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  1. msvcr100d.dll!_crt_debugger_hook(int _Reserved) Line 62 C
  2. msvcr100d.dll!_call_reportfault(int nDbgHookCode, unsigned long dwExceptionCode, unsigned long dwExceptionFlags) Line 167 + 0x9 bytes C++
  3. msvcr100d.dll!_invoke_watson(const wchar_t * pszExpression, const wchar_t * pszFunction, const wchar_t * pszFile, unsigned int nLine, unsigned int pReserved) Line 155 + 0xe bytes C++
  4. msvcr100d.dll!_invalid_parameter(const wchar_t * pszExpression, const wchar_t * pszFunction, const wchar_t * pszFile, unsigned int nLine, unsigned int pReserved) Line 111 C++
  5. VCMI_client.exe!std::_List_const_iterator<std::_List_val<IShowActivatable *,std::allocator<IShowActivatable *> > >::operator*() Line 208 + 0x4b bytes C++
  6. VCMI_client.exe!std::_List_iterator<std::_List_val<IShowActivatable *,std::allocator<IShowActivatable *> > >::operator*() Line 361 C++
  7. VCMI_client.exe!std::list<IShowActivatable *,std::allocator<IShowActivatable *> >::front() Line 897 + 0x24 bytes C++
  8. VCMI_client.exe!CGPreGame::showLoadingScreen(boost::function<void __cdecl(void)> loader) Line 4031 + 0xa bytes C++
  9. > VCMI_client.exe!CSelectionScreen::startScenario() Line 883 + 0x4b bytes C++
  10. VCMI_client.exe!boost::_mfi::mf0<void,CSelectionScreen>::operator()(CSelectionScreen * p) Line 50 C++
  11. VCMI_client.exe!boost::_bi::list1<boost::_bi::value<CSelectionScreen *> >::operator()<boost::_mfi::mf0<void,CSelectionScreen>,boost::_bi::list0>(boost::_bi::type<void> __formal, boost::_mfi::mf0<void,CSelectionScreen> & f, boost::_bi::list0 & a, boost::_bi::type<void> __formal) Line 254 C++
  12. VCMI_client.exe!boost::_bi::bind_t<void,boost::_mfi::mf0<void,CSelectionScreen>,boost::_bi::list1<boost::_bi::value<CSelectionScreen *> > >::operator()() Line 21 C++
  13. VCMI_client.exe!boost::detail::function::void_function_obj_invoker0<boost::_bi::bind_t<void,boost::_mfi::mf0<void,CSelectionScreen>,boost::_bi::list1<boost::_bi::value<CSelectionScreen *> > >,void>::invoke(boost::detail::function::function_buffer & function_obj_ptr) Line 154 C++
  14. VCMI_client.exe!boost::function0<void>::operator()() Line 767 + 0x14 bytes C++
  15. VCMI_client.exe!CFunctionList<void __cdecl(void)>::operator()() Line 63 C++
  16. VCMI_client.exe!CAdventureMapButton::clickLeft(boost::logic::tribool down, bool previousState) Line 337 C++
  17. VCMI_client.exe!CGuiHandler::handleEvent(SDL_Event * sEvent) Line 286 C++
  18. VCMI_client.exe!CGuiHandler::handleEvents() Line 178 C++
  19. VCMI_client.exe!CGPreGame::update() Line 508 C++
  20. VCMI_client.exe!CGuiHandler::run() Line 387 C++
  21. VCMI_client.exe!boost::_mfi::mf0<void,CGuiHandler>::operator()(CGuiHandler & t) Line 71 C++
  22. VCMI_client.exe!boost::_bi::list1<boost::reference_wrapper<CGuiHandler> >::operator()<boost::_mfi::mf0<void,CGuiHandler>,boost::_bi::list0>(boost::_bi::type<void> __formal, boost::_mfi::mf0<void,CGuiHandler> & f, boost::_bi::list0 & a, boost::_bi::type<void> __formal) Line 254 C++
  23. VCMI_client.exe!boost::_bi::bind_t<void,boost::_mfi::mf0<void,CGuiHandler>,boost::_bi::list1<boost::reference_wrapper<CGuiHandler> > >::operator()() Line 21 C++
  24. VCMI_client.exe!boost::detail::thread_data<boost::_bi::bind_t<void,boost::_mfi::mf0<void,CGuiHandler>,boost::_bi::list1<boost::reference_wrapper<CGuiHandler> > > >::run() Line 79 C++
  25. VCMI_client.exe!boost::`anonymous namespace'::thread_start_function(void * param) Line 198 C++
  26. msvcr100d.dll!_callthreadstartex() Line 314 + 0xf bytes C
  27. msvcr100d.dll!_threadstartex(void * ptd) Line 297 C
  28. kernel32.dll!74df3677()
  29. [Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]
  30. ntdll.dll!76fd9d72()
  31. ntdll.dll!76fd9d45()
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