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Oct 19th, 2019
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  1. -- Gui to Lua
  2. -- Version: 3
  3.  
  4. -- Instances:
  5.  
  6. local ScreenGui = Instance.new("ScreenGui")
  7. local Frame = Instance.new("Frame")
  8. local TextButton = Instance.new("TextButton")
  9. local Frame_2 = Instance.new("Frame")
  10. local TextButton_2 = Instance.new("TextButton")
  11.  
  12. --Properties:
  13.  
  14. ScreenGui.Parent = game.CoreGui
  15.  
  16. Frame.Parent = ScreenGui
  17. Frame.BackgroundColor3 = Color3.new(1, 1, 1)
  18. Frame.Position = UDim2.new(0.919469953, 0, 0.422965139, 0)
  19. Frame.Size = UDim2.new(0, 78, 0, 31)
  20.  
  21. TextButton.Parent = Frame
  22. TextButton.BackgroundColor3 = Color3.new(0, 1, 1)
  23. TextButton.Position = UDim2.new(0.0128204897, 0, 0, 0)
  24. TextButton.Size = UDim2.new(0, 78, 0, 31)
  25. TextButton.Font = Enum.Font.SourceSans
  26. TextButton.Text = "general guns"
  27. TextButton.TextColor3 = Color3.new(0, 0, 0)
  28. TextButton.TextSize = 14
  29. TextButton.MouseButton1Down:connect(function()
  30. local player = game:GetService("Players").LocalPlayer
  31. local gun = player.Backpack:FindFirstChild("M9")
  32. local sM = require(gun:FindFirstChild("GunStates"))
  33. sM["Damage"] = 999
  34. sM["MaxAmmo"] = math.huge
  35. sM["StoredAmmo"] = math.huge
  36. sM["FireRate"] = 0.005
  37. sM["AmmoPerClip"] = math.huge
  38. sM["Range"] = 5000
  39. sM["ReloadTime"] = 0.05
  40. sM["Bullets"] = 1
  41. sM["AutoFire"] = false
  42.  
  43. local player = game:GetService("Players").LocalPlayer
  44. local gun = player.Backpack:FindFirstChild("M4A1")
  45. local sM = require(gun:FindFirstChild("GunStates"))
  46. sM["Damage"] = 999
  47. sM["MaxAmmo"] = math.huge
  48. sM["StoredAmmo"] = math.huge
  49. sM["FireRate"] = 0.07
  50. sM["AmmoPerClip"] = math.huge
  51. sM["Range"] = 5000
  52. sM["ReloadTime"] = 0.05
  53. sM["Bullets"] = 1
  54. sM["AutoFire"] = true
  55.  
  56. local player = game:GetService("Players").LocalPlayer
  57. local gun = player.Backpack:FindFirstChild("Remington 870")
  58. local sM = require(gun:FindFirstChild("GunStates"))
  59. sM["Damage"] = 999
  60. sM["MaxAmmo"] = math.huge
  61. sM["StoredAmmo"] = math.huge
  62. sM["FireRate"] = 0.9
  63. sM["AmmoPerClip"] = math.huge
  64. sM["Range"] = 5000
  65. sM["ReloadTime"] = 0.05
  66. sM["Bullets"] = 15
  67. sM["AutoFire"] = false
  68. end)
  69.  
  70. Frame_2.Parent = ScreenGui
  71. Frame_2.BackgroundColor3 = Color3.new(1, 1, 1)
  72. Frame_2.Position = UDim2.new(0.920489252, 0, 0.347383738, 0)
  73. Frame_2.Size = UDim2.new(0, 78, 0, 31)
  74.  
  75. TextButton_2.Parent = Frame_2
  76. TextButton_2.BackgroundColor3 = Color3.new(0.333333, 1, 1)
  77. TextButton_2.Position = UDim2.new(-0.0128205121, 0, 0, 0)
  78. TextButton_2.Size = UDim2.new(0, 78, 0, 31)
  79. TextButton_2.Font = Enum.Font.SourceSans
  80. TextButton_2.Text = "super guns"
  81. TextButton_2.TextColor3 = Color3.new(0, 0, 0)
  82. TextButton_2.TextSize = 14
  83. TextButton_2.MouseButton1Down:connect(function()
  84. local player = game:GetService("Players").LocalPlayer
  85. local gun = player.Backpack:FindFirstChild("Remington 870")
  86. local sM = require(gun:FindFirstChild("GunStates"))
  87. sM["Damage"] = 999
  88. sM["MaxAmmo"] = math.huge
  89. sM["StoredAmmo"] = math.huge
  90. sM["FireRate"] = 0.05
  91. sM["AmmoPerClip"] = math.huge
  92. sM["Range"] = 5000
  93. sM["ReloadTime"] = 0.05
  94. sM["Bullets"] = 50
  95. sM["AutoFire"] = true
  96.  
  97. local player = game:GetService("Players").LocalPlayer
  98. local gun = player.Backpack:FindFirstChild("M9")
  99. local sM = require(gun:FindFirstChild("GunStates"))
  100. sM["Damage"] = 999
  101. sM["MaxAmmo"] = math.huge
  102. sM["StoredAmmo"] = math.huge
  103. sM["FireRate"] = 0.05
  104. sM["AmmoPerClip"] = math.huge
  105. sM["Range"] = 5000
  106. sM["ReloadTime"] = 0.05
  107. sM["Bullets"] = 15
  108. sM["AutoFire"] = false
  109.  
  110. local player = game:GetService("Players").LocalPlayer
  111. local gun = player.Backpack:FindFirstChild("M4A1")
  112. local sM = require(gun:FindFirstChild("GunStates"))
  113. sM["Damage"] = 999
  114. sM["MaxAmmo"] = math.huge
  115. sM["StoredAmmo"] = math.huge
  116. sM["FireRate"] = 0.001
  117. sM["AmmoPerClip"] = math.huge
  118. sM["Range"] = 5000
  119. sM["ReloadTime"] = 0.05
  120. sM["Bullets"] = 10
  121. sM["AutoFire"] = true
  122. end)
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