SHARE
TWEET

Untitled

Momchilishte Jul 27th, 2016 83 Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1.  
  2. ** Executing...
  3. ** Command: "D:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\bin\vbsp.exe"
  4. ** Parameters: -game "D:\Program Files (x86)\Steam\steamapps\common\pirates, vikings and knights ii\pvkii" "D:\Program Files (x86)\Steam\steamapps\common\pirates, vikings and knights ii\pvkii\maps\1.vmf"
  5.  
  6. Valve Software - vbsp.exe (Oct 13 2015)
  7. 2 threads
  8. materialPath: D:\Program Files (x86)\Steam\steamapps\common\pirates, vikings and knights ii\pvkii\materials
  9. Loading D:\Program Files (x86)\Steam\steamapps\common\pirates, vikings and knights ii\pvkii\maps\1.vmf
  10. Could not locate 'GameData' key in d:\program files (x86)\steam\steamapps\common\pirates, vikings and knights ii\pvkii\gameinfo.txt
  11. fixing up env_cubemap materials on brush sides...
  12. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  13. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  14. Processing areas...done (0)
  15. Building Faces...done (0)
  16. FixTjuncs...
  17. PruneNodes...
  18. WriteBSP...
  19. done (0)
  20. writing D:\Program Files (x86)\Steam\steamapps\common\pirates, vikings and knights ii\pvkii\maps\1.prt...Building visibility clusters...
  21. done (0)
  22. Creating default LDR cubemaps for env_cubemap using skybox materials:
  23.    skybox/sky_day01_04*.vmt
  24.  ! Run buildcubemaps in the engine to get the correct cube maps.
  25. Creating default HDR cubemaps for env_cubemap using skybox materials:
  26.    skybox/sky_day01_04*.vmt
  27.  ! Run buildcubemaps in the engine to get the correct cube maps.
  28. Finding displacement neighbors...
  29. Finding lightmap sample positions...
  30. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  31. Building Physics collision data...
  32. done (0) (20569 bytes)
  33. Error! prop_static using model "models/props_debris/wood_board06a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  34. Error loading studio model "models/props_debris/wood_board06a.mdl"!
  35. Error! prop_static using model "models/props_debris/wood_board03a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  36. Error loading studio model "models/props_debris/wood_board03a.mdl"!
  37. Error! prop_static using model "models/props_debris/wood_board05a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  38. Error loading studio model "models/props_debris/wood_board05a.mdl"!
  39. Error! prop_static using model "models/props_wasteland/dockplank01b.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  40. Error loading studio model "models/props_wasteland/dockplank01b.mdl"!
  41. Error! prop_static using model "models/props_debris/concrete_chunk01c.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  42. Error loading studio model "models/props_debris/concrete_chunk01c.mdl"!
  43. Error! prop_static using model "models/props_debris/concrete_chunk03a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  44. Error loading studio model "models/props_debris/concrete_chunk03a.mdl"!
  45. Error! prop_static using model "models/props_debris/concrete_chunk02a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  46. Error loading studio model "models/props_debris/concrete_chunk02a.mdl"!
  47. Error! prop_static using model "models/props_debris/concrete_chunk04a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  48. Error loading studio model "models/props_debris/concrete_chunk04a.mdl"!
  49. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  50. Water found with no water_lod_control entity, creating a default one.
  51. Compacting texture/material tables...
  52. Reduced 150 texinfos to 89
  53. Reduced 25 texdatas to 21 (745 bytes to 619)
  54. Writing D:\Program Files (x86)\Steam\steamapps\common\pirates, vikings and knights ii\pvkii\maps\1.bsp
  55. Wrote ZIP buffer, estimated size 851175, actual size 847745
  56. 0 seconds elapsed
  57.  
  58. ** Executing...
  59. ** Command: "D:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\bin\vvis.exe"
  60. ** Parameters: -game "D:\Program Files (x86)\Steam\steamapps\common\pirates, vikings and knights ii\pvkii" "D:\Program Files (x86)\Steam\steamapps\common\pirates, vikings and knights ii\pvkii\maps\1"
  61.  
  62. Valve Software - vvis.exe (Sep  7 2015)
  63. 2 threads
  64. reading d:\program files (x86)\steam\steamapps\common\pirates, vikings and knights ii\pvkii\maps\1.bsp
  65. reading d:\program files (x86)\steam\steamapps\common\pirates, vikings and knights ii\pvkii\maps\1.prt
  66.   71 portalclusters
  67.  211 numportals
  68. BasePortalVis:       0...1...2...3...4...5...6...7...8...9...10 (0)
  69. PortalFlow:          0...1...2...3...4...5...6...7...8...9...10 (0)
  70. Optimized: 3 visible clusters (0.07%)
  71. Total clusters visible: 4598
  72. Average clusters visible: 64
  73. Building PAS...
  74. Average clusters audible: 71
  75. visdatasize:1852  compressed from 2272
  76. writing d:\program files (x86)\steam\steamapps\common\pirates, vikings and knights ii\pvkii\maps\1.bsp
  77. 0 seconds elapsed
  78.  
  79. ** Executing...
  80. ** Command: "D:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\bin\vrad.exe"
  81. ** Parameters:  -game "D:\Program Files (x86)\Steam\steamapps\common\pirates, vikings and knights ii\pvkii" "D:\Program Files (x86)\Steam\steamapps\common\pirates, vikings and knights ii\pvkii\maps\1"
  82.  
  83. Valve Software - vrad.exe SSE (Sep  7 2015)
  84.  
  85.       Valve Radiosity Simulator    
  86. 2 threads
  87. [Reading texlights from 'lights.rad']
  88. [0 texlights parsed from 'lights.rad']
  89.  
  90. Loading d:\program files (x86)\steam\steamapps\common\pirates, vikings and knights ii\pvkii\maps\1.bsp
  91. Setting up ray-trace acceleration structure... Done (0.02 seconds)
  92. 353 faces
  93. 148081 square feet [21323714.00 square inches]
  94. 0 Displacements
  95. 0 Square Feet [0.00 Square Inches]
  96. 353 patches before subdivision
  97. 13039 patches after subdivision
  98. 5 direct lights
  99. BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (2)
  100. BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...10 (1)
  101. transfers 2083027, max 397
  102. transfer lists:  15.9 megs
  103. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  104.     Bounce #1 added RGB(706756, 536560, 357950)
  105. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  106.     Bounce #2 added RGB(250295, 150868, 75957)
  107. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  108.     Bounce #3 added RGB(85091, 42056, 17480)
  109. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  110.     Bounce #4 added RGB(29716, 11817, 3807)
  111. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  112.     Bounce #5 added RGB(10182, 3294, 861)
  113. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  114.     Bounce #6 added RGB(3524, 922, 189)
  115. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  116.     Bounce #7 added RGB(1211, 257, 42)
  117. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  118.     Bounce #8 added RGB(418, 72, 9)
  119. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
  120.     Bounce #9 added RGB(144, 20, 2)
  121. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  122.     Bounce #10 added RGB(49, 6, 0)
  123. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  124.     Bounce #11 added RGB(17, 2, 0)
  125. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  126.     Bounce #12 added RGB(6, 0, 0)
  127. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  128.     Bounce #13 added RGB(2, 0, 0)
  129. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  130.     Bounce #14 added RGB(1, 0, 0)
  131. Build Patch/Sample Hash Table(s).....Done<0.0069 sec>
  132. FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (1)
  133. FinalLightFace Done
  134. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  135. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  136. Writing leaf ambient...done
  137. Ready to Finish
  138.  
  139. Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
  140. ------------       ---------------  ---------------  --------
  141. models                   5/1024          240/49152    ( 0.5%)
  142. brushes                 57/8192          684/98304    ( 0.7%)
  143. brushsides             386/65536        3088/524288   ( 0.6%)
  144. planes                 240/65536        4800/1310720  ( 0.4%)
  145. vertexes               465/65536        5580/786432   ( 0.7%)
  146. nodes                  151/65536        4832/2097152  ( 0.2%)
  147. texinfos                89/12288        6408/884736   ( 0.7%)
  148. texdata                 21/2048          672/65536    ( 1.0%)
  149. dispinfos                0/0               0/0        ( 0.0%)
  150. disp_verts               0/0               0/0        ( 0.0%)
  151. disp_tris                0/0               0/0        ( 0.0%)
  152. disp_lmsamples           0/0               0/0        ( 0.0%)
  153. faces                  353/65536       19768/3670016  ( 0.5%)
  154. hdr faces                0/65536           0/3670016  ( 0.0%)
  155. origfaces              191/65536       10696/3670016  ( 0.3%)
  156. leaves                 157/65536        5024/2097152  ( 0.2%)
  157. leaffaces              706/65536        1412/131072   ( 1.1%)
  158. leafbrushes             76/65536         152/131072   ( 0.1%)
  159. areas                    2/256            16/2048     ( 0.8%)
  160. surfedges             2332/512000       9328/2048000  ( 0.5%)
  161. edges                 1274/256000       5096/1024000  ( 0.5%)
  162. LDR worldlights          5/8192          440/720896   ( 0.1%)
  163. HDR worldlights          0/8192            0/720896   ( 0.0%)
  164. leafwaterdata            1/32768          12/393216   ( 0.0%)
  165. waterstrips             14/32768         140/327680   ( 0.0%)
  166. waterverts               0/65536           0/786432   ( 0.0%)
  167. waterindices           207/65536         414/131072   ( 0.3%)
  168. cubemapsamples           7/1024          112/16384    ( 0.7%)
  169. overlays                 0/512             0/180224   ( 0.0%)
  170. LDR lightdata         [variable]     2325336/0        ( 0.0%)
  171. HDR lightdata         [variable]           0/0        ( 0.0%)
  172. visdata               [variable]        1852/16777216 ( 0.0%)
  173. entdata               [variable]        8983/393216   ( 2.3%)
  174. LDR ambient table      157/65536         628/262144   ( 0.2%)
  175. HDR ambient table      157/65536         628/262144   ( 0.2%)
  176. LDR leaf ambient      1135/65536       31780/1835008  ( 1.7%)
  177. HDR leaf ambient       157/65536        4396/1835008  ( 0.2%)
  178. occluders                0/0               0/0        ( 0.0%)
  179. occluder polygons        0/0               0/0        ( 0.0%)
  180. occluder vert ind        0/0               0/0        ( 0.0%)
  181. detail props          [variable]           1/12       ( 8.3%)
  182. static props          [variable]           1/12       ( 8.3%)
  183. pakfile               [variable]      847745/0        ( 0.0%)
  184. physics               [variable]       20569/4194304  ( 0.5%)
  185. physics terrain       [variable]           2/1048576  ( 0.0%)
  186.  
  187. Level flags = 0
  188.  
  189. Total triangle count: 876
  190. Writing d:\program files (x86)\steam\steamapps\common\pirates, vikings and knights ii\pvkii\maps\1.bsp
  191. 5 seconds elapsed
  192.  
  193. ** Executing...
  194. ** Command: Copy File
  195. ** Parameters: "D:\Program Files (x86)\Steam\steamapps\common\pirates, vikings and knights ii\pvkii\maps\1.bsp" "D:\Program Files (x86)\Steam\steamapps\common\pirates, vikings and knights ii\pvkii\maps\1.bsp"
  196.  
  197.  
  198. ** Executing...
  199. ** Command: "D:\Program Files (x86)\Steam\steamapps\common\pirates, vikings and knights ii\sdkbase_pvkii\hl2.exe"
  200. ** Parameters: -game "D:\Program Files (x86)\Steam\steamapps\common\pirates, vikings and knights ii\pvkii"  +map "1" -steam
RAW Paste Data
We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the Cookies Policy. OK, I Understand
 
Top