Advertisement
Guest User

log from sealion

a guest
Jan 21st, 2019
63
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 25.16 KB | None | 0 0
  1. -------- Operation Render Lods for Barn_Big_03 started... --------
  2. CreateFile D:\SealionIsland\Source\..\Temp\Render Lods for Barn_Big_03\textures.lua
  3.  
  4. CreateFile D:\SealionIsland\Source\..\Temp\Render Lods for Barn_Big_03\models.lua
  5.  
  6. "C:\TDK\edterrainUtils4.exe" renderlodtextures -rendersingle -lod0file E:/Packs/StandardModelsPack/Models/BlockObjects/Barn_Big_03.ofsh -lod0name Barn_Big_03%lod0 -lod1file E:/Packs/StandardModelsPack/Models/BlockObjects/Barn_Big_03.ofsh -lod1name Barn_Big_03%lod2 -distance 2 -resolutionX 256 -resolutionY 256 -samples 2 -fillstep 10 -tempdir "D:\SealionIsland\Source\..\Temp\Render Lods for Barn_Big_03\render" -saveToOriginSize -texturesdirs "C:\TDK\data\textures" -textureListFile "D:\SealionIsland\Source\..\Temp\Render Lods for Barn_Big_03\textures.lua" -modelListFile "D:\SealionIsland\Source\..\Temp\Render Lods for Barn_Big_03\models.lua" -terrain "D:\SealionIsland\Build\SeaLionIslands\terrain.cfg.lua" -errors "D:\SealionIsland\Temp\Render Lods for Barn_Big_03\2-renderlodtextures_errors.ofsh" -nonstop -escapesequences -threads -1
  7. -lod1file E:/Packs/StandardModelsPack/Models/BlockObjects/Barn_Big_03.ofsh
  8. -rendersingle
  9. -samples 2
  10. -distance 2
  11. -lod0file E:/Packs/StandardModelsPack/Models/BlockObjects/Barn_Big_03.ofsh
  12. -resolutionX 256
  13. -lod0name Barn_Big_03%lod0
  14. -resolutionY 256
  15. -lod1name Barn_Big_03%lod2
  16. -terrain D:\SealionIsland\Build\SeaLionIslands\terrain.cfg.lua
  17. -fillstep 10
  18. -tempdir D:\SealionIsland\Source\..\Temp\Render Lods for Barn_Big_03\render
  19. -saveToOriginSize
  20. -texturesdirs C:\TDK\data\textures
  21. -textureListFile D:\SealionIsland\Source\..\Temp\Render Lods for Barn_Big_03\textures.lua
  22. -modelListFile D:\SealionIsland\Source\..\Temp\Render Lods for Barn_Big_03\models.lua
  23. INPUTS: lod0file: E:/Packs/StandardModelsPack/Models/BlockObjects/Barn_Big_03.ofsh
  24. node lod0: Barn_Big_03%lod0
  25. lod1file: E:/Packs/StandardModelsPack/Models/BlockObjects/Barn_Big_03.ofsh
  26. node lod1: Barn_Big_03%lod2
  27. resolution= 512, 512
  28. can't find offshore "steel_chimney.ofsh"
  29. can't find offshore "steel_chimney.ofsh"
  30. can't find offshore "ladder.ofsh"
  31. can't find offshore "steel_chimney.ofsh"
  32. texture directories:
  33. C:\TDK\data\textures
  34. Load src meshes: Shader_Block
  35. Shader_Varyhouse51
  36. Begin scene for lod0
  37. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.wall_castle/fabric.wall_castle.tif = {137, 127, 115}->{139, 129, 116}
  38. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/decal.leaking_dirt/decal.leaking_dirt.tif = {115, 106, 95}->{117, 108, 97}
  39. loaded: E:/Packs/StandardModelsPack/Models/BlockObjects/Barn_Big_03_mask.tif = {202, 64, 0}->{204, 66, 0}
  40. loaded: = {0, 0, 0}->{0, 0, 0}
  41. Can't find texture for chanel ID_SH in material VaryHouse5.1
  42. use default color for
  43. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.default/fabric.default.si.tif = {0, 0, 0}->{0, 0, 0}
  44. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.wall_castle/fabric.wall_castle.mr.tif = {225, 0, 252}->{227, 0, 253}
  45. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.wall_castle/fabric.wall_castle.nm.tif = {127, 126, 239}->{129, 128, 240}
  46. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/decal.leaking_dirt/decal.leaking_dirt.mr.tif = {211, 0, 252}->{213, 0, 253}
  47. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/decal.leaking_dirt/decal.leaking_dirt.nm.tif = {127, 127, 254}->{128, 128, 255}
  48. Shader_Block
  49. Shader_Varyhouse51
  50. Begin scene for lod0
  51. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.wood_floor/fabric.wood_floor.tif = {138, 121, 105}->{140, 123, 107}
  52. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/decal.mold_black/decal.mold_black.tif = {112, 112, 110}->{113, 113, 112}
  53. has loaded: barn_big_03_mask.tif
  54. has loaded: black.png
  55. Can't find texture for chanel ID_SH in material VaryHouse5.1
  56. use default color for
  57. has loaded: fabric.default.si.tif
  58. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.wood_floor/fabric.wood_floor.mr.tif = {240, 0, 251}->{242, 0, 252}
  59. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.wood_floor/fabric.wood_floor.nm.tif = {126, 126, 250}->{128, 128, 252}
  60. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/decal.mold_black/decal.mold_black.mr.tif = {214, 0, 252}->{215, 0, 253}
  61. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/decal.mold_black/decal.mold_black.nm.tif = {127, 127, 245}->{128, 129, 247}
  62. Shader_Block
  63. Shader_Varyhouse51
  64. Begin scene for lod0
  65. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.brick_painted/fabric.brick_painted.tif = {178, 174, 168}->{179, 176, 170}
  66. has loaded: decal.leaking_dirt.tif
  67. has loaded: barn_big_03_mask.tif
  68. has loaded: black.png
  69. Can't find texture for chanel ID_SH in material VaryHouse5.1
  70. use default color for
  71. has loaded: fabric.default.si.tif
  72. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.brick_painted/fabric.brick_painted.mr.tif = {239, 0, 252}->{240, 0, 254}
  73. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.brick_painted/fabric.brick_painted.nm.tif = {127, 128, 242}->{129, 129, 243}
  74. has loaded: decal.leaking_dirt.mr.tif
  75. has loaded: decal.leaking_dirt.nm.tif
  76. Shader_Block
  77. Shader_Varyhouse51
  78. Begin scene for lod0
  79. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.steel_beams_riveted_01/fabric.steel_beams_riveted_01.tif = {108, 82, 63}->{110, 83, 65}
  80. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/decal.rust/decal.rust.tif = {154, 108, 79}->{156, 110, 81}
  81. has loaded: barn_big_03_mask.tif
  82. has loaded: black.png
  83. Can't find texture for chanel ID_SH in material VaryHouse5.1
  84. use default color for
  85. has loaded: fabric.default.si.tif
  86. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.steel_beams_riveted_01/fabric.steel_beams_riveted_01.mr.tif = {179, 0, 253}->{181, 0, 255}
  87. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.steel_beams_riveted_01/fabric.steel_beams_riveted_01.nm.tif = {127, 127, 249}->{129, 129, 250}
  88. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/decal.rust/decal.rust.mr.tif = {171, 0, 253}->{173, 0, 255}
  89. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/decal.rust/decal.rust.nm.tif = {127, 127, 253}->{129, 129, 255}
  90. Shader_Block
  91. Shader_Varyhouse51
  92. Begin scene for lod0
  93. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.windows_doors_01/fabric.windows_doors_01.tif = {135, 127, 113}->{137, 129, 115}
  94. has loaded: decal.leaking_dirt.tif
  95. has loaded: barn_big_03_mask.tif
  96. has loaded: black.png
  97. Can't find texture for chanel ID_SH in material VaryHouse5.1
  98. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.windows_doors_01/fabric.windows_doors_01.si.tif = {207, 192, 168}->{209, 194, 170}
  99. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.windows_doors_01/fabric.windows_doors_01.mr.tif = {126, 0, 253}->{127, 0, 254}
  100. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.windows_doors_01/fabric.windows_doors_01.nm.tif = {126, 126, 252}->{128, 128, 254}
  101. has loaded: decal.leaking_dirt.mr.tif
  102. has loaded: decal.leaking_dirt.nm.tif
  103. Shader_Block
  104. Shader_Varyhouse51
  105. Begin scene for lod0
  106. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.doors_civil/fabric.doors_civil.tif = {126, 93, 70}->{128, 95, 72}
  107. has loaded: decal.leaking_dirt.tif
  108. has loaded: barn_big_03_mask.tif
  109. has loaded: black.png
  110. Can't find texture for chanel ID_SH in material VaryHouse5.1
  111. use default color for
  112. has loaded: fabric.default.si.tif
  113. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.doors_civil/fabric.doors_civil.mr.tif = {153, 0, 253}->{154, 0, 255}
  114. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.doors_civil/fabric.doors_civil.nm.tif = {126, 127, 248}->{128, 129, 250}
  115. has loaded: decal.leaking_dirt.mr.tif
  116. has loaded: decal.leaking_dirt.nm.tif
  117. Shader_Block
  118. Shader_Varyhouse51
  119. Begin scene for lod0
  120. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.wood_old/fabric.wood_old.tif = {122, 113, 105}->{123, 114, 107}
  121. has loaded: decal.leaking_dirt.tif
  122. has loaded: barn_big_03_mask.tif
  123. has loaded: black.png
  124. Can't find texture for chanel ID_SH in material VaryHouse5.1
  125. use default color for
  126. has loaded: fabric.default.si.tif
  127. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.wood_old/fabric.wood_old.mr.tif = {209, 0, 251}->{210, 0, 252}
  128. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.wood_old/fabric.wood_old.nm.tif = {127, 127, 251}->{129, 128, 253}
  129. has loaded: decal.leaking_dirt.mr.tif
  130. has loaded: decal.leaking_dirt.nm.tif
  131. Shader_Block
  132. Shader_Varyhouse51
  133. Begin scene for lod0
  134. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.steel_beams_riveted_02/fabric.steel_beams_riveted_02.tif = {199, 199, 199}->{201, 201, 201}
  135. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/decal.moss/decal.moss.tif = {118, 114, 60}->{120, 116, 62}
  136. has loaded: barn_big_03_mask.tif
  137. has loaded: black.png
  138. Can't find texture for chanel ID_SH in material VaryHouse5.1
  139. use default color for
  140. has loaded: fabric.default.si.tif
  141. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.steel_beams_riveted_02/fabric.steel_beams_riveted_02.mr.tif = {89, 189, 254}->{91, 191, 255}
  142. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.steel_beams_riveted_02/fabric.steel_beams_riveted_02.nm.tif = {127, 127, 252}->{128, 129, 254}
  143. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/decal.moss/decal.moss.mr.tif = {241, 0, 250}->{243, 0, 252}
  144. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/decal.moss/decal.moss.nm.tif = {127, 127, 252}->{128, 129, 254}
  145. Shader_Block
  146. Shader_Varyhouse51
  147. Begin scene for lod0
  148. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.steel_beams_riveted_03/fabric.steel_beams_riveted_03.tif = {202, 200, 200}->{203, 202, 201}
  149. has loaded: decal.rust.tif
  150. has loaded: barn_big_03_mask.tif
  151. has loaded: black.png
  152. Can't find texture for chanel ID_SH in material VaryHouse5.1
  153. use default color for
  154. has loaded: fabric.default.si.tif
  155. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.steel_beams_riveted_03/fabric.steel_beams_riveted_03.mr.tif = {142, 245, 254}->{144, 246, 255}
  156. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.steel_beams_riveted_03/fabric.steel_beams_riveted_03.nm.tif = {127, 127, 250}->{129, 129, 252}
  157. has loaded: decal.rust.mr.tif
  158. has loaded: decal.rust.nm.tif
  159. Shader_Block
  160. Shader_Varyhouse51
  161. Begin scene for lod0
  162. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.roof_shale/fabric.roof_shale.tif = {100, 102, 100}->{101, 103, 101}
  163. has loaded: decal.moss.tif
  164. has loaded: barn_big_03_mask.tif
  165. has loaded: black.png
  166. Can't find texture for chanel ID_SH in material VaryHouse5.1
  167. use default color for
  168. has loaded: fabric.default.si.tif
  169. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.roof_shale/fabric.roof_shale.mr.tif = {205, 0, 254}->{207, 0, 255}
  170. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.roof_shale/fabric.roof_shale.nm.tif = {128, 106, 245}->{129, 108, 246}
  171. has loaded: decal.moss.mr.tif
  172. has loaded: decal.moss.nm.tif
  173. Process dst meshes:
  174. 0: uvmesh: 84 vert, 31 poly................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................
  175. pixxount = 374834
  176. fillRestTexture:..........................................................
  177. fill alpha
  178. fillRestTexture:....................
  179. fillRestTexture:....................
  180. fillRestTexture:....................
  181. fill alpha
  182. Save file E:/Packs/StandardModelsPack/Models/BlockObjects/barn_big_03.lod2.tif
  183. Save file E:/Packs/StandardModelsPack/Models/BlockObjects/barn_big_03.lod2.si.tif
  184. Save file E:/Packs/StandardModelsPack/Models/BlockObjects/barn_big_03.lod2.mr.tif
  185. fillRestTexture:.
  186. fillRestTexture:.
  187. fill alpha
  188. Save file E:/Packs/StandardModelsPack/Models/BlockObjects/barn_big_03.lod2.paletteV.tif
  189. Save file E:/Packs/StandardModelsPack/Models/BlockObjects/barn_big_03.lod2.baseColor.tif
  190.  
  191. "C:\TDK\edterrainUtils4.exe" renderlodtextures -rendersingle -lod0file E:/Packs/StandardModelsPack/Models/BlockObjects/Barn_Big_03.ofsh -lod0name Barn_Big_03%lod0 -lod1file E:/Packs/StandardModelsPack/Models/BlockObjects/Barn_Big_03.ofsh -lod1name Barn_Big_03%lod1 -distance 1 -resolutionX 256 -resolutionY 256 -samples 2 -fillstep 10 -tempdir "D:\SealionIsland\Source\..\Temp\Render Lods for Barn_Big_03\render" -saveToOriginSize -texturesdirs "C:\TDK\data\textures" -textureListFile "D:\SealionIsland\Source\..\Temp\Render Lods for Barn_Big_03\textures.lua" -modelListFile "D:\SealionIsland\Source\..\Temp\Render Lods for Barn_Big_03\models.lua" -terrain "D:\SealionIsland\Build\SeaLionIslands\terrain.cfg.lua" -errors "D:\SealionIsland\Temp\Render Lods for Barn_Big_03\3-renderlodtextures_errors.ofsh" -nonstop -escapesequences -threads -1
  192. -lod1file E:/Packs/StandardModelsPack/Models/BlockObjects/Barn_Big_03.ofsh
  193. -rendersingle
  194. -samples 2
  195. -distance 1
  196. -lod0file E:/Packs/StandardModelsPack/Models/BlockObjects/Barn_Big_03.ofsh
  197. -resolutionX 256
  198. -lod0name Barn_Big_03%lod0
  199. -resolutionY 256
  200. -lod1name Barn_Big_03%lod1
  201. -terrain D:\SealionIsland\Build\SeaLionIslands\terrain.cfg.lua
  202. -fillstep 10
  203. -tempdir D:\SealionIsland\Source\..\Temp\Render Lods for Barn_Big_03\render
  204. -saveToOriginSize
  205. -texturesdirs C:\TDK\data\textures
  206. -textureListFile D:\SealionIsland\Source\..\Temp\Render Lods for Barn_Big_03\textures.lua
  207. -modelListFile D:\SealionIsland\Source\..\Temp\Render Lods for Barn_Big_03\models.lua
  208. INPUTS: lod0file: E:/Packs/StandardModelsPack/Models/BlockObjects/Barn_Big_03.ofsh
  209. node lod0: Barn_Big_03%lod0
  210. lod1file: E:/Packs/StandardModelsPack/Models/BlockObjects/Barn_Big_03.ofsh
  211. node lod1: Barn_Big_03%lod1
  212. resolution= 512, 512
  213. can't find offshore "steel_chimney.ofsh"
  214. can't find offshore "steel_chimney.ofsh"
  215. can't find offshore "ladder.ofsh"
  216. can't find offshore "steel_chimney.ofsh"
  217. texture directories:
  218. C:\TDK\data\textures
  219. Load src meshes: Shader_Block
  220. Shader_Varyhouse51
  221. Begin scene for lod0
  222. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.wall_castle/fabric.wall_castle.tif = {137, 127, 115}->{139, 129, 116}
  223. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/decal.leaking_dirt/decal.leaking_dirt.tif = {115, 106, 95}->{117, 108, 97}
  224. loaded: E:/Packs/StandardModelsPack/Models/BlockObjects/Barn_Big_03_mask.tif = {202, 64, 0}->{204, 66, 0}
  225. loaded: = {0, 0, 0}->{0, 0, 0}
  226. Can't find texture for chanel ID_SH in material VaryHouse5.1
  227. use default color for
  228. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.default/fabric.default.si.tif = {0, 0, 0}->{0, 0, 0}
  229. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.wall_castle/fabric.wall_castle.mr.tif = {225, 0, 252}->{227, 0, 253}
  230. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.wall_castle/fabric.wall_castle.nm.tif = {127, 126, 239}->{129, 128, 240}
  231. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/decal.leaking_dirt/decal.leaking_dirt.mr.tif = {211, 0, 252}->{213, 0, 253}
  232. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/decal.leaking_dirt/decal.leaking_dirt.nm.tif = {127, 127, 254}->{128, 128, 255}
  233. Shader_Block
  234. Shader_Varyhouse51
  235. Begin scene for lod0
  236. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.wood_floor/fabric.wood_floor.tif = {138, 121, 105}->{140, 123, 107}
  237. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/decal.mold_black/decal.mold_black.tif = {112, 112, 110}->{113, 113, 112}
  238. has loaded: barn_big_03_mask.tif
  239. has loaded: black.png
  240. Can't find texture for chanel ID_SH in material VaryHouse5.1
  241. use default color for
  242. has loaded: fabric.default.si.tif
  243. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.wood_floor/fabric.wood_floor.mr.tif = {240, 0, 251}->{242, 0, 252}
  244. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.wood_floor/fabric.wood_floor.nm.tif = {126, 126, 250}->{128, 128, 252}
  245. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/decal.mold_black/decal.mold_black.mr.tif = {214, 0, 252}->{215, 0, 253}
  246. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/decal.mold_black/decal.mold_black.nm.tif = {127, 127, 245}->{128, 129, 247}
  247. Shader_Block
  248. Shader_Varyhouse51
  249. Begin scene for lod0
  250. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.brick_painted/fabric.brick_painted.tif = {178, 174, 168}->{179, 176, 170}
  251. has loaded: decal.leaking_dirt.tif
  252. has loaded: barn_big_03_mask.tif
  253. has loaded: black.png
  254. Can't find texture for chanel ID_SH in material VaryHouse5.1
  255. use default color for
  256. has loaded: fabric.default.si.tif
  257. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.brick_painted/fabric.brick_painted.mr.tif = {239, 0, 252}->{240, 0, 254}
  258. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.brick_painted/fabric.brick_painted.nm.tif = {127, 128, 242}->{129, 129, 243}
  259. has loaded: decal.leaking_dirt.mr.tif
  260. has loaded: decal.leaking_dirt.nm.tif
  261. Shader_Block
  262. Shader_Varyhouse51
  263. Begin scene for lod0
  264. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.steel_beams_riveted_01/fabric.steel_beams_riveted_01.tif = {108, 82, 63}->{110, 83, 65}
  265. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/decal.rust/decal.rust.tif = {154, 108, 79}->{156, 110, 81}
  266. has loaded: barn_big_03_mask.tif
  267. has loaded: black.png
  268. Can't find texture for chanel ID_SH in material VaryHouse5.1
  269. use default color for
  270. has loaded: fabric.default.si.tif
  271. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.steel_beams_riveted_01/fabric.steel_beams_riveted_01.mr.tif = {179, 0, 253}->{181, 0, 255}
  272. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.steel_beams_riveted_01/fabric.steel_beams_riveted_01.nm.tif = {127, 127, 249}->{129, 129, 250}
  273. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/decal.rust/decal.rust.mr.tif = {171, 0, 253}->{173, 0, 255}
  274. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/decal.rust/decal.rust.nm.tif = {127, 127, 253}->{129, 129, 255}
  275. Shader_Block
  276. Shader_Varyhouse51
  277. Begin scene for lod0
  278. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.windows_doors_01/fabric.windows_doors_01.tif = {135, 127, 113}->{137, 129, 115}
  279. has loaded: decal.leaking_dirt.tif
  280. has loaded: barn_big_03_mask.tif
  281. has loaded: black.png
  282. Can't find texture for chanel ID_SH in material VaryHouse5.1
  283. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.windows_doors_01/fabric.windows_doors_01.si.tif = {207, 192, 168}->{209, 194, 170}
  284. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.windows_doors_01/fabric.windows_doors_01.mr.tif = {126, 0, 253}->{127, 0, 254}
  285. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.windows_doors_01/fabric.windows_doors_01.nm.tif = {126, 126, 252}->{128, 128, 254}
  286. has loaded: decal.leaking_dirt.mr.tif
  287. has loaded: decal.leaking_dirt.nm.tif
  288. Shader_Block
  289. Shader_Varyhouse51
  290. Begin scene for lod0
  291. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.doors_civil/fabric.doors_civil.tif = {126, 93, 70}->{128, 95, 72}
  292. has loaded: decal.leaking_dirt.tif
  293. has loaded: barn_big_03_mask.tif
  294. has loaded: black.png
  295. Can't find texture for chanel ID_SH in material VaryHouse5.1
  296. use default color for
  297. has loaded: fabric.default.si.tif
  298. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.doors_civil/fabric.doors_civil.mr.tif = {153, 0, 253}->{154, 0, 255}
  299. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.doors_civil/fabric.doors_civil.nm.tif = {126, 127, 248}->{128, 129, 250}
  300. has loaded: decal.leaking_dirt.mr.tif
  301. has loaded: decal.leaking_dirt.nm.tif
  302. Shader_Block
  303. Shader_Varyhouse51
  304. Begin scene for lod0
  305. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.wood_old/fabric.wood_old.tif = {122, 113, 105}->{123, 114, 107}
  306. has loaded: decal.leaking_dirt.tif
  307. has loaded: barn_big_03_mask.tif
  308. has loaded: black.png
  309. Can't find texture for chanel ID_SH in material VaryHouse5.1
  310. use default color for
  311. has loaded: fabric.default.si.tif
  312. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.wood_old/fabric.wood_old.mr.tif = {209, 0, 251}->{210, 0, 252}
  313. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.wood_old/fabric.wood_old.nm.tif = {127, 127, 251}->{129, 128, 253}
  314. has loaded: decal.leaking_dirt.mr.tif
  315. has loaded: decal.leaking_dirt.nm.tif
  316. Shader_Block
  317. Shader_Varyhouse51
  318. Begin scene for lod0
  319. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.steel_beams_riveted_02/fabric.steel_beams_riveted_02.tif = {199, 199, 199}->{201, 201, 201}
  320. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/decal.moss/decal.moss.tif = {118, 114, 60}->{120, 116, 62}
  321. has loaded: barn_big_03_mask.tif
  322. has loaded: black.png
  323. Can't find texture for chanel ID_SH in material VaryHouse5.1
  324. use default color for
  325. has loaded: fabric.default.si.tif
  326. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.steel_beams_riveted_02/fabric.steel_beams_riveted_02.mr.tif = {89, 189, 254}->{91, 191, 255}
  327. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.steel_beams_riveted_02/fabric.steel_beams_riveted_02.nm.tif = {127, 127, 252}->{128, 129, 254}
  328. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/decal.moss/decal.moss.mr.tif = {241, 0, 250}->{243, 0, 252}
  329. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/decal.moss/decal.moss.nm.tif = {127, 127, 252}->{128, 129, 254}
  330. Shader_Block
  331. Shader_Varyhouse51
  332. Begin scene for lod0
  333. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.steel_beams_riveted_03/fabric.steel_beams_riveted_03.tif = {202, 200, 200}->{203, 202, 201}
  334. has loaded: decal.rust.tif
  335. has loaded: barn_big_03_mask.tif
  336. has loaded: black.png
  337. Can't find texture for chanel ID_SH in material VaryHouse5.1
  338. use default color for
  339. has loaded: fabric.default.si.tif
  340. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.steel_beams_riveted_03/fabric.steel_beams_riveted_03.mr.tif = {142, 245, 254}->{144, 246, 255}
  341. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.steel_beams_riveted_03/fabric.steel_beams_riveted_03.nm.tif = {127, 127, 250}->{129, 129, 252}
  342. has loaded: decal.rust.mr.tif
  343. has loaded: decal.rust.nm.tif
  344. Shader_Block
  345. Shader_Varyhouse51
  346. Begin scene for lod0
  347. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.roof_shale/fabric.roof_shale.tif = {100, 102, 100}->{101, 103, 101}
  348. has loaded: decal.moss.tif
  349. has loaded: barn_big_03_mask.tif
  350. has loaded: black.png
  351. Can't find texture for chanel ID_SH in material VaryHouse5.1
  352. use default color for
  353. has loaded: fabric.default.si.tif
  354. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.roof_shale/fabric.roof_shale.mr.tif = {205, 0, 254}->{207, 0, 255}
  355. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.roof_shale/fabric.roof_shale.nm.tif = {128, 106, 245}->{129, 108, 246}
  356. has loaded: decal.moss.mr.tif
  357. has loaded: decal.moss.nm.tif
  358. Process dst meshes:
  359. 0: uvmesh: 1008 vert, 395 poly................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................
  360. pixxount = 340120
  361. fillRestTexture:.....................................................................................
  362. fill alpha
  363. fillRestTexture:....................
  364. fillRestTexture:....................
  365. fillRestTexture:....................
  366. fill alpha
  367. Save file E:/Packs/StandardModelsPack/Models/BlockObjects/barn_big_03.lod1.tif
  368. Save file E:/Packs/StandardModelsPack/Models/BlockObjects/barn_big_03.lod1.si.tif
  369. Save file E:/Packs/StandardModelsPack/Models/BlockObjects/barn_big_03.lod1.mr.tif
  370. fillRestTexture:.
  371. fillRestTexture:.
  372. fill alpha
  373. Save file E:/Packs/StandardModelsPack/Models/BlockObjects/barn_big_03.lod1.paletteV.tif
  374. Save file E:/Packs/StandardModelsPack/Models/BlockObjects/barn_big_03.lod1.baseColor.tif
  375.  
  376. Operation time: 00:01:14
  377. ======== Operation Render Lods for Barn_Big_03 finished. =======
  378.  
  379.  
  380. Render Lods for Barn_Big_03 00:01:14.6 ok
  381. Create File "textures.lua" 00:00:00.0 ok
  382. Create File "models.lua" 00:00:00.0 ok
  383. renderlodtextures 00:00:39.4 ok
  384. renderlodtextures 00:00:35.2 ok
  385.  
  386. SUMMARY 00:01:14.6
  387.  
  388. Overall progress 100%
  389.  
  390. Save log: D:\SealionIsland\Temp\Logs\2019-01-21 15-50-41 Render Lods for Barn_Big_03.tclog
  391. Save log text: D:\SealionIsland\Temp\Logs\2019-01-21 15-50-41 Render Lods for Barn_Big_03.log
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement