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- -- Gui to Lua
- -- Version: 3
- -- Instances:
- local ScreenGui = Instance.new("ScreenGui")
- local Frame = Instance.new("Frame")
- local TextButton = Instance.new("TextButton")
- local Frame_2 = Instance.new("Frame")
- local TextButton_2 = Instance.new("TextButton")
- --Properties:
- ScreenGui.Parent = game.CoreGui
- Frame.Parent = ScreenGui
- Frame.BackgroundColor3 = Color3.new(1, 1, 1)
- Frame.Position = UDim2.new(0.919469953, 0, 0.422965139, 0)
- Frame.Size = UDim2.new(0, 78, 0, 31)
- TextButton.Parent = Frame
- TextButton.BackgroundColor3 = Color3.new(0, 1, 1)
- TextButton.Position = UDim2.new(0.0128204897, 0, 0, 0)
- TextButton.Size = UDim2.new(0, 78, 0, 31)
- TextButton.Font = Enum.Font.SourceSans
- TextButton.Text = "general guns"
- TextButton.TextColor3 = Color3.new(0, 0, 0)
- TextButton.TextSize = 14
- TextButton.MouseButton1Down:connect(function()
- local player = game:GetService("Players").LocalPlayer
- local gun = player.Backpack:FindFirstChild("M9")
- local sM = require(gun:FindFirstChild("GunStates"))
- sM["Damage"] = 999
- sM["MaxAmmo"] = math.huge
- sM["StoredAmmo"] = math.huge
- sM["FireRate"] = 0.005
- sM["AmmoPerClip"] = math.huge
- sM["Range"] = 5000
- sM["ReloadTime"] = 0.05
- sM["Bullets"] = 1
- sM["AutoFire"] = false
- local player = game:GetService("Players").LocalPlayer
- local gun = player.Backpack:FindFirstChild("M4A1")
- local sM = require(gun:FindFirstChild("GunStates"))
- sM["Damage"] = 999
- sM["MaxAmmo"] = math.huge
- sM["StoredAmmo"] = math.huge
- sM["FireRate"] = 0.07
- sM["AmmoPerClip"] = math.huge
- sM["Range"] = 5000
- sM["ReloadTime"] = 0.05
- sM["Bullets"] = 1
- sM["AutoFire"] = true
- local player = game:GetService("Players").LocalPlayer
- local gun = player.Backpack:FindFirstChild("Remington 870")
- local sM = require(gun:FindFirstChild("GunStates"))
- sM["Damage"] = 999
- sM["MaxAmmo"] = math.huge
- sM["StoredAmmo"] = math.huge
- sM["FireRate"] = 0.9
- sM["AmmoPerClip"] = math.huge
- sM["Range"] = 5000
- sM["ReloadTime"] = 0.05
- sM["Bullets"] = 15
- sM["AutoFire"] = false
- end)
- Frame_2.Parent = ScreenGui
- Frame_2.BackgroundColor3 = Color3.new(1, 1, 1)
- Frame_2.Position = UDim2.new(0.920489252, 0, 0.347383738, 0)
- Frame_2.Size = UDim2.new(0, 78, 0, 31)
- TextButton_2.Parent = Frame_2
- TextButton_2.BackgroundColor3 = Color3.new(0.333333, 1, 1)
- TextButton_2.Position = UDim2.new(-0.0128205121, 0, 0, 0)
- TextButton_2.Size = UDim2.new(0, 78, 0, 31)
- TextButton_2.Font = Enum.Font.SourceSans
- TextButton_2.Text = "super guns"
- TextButton_2.TextColor3 = Color3.new(0, 0, 0)
- TextButton_2.TextSize = 14
- TextButton_2.MouseButton1Down:connect(function()
- local player = game:GetService("Players").LocalPlayer
- local gun = player.Backpack:FindFirstChild("Remington 870")
- local sM = require(gun:FindFirstChild("GunStates"))
- sM["Damage"] = 999
- sM["MaxAmmo"] = math.huge
- sM["StoredAmmo"] = math.huge
- sM["FireRate"] = 0.05
- sM["AmmoPerClip"] = math.huge
- sM["Range"] = 5000
- sM["ReloadTime"] = 0.05
- sM["Bullets"] = 50
- sM["AutoFire"] = true
- local player = game:GetService("Players").LocalPlayer
- local gun = player.Backpack:FindFirstChild("M9")
- local sM = require(gun:FindFirstChild("GunStates"))
- sM["Damage"] = 999
- sM["MaxAmmo"] = math.huge
- sM["StoredAmmo"] = math.huge
- sM["FireRate"] = 0.05
- sM["AmmoPerClip"] = math.huge
- sM["Range"] = 5000
- sM["ReloadTime"] = 0.05
- sM["Bullets"] = 15
- sM["AutoFire"] = false
- local player = game:GetService("Players").LocalPlayer
- local gun = player.Backpack:FindFirstChild("M4A1")
- local sM = require(gun:FindFirstChild("GunStates"))
- sM["Damage"] = 999
- sM["MaxAmmo"] = math.huge
- sM["StoredAmmo"] = math.huge
- sM["FireRate"] = 0.001
- sM["AmmoPerClip"] = math.huge
- sM["Range"] = 5000
- sM["ReloadTime"] = 0.05
- sM["Bullets"] = 10
- sM["AutoFire"] = true
- end)
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