JustBeast07

Untitled

Sep 15th, 2021
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  1. local Camera = workspace.CurrentCamera
  2. local Players = game:GetService("Players")
  3. local RunService = game:GetService("RunService")
  4. local UserInputService = game:GetService("UserInputService")
  5. local TweenService = game:GetService("TweenService")
  6. local LocalPlayer = Players.LocalPlayer
  7. local Holding = false
  8.  
  9. _G.AimbotEnabled = true
  10. _G.TeamCheck = true -- If set to true then the script would only lock your aim at enemy team members.
  11. _G.AimPart = "Head" -- Where the aimbot script would lock at.
  12. _G.Sensitivity = 0 -- How many seconds it takes for the aimbot script to officially lock onto the target's aimpart.
  13.  
  14. _G.CircleSides = 64 -- How many sides the FOV circle would have.
  15. _G.CircleColor = Color3.fromRGB(255, 255, 255) -- (RGB) Color that the FOV circle would appear as.
  16. _G.CircleTransparency = 0.7 -- Transparency of the circle.
  17. _G.CircleRadius = 80 -- The radius of the circle / FOV.
  18. _G.CircleFilled = false -- Determines whether or not the circle is filled.
  19. _G.CircleVisible = true -- Determines whether or not the circle is visible.
  20. _G.CircleThickness = 0 -- The thickness of the circle.
  21.  
  22. local FOVCircle = Drawing.new("Circle")
  23. FOVCircle.Position = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y / 2)
  24. FOVCircle.Radius = _G.CircleRadius
  25. FOVCircle.Filled = _G.CircleFilled
  26. FOVCircle.Color = _G.CircleColor
  27. FOVCircle.Visible = _G.CircleVisible
  28. FOVCircle.Radius = _G.CircleRadius
  29. FOVCircle.Transparency = _G.CircleTransparency
  30. FOVCircle.NumSides = _G.CircleSides
  31. FOVCircle.Thickness = _G.CircleThickness
  32.  
  33. local function GetClosestPlayer()
  34.     local MaximumDistance = _G.CircleRadius
  35.     local Target = nil
  36.  
  37.     for _, v in next, Players:GetPlayers() do
  38.         if v.Name ~= LocalPlayer.Name then
  39.             if _G.TeamCheck == true then
  40.                 if v.Team ~= LocalPlayer.Team then
  41.                     if v.Character ~= nil then
  42.                         if v.Character:FindFirstChild("HumanoidRootPart") ~= nil then
  43.                             if v.Character:FindFirstChild("Humanoid") ~= nil and v.Character:FindFirstChild("Humanoid").Health ~= 0 then
  44.                                 local ScreenPoint = Camera:WorldToScreenPoint(v.Character:WaitForChild("HumanoidRootPart", math.huge).Position)
  45.                                 local VectorDistance = (Vector2.new(UserInputService:GetMouseLocation().X, UserInputService:GetMouseLocation().Y) - Vector2.new(ScreenPoint.X, ScreenPoint.Y)).Magnitude
  46.                                
  47.                                 if VectorDistance < MaximumDistance then
  48.                                     Target = v
  49.                                 end
  50.                             end
  51.                         end
  52.                     end
  53.                 end
  54.             else
  55.                 if v.Character ~= nil then
  56.                     if v.Character:FindFirstChild("HumanoidRootPart") ~= nil then
  57.                         if v.Character:FindFirstChild("Humanoid") ~= nil and v.Character:FindFirstChild("Humanoid").Health ~= 0 then
  58.                             local ScreenPoint = Camera:WorldToScreenPoint(v.Character:WaitForChild("HumanoidRootPart", math.huge).Position)
  59.                             local VectorDistance = (Vector2.new(UserInputService:GetMouseLocation().X, UserInputService:GetMouseLocation().Y) - Vector2.new(ScreenPoint.X, ScreenPoint.Y)).Magnitude
  60.                            
  61.                             if VectorDistance < MaximumDistance then
  62.                                 Target = v
  63.                             end
  64.                         end
  65.                     end
  66.                 end
  67.             end
  68.         end
  69.     end
  70.  
  71.     return Target
  72. end
  73.  
  74. UserInputService.InputBegan:Connect(function(Input)
  75.     if Input.UserInputType == Enum.UserInputType.MouseButton2 then
  76.         Holding = true
  77.     end
  78. end)
  79.  
  80. UserInputService.InputEnded:Connect(function(Input)
  81.     if Input.UserInputType == Enum.UserInputType.MouseButton2 then
  82.         Holding = false
  83.     end
  84. end)
  85.  
  86. RunService.RenderStepped:Connect(function()
  87.     FOVCircle.Position = Vector2.new(UserInputService:GetMouseLocation().X, UserInputService:GetMouseLocation().Y)
  88.     FOVCircle.Radius = _G.CircleRadius
  89.     FOVCircle.Filled = _G.CircleFilled
  90.     FOVCircle.Color = _G.CircleColor
  91.     FOVCircle.Visible = _G.CircleVisible
  92.     FOVCircle.Radius = _G.CircleRadius
  93.     FOVCircle.Transparency = _G.CircleTransparency
  94.     FOVCircle.NumSides = _G.CircleSides
  95.     FOVCircle.Thickness = _G.CircleThickness
  96.  
  97.     if Holding == true and _G.AimbotEnabled == true then
  98.         TweenService:Create(Camera, TweenInfo.new(_G.Sensitivity, Enum.EasingStyle.Sine, Enum.EasingDirection.Out), {CFrame = CFrame.new(Camera.CFrame.Position, GetClosestPlayer().Character[_G.AimPart].Position)}):Play()
  99.     end
  100. end)
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