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  1. // Stats: "Auth" : '["0-Games", "1-Wins", "2-Draws", "3-Losses", "4-Winrate", "5-Goals", "6-Assists", "7-GK", "8-CS", "9-CS%", "10-Role", "11-Nick"]'
  2.  
  3. /* VARIABLES */
  4.  
  5. /* ROOM */
  6.  
  7. const roomName = "🤾 [HHC] Handball 4v4 | Join us!";
  8. const botName = "HandBot";
  9. const maxPlayers = 12;
  10. const roomPublic = true;
  11. const geo = [{"code": "XK", "lat": 51.1, "lon": 10.4}];
  12.  
  13. const room = HBInit({ roomName: roomName, maxPlayers: maxPlayers, public: roomPublic, playerName: botName, geo: geo[0] });
  14.  
  15. const scoreLimitClassic = 3;
  16. const scoreLimitBig = 3;
  17. const timeLimitClassic = 5;
  18. const timeLimitBig = 5;
  19.  
  20. room.setTeamsLock(true);
  21.  
  22. var adminPassword = 1000 + getRandomInt(9000);
  23. console.log("adminPassword : " + adminPassword);
  24.  
  25. /* STADIUM */
  26.  
  27. const playerRadius = 15;
  28. var ballRadius = 10;
  29. const triggerDistance = playerRadius + ballRadius + 0.01;
  30. var aloneMap = '{"name":"No Goals from HaxMaps","width":420,"height":200,"spawnDistance":170,"bg":{"type":"hockey","width":0,"height":0,"kickOffRadius":0,"cornerRadius":0},"vertexes":[{"x":-370,"y":170,"trait":"ballArea"},{"x":-370,"y":-170,"trait":"ballArea"},{"x":370,"y":170,"trait":"ballArea"},{"x":370,"y":-170,"trait":"ballArea"},{"x":0,"y":200,"trait":"kickOffBarrier"},{"x":0,"y":-200,"trait":"kickOffBarrier"},{"cMask":["ball"],"x":370,"y":-170}],"segments":[{"vis":true,"color":"ffffff","cMask":["ball"],"v0":1,"v1":6},{"vis":true,"color":"ffffff","cMask":["ball"],"v0":2,"v1":0},{"vis":true,"color":"ffffff","cMask":["ball"],"v0":3,"v1":2},{"vis":true,"color":"ffffff","cMask":["ball"],"v0":1,"v1":0}],"goals":[],"discs":[],"planes":[{"normal":[0,1],"dist":-170,"trait":"ballArea"},{"normal":[0,-1],"dist":-170,"trait":"ballArea","_selected":true},{"normal":[0,1],"dist":-200,"bCoef":0.1},{"normal":[0,-1],"dist":-200,"bCoef":0.1},{"normal":[1,0],"dist":-420,"bCoef":0.1},{"normal":[-1,0],"dist":-420,"bCoef":0.1},{"normal":[1,0],"dist":-370,"bCoef":1,"cMask":["ball"],"trait":"ballArea"},{"normal":[-1,0],"dist":-370,"bCoef":1,"cMask":["ball"],"trait":"ballArea"}],"traits":{"ballArea":{"vis":false,"bCoef":1,"cMask":["ball"]},"goalPost":{"radius":8,"invMass":0,"bCoef":0.5},"goalNet":{"vis":true,"bCoef":0.1,"cMask":["ball"]},"kickOffBarrier":{"vis":false,"bCoef":0.1,"cGroup":["redKO","blueKO"],"cMask":["red","blue"]}}}'
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// Read above
  33.  
  34. /* OPTIONS */
  35.  
  36. var afkLimit = 12;
  37. var drawTimeLimit = Infinity;
  38. var maxTeamSize = 4; // This works for 1 (you might want to adapt things to remove some useless stats in 1v1 like assist or cs), 2, 3 or 4
  39. var slowMode = 0;
  40.  
  41. /* PLAYERS */
  42.  
  43. const Team = { SPECTATORS: 0, RED: 1, BLUE: 2 };
  44. var extendedP = [];
  45. const eP = { ID: 0, AUTH: 1, CONN: 2, AFK: 3, ACT: 4, GK: 5, MUTE: 6 };
  46. const Ss = { GA: 0, WI: 1, DR: 2, LS: 3, WR: 4, GL: 5, AS: 6, GK: 7, CS: 8, CP: 9, RL: 10, NK: 11}
  47. var players;
  48. var teamR;
  49. var teamB;
  50. var teamS;
  51.  
  52. /* GAME */
  53.  
  54. var lastTeamTouched;
  55. var lastPlayersTouched; // These allow to get good goal notifications (it should be lastPlayersKicked, waiting on a next update to get better track of shots on target)
  56. var countAFK = false; // Created to get better track of activity
  57. var activePlay = false; // Created to get better track of the possession
  58. var goldenGoal = false;
  59. var SMSet = new Set(); // Set created to get slow mode which is useful in chooseMode
  60. var banList = []; // Getting track of the bans, so we can unban ppl if we want
  61.  
  62. /* STATS */
  63.  
  64. var game;
  65. var GKList = ["",""];
  66. var Rposs = 0;
  67. var Bposs = 0;
  68. var point = [{"x": 0, "y": 0}, {"x": 0, "y": 0}]; // created to get ball speed
  69. var ballSpeed;
  70. var lastWinner = Team.SPECTATORS;
  71. var streak = 0;
  72. var allBlues = []; // This is to count the players who should be counted for the stats. This includes players who left after the game has started, doesn't include those who came too late or ...
  73. var allReds = []; // ... those who came in a very unequal game.
  74.  
  75. /* BALANCE & CHOOSE */
  76.  
  77. var inChooseMode = false; // This variable enables to distinguish the 2 phases of playing and choosing which should be dealt with very differently
  78. var redCaptainChoice = "";
  79. var blueCaptainChoice = "";
  80. var chooseTime = 20;
  81. var timeOutCap;
  82.  
  83. /* AUXILIARY */
  84.  
  85. var checkTimeVariable = false; // This is created so the chat doesn't get spammed when a game is ending via timeLimit
  86. var statNumber = 0; // This allows the room to be given stat information every X minutes
  87. var endGameVariable = false; // This variable with the one below helps distinguish the cases where games are stopped because they have finished to the ones where games are stopped due to player movements or resetting teams
  88. var resettingTeams = false;
  89. var capLeft = false;
  90. var statInterval = 6;
  91.  
  92. loadMap(aloneMap, 0, 0);
  93.  
  94. /* OBJECTS */
  95.  
  96. function Goal(time, team, striker, assist) {
  97.     this.time = time;
  98.     this.team = team;
  99.     this.striker = striker;
  100.     this.assist = assist;
  101. }
  102.  
  103. function Game(date, scores, goals) {
  104.     this.date = date;
  105.     this.scores = scores;
  106.     this.goals = goals;
  107. }
  108.  
  109. /* FUNCTIONS */
  110.  
  111. /* AUXILIARY FUNCTIONS */
  112.  
  113. function getRandomInt(max) { // returns a random number from 0 to max-1
  114.     return Math.floor(Math.random() * Math.floor(max));
  115. }
  116.  
  117. function getTime(scores) { // returns the current time of the game
  118.     return "[" + Math.floor(Math.floor(scores.time/60)/10).toString() + Math.floor(Math.floor(scores.time/60)%10).toString() + ":" + Math.floor(Math.floor(scores.time - (Math.floor(scores.time/60) * 60))/10).toString() + Math.floor(Math.floor(scores.time - (Math.floor(scores.time/60) * 60))%10).toString() + "]"
  119. }
  120.  
  121. function pointDistance(p1, p2) {
  122.     var d1 = p1.x - p2.x;
  123.     var d2 = p1.y - p2.y;
  124.     return Math.sqrt(d1 * d1 + d2 * d2);
  125. }
  126.  
  127. /* BUTTONS */
  128.  
  129. function topBtn() {
  130.     if (teamS.length == 0) {
  131.         return;
  132.     }
  133.     else {
  134.         if (teamR.length == teamB.length) {
  135.             if (teamS.length > 1) {
  136.                 room.setPlayerTeam(teamS[0].id, Team.RED);
  137.                 room.setPlayerTeam(teamS[1].id, Team.BLUE);
  138.             }
  139.             return;
  140.         }
  141.         else if (teamR.length < teamB.length) {
  142.             room.setPlayerTeam(teamS[0].id, Team.RED);
  143.         }
  144.         else {
  145.             room.setPlayerTeam(teamS[0].id, Team.BLUE);
  146.         }
  147.     }
  148. }
  149.  
  150. function randomBtn() {
  151.     if (teamS.length == 0) {
  152.         return;
  153.     }
  154.     else {
  155.         if (teamR.length == teamB.length) {
  156.             if (teamS.length > 1) {
  157.                 var r = getRandomInt(teamS.length);
  158.                 room.setPlayerTeam(teamS[r].id, Team.RED);
  159.                 teamS = teamS.filter((spec) => spec.id != teamS[r].id);
  160.                 room.setPlayerTeam(teamS[getRandomInt(teamS.length)].id, Team.BLUE);
  161.             }
  162.             return;
  163.         }
  164.         else if (teamR.length < teamB.length) {
  165.             room.setPlayerTeam(teamS[getRandomInt(teamS.length)].id, Team.RED);
  166.         }
  167.         else {
  168.             room.setPlayerTeam(teamS[getRandomInt(teamS.length)].id, Team.BLUE);
  169.         }
  170.     }
  171. }
  172.  
  173. function blueToSpecBtn() {
  174.     resettingTeams = true;
  175.     setTimeout(() => { resettingTeams = false; }, 100);
  176.     for (var i = 0; i < teamB.length; i++) {
  177.         room.setPlayerTeam(teamB[teamB.length - 1 - i].id, Team.SPECTATORS);
  178.     }
  179. }
  180.  
  181. function redToSpecBtn() {
  182.     resettingTeams = true;
  183.     setTimeout(() => { resettingTeams = false; }, 100);
  184.     for (var i = 0; i < teamR.length; i++) {
  185.         room.setPlayerTeam(teamR[teamR.length - 1 - i].id, Team.SPECTATORS);
  186.     }
  187. }
  188.  
  189. function resetBtn() {
  190.     resettingTeams = true;
  191.     setTimeout(() => { resettingTeams = false; }, 100);
  192.     if (teamR.length <= teamB.length) {
  193.         for (var i = 0; i < teamR.length; i++) {
  194.             room.setPlayerTeam(teamB[teamB.length - 1 - i].id, Team.SPECTATORS);
  195.             room.setPlayerTeam(teamR[teamR.length - 1 - i].id, Team.SPECTATORS);
  196.         }
  197.         for (var i = teamR.length; i < teamB.length; i++) {
  198.             room.setPlayerTeam(teamB[teamB.length - 1 - i].id, Team.SPECTATORS);
  199.         }
  200.     }
  201.     else {
  202.         for (var i = 0; i < teamB.length; i++) {
  203.             room.setPlayerTeam(teamB[teamB.length - 1 - i].id, Team.SPECTATORS);
  204.             room.setPlayerTeam(teamR[teamR.length - 1 - i].id, Team.SPECTATORS);
  205.         }
  206.         for (var i = teamB.length; i < teamR.length; i++) {
  207.             room.setPlayerTeam(teamR[teamR.length - 1 - i].id, Team.SPECTATORS);
  208.         }
  209.     }
  210. }
  211.  
  212. function blueToRedBtn() {
  213.     resettingTeams = true;
  214.     setTimeout(() => { resettingTeams = false; }, 100);
  215.     for (var i = 0; i < teamB.length; i++) {
  216.         room.setPlayerTeam(teamB[i].id, Team.RED);
  217.     }
  218. }
  219.  
  220. /* GAME FUNCTIONS */
  221.  
  222. function checkTime() {
  223.     const scores = room.getScores();
  224.     game.scores = scores;
  225.     if (Math.abs(scores.time - scores.timeLimit) <= 0.01 && scores.timeLimit != 0) {
  226.         if (scores.red != scores.blue) {
  227.             if (checkTimeVariable == false) {
  228.                 checkTimeVariable = true;
  229.                 setTimeout(() => { checkTimeVariable = false; }, 3000);
  230.                 scores.red > scores.blue ? endGame(Team.RED) : endGame(Team.BLUE);
  231.                 setTimeout(() => { room.stopGame(); }, 2000);
  232.             }
  233.             return;
  234.         }
  235.         goldenGoal = true;
  236.         room.sendChat("⚽ First goal wins !");
  237.     }
  238.     if (Math.abs(drawTimeLimit * 60 - scores.time - 60) <= 0.01 && players.length > 2) {
  239.         if (checkTimeVariable == false) {
  240.             checkTimeVariable = true;
  241.             setTimeout(() => { checkTimeVariable = false; }, 10);
  242.             room.sendChat("⌛ 60 seconds left until draw !");
  243.         }
  244.     }
  245.     if (Math.abs(scores.time - drawTimeLimit * 60) <= 0.01 && players.length > 2) {
  246.         if (checkTimeVariable == false) {
  247.             checkTimeVariable = true;
  248.             setTimeout(() => { checkTimeVariable = false; }, 10);
  249.             endGame(Team.SPECTATORS);
  250.             room.stopGame();
  251.             goldenGoal = false;
  252.         }
  253.     }
  254. }
  255.  
  256. function endGame(winner) { // handles the end of a game : no stopGame function inside
  257.     players.length >= 2 * maxTeamSize - 1 ? activateChooseMode() : null;
  258.     const scores = room.getScores();
  259.     game.scores = scores;
  260.     Rposs = Rposs/(Rposs+Bposs);
  261.     Bposs = 1 - Rposs;
  262.     lastWinner = winner;
  263.     endGameVariable = true;
  264.     if (winner == Team.RED) {
  265.         streak++;
  266.         room.sendChat("🔴 Red Team won " + scores.red + "-" + scores.blue + " ! Current streak : " + streak + " 🏆");
  267.     }
  268.     else if (winner == Team.BLUE) {
  269.         streak = 1;
  270.         room.sendChat("🔵 Blue Team won " + scores.blue + "-" + scores.red + " ! Current streak : " + streak + " 🏆");
  271.     }
  272.     else {
  273.         streak = 0;
  274.         room.sendChat("💤 Draw limit reached! 💤");
  275.     }
  276.     room.sendChat("⭐ Possession : 🔴 " + (Rposs*100).toPrecision(3).toString() + "% : " + (Bposs*100).toPrecision(3).toString() + "% 🔵");
  277.     scores.red == 0 ? (scores.blue == 0 ? room.sendChat("🏆 " + GKList[0].name + " and " + GKList[1].name + " kept a CS ! ") : room.sendChat("🏆 " + GKList[1].name + " kept a CS ! ")) : scores.blue == 0 ? room.sendChat("🏆 " + GKList[0].name + " kept a CS ! ") : null;
  278.     updateStats();
  279. }
  280.  
  281. function quickRestart() {
  282.     room.stopGame();
  283.     setTimeout(() => { room.startGame(); }, 2000);
  284. }
  285.  
  286. function resumeGame() {
  287.     setTimeout(() => { room.startGame(); }, 2000);
  288.     setTimeout(() => { room.pauseGame(false); }, 1000);
  289. }
  290.  
  291. function activateChooseMode() {
  292.     inChooseMode = true;
  293.     slowMode = 2;
  294.     room.sendChat("2 seconds slow mode enabled !");
  295. }
  296.  
  297. function deactivateChooseMode() {
  298.     inChooseMode = false;
  299.     clearTimeout(timeOutCap);
  300.     if (slowMode != 0) {
  301.         slowMode = 0;
  302.         room.sendChat("Slow mode terminated.");
  303.     }
  304.     redCaptainChoice = "";
  305.     blueCaptainChoice = "";
  306. }
  307.  
  308. function loadMap(map, scoreLim, timeLim) {
  309.     if (map == aloneMap) {
  310.         room.setCustomStadium(aloneMap);
  311.     }
  312.     else if (map == classicMap) {
  313.         (classicMap != '') ? room.setCustomStadium(classicMap) : room.setDefaultStadium("Classic");
  314.     }
  315.     else if (map == bigMap) {
  316.         (bigMap != '.') ? room.setCustomStadium(bigMap) : room.setDefaultStadium("Big");
  317.     }
  318.     else {
  319.         room.setCustomStadium(map);
  320.     }
  321.     room.setScoreLimit(scoreLim);
  322.     room.setTimeLimit(timeLim);
  323. }
  324.  
  325. /* PLAYER FUNCTIONS */
  326.  
  327. function updateTeams() { // update the players' list and all the teams' list
  328.     players = room.getPlayerList().filter((player) => player.id != 0 && !getAFK(player));
  329.     teamR = players.filter(p => p.team === Team.RED);
  330.     teamB = players.filter(p => p.team === Team.BLUE);
  331.     teamS = players.filter(p => p.team === Team.SPECTATORS);
  332. }
  333.  
  334. function handleInactivity() { // handles inactivity : players will be kicked after afkLimit
  335.     if (countAFK && (teamR.length + teamB.length) > 1) {
  336.         for (var i = 0; i < teamR.length ; i++) {
  337.             setActivity(teamR[i], getActivity(teamR[i]) + 1);
  338.         }
  339.         for (var i = 0; i < teamB.length ; i++) {
  340.             setActivity(teamB[i], getActivity(teamB[i]) + 1);
  341.         }
  342.     }
  343.     for (var i = 0; i < extendedP.length ; i++) {
  344.         if (extendedP[i][eP.ACT] == 60 * (2/3 * afkLimit)) {
  345.             room.sendChat("[PV] ⛔ @" + room.getPlayer(extendedP[i][eP.ID]).name + ", if you don't move or send a message in the next " + Math.floor(afkLimit / 3) + " seconds, you will be kicked !", extendedP[i][eP.ID]);
  346.         }
  347.         if (extendedP[i][eP.ACT] >= 60 * afkLimit) {
  348.             extendedP[i][eP.ACT] = 0;
  349.             if (room.getScores().time <= afkLimit - 0.5) {
  350.                 setTimeout(() => { !inChooseMode ? quickRestart() : room.stopGame(); }, 10);
  351.             }
  352.             room.kickPlayer(extendedP[i][eP.ID], "AFK", false);
  353.         }
  354.     }
  355. }
  356.  
  357. function getAuth(player) {
  358.     return extendedP.filter((a) => a[0] == player.id) != null ? extendedP.filter((a) => a[0] == player.id)[0][eP.AUTH] : null;
  359. }
  360.  
  361. function getAFK(player) {
  362.     return extendedP.filter((a) => a[0] == player.id) != null ? extendedP.filter((a) => a[0] == player.id)[0][eP.AFK] : null;
  363. }
  364.  
  365. function setAFK(player, value) {
  366.     extendedP.filter((a) => a[0] == player.id).forEach((player) => player[eP.AFK] = value);
  367. }
  368.  
  369. function getActivity(player) {
  370.     return extendedP.filter((a) => a[0] == player.id) != null ? extendedP.filter((a) => a[0] == player.id)[0][eP.ACT] : null;
  371. }
  372.  
  373. function setActivity(player, value) {
  374.     extendedP.filter((a) => a[0] == player.id).forEach((player) => player[eP.ACT] = value);
  375. }
  376.  
  377. function getGK(player) {
  378.     return extendedP.filter((a) => a[0] == player.id) != null ? extendedP.filter((a) => a[0] == player.id)[0][eP.GK] : null;
  379. }
  380.  
  381. function setGK(player, value) {
  382.     extendedP.filter((a) => a[0] == player.id).forEach((player) => player[eP.GK] = value);
  383. }
  384.  
  385. function getMute(player) {
  386.     return extendedP.filter((a) => a[0] == player.id) != null ? extendedP.filter((a) => a[0] == player.id)[0][eP.MUTE] : null;
  387. }
  388.  
  389. function setMute(player, value) {
  390.     extendedP.filter((a) => a[0] == player.id).forEach((player) => player[eP.MUTE] = value);
  391. }
  392.  
  393. /* BALANCE & CHOOSE FUNCTIONS */
  394.  
  395. function updateRoleOnPlayerIn() {
  396.     updateTeams();
  397.     if (inChooseMode) {
  398.         if (players.length == 6) {
  399.             loadMap(bigMap, scoreLimitBig, timeLimitBig);
  400.         }
  401.         getSpecList(teamR.length <= teamB.length ? teamR[0] : teamB[0]);
  402.     }
  403.     balanceTeams();
  404. }
  405.  
  406. function updateRoleOnPlayerOut() {
  407.     updateTeams();
  408.     if (room.getScores() != null) {
  409.         var scores = room.getScores();
  410.         if (players.length >= 2 * maxTeamSize && scores.time >= (5/6) * game.scores.timeLimit && teamR.length != teamB.length) {
  411.             if (teamR.length < teamB.length) {
  412.                 if (scores.blue - scores.red == 2) {
  413.                     endGame(Team.BLUE);
  414.                     room.sendChat("🤖 Ragequit detected. Game ended 🤖");
  415.                     setTimeout(() => { room.stopGame(); }, 100);
  416.                     return;
  417.                 }
  418.             }
  419.             else {
  420.                 if (scores.red - scores.blue == 2) {
  421.                     endGame(Team.RED);
  422.                     room.sendChat("🤖 Ragequit detected. Game ended 🤖");
  423.                     setTimeout(() => { room.stopGame(); }, 100);
  424.                     return;
  425.                 }
  426.             }
  427.         }
  428.     }
  429.     if (inChooseMode) {
  430.         if (players.length == 5) {
  431.             loadMap(classicMap, scoreLimitClassic, timeLimitClassic);
  432.         }
  433.         if (teamR.length == 0 || teamB.length == 0) {
  434.             teamR.length == 0 ? room.setPlayerTeam(teamS[0].id, Team.RED) : room.setPlayerTeam(teamS[0].id, Team.BLUE);
  435.             return;
  436.         }
  437.         if (Math.abs(teamR.length - teamB.length) == teamS.length) {
  438.             room.sendChat("🤖 No choices left, let me handle this situation... 🤖");
  439.             deactivateChooseMode();
  440.             resumeGame();
  441.             var b = teamS.length;
  442.             if (teamR.length > teamB.length) {
  443.                 for (var i = 0 ; i < b ; i++) {
  444.                     setTimeout(() => { room.setPlayerTeam(teamS[0].id, Team.BLUE); }, 5*i);
  445.                 }
  446.             }
  447.             else {
  448.                 for (var i = 0 ; i < b ; i++) {
  449.                     setTimeout(() => { room.setPlayerTeam(teamS[0].id, Team.RED); }, 5*i);
  450.                 }
  451.             }
  452.             return;
  453.         }
  454.         if (streak == 0 && room.getScores() == null) {
  455.             if (Math.abs(teamR.length - teamB.length) == 2) { // if someone left a team has 2 more players than the other one, put the last chosen guy back in his place so it's fair
  456.                 room.sendChat("🤖 Balancing teams... 🤖");
  457.                 teamR.length > teamB.length ? room.setPlayerTeam(teamR[teamR.length - 1].id, Team.SPECTATORS) : room.setPlayerTeam(teamB[teamB.length - 1].id, Team.SPECTATORS);
  458.             }
  459.         }
  460.         if (teamR.length == teamB.length && teamS.length < 2) {
  461.             deactivateChooseMode();
  462.             resumeGame();
  463.             return;
  464.         }
  465.         capLeft ? choosePlayer() : getSpecList(teamR.length <= teamB.length ? teamR[0] : teamB[0]);
  466.     }
  467.     balanceTeams();
  468. }
  469.  
  470. function balanceTeams() {
  471.     if (!inChooseMode) {
  472.         if (players.length == 1 && teamR.length == 0) {
  473.             quickRestart();
  474.             loadMap(aloneMap, 0, 0);
  475.             room.setPlayerTeam(players[0].id, Team.RED);
  476.         }
  477.         else if (Math.abs(teamR.length - teamB.length) == teamS.length && teamS.length > 0) {
  478.             const n = Math.abs(teamR.length - teamB.length);
  479.             if (players.length == 2) {
  480.                 quickRestart();
  481.                 loadMap(classicMap, scoreLimitClassic, timeLimitClassic);
  482.             }
  483.             if (teamR.length > teamB.length) {
  484.                 for (var i = 0 ; i < n ; i++) {
  485.                     room.setPlayerTeam(teamS[i].id, Team.BLUE);
  486.                 }
  487.             }
  488.             else {
  489.                 for (var i = 0 ; i < n ; i++) {
  490.                     room.setPlayerTeam(teamS[i].id, Team.RED);
  491.                 }
  492.             }
  493.         }
  494.         else if (Math.abs(teamR.length - teamB.length) > teamS.length) {
  495.             const n = Math.abs(teamR.length - teamB.length);
  496.             if (players.length == 1) {
  497.                 quickRestart();
  498.                 loadMap(aloneMap, 0, 0);
  499.                 room.setPlayerTeam(players[0].id, Team.RED);
  500.                 return;
  501.             }
  502.             else if (players.length == 5) {
  503.                 quickRestart();
  504.                 loadMap(classicMap, scoreLimitClassic, timeLimitClassic);
  505.             }
  506.             if (players.length == maxTeamSize * 2 - 1) {
  507.                 allReds = [];
  508.                 allBlues = [];
  509.             }
  510.             if (teamR.length > teamB.length) {
  511.                 for (var i = 0 ; i < n ; i++) {
  512.                     room.setPlayerTeam(teamR[teamR.length - 1 - i].id, Team.SPECTATORS);
  513.                 }
  514.             }
  515.             else {
  516.                 for (var i = 0 ; i < n ; i++) {
  517.                     room.setPlayerTeam(teamB[teamB.length - 1 - i].id, Team.SPECTATORS);
  518.                 }
  519.             }
  520.         }
  521.         else if (Math.abs(teamR.length - teamB.length) < teamS.length && teamR.length != teamB.length) {
  522.             room.pauseGame(true);
  523.             activateChooseMode();
  524.             choosePlayer();
  525.         }
  526.         else if (teamS.length >= 2 && teamR.length == teamB.length && teamR.length < maxTeamSize) {
  527.             if (teamR.length == 2) {
  528.                 quickRestart();
  529.                 loadMap(bigMap, scoreLimitBig, timeLimitBig);
  530.             }
  531.             topBtn();
  532.         }
  533.     }
  534. }
  535.  
  536. function choosePlayer() {
  537.     clearTimeout(timeOutCap);
  538.     if (teamR.length <= teamB.length && teamR.length != 0) {
  539.         room.sendChat("[PV] To choose a player, enter his number in the list given or use 'top', 'random' or 'bottom'.", teamR[0].id);
  540.         timeOutCap = setTimeout(function (player) { room.sendChat("[PV] Hurry up @" + player.name + ", only " + Number.parseInt(chooseTime / 2) + " seconds left to choose !", player.id); timeOutCap = setTimeout(function (player) { room.kickPlayer(player.id, "You didn't choose in time !", false); }, chooseTime * 500, teamR[0]); }, chooseTime * 1000, teamR[0]);
  541.     }
  542.     else if (teamB.length < teamR.length && teamB.length != 0) {
  543.         room.sendChat("[PV] To choose a player, enter his number in the list given or use 'top', 'random' or 'bottom'.", teamB[0].id);
  544.         timeOutCap = setTimeout(function (player) { room.sendChat("[PV] Hurry up @" + player.name + ", only " + Number.parseInt(chooseTime / 2) + " seconds left to choose !", player.id); timeOutCap = setTimeout(function (player) { room.kickPlayer(player.id, "You didn't choose in time !", false); }, chooseTime * 500, teamB[0]); }, chooseTime * 1000, teamB[0]);
  545.     }
  546.     if (teamR.length != 0 && teamB.length != 0) getSpecList(teamR.length <= teamB.length ? teamR[0] : teamB[0]);
  547. }
  548.  
  549. function getSpecList(player) {
  550.     var cstm = "[PV] Players : ";
  551.     for (var i = 0 ; i < teamS.length ; i++) {
  552.         if (140 - cstm.length < (teamS[i].name + "[" + (i+1) + "], ").length) {
  553.             room.sendChat(cstm, player.id);
  554.             cstm = "... ";
  555.         }
  556.         cstm += teamS[i].name + "[" + (i+1) + "], ";
  557.     }
  558.     cstm = cstm.substring(0,cstm.length - 2);
  559.     cstm += ".";
  560.     room.sendChat(cstm, player.id);
  561. }
  562.  
  563. /* STATS FUNCTIONS */
  564.  
  565. function getLastTouchOfTheBall() {
  566.     const ballPosition = room.getBallPosition();
  567.     updateTeams();
  568.     for (var i = 0; i < players.length; i++) {
  569.         if (players[i].position != null) {
  570.             var distanceToBall = pointDistance(players[i].position, ballPosition);
  571.             if (distanceToBall < triggerDistance) {
  572.                 !activePlay ? activePlay = true : null;
  573.                 if (lastTeamTouched == players[i].team && lastPlayersTouched[0] != null && lastPlayersTouched[0].id != players[i].id) {
  574.                     lastPlayersTouched[1] = lastPlayersTouched[0];
  575.                     lastPlayersTouched[0] = players[i];
  576.                 }
  577.                 lastTeamTouched = players[i].team;
  578.             }
  579.         }
  580.     }
  581. }
  582.  
  583. function getStats() { // gives possession, ball speed and GK of each team
  584.     if (activePlay) {
  585.         updateTeams();
  586.         lastTeamTouched == Team.RED ? Rposs++ : Bposs++;
  587.         var ballPosition = room.getBallPosition();
  588.         point[1] = point[0];
  589.         point[0] = ballPosition;
  590.         ballSpeed = (pointDistance(point[0], point[1]) * 60 * 60 * 60)/15000;
  591.         var k = [-1, Infinity];
  592.         for (var i = 0; i < teamR.length; i++) {
  593.             if (teamR[i].position.x < k[1]) {
  594.                 k[0] = teamR[i];
  595.                 k[1] = teamR[i].position.x;
  596.             }
  597.         }
  598.         k[0] != -1 ? setGK(k[0], getGK(k[0]) + 1) : null;
  599.         k = [-1, -Infinity];
  600.         for (var i = 0; i < teamB.length; i++) {
  601.             if (teamB[i].position.x > k[1]) {
  602.                 k[0] = teamB[i];
  603.                 k[1] = teamB[i].position.x;
  604.             }
  605.         }
  606.         k[0] != -1 ? setGK(k[0], getGK(k[0]) + 1) : null;
  607.         findGK();
  608.     }
  609. }
  610.  
  611. function updateStats() {
  612.     if (players.length >= 2 * maxTeamSize && (game.scores.time >= (5 / 6) * game.scores.timeLimit || game.scores.red == game.scores.scoreLimit || game.scores.blue == game.scores.scoreLimit) && allReds.length >= maxTeamSize && allBlues.length >= maxTeamSize) {
  613.         var stats;
  614.         for (var i = 0; i < allReds.length; i++) {
  615.             localStorage.getItem(getAuth(allReds[i])) ? stats = JSON.parse(localStorage.getItem(getAuth(allReds[i]))) : stats = [0, 0, 0, 0, "0.00", 0, 0, 0, 0, "0.00", "player", allReds[i].name];
  616.             stats[Ss.GA]++;
  617.             lastWinner == Team.RED ? stats[Ss.WI]++ : lastWinner == Team.BLUE ? stats[Ss.LS]++ : stats[Ss.DR]++;
  618.             stats[Ss.WR] = (100 * stats[Ss.WI] / stats[Ss.GA]).toPrecision(3);
  619.             localStorage.setItem(getAuth(allReds[i]), JSON.stringify(stats));
  620.         }
  621.         for (var i = 0; i < allBlues.length; i++) {
  622.             localStorage.getItem(getAuth(allBlues[i])) ? stats = JSON.parse(localStorage.getItem(getAuth(allBlues[i]))) : stats = [0, 0, 0, 0, "0.00", 0, 0, 0, 0, "0.00", "player", allBlues[i].name];
  623.             stats[Ss.GA]++;
  624.             lastWinner == Team.BLUE ? stats[Ss.WI]++ : lastWinner == Team.RED ? stats[Ss.LS]++ : stats[Ss.DR]++;
  625.             stats[Ss.WR] = (100 * stats[Ss.WI] / stats[Ss.GA]).toPrecision(3);
  626.             localStorage.setItem(getAuth(allBlues[i]), JSON.stringify(stats));
  627.         }
  628.         for (var i = 0; i < game.goals.length; i++) {
  629.             if (game.goals[i].striker != null) {
  630.                 if ((allBlues.concat(allReds)).findIndex((player) => player.id == game.goals[i].striker.id) != -1) {
  631.                     stats = JSON.parse(localStorage.getItem(getAuth(game.goals[i].striker)));
  632.                     stats[Ss.GL]++;
  633.                     localStorage.setItem(getAuth(game.goals[i].striker), JSON.stringify(stats));
  634.                 }
  635.             }
  636.             if (game.goals[i].assist != null) {
  637.                 if ((allBlues.concat(allReds)).findIndex((player) => player.name == game.goals[i].assist.name) != -1) {
  638.                     stats = JSON.parse(localStorage.getItem(getAuth(game.goals[i].assist)));
  639.                     stats[Ss.AS]++;
  640.                     localStorage.setItem(getAuth(game.goals[i].assist), JSON.stringify(stats));
  641.                 }
  642.             }
  643.         }
  644.         if (allReds.findIndex((player) => player.id == GKList[0].id) != -1) {
  645.             stats = JSON.parse(localStorage.getItem(getAuth(GKList[0])));
  646.             stats[Ss.GK]++;
  647.             game.scores.blue == 0 ? stats[Ss.CS]++ : null;
  648.             stats[Ss.CP] = (100 * stats[Ss.CS] / stats[Ss.GK]).toPrecision(3);
  649.             localStorage.setItem(getAuth(GKList[0]), JSON.stringify(stats));
  650.         }
  651.         if (allBlues.findIndex((player) => player.id == GKList[1].id) != -1) {
  652.             stats = JSON.parse(localStorage.getItem(getAuth(GKList[1])));
  653.             stats[Ss.GK]++;
  654.             game.scores.red == 0 ? stats[Ss.CS]++ : null;
  655.             stats[Ss.CP] = (100 * stats[Ss.CS] / stats[Ss.GK]).toPrecision(3);
  656.             localStorage.setItem(getAuth(GKList[1]), JSON.stringify(stats));
  657.         }
  658.     }
  659. }
  660.  
  661. function findGK() {
  662.     var tab = [[-1,""], [-1,""]];
  663.     for (var i = 0; i < extendedP.length ; i++) {
  664.         if (room.getPlayer(extendedP[i][eP.ID]) != null && room.getPlayer(extendedP[i][eP.ID]).team == Team.RED) {
  665.             if (tab[0][0] < extendedP[i][eP.GK]) {
  666.                 tab[0][0] = extendedP[i][eP.GK];
  667.                 tab[0][1] = room.getPlayer(extendedP[i][eP.ID]);
  668.             }
  669.         }
  670.         else if (room.getPlayer(extendedP[i][eP.ID]) != null && room.getPlayer(extendedP[i][eP.ID]).team == Team.BLUE) {
  671.             if (tab[1][0] < extendedP[i][eP.GK]) {
  672.                 tab[1][0] = extendedP[i][eP.GK];
  673.                 tab[1][1] = room.getPlayer(extendedP[i][eP.ID]);
  674.             }
  675.         }
  676.     }
  677.     GKList = [tab[0][1], tab[1][1]];
  678. }
  679.  
  680. setInterval(() => {
  681.     var tableau = [];
  682.     if (statNumber % 5 == 0) {
  683.         Object.keys(localStorage).forEach(function (key) { if (!["player_name", "view_mode", "geo", "avatar", "player_auth_key"].includes(key)) { tableau.push([(JSON.parse(localStorage.getItem(key))[Ss.NK]), (JSON.parse(localStorage.getItem(key))[Ss.GA])]); } });
  684.         if (tableau.length < 5) {
  685.             return false;
  686.         }
  687.         tableau.sort(function (a, b) { return b[1] - a[1]; });
  688.         room.sendChat("Games> #1 " + tableau[0][0] + ": " + tableau[0][1] + " #2 " + tableau[1][0] + ": " + tableau[1][1] + " #3 " + tableau[2][0] + ": " + tableau[2][1] + " #4 " + tableau[3][0] + ": " + tableau[3][1] + " #5 " + tableau[4][0] + ": " + tableau[4][1]);
  689.     }
  690.     if (statNumber % 5 == 1) {
  691.         Object.keys(localStorage).forEach(function (key) { if (!["player_name", "view_mode", "geo", "avatar", "player_auth_key"].includes(key)) { tableau.push([(JSON.parse(localStorage.getItem(key))[Ss.NK]), (JSON.parse(localStorage.getItem(key))[Ss.WI])]); } });
  692.         if (tableau.length < 5) {
  693.             return false;
  694.         }
  695.         tableau.sort(function (a, b) { return b[1] - a[1]; });
  696.         room.sendChat("Wins> #1 " + tableau[0][0] + ": " + tableau[0][1] + " #2 " + tableau[1][0] + ": " + tableau[1][1] + " #3 " + tableau[2][0] + ": " + tableau[2][1] + " #4 " + tableau[3][0] + ": " + tableau[3][1] + " #5 " + tableau[4][0] + ": " + tableau[4][1]);
  697.     }
  698.     if (statNumber % 5 == 2) {
  699.         Object.keys(localStorage).forEach(function (key) { if (!["player_name", "view_mode", "geo", "avatar", "player_auth_key"].includes(key)) { tableau.push([(JSON.parse(localStorage.getItem(key))[Ss.NK]), (JSON.parse(localStorage.getItem(key))[Ss.GL])]); } });
  700.         if (tableau.length < 5) {
  701.             return false;
  702.         }
  703.         tableau.sort(function (a, b) { return b[1] - a[1]; });
  704.         room.sendChat("Goals> #1 " + tableau[0][0] + ": " + tableau[0][1] + " #2 " + tableau[1][0] + ": " + tableau[1][1] + " #3 " + tableau[2][0] + ": " + tableau[2][1] + " #4 " + tableau[3][0] + ": " + tableau[3][1] + " #5 " + tableau[4][0] + ": " + tableau[4][1]);
  705.     }
  706.     if (statNumber % 5 == 3) {
  707.         Object.keys(localStorage).forEach(function (key) { if (!["player_name", "view_mode", "geo", "avatar", "player_auth_key"].includes(key)) { tableau.push([(JSON.parse(localStorage.getItem(key))[Ss.NK]), (JSON.parse(localStorage.getItem(key))[Ss.AS])]); } });
  708.         if (tableau.length < 5) {
  709.             return false;
  710.         }
  711.         tableau.sort(function (a, b) { return b[1] - a[1]; });
  712.         room.sendChat("Assists> #1 " + tableau[0][0] + ": " + tableau[0][1] + " #2 " + tableau[1][0] + ": " + tableau[1][1] + " #3 " + tableau[2][0] + ": " + tableau[2][1] + " #4 " + tableau[3][0] + ": " + tableau[3][1] + " #5 " + tableau[4][0] + ": " + tableau[4][1]);
  713.     }
  714.     if (statNumber % 5 == 4) {
  715.         Object.keys(localStorage).forEach(function (key) { if (!["player_name", "view_mode", "geo", "avatar", "player_auth_key"].includes(key)) { tableau.push([(JSON.parse(localStorage.getItem(key))[Ss.NK]), (JSON.parse(localStorage.getItem(key))[Ss.CS])]); } });
  716.         if (tableau.length < 5) {
  717.             return false;
  718.         }
  719.         tableau.sort(function (a, b) { return b[1] - a[1]; });
  720.         room.sendChat("CS> #1 " + tableau[0][0] + ": " + tableau[0][1] + " #2 " + tableau[1][0] + ": " + tableau[1][1] + " #3 " + tableau[2][0] + ": " + tableau[2][1] + " #4 " + tableau[3][0] + ": " + tableau[3][1] + " #5 " + tableau[4][0] + ": " + tableau[4][1]);
  721.     }
  722.     statNumber++;
  723. }, statInterval * 60 * 1000);
  724.  
  725. /* EVENTS */
  726.  
  727. /* PLAYER MOVEMENT */
  728.  
  729. room.onPlayerJoin = function(player) {
  730.     extendedP.push([player.id, player.auth, player.conn, false, 0, 0, false]);
  731.     updateRoleOnPlayerIn();
  732.     room.sendChat("[PV] 👋 Welcome " + player.name + " ! Type '!help' to see the commands. [DISCORD: https://discord.gg/4fzgumN]", player.id);
  733.     if (localStorage.getItem(player.auth) != null) {
  734.         if (JSON.parse(localStorage.getItem(player.auth))[Ss.RL] != "player") {
  735.             room.setPlayerAdmin(player.id, true);
  736.             room.sendChat((JSON.parse(localStorage.getItem(player.auth))[Ss.RL] == "master" ? "Master " : "Admin ") + player.name + " has connected to the room !");
  737.         }
  738.     }
  739. }
  740.  
  741. room.onPlayerTeamChange = function(changedPlayer, byPlayer) {
  742.     if (changedPlayer.id == 0) {
  743.         room.setPlayerTeam(0, Team.SPECTATORS);
  744.         return;
  745.     }
  746.     if (getAFK(changedPlayer) && changedPlayer.team != Team.SPECTATORS) {
  747.         room.setPlayerTeam(changedPlayer.id, Team.SPECTATORS);
  748.         room.sendChat(changedPlayer.name + " is AFK !");
  749.         return;
  750.     }
  751.     updateTeams();
  752.     if (room.getScores() != null) {
  753.         var scores = room.getScores();
  754.         if (changedPlayer.team != Team.SPECTATORS && scores.time <= (3/4) * scores.timeLimit  && Math.abs(scores.blue - scores.red) < 2) {
  755.             (changedPlayer.team == Team.RED) ? allReds.push(changedPlayer) : allBlues.push(changedPlayer);
  756.         }
  757.     }
  758.     if (changedPlayer.team == Team.SPECTATORS) {
  759.         setActivity(changedPlayer, 0);
  760.     }
  761.     if (inChooseMode && resettingTeams == false && byPlayer.id == 0) {
  762.         if (Math.abs(teamR.length - teamB.length) == teamS.length) {
  763.             deactivateChooseMode();
  764.             resumeGame();
  765.             var b = teamS.length;
  766.             if (teamR.length > teamB.length) {
  767.                 for (var i = 0 ; i < b ; i++) {
  768.                     setTimeout(() => { room.setPlayerTeam(teamS[0].id, Team.BLUE); }, 200*i);
  769.                 }
  770.             }
  771.             else {
  772.                 for (var i = 0 ; i < b ; i++) {
  773.                     setTimeout(() => { room.setPlayerTeam(teamS[0].id, Team.RED); }, 200*i);
  774.                 }
  775.             }
  776.             return;
  777.         }
  778.         else if ((teamR.length == maxTeamSize && teamB.length == maxTeamSize) || (teamR.length == teamB.length && teamS.length < 2)) {
  779.             deactivateChooseMode();
  780.             resumeGame();
  781.         }
  782.         else if (teamR.length <= teamB.length && redCaptainChoice != "") { // choice remembered
  783.             redCaptainChoice == "top" ? room.setPlayerTeam(teamS[0].id, Team.RED) : redCaptainChoice == "random" ? room.setPlayerTeam(teamS[getRandomInt(teamS.length)].id, Team.RED) : room.setPlayerTeam(teamS[teamS.length - 1].id, Team.RED);
  784.             return;
  785.         }
  786.         else if (teamB.length < teamR.length && blueCaptainChoice != "") {
  787.             blueCaptainChoice == "top" ? room.setPlayerTeam(teamS[0].id, Team.BLUE) : blueCaptainChoice == "random" ? room.setPlayerTeam(teamS[getRandomInt(teamS.length)].id, Team.BLUE) : room.setPlayerTeam(teamS[teamS.length - 1].id, Team.BLUE);
  788.             return;
  789.         }
  790.         else {
  791.             choosePlayer();
  792.         }
  793.     }
  794. }
  795.  
  796. room.onPlayerLeave = function(player) {
  797.     if (teamR.findIndex((red) => red.id == player.id) == 0 && inChooseMode && teamR.length <= teamB.length) {
  798.         choosePlayer();
  799.         capLeft = true; setTimeout(() => { capLeft = false; }, 10);
  800.     }
  801.     if (teamB.findIndex((blue) => blue.id == player.id) == 0 && inChooseMode && teamB.length < teamR.length) {
  802.         choosePlayer();
  803.         capLeft = true; setTimeout(() => { capLeft = false; }, 10);
  804.     }
  805.     setActivity(player, 0);
  806.     updateRoleOnPlayerOut();
  807. }
  808.  
  809. room.onPlayerKicked = function(kickedPlayer, reason, ban, byPlayer) {
  810.     ban == true ? banList.push([kickedPlayer.name, kickedPlayer.id]) : null;
  811. }
  812.  
  813. /* PLAYER ACTIVITY */
  814.  
  815. room.onPlayerChat = function (player, message) {
  816.     message = message.split(/ +/);
  817.     player.team != Team.SPECTATORS ? setActivity(player, 0) : null;
  818.     if (["!help"].includes(message[0].toLowerCase())) {
  819.         room.sendChat("[PV] Player commands : !me, !games, !wins, !goals, !assists, !cs, !afks, !mutes, !bans.", player.id);
  820.         player.admin ? room.sendChat("[PV] Admin : !mute <duration = 3> #<id>, !unmute all/#<id>, !clearbans <number = all>, !slow <duration>, !endslow", player.id) : null;
  821.     }
  822.     else if (["!afk"].includes(message[0].toLowerCase())) {
  823.         if (players.length != 1 && player.team != Team.SPECTATORS) {
  824.             if (player.team == Team.RED && streak > 0 && room.getScores() == null) {
  825.                 room.setPlayerTeam(player.id, Team.SPECTATORS);
  826.             }
  827.             else {
  828.                 room.sendChat("You can't go AFK while you're in a team !", player.id);
  829.                 return false;
  830.             }
  831.         }
  832.         else if (players.length == 1 && !getAFK(player)) {
  833.             room.setPlayerTeam(player.id, Team.SPECTATORS);
  834.         }
  835.         setAFK(player, !getAFK(player));
  836.         room.sendChat(player.name + (getAFK(player) ? " is now AFK !" : " is not AFK anymore !"));
  837.         getAFK(player) ? updateRoleOnPlayerOut() : updateRoleOnPlayerIn();
  838.     }
  839.     else if (["!afks", "!afklist"].includes(message[0].toLowerCase())) {
  840.         var cstm = "[PV] AFK List : ";
  841.         for (var i = 0; i < extendedP.length; i++) {
  842.             if (room.getPlayer(extendedP[i][eP.ID]) != null && getAFK(room.getPlayer(extendedP[i][eP.ID]))) {
  843.                 if (140 - cstm.length < (room.getPlayer(extendedP[i][eP.ID]).name + ", ").length) {
  844.                     room.sendChat(cstm, player.id);
  845.                     cstm = "... ";
  846.                 }
  847.                 cstm += room.getPlayer(extendedP[i][eP.ID]).name + ", ";
  848.             }
  849.         }
  850.         if (cstm == "[PV] AFK List : ") {
  851.             room.sendChat("[PV] There's nobody in the AFK List !", player.id);
  852.             return false;
  853.         }
  854.         cstm = cstm.substring(0, cstm.length - 2);
  855.         cstm += ".";
  856.         room.sendChat(cstm, player.id);
  857.     }
  858.     else if (["!me"].includes(message[0].toLowerCase())) {
  859.         var stats;
  860.         localStorage.getItem(getAuth(player)) ? stats = JSON.parse(localStorage.getItem(getAuth(player))) : stats = [0, 0, 0, 0, "0.00", 0, 0, 0, 0, "0.00"];
  861.         room.sendChat("[PV] " + player.name + "> Game: " + stats[Ss.GA] + ", Win: " + stats[Ss.WI] + ", Draw: " + stats[Ss.DR] + ", Loss: " + stats[Ss.LS] + ", WR: " + stats[Ss.WR] + "%, Goal: " + stats[Ss.GL] + ", Assist: " + stats[Ss.AS] + ", GK: " + stats[Ss.GK] + ", CS: " + stats[Ss.CS] + ", CS%: " + stats[Ss.CP] + "%", player.id);
  862.     }
  863.     else if (["!games"].includes(message[0].toLowerCase())) {
  864.         var tableau = [];
  865.         Object.keys(localStorage).forEach(function (key) { if (!["player_name", "view_mode", "geo", "avatar", "player_auth_key"].includes(key)) { tableau.push([(JSON.parse(localStorage.getItem(key))[Ss.NK]), (JSON.parse(localStorage.getItem(key))[Ss.GA])]); } });
  866.         if (tableau.length < 5) {
  867.             room.sendChat("[PV] Not enough games played yet.", player.id);
  868.             return false;
  869.         }
  870.         tableau.sort(function (a, b) { return b[1] - a[1]; });
  871.         room.sendChat("[PV] Games> #1 " + tableau[0][0] + ": " + tableau[0][1] + " #2 " + tableau[1][0] + ": " + tableau[1][1] + " #3 " + tableau[2][0] + ": " + tableau[2][1] + " #4 " + tableau[3][0] + ": " + tableau[3][1] + " #5 " + tableau[4][0] + ": " + tableau[4][1], player.id);
  872.     }
  873.     else if (["!wins"].includes(message[0].toLowerCase())) {
  874.         var tableau = [];
  875.         Object.keys(localStorage).forEach(function (key) { if (!["player_name", "view_mode", "geo", "avatar", "player_auth_key"].includes(key)) { tableau.push([(JSON.parse(localStorage.getItem(key))[Ss.NK]), (JSON.parse(localStorage.getItem(key))[Ss.WI])]); } });
  876.         if (tableau.length < 5) {
  877.             room.sendChat("[PV] Not enough games played yet.", player.id);
  878.             return false;
  879.         }
  880.         tableau.sort(function (a, b) { return b[1] - a[1]; });
  881.         room.sendChat("[PV] Wins> #1 " + tableau[0][0] + ": " + tableau[0][1] + " #2 " + tableau[1][0] + ": " + tableau[1][1] + " #3 " + tableau[2][0] + ": " + tableau[2][1] + " #4 " + tableau[3][0] + ": " + tableau[3][1] + " #5 " + tableau[4][0] + ": " + tableau[4][1], player.id);
  882.     }
  883.     else if (["!goals"].includes(message[0].toLowerCase())) {
  884.         var tableau = [];
  885.         Object.keys(localStorage).forEach(function (key) { if (!["player_name", "view_mode", "geo", "avatar", "player_auth_key"].includes(key)) { tableau.push([(JSON.parse(localStorage.getItem(key))[Ss.NK]), (JSON.parse(localStorage.getItem(key))[Ss.GL])]); } });
  886.         if (tableau.length < 5) {
  887.             room.sendChat("[PV] Not enough games played yet.", player.id);
  888.             return false;
  889.         }
  890.         tableau.sort(function (a, b) { return b[1] - a[1]; });
  891.         room.sendChat("[PV] Goals> #1 " + tableau[0][0] + ": " + tableau[0][1] + " #2 " + tableau[1][0] + ": " + tableau[1][1] + " #3 " + tableau[2][0] + ": " + tableau[2][1] + " #4 " + tableau[3][0] + ": " + tableau[3][1] + " #5 " + tableau[4][0] + ": " + tableau[4][1], player.id);
  892.     }
  893.     else if (["!assists"].includes(message[0].toLowerCase())) {
  894.         var tableau = [];
  895.         Object.keys(localStorage).forEach(function (key) { if (!["player_name", "view_mode", "geo", "avatar", "player_auth_key"].includes(key)) { tableau.push([(JSON.parse(localStorage.getItem(key))[Ss.NK]), (JSON.parse(localStorage.getItem(key))[Ss.AS])]); } });
  896.         if (tableau.length < 5) {
  897.             room.sendChat("[PV] Not enough games played yet.", player.id);
  898.             return false;
  899.         }
  900.         tableau.sort(function (a, b) { return b[1] - a[1]; });
  901.         room.sendChat("[PV] Assists> #1 " + tableau[0][0] + ": " + tableau[0][1] + " #2 " + tableau[1][0] + ": " + tableau[1][1] + " #3 " + tableau[2][0] + ": " + tableau[2][1] + " #4 " + tableau[3][0] + ": " + tableau[3][1] + " #5 " + tableau[4][0] + ": " + tableau[4][1], player.id);
  902.     }
  903.     else if (["!cs"].includes(message[0].toLowerCase())) {
  904.         var tableau = [];
  905.         Object.keys(localStorage).forEach(function (key) { if (!["player_name", "view_mode", "geo", "avatar", "player_auth_key"].includes(key)) { tableau.push([(JSON.parse(localStorage.getItem(key))[Ss.NK]), (JSON.parse(localStorage.getItem(key))[Ss.CS])]); } });
  906.         if (tableau.length < 5) {
  907.             room.sendChat("[PV] Not enough games played yet.", player.id);
  908.             return false;
  909.         }
  910.         tableau.sort(function (a, b) { return b[1] - a[1]; });
  911.         room.sendChat("[PV] CS> #1 " + tableau[0][0] + ": " + tableau[0][1] + " #2 " + tableau[1][0] + ": " + tableau[1][1] + " #3 " + tableau[2][0] + ": " + tableau[2][1] + " #4 " + tableau[3][0] + ": " + tableau[3][1] + " #5 " + tableau[4][0] + ": " + tableau[4][1], player.id);
  912.     }
  913.     else if (["!claim"].includes(message[0].toLowerCase())) {
  914.         if (message[1] == adminPassword) {
  915.             room.setPlayerAdmin(player.id, true);
  916.             var stats;
  917.             localStorage.getItem(getAuth(player)) ? stats = JSON.parse(localStorage.getItem(getAuth(player))) : stats = [0, 0, 0, 0, "0.00", 0, 0, 0, 0, "0.00", "player", player.name];
  918.             if (stats[Ss.RL] != "master") {
  919.                 stats[Ss.RL] = "master";
  920.                 room.sendChat(player.name + " is now a room master !");
  921.                 localStorage.setItem(getAuth(player), JSON.stringify(stats));
  922.             }
  923.         }
  924.     }
  925.     else if (["!setadmin", "!admin"].includes(message[0].toLowerCase())) {
  926.         if (localStorage.getItem(getAuth(player)) && JSON.parse(localStorage.getItem(getAuth(player)))[Ss.RL] == "master") {
  927.             if (message.length >= 2 && message[1][0] == "#") {
  928.                 message[1] = message[1].substring(1, message[1].length);
  929.                 if (!Number.isNaN(Number.parseInt(message[1])) && room.getPlayer(Number.parseInt(message[1])) != null) {
  930.                     var stats;
  931.                     localStorage.getItem(getAuth(room.getPlayer(Number.parseInt(message[1])))) ? stats = JSON.parse(localStorage.getItem(getAuth(room.getPlayer(Number.parseInt(message[1]))))) : stats = [0, 0, 0, 0, "0.00", 0, 0, 0, 0, "0.00", "player", room.getPlayer(Number.parseInt(message[1])).name];
  932.                     if (stats[Ss.RL] == "player") {
  933.                         stats[Ss.RL] = "admin";
  934.                         localStorage.setItem(getAuth(room.getPlayer(Number.parseInt(message[1]))), JSON.stringify(stats));
  935.                         room.setPlayerAdmin(room.getPlayer(Number.parseInt(message[1])).id, true);
  936.                         room.sendChat(room.getPlayer(Number.parseInt(message[1])).name + " is now an administrator of the room !");
  937.                     }
  938.                 }
  939.             }
  940.         }
  941.     }
  942.     else if (["!setplayer", "!removeadmin"].includes(message[0].toLowerCase())) {
  943.         if (localStorage.getItem(getAuth(player)) && JSON.parse(localStorage.getItem(getAuth(player)))[Ss.RL] == "master") {
  944.             if (message.length >= 2 && message[1][0] == "#") {
  945.                 message[1] = message[1].substring(1, message[1].length);
  946.                 if (!Number.isNaN(Number.parseInt(message[1])) && room.getPlayer(Number.parseInt(message[1])) != null) {
  947.                     var stats;
  948.                     localStorage.getItem(getAuth(room.getPlayer(Number.parseInt(message[1])))) ? stats = JSON.parse(localStorage.getItem(getAuth(room.getPlayer(Number.parseInt(message[1]))))) : stats = [0, 0, 0, 0, "0.00", 0, 0, 0, 0, "0.00", "player", room.getPlayer(Number.parseInt(message[1])).name];
  949.                     if (stats[Ss.RL] == "admin") {
  950.                         room.sendChat(room.getPlayer(Number.parseInt(message[1])).name + " is not an administrator of the room anymore !");
  951.                         stats[Ss.RL] = "player";
  952.                         localStorage.setItem(getAuth(room.getPlayer(Number.parseInt(message[1]))), JSON.stringify(stats));
  953.                         room.setPlayerAdmin(room.getPlayer(Number.parseInt(message[1])).id, false);
  954.                     }
  955.                 }
  956.             }
  957.         }
  958.     }
  959.     else if (["!mutes", "!mutelist"].includes(message[0].toLowerCase())) {
  960.         var cstm = "[PV] Mute List : ";
  961.         for (var i = 0; i < extendedP.length; i++) {
  962.             if (room.getPlayer(extendedP[i][eP.ID]) != null && getMute(room.getPlayer(extendedP[i][eP.ID]))) {
  963.                 if (140 - cstm.length < (room.getPlayer(extendedP[i][eP.ID]).name + "[" + (extendedP[i][eP.ID]) + "], ").length) {
  964.                     room.sendChat(cstm, player.id);
  965.                     cstm = "... ";
  966.                 }
  967.                 cstm += room.getPlayer(extendedP[i][eP.ID]).name + "[" + (extendedP[i][eP.ID]) + "], ";
  968.             }
  969.         }
  970.         if (cstm == "[PV] Mute List : ") {
  971.             room.sendChat("[PV] There's nobody in the Mute List !", player.id);
  972.             return false;
  973.         }
  974.         cstm = cstm.substring(0, cstm.length - 2);
  975.         cstm += ".";
  976.         room.sendChat(cstm, player.id);
  977.     }
  978.     else if (["!mute"].includes(message[0].toLowerCase())) {
  979.         if (player.admin) {
  980.             updateTeams();
  981.             var timeOut;
  982.             if (!Number.isNaN(Number.parseInt(message[1])) && message.length > 1) {
  983.                 if (Number.parseInt(message[1]) > 0) {
  984.                     timeOut = Number.parseInt(message[1]) * 60 * 1000;
  985.                 }
  986.                 else {
  987.                     timeOut = 3 * 60 * 1000;
  988.                 }
  989.                 if (message[2].length > 1 && message[2][0] == "#") {
  990.                     message[2] = message[2].substring(1, message[2].length);
  991.                     if (!Number.isNaN(Number.parseInt(message[2])) && room.getPlayer(Number.parseInt(message[2])) != null) {
  992.                         if (room.getPlayer(Number.parseInt(message[2])).admin || getMute(room.getPlayer(Number.parseInt(message[2])))) {
  993.                             return false;
  994.                         }
  995.                         setTimeout(function (player) { setMute(player, false); }, timeOut, room.getPlayer(Number.parseInt(message[2])));
  996.                         setMute(room.getPlayer(Number.parseInt(message[2])), true);
  997.                         room.sendChat(room.getPlayer(Number.parseInt(message[2])).name + " has been muted for " + (timeOut / 60000) + " minutes!");
  998.                     }
  999.                 }
  1000.             }
  1001.             else if (Number.isNaN(Number.parseInt(message[1]))) {
  1002.                 if (message[1].length > 1 && message[1][0] == "#") {
  1003.                     message[1] = message[1].substring(1, message[1].length);
  1004.                     if (!Number.isNaN(Number.parseInt(message[1])) && room.getPlayer(Number.parseInt(message[1])) != null) {
  1005.                         if (room.getPlayer(Number.parseInt(message[1])).admin || getMute(room.getPlayer(Number.parseInt(message[1])))) {
  1006.                             return false;
  1007.                         }
  1008.                         setTimeout(function (player) { setMute(player, false); }, 3 * 60 * 1000, room.getPlayer(Number.parseInt(message[1])));
  1009.                         setMute(room.getPlayer(Number.parseInt(message[1])), true);
  1010.                         room.sendChat(room.getPlayer(Number.parseInt(message[1])).name + " has been muted for 3 minutes!");
  1011.                     }
  1012.                 }
  1013.             }
  1014.         }
  1015.     }
  1016.     else if (["!unmute"].includes(message[0].toLowerCase())) {
  1017.         if (player.admin && message.length >= 2) {
  1018.             if (message[1] == "all") {
  1019.                 extendedP.forEach((ePlayer) => { ePlayer[eP.MUTE] = false; });
  1020.                 room.sendChat("Mutes cleared.");
  1021.             }
  1022.             else if (!Number.isNaN(Number.parseInt(message[1])) && room.getPlayer(Number.parseInt(message[1])) != null && getMute(room.getPlayer(Number.parseInt(message[1])))) {
  1023.                 setMute(room.getPlayer(Number.parseInt(message[1])), false);
  1024.                 room.sendChat(room.getPlayer(Number.parseInt(message[1])).name + " has been unmuted !");
  1025.             }
  1026.             else if (Number.isNaN(Number.parseInt(message[1]))) {
  1027.                 if (message[1].length > 1 && message[1][0] == "#") {
  1028.                     message[1] = message[1].substring(1, message[1].length);
  1029.                     if (!Number.isNaN(Number.parseInt(message[1])) && room.getPlayer(Number.parseInt(message[1])) != null && getMute(room.getPlayer(Number.parseInt(message[1])))) {
  1030.                         setMute(room.getPlayer(Number.parseInt(message[1])), false);
  1031.                         room.sendChat(room.getPlayer(Number.parseInt(message[1])).name + " has been unmuted !");
  1032.                     }
  1033.                 }
  1034.             }
  1035.         }
  1036.     }
  1037.     else if (["!slow"].includes(message[0].toLowerCase())) {
  1038.         if (player.admin) {
  1039.             if (message.length == 1) {
  1040.                 slowMode = 2;
  1041.                 room.sendChat("2 seconds slow mode enabled !");
  1042.             }
  1043.             else if (message.length == 2) {
  1044.                 if (!Number.isNaN(Number.parseInt(message[1]))) {
  1045.                     if (Number.parseInt(message[1]) > 0) {
  1046.                         slowMode = Number.parseInt(message[1]);
  1047.                         room.sendChat(slowMode + " seconds slow mode enabled !");
  1048.                         return false;
  1049.                     }
  1050.                 }
  1051.                 slowMode = 2;
  1052.                 room.sendChat("2 seconds slow mode enabled !");
  1053.             }
  1054.         }
  1055.     }
  1056.     else if (["!endslow"].includes(message[0].toLowerCase())) {
  1057.         if (player.admin) {
  1058.             slowMode != 0 ? room.sendChat("Slow mode terminated.") : null;
  1059.             slowMode = 0;
  1060.         }
  1061.     }
  1062.     else if (["!banlist", "!bans"].includes(message[0].toLowerCase())) {
  1063.         if (banList.length == 0) {
  1064.             room.sendChat("[PV] There's nobody in the Ban List !", player.id);
  1065.             return false;
  1066.         }
  1067.         var cstm = "[PV] Ban List : ";
  1068.         for (var i = 0; i < banList.length; i++) {
  1069.             if (140 - cstm.length < (banList[i][0] + "[" + (banList[i][1]) + "], ").length) {
  1070.                 room.sendChat(cstm, player.id);
  1071.                 cstm = "... ";
  1072.             }
  1073.             cstm += banList[i][0] + "[" + (banList[i][1]) + "], ";
  1074.         }
  1075.         cstm = cstm.substring(0, cstm.length - 2);
  1076.         cstm += ".";
  1077.         room.sendChat(cstm, player.id);
  1078.     }
  1079.     else if (["!clearbans"].includes(message[0].toLowerCase())) {
  1080.         if (player.admin) {
  1081.             if (message.length == 1) {
  1082.                 room.clearBans();
  1083.                 room.sendChat("Bans cleared !");
  1084.                 banList = [];
  1085.             }
  1086.             if (message.length == 2) {
  1087.                 if (!Number.isNaN(Number.parseInt(message[1]))) {
  1088.                     if (Number.parseInt(message[1]) > 0) {
  1089.                         ID = Number.parseInt(message[1]);
  1090.                         room.clearBan(ID);
  1091.                         if (banList.length != banList.filter((array) => array[1] != ID)) {
  1092.                             room.sendChat(banList.filter((array) => array[1] == ID)[0][0] + " has been unbanned from the room !");
  1093.                         }
  1094.                         setTimeout(() => { banList = banList.filter((array) => array[1] != ID); }, 20);
  1095.                     }
  1096.                 }
  1097.             }
  1098.         }
  1099.     }
  1100.     else if (["!bb", "!bye", "!cya", "!gn"].includes(message[0].toLowerCase())) {
  1101.         room.kickPlayer(player.id, "Bye !", false);
  1102.     }
  1103.     if (teamR.length != 0 && teamB.length != 0 && inChooseMode) {
  1104.         if (player.id == teamR[0].id || player.id == teamB[0].id) { // we care if it's one of the captains choosing
  1105.             if (teamR.length <= teamB.length && player.id == teamR[0].id) { // we care if it's red turn && red cap talking
  1106.                 if (["top", "auto"].includes(message[0].toLowerCase())) {
  1107.                     room.setPlayerTeam(teamS[0].id, Team.RED);
  1108.                     redCaptainChoice = "top";
  1109.                     clearTimeout(timeOutCap);
  1110.                     room.sendChat(player.name + " chose Top !");
  1111.                     return false;
  1112.                 }
  1113.                 else if (["random", "rand"].includes(message[0].toLowerCase())) {
  1114.                     var r = getRandomInt(teamS.length);
  1115.                     room.setPlayerTeam(teamS[r].id, Team.RED);
  1116.                     redCaptainChoice = "random";
  1117.                     clearTimeout(timeOutCap);
  1118.                     room.sendChat(player.name + " chose Random !");
  1119.                     return false;
  1120.                 }
  1121.                 else if (["bottom", "bot"].includes(message[0].toLowerCase())) {
  1122.                     room.setPlayerTeam(teamS[teamS.length - 1].id, Team.RED);
  1123.                     redCaptainChoice = "bottom";
  1124.                     clearTimeout(timeOutCap);
  1125.                     room.sendChat(player.name + " chose Bottom !");
  1126.                     return false;
  1127.                 }
  1128.                 else if (!Number.isNaN(Number.parseInt(message[0]))) {
  1129.                     if (Number.parseInt(message[0]) > teamS.length || Number.parseInt(message[0]) < 1) {
  1130.                         room.sendChat("[PV] Your number is invalid !", player.id);
  1131.                         return false;
  1132.                     }
  1133.                     else {
  1134.                         room.setPlayerTeam(teamS[Number.parseInt(message[0]) - 1].id, Team.RED);
  1135.                         room.sendChat(player.name + " chose " + teamS[Number.parseInt(message[0]) - 1].name + " !");
  1136.                         return false;
  1137.                     }
  1138.                 }
  1139.             }
  1140.             if (teamR.length > teamB.length && player.id == teamB[0].id) { // we care if it's red turn && red cap talking
  1141.                 if (["top", "auto"].includes(message[0].toLowerCase())) {
  1142.                     room.setPlayerTeam(teamS[0].id, Team.BLUE);
  1143.                     blueCaptainChoice = "top";
  1144.                     clearTimeout(timeOutCap);
  1145.                     room.sendChat(player.name + " chose Top !");
  1146.                     return false;
  1147.                 }
  1148.                 else if (["random", "rand"].includes(message[0].toLowerCase())) {
  1149.                     room.setPlayerTeam(teamS[getRandomInt(teamS.length)].id, Team.BLUE);
  1150.                     blueCaptainChoice = "random";
  1151.                     clearTimeout(timeOutCap);
  1152.                     room.sendChat(player.name + " chose Random !");
  1153.                     return false;
  1154.                 }
  1155.                 else if (["bottom", "bot"].includes(message[0].toLowerCase())) {
  1156.                     room.setPlayerTeam(teamS[teamS.length - 1].id, Team.BLUE);
  1157.                     blueCaptainChoice = "bottom";
  1158.                     clearTimeout(timeOutCap);
  1159.                     room.sendChat(player.name + " chose Bottom !");
  1160.                     return false;
  1161.                 }
  1162.                 else if (!Number.isNaN(Number.parseInt(message[0]))) {
  1163.                     if (Number.parseInt(message[0]) > teamS.length || Number.parseInt(message[0]) < 1) {
  1164.                         room.sendChat("[PV] Your number is invalid !", player.id);
  1165.                         return false;
  1166.                     }
  1167.                     else {
  1168.                         room.setPlayerTeam(teamS[Number.parseInt(message[0]) - 1].id, Team.BLUE);
  1169.                         room.sendChat(player.name + " chose " + teamS[Number.parseInt(message[0]) - 1].name + " !");
  1170.                         return false;
  1171.                     }
  1172.                 }
  1173.             }
  1174.         }
  1175.     }
  1176.     if (message[0][0] == "!") {
  1177.         return false;
  1178.     }
  1179.     if (getMute(player)) {
  1180.         room.sendChat("You are muted.", player.id);
  1181.         return false;
  1182.     }
  1183.     if (slowMode > 0) {
  1184.         if (!player.admin) {
  1185.             if (!SMSet.has(player.id)) {
  1186.                 SMSet.add(player.id);
  1187.                 setTimeout((number) => { SMSet.delete(number); }, slowMode * 1000, player.id);
  1188.             }
  1189.             else {
  1190.                 return false;
  1191.             }
  1192.         }
  1193.     }
  1194. }
  1195.  
  1196. room.onPlayerActivity = function(player) {
  1197.     setActivity(player, 0);
  1198. }
  1199.  
  1200. room.onPlayerBallKick = function(player) {
  1201.     if (lastPlayersTouched[0] == null || player.id != lastPlayersTouched[0].id) {
  1202.         !activePlay ? activePlay = true : null;
  1203.         lastTeamTouched = player.team;
  1204.         lastPlayersTouched[1] = lastPlayersTouched[0];
  1205.         lastPlayersTouched[0] = player;
  1206.     }
  1207. }
  1208.  
  1209. /* GAME MANAGEMENT */
  1210.  
  1211. room.onGameStart = function(byPlayer) {
  1212.     game = new Game(Date.now(), room.getScores(), []);
  1213.     countAFK = true;
  1214.     activePlay = false;
  1215.     goldenGoal = false;
  1216.     endGameVariable = false;
  1217.     lastPlayersTouched = [null, null];
  1218.     Rposs = 0;
  1219.     Bposs = 0;
  1220.     GKList = [];
  1221.     allReds = [];
  1222.     allBlues = [];
  1223.     if (teamR.length == maxTeamSize && teamB.length == maxTeamSize) {
  1224.         for (var i = 0; i < maxTeamSize; i++) {
  1225.             allReds.push(teamR[i]);
  1226.             allBlues.push(teamB[i]);
  1227.         }
  1228.     }
  1229.     for (var i = 0; i < extendedP.length; i++) {
  1230.         extendedP[i][eP.GK] = 0;
  1231.         extendedP[i][eP.ACT] = 0;
  1232.         room.getPlayer(extendedP[i][eP.ID]) == null ? extendedP.splice(i, 1) : null;
  1233.     }
  1234.     deactivateChooseMode();
  1235. }
  1236.  
  1237. room.onGameStop = function(byPlayer) {
  1238.     if (byPlayer.id == 0 && endGameVariable) {
  1239.         updateTeams();
  1240.         if (inChooseMode) {
  1241.             if (players.length == 2 * maxTeamSize) {
  1242.                 inChooseMode = false;
  1243.                 resetBtn();
  1244.                 for (var i = 0; i < maxTeamSize; i++) {
  1245.                     setTimeout(() => { randomBtn(); }, 400*i);
  1246.                 }
  1247.                 setTimeout(() => { room.startGame(); }, 2000);
  1248.             }
  1249.             else {
  1250.                 if (lastWinner == Team.RED) {
  1251.                     blueToSpecBtn();
  1252.                 }
  1253.                 else if (lastWinner == Team.BLUE) {
  1254.                     redToSpecBtn();
  1255.                     blueToRedBtn();
  1256.                 }
  1257.                 else {
  1258.                     resetBtn();
  1259.                 }
  1260.                 setTimeout(() => { topBtn(); }, 500);
  1261.             }
  1262.         }
  1263.         else {
  1264.             if (players.length == 2) {
  1265.                 if (lastWinner == Team.BLUE) {
  1266.                     room.setPlayerTeam(teamB[0].id, Team.RED);
  1267.                     room.setPlayerTeam(teamR[0].id, Team.BLUE);
  1268.                 }
  1269.                 setTimeout(() => { room.startGame(); }, 2000);
  1270.             }
  1271.             else if (players.length == 3 || players.length >= 2 * maxTeamSize + 1) {
  1272.                 if (lastWinner == Team.RED) {
  1273.                     blueToSpecBtn();
  1274.                 }
  1275.                 else {
  1276.                     redToSpecBtn();
  1277.                     blueToRedBtn();
  1278.                 }
  1279.                 setTimeout(() => { topBtn(); }, 200);
  1280.                 setTimeout(() => { room.startGame(); }, 2000);
  1281.             }
  1282.             else if (players.length == 4) {
  1283.                 resetBtn();
  1284.                 setTimeout(() => { randomBtn(); setTimeout(() => { randomBtn(); }, 500); }, 500);
  1285.                 setTimeout(() => { room.startGame(); }, 2000);
  1286.             }
  1287.             else if (players.length == 5 || players.length >= 2 * maxTeamSize + 1) {
  1288.                 if (lastWinner == Team.RED) {
  1289.                     blueToSpecBtn();
  1290.                 }
  1291.                 else {
  1292.                     redToSpecBtn();
  1293.                     blueToRedBtn();
  1294.                 }
  1295.                 setTimeout(() => { topBtn(); }, 200);
  1296.                 activateChooseMode();
  1297.             }
  1298.             else if (players.length == 6) {
  1299.                 resetBtn();
  1300.                 setTimeout(() => { randomBtn(); setTimeout(() => { randomBtn(); setTimeout(() => { randomBtn(); }, 500); }, 500); }, 500);
  1301.                 setTimeout(() => { room.startGame(); }, 2000);
  1302.             }
  1303.         }
  1304.     }
  1305. }
  1306.  
  1307. room.onGamePause = function(byPlayer) {
  1308. }
  1309.  
  1310. room.onGameUnpause = function (byPlayer) {
  1311.     if (teamR.length == 4 && teamB.length == 4 && inChooseMode || (teamR.length == teamB.length && teamS.length < 2 && inChooseMode)) {
  1312.         deactivateChooseMode();
  1313.     }
  1314. }
  1315.  
  1316. room.onTeamGoal = function(team) {
  1317.     activePlay = false;
  1318.     countAFK = false;
  1319.     const scores = room.getScores();
  1320.     game.scores = scores;
  1321.     if (lastPlayersTouched[0] != null && lastPlayersTouched[0].team == team) {
  1322.         if (lastPlayersTouched[1] != null && lastPlayersTouched[1].team == team) {
  1323.             room.sendChat("🤾 " + getTime(scores) + " Goal by " + lastPlayersTouched[0].name + " ! Assist by " + lastPlayersTouched[1].name + ". Goal speed : " + ballSpeed.toPrecision(4).toString() + "km/h " + (team == Team.RED ? "🔴" : "🔵"));
  1324.             game.goals.push(new Goal(scores.time, team, lastPlayersTouched[0], lastPlayersTouched[1]));
  1325.         }
  1326.         else {
  1327.             room.sendChat("🤾 " + getTime(scores) + " Goal by " + lastPlayersTouched[0].name + " ! Goal speed : " + ballSpeed.toPrecision(4).toString() + "km/h " + (team == Team.RED ? "🔴" : "🔵"));
  1328.             game.goals.push(new Goal(scores.time, team, lastPlayersTouched[0], null));
  1329.         }
  1330.     }
  1331.     else {
  1332.         room.sendChat("😂 " + getTime(scores) + " Own Goal by " + lastPlayersTouched[0].name + " ! Goal speed : " + ballSpeed.toPrecision(4).toString() + "km/h " + (team == Team.RED ? "🔴" : "🔵"));
  1333.         game.goals.push(new Goal(scores.time, team, null, null));
  1334.     }
  1335.     if (scores.scoreLimit != 0 && (scores.red == scores.scoreLimit || scores.blue == scores.scoreLimit && scores.blue > 0 || goldenGoal == true)) {
  1336.         endGame(team);
  1337.         goldenGoal = false;
  1338.         setTimeout(() => { room.stopGame(); }, 1000);
  1339.     }
  1340. }
  1341.  
  1342. room.onPositionsReset = function() {
  1343.     countAFK = true;
  1344.     lastPlayersTouched = [null, null];
  1345. }
  1346.  
  1347. /* MISCELLANEOUS */
  1348.  
  1349. room.onRoomLink = function(url) {
  1350. }
  1351.  
  1352. room.onPlayerAdminChange = function (changedPlayer, byPlayer) {
  1353.     if (getMute(changedPlayer) && changedPlayer.admin) {
  1354.         room.sendChat(changedPlayer.name + " has been unmuted.");
  1355.         setMute(changedPlayer, false);
  1356.     }
  1357.     if (byPlayer.id != 0 && localStorage.getItem(getAuth(byPlayer)) && JSON.parse(localStorage.getItem(getAuth(byPlayer)))[Ss.RL] == "admin") {
  1358.         room.sendChat("You don't have permission to name a player admin !", byPlayer.id);
  1359.         room.setPlayerAdmin(changedPlayer.id, false);
  1360.     }
  1361. }
  1362.  
  1363. room.onStadiumChange = function(newStadiumName, byPlayer) {
  1364. }
  1365.  
  1366. room.onGameTick = function() {
  1367.     checkTime();
  1368.     getLastTouchOfTheBall();
  1369.     getStats();
  1370.     handleInactivity();
  1371. }
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