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A17 b231 patch notes

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Dec 18th, 2018
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  1. A17 b231
  2.  
  3. Added:
  4.  
  5. 15 new tier 1 cabin POIS
  6. Christmas items: Santa hat, candy cane club and candy cane shiv to loot
  7. 2 new tier 1 Fast Food POIS
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  11. Changed:
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  14. Attributes are no longer gated by your level. You can specialize very early game now but attributes cost more for the higher ranks. The goal is to allow players to specialize into classes early game, and be awesome at a few things and ok or poor at other things. Or you can be a jack of all trades, the choice is yours. With the costs of the higher attributes being steeper, players will probably want to specialize in one or two attributes and get the best perks in those attributes and late game there will be less god tier characters who have every perk unlocked. We are looking for feedback such as are there any exploits or severe imbalances with this new system.
  15. Lowered volume on auger/chainsaw prefab
  16. Removed "more filling" part of perkSlowMetabolism
  17. Made StoneAxe / hammer Use as a single hit instead of double hits
  18. Rain max volume for environment audio to more reasonable level
  19. Overhauled the old pawn shop to a new Tier 3 dungeon
  20. Increased underground ore density
  21. Adjusted XP for resource harvest, upgrade, and repair
  22. Block damages and stamina cost rebalanced
  23. ModMeleeStructuralBrace can be installed in all melee items
  24. Player level gates for attributes have been removed
  25. Attribute buffs like on perk magazines are not limited by player level
  26. Nerfed glasses, goggles, shades etc to boost 1 instead of 2
  27. Bleed effect is a standard blur instead of oil painting blur
  28. Lowered intensity of bleeding screen effect
  29. Added throttle to animation parameter sending
  30. HammerForge requires Int 5
  31. AdvancedEngineering requires Int 6
  32. Physician requires Int 4
  33. The tutorial quest grants 4 skill points
  34. Tier 1 mods require forged iron to craft
  35. Video option reflection off to actually disable the probe and specular part of Overlayed_TA shader
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  40.  
  41. Fixed:
  42. Turrets can target zombies through wall
  43. Collision on city bus
  44. Lighting on buses.
  45. Collision on broken bs pallets.
  46. Model link in grill simple prefab.
  47. Collision on microwaves
  48. A bunch of mixing, zone tags to POIS for Random Gen. More things should spawn now
  49. Fish taco description localization is missing
  50. Bedroll placement is printed in console
  51. Setting server loot respawn days to 0 gives infinite loot
  52. Fixing shadow caster on wooden door
  53. Cyrillic no longer supported by ingame chat
  54. NRE at waste_rubble_highway_01
  55. Position of trader changes when declining quest offers (local client side only)
  56. Replication of buffs and cvars
  57. Auger and chainsaw sounds persist in MP
  58. Auger and chainsaw sound persisting when out of ammo but before reload
  59. Lucky Looter description shows it gives you better loot per tier now
  60. Pathing issue for zombies on bungalow_12's roof (fixed slope check which made walking on wedge blocks cost too much)
  61. Buffs and CVars not being shared over the network
  62. Coffee does not grant the listed Intellect bonus
  63. Some eyewear does not drop from the intended containers
  64. It is not possible to set zeds on fire with a torch
  65. Archery does not increase bow draw speed
  66. Clients do not see the vulture death animation
  67. Vehicle left mouse button not reliably toggling look turning
  68. DBS/Debugshot instantly close on Linux/mac
  69. New zombie speed settings do not display correctly in server browser
  70. Ghost trees on dedicated server
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  76. Known issues:
  77.  
  78. Nightvision still needs more attention
  79. Vehicle key bindings do not save after game exit/restart
  80. Trader Jen has a deep voice
  81. Players visually disappear for another when looking up
  82. No lights on vehicles
  83. Repair material not refunded when repair was canceled
  84. Ammo count of nail gun goes broke, when equipped with full auto receiver
  85. Trader Rekt is nicer than usual
  86. Some achievements can not be obtained at the moment
  87. Charismatic Nature is still in need of improvement, buff works for 5 seconds and 5 seconds it does not
  88. Scrapping items in crafting queue while re-logging may go lost
  89. Re-logging when crafting usable items are in the crafting queue may have negative side effects
  90. Crafting speed bonus does not properly apply to workstations
  91. Clipping into blocks to see through terrain
  92. Vultures play their fly animation when dead for clients
  93. Shotgun driver loses sound on 4x4 after a while
  94. Workstation tools do not refresh the recipe list when the tools are installed
  95. Can use torch and flaming arrows as light underwater
  96. Clothing items should be removed and swapped out manually or risk deleting them
  97. Hitting ESC while generating a map preview will blank screen. Must use CTRL, ALT, DEL to exit game.
  98. RWG preview tool localization
  99. Firearms do a duplicate reload animation after reloading while zoomed (locked in zoom)
  100. Mining helmet light doesn't show for other players
  101. Client molotovs thrown down from an edge not working as good as Host
  102. Hatches don't always open on the first try
  103. Quality items bought from the trader have missing or inconsistent mod slots
  104. Player model jumps forward of the player camera when accessing an auto turret inventory
  105. Turrets will not target self when set to do so
  106. LCB icon is still shown when LCB has been destroyed by another player
  107. All LMB clicks count as changing vehicle steering controls after dismounting a vehicle
  108. Player can consume any consumable while mounted in vehicle but will not get the buff/debuff
  109. Flames don't move with zombie ragdolls
  110. Resolution does not always save when >1080p options are available
  111. Sometimes you die on the dedi and get a forced respawn only to die again
  112. Old game saves are corrupting recipes.xml in updated builds
  113. Burning shaft mod flame effect can transfer to other items on the toolbelt
  114. Collapsed building sleepers will respawn in the air when a player reloads chunk
  115. Molotov can be used as a light without a stealth penalty
  116. Crashes on Mac
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