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Mystcraft code diving spoilers

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May 7th, 2012
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  1. No seriously, spoilers.
  2. Scroll down if you're sure, close this window/tab otherwise.
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  79. Mystcraft version 0.8.1-Forge-3.1.2.94
  80.  
  81. These are only some the symbols I've discovered in my world, there are more.
  82. Biome controllers:
  83. -Single biome
  84. -Checkerboard biomes
  85. -Normal biome distribution
  86.  
  87. Terrain generators ("Terrain Formation"):
  88. -Standard Terrain
  89. -Flat
  90. -Cave World (nether lookalike)
  91.  
  92. Brightness ("Light Levels"):
  93. -Standard Lighting
  94.  
  95. Sunset Colors:
  96. -Normal Sunset Colors
  97.  
  98. Time:
  99. -Eternal Day
  100. -Eternal Dusk
  101. -Normal Time
  102. -Slow Time
  103.  
  104. ~~~~~penalties for missing symbols
  105. +10 - not enough biomes
  106. +10 - biome controller
  107. +10 - terrain generator
  108. +10 - brightness
  109. +10 - sunrise/sunset color
  110. +30 - time
  111.  
  112. ~~~~~penalties for having more than one... (or "conflicts")
  113. (only the last of each type counts in generation)
  114. *+5 - cloud height
  115. *+5 - horizon
  116. +100 - biome controller
  117. +100 - too many biomes**
  118. +20 - terrain generator
  119. +20 - brightness
  120. +20 - sunset
  121. +50 - time
  122. *+20 - weather
  123.  
  124.  
  125. *stubs - not implemented yet, so I don't expect to get more than one of them.
  126.  
  127. **possibly exactly the right number of biomes? The code is roughly
  128. [code]if(!(BiomeSymbolCount < BiomeController.getMaxBiomes))
  129. instability += 100[/code]
  130.  
  131. ~~~~~automatic symbol penalties
  132. +50 - Heavy Resources
  133. Yes, that's the only one in the code.
  134.  
  135.  
  136. ~~~~~Allowed number of biomes for each controller
  137. 1 biome: biomes allowed: 1
  138. Checkerboard: biomes allowed: 2
  139. Normal dist: biomes allowed: 3 < N <= 1000
  140.  
  141.  
  142. ~~~~~
  143. Because I'm not sure what the deal with the maxbiomes penalty code is, I've been using 3 or 4 of the same biome and 'normal biome distribution' instead of the 'single biome' controller.
  144.  
  145. Add up the total score by looking for conflicting symbols or improper numbers of biomes, add 50 for each 'Heavy Resources' symbol, and add 70 if you hopped into the age without writing anything yourself. Divide your score by 10 and you have the percent chance that a decay block will be generated in that age.
  146.  
  147. Example uncorrupted (as far as I can tell) age:
  148. Normal Biome Distribution
  149. Plains
  150. Plains
  151. Plains
  152. Plains
  153. Standard Lighting
  154. Normal Sunset Colors
  155. Lakes (Terrain Features)
  156. Flat
  157. Caves (Terrain Modifiers)
  158. Eternal Day
  159.  
  160. When I went to the age, I immediately left to see what other symbols, if any were added:
  161. Red Fog
  162.  
  163. Then I looked around for a good long while (20 mins) and didn't see any evidence of decay.
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