423569 sender ='rum ham' (master)
  1490. Realtime: 535.728 NetworkTime: 3842983.702 Category:
  1491.  
  1492. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1493.  
  1494. Received AddSquad 3842982.318 sectionType=Poilus squadName=39e Régiment d'Infanterie de Ligne squadID=2143252178 squadNetworkIDIndex=11 0=76561198138845739 1=76561198023638329 2=76561198041000457 3=BOT232 sender ='rum ham' (master)
  1495. Realtime: 535.728 NetworkTime: 3842983.702 Category:
  1496.  
  1497. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1498.  
  1499. Received AddSquad 3842982.318 sectionType=Marines squadName=18th E Joker, 5th So SeriouS squadID=2143252862 squadNetworkIDIndex=6 0=BOT163 1=BOT184 2=76561198142217885 3=BOT190 sender ='rum ham' (master)
  1500. Realtime: 535.728 NetworkTime: 3842983.702 Category:
  1501.  
  1502. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1503.  
  1504. Received AddSquad 3842982.318 sectionType=Tirailleurs squadName=7e Bataillon de Tirailleurs Sénégalais squadID=2143256232 squadNetworkIDIndex=15 0=BOT202 1=BOT244 2=76561198268153357 3=BOT250 sender ='rum ham' (master)
  1505. Realtime: 535.728 NetworkTime: 3842983.702 Category:
  1506.  
  1507. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1508.  
  1509. AddSquadsSync done.
  1510. Realtime: 535.728 NetworkTime: 3842983.702 Category:
  1511.  
  1512. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1513.  
  1514. Init player match with: Level:_7Flanders Gametype:FrontlinesRevival serverGameStatus: MatchPlaying matchWinner None team1wins 0 team2wins 0 timeRoundStarted: 3841369.737 roundTimeLimit 2100 realtimeSinceStartup=535.7321 IsCustomMatch=False IsPrivateMatch=False
  1515. Realtime: 535.732 NetworkTime: 3842983.702 Category:
  1516.  
  1517. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1518.  
  1519. GameStatus now from MatchAwaitingSetup to MatchPlaying CurrentMC: 'rum ham' (master)
  1520. Realtime: 535.732 NetworkTime: 3842983.702 Category:
  1521.  
  1522. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1523.  
  1524. RoundDidStart with: statusMatchPlaying Joined CurrentMC:'rum ham' (master)
  1525. Realtime: 535.734 NetworkTime: 3842983.702 Category:
  1526.  
  1527. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1528.  
  1529. Client received GameSetupReady signal
  1530. Realtime: 536.749 NetworkTime: 3842983.702 Category:
  1531.  
  1532. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1533.  
  1534. Aborting a ServerSpawnedExistingPlayer because status is suddently spectating. Please keep this hint intact as we need to watch out for this in 2019. node:[[BOT181] Heinrich Foidner status: spectating, faction: Central]
  1535. Realtime: 537.141 NetworkTime: 3842985.152 Category:
  1536.  
  1537. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1538.  
  1539. Aborting a ServerSpawnedExistingPlayer because status is suddently spectating. Please keep this hint intact as we need to watch out for this in 2019. node:[[BOT232] Samuel Gagneux status: spectating, faction: Entente]
  1540. Realtime: 537.16 NetworkTime: 3842985.152 Category:
  1541.  
  1542. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1543.  
  1544. Aborting a ServerSpawnedExistingPlayer because status is suddently spectating. Please keep this hint intact as we need to watch out for this in 2019. node:[[BOT244] Youssouph Konare status: spectating, faction: Entente]
  1545. Realtime: 537.168 NetworkTime: 3842985.152 Category:
  1546.  
  1547. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1548.  
  1549. ClusteringDone (now calling UnloadUnusedAssets)
  1550. Realtime: 545.008 NetworkTime: 3842992.882 Category:
  1551.  
  1552. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1553.  
  1554. Unloading 2 Unused Serialized files (Serialized files now loaded: 29)
  1555.  
  1556. Unloading 1989 unused Assets to reduce memory usage. Loaded Objects now: 296153.
  1557. Total: 534.824600 ms (FindLiveObjects: 31.036300 ms CreateObjectMapping: 19.765800 ms MarkObjects: 482.033500 ms DeleteObjects: 1.988400 ms)
  1558.  
  1559. Client now reached 'isEverythingReadyLoading' in GameSetupReady
  1560. Realtime: 545.596 NetworkTime: 3842993.618 Category:
  1561.  
  1562. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1563.  
  1564. ResetNetworkCaches
  1565. Realtime: 545.596 NetworkTime: 3842993.618 Category:
  1566.  
  1567. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1568.  
  1569. Swapping Faction: Valid: True | Requested PlayerCount: 16 | Current PlayerCount: 16
  1570.  
  1571. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1572.  
  1573. Dont know how to close button to False. (There is no close button in the new UI popup!)
  1574. Realtime: 584.845 NetworkTime: 3843032.881 Category:
  1575.  
  1576. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1577.  
  1578. Received RemoveSquad squadID=3507553 squadNetworkIDIndex=
  1579. Realtime: 607.136 NetworkTime: 3843055.168 Category:
  1580.  
  1581. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1582.  
  1583. Received AddSquad 3843055.045 sectionType=Landser squadName=Infanterie-Regiment Nr. 449 squadID=2143261037 squadNetworkIDIndex=10 0= 1= 2= 3= sender ='rum ham' (master)
  1584. Realtime: 607.137 NetworkTime: 3843055.168 Category:
  1585.  
  1586. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1587.  
  1588. OnMasterClientSwitched from player rum ham {41ecf5b6-2058-43a6-8ed7-fb5247c31f67} to player The_General {cfd57ee6-d8b7-48b6-b1ef-f8f3094033d1}
  1589. Realtime: 696.115 NetworkTime: 3843144.149 Category:
  1590.  
  1591. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1592.  
  1593. {3843144.149} OnMasterClientSwitched from player rum ham {41ecf5b6-2058-43a6-8ed7-fb5247c31f67} [33 & 60] to player The_General {cfd57ee6-d8b7-48b6-b1ef-f8f3094033d1} [101 & 52]. Players=['Virtanen' ] {8c8fc88d-5cc6-4448-b3f4-8d6b6dd68809}['The_General' (master)] {cfd57ee6-d8b7-48b6-b1ef-f8f3094033d1}['Daroth' ] {e213cbb4-0420-476c-a70e-e283b1e62bf3}['y0$h' ] {66d68a93-edf0-493e-843e-e55444e17cde}['Icecommander' ] {4564abc9-7e8d-463f-8f3f-1389f055f303}['fredericksgames' ] {845322e9-eba5-46c1-bf02-30c849d26434}['TheHighlander' ] {5c451461-2282-452b-8348-6ae7adc8bec3}['Merlin Solomon' ] {92718b81-90ff-4b7e-9078-82ef1ee8c1d9}['Birakorps' ] {fa4d30b1-428c-4c43-bdb8-a383ed53af97}['Beaker Valdenholmes' ] {2388ebcb-a20b-46b2-b0f2-a929fe5579fe}['Magicalfootie' ] {504cf123-6e1e-42c8-88ec-358e91d1a7f6}['ZMAN!' ] {ce59d309-b7fd-485e-8530-5eb49357e3cd}['DeadofPool' ] {ab43c438-eefe-41d4-9161-5516f430aa1a}['83athom' ] {e778d2c3-7d47-47b0-b0d5-8ee5ec131348}['Deutscher Monarchist' ] {3fa02286-ade4-4440-85c6-850a1fe4afc7}['slogan QC' ] {f9659b06-ad06-4359-8835-36bf9110afd3}['Dax' ] {f63977d9-c0c1-4ecd-b717-2f74c236a4dc}['Sambreizh' ] {6b6eca32-b537-4389-a7f8-2eef1df0a6e7}['zzzme' ] {b6ce1c63-1847-40d2-8035-ac3bf085e9c0}['Sir Sexy Celery' ] {88310e84-6f88-40d4-a0e6-b9e75cc04e5e}['Garchomp' ] {46d36833-e48a-4e8f-80e1-4eca7f7e21a8}['Brown 23' ] {13e8078c-8ebb-4c58-88a0-d381c810ffe2}['Shaggy' ] {b2e7e1db-2791-41e1-8bb8-0dac5009d9a1}['Reisen' ] {1f71e753-b9e2-4dfb-9f1b-11ab6974f3ed}['[STIV] DirtyHotDogWater69' ] {606afdcd-b3f2-453d-bb31-8158444a4975}['Slest' ] {15a7d3da-b5f2-4167-a557-883639994117}['Hell's Ghost toast' ] {9528bc5e-cd59-490b-98b5-8d0887cf19e5}['kpdunham' ] {091014e7-8b6a-4cba-a40f-5efcb9f5a5ca}['Zotac' ] {e786ac4d-38d9-4f87-95f4-c537e931038b}['The_Dutch_Ace_1940' ] {83ab785c-42fe-458a-a183-dd40814ecd28}['[fsd] M2H_Matt' (local)] {5ba4078d-dc1d-428b-b2e7-ace61079591a}['[¯\_(ツ] Le Monke' ] {c8cac4e2-0f55-4bc8-836a-2e58c1c2c76a}
  1594. Realtime: 696.115 NetworkTime: 3843144.149 Category:
  1595.  
  1596. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1597.  
  1598. OnMasterClientSwitched from player The_General {cfd57ee6-d8b7-48b6-b1ef-f8f3094033d1} to player Garchomp {46d36833-e48a-4e8f-80e1-4eca7f7e21a8}
  1599. Realtime: 696.336 NetworkTime: 3843144.371 Category:
  1600.  
  1601. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1602.  
  1603. {3843144.371} OnMasterClientSwitched from player The_General {cfd57ee6-d8b7-48b6-b1ef-f8f3094033d1} [33 & 60] to player Garchomp {46d36833-e48a-4e8f-80e1-4eca7f7e21a8} [26 & 119]. Players=['Virtanen' ] {8c8fc88d-5cc6-4448-b3f4-8d6b6dd68809}['The_General' ] {cfd57ee6-d8b7-48b6-b1ef-f8f3094033d1}['Daroth' ] {e213cbb4-0420-476c-a70e-e283b1e62bf3}['y0$h' ] {66d68a93-edf0-493e-843e-e55444e17cde}['Icecommander' ] {4564abc9-7e8d-463f-8f3f-1389f055f303}['fredericksgames' ] {845322e9-eba5-46c1-bf02-30c849d26434}['TheHighlander' ] {5c451461-2282-452b-8348-6ae7adc8bec3}['Merlin Solomon' ] {92718b81-90ff-4b7e-9078-82ef1ee8c1d9}['Birakorps' ] {fa4d30b1-428c-4c43-bdb8-a383ed53af97}['Beaker Valdenholmes' ] {2388ebcb-a20b-46b2-b0f2-a929fe5579fe}['Magicalfootie' ] {504cf123-6e1e-42c8-88ec-358e91d1a7f6}['ZMAN!' ] {ce59d309-b7fd-485e-8530-5eb49357e3cd}['DeadofPool' ] {ab43c438-eefe-41d4-9161-5516f430aa1a}['83athom' ] {e778d2c3-7d47-47b0-b0d5-8ee5ec131348}['Deutscher Monarchist' ] {3fa02286-ade4-4440-85c6-850a1fe4afc7}['slogan QC' ] {f9659b06-ad06-4359-8835-36bf9110afd3}['Dax' ] {f63977d9-c0c1-4ecd-b717-2f74c236a4dc}['Sambreizh' ] {6b6eca32-b537-4389-a7f8-2eef1df0a6e7}['zzzme' ] {b6ce1c63-1847-40d2-8035-ac3bf085e9c0}['Sir Sexy Celery' ] {88310e84-6f88-40d4-a0e6-b9e75cc04e5e}['Garchomp' (master)] {46d36833-e48a-4e8f-80e1-4eca7f7e21a8}['Brown 23' ] {13e8078c-8ebb-4c58-88a0-d381c810ffe2}['Shaggy' ] {b2e7e1db-2791-41e1-8bb8-0dac5009d9a1}['Reisen' ] {1f71e753-b9e2-4dfb-9f1b-11ab6974f3ed}['[STIV] DirtyHotDogWater69' ] {606afdcd-b3f2-453d-bb31-8158444a4975}['Slest' ] {15a7d3da-b5f2-4167-a557-883639994117}['Hell's Ghost toast' ] {9528bc5e-cd59-490b-98b5-8d0887cf19e5}['kpdunham' ] {091014e7-8b6a-4cba-a40f-5efcb9f5a5ca}['Zotac' ] {e786ac4d-38d9-4f87-95f4-c537e931038b}['The_Dutch_Ace_1940' ] {83ab785c-42fe-458a-a183-dd40814ecd28}['[fsd] M2H_Matt' (local)] {5ba4078d-dc1d-428b-b2e7-ace61079591a}['[¯\_(ツ] Le Monke' ] {c8cac4e2-0f55-4bc8-836a-2e58c1c2c76a}
  1604. Realtime: 696.336 NetworkTime: 3843144.371 Category:
  1605.  
  1606. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1607.  
  1608. Server Stopped round at: 3843469.881 realTime:1021.848
  1609. Realtime: 1021.848 NetworkTime: 3843469.881 Category:
  1610.  
  1611. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1612.  
  1613. GameStatus now from MatchPlaying to MatchEnding CurrentMC: 'Garchomp' (master)
  1614. Realtime: 1021.849 NetworkTime: 3843469.881 Category:
  1615.  
  1616. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1617.  
  1618. 1031.938 {3843479.972} StopMatch isLateJoinFalse matchEndTimeLeft[40] Scene[_7Flanders_BAKED] GameType[FrontlinesRevival] Room[Room: '3c021350-8f07-4aea-9284-bfb252c57433' visible,open 29/68 players.]
  1619.  
  1620. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1621.  
  1622. GameStatus now from MatchEnding to MatchEnded CurrentMC: 'Garchomp' (master)
  1623. Realtime: 1031.939 NetworkTime: 3843479.972 Category:
  1624.  
  1625. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1626.  
  1627. Opened AfterActionMenu_MapVote while I can't vote yet.
  1628.  
  1629. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1630.  
  1631. Wating for 39.93372 instead of 40
  1632.  
  1633. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1634.  
  1635. {3843520.973} Next: _8Artois
  1636.  
  1637. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1638.  
  1639. PUN SetInterestGroups disabling ALL groups
  1640. Realtime: 1075.088 NetworkTime: 3843520.973 Category:
  1641.  
  1642. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1643.  
  1644. Loading _8Artois_BAKED FrontlinesRevival
  1645. Realtime: 1075.102 NetworkTime: 3843523.137 Category:
  1646.  
  1647. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1648.  
  1649. PUN SetInterestGroups disabling ALL groups
  1650. Realtime: 1075.102 NetworkTime: 3843523.137 Category:
  1651.  
  1652. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1653.  
  1654. doLoadNextScene (now calling UnloadUnusedAssets)
  1655. Realtime: 1075.941 NetworkTime: 3843523.977 Category:
  1656.  
  1657. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1658.  
  1659. Unloading 1 Unused Serialized files (Serialized files now loaded: 29)
  1660.  
  1661. Unloading 4015 unused Assets to reduce memory usage. Loaded Objects now: 297097.
  1662. Total: 403.230900 ms (FindLiveObjects: 20.677900 ms CreateObjectMapping: 7.520700 ms MarkObjects: 371.250600 ms DeleteObjects: 3.781400 ms)
  1663.  
  1664. Unloading 1 Unused Serialized files (Serialized files now loaded: 29)
  1665. UnloadTime: 249.699100 ms
  1666. Releasing render texture that is set as Camera.targetTexture!
  1667.  
  1668. (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 4507)
  1669.  
  1670.  
  1671. Unloading 22776 unused Assets to reduce memory usage. Loaded Objects now: 41894.
  1672. Total: 246.658400 ms (FindLiveObjects: 8.455700 ms CreateObjectMapping: 6.427400 ms MarkObjects: 201.723700 ms DeleteObjects: 30.051300 ms)
  1673.  
  1674. LevelLoaderEmpty start (now calling UnloadUnusedAssets)
  1675. Realtime: 1076.987 NetworkTime: 3843525.023 Category:
  1676.  
  1677. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1678.  
  1679. Unloading 0 Unused Serialized files (Serialized files now loaded: 29)
  1680.  
  1681. Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 41883.
  1682. Total: 230.098300 ms (FindLiveObjects: 7.562200 ms CreateObjectMapping: 2.611600 ms MarkObjects: 219.725400 ms DeleteObjects: 0.198700 ms)
  1683.  
  1684. {3843525.265} LevelLoaderEmpty load level..
  1685.  
  1686. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1687.  
  1688. Unloading 2 Unused Serialized files (Serialized files now loaded: 29)
  1689. UnloadTime: 1.583400 ms
  1690. CoRoutOnLevelWasLoaded UnityEngine.SceneManagement.Scene
  1691.  
  1692. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1693.  
  1694.  
  1695. Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 56310.
  1696. Total: 274.790900 ms (FindLiveObjects: 7.573800 ms CreateObjectMapping: 3.244900 ms MarkObjects: 263.869000 ms DeleteObjects: 0.102700 ms)
  1697.  
  1698. unloadEverything (now calling UnloadUnusedAssets)
  1699. Realtime: 1078.436 NetworkTime: 3843526.472 Category:
  1700.  
  1701. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1702.  
  1703. Unloading 0 Unused Serialized files (Serialized files now loaded: 29)
  1704.  
  1705. Unloading 5808 unused Assets to reduce memory usage. Loaded Objects now: 32242.
  1706. Total: 262.430100 ms (FindLiveObjects: 7.014100 ms CreateObjectMapping: 3.500400 ms MarkObjects: 244.688600 ms DeleteObjects: 7.226300 ms)
  1707.  
  1708. Unloading 2 Unused Serialized files (Serialized files now loaded: 31)
  1709. UnloadTime: 0.969400 ms
  1710. CoRoutOnLevelWasLoaded UnityEngine.SceneManagement.Scene
  1711.  
  1712. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1713.  
  1714. PUN SetInterestGroups disabling ALL groups
  1715. Realtime: 1083.092 NetworkTime: 3843529.036 Category:
  1716.  
  1717. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1718.  
  1719. ResetNetworkCaches
  1720. Realtime: 1083.093 NetworkTime: 3843529.036 Category:
  1721.  
  1722. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1723.  
  1724. About to start clustering on level assets object 'LevelAssets' on level '_8Artois' with mesh size target: 2021 MB
  1725.  
  1726. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1727.  
  1728. Ask MC to connect us (ServerCheckConnectedPlayer)
  1729. Realtime: 1084.677 NetworkTime: 3843529.036 Category:
  1730.  
  1731. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1732.  
  1733. An RemoveSquad RPC is being called before we even got a ranAddSquadsSync. This is gonna do some damage?
  1734.  
  1735. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1736.  
  1737. Received RemoveSquad squadID=1698348 squadNetworkIDIndex= null
  1738. Realtime: 1084.686 NetworkTime: 3843529.036 Category:
  1739.  
  1740. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1741.  
  1742. we are tryting to remove a squad with ID: 1698348 but not Found. We have 0 squads
  1743.  
  1744. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1745.  
  1746. An RemoveSquad RPC is being called before we even got a ranAddSquadsSync. This is gonna do some damage?
  1747.  
  1748. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1749.  
  1750. Received RemoveSquad squadID=7100952 squadNetworkIDIndex= null
  1751. Realtime: 1084.69 NetworkTime: 3843529.036 Category:
  1752.  
  1753. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1754.  
  1755. we are tryting to remove a squad with ID: 7100952 but not Found. We have 0 squads
  1756.  
  1757. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1758.  
  1759. An RemoveSquad RPC is being called before we even got a ranAddSquadsSync. This is gonna do some damage?
  1760.  
  1761. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1762.  
  1763. Received RemoveSquad squadID=9416729 squadNetworkIDIndex= null
  1764. Realtime: 1084.693 NetworkTime: 3843529.036 Category:
  1765.  
  1766. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1767.  
  1768. we are tryting to remove a squad with ID: 9416729 but not Found. We have 0 squads
  1769.  
  1770. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1771.  
  1772.  
  1773. Unloading 2151 unused Assets to reduce memory usage. Loaded Objects now: 322858.
  1774. Total: 366.149600 ms (FindLiveObjects: 18.655700 ms CreateObjectMapping: 4.575600 ms MarkObjects: 340.102500 ms DeleteObjects: 2.815400 ms)
  1775.  
  1776. Received AddSquad 3843533.087 sectionType=Poilus squadName=39e Régiment d'Infanterie de Ligne squadID=2143252178 squadNetworkIDIndex=0 0=76561198138845739 1= 2=76561198041000457 3=BOT166 sender ='Garchomp' (master)
  1777. Realtime: 1085.138 NetworkTime: 3843533.173 Category:
  1778.  
  1779. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1780.  
  1781. Received AddSquad 3843533.087 sectionType=Stosstruppen squadName=Sturm-Bataillon Nr. 7 squadID=4671323 squadNetworkIDIndex=1 0= 1=76561198871438588 2=76561198041830228 3=76561198995815428 sender ='Garchomp' (master)
  1782. Realtime: 1085.138 NetworkTime: 3843533.173 Category:
  1783.  
  1784. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1785.  
  1786. Received AddSquad 3843533.087 sectionType=Tommies squadName=2nd Btn Leeds Rifles squadID=4517825 squadNetworkIDIndex=2 0=BOT310 1=76561198137862516 2=BOT304 3= sender ='Garchomp' (master)
  1787. Realtime: 1085.138 NetworkTime: 3843533.173 Category:
  1788.  
  1789. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1790.  
  1791. Received AddSquad 3843533.087 sectionType=Stosstruppen squadName=Sturm-Bataillon Nr. 13 squadID=1375538 squadNetworkIDIndex=3 0=BOT160 1=BOT163 2=BOT169 3=BOT175 sender ='Garchomp' (master)
  1792. Realtime: 1085.138 NetworkTime: 3843533.173 Category:
  1793.  
  1794. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1795.  
  1796. Received AddSquad 3843533.087 sectionType=Poilus squadName=310e Régiment d'Infanterie squadID=2960978 squadNetworkIDIndex=4 0=BOT172 1=BOT178 2=BOT184 3=BOT190 sender ='Garchomp' (master)
  1797. Realtime: 1085.138 NetworkTime: 3843533.173 Category:
  1798.  
  1799. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1800.  
  1801. Received AddSquad 3843533.087 sectionType=Stosstruppen squadName=Sturm-Bataillon Nr. 18 squadID=165823 squadNetworkIDIndex=5 0=BOT181 1=BOT187 2=BOT193 3=BOT199 sender ='Garchomp' (master)
  1802. Realtime: 1085.138 NetworkTime: 3843533.173 Category:
  1803.  
  1804. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1805.  
  1806. Received AddSquad 3843533.087 sectionType=Poilus squadName=319e Régiment d'Infanterie squadID=7944718 squadNetworkIDIndex=6 0=BOT196 1=BOT202 2=BOT208 3=BOT214 sender ='Garchomp' (master)
  1807. Realtime: 1085.138 NetworkTime: 3843533.173 Category:
  1808.  
  1809. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1810.  
  1811. Received AddSquad 3843533.087 sectionType=Stosstruppen squadName=Sturm-Bataillon Nr. 7 squadID=8056906 squadNetworkIDIndex=7 0=BOT205 1=BOT211 2=BOT217 3=BOT223 sender ='Garchomp' (master)
  1812. Realtime: 1085.138 NetworkTime: 3843533.173 Category:
  1813.  
  1814. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1815.  
  1816. Received AddSquad 3843533.087 sectionType=Poilus squadName=396e Régiment d'Infanterie squadID=8117036 squadNetworkIDIndex=8 0=BOT220 1=BOT226 2=BOT232 3=BOT238 sender ='Garchomp' (master)
  1817. Realtime: 1085.138 NetworkTime: 3843533.173 Category:
  1818.  
  1819. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1820.  
  1821. Received AddSquad 3843533.087 sectionType=Stosstruppen squadName=Sturm-Bataillon Nr. 14 squadID=9902549 squadNetworkIDIndex=9 0=BOT229 1=BOT235 2=BOT241 3=BOT247 sender ='Garchomp' (master)
  1822. Realtime: 1085.138 NetworkTime: 3843533.173 Category:
  1823.  
  1824. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1825.  
  1826. Received AddSquad 3843533.087 sectionType=Poilus squadName=19e Régiment d'Infanterie de Ligne squadID=3694314 squadNetworkIDIndex=10 0=BOT244 1=BOT250 2=BOT259 3=BOT265 sender ='Garchomp' (master)
  1827. Realtime: 1085.138 NetworkTime: 3843533.173 Category:
  1828.  
  1829. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1830.  
  1831. Received AddSquad 3843533.087 sectionType=Marines squadName=79th (F) Company, 6th Marines squadID=8382987 squadNetworkIDIndex=11 0=BOT298 1=BOT292 2=76561198035932275 3=BOT289 sender ='Garchomp' (master)
  1832. Realtime: 1085.138 NetworkTime: 3843533.173 Category:
  1833.  
  1834. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1835.  
  1836. Received AddSquad 3843533.087 sectionType=Stosstruppen squadName=Sturm-Bataillon Nr. 18 squadID=1809778 squadNetworkIDIndex=12 0=BOT253 1=BOT256 2=BOT262 3=BOT268 sender ='Garchomp' (master)
  1837. Realtime: 1085.138 NetworkTime: 3843533.173 Category:
  1838.  
  1839. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1840.  
  1841. Received AddSquad 3843533.087 sectionType=Poilus squadName=369e Régiment d'Infanterie squadID=4032132 squadNetworkIDIndex=13 0=BOT271 1=BOT277 2=BOT283 3=BOT286 sender ='Garchomp' (master)
  1842. Realtime: 1085.138 NetworkTime: 3843533.173 Category:
  1843.  
  1844. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1845.  
  1846. Received AddSquad 3843533.087 sectionType=Stosstruppen squadName=Sturm-Bataillon Nr. 11 squadID=1270505 squadNetworkIDIndex=14 0=BOT274 1=BOT280 2=BOT295 3=BOT301 sender ='Garchomp' (master)
  1847. Realtime: 1085.138 NetworkTime: 3843533.173 Category:
  1848.  
  1849. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1850.  
  1851. Received AddSquad 3843533.087 sectionType=Landser squadName=Infanterie-Regiment Nr. 249 squadID=9775449 squadNetworkIDIndex=15 0= 1=76561198832947280 2=76561198947556787 3=BOT307 sender ='Garchomp' (master)
  1852. Realtime: 1085.138 NetworkTime: 3843533.173 Category:
  1853.  
  1854. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1855.  
  1856. AddSquadsSync done.
  1857. Realtime: 1085.138 NetworkTime: 3843533.173 Category:
  1858.  
  1859. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1860.  
  1861. Received RemoveSquad squadID=1375538 squadNetworkIDIndex= BOT160 BOT163 BOT169 BOT175
  1862. Realtime: 1085.139 NetworkTime: 3843533.173 Category:
  1863.  
  1864. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1865.  
  1866. Received AddSquad 3843533.09 sectionType=Landser squadName=Reserve-Infanterie Regiment Nr. 247 squadID=9789338 squadNetworkIDIndex=3 0= 1= 2= 3=76561197990387777 sender ='Garchomp' (master)
  1867. Realtime: 1085.139 NetworkTime: 3843533.173 Category:
  1868.  
  1869. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1870.  
  1871. loadAndApplyPreset begin. weatherIndex=0 LoadedLevelName:_8Artois level:_8Artois
  1872. Realtime: 1085.204 NetworkTime: 3843533.173 Category:
  1873.  
  1874. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1875.  
  1876. Init player match with: Level:_8Artois Gametype:FrontlinesRevival serverGameStatus: MatchStarting matchWinner None team1wins 0 team2wins 0 timeRoundStarted: 3843551.206 roundTimeLimit 1515 realtimeSinceStartup=1085.312 IsCustomMatch=False IsPrivateMatch=False
  1877. Realtime: 1085.312 NetworkTime: 3843533.358 Category:
  1878.  
  1879. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1880.  
  1881. GameStatus now from MatchAwaitingSetup to MatchStarting CurrentMC: 'Garchomp' (master)
  1882. Realtime: 1085.312 NetworkTime: 3843533.358 Category:
  1883.  
  1884. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1885.  
  1886. RoundDidStart with: statusMatchStarting Joined CurrentMC:'Garchomp' (master)
  1887. Realtime: 1085.314 NetworkTime: 3843533.358 Category:
  1888.  
  1889. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1890.  
  1891. Client received GameSetupReady signal
  1892. Realtime: 1086.314 NetworkTime: 3843533.358 Category:
  1893.  
  1894. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1895.  
  1896. {3843533.358} v2 squadID: 9438038 does not exist to add player with guid: BOT163
  1897. SquadAndPlayersDebugDump:
  1898. SquadID [2143252178] 0:76561198138845739 1: 2:76561198041000457 3:BOT166
  1899. SquadID [4671323] 0: 1:76561198871438588 2:76561198041830228 3:76561198995815428
  1900. SquadID [4517825] 0:BOT310 1:76561198137862516 2:BOT304 3:
  1901. SquadID [2960978] 0:BOT172 1:BOT178 2:BOT184 3:BOT190
  1902. SquadID [165823] 0:BOT181 1:BOT187 2:BOT193 3:BOT199
  1903. SquadID [7944718] 0:BOT196 1:BOT202 2:BOT208 3:BOT214
  1904. SquadID [8056906] 0:BOT205 1:BOT211 2:BOT217 3:BOT223
  1905. SquadID [8117036] 0:BOT220 1:BOT226 2:BOT232 3:BOT238
  1906. SquadID [9902549] 0:BOT229 1:BOT235 2:BOT241 3:BOT247
  1907. SquadID [3694314] 0:BOT244 1:BOT250 2:BOT259 3:BOT265
  1908. SquadID [8382987] 0:BOT298 1:BOT292 2:76561198035932275 3:BOT289
  1909. SquadID [1809778] 0:BOT253 1:BOT256 2:BOT262 3:BOT268
  1910. SquadID [4032132] 0:BOT271 1:BOT277 2:BOT283 3:BOT286
  1911. SquadID [1270505] 0:BOT274 1:BOT280 2:BOT295 3:BOT301
  1912. SquadID [9775449] 0: 1:76561198832947280 2:76561198947556787 3:BOT307
  1913. SquadID [9789338] 0: 1: 2: 3:76561197990387777
  1914. PlayerNode [76561198995815428] False 4671323
  1915. PlayerNode [76561198947556787] False 9775449
  1916. PlayerNode [BOT307] True 9775449
  1917. PlayerNode [BOT289] True 8382987
  1918. PlayerNode [BOT292] True 8382987
  1919. PlayerNode [BOT298] True 8382987
  1920. PlayerNode [BOT304] True 4517825
  1921. PlayerNode [BOT310] True 4517825
  1922. PlayerNode [BOT301] True 1270505
  1923. PlayerNode [BOT295] True 1270505
  1924. PlayerNode [BOT286] True 4032132
  1925. PlayerNode [76561198832947280] False 9775449
  1926. PlayerNode [BOT283] True 4032132
  1927. PlayerNode [BOT280] True 1270505
  1928. PlayerNode [BOT277] True 4032132
  1929. PlayerNode [BOT274] True 1270505
  1930. PlayerNode [BOT271] True 4032132
  1931. PlayerNode [BOT268] True 1809778
  1932. PlayerNode [BOT265] True 3694314
  1933. PlayerNode [BOT262] True 1809778
  1934. PlayerNode [BOT259] True 3694314
  1935. PlayerNode [BOT256] True 1809778
  1936. PlayerNode [BOT253] True 1809778
  1937. PlayerNode [76561198035932275] False 8382987
  1938. PlayerNode [BOT250] True 3694314
  1939. PlayerNode [BOT247] True 9902549
  1940. PlayerNode [BOT244] True 3694314
  1941. PlayerNode [BOT241] True 9902549
  1942. PlayerNode [BOT238] True 8117036
  1943. PlayerNode [BOT235] True 9902549
  1944. PlayerNode [BOT232] True 8117036
  1945. PlayerNode [BOT229] True 9902549
  1946. PlayerNode [BOT226] True 8117036
  1947. PlayerNode [BOT223] True 8056906
  1948. PlayerNode [BOT220] True 8117036
  1949. PlayerNode [BOT217] True 8056906
  1950. PlayerNode [BOT214] True 7944718
  1951. PlayerNode [BOT211] True 8056906
  1952. PlayerNode [BOT208] True 7944718
  1953. PlayerNode [BOT205] True 8056906
  1954. PlayerNode [BOT202] True 7944718
  1955. PlayerNode [BOT199] True 165823
  1956. PlayerNode [BOT196] True 7944718
  1957. PlayerNode [BOT193] True 165823
  1958. PlayerNode [BOT190] True 2960978
  1959. PlayerNode [BOT187] True 165823
  1960. PlayerNode [BOT184] True 2960978
  1961. PlayerNode [BOT181] True 165823
  1962. PlayerNode [BOT178] True 2960978
  1963. PlayerNode [BOT172] True 2960978
  1964. PlayerNode [BOT166] True 2143252178
  1965. PlayerNode [76561198137862516] False 4517825
  1966. PlayerNode [76561198041000457] False 2143252178
  1967. PlayerNode [76561198871438588] False 4671323
  1968. PlayerNode [76561198041830228] False 4671323
  1969. PlayerNode [76561198138845739] False 2143252178
  1970. PlayerNode [76561197990387777] False 9789338
  1971.  
  1972. Realtime: 1086.316 NetworkTime: 3843533.358 Category:
  1973.  
  1974. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1975.  
  1976. {3843533.358} ServerSpawnedExistingPlayer Null node
  1977.  
  1978. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1979.  
  1980. {3843533.358} v2 squadID: 9438038 does not exist to add player with guid: BOT169
  1981. SquadAndPlayersDebugDump:
  1982. SquadID [2143252178] 0:76561198138845739 1: 2:76561198041000457 3:BOT166
  1983. SquadID [4671323] 0: 1:76561198871438588 2:76561198041830228 3:76561198995815428
  1984. SquadID [4517825] 0:BOT310 1:76561198137862516 2:BOT304 3:
  1985. SquadID [2960978] 0:BOT172 1:BOT178 2:BOT184 3:BOT190
  1986. SquadID [165823] 0:BOT181 1:BOT187 2:BOT193 3:BOT199
  1987. SquadID [7944718] 0:BOT196 1:BOT202 2:BOT208 3:BOT214
  1988. SquadID [8056906] 0:BOT205 1:BOT211 2:BOT217 3:BOT223
  1989. SquadID [8117036] 0:BOT220 1:BOT226 2:BOT232 3:BOT238
  1990. SquadID [9902549] 0:BOT229 1:BOT235 2:BOT241 3:BOT247
  1991. SquadID [3694314] 0:BOT244 1:BOT250 2:BOT259 3:BOT265
  1992. SquadID [8382987] 0:BOT298 1:BOT292 2:76561198035932275 3:BOT289
  1993. SquadID [1809778] 0:BOT253 1:BOT256 2:BOT262 3:BOT268
  1994. SquadID [4032132] 0:BOT271 1:BOT277 2:BOT283 3:BOT286
  1995. SquadID [1270505] 0:BOT274 1:BOT280 2:BOT295 3:BOT301
  1996. SquadID [9775449] 0: 1:76561198832947280 2:76561198947556787 3:BOT307
  1997. SquadID [9789338] 0: 1: 2: 3:76561197990387777
  1998. PlayerNode [76561198995815428] False 4671323
  1999. PlayerNode [76561198947556787] False 9775449
  2000. PlayerNode [BOT307] True 9775449
  2001. PlayerNode [BOT289] True 8382987
  2002. PlayerNode [BOT292] True 8382987
  2003. PlayerNode [BOT298] True 8382987
  2004. PlayerNode [BOT304] True 4517825
  2005. PlayerNode [BOT310] True 4517825
  2006. PlayerNode [BOT301] True 1270505
  2007. PlayerNode [BOT295] True 1270505
  2008. PlayerNode [BOT286] True 4032132
  2009. PlayerNode [76561198832947280] False 9775449
  2010. PlayerNode [BOT283] True 4032132
  2011. PlayerNode [BOT280] True 1270505
  2012. PlayerNode [BOT277] True 4032132
  2013. PlayerNode [BOT274] True 1270505
  2014. PlayerNode [BOT271] True 4032132
  2015. PlayerNode [BOT268] True 1809778
  2016. PlayerNode [BOT265] True 3694314
  2017. PlayerNode [BOT262] True 1809778
  2018. PlayerNode [BOT259] True 3694314
  2019. PlayerNode [BOT256] True 1809778
  2020. PlayerNode [BOT253] True 1809778
  2021. PlayerNode [76561198035932275] False 8382987
  2022. PlayerNode [BOT250] True 3694314
  2023. PlayerNode [BOT247] True 9902549
  2024. PlayerNode [BOT244] True 3694314
  2025. PlayerNode [BOT241] True 9902549
  2026. PlayerNode [BOT238] True 8117036
  2027. PlayerNode [BOT235] True 9902549
  2028. PlayerNode [BOT232] True 8117036
  2029. PlayerNode [BOT229] True 9902549
  2030. PlayerNode [BOT226] True 8117036
  2031. PlayerNode [BOT223] True 8056906
  2032. PlayerNode [BOT220] True 8117036
  2033. PlayerNode [BOT217] True 8056906
  2034. PlayerNode [BOT214] True 7944718
  2035. PlayerNode [BOT211] True 8056906
  2036. PlayerNode [BOT208] True 7944718
  2037. PlayerNode [BOT205] True 8056906
  2038. PlayerNode [BOT202] True 7944718
  2039. PlayerNode [BOT199] True 165823
  2040. PlayerNode [BOT196] True 7944718
  2041. PlayerNode [BOT193] True 165823
  2042. PlayerNode [BOT190] True 2960978
  2043. PlayerNode [BOT187] True 165823
  2044. PlayerNode [BOT184] True 2960978
  2045. PlayerNode [BOT181] True 165823
  2046. PlayerNode [BOT178] True 2960978
  2047. PlayerNode [BOT172] True 2960978
  2048. PlayerNode [BOT166] True 2143252178
  2049. PlayerNode [76561198137862516] False 4517825
  2050. PlayerNode [76561198041000457] False 2143252178
  2051. PlayerNode [76561198871438588] False 4671323
  2052. PlayerNode [76561198041830228] False 4671323
  2053. PlayerNode [76561198138845739] False 2143252178
  2054. PlayerNode [76561197990387777] False 9789338
  2055. PlayerNode [BOT163] True nullSquad
  2056.  
  2057. Realtime: 1086.319 NetworkTime: 3843533.358 Category:
  2058.  
  2059. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2060.  
  2061. ERROR ERROR ERROR! GHOST! Squad missing while trying to spawn player isLocal=False localIsMC=False spawningPlayerisMC=False myID=199 spawnedPlayerID=2 spawnedPlayerName=Erwin Reith spawnedPlayer.GUID=BOT163 spawnedPlayerIsBot=True state=playing timeSinceLevel=0
  2062. Realtime: 1086.323 NetworkTime: 3843533.358 Category:
  2063.  
  2064. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2065.  
  2066. AbortLoadingThisGameSetup
  2067. Realtime: 1087.971 NetworkTime: 3843533.358 Category:
  2068.  
  2069. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2070.  
  2071. 1087.976 LoadMainMenuWithError, wait untill possible current loadscreen is gone with error Had to quit because of "Squad missing".
  2072. E1
  2073. Realtime: 1087.976 NetworkTime: 3843533.358 Category:
  2074.  
  2075. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2076.  
  2077. Abilities not loaded for player , cannot know if he has ability stay_on_target
  2078.  
  2079. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2080.  
  2081. Abilities not loaded for player , cannot know if he has ability trench_warfare_adrenaline_1
  2082.  
  2083. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2084.  
  2085. Abilities not loaded for player , cannot know if he has ability trench_warfare_adrenaline_2
  2086.  
  2087. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2088.  
  2089. Received RemoveSquad squadID=9438038 squadNetworkIDIndex= null
  2090. Realtime: 1087.984 NetworkTime: 3843533.358 Category:
  2091.  
  2092. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2093.  
  2094. we are tryting to remove a squad with ID: 9438038 but not Found. We have 16 squads
  2095.  
  2096. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2097.  
  2098. Received RemoveSquad squadID=2960978 squadNetworkIDIndex=
  2099. Realtime: 1087.994 NetworkTime: 3843533.358 Category:
  2100.  
  2101. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2102.  
  2103. Received AddSquad 3843534.148 sectionType=Poilus squadName=118e Régiment d'Infanterie de Ligne squadID=2143418355 squadNetworkIDIndex=4 0= 1= 2= 3=76561198997423569 sender ='Garchomp' (master)
  2104. Realtime: 1087.994 NetworkTime: 3843533.358 Category:
  2105.  
  2106. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2107.  
  2108. Received RemoveSquad squadID=7944718 squadNetworkIDIndex=
  2109. Realtime: 1088.002 NetworkTime: 3843533.358 Category:
  2110.  
  2111. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2112.  
  2113. Received AddSquad 3843534.608 sectionType=Belgians squadName=235e Régiment d'Infanterie squadID=2143417917 squadNetworkIDIndex=6 0= 1= 2=76561198125605869 3= sender ='Garchomp' (master)
  2114. Realtime: 1088.002 NetworkTime: 3843533.358 Category:
  2115.  
  2116. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2117.  
  2118. Received AddSquad 3843534.609 sectionType=Poilus squadName=335e Régiment d'Infanterie squadID=464038 squadNetworkIDIndex=16 0=BOT184 1= 2= 3= sender ='Garchomp' (master)
  2119. Realtime: 1088.003 NetworkTime: 3843533.358 Category:
  2120.  
  2121. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2122.  
  2123. Received RemoveSquad squadID=464038 squadNetworkIDIndex=
  2124. Realtime: 1088.004 NetworkTime: 3843533.358 Category:
  2125.  
  2126. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2127.  
  2128. Abilities not loaded for player , cannot know if he has ability stay_on_target
  2129.  
  2130. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2131.  
  2132. Abilities not loaded for player , cannot know if he has ability trench_warfare_adrenaline_1
  2133.  
  2134. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2135.  
  2136. Abilities not loaded for player , cannot know if he has ability trench_warfare_adrenaline_2
  2137.  
  2138. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2139.  
  2140. Received RemoveSquad squadID=8117036 squadNetworkIDIndex=
  2141. Realtime: 1088.36 NetworkTime: 3843536.406 Category:
  2142.  
  2143. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2144.  
  2145. Received AddSquad 3843536.287 sectionType=Marines squadName=18th E Joker, 5th So SeriouS squadID=2143252862 squadNetworkIDIndex=8 0= 1= 2=76561198142217885 3= sender ='Garchomp' (master)
  2146. Realtime: 1088.36 NetworkTime: 3843536.406 Category:
  2147.  
  2148. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2149.  
  2150. Received AddSquad 3843536.288 sectionType=Poilus squadName=324e Régiment d'Infanterie squadID=3121135 squadNetworkIDIndex=16 0=BOT190 1= 2= 3= sender ='Garchomp' (master)
  2151. Realtime: 1088.361 NetworkTime: 3843536.406 Category:
  2152.  
  2153. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2154.  
  2155. Received RemoveSquad squadID=3121135 squadNetworkIDIndex=
  2156. Realtime: 1088.561 NetworkTime: 3843536.606 Category:
  2157.  
  2158. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2159.  
  2160. WARNING: Weather hasn't been loaded yet. Continue anyway ...
  2161.  
  2162. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2163.  
  2164. Received AddSquad 3843538.01 sectionType=Poilus squadName=88e Régiment d'Infanterie de Ligne squadID=5452719 squadNetworkIDIndex=16 0=BOT208 1= 2= 3= sender ='Garchomp' (master)
  2165. Realtime: 1090.084 NetworkTime: 3843538.129 Category:
  2166.  
  2167. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2168.  
  2169. Received RemoveSquad squadID=5452719 squadNetworkIDIndex=
  2170. Realtime: 1090.084 NetworkTime: 3843538.129 Category:
  2171.  
  2172. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2173.  
  2174. Received AddSquad 3843538.604 sectionType=Poilus squadName=120e Régiment d'Infanterie de Ligne squadID=8268632 squadNetworkIDIndex=16 0=BOT214 1= 2= 3= sender ='Garchomp' (master)
  2175. Realtime: 1090.686 NetworkTime: 3843538.731 Category:
  2176.  
  2177. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2178.  
  2179. Received RemoveSquad squadID=8268632 squadNetworkIDIndex=
  2180. Realtime: 1090.686 NetworkTime: 3843538.731 Category:
  2181.  
  2182. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2183.  
  2184. 1095.013 Room 3c021350-8f07-4aea-9284-bfb252c57433 will be ignored for matchmaking. Current rooms to ignore: 3c021350-8f07-4aea-9284-bfb252c57433
  2185. Realtime: 1095.013 NetworkTime: 762659.878 Category:
  2186.  
  2187. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2188.  
  2189. 1095.013 LoadMainMenuWithError: Had to quit because of "Squad missing".
  2190. E1
  2191. Realtime: 1095.013 NetworkTime: 762659.878 Category:
  2192.  
  2193. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2194.  
  2195. Loading _1MainMenu_BAKED
  2196. Realtime: 1095.013 NetworkTime: 762659.878 Category:
  2197.  
  2198. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2199.  
  2200. doLoadNextScene (now calling UnloadUnusedAssets)
  2201. Realtime: 1095.798 NetworkTime: 762660.663 Category:
  2202.  
  2203. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2204.  
  2205. Unloading 2 Unused Serialized files (Serialized files now loaded: 31)
  2206.  
  2207. Unloading 1315 unused Assets to reduce memory usage. Loaded Objects now: 355271.
  2208. Total: 417.863300 ms (FindLiveObjects: 20.016300 ms CreateObjectMapping: 8.885400 ms MarkObjects: 388.031800 ms DeleteObjects: 0.929300 ms)
  2209.  
  2210. Unloading 1 Unused Serialized files (Serialized files now loaded: 31)
  2211. UnloadTime: 283.190400 ms
  2212. CoRoutOnLevelWasLoaded UnityEngine.SceneManagement.Scene
  2213.  
  2214. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2215.  
  2216. Releasing render texture that is set as Camera.targetTexture!
  2217.  
  2218. (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 4507)
  2219.  
  2220.  
  2221. Unloading 15179 unused Assets to reduce memory usage. Loaded Objects now: 37022.
  2222. Total: 322.349800 ms (FindLiveObjects: 8.142300 ms CreateObjectMapping: 6.073600 ms MarkObjects: 295.822700 ms DeleteObjects: 12.310700 ms)
  2223.  
  2224. unloadEverything (now calling UnloadUnusedAssets)
  2225. Realtime: 1097.861 NetworkTime: 762662.726 Category:
  2226.  
  2227. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2228.  
  2229. Unloading 0 Unused Serialized files (Serialized files now loaded: 31)
  2230.  
  2231. Unloading 2863 unused Assets to reduce memory usage. Loaded Objects now: 31207.
  2232. Total: 303.982300 ms (FindLiveObjects: 5.927000 ms CreateObjectMapping: 1.762100 ms MarkObjects: 294.230700 ms DeleteObjects: 2.062100 ms)
  2233.  
  2234. Unloading 2 Unused Serialized files (Serialized files now loaded: 31)
  2235. UnloadTime: 0.973600 ms
  2236. CoRoutOnLevelWasLoaded UnityEngine.SceneManagement.Scene
  2237.  
  2238. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2239.  
  2240. ###########################################
  2241.  
  2242.  
  2243. Network Version: 304 Build=17175 CommandLineFront=Western Platform=Steam Branch=None Language=EN Date: -8586302674948845938
  2244. Realtime: 1098.629 NetworkTime: 762663.493 Category:
  2245.  
  2246. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2247.  
  2248. About to start clustering on level assets object 'LevelAssets' on level '_1MainMenu' with mesh size target: 2021 MB
  2249.  
  2250. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2251.  
  2252. Had to quit because of "Squad missing".
  2253. E1
  2254.  
  2255. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2256.  
  2257.  
  2258. Unloading 1306 unused Assets to reduce memory usage. Loaded Objects now: 39870.
  2259. Total: 322.156200 ms (FindLiveObjects: 6.865600 ms CreateObjectMapping: 1.637900 ms MarkObjects: 312.772500 ms DeleteObjects: 0.879800 ms)
  2260.  
  2261. ClusteringDone (now calling UnloadUnusedAssets)
  2262. Realtime: 1102.828 NetworkTime: 762667.693 Category:
  2263.  
  2264. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2265.  
  2266. Unloading 2 Unused Serialized files (Serialized files now loaded: 31)
  2267.  
  2268. Unloading 1403 unused Assets to reduce memory usage. Loaded Objects now: 36538.
  2269. Total: 335.128300 ms (FindLiveObjects: 6.458500 ms CreateObjectMapping: 1.833100 ms MarkObjects: 325.729100 ms DeleteObjects: 1.107300 ms)
  2270.  
  2271. Switching to client Eastern
  2272.  
  2273. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
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