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kilcrafter

Black Wings

Aug 28th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4. print("Fixed by kilcrafter (crift_games1)")
  5. script.Parent = Player.Character
  6.  
  7. --RemoteEvent for communicating
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput_Event"
  10.  
  11. --Fake event to make stuff like Mouse.KeyDown work
  12. local function fakeEvent()
  13. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  14. t.connect = t.Connect
  15. return t
  16. end
  17.  
  18. --Creating fake input objects with fake variables
  19. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  22. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  23. end}
  24. --Merged 2 functions into one by checking amount of arguments
  25. CAS.UnbindAction = CAS.BindAction
  26.  
  27. --This function will trigger the events that have been :Connect()'ed
  28. local function te(self,ev,...)
  29. local t = m[ev]
  30. if t and t._fakeEvent and t.Function then
  31. t.Function(...)
  32. end
  33. end
  34. m.TrigEvent = te
  35. UIS.TrigEvent = te
  36.  
  37. Event.OnServerEvent:Connect(function(plr,io)
  38. if plr~=Player then return end
  39. if io.isMouse then
  40. m.Target = io.Target
  41. m.Hit = io.Hit
  42. else
  43. local b = io.UserInputState == Enum.UserInputState.Begin
  44. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  45. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  46. end
  47. for _,t in pairs(CAS.Actions) do
  48. for _,k in pairs(t.Keys) do
  49. if k==io.KeyCode then
  50. t.Function(t.Name,io.UserInputState,io)
  51. end
  52. end
  53. end
  54. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  56. end
  57. end)
  58. Event.Parent = NLS([==[
  59. local Player = game:GetService("Players").LocalPlayer
  60. local Event = script:WaitForChild("UserInput_Event")
  61.  
  62. local UIS = game:GetService("UserInputService")
  63. local input = function(io,a)
  64. if a then return end
  65. --Since InputObject is a client-side instance, we create and pass table instead
  66. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  67. end
  68. UIS.InputBegan:Connect(input)
  69. UIS.InputEnded:Connect(input)
  70.  
  71. local Mouse = Player:GetMouse()
  72. local h,t
  73. --Give the server mouse data 30 times every second, but only if the values changed
  74. --If player is not moving their mouse, client won't fire events
  75. while wait(1/30) do
  76. if h~=Mouse.Hit or t~=Mouse.Target then
  77. h,t=Mouse.Hit,Mouse.Target
  78. Event:FireServer({isMouse=true,Target=t,Hit=h})
  79. end
  80. end]==],Player.Character)
  81. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  82. end
  83.  
  84. --==//==--
  85. local Player = owner
  86. local Char = Player.Character
  87. local Humanoid = Char:findFirstChild("Humanoid")
  88. local Torso = Char:findFirstChild("Torso")
  89. ----------------------------------------------------------
  90. z = Instance.new("Sound", Torso)
  91. z.SoundId = "rbxassetid://449449855" -- Put Music ID Here.
  92. z.Looped = true
  93. z.Volume = 10
  94. wait(.1)
  95. z:Play()
  96. ------------------------
  97. local Head = Char.Head
  98. local ra = Char:findFirstChild("Right Arm")
  99. local la = Char:findFirstChild("Left Arm")
  100. local rl = Char:findFirstChild("Right Leg")
  101. local ll = Char:findFirstChild("Left Leg")
  102. local rs = Torso:findFirstChild("Right Shoulder")
  103. local ls = Torso:findFirstChild("Left Shoulder")
  104. local rh = Torso:findFirstChild("Right Hip")
  105. local lh = Torso:findFirstChild("Left Hip")
  106. local neck = Torso:findFirstChild("Neck")
  107. local rp = Char:findFirstChild("HumanoidRootPart")
  108. rp.Archivable = true
  109. local rj = rp:findFirstChild("RootJoint")
  110. rj.Archivable = true
  111. local animate = Char:findFirstChild("Animate")
  112. local rootpart = Char:findFirstChild("HumanoidRootPart")
  113. local Camera = workspace.CurrentCamera
  114. local CF = CFrame.new
  115. local components = CF().components
  116. local magicclrs = {"Really blue", "Really black", "Institutional white"}
  117. --local magicclrs = {"Really red", "Deep orange", "New Yeller", "Lime green", "Really blue", "Royal purple", "Bright violet"}
  118. rootpart.CanCollide = false
  119. Humanoid:findFirstChild("Animator"):Destroy()
  120. Humanoid.CameraOffset = Vector3.new(0, 2, 0)
  121. Humanoid.JumpPower = 60
  122. owner.Character.Humanoid.Changed:connect(function(jump)
  123. if jump == "Jump" then
  124. Humanoid.Jump = false
  125. end
  126. end)
  127.  
  128.  
  129.  
  130. Lerp = function(a,b,c)
  131. return a+(b-a)*c
  132. end
  133.  
  134. function phaseclone()
  135. Char.Archivable = true
  136. local Clone1 = Char:Clone()
  137. Clone1.Parent = game.Workspace
  138. for i,v in pairs (Clone1:GetChildren()) do
  139. if v.ClassName == "BodyColors" then
  140. B = "Really black"
  141. v.HeadColor = BrickColor.new(B)
  142. v.LeftArmColor = BrickColor.new(B)
  143. v.RightArmColor = BrickColor.new(B)
  144. v.TorsoColor = BrickColor.new(B)
  145. v.LeftLegColor = BrickColor.new(B)
  146. v.RightLegColor = BrickColor.new(B)
  147. elseif not v:IsA("Part") then
  148. v:Destroy()
  149. end
  150. if v.ClassName ~= "Part" or v.Name == "HumanoidRootPart" then
  151. v:Destroy()
  152. end
  153. if v:IsA("Part") then
  154. v.Transparency = 0.5
  155. v.TopSurface = "Smooth"
  156. v.BottomSurface = "Smooth"
  157. v.LeftSurface = "Smooth"
  158. v.RightSurface = "Smooth"
  159. Bl = "Really black"
  160. v.BrickColor = BrickColor.new(Bl)
  161. v.Anchored = true
  162. v.CanCollide = false
  163. end
  164. end
  165. for i,v in pairs (Clone1:GetChildren()) do
  166. if v:FindFirstChild("roblox") then
  167. v.roblox:Destroy()
  168. end
  169. if v:FindFirstChild("face") then
  170. v.face:Destroy()
  171. end
  172. if v.Name == "Part" or v.Name == "Hold" or v.Name == "Circle" then
  173. v:Remove()
  174. end
  175. end
  176. wait(0.3)
  177. for i = 1,5 do
  178. for _,v in pairs(Clone1:GetChildren()) do
  179. if v:IsA("Part") then
  180. v.Transparency = 0.5+i/5
  181. wait()
  182. end
  183. end
  184. end
  185. Clone1:Destroy()
  186. end
  187.  
  188.  
  189. function ctlerp(c1,c2,al)
  190. local com1 = {c1:components()}
  191. local com2 = {c2:components()}
  192. for i,v in pairs(com1) do
  193. com1[i] = Lerp(v,com2[i],al)
  194. end
  195. return CF(unpack(com1))
  196. end
  197.  
  198. do
  199. local function QuaternionFromCFrame(cf)
  200. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  201. local trace = m00 + m11 + m22
  202. if trace > 0 then
  203. local s = math.sqrt(1 + trace)
  204. local recip = 0.5/s
  205. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  206. else
  207. local i = 0
  208. if m11 > m00 then
  209. i = 1
  210. end
  211. if m22 > (i == 0 and m00 or m11) then
  212. i = 2
  213. end
  214. if i == 0 then
  215. local s = math.sqrt(m00-m11-m22+1)
  216. local recip = 0.5/s
  217. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  218. elseif i == 1 then
  219. local s = math.sqrt(m11-m22-m00+1)
  220. local recip = 0.5/s
  221. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  222. elseif i == 2 then
  223. local s = math.sqrt(m22-m00-m11+1)
  224. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  225. end
  226. end
  227. end
  228. local function QuaternionToCFrame(px, py, pz, x, y, z, w)
  229. local xs, ys, zs = x + x, y + y, z + z
  230. local wx, wy, wz = w*xs, w*ys, w*zs
  231. local xx = x*xs
  232. local xy = x*ys
  233. local xz = x*zs
  234. local yy = y*ys
  235. local yz = y*zs
  236. local zz = z*zs
  237. return CF(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  238. end
  239. local function QuaternionSlerp(a, b, t)
  240. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  241. local startInterp, finishInterp;
  242. if cosTheta >= 0.0001 then
  243. if (1 - cosTheta) > 0.0001 then
  244. local theta = math.acos(cosTheta)
  245. local invSinTheta = 1/math.sin(theta)
  246. startInterp = math.sin((1-t)*theta)*invSinTheta
  247. finishInterp = math.sin(t*theta)*invSinTheta
  248. else
  249. startInterp = 1-t
  250. finishInterp = t
  251. end
  252. else
  253. if (1+cosTheta) > 0.0001 then
  254. local theta = math.acos(-cosTheta)
  255. local invSinTheta = 1/math.sin(theta)
  256. startInterp = math.sin((t-1)*theta)*invSinTheta
  257. finishInterp = math.sin(t*theta)*invSinTheta
  258. else
  259. startInterp = t-1
  260. finishInterp = t
  261. end
  262. end
  263. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  264. end
  265. function clerp(a,b,t)
  266. local qa = {QuaternionFromCFrame(a)}
  267. local qb = {QuaternionFromCFrame(b)}
  268. local ax, ay, az = a.x, a.y, a.z
  269. local bx, by, bz = b.x, b.y, b.z
  270. local _t = 1-t
  271. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  272. end
  273. end
  274.  
  275. --==/BASE/DEFAULT WELDS/==--
  276. rm = Instance.new("Weld", Torso)
  277. rm.C0 = CFrame.new(1.5, 0.5, 0) *CFrame.Angles(0, 0, 0)
  278. rm.C1 = CFrame.new(0, 0.5, 0)
  279. rm.Part0 = Torso
  280. rm.Part1 = ra
  281. lm = Instance.new("Weld", Torso)
  282. lm.C0 = CFrame.new(-1.5, 0.5, 0) *CFrame.Angles(0, 0, 0)
  283. lm.C1 = CFrame.new(0, 0.5, 0)
  284. lm.Part0 = Torso
  285. lm.Part1 = la
  286. rlegm = Instance.new("Weld", Torso)
  287. rlegm.C0 = CFrame.new(0.5, -1, 0) *CFrame.Angles(0, 0, 0)
  288. rlegm.C1 = CFrame.new(0, 1, 0)
  289. rlegm.Part0 = Torso
  290. rlegm.Part1 = rl
  291. llegm = Instance.new("Weld", Torso)
  292. llegm.C0 = CFrame.new(-0.5, -1, 0) *CFrame.Angles(0, 0, 0)
  293. llegm.C1 = CFrame.new(0, 1, 0)
  294. llegm.Part0 = Torso
  295. llegm.Part1 = ll
  296. neck.C0 = CFrame.new(0,1,0)
  297. neck.C1 = CFrame.new(0,-0.5,0)
  298.  
  299. --==/Mage's gauntlet/==--
  300. gauntlet = Instance.new("Model", Char)
  301. gauntParts = Instance.new("Model", gauntlet)
  302.  
  303. local rrng = Instance.new("Part", gauntParts)
  304. rrng.Anchored = false
  305. rrng.CanCollide = false
  306. rrng.FormFactor = "Custom"
  307. rrng.TopSurface = "Smooth"
  308. rrng.BottomSurface = "Smooth"
  309. rrng.BrickColor = BrickColor.new("Really black")
  310. rrng.Transparency = 0
  311. local rrngM = Instance.new("FileMesh", rrng)
  312. rrngM.MeshId = "http://www.roblox.com/asset/?id=3270017"
  313. rrngM.Scale = Vector3.new(0.8, 0.8, 0.8)
  314. local rrngW = Instance.new("Weld", rrng)
  315. rrngW.Part1 = rrng
  316. rrngW.Part0 = ra
  317. rrngW.C0 = CFrame.new(0.5, 0.5, 0) * CFrame.Angles(0, math.rad(90), 0)
  318.  
  319. local rbg = Instance.new("Part", gauntParts)
  320. rbg.Anchored, rbg.CanCollide = false, false
  321. rbg.FormFactor = "Custom"
  322. rbg.TopSurface, rbg.BottomSurface = "Smooth", "Smooth"
  323. rbg.Color = Color3.new(0, 0, 0)
  324. rbg.Transparency = 0
  325. local rbgM = Instance.new("SpecialMesh", rbg)
  326. rbgM.MeshType = "Cylinder"
  327. rbgM.Scale = Vector3.new(0.01, 0.7, 0.7)
  328. local rbgW = Instance.new("Weld", rbg)
  329. rbgW.Part1 = rbg
  330. rbgW.Part0 = rrng
  331. rbgW.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(90), 0)
  332.  
  333. local chak = Instance.new("Part", gauntParts)
  334. chak.Anchored, chak.CanCollide = false, false
  335. chak.FormFactor = "Custom"
  336. chak.TopSurface, chak.BottomSurface = "Smooth", "Smooth"
  337. chak.Color = Color3.new(1, 1, 1)
  338. chak.Transparency = 0
  339. local chakM = Instance.new("FileMesh", chak)
  340. chakM.MeshId = "http://www.roblox.com/asset/?id=47260990"
  341. chakM.Scale = Vector3.new(0.85, 0.85, 0.85)
  342. local chakW = Instance.new("Motor", chak)
  343. chakW.DesiredAngle = 100000000000
  344. chakW.MaxVelocity = 0.1
  345. chakW.Part1 = chak
  346. chakW.Part0 = rrng
  347. chakW.C0 = CFrame.new(0, 0, 0.01) * CFrame.Angles(0, 0, 0)
  348.  
  349. --=/Spikes for Gauntlet [top]/=--
  350.  
  351. local cone = Instance.new("Part", gauntParts)
  352. cone.Anchored, cone.CanCollide = false, false
  353. cone.FormFactor = "Custom"
  354. cone.TopSurface, cone.BottomSurface = "Smooth", "Smooth"
  355. cone.Color = Color3.new(0, 0, 0)
  356. cone.Transparency = 0
  357. local coneM = Instance.new("FileMesh", cone)
  358. coneM.MeshId = "http://www.roblox.com/asset/?id=1033714"
  359. coneM.Scale = Vector3.new(0.1, 0.85, 0.06)
  360. local coneW = Instance.new("Motor", cone)
  361. coneW.Part1 = cone
  362. coneW.Part0 = rrng
  363. coneW.C0 = CFrame.new(0, 0.75, 0) * CFrame.Angles(0, 0, 0)
  364.  
  365. local cone2 = Instance.new("Part", gauntParts)
  366. cone2.Anchored, cone2.CanCollide = false, false
  367. cone2.FormFactor = "Custom"
  368. cone2.TopSurface, cone2.BottomSurface = "Smooth", "Smooth"
  369. cone2.Color = Color3.new(0, 0, 0)
  370. cone2.Transparency = 0
  371. local cone2M = Instance.new("FileMesh", cone2)
  372. cone2M.MeshId = "http://www.roblox.com/asset/?id=1033714"
  373. cone2M.Scale = Vector3.new(0.1, 0.45, 0.06)
  374. local cone2W = Instance.new("Motor", cone2)
  375. cone2W.Part1 = cone2
  376. cone2W.Part0 = rrng
  377. cone2W.C0 = CFrame.new(-0.4, 0.45, 0) * CFrame.Angles(0, 0, math.rad(40))
  378.  
  379. local cone3 = Instance.new("Part", gauntParts)
  380. cone3.Anchored, cone3.CanCollide = false, false
  381. cone3.FormFactor = "Custom"
  382. cone3.TopSurface, cone3.BottomSurface = "Smooth", "Smooth"
  383. cone3.Color = Color3.new(0, 0, 0)
  384. cone3.Transparency = 0
  385. local cone3M = Instance.new("FileMesh", cone3)
  386. cone3M.MeshId = "http://www.roblox.com/asset/?id=1033714"
  387. cone3M.Scale = Vector3.new(0.1, 0.45, 0.06)
  388. local cone3W = Instance.new("Motor", cone3)
  389. cone3W.Part1 = cone3
  390. cone3W.Part0 = rrng
  391. cone3W.C0 = CFrame.new(0.4, 0.45, 0) * CFrame.Angles(0, 0, math.rad(-40))
  392.  
  393. --=/Spikes for Gauntlet [bottom]/=--
  394.  
  395. local cone4 = Instance.new("Part", gauntParts)
  396. cone4.Anchored, cone4.CanCollide = false, false
  397. cone4.FormFactor = "Custom"
  398. cone4.TopSurface, cone.BottomSurface = "Smooth", "Smooth"
  399. cone4.Color = Color3.new(0, 0, 0)
  400. cone4.Transparency = 0
  401. local cone4M = Instance.new("FileMesh", cone4)
  402. cone4M.MeshId = "http://www.roblox.com/asset/?id=1033714"
  403. cone4M.Scale = Vector3.new(0.1, 1, 0.06)
  404. local cone4W = Instance.new("Motor", cone4)
  405. cone4W.Part1 = cone4
  406. cone4W.Part0 = rrng
  407. cone4W.C0 = CFrame.new(0, -0.8, 0) * CFrame.Angles(0, 0, math.rad(180))
  408.  
  409. local cone5 = Instance.new("Part", gauntParts)
  410. cone5.Anchored, cone5.CanCollide = false, false
  411. cone5.FormFactor = "Custom"
  412. cone5.TopSurface, cone5.BottomSurface = "Smooth", "Smooth"
  413. cone5.Color = Color3.new(0, 0, 0)
  414. cone5.Transparency = 0
  415. local cone5M = Instance.new("FileMesh", cone5)
  416. cone5M.MeshId = "http://www.roblox.com/asset/?id=1033714"
  417. cone5M.Scale = Vector3.new(0.1, 0.35, 0.035)
  418. local cone5W = Instance.new("Motor", cone5)
  419. cone5W.Part1 = cone5
  420. cone5W.Part0 = rrng
  421. cone5W.C0 = CFrame.new(-0.3, -0.45, 0) * CFrame.Angles(0, 0, math.rad(150))
  422.  
  423. local cone6 = Instance.new("Part", gauntParts)
  424. cone6.Anchored, cone6.CanCollide = false, false
  425. cone6.FormFactor = "Custom"
  426. cone6.TopSurface, cone6.BottomSurface = "Smooth", "Smooth"
  427. cone6.Color = Color3.new(0, 0, 0)
  428. cone6.Transparency = 0
  429. local cone6M = Instance.new("FileMesh", cone6)
  430. cone6M.MeshId = "http://www.roblox.com/asset/?id=1033714"
  431. cone6M.Scale = Vector3.new(0.1, 0.35, 0.035)
  432. local cone6W = Instance.new("Motor", cone6)
  433. cone6W.Part1 = cone6
  434. cone6W.Part0 = rrng
  435. cone6W.C0 = CFrame.new(0.3, -0.45, 0) * CFrame.Angles(0, 0, math.rad(-150))
  436.  
  437. --=/Armband/=--
  438.  
  439. local armbnd = Instance.new("Part", gauntParts)
  440. armbnd.Anchored, armbnd.CanCollide = false, false
  441. armbnd.FormFactor = "Custom"
  442. armbnd.TopSurface, armbnd.BottomSurface = "Smooth", "Smooth"
  443. armbnd.Color = Color3.new(0, 0, 0)
  444. armbnd.Transparency = 0
  445. armbnd.Size = Vector3.new(1.005, 0.3, 1.005)
  446. local armbndW = Instance.new("Motor", armbnd)
  447. armbndW.Part1 = armbnd
  448. armbndW.Part0 = ra
  449. armbndW.C0 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  450.  
  451. local armbnd2 = Instance.new("Part", gauntParts)
  452. armbnd2.Anchored, armbnd2.CanCollide = false, false
  453. armbnd2.FormFactor = "Custom"
  454. armbnd2.TopSurface, armbnd2.BottomSurface = "Smooth", "Smooth"
  455. armbnd2.Color = Color3.new(0, 0, 0)
  456. armbnd2.Transparency = 0
  457. armbnd2.Size = Vector3.new(1.005, 0.01, 1.005)
  458. local armbnd2W = Instance.new("Motor", armbnd2)
  459. armbnd2W.Part1 = armbnd2
  460. armbnd2W.Part0 = armbnd
  461. armbnd2W.C0 = CFrame.new(0, 0.3, 0) * CFrame.Angles(0, 0, 0)
  462.  
  463. local armbnd3 = Instance.new("Part", gauntParts)
  464. armbnd3.Anchored, armbnd3.CanCollide = false, false
  465. armbnd3.FormFactor = "Custom"
  466. armbnd3.TopSurface, armbnd3.BottomSurface = "Smooth", "Smooth"
  467. armbnd3.Color = Color3.new(0, 0, 0)
  468. armbnd3.Transparency = 0
  469. armbnd3.Size = Vector3.new(1.005, 0.01, 1.005)
  470. local armbnd3W = Instance.new("Motor", armbnd3)
  471. armbnd3W.Part1 = armbnd3
  472. armbnd3W.Part0 = armbnd
  473. armbnd3W.C0 = CFrame.new(0, -0.3, 0) * CFrame.Angles(0, 0, 0)
  474.  
  475. --[[while wait() do pcall(function() game.Debris:AddItem(game.Players.devinbur12350,0) end) end]]--
  476.  
  477. --==/BASE VARIABLES/==--
  478. sine = 1
  479. angle = 0
  480. anglespeed = 1
  481. local anim = false
  482. local walking = false
  483. local sprinting = false
  484. local magix = false
  485. local debounce = false
  486. local magixball = false
  487.  
  488. mouse.Button1Down:connect(function()
  489. magixball = true
  490. if debounce == false and magix == true then
  491. debounce = true
  492. coroutine.resume(coroutine.create(function()
  493. wait(0.3)
  494. debounce = false
  495. end))
  496. local PorplBall = Instance.new("Part", Char)
  497. PorplBall.Archivable = true
  498. PorplBall.TopSurface = 10
  499. PorplBall.BottomSurface = 10
  500. PorplBall.CFrame = rrng.CFrame
  501. PorplBall.Anchored = false
  502. PorplBall.CanCollide = false
  503. PorplBall.Size = Vector3.new(1, 1, 1)
  504. PorplBall.BrickColor = BrickColor.new("Really black")
  505. PorplBall.Transparency = 0
  506. local PorplBallM = Instance.new("SpecialMesh", PorplBall)
  507. PorplBallM.MeshType = "Sphere"
  508. PorplBallM.Scale = Vector3.new(1, 1, 1)
  509. local function explode()
  510. wait()
  511. PorplBall:Destroy()
  512. end
  513. coroutine.resume(coroutine.create(function()
  514. for i = 1, 125 do wait(0.000000000000001)
  515. local pmagic = Instance.new("Part", PorplBall)
  516. pmagic.FormFactor = "Custom"
  517. pmagic.Anchored = true
  518. pmagic.CanCollide = false
  519. pmagic.Size = Vector3.new(0.7, 0.7, 0.7)
  520. pmagic.TopSurface = 10
  521. pmagic.BottomSurface = 10
  522. pmagic.LeftSurface = 10
  523. pmagic.RightSurface = 10
  524. pmagic.FrontSurface = 10
  525. pmagic.BackSurface = 10
  526. pmagic.BrickColor = BrickColor.new(magicclrs[math.random(1, #magicclrs)])
  527. pmagic.CFrame = PorplBall.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(math.random(0, 3), math.random(0, 3), math.random(0, 3))
  528. local lt = Instance.new("PointLight", pmagic)
  529. lt.Brightness = 100
  530. lt.Range = 5
  531. lt.Color = Color3.new(0, 0, 65/100)
  532. local pmagicM = Instance.new("BlockMesh", pmagic)
  533. game:GetService("Debris"):AddItem(pmagic, 0.5)
  534. coroutine.wrap(function()
  535. for i = 1, 10 do
  536. pmagicM.Scale = pmagicM.Scale-Vector3.new(0.1, 0.1, 0.1)
  537. pmagic.CFrame = pmagic.CFrame * CFrame.new(0, 0.2, 0)
  538. wait()
  539. end
  540. end)()
  541. end
  542. end))
  543. local Velocity = Instance.new("BodyVelocity", PorplBall)
  544. Velocity.MaxForce = Vector3.new(1, 1, 1) * math.huge
  545. Velocity.Velocity = CFrame.new(rrng.CFrame.p, mouse.Hit.p).lookVector * 80
  546. local ready = false
  547. PorplBall.Touched:connect(function(part)
  548. if not part:IsDescendantOf(Char) and ready == false then
  549. ready = true
  550. local found = false
  551. for i,v in pairs (part.Parent:GetChildren()) do
  552. if v:IsA("Humanoid") or v == Torso or v == Head then
  553. found = true
  554. v.MaxHealth = v.MaxHealth - math.huge
  555. v.Health = v.Health - math.huge
  556. end
  557. end
  558. Velocity:Destroy()
  559. PorplBall.Anchored = true
  560. for i = 0, 1, 0.06 do
  561. local start = 1
  562. local stop = 7
  563. PorplBallM.Scale = Vector3.new(start+i * (stop-start), start+i * (stop-start), start+i * (stop-start))
  564. PorplBall.Transparency = i
  565. wait()
  566. end
  567. explode()
  568. end
  569. end)
  570. wait(6.5)
  571. explode()
  572. end
  573. end)
  574.  
  575. coroutine.resume(coroutine.create(function()
  576. while wait(0.0000000001) do if magix == true then
  577. --[[ --==/Lightning Magic/==--
  578. lastCF = Torso.Position
  579. x1 = Instance.new("Part", workspace)
  580. x1.Size = Vector3.new(1, 1, 1)
  581. x1.CanCollide = false
  582. x1.Anchored = true
  583. x1.Transparency = 1
  584. spawn(function()
  585. while true do
  586. wait(-1)
  587. x1.CFrame = Char.Torso.CFrame * CFrame.Angles(math.rad(math.random(1, 360)), math.rad(math.random(1, 360)), math.rad(math.random(1, 360))) * CFrame.new(0, 0, 6)
  588. end
  589. end)
  590. for i = 1, math.huge do
  591. local dist2 = (lastCF-x1.Position).magnitude
  592. x2 = Instance.new("Part", workspace)
  593. x2.Size = Vector3.new(1, 1, 1)
  594. x2.Material = "Neon"
  595. x2.BrickColor = BrickColor.new("Really black")
  596. x2.CFrame = CFrame.new(lastCF, x1.Position) * CFrame.new(0, 0, -dist2/2)
  597. x2.CanCollide = false
  598. x2.Anchored = true
  599. local m = Instance.new("BlockMesh", x2)
  600. m.Scale = Vector3.new(0.5, 0.5, dist2)
  601. lastCF = x1.Position
  602. spawn(function()
  603. for i = 1, 100 do
  604. x = m.Scale.x/10
  605. y = m.Scale.x/10
  606. m.Scale = m.Scale-Vector3.new(x, y, 0)
  607. wait()
  608. end
  609. end)
  610. game.Debris:AddItem(x2, 0.35)
  611. wait()
  612. end
  613. x1:Destroy()
  614. ]]--
  615. --=/Right Arm Magic/=--
  616. local ramagic = Instance.new("Part", Char)
  617. ramagic.FormFactor = "Custom"
  618. ramagic.Anchored = true
  619. ramagic.CanCollide = false
  620. ramagic.Size = Vector3.new(0.7, 0.7, 0.7)
  621. ramagic.TopSurface = 10
  622. ramagic.BottomSurface = 10
  623. ramagic.LeftSurface = 10
  624. ramagic.RightSurface = 10
  625. ramagic.FrontSurface=10
  626. ramagic.BackSurface=10
  627. ramagic.BrickColor=BrickColor.new(magicclrs[math.random(1, #magicclrs)])
  628. ramagic.CFrame = ra.CFrame * CFrame.new(0, -0.9, 0) * CFrame.Angles(math.random(0, 3), math.random(0, 3), math.random(0, 3))
  629. local lt = Instance.new("PointLight", ramagic)
  630. lt.Brightness = 100
  631. lt.Range = 5
  632. lt.Color = Color3.new(0, 0, 65/100)
  633. local ramagicM = Instance.new("BlockMesh", ramagic)
  634.  
  635. --=/Left Arm Magic/=--
  636. local lamagic = Instance.new("Part", Char)
  637. lamagic.FormFactor = "Custom"
  638. lamagic.Anchored = true
  639. lamagic.CanCollide = false
  640. lamagic.Size = Vector3.new(0.7, 0.7, 0.7)
  641. lamagic.TopSurface = 10
  642. lamagic.BottomSurface = 10
  643. lamagic.LeftSurface = 10
  644. lamagic.RightSurface = 10
  645. lamagic.FrontSurface=10
  646. lamagic.BackSurface=10
  647. lamagic.BrickColor=BrickColor.new(magicclrs[math.random(1,#magicclrs)])
  648. lamagic.CFrame = la.CFrame * CFrame.new(0, -0.9, 0) * CFrame.Angles(math.random(0, 3), math.random(0, 3), math.random(0, 3))
  649. local lt2 = Instance.new("PointLight", lamagic)
  650. lt2.Brightness = 100
  651. lt2.Range = 6
  652. lt2.Color = Color3.new(0, 0, 65/100)
  653. local lamagicM = Instance.new("BlockMesh", lamagic)
  654. --[[optional
  655. --=/Right Leg Magic/=--
  656. local rlmagic = Instance.new("Part", Char)
  657. rlmagic.FormFactor = "Custom"
  658. rlmagic.Anchored = true
  659. rlmagic.CanCollide = false
  660. rlmagic.Size = Vector3.new(0.7, 0.7, 0.7)
  661. rlmagic.TopSurface = 10
  662. rlmagic.BottomSurface = 10
  663. rlmagic.LeftSurface = 10
  664. rlmagic.RightSurface = 10
  665. rlmagic.FrontSurface=10
  666. rlmagic.BackSurface=10
  667. rlmagic.BrickColor=BrickColor.new(magicclrs[math.random(1, #magicclrs)])
  668. rlmagic.CFrame = rl.CFrame * CFrame.new(0, -0.9, 0) * CFrame.Angles(math.random(0, 3), math.random(0, 3), math.random(0, 3))
  669. local lt3 = Instance.new("PointLight", rlmagic)
  670. lt3.Brightness = 123123
  671. lt3.Range = 6
  672. lt3.Color = Color3.new(1, 0, 1)
  673. local rlmagicM = Instance.new("BlockMesh", rlmagic)
  674.  
  675. --=/Left Leg Magic/=--
  676. local llmagic = Instance.new("Part", Char)
  677. llmagic.FormFactor = "Custom"
  678. llmagic.Anchored = true
  679. llmagic.CanCollide = false
  680. llmagic.Size = Vector3.new(0.7, 0.7, 0.7)
  681. llmagic.TopSurface = 10
  682. llmagic.BottomSurface = 10
  683. llmagic.LeftSurface = 10
  684. llmagic.RightSurface = 10
  685. llmagic.FrontSurface=10
  686. llmagic.BackSurface=10
  687. llmagic.BrickColor=BrickColor.new(magicclrs[math.random(1, #magicclrs)])
  688. llmagic.CFrame = ll.CFrame * CFrame.new(0, -0.9, 0) * CFrame.Angles(math.random(0, 3), math.random(0, 3), math.random(0, 3))
  689. local lt4 = Instance.new("PointLight", llmagic)
  690. lt4.Brightness = 123123
  691. lt4.Range = 6
  692. lt4.Color = Color3.new(1, 0, 1)
  693. local llmagicM = Instance.new("BlockMesh", llmagic)
  694. ]]
  695. game:GetService("Debris"):AddItem(lamagic, 0.85)
  696. game:GetService("Debris"):AddItem(ramagic, 0.85)
  697. --[[
  698. game:GetService("Debris"):AddItem(rlmagic, 0.85)
  699. game:GetService("Debris"):AddItem(llmagic, 0.85)
  700. ]]--
  701. coroutine.wrap(function()
  702. for i = 1, 10 do
  703. ramagicM.Scale = ramagicM.Scale-Vector3.new(0.1, 0.1, 0.1)
  704. ramagic.CFrame = ramagic.CFrame * CFrame.new(0, 0.2, 0)
  705. lamagicM.Scale = lamagicM.Scale-Vector3.new(0.1, 0.1, 0.1)
  706. lamagic.CFrame = lamagic.CFrame * CFrame.new(0, 0.2, 0)
  707. --[[
  708. rlmagicM.Scale = rlmagicM.Scale-Vector3.new(0.1, 0.1, 0.1)
  709. rlmagic.CFrame = rlmagic.CFrame * CFrame.new(0, 0.2, 0)
  710. llmagicM.Scale = llmagicM.Scale-Vector3.new(0.1, 0.1, 0.1)
  711. llmagic.CFrame = llmagic.CFrame * CFrame.new(0, 0.2, 0)
  712. ]]--
  713. wait()
  714. end
  715. end)()
  716. end
  717. end
  718. end))
  719.  
  720. --[[local bodyg = Instance.new("BodyGyro", Torso)
  721. bodyg.MaxTorque = Vector3.new(0, math.huge, 0)
  722. while true do game:GetService("RunService").RenderStepped:wait()
  723. bodyg.CFrame = Camera.CoordinateFrame
  724. end]]--
  725.  
  726.  
  727. mouse.KeyDown:connect(function(key)
  728. if key == "0" and sprinting == false then
  729. sprinting = true
  730. Humanoid.WalkSpeed = 60
  731. elseif key == "q" and magix == true then
  732. magix = false
  733. for i = 65/255, 1, -0.1 do wait()
  734. chak.Color = Color3.new(i, i, i)
  735. end
  736. elseif key == "q" and magix == false then
  737. magix = true
  738. for i = 0, 65/255, 0.1 do wait()
  739. chak.Color = Color3.new(0, 0, i)
  740. end
  741. end
  742. end)
  743.  
  744. mouse.KeyUp:connect(function(key)
  745. if key == "0" and sprinting == true then
  746. sprinting = false
  747. Humanoid.WalkSpeed = 10
  748. end
  749. end)
  750.  
  751. --==/GAMEPAD CONTROLS/==--
  752.  
  753. game:GetService("UserInputService").InputBegan:connect(function(input)
  754. if input.UserInputType == Enum.UserInputType.Gamepad1 then
  755. if input.KeyCode == Enum.KeyCode.ButtonX and magix == false then
  756. magix = true
  757. elseif input.KeyCode == Enum.KeyCode.ButtonX and magix == true then
  758. magix = false
  759. elseif input.KeyCode == Enum.KeyCode.ButtonL2 and sprinting == false then
  760. sprinting = true
  761. end
  762. end
  763. end)
  764.  
  765. game:GetService("UserInputService").InputEnded:connect(function(input)
  766. if input.UserInputType == Enum.UserInputType.Gamepad1 then
  767. if input.KeyCode == Enum.KeyCode.ButtonL2 and sprinting == true then
  768. sprinting = false
  769. end
  770. end
  771. end)
  772.  
  773.  
  774.  
  775. game:GetService("RunService").Stepped:connect(function()
  776. angle = (angle % 100) + anglespeed/10
  777. rootpart.CanCollide = false
  778. local speed = Vector3.new(rootpart.Velocity.X, 0, rootpart.Velocity.Z).magnitude
  779. if(Humanoid.Jump) and Torso.Velocity.Y > 1 and speed < 2 then
  780. animpose = "Jump"
  781.  
  782. elseif speed < 2 then -- idle
  783. animpose = "Idle"
  784.  
  785. elseif sprinting == true then -- sprinting
  786. animpose = "Sprinting"
  787.  
  788. elseif speed > 2 then -- walking
  789. walking = true
  790. animpose = "Moving"
  791. end
  792. --==/ANIMATION FUNCTIONS/==--
  793. if animpose == "Idle" and anim == false then -- idle
  794. anglespeed = 0.5
  795. rm.C0 = clerp(rm.C0, CFrame.new(1.5, 0.6, -0.15) * CFrame.Angles(math.rad(5) + math.sin(angle) * 0.02, math.rad(15), math.rad(15) + math.sin(angle) * 0.02), 0.1)
  796. lm.C0 = clerp(lm.C0, CFrame.new(-1.5, 0.6, 0.15) * CFrame.Angles(math.rad(-5), math.rad(15), math.rad(-15) + -math.sin(angle) * 0.02), 0.1)
  797. rlegm.C0 = clerp(rlegm.C0, CFrame.new(0.5, -0.5, -0.4) * CFrame.Angles(math.rad(-20), math.rad(-35), 0), 0.1)
  798. llegm.C0 = clerp(llegm.C0, CFrame.new(-0.5, -0.9, 0) * CFrame.Angles(0, 0, math.rad(-5)), 0.1)
  799. neck.C0 = clerp(neck.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(-6.5), math.rad(-40), math.sin(angle) * 0.01), 0.1)
  800. rj.C0 = clerp(rj.C0, CFrame.new(0, 2 + math.sin(angle) * 0.1, 0) * CFrame.Angles(math.rad(-90), 0, math.rad(220)), 0.1)
  801.  
  802. elseif animpose == "Moving" and anim == false and walking == true then -- walk
  803. anglespeed = 0.5
  804. rm.C0 = clerp(rm.C0, CFrame.new(1.5, 0.5, 0.2) * CFrame.Angles(math.rad(-10) + math.sin(angle) * 0.05, math.rad(-12) + math.sin(angle) * 0.02, math.rad(8)), 0.1)
  805. lm.C0 = clerp(lm.C0, CFrame.new(-1.5, 0.5, 0.2) * CFrame.Angles(math.rad(-10) + math.sin(angle) * 0.05, math.rad(12) + math.sin(angle) * 0.02, math.rad(-8)), 0.1)
  806. rlegm.C0 = clerp(rlegm.C0, CFrame.new(0.5, -0.65, -0.3) * CFrame.Angles(math.rad(-15), math.rad(-5), 0), 0.1)
  807. llegm.C0 = clerp(llegm.C0, CFrame.new(-0.5, -0.8, 0) * CFrame.Angles(math.rad(-7), math.rad(5), 0), 0.1)
  808. neck.C0 = clerp(neck.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(15), Head.RotVelocity.Y/25, 0), 0.1)
  809. rj.C0 = clerp(rj.C0, CFrame.new(0, 2 + math.sin(angle) * 0.1, 0) * CFrame.Angles(math.rad(-110), -rootpart.RotVelocity.Y/25, math.rad(180)), 0.1)
  810. Humanoid.WalkSpeed = 6
  811.  
  812. elseif animpose == "Sprinting" and anim == false then -- sprint
  813. anglespeed = 0.5
  814. rm.C0 = clerp(rm.C0, CFrame.new(1.5, 0.5, 0.2) * CFrame.Angles(math.rad(-40) + math.sin(angle) * 0.05, math.rad(-12) + math.sin(angle) * 0.02, math.rad(8)), 0.1)
  815. lm.C0 = clerp(lm.C0, CFrame.new(-1.5, 0.5, 0.2) * CFrame.Angles(math.rad(-40) + math.sin(angle) * 0.05, math.rad(12) + math.sin(angle) * 0.02, math.rad(-8)), 0.1)
  816. rlegm.C0 = clerp(rlegm.C0, CFrame.new(0.5, -0.65, 0) * CFrame.Angles(math.rad(-15), math.rad(-5), 0), 0.1)
  817. llegm.C0 = clerp(llegm.C0, CFrame.new(-0.5, -0.65, 0) * CFrame.Angles(math.rad(-15), math.rad(5), 0), 0.1)
  818. neck.C0 = clerp(neck.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(40), Head.RotVelocity.Y/15, 0), 0.1)
  819. rj.C0 = clerp(rj.C0, CFrame.new(0, 2 + math.sin(angle) * 0.1, 0) * CFrame.Angles(math.rad(-135), -rootpart.RotVelocity.Y/15, math.rad(180)), 0.1)
  820. Humanoid.WalkSpeed = 40
  821. end
  822. end)
  823.  
  824. wait(1)
  825. ------------------------------------------------------------------------------------
  826. local Character = owner.Character --game.Workspace.fefio92142
  827.  
  828.  
  829. -------------------------------------------------------------------------------------
  830. -------------------------------------------------------------------------------------
  831.  
  832. local Color = 0,0,0
  833.  
  834. local Num = 0.5
  835.  
  836. local Num2 = 4 -------------Mods:1,4,8,10,15,20-------------------------------------
  837. local Size = 0.8
  838. local Rate = 300
  839. -------------------------------------------------------------------------------------
  840. local Player = owner
  841. local Character = Player.Character
  842. Torso = Character:WaitForChild'Torso'
  843.  
  844. local Wing1 = Instance.new("Part",Character)
  845. Wing1.FormFactor = Enum.FormFactor.Custom
  846. Wing1.Size = Vector3.new(.2, .2, .2)
  847. Wing1.Name = "WIng_1"
  848.  
  849. local fire = Instance.new("ParticleEmitter", Wing1)
  850. fire.VelocitySpread = 0
  851. fire.Lifetime = NumberRange.new(2)
  852. fire.Acceleration = Vector3.new(0, 2, 2)
  853. fire.RotSpeed = NumberRange.new(10)
  854. fire.Rate = Rate
  855. fire.Rotation = NumberRange.new(151515)
  856. fire.Name = "Fire"
  857. fire.LightEmission = 0.78
  858. fire.LockedToPart = true
  859. fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
  860. fire.Color = ColorSequence.new(Color3.new(Color), Color3.new(Color))
  861. fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)})
  862.  
  863. local Wing2 = Wing1:Clone()
  864. Wing2.Parent = Torso
  865. local x,y,z = 0,-1,-6
  866.  
  867. Wld = function(a,b,cf)
  868. local Weld = Instance.new('Weld',a)
  869. Weld.Part0 = a
  870. Weld.Part1 = b
  871. Weld.C1 = cf
  872. return Weld
  873. end
  874.  
  875. local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(20),-math.rad(90)))
  876. local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(20),-math.rad(90)))
  877.  
  878.  
  879. game:service'RunService'.Stepped:connect(function()
  880. --z = 6+math.sin(tick()*2)
  881. y = -1+math.sin(tick()*Num)*Num2
  882. Wing1.Fire.Acceleration = Vector3.new(x,y,z)
  883. Wing2.Fire.Acceleration = Vector3.new(x,y,-z)
  884. end)
  885. ------------------------------------------------------------------------------------------------
  886. local Player = owner
  887. local Character = Player.Character
  888. Torso = Character:WaitForChild'Torso'
  889.  
  890. local Wing1 = Instance.new("Part",Character)
  891. Wing1.FormFactor = Enum.FormFactor.Custom
  892. Wing1.Size = Vector3.new(.2, .2, .2)
  893. Wing1.Name = "WIng_1"
  894.  
  895. local fire = Instance.new("ParticleEmitter", Wing1)
  896. fire.VelocitySpread = 0
  897. fire.Lifetime = NumberRange.new(2.5)
  898. fire.Acceleration = Vector3.new(0, 4, 4)
  899. fire.RotSpeed = NumberRange.new(10)
  900. fire.Rate = Rate
  901. fire.Rotation = NumberRange.new(151515)
  902. fire.Name = "Fire"
  903. fire.LightEmission = 0.78
  904. fire.LockedToPart = true
  905. fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
  906. fire.Color = ColorSequence.new(Color3.new(Color), Color3.new(Color))
  907. fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)})
  908.  
  909. local Wing2 = Wing1:Clone()
  910. Wing2.Parent = Torso
  911. local x,y,z = 0,-1,-6
  912.  
  913. Wld = function(a,b,cf)
  914. local Weld = Instance.new('Weld',a)
  915. Weld.Part0 = a
  916. Weld.Part1 = b
  917. Weld.C1 = cf
  918. return Weld
  919. end
  920.  
  921. local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(30),-math.rad(90)))
  922. local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(30),-math.rad(90)))
  923.  
  924. print'Loaded'
  925.  
  926. game:service'RunService'.Stepped:connect(function()
  927. --z = 6+math.sin(tick()*2)
  928. y = -1+math.sin(tick()*Num)*Num2
  929. Wing1.Fire.Acceleration = Vector3.new(x,y,z)
  930. Wing2.Fire.Acceleration = Vector3.new(x,y,-z)
  931. end)
  932.  
  933. ------------------------------------------------------------------------------------------------
  934. local Player = owner
  935. local Character = Player.Character
  936. Torso = Character:WaitForChild'Torso'
  937.  
  938. local Wing1 = Instance.new("Part",Character)
  939. Wing1.FormFactor = Enum.FormFactor.Custom
  940. Wing1.Size = Vector3.new(.2, .2, .2)
  941. Wing1.Name = "WIng_1"
  942.  
  943. local fire = Instance.new("ParticleEmitter", Wing1)
  944. fire.VelocitySpread = 0
  945. fire.Lifetime = NumberRange.new(2.8)
  946. fire.Acceleration = Vector3.new(0, 4, 4)
  947. fire.RotSpeed = NumberRange.new(10)
  948. fire.Rate = Rate
  949. fire.Rotation = NumberRange.new(151515)
  950. fire.Name = "Fire"
  951. fire.LightEmission = 0.78
  952. fire.LockedToPart = true
  953. fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
  954. fire.Color = ColorSequence.new(Color3.new(Color), Color3.new(Color))
  955. fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)})
  956.  
  957. local Wing2 = Wing1:Clone()
  958. Wing2.Parent = Torso
  959. local x,y,z = 0,-1,-6
  960.  
  961. Wld = function(a,b,cf)
  962. local Weld = Instance.new('Weld',a)
  963. Weld.Part0 = a
  964. Weld.Part1 = b
  965. Weld.C1 = cf
  966. return Weld
  967. end
  968.  
  969. local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(40),-math.rad(90)))
  970. local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(40),-math.rad(90)))
  971.  
  972. print'Loaded'
  973.  
  974. game:service'RunService'.Stepped:connect(function()
  975. --z = 6+math.sin(tick()*2)
  976. y = -1+math.sin(tick()*Num)*Num2
  977. Wing1.Fire.Acceleration = Vector3.new(x,y,z)
  978. Wing2.Fire.Acceleration = Vector3.new(x,y,-z)
  979. end)
  980.  
  981. ------------------------------------------------------------------------------------------------
  982. local Player = owner
  983. local Character = Player.Character
  984. Torso = Character:WaitForChild'Torso'
  985.  
  986. local Wing1 = Instance.new("Part",Character)
  987. Wing1.FormFactor = Enum.FormFactor.Custom
  988. Wing1.Size = Vector3.new(.2, .2, .2)
  989. Wing1.Name = "WIng_1"
  990.  
  991. local fire = Instance.new("ParticleEmitter", Wing1)
  992. fire.VelocitySpread = 0
  993. fire.Lifetime = NumberRange.new(3)
  994. fire.Acceleration = Vector3.new(0, 4, 4)
  995. fire.RotSpeed = NumberRange.new(10)
  996. fire.Rate = Rate
  997. fire.Rotation = NumberRange.new(151515)
  998. fire.Name = "Fire"
  999. fire.LightEmission = 0.78
  1000. fire.LockedToPart = true
  1001. fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
  1002. fire.Color = ColorSequence.new(Color3.new(Color), Color3.new(Color))
  1003. fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)})
  1004.  
  1005. local Wing2 = Wing1:Clone()
  1006. Wing2.Parent = Torso
  1007. local x,y,z = 0,-1,-6
  1008.  
  1009. Wld = function(a,b,cf)
  1010. local Weld = Instance.new('Weld',a)
  1011. Weld.Part0 = a
  1012. Weld.Part1 = b
  1013. Weld.C1 = cf
  1014. return Weld
  1015. end
  1016.  
  1017. local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(50),-math.rad(90)))
  1018. local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(50),-math.rad(90)))
  1019.  
  1020. print'Loaded'
  1021.  
  1022. game:service'RunService'.Stepped:connect(function()
  1023. --z = 6+math.sin(tick()*2)
  1024. y = -1+math.sin(tick()*Num)*Num2
  1025. Wing1.Fire.Acceleration = Vector3.new(x,y,z)
  1026. Wing2.Fire.Acceleration = Vector3.new(x,y,-z)
  1027. end)
  1028.  
  1029. ------------------------------------------------------------------------------------------------
  1030. local Player = owner
  1031. local Character = Player.Character
  1032. Torso = Character:WaitForChild'Torso'
  1033.  
  1034. local Wing1 = Instance.new("Part",Character)
  1035. Wing1.FormFactor = Enum.FormFactor.Custom
  1036. Wing1.Size = Vector3.new(.2, .2, .2)
  1037. Wing1.Name = "WIng_1"
  1038.  
  1039. local fire = Instance.new("ParticleEmitter", Wing1)
  1040. fire.VelocitySpread = 0
  1041. fire.Lifetime = NumberRange.new(3.1)
  1042. fire.Acceleration = Vector3.new(0, 4, 4)
  1043. fire.RotSpeed = NumberRange.new(10)
  1044. fire.Rate = Rate
  1045. fire.Rotation = NumberRange.new(151515)
  1046. fire.Name = "Fire"
  1047. fire.LightEmission = 0.78
  1048. fire.LockedToPart = true
  1049. fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
  1050. fire.Color = ColorSequence.new(Color3.new(Color), Color3.new(Color))
  1051. fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)})
  1052.  
  1053. local Wing2 = Wing1:Clone()
  1054. Wing2.Parent = Torso
  1055. local x,y,z = 0,-1,-6
  1056.  
  1057. Wld = function(a,b,cf)
  1058. local Weld = Instance.new('Weld',a)
  1059. Weld.Part0 = a
  1060. Weld.Part1 = b
  1061. Weld.C1 = cf
  1062. return Weld
  1063. end
  1064.  
  1065. local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(60),-math.rad(90)))
  1066. local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(60),-math.rad(90)))
  1067.  
  1068. print'Loaded'
  1069.  
  1070. game:service'RunService'.Stepped:connect(function()
  1071. --z = 6+math.sin(tick()*2)
  1072. y = -1+math.sin(tick()*Num)*Num2
  1073. Wing1.Fire.Acceleration = Vector3.new(x,y,z)
  1074. Wing2.Fire.Acceleration = Vector3.new(x,y,-z)
  1075. end)
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