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- Comparison of kits in OP mode
- Weapon damage:
- Normal Sharp2 Crit Crit+Sharp
- Wood 4 5.5 6 7.5
- Stone 5 6.5 7.5 9
- Iron 6 7.5 9 10.5
- These kits has the same armour and weapons so can be treated the same:
- Runner = Miner = Jumper
- Archer = Summoner
- Medic = Builder = Bomber = Viper
- ONLY ONE OF EACH IS LISTED
- Each level of protection provides 4% damage reduction, so prot % is just number of protection levels x4
- | damage taken from X damage weapon |
- Def Prot X=4 X=5 X=5.5 X=6 X=6.5 X=7.5 X=9 X=10.5
- Runner - 6 48% 1.75 2.24 2.49 2.75 3.01 3.55 4.40 5.20
- Tank - 11 32% 1.74 2.24 2.51 2.77 3.05 3.62 4.53 5.50
- Warrior - 5 32% 2.39 3.06 3.40 3.75 4.01 4.84 5.88 6.85
- Archer - 5 16% 2.96 3.78 4.20 4.64 5.08 5.98 7.26 8.47
- Medic - 3 16% 3.23 4.10 4.51 4.92 5.33 6.15 7.38 8.61
- Ninja - 0 00% 4 5 5.5 6 6.5 7.5 9 10.5
- Rounded up hits to kill.
- | Hits to Kill from X damage weapon |
- Def Prot X=4 X=5 X=5.5 X=6 X=6.5 X=7.5 X=9 X=10.5
- Runner - 6 48% 12 9 9 8 7 6 5 4
- Tank - 11 32% 12 9 8 8 7 6 5 4
- Warrior - 5 32% 9 7 6 6 5 5 4 3
- Archer - 5 16% 7 6 5 5 4 4 3 3
- Medic - 3 16% 7 5 5 5 4 4 3 3
- Ninja - 0 00% 5 4 4 4 4 3 3 2
- OBSERVATIONS:
- Despite tank having iron armour and being the "tank", it takes more damage than runner
- Runner, Miner and Jumper become the most effective kits for combat:
- - Runner can deal 7.5 damage to ninja whilst ninja can only deal 5.2 to runner, taking 4-5 hits to kill them.
- - Warrior performs better, only taking 4.8 damage, but it can still only deal 4.4 to the runner, still being beaten.
- * Because of this, miner is strictly better than warrior in OP mode, having the stone pickaxe and being better in PVP.
- With efficiency 2 pickaxes, that increases the mining speed of the wooden pickaxe by 3x and the stone pickaxe 2x.
- -Bomber is entirely redundant
- -Using builder to defend is completely inaffective
- Due to swords becoming stronger and the damage of mobs not being increased, having only 4 levels of protection and other factors, summoner is more irrevelant.
- -As Ninja is much less useful, the tracking of invis ninjas by mobs no longer serves much purpose.
- Medic healing is comparitively more affective because players take less damage so the heal is better.
- -However, due to it having terrible armour, it's still not worth it to use.
- -The same thing means viper damage is slightly better, yet still leaving it useless.
- Bows are much weaker now, because they didn't get an equivalent to sharpness 2.
- -Archer's bow will be inaffective because the dominant kits have lots of armour.
- -The knockback stick is not good against the dominant runners.
- -Archer will be much less useful as a result.
- CONCLUSIONS:
- Does this rebalance solve the underlying balance issues? Absolutely not, in fact making it worse.
- Which kits are useful now? Runner, Miner, sometimes Jumper, and rarely ninja.
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