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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class Shooter : MonoBehaviour
- {
- [SerializeField] GameObject projectile, gun;
- AttackerSpawner myLaneSpawner;
- Animator animator;
- private void Start()
- {
- SetLaneSpawner();
- animator = GetComponent<Animator>();
- }
- private void Update()
- {
- if (IsAttackerInLane())
- {
- animator.SetBool("isAttacking", true);
- }
- else
- {
- animator.SetBool("isAttacking", false);
- }
- }
- private void SetLaneSpawner()
- {
- AttackerSpawner[] spawners = FindObjectsOfType<AttackerSpawner>();
- foreach (AttackerSpawner spawner in spawners)
- {
- bool IsCloseEnough =
- (Mathf.Abs(spawner.transform.position.y - transform.position.y)
- <= Mathf.Epsilon);
- if (IsCloseEnough)
- {
- myLaneSpawner = spawner;
- }
- }
- }
- private bool IsAttackerInLane()
- {
- if (myLaneSpawner.transform.childCount <= 0)
- {
- return false;
- }
- else
- {
- return true;
- }
- }
- public void Fire()
- {
- Instantiate(projectile, gun.transform.position, transform.rotation);
- }
- }
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