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Jun 25th, 2019
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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4.  
  5. public class Shooter : MonoBehaviour
  6. {
  7.  
  8. [SerializeField] GameObject projectile, gun;
  9. AttackerSpawner myLaneSpawner;
  10. Animator animator;
  11.  
  12. private void Start()
  13. {
  14. SetLaneSpawner();
  15. animator = GetComponent<Animator>();
  16. }
  17.  
  18. private void Update()
  19. {
  20. if (IsAttackerInLane())
  21. {
  22. animator.SetBool("isAttacking", true);
  23. }
  24. else
  25. {
  26. animator.SetBool("isAttacking", false);
  27. }
  28. }
  29.  
  30. private void SetLaneSpawner()
  31. {
  32. AttackerSpawner[] spawners = FindObjectsOfType<AttackerSpawner>();
  33.  
  34. foreach (AttackerSpawner spawner in spawners)
  35. {
  36. bool IsCloseEnough =
  37. (Mathf.Abs(spawner.transform.position.y - transform.position.y)
  38. <= Mathf.Epsilon);
  39. if (IsCloseEnough)
  40. {
  41. myLaneSpawner = spawner;
  42. }
  43. }
  44. }
  45.  
  46. private bool IsAttackerInLane()
  47. {
  48. if (myLaneSpawner.transform.childCount <= 0)
  49. {
  50. return false;
  51. }
  52. else
  53. {
  54. return true;
  55. }
  56. }
  57.  
  58. public void Fire()
  59. {
  60. Instantiate(projectile, gun.transform.position, transform.rotation);
  61. }
  62. }
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