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OP MODE BLOCKWARS JAVA

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Sep 7th, 2021
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  1. Comparison of kits in OP mode
  2.  
  3. Weapon damage:
  4.  
  5. Normal Sharp2 Crit Crit+Sharp
  6. Wood 4 5.5 6 7.5
  7. Stone 5 6.5 7.5 9
  8. Iron 6 7.5 9 10.5
  9.  
  10. These kits has the same armour and weapons so can be treated the same:
  11. Runner = Miner = Jumper
  12. Archer = Summoner
  13. Medic = Builder = Bomber = Viper
  14. ONLY ONE OF EACH IS LISTED
  15.  
  16. Each level of protection provides 4% damage reduction, so prot % is just number of protection levels x4
  17.  
  18. | damage taken from X damage weapon |
  19. Def Prot X=4 X=5 X=5.5 X=6 X=6.5 X=7.5 X=9 X=10.5
  20. Runner - 6 48% 1.75 2.24 2.49 2.75 3.01 3.55 4.40 5.20
  21. Tank - 11 32% 1.74 2.24 2.51 2.77 3.05 3.62 4.53 5.50
  22. Warrior - 5 32% 2.39 3.06 3.40 3.75 4.01 4.84 5.88 6.85
  23. Archer - 5 16% 2.96 3.78 4.20 4.64 5.08 5.98 7.26 8.47
  24. Medic - 3 16% 3.23 4.10 4.51 4.92 5.33 6.15 7.38 8.61
  25. Ninja - 0 00% 4 5 5.5 6 6.5 7.5 9 10.5
  26.  
  27. Rounded up hits to kill.
  28. | Hits to Kill from X damage weapon |
  29. Def Prot X=4 X=5 X=5.5 X=6 X=6.5 X=7.5 X=9 X=10.5
  30. Runner - 6 48% 12 9 9 8 7 6 5 4
  31. Tank - 11 32% 12 9 8 8 7 6 5 4
  32. Warrior - 5 32% 9 7 6 6 5 5 4 3
  33. Archer - 5 16% 7 6 5 5 4 4 3 3
  34. Medic - 3 16% 7 5 5 5 4 4 3 3
  35. Ninja - 0 00% 5 4 4 4 4 3 3 2
  36.  
  37.  
  38. OBSERVATIONS:
  39. Despite tank having iron armour and being the "tank", it takes more damage than runner
  40. Runner, Miner and Jumper become the most effective kits for combat:
  41. - Runner can deal 7.5 damage to ninja whilst ninja can only deal 5.2 to runner, taking 4-5 hits to kill them.
  42. - Warrior performs better, only taking 4.8 damage, but it can still only deal 4.4 to the runner, still being beaten.
  43. * Because of this, miner is strictly better than warrior in OP mode, having the stone pickaxe and being better in PVP.
  44.  
  45. With efficiency 2 pickaxes, that increases the mining speed of the wooden pickaxe by 3x and the stone pickaxe 2x.
  46. -Bomber is entirely redundant
  47. -Using builder to defend is completely inaffective
  48.  
  49. Due to swords becoming stronger and the damage of mobs not being increased, having only 4 levels of protection and other factors, summoner is more irrevelant.
  50. -As Ninja is much less useful, the tracking of invis ninjas by mobs no longer serves much purpose.
  51.  
  52. Medic healing is comparitively more affective because players take less damage so the heal is better.
  53. -However, due to it having terrible armour, it's still not worth it to use.
  54. -The same thing means viper damage is slightly better, yet still leaving it useless.
  55.  
  56. Bows are much weaker now, because they didn't get an equivalent to sharpness 2.
  57. -Archer's bow will be inaffective because the dominant kits have lots of armour.
  58. -The knockback stick is not good against the dominant runners.
  59. -Archer will be much less useful as a result.
  60.  
  61. CONCLUSIONS:
  62.  
  63. Does this rebalance solve the underlying balance issues? Absolutely not, in fact making it worse.
  64. Which kits are useful now? Runner, Miner, sometimes Jumper, and rarely ninja.
  65.  
  66.  
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