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Jul 22nd, 2017
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  1. main()
  2. {  
  3.    
  4.  
  5.    
  6.     maps\mp\_load::main();
  7.        
  8.  
  9.  
  10.     setdvar( "r_specularcolorscale", "1" );
  11.  
  12.     setdvar("compassmaxrange","2100");
  13.     // If the team nationalites change in this file,
  14.     // you must update the team nationality in the level's csc file as well!
  15.     game["allies"] = "marines";
  16.     game["axis"] = "japanese";
  17.     game["attackers"] = "allies";
  18.     game["defenders"] = "axis";
  19.     game["allies_soldiertype"] = "pacific";
  20.     game["axis_soldiertype"] = "pacific";
  21.    
  22.         // enable new spawning system
  23.     maps\mp\gametypes\_spawning::level_use_unified_spawning(true);
  24.    
  25.     createSpawnpoint( "mp_tdm_spawn", (800, 296, 68), 51.2 );
  26.     createSpawnpoint( "mp_tdm_spawn", (786, -24, 68), 29 );
  27.     createSpawnpoint( "mp_tdm_spawn", (352, -259, 68), 175.6 );
  28.     createSpawnpoint( "mp_tdm_spawn", (735, -266, 68), 21 );
  29.     createSpawnpoint( "mp_tdm_spawn", (114, -264, 68), 91.8 ); 
  30.     createSpawnpoint( "mp_tdm_spawn", (261, -381, 68), 45.4 ); 
  31.     createSpawnpoint( "mp_tdm_spawn", (261, -57, 68), 20.1 );  
  32.     createSpawnpoint( "mp_tdm_spawn", (-300, 156, 68), 18.1 );
  33.     createSpawnpoint( "mp_tdm_spawn", (-398, 256, 68), 108 );  
  34.     createSpawnpoint( "mp_tdm_spawn", (-313, 350, 68), 107.5 );
  35.     createSpawnpoint( "mp_tdm_spawn_axis_start", (421, 449, 68), 107.5 );  
  36.     createSpawnpoint( "mp_tdm_spawn_axis_start", (162, 69, 68), 107.5 );   
  37.     createSpawnpoint( "mp_tdm_spawn_axis_start", (768, 255, 68), 107.5 );  
  38.     createSpawnpoint( "mp_tdm_spawn_axis_start", (784, -259, 68), 107.5 ); 
  39.     createSpawnpoint( "mp_tdm_spawn_axis_start", (256, 642, 68), 107.5 );  
  40.     createSpawnpoint( "mp_tdm_spawn_axis_start", (252, 844, 68), 107.5 );  
  41.     createSpawnpoint( "mp_tdm_spawn_axis_start", (432, 840, 132), 107.5 );     
  42.     createSpawnpoint( "mp_tdm_spawn_allies_start", (742, 837, 196), 306.6 );   
  43.     createSpawnpoint( "mp_tdm_spawn_allies_start", (525, 605, 260), 30 );  
  44.     createSpawnpoint( "mp_tdm_spawn_allies_start", (309, 605, 260), 22.6 );
  45.     createSpawnpoint( "mp_tdm_spawn_allies_start", (15, 585, 260), 303.8 );    
  46.     createSpawnpoint( "mp_tdm_spawn_allies_start", (297, -99, 260), 341.4 );   
  47.     createSpawnpoint( "mp_tdm_spawn_allies_start", (51, -129, 260), 341.4 );
  48.            
  49. }
  50.  
  51. createSpawnpoint( classname, origin, yaw )
  52. {
  53.     spawnpoint = spawn( "origin", origin );
  54.     spawnpoint.angles = (0,yaw,0);
  55.    
  56.     if ( !isdefined( level.extraSpawnpoints ) )
  57.         level.extraSpawnpoints = [];
  58.     if ( !isdefined( level.extraSpawnpoints[classname] ) )
  59.         level.extraSpawnpoints[classname] = [];
  60.     level.extraSpawnpoints[classname][ level.extraSpawnpoints[classname].size ] = spawnpoint;
  61. }
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