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- perso Hunter Created
- I'm perso Hunter KKKKKKKKKKRRRRRRRRRRRRRREEEEEEEEOOOOOOORRRRGGGGGGG
- perso Hunter is born from a tree
- perso Hunter uses his bow
- Ls.RangeAttack() -> [damage: 44 lvl:14 pv:100 power:100]
- perso Hunter uses his bow
- Ls.RangeAttack() -> [damage: 44 lvl:14 pv:100 power:75]
- perso Hunter uses his bow
- Ls.RangeAttack() -> [damage: 44 lvl:14 pv:100 power:50]
- perso Hunter uses his bow
- Ls.RangeAttack() -> [damage: 44 lvl:14 pv:100 power:25]
- perso Hunter out of power
- Ls.RangeAttack() -> [damage: 0 lvl:14 pv:100 power:0]
- s.Heal()
- perso Hunter takes a potion
- L -> [lvl:14 pv:100 power:0]
- s.RestorePower()
- perso Hunter meditates
- L -> [lvl:14 pv:100 power:100]
- perso Hunter strikes with his sword
- Ls.CloseAttack() -> [damage: 29 lvl:14 pv:100 power:100]
- perso Hunter strikes with his sword
- Ls.CloseAttack() -> [damage: 29 lvl:14 pv:100 power:70]
- perso Hunter strikes with his sword
- Ls.CloseAttack() -> [damage: 29 lvl:14 pv:100 power:40]
- perso Hunter out of power
- Ls.CloseAttack() -> [damage: 0 lvl:14 pv:100 power:10]
- perso Hunter out of power
- Ls.CloseAttack() -> [damage: 0 lvl:14 pv:100 power:10]
- s.Heal()
- perso Hunter takes a potion
- L -> [lvl:14 pv:100 power:10]
- s.TakeDamage(50)
- perso Hunter takes 50 damage
- L -> [lvl:14 pv:50 power:10]
- s.Heal()
- perso Hunter takes a potion
- L -> [lvl:14 pv:100 power:10]
- s.TakeDamage(200)
- perso Hunter out of combat
- L -> [lvl:14 pv:0 power:10]
- s.Heal()
- perso Hunter takes a potion
- L -> [lvl:14 pv:50 power:10]
- s.TakeDamage(100)
- perso Hunter out of combat
- L -> [lvl:14 pv:0 power:10]
- s.RestorePower()
- perso Hunter meditates
- L -> [lvl:14 pv:0 power:100]
- s.TakeDamage(50)
- perso Hunter out of combat
- L -> [lvl:14 pv:0 power:100]
- s.RestorePower()
- perso Hunter meditates
- L -> [lvl:14 pv:0 power:100]
- s.TakeDamage(200)
- perso Hunter out of combat
- L -> [lvl:14 pv:0 power:100]
- s.RestorePower()
- perso Hunter meditates
- L -> [lvl:14 pv:0 power:100]
- perso Mage Created
- perso Mage teleported
- perso Mage launches a fire ball
- Ls.RangeAttack() -> [damage: 31 lvl:14 pv:100 power:100]
- perso Mage launches a fire ball
- Ls.RangeAttack() -> [damage: 31 lvl:14 pv:100 power:75]
- perso Mage launches a fire ball
- Ls.RangeAttack() -> [damage: 31 lvl:14 pv:100 power:50]
- perso Mage launches a fire ball
- Ls.RangeAttack() -> [damage: 31 lvl:14 pv:100 power:25]
- perso Mage out of power
- Ls.RangeAttack() -> [damage: 0 lvl:14 pv:100 power:0]
- s.Heal()
- perso Mage takes a potion
- L -> [lvl:14 pv:100 power:0]
- s.RestorePower()
- perso Mage takes a mana potion
- L -> [lvl:14 pv:100 power:62]
- perso Mage blinks
- Ls.CloseAttack() -> [damage: 0 lvl:14 pv:100 power:62]
- perso Mage blinks
- Ls.CloseAttack() -> [damage: 0 lvl:14 pv:100 power:52]
- perso Mage blinks
- Ls.CloseAttack() -> [damage: 0 lvl:14 pv:100 power:42]
- perso Mage blinks
- Ls.CloseAttack() -> [damage: 0 lvl:14 pv:100 power:32]
- perso Mage blinks
- Ls.CloseAttack() -> [damage: 0 lvl:14 pv:100 power:22]
- s.Heal()
- perso Mage takes a potion
- L -> [lvl:14 pv:100 power:12]
- s.TakeDamage(50)
- perso Mage takes 50 damage
- L -> [lvl:14 pv:50 power:12]
- s.Heal()
- perso Mage takes a potion
- L -> [lvl:14 pv:100 power:12]
- s.TakeDamage(200)
- perso Mage out of combat
- L -> [lvl:14 pv:0 power:12]
- s.Heal()
- perso Mage takes a potion
- L -> [lvl:14 pv:50 power:12]
- s.TakeDamage(100)
- perso Mage out of combat
- L -> [lvl:14 pv:0 power:12]
- s.RestorePower()
- perso Mage takes a mana potion
- L -> [lvl:14 pv:0 power:74]
- s.TakeDamage(50)
- perso Mage out of combat
- L -> [lvl:14 pv:0 power:74]
- s.RestorePower()
- perso Mage takes a mana potion
- L -> [lvl:14 pv:0 power:100]
- s.TakeDamage(200)
- perso Mage out of combat
- L -> [lvl:14 pv:0 power:100]
- s.RestorePower()
- perso Mage takes a mana potion
- L -> [lvl:14 pv:0 power:100]
- perso Character Created
- perso Character launches a stone
- Ls.RangeAttack() -> [damage: 10 lvl:14 pv:100 power:100]
- perso Character launches a stone
- Ls.RangeAttack() -> [damage: 10 lvl:14 pv:100 power:90]
- perso Character launches a stone
- Ls.RangeAttack() -> [damage: 10 lvl:14 pv:100 power:80]
- perso Character launches a stone
- Ls.RangeAttack() -> [damage: 10 lvl:14 pv:100 power:70]
- perso Character launches a stone
- Ls.RangeAttack() -> [damage: 10 lvl:14 pv:100 power:60]
- s.Heal()
- perso Character takes a potion
- L -> [lvl:14 pv:100 power:50]
- s.RestorePower()
- perso Character eats
- L -> [lvl:14 pv:100 power:100]
- perso Character strikes with a wood stick
- Ls.CloseAttack() -> [damage: 15 lvl:14 pv:100 power:100]
- perso Character strikes with a wood stick
- Ls.CloseAttack() -> [damage: 15 lvl:14 pv:100 power:90]
- perso Character strikes with a wood stick
- Ls.CloseAttack() -> [damage: 15 lvl:14 pv:100 power:80]
- perso Character strikes with a wood stick
- Ls.CloseAttack() -> [damage: 15 lvl:14 pv:100 power:70]
- perso Character strikes with a wood stick
- Ls.CloseAttack() -> [damage: 15 lvl:14 pv:100 power:60]
- s.Heal()
- perso Character takes a potion
- L -> [lvl:14 pv:100 power:50]
- s.TakeDamage(50)
- perso Character takes 50 damage
- L -> [lvl:14 pv:50 power:50]
- s.Heal()
- perso Character takes a potion
- L -> [lvl:14 pv:100 power:50]
- s.TakeDamage(200)
- perso Character out of combat
- L -> [lvl:14 pv:0 power:50]
- s.Heal()
- perso Character takes a potion
- L -> [lvl:14 pv:50 power:50]
- s.TakeDamage(100)
- perso Character out of combat
- L -> [lvl:14 pv:0 power:50]
- s.RestorePower()
- perso Character eats
- L -> [lvl:14 pv:0 power:100]
- s.TakeDamage(50)
- perso Character out of combat
- L -> [lvl:14 pv:0 power:100]
- s.RestorePower()
- perso Character eats
- L -> [lvl:14 pv:0 power:100]
- s.TakeDamage(200)
- perso Character out of combat
- L -> [lvl:14 pv:0 power:100]
- s.RestorePower()
- perso Character eats
- L -> [lvl:14 pv:0 power:100]
- perso Paladin Created
- I'm perso Paladin KKKKKKKKKKRRRRRRRRRRRRRREEEEEEEEOOOOOOORRRRGGGGGGG
- perso Paladin teleported
- perso Paladin enters in the order
- the light falls on perso Paladin
- perso Paladin launches a fire ball
- Ls.RangeAttack() -> [damage: 30 lvl:14 pv:100 power:100]
- perso Paladin launches a fire ball
- Ls.RangeAttack() -> [damage: 30 lvl:14 pv:100 power:75]
- perso Paladin launches a fire ball
- Ls.RangeAttack() -> [damage: 30 lvl:14 pv:100 power:50]
- perso Paladin launches a fire ball
- Ls.RangeAttack() -> [damage: 30 lvl:14 pv:100 power:25]
- perso Paladin out of power
- Ls.RangeAttack() -> [damage: 0 lvl:14 pv:100 power:0]
- s.Heal()
- perso Paladin out of power
- L -> [lvl:14 pv:100 power:0]
- s.RestorePower()
- perso Paladin eats
- L -> [lvl:14 pv:100 power:100]
- perso Paladin strikes with his hammer
- Ls.CloseAttack() -> [damage: 29 lvl:14 pv:100 power:100]
- perso Paladin strikes with his hammer
- Ls.CloseAttack() -> [damage: 29 lvl:14 pv:100 power:70]
- perso Paladin strikes with his hammer
- Ls.CloseAttack() -> [damage: 29 lvl:14 pv:100 power:40]
- perso Paladin out of power
- Ls.CloseAttack() -> [damage: 0 lvl:14 pv:100 power:10]
- perso Paladin out of power
- Ls.CloseAttack() -> [damage: 0 lvl:14 pv:100 power:10]
- s.Heal()
- perso Paladin casts a little heal spell
- L -> [lvl:14 pv:100 power:0]
- s.TakeDamage(50)
- perso Paladin takes 50 damage
- L -> [lvl:14 pv:50 power:0]
- s.Heal()
- perso Paladin out of power
- L -> [lvl:14 pv:50 power:0]
- s.TakeDamage(200)
- perso Paladin out of combat
- L -> [lvl:14 pv:0 power:0]
- s.Heal()
- perso Paladin out of power
- L -> [lvl:14 pv:0 power:0]
- s.TakeDamage(100)
- perso Paladin out of combat
- L -> [lvl:14 pv:0 power:0]
- s.RestorePower()
- perso Paladin eats
- L -> [lvl:14 pv:0 power:100]
- s.TakeDamage(50)
- perso Paladin out of combat
- L -> [lvl:14 pv:0 power:100]
- s.RestorePower()
- perso Paladin eats
- L -> [lvl:14 pv:0 power:100]
- s.TakeDamage(200)
- perso Paladin out of combat
- L -> [lvl:14 pv:0 power:100]
- s.RestorePower()
- perso Paladin eats
- L -> [lvl:14 pv:0 power:100]
- perso Priest Created
- perso Priest teleported
- perso Priest enters in the order
- perso Priest launches a fire ball
- Ls.RangeAttack() -> [damage: 41 lvl:14 pv:100 power:100]
- perso Priest launches a fire ball
- Ls.RangeAttack() -> [damage: 41 lvl:14 pv:100 power:75]
- perso Priest launches a fire ball
- Ls.RangeAttack() -> [damage: 41 lvl:14 pv:100 power:50]
- perso Priest launches a fire ball
- Ls.RangeAttack() -> [damage: 41 lvl:14 pv:100 power:25]
- perso Priest out of power
- Ls.RangeAttack() -> [damage: 0 lvl:14 pv:100 power:0]
- s.Heal()
- perso Priest out of power
- L -> [lvl:14 pv:100 power:0]
- s.RestorePower()
- perso Priest takes a mana potion
- L -> [lvl:14 pv:100 power:92]
- perso Priest uses a spirit explosion
- Ls.CloseAttack() -> [damage: 31 lvl:14 pv:100 power:92]
- perso Priest uses a spirit explosion
- Ls.CloseAttack() -> [damage: 31 lvl:14 pv:100 power:82]
- perso Priest uses a spirit explosion
- Ls.CloseAttack() -> [damage: 31 lvl:14 pv:100 power:72]
- perso Priest uses a spirit explosion
- Ls.CloseAttack() -> [damage: 31 lvl:14 pv:100 power:62]
- perso Priest uses a spirit explosion
- Ls.CloseAttack() -> [damage: 31 lvl:14 pv:100 power:52]
- s.Heal()
- perso Priest casts a little heal spell
- L -> [lvl:14 pv:100 power:32]
- s.TakeDamage(50)
- perso Priest takes 50 damage
- L -> [lvl:14 pv:50 power:32]
- s.Heal()
- perso Priest casts a little heal spell
- L -> [lvl:14 pv:100 power:22]
- s.TakeDamage(200)
- perso Priest out of combat
- L -> [lvl:14 pv:0 power:22]
- s.Heal()
- perso Priest casts a little heal spell
- L -> [lvl:14 pv:70 power:12]
- s.TakeDamage(100)
- perso Priest out of combat
- L -> [lvl:14 pv:0 power:12]
- s.RestorePower()
- perso Priest takes a mana potion
- L -> [lvl:14 pv:0 power:100]
- s.TakeDamage(50)
- perso Priest out of combat
- L -> [lvl:14 pv:0 power:100]
- s.RestorePower()
- perso Priest takes a mana potion
- L -> [lvl:14 pv:0 power:100]
- s.TakeDamage(200)
- perso Priest out of combat
- L -> [lvl:14 pv:0 power:100]
- s.RestorePower()
- perso Priest takes a mana potion
- L -> [lvl:14 pv:0 power:100]
- perso Warrior Created
- I'm perso Warrior KKKKKKKKKKRRRRRRRRRRRRRREEEEEEEEOOOOOOORRRRGGGGGGG
- perso Warrior intercepts
- Ls.RangeAttack() -> [damage: 0 lvl:14 pv:100 power:100]
- perso Warrior intercepts
- Ls.RangeAttack() -> [damage: 0 lvl:14 pv:100 power:90]
- perso Warrior intercepts
- Ls.RangeAttack() -> [damage: 0 lvl:14 pv:100 power:80]
- perso Warrior intercepts
- Ls.RangeAttack() -> [damage: 0 lvl:14 pv:100 power:70]
- perso Warrior intercepts
- Ls.RangeAttack() -> [damage: 0 lvl:14 pv:100 power:60]
- s.Heal()
- perso Warrior takes a potion
- L -> [lvl:14 pv:100 power:50]
- s.RestorePower()
- perso Warrior eats
- L -> [lvl:14 pv:100 power:100]
- perso Warrior strikes with his hammer
- Ls.CloseAttack() -> [damage: 32 lvl:14 pv:100 power:100]
- perso Warrior strikes with his hammer
- Ls.CloseAttack() -> [damage: 32 lvl:14 pv:100 power:70]
- perso Warrior strikes with his hammer
- Ls.CloseAttack() -> [damage: 32 lvl:14 pv:100 power:40]
- perso Warrior out of power
- Ls.CloseAttack() -> [damage: 0 lvl:14 pv:100 power:10]
- perso Warrior out of power
- Ls.CloseAttack() -> [damage: 0 lvl:14 pv:100 power:10]
- s.Heal()
- perso Warrior takes a potion
- L -> [lvl:14 pv:100 power:10]
- s.TakeDamage(50)
- perso Warrior takes 50 damage
- L -> [lvl:14 pv:50 power:10]
- s.Heal()
- perso Warrior takes a potion
- L -> [lvl:14 pv:100 power:10]
- s.TakeDamage(200)
- perso Warrior out of combat
- L -> [lvl:14 pv:0 power:10]
- s.Heal()
- perso Warrior takes a potion
- L -> [lvl:14 pv:50 power:10]
- s.TakeDamage(100)
- perso Warrior out of combat
- L -> [lvl:14 pv:0 power:10]
- s.RestorePower()
- perso Warrior eats
- L -> [lvl:14 pv:0 power:100]
- s.TakeDamage(50)
- perso Warrior out of combat
- L -> [lvl:14 pv:0 power:100]
- s.RestorePower()
- perso Warrior eats
- L -> [lvl:14 pv:0 power:100]
- s.TakeDamage(200)
- perso Warrior out of combat
- L -> [lvl:14 pv:0 power:100]
- s.RestorePower()
- perso Warrior eats
- L -> [lvl:14 pv:0 power:100]
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