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Jun 13th, 2018
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  1. SpheroidZoneActor* IslandWorld::GetZone(const opString& zone)
  2. {
  3. opMap< opString, ref< SpheroidZoneActor > >::iterator it = ZoneMap.Find( zone );
  4.  
  5. if ( it == ZoneMap.end() )
  6. return NULL;
  7.  
  8. return it->second;
  9. }
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