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- --https://github.com/Mokiros/roblox-FE-compatibility
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do
- print("FE Compatibility code V2 by Mokiros")
- local RealPlayer = RealPlayer
- script.Parent = RealPlayer.Character
- --Fake event to make stuff like Mouse.KeyDown work
- local Disconnect_Function = function(this)
- this[1].Functions[this[2]] = nil
- end
- local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
- local FakeEvent_Metatable = {__index={
- Connect = function(this,f)
- local i = tostring(math.random(0,10000))
- while this.Functions[i] do
- i = tostring(math.random(0,10000))
- end
- this.Functions[i] = f
- return setmetatable({this,i},Disconnect_Metatable)
- end
- }}
- FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
- local function fakeEvent()
- return setmetatable({Functions={}},FakeEvent_Metatable)
- end
- --Creating fake input objects with fake variables
- local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
- FakeMouse.keyUp = FakeMouse.KeyUp
- FakeMouse.keyDown = FakeMouse.KeyDown
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function TriggerEvent(self,ev,...)
- for _,f in pairs(self[ev].Functions) do
- f(...)
- end
- end
- FakeMouse.TriggerEvent = TriggerEvent
- UIS.TriggerEvent = TriggerEvent
- --Client communication
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=RealPlayer then return end
- FakeMouse.Target = io.Target
- FakeMouse.Hit = io.Hit
- if not io.isMouse then
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
- end
- if io.UserInputType == Enum.UserInputType.MouseButton2 then
- return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
- local Mouse = owner:GetMouse()
- local UIS = game:GetService("UserInputService")
- local input = function(io,RobloxHandled)
- if RobloxHandled then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local h,t
- --Give the server mouse data every second frame, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- local HB = game:GetService("RunService").Heartbeat
- while true do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- --Wait 2 frames
- for i=1,2 do
- HB:Wait()
- end
- end]==],script)
- ----Sandboxed game object that allows the usage of client-side methods and services
- --Real game object
- local RealGame = game
- --Metatable for fake service
- local FakeService_Metatable = {
- __index = function(self,k)
- local s = rawget(self,"_RealService")
- if s then
- return typeof(s[k])=="function"
- and function(_,...)return s[k](s,...)end or s[k]
- end
- end,
- __newindex = function(self,k,v)
- local s = rawget(self,"_RealService")
- if s then s[k]=v end
- end
- }
- local function FakeService(t,RealService)
- t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
- return setmetatable(t,FakeService_Metatable)
- end
- --Fake game object
- local FakeGame = {
- GetService = function(self,s)
- return rawget(self,s) or RealGame:GetService(s)
- end,
- Players = FakeService({
- LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
- },"Players"),
- UserInputService = FakeService(UIS,"UserInputService"),
- ContextActionService = FakeService(CAS,"ContextActionService"),
- RunService = FakeService({
- _btrs = {},
- RenderStepped = RealGame:GetService("RunService").Heartbeat,
- BindToRenderStep = function(self,name,_,fun)
- self._btrs[name] = self.Heartbeat:Connect(fun)
- end,
- UnbindFromRenderStep = function(self,name)
- self._btrs[name]:Disconnect()
- end,
- },"RunService")
- }
- rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
- FakeGame.service = FakeGame.GetService
- FakeService(FakeGame,game)
- --Changing owner to fake player object to support owner:GetMouse()
- game,owner = FakeGame,FakeGame.Players.LocalPlayer
- end
- Character = owner
- Player = owner
- char = Character
- hum = Character.Humanoid
- Torso = Character.Torso
- Head = Character.Head
- char.Shirt.ShirtTemplate = "rbxassetid://994469018"
- char.Pants.PantsTemplate = "rbxassetid://977437883"
- local BC = char["Body Colors"]
- BC.HeadColor = BrickColor.new("Really black")
- BC.LeftArmColor = BrickColor.new("Really black")
- BC.LeftLegColor = BrickColor.new("Really black")
- BC.RightArmColor = BrickColor.new("Really black")
- BC.RightLegColor = BrickColor.new("Really black")
- BC.TorsoColor = BrickColor.new("Really black")
- char.Head.face.Texture = "rbxassetid://701379058"
- hum.MaxHealth = math.huge
- for i,v in pairs(char:children()) do
- if v:IsA("Hat") then
- v:Destroy()
- end
- end
- for i,v in pairs(char:children()) do
- if v:IsA("Accessory") then
- v:Destroy()
- end
- end
- for i,v in pairs(char:children()) do
- if v:IsA("Hair") then
- v:Destroy()
- end
- end
- --141378828
- Reaper = Instance.new("Model")
- Reaper.Parent = Player.Character
- Reaper.Name = "Reaper"
- rh = Instance.new("Part")
- rh.Parent = Reaper
- rh.BrickColor = BrickColor.new("Really red")
- rh.Locked = true
- rh.CanCollide = false
- mesh = Instance.new("SpecialMesh")
- rh.formFactor = "Symmetric"
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "http://www.roblox.com/asset/?id=112643970"
- mesh.TextureId = "http://www.roblox.com/asset/?id=1018233493"
- mesh.Parent = rh
- mesh.Scale = Vector3.new(1.1,1.1,1.1)
- local weld = Instance.new("Weld")
- weld.Parent = rh
- rh.Transparency = 0
- weld.Part0 = rh
- weld.Part1 = Player.Character.Head
- weld.C0 = CFrame.new(-0, -0.05, -0)*CFrame.Angles(0, 0, 0)
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 25
- local rhandclone = game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Clone()
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Remove()
- local rhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- rhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
- rhandweld.Part1 = game.Players.LocalPlayer.Character["Right Arm"]
- rhandweld.C0 = CFrame.new(1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1)
- local lhandclone = game.Players.LocalPlayer.Character.Torso["Left Shoulder"]:Clone()
- game.Players.LocalPlayer.Character.Torso["Left Shoulder"]:Remove()
- local lhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- lhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
- lhandweld.Part1 = game.Players.LocalPlayer.Character["Left Arm"]
- lhandweld.C0 = CFrame.new(-1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1)
- local llegclone = game.Players.LocalPlayer.Character.Torso["Left Hip"]:Clone()
- game.Players.LocalPlayer.Character.Torso["Left Hip"]:Remove()
- local llegweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- llegweld.Part0 = game.Players.LocalPlayer.Character.Torso
- llegweld.Part1 = game.Players.LocalPlayer.Character["Left Leg"]
- llegweld.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- local rlegclone = game.Players.LocalPlayer.Character.Torso["Right Hip"]:Clone()
- game.Players.LocalPlayer.Character.Torso["Right Hip"]:Remove()
- local rlegweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- rlegweld.Part0 = game.Players.LocalPlayer.Character.Torso
- rlegweld.Part1 = game.Players.LocalPlayer.Character["Right Leg"]
- rlegweld.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- local rootjointclone = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint:Clone()
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint:Remove()
- local humanoidrootpart = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- humanoidrootpart.Part0 = game.Players.LocalPlayer.Character.HumanoidRootPart
- humanoidrootpart.Part1 = game.Players.LocalPlayer.Character.Torso
- local heed = game.Players.LocalPlayer.Character.Torso["Neck"]:Clone()
- local headweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- headweld.Part0 = game.Players.LocalPlayer.Character.Torso
- headweld.Part1 = game.Players.LocalPlayer.Character.Head
- headweld.C0 = headweld.C0 * CFrame.new(0,1.5,0)
- game.Players.LocalPlayer.Character.Torso.Neck:Remove()
- howmuch = 0
- canwalk = true
- function change(key)
- if key == "w" or key == "a" or key == "s" or key == "d" then
- howmuch = howmuch + 1
- end
- end
- function otherchange(key)
- if key == "w" or key == "a" or key == "s" or key == "d" then
- howmuch = howmuch - 1
- end
- end
- mouse.KeyDown:connect(change)
- mouse.KeyUp:connect(otherchange)
- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Model0 = Instance.new("Model")
- Part1 = Instance.new("Part")
- Part2 = Instance.new("Part")
- Part3 = Instance.new("Part")
- Weld4 = Instance.new("Weld")
- Weld5 = Instance.new("Weld")
- Weld6 = Instance.new("Weld")
- Part7 = Instance.new("Part")
- Model0.Name = "Sawed Off"
- Model0.Parent = mas
- Part1.Parent = Model0
- Part1.BrickColor = BrickColor.new("Really black")
- Part1.Shape = Enum.PartType.Cylinder
- Part1.Size = Vector3.new(2.96000075, 0.449999958, 0.400000334)
- Part1.CFrame = CFrame.new(40.7499924, 151.548019, 156.470001, 1.0000006, -1.78813934e-07, 0, -1.78813934e-07, 1.00000024, 0, 0, 0, 1)
- Part1.Color = Color3.new(0.101961, 0.101961, 0.101961)
- Part1.Position = Vector3.new(40.7499924, 151.548019, 156.470001)
- Part1.Color = Color3.new(0.101961, 0.101961, 0.101961)
- Part2.Parent = Model0
- Part2.BrickColor = BrickColor.new("Really black")
- Part2.Shape = Enum.PartType.Cylinder
- Part2.Size = Vector3.new(2.96000075, 0.449999958, 0.400000334)
- Part2.CFrame = CFrame.new(40.7499962, 151.548035, 156.079056, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part2.Color = Color3.new(0.101961, 0.101961, 0.101961)
- Part2.Position = Vector3.new(40.7499962, 151.548035, 156.079056)
- Part2.Color = Color3.new(0.101961, 0.101961, 0.101961)
- Part3.Parent = Model0
- Part3.BrickColor = BrickColor.new("Cocoa")
- Part3.Rotation = Vector3.new(0, 0, -34)
- Part3.Size = Vector3.new(1.11000025, 0.519999921, 0.570000172)
- Part3.CFrame = CFrame.new(42.5974922, 150.98793, 156.274887, 0.829038441, 0.559192181, 0, -0.55919224, 0.829038203, 0, 0, 0, 1)
- Part3.Color = Color3.new(0.317647, 0.145098, 0)
- Part3.Position = Vector3.new(42.5974922, 150.98793, 156.274887)
- Part3.Orientation = Vector3.new(0, 0, -34)
- Part3.Color = Color3.new(0.317647, 0.145098, 0)
- Weld4.Name = "1"
- Weld4.Parent = Part3
- Weld4.C0 = CFrame.new(-1.84484863, -0.568756104, -0.195831299, 0.829038441, -0.55919224, 0, 0.559192181, 0.829038203, 0, 0, 0, 1)
- Weld4.Part0 = Part3
- Weld4.Part1 = Part2
- Weld5.Name = "3"
- Weld5.Parent = Part3
- Weld5.C0 = CFrame.new(-0.60994339, 0.0636444092, 0.00506591797, 0.866026163, 0.499997735, 0, -0.499997616, 0.866026044, 0, 0, 0, 1)
- Weld5.Part0 = Part3
- Weld5.Part1 = Part7
- Weld6.Name = "2"
- Weld6.Parent = Part3
- Weld6.C0 = CFrame.new(-1.84484482, -0.568771362, 0.195114136, 0.829038441, -0.55919224, 0, 0.559192181, 0.829038203, 0, 0, 0, 1)
- Weld6.Part0 = Part3
- Weld6.Part1 = Part1
- Part7.Parent = Model0
- Part7.BrickColor = BrickColor.new("Cocoa")
- Part7.Rotation = Vector3.new(0, 0, -64)
- Part7.Size = Vector3.new(0.440000623, 0.519999921, 0.759999931)
- Part7.CFrame = CFrame.new(42.1274147, 151.381775, 156.279953, 0.438374251, 0.898792326, 0, -0.898792267, 0.438373834, 0, 0, 0, 1)
- Part7.Color = Color3.new(0.317647, 0.145098, 0)
- Part7.Position = Vector3.new(42.1274147, 151.381775, 156.279953)
- Part7.Orientation = Vector3.new(0, 0, -64)
- Part7.Color = Color3.new(0.317647, 0.145098, 0)
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = game:GetService("Players").LocalPlayer.Character
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
- for i,v in pairs(Model0:GetChildren()) do
- if v.ClassName == "Part" then
- v.CanCollide = false
- end
- end
- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = game:GetService("Players").LocalPlayer.Character.Torso
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
- Sound0 = Instance.new("Sound")
- Sound0.Volume = 5
- Sound0.Parent = game.Players.LocalPlayer.Character.Head
- Sound0.SoundId = "rbxassetid://565420180"
- Sound0.Looped = true
- Sound0:Play()
- Sound00 = Instance.new("Sound")
- Sound00.Volume = 6
- Sound00.Parent = game.Players.LocalPlayer.Character.Head
- Sound00.SoundId = "rbxassetid://330706798"
- local txtfag = Instance.new("BillboardGui", game.Players.LocalPlayer.Character.Head)
- txtfag.Adornee = suckadick
- txtfag.Name = "kys nigga"
- txtfag.Size = UDim2.new(2, 0, 1.2, 0)
- txtfag.StudsOffset = Vector3.new(-5, 3, 0)
- local textfag = Instance.new("TextLabel", txtfag)
- textfag.Size = UDim2.new(6, 0, 1, 0)
- textfag.FontSize = "Size8"
- textfag.TextScaled = true
- textfag.TextTransparency = 0
- textfag.BackgroundTransparency = 1
- textfag.TextTransparency = 0
- textfag.TextStrokeTransparency = 0
- textfag.Font = "Cartoon"
- textfag.TextStrokeColor3 = Color3.new(0, 0, 0)
- textfag.Text = game.Players.LocalPlayer.Character.Name.." the Anti-Skid "
- bullethitforclone = Instance.new("Sound")
- bullethitforclone.Volume = 4
- bullethitforclone.Parent = game.Players.LocalPlayer.Character.Head
- bullethitforclone.SoundId = "rbxassetid://144884872"
- weldf = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- weldf.Part0 = game.Players.LocalPlayer.Character["Right Arm"]
- weldf.Part1 = Part3
- weldf.C0 = CFrame.new(-0.0861244202, -1.04447937, -0.182327271, -0.105800174, 0.219419539, -0.969882667, 0.973032475, -0.178225949, -0.146464914, -0.204995126, -0.959215224, -0.194644511)
- using = false
- function shoot()
- if not using then
- using = true
- canwalk = false
- for i = 0,1 , 0.02 do
- headweld.C0 = headweld.C0:lerp(CFrame.new(0, 1.5, 0, 0.207927465, 1.10965065e-11, -0.978144228, -7.31349337e-09, 1, -1.5433097e-09, 0.978144288, 7.47454809e-09, 0.207927451),i)
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(2.01304245, 0.49798584, -0.020904541, 0.0697589889, -0.997563899, -2.65673535e-22, -1.85331179e-23, 2.65026316e-22, -0.999999881, 0.997563779, 0.0697589815, 0),i)
- weldf.C0 = weldf.C0:lerp(CFrame.new(-0.0359191895, -0.892173767, 0.284561157, -0.0689456016, 0.0198679417, -0.997422755, 0.839448929, 0.541383147, -0.0472417921, 0.539049447, -0.840541601, -0.0540040247),i)
- humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(-0.00933837891, -0.0203552246, -0.000652313232, 0.0697618872, -2.27432338e-06, 0.997569025, 1.77783205e-11, 0.999999881, 2.2798622e-06, -0.997569859, -1.59030108e-07, 0.0697606578),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- Sound00:Play()
- for i = 1,5 do
- ghosting = math.random(1,2)
- local bullet = Instance.new("Part", workspace)
- bullet.Size = Vector3.new(0.2,0.2,3)
- bullet.BrickColor = BrickColor.new("Institutional White")
- bullet.Material = "Neon"
- bullet.Anchored = false
- bullet.CFrame = Part1.CFrame * CFrame.new(3,0,0) * CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)
- local velocityofbullet = Instance.new("BodyVelocity", bullet)
- velocityofbullet.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- velocityofbullet.Velocity = mouse.Hit.lookVector * 650 + Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
- bullet.CanCollide = false
- bullet:BreakJoints()
- local function kill(part)
- local humanoid = part.Parent:findFirstChild("Humanoid")
- if humanoid then
- if humanoid.Parent.Name == game.Players.LocalPlayer.Name then
- else
- if ghosting == 1 then
- else
- bullet:destroy()
- end
- local bullethit = bullethitforclone:Clone()
- bullethit.Parent = part
- if part.Name == "Left Leg" then
- bullethit:Play()
- humanoid.Parent.Torso["Left Hip"]:Remove()
- humanoid.Health = humanoid.Health - math.random(35,50)
- local glue = Instance.new("Glue", humanoid.Parent.Torso)
- glue.Part0 = humanoid.Parent.Torso
- glue.Part1 = humanoid.Parent["Left Leg"]
- glue.Name = "Left leg"
- local collider = Instance.new("Part", humanoid.Parent["Left Leg"])
- collider.Position = Vector3.new(0,999,0)
- collider.Size = Vector3.new(1.5, 1, 1)
- collider.Shape = "Cylinder"
- local weld = Instance.new("Weld", collider)
- weld.Part0 = humanoid.Parent["Left Leg"]
- weld.Part1 = collider
- weld.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
- collider.TopSurface = "Smooth"
- collider.BottomSurface = "Smooth"
- collider.formFactor = "Symmetric"
- glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- collider.Transparency = 1
- end
- if part.Name == "Right Leg" then
- humanoid.Parent.Torso["Right Hip"]:Remove()
- bullethit:Play()
- humanoid.Health = humanoid.Health - math.random(35,50)
- local glue = Instance.new("Glue", humanoid.Parent.Torso)
- glue.Part0 = humanoid.Parent.Torso
- glue.Part1 = humanoid.Parent["Right Leg"]
- glue.Name = "Right leg"
- local collider = Instance.new("Part", humanoid.Parent["Right Leg"])
- collider.Position = Vector3.new(0,999,0)
- collider.Size = Vector3.new(1.5, 1, 1)
- collider.Shape = "Cylinder"
- local weld = Instance.new("Weld", collider)
- weld.Part0 = humanoid.Parent["Right Leg"]
- weld.Part1 = collider
- weld.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
- collider.TopSurface = "Smooth"
- collider.BottomSurface = "Smooth"
- collider.formFactor = "Symmetric"
- glue.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- glue.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- collider.Transparency = 1
- end
- if part.Name == "Right Arm" then
- bullethit:Play()
- humanoid.Parent.Torso["Right Shoulder"]:Remove()
- humanoid.Health = humanoid.Health - math.random(20,35)
- local glue = Instance.new("Glue", humanoid.Parent.Torso)
- glue.Part0 = humanoid.Parent.Torso
- glue.Part1 = humanoid.Parent["Right Arm"]
- glue.Name = "Right arm"
- local collider = Instance.new("Part", humanoid.Parent["Right Arm"])
- collider.Position = Vector3.new(0,999,0)
- collider.Size = Vector3.new(1.5, 1, 1)
- collider.Shape = "Cylinder"
- local weld = Instance.new("Weld", collider)
- weld.Part0 = humanoid.Parent["Right Arm"]
- weld.Part1 = collider
- weld.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
- collider.TopSurface = "Smooth"
- collider.BottomSurface = "Smooth"
- collider.formFactor = "Symmetric"
- glue.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- glue.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- collider.Transparency = 1
- end
- if part.Name == "Left Arm" then
- bullethit:Play()
- humanoid.Parent.Torso["Left Shoulder"]:Remove()
- humanoid.Health = humanoid.Health - math.random(20,35)
- local glue = Instance.new("Glue", humanoid.Parent.Torso)
- glue.Part0 = humanoid.Parent.Torso
- glue.Part1 = humanoid.Parent["Left Arm"]
- glue.Name = "Left arm"
- local collider = Instance.new("Part", humanoid.Parent["Left Arm"])
- collider.Position = Vector3.new(0,999,0)
- collider.Size = Vector3.new(1.5, 1, 1)
- collider.Shape = "Cylinder"
- local weld = Instance.new("Weld", collider)
- weld.Part0 = humanoid.Parent["Left Arm"]
- weld.Part1 = collider
- weld.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
- collider.TopSurface = "Smooth"
- collider.BottomSurface = "Smooth"
- collider.formFactor = "Symmetric"
- glue.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- glue.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- collider.Transparency = 1
- end
- if part.Name == "Torso" then
- bullethit:Play()
- humanoid.Health = humanoid.Health - math.random(15,50)
- humanoid.WalkSpeed = humanoid.WalkSpeed - math.random(1,2)
- end
- if part.Name == "Head" then
- bullethit:Play()
- humanoid.JumpPower = 0
- humanoid.PlatformStand = true
- humanoid.WalkSpeed = 0
- local decal = Instance.new("Decal", part)
- decal.Texture = "http://www.roblox.com/asset/?id=1081285488"
- local findlefthip = humanoid.Parent.Torso:findFirstChild("Left Hip")
- if findlefthip then
- findlefthip:Remove()
- local glue = Instance.new("Glue", humanoid.Parent.Torso)
- glue.Part0 = humanoid.Parent.Torso
- glue.Part1 = humanoid.Parent["Left Leg"]
- glue.Name = "Left leg"
- local collider = Instance.new("Part", humanoid.Parent["Left Leg"])
- collider.Position = Vector3.new(0,999,0)
- collider.Size = Vector3.new(1.5, 1, 1)
- collider.Shape = "Cylinder"
- local weld = Instance.new("Weld", collider)
- weld.Part0 = humanoid.Parent["Left Leg"]
- weld.Part1 = collider
- weld.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
- collider.TopSurface = "Smooth"
- collider.BottomSurface = "Smooth"
- collider.formFactor = "Symmetric"
- glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- collider.Transparency = 1
- end
- --
- local findrighthip = humanoid.Parent.Torso:findFirstChild("Right Hip")
- if findrighthip then
- findrighthip:Remove()
- local glue = Instance.new("Glue", humanoid.Parent.Torso)
- glue.Part0 = humanoid.Parent.Torso
- glue.Part1 = humanoid.Parent["Right Leg"]
- glue.Name = "Right leg"
- local collider = Instance.new("Part", humanoid.Parent["Right Leg"])
- collider.Position = Vector3.new(0,999,0)
- collider.Size = Vector3.new(1.5, 1, 1)
- collider.Shape = "Cylinder"
- local weld = Instance.new("Weld", collider)
- weld.Part0 = humanoid.Parent["Right Leg"]
- weld.Part1 = collider
- weld.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
- collider.TopSurface = "Smooth"
- collider.BottomSurface = "Smooth"
- collider.formFactor = "Symmetric"
- glue.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- glue.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- collider.Transparency = 1
- end
- --
- local findrightshoulder = humanoid.Parent.Torso:findFirstChild("Right Shoulder")
- if findrightshoulder then
- findrightshoulder:Remove()
- local glue = Instance.new("Glue", humanoid.Parent.Torso)
- glue.Part0 = humanoid.Parent.Torso
- glue.Part1 = humanoid.Parent["Right Arm"]
- glue.Name = "Right arm"
- local collider = Instance.new("Part", humanoid.Parent["Right Arm"])
- collider.Position = Vector3.new(0,999,0)
- collider.Size = Vector3.new(1.5, 1, 1)
- collider.Shape = "Cylinder"
- local weld = Instance.new("Weld", collider)
- weld.Part0 = humanoid.Parent["Right Arm"]
- weld.Part1 = collider
- weld.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
- collider.TopSurface = "Smooth"
- collider.BottomSurface = "Smooth"
- collider.formFactor = "Symmetric"
- glue.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- glue.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- collider.Transparency = 1
- end
- --
- local findleftshoulder = humanoid.Parent.Torso:findFirstChild("Left Shoulder")
- if findleftshoulder then
- findleftshoulder:Remove()
- local glue = Instance.new("Glue", humanoid.Parent.Torso)
- glue.Part0 = humanoid.Parent.Torso
- glue.Part1 = humanoid.Parent["Left Arm"]
- glue.Name = "Left arm"
- local collider = Instance.new("Part", humanoid.Parent["Left Arm"])
- collider.Position = Vector3.new(0,999,0)
- collider.Size = Vector3.new(1.5, 1, 1)
- collider.Shape = "Cylinder"
- local weld = Instance.new("Weld", collider)
- weld.Part0 = humanoid.Parent["Left Arm"]
- weld.Part1 = collider
- weld.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
- collider.TopSurface = "Smooth"
- collider.BottomSurface = "Smooth"
- collider.formFactor = "Symmetric"
- glue.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- glue.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- collider.Transparency = 1
- end
- wait(5)
- humanoid.Health = 0
- end
- local howmany = 0
- for i,v in pairs(humanoid.Parent.Torso:GetChildren()) do
- if v.ClassName == "Glue" then
- howmany = howmany + 1
- end
- end
- if howmany == 4 then
- humanoid.JumpPower = 0
- humanoid.PlatformStand = true
- humanoid.WalkSpeed = 0
- end
- if humanoid.Health < 1 then
- if humanoid.Parent:findFirstChild("Health") then
- humanoid.Parent.Health:Remove()
- humanoid.Health = 0.001
- for i,v in pairs(humanoid.Parent:GetChildren()) do
- if v.ClassName == "Part" then
- for q,w in pairs(v:GetChildren()) do
- if w.ClassName == "Part" then
- w:destroy()
- end
- end
- end
- end
- end
- if humanoid.Parent:findFirstChild("Torso") then
- humanoid.Parent.Torso.Velocity = mouse.Hit.lookVector * 35
- for i,v in pairs(humanoid.Parent.Torso:GetChildren()) do
- if v.ClassName == "Motor6D" then
- if v.Name == "Neck" then
- else
- v:destroy()
- end
- end
- end
- end
- humanoid.WalkSpeed = 0
- humanoid.JumpPower = 0
- humanoid.PlatformStand = true
- if humanoid.Parent:findFirstChild("Right Arm") then
- local attachment = Instance.new("Attachment", humanoid.Parent.Torso)
- attachment.Position = Vector3.new(1, 1, 0)
- local ball = Instance.new("BallSocketConstraint", humanoid.Parent)
- ball.Attachment0 = humanoid.Parent["Right Arm"].RightShoulderAttachment
- ball.Attachment1 = attachment
- local collidepartofleftleg = Instance.new("Part", humanoid.Parent.Torso)
- collidepartofleftleg.Name = "Bone"
- collidepartofleftleg.Size = Vector3.new(0.8,1.4,0.8)
- collidepartofleftleg.Transparency = 1
- collidepartofleftleg:BreakJoints()
- local weeld = Instance.new("Weld", collidepartofleftleg)
- weeld.Part0 = humanoid.Parent["Right Arm"]
- weeld.Part1 = collidepartofleftleg
- weeld.C0 = weeld.C0 * CFrame.new(0,-0.3,0)
- end
- if humanoid.Parent:findFirstChild("Left Arm") then
- local attachment = Instance.new("Attachment", humanoid.Parent.Torso)
- attachment.Position = Vector3.new(1, 1, 0)
- local ball = Instance.new("BallSocketConstraint", humanoid.Parent)
- ball.Attachment0 = humanoid.Parent.Torso.LeftCollarAttachment
- ball.Attachment1 = humanoid.Parent["Left Arm"].LeftShoulderAttachment
- local collidepartofleftleg = Instance.new("Part", humanoid.Parent.Torso)
- collidepartofleftleg.Name = "Bone"
- collidepartofleftleg.Size = Vector3.new(0.8,1.4,0.8)
- collidepartofleftleg.Transparency = 1
- collidepartofleftleg:BreakJoints()
- local weeld = Instance.new("Weld", collidepartofleftleg)
- weeld.Part0 = humanoid.Parent["Left Arm"]
- weeld.Part1 = collidepartofleftleg
- weeld.C0 = weeld.C0 * CFrame.new(0,-0.3,0)
- end
- if humanoid.Parent:findFirstChild("Right Leg") then
- local attachment = Instance.new("Attachment", humanoid.Parent.Torso)
- attachment.Position = Vector3.new(0.5, -1, 0)
- local ball = Instance.new("BallSocketConstraint", humanoid.Parent)
- ball.Attachment0 = humanoid.Parent["Right Leg"].RightFootAttachment
- ball.Attachment1 = attachment
- humanoid.Parent["Right Leg"].RightFootAttachment.Position = Vector3.new(0, 1, 0)
- local collidepartofleftleg = Instance.new("Part", humanoid.Parent.Torso)
- collidepartofleftleg.Name = "Bone"
- collidepartofleftleg.Size = Vector3.new(0.8,1.4,0.8)
- collidepartofleftleg.Transparency = 1
- collidepartofleftleg:BreakJoints()
- local weeld = Instance.new("Weld", collidepartofleftleg)
- weeld.Part0 = humanoid.Parent["Right Leg"]
- weeld.Part1 = collidepartofleftleg
- weeld.C0 = weeld.C0 * CFrame.new(0,-0.3,0)
- end
- if humanoid.Parent:findFirstChild("Left Leg") then
- local attachment = Instance.new("Attachment", humanoid.Parent.Torso)
- attachment.Position = Vector3.new(-0.5, -1, 0)
- local ball = Instance.new("BallSocketConstraint", humanoid.Parent)
- ball.Attachment0 = humanoid.Parent["Left Leg"].LeftFootAttachment
- ball.Attachment1 = attachment
- humanoid.Parent["Left Leg"].LeftFootAttachment.Position = Vector3.new(0, 1, 0)
- local collidepartofleftleg = Instance.new("Part", humanoid.Parent.Torso)
- collidepartofleftleg.Name = "Bone"
- collidepartofleftleg.Size = Vector3.new(0.8,1.4,0.8)
- collidepartofleftleg.Transparency = 1
- collidepartofleftleg:BreakJoints()
- local weeld = Instance.new("Weld", collidepartofleftleg)
- weeld.Part0 = humanoid.Parent["Left Leg"]
- weeld.Part1 = collidepartofleftleg
- weeld.C0 = weeld.C0 * CFrame.new(0,-0.3,0)
- end
- if humanoid.Parent:findFirstChild("Head") then
- local attachment = Instance.new("Attachment", humanoid.Parent.Head)
- attachment.Position = Vector3.new(0, -0.5, 0)
- humanoid.Parent.Torso.NeckAttachment.Visible = false
- humanoid.Parent.Torso.NeckAttachment.Position = humanoid.Parent.Torso.NeckAttachment.Position + Vector3.new(0,0,0)
- local ball = Instance.new("HingeConstraint", humanoid.Parent)
- ball.Attachment0 = humanoid.Parent.Torso.NeckAttachment
- ball.Attachment1 = attachment
- local collidepartofleftleg = Instance.new("Part", humanoid.Parent.Torso)
- collidepartofleftleg.Name = "Bone"
- collidepartofleftleg.Size = Vector3.new(0.5,0.3,0.5)
- collidepartofleftleg.Transparency = 1
- collidepartofleftleg:BreakJoints()
- local weeld = Instance.new("Weld", collidepartofleftleg)
- weeld.Part0 = collidepartofleftleg
- weeld.Part1 = humanoid.Parent["Head"]
- humanoid.Parent.Torso.Neck:destroy()
- end
- if humanoid.Parent:findFirstChild("Head") then
- local aah = Instance.new("Sound", humanoid.Parent.Head)
- if aah then
- aah.Volume = 8
- local aahmath = math.random(2,8)
- if aahmath == 2 then
- aah.SoundId = "rbxassetid://884348443"
- aah:Play()
- end
- if aahmath == 3 then
- aah.SoundId = "rbxassetid://535528169"
- aah.TimePosition = 0.3
- aah:Play()
- end
- if aahmath == 4 then
- aah.SoundId = "rbxassetid://1080363252"
- aah:Play()
- end
- if aahmath == 5 then
- aah.SoundId = "rbxassetid://150245085"
- aah:Play()
- end
- if aahmath == 6 then
- aah.SoundId = "rbxassetid://345287845"
- aah.TimePosition = 2.5
- aah:Play()
- end
- if aahmath == 7 then
- aah.SoundId = "rbxassetid://147758746"
- aah.TimePosition = 1.3
- aah:Play()
- end
- if aahmath == 8 then
- aah.SoundId = "rbxassetid://626777433"
- aah.TimePosition = 1.4
- aah:Play()
- end
- end
- humanoid.Name = "Hammoodmememememem"
- end
- end
- end
- end
- end
- bullet.Touched:connect(kill)
- end
- for i = 0,1 , 0.25 do
- headweld.C0 = headweld.C0:lerp(CFrame.new(0, 1.5, 0, 0.207933038, -0.102243967, -0.972784758, 8.86239135e-08, 0.994521916, -0.104528628, 0.978143096, 0.0217348691, 0.206793979),i)
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.82263184, 0.730773926, -0.020904541, 0.0646852478, -0.924928367, 0.374597609, 0.0261337012, -0.373684913, -0.927187502, 0.997563481, 0.0697649717, -9.91872824e-08),i)
- weldf.C0 = weldf.C0:lerp(CFrame.new(-0.0359191895, -0.892173767, 0.284561157, -0.0689456016, 0.0198679417, -0.997422755, 0.839448929, 0.541383147, -0.0472417921, 0.539049447, -0.840541601, -0.0540040247),i)
- humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(-0.00933837891, -0.0203552246, -0.000652313232, 0.0697618872, -2.27432338e-06, 0.997569025, 1.77783205e-11, 0.999999881, 2.2798622e-06, -0.997569859, -1.59030108e-07, 0.0697606578),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- for i = 0,1 , 0.02 do
- headweld.C0 = headweld.C0:lerp(CFrame.new(0, 1.5, 0, 0.207927465, 1.10965065e-11, -0.978144228, -7.31349337e-09, 1, -1.5433097e-09, 0.978144288, 7.47454809e-09, 0.207927451),i)
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(2.01304245, 0.49798584, -0.020904541, 0.0697589889, -0.997563899, -2.65673535e-22, -1.85331179e-23, 2.65026316e-22, -0.999999881, 0.997563779, 0.0697589815, 0),i)
- weldf.C0 = weldf.C0:lerp(CFrame.new(-0.0359191895, -0.892173767, 0.284561157, -0.0689456016, 0.0198679417, -0.997422755, 0.839448929, 0.541383147, -0.0472417921, 0.539049447, -0.840541601, -0.0540040247),i)
- humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(-0.00933837891, -0.0203552246, -0.000652313232, 0.0697618872, -2.27432338e-06, 0.997569025, 1.77783205e-11, 0.999999881, 2.2798622e-06, -0.997569859, -1.59030108e-07, 0.0697606578),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- for i = 0,1 , 0.02 do
- weldf.C0 = weldf.C0:lerp(CFrame.new(-0.0861244202, -1.04447937, -0.182327271, -0.105800174, 0.219419539, -0.969882667, 0.973032475, -0.178225949, -0.146464914, -0.204995126, -0.959215224, -0.194644511),i)
- humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(0,0,0),i)
- headweld.C0 = headweld.C0:lerp(CFrame.new(0, 1.48563504, -0.102214813, 1, 6.31088724e-30, -1.00974196e-28, -2.5243549e-29, 0.990270674, 0.139171436, -5.04870979e-29, -0.139171436, 0.990270674),i)
- llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.606146812, -2.0409379, 0.23392868, 0.994522691, 0.104527831, 4.48272353e-09, -0.10395515, 0.989075184, 0.104526937, 0.0109259691, -0.103954434, 0.994521797),i)
- lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.56223869, 0.00435209274, 0, 0.997564316, 0.0697554871, 0, -0.0697554871, 0.997564316, 0, 0, 2.5243549e-29, 1),i)
- rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.589343071, -2.06024575, -0.139556885, 0.997564077, -0.0693742931, 0.0072911568, 0.0697562397, 0.992102206, -0.104268931, 1.75914945e-08, 0.104523741, 0.994524658),i)
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.61233902, 0.0157878399, 0, 0.990270674, -0.139171436, 5.04870979e-29, 0.139171436, 0.990270674, 2.01948392e-28, 1.00974196e-28, 2.27191941e-28, 1),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- canwalk = true
- using = false
- end
- end
- function kys(key)
- key = key:lower()
- if key == "q" and not using then
- using = false
- canwalk = false
- for i = 0,1 , 0.02 do
- weldf.C0 = weldf.C0:lerp(CFrame.new(-0.168807983, -2.35839844, 1.06054688, 0.376244515, -0.0200107303, 0.92630434, -0.527649045, -0.826430559, 0.196466327, 0.761594713, -0.562682986, -0.321498603),i)
- humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(0,0,0),i)
- headweld.C0 = headweld.C0:lerp(CFrame.new(0, 1.5, 0, 0.964937389, -0.102245584, 0.241747394, 0.104467049, 0.994521677, 0.00364552485, -0.240795761, 0.0217369329, 0.970332384),i)
- llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.606146812, -2.0409379, 0.23392868, 0.994522691, 0.104527831, 4.48272353e-09, -0.10395515, 0.989075184, 0.104526937, 0.0109259691, -0.103954434, 0.994521797),i)
- lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-0.755413055, -0.0500183105, -2.32714844, 0.992147624, -0.122393578, 0.0257476419, 0.0214064512, -0.0366528891, -0.999098778, 0.123226993, 0.991804659, -0.0337450653),i)
- rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.589343071, -2.06024575, -0.139556885, 0.997564077, -0.0693742931, 0.0072911568, 0.0697562397, 0.992102206, -0.104268931, 1.75914945e-08, 0.104523741, 0.994524658),i)
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(0.817108154, 0.43989563, -1.35630798, 0.906662822, 0.312888145, -0.28295514, -0.253573388, -0.131829232, -0.958290994, -0.337139636, 0.9405967, -0.04018455),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- --0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0
- --0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0
- --[[
- local vel = Instance.new("BodyVelocity", game.Players.LocalPlayer.Character.Torso)
- vel.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * -5
- vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- --]]
- --By Rufus14 (FINALLY I KNOW HOW TO MAKE A RAGDOLL :D)
- --die plz
- mouse = game.Players.LocalPlayer:GetMouse()
- function ragdoll()
- game.Players.LocalPlayer.Character.Archivable = true
- Sound0:destroy()
- clone = game.Players.LocalPlayer.Character:Clone()
- clone.Parent = workspace
- for i,v in pairs(clone:GetChildren()) do
- if v.ClassName == "Script" or v.ClassName == "LocalScript" then
- v:destroy()
- end
- for i,p in pairs(v:GetChildren()) do
- if p.ClassName == "Weld" or p.ClassName == "Motor6D" or p.ClassName == "BodyVelocity" then
- p:destroy()
- end
- end
- end
- for i,t in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if t.ClassName == "Accessory" or t.ClassName == "ForceField" then
- t:destroy()
- end
- end
- vel = Instance.new("BodyVelocity", clone.Torso)
- vel.Velocity = clone.Torso.CFrame.lookVector * -5
- vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- clone.Head.face.Texture = "http://www.roblox.com/asset/?id=161061608"
- using = false
- hit = Instance.new("Sound", clone.Torso)
- hit.SoundId = "rbxassetid://260430060"
- hit.Volume = 0
- hit1 = Instance.new("Sound", clone.Torso)
- hit1.SoundId = "rbxassetid://138087186"
- hit1.Volume = 0
- hit2 = Instance.new("Sound", clone.Torso)
- hit2.SoundId = "rbxassetid://131237241"
- hit2.Volume = 0
- hit3 = Instance.new("Sound", clone.Torso)
- hit3.SoundId = "rbxassetid://278062209"
- hit3.Volume = 0
- hit3.TimePosition = 0.33
- ded = Instance.new("Sound", clone.Torso)
- ded.SoundId = "rbxassetid://418892870"
- ded.Volume = 0
- local leftarm = clone:findFirstChild("Left Arm")
- local rightrm = clone:findFirstChild("Right Arm")
- local leftleg = clone:findFirstChild("Left Leg")
- local rightleg = clone:findFirstChild("Right Leg")
- local head = clone:findFirstChild("Head")
- for i, g in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if g.ClassName == "Part" then
- g:destroy()
- end
- end
- for i, h in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if h.ClassName == "Accesory" then
- h:destroy()
- end
- end
- game.Workspace.CurrentCamera.CameraSubject = head
- if head then
- local attachment = Instance.new("Attachment", clone.Head)
- attachment.Position = Vector3.new(0, -0.5, 0)
- attachment.Name = "lol"
- attachment.Visible = false
- clone.Torso.NeckAttachment.Visible = false
- clone.Torso.NeckAttachment.Position = clone.Torso.NeckAttachment.Position + Vector3.new(0,0,0)
- local ball = Instance.new("BallSocketConstraint", clone)
- ball.Attachment0 = clone.Torso.NeckAttachment
- ball.Attachment1 = attachment
- ball.LimitsEnabled = true
- ball.TwistLimitsEnabled = true
- ball.UpperAngle = 90
- ball.Restitution = 0.5
- ball.TwistUpperAngle = 90
- ball.TwistLowerAngle = -90
- local collidepartofleftleg = Instance.new("Part", clone.Torso)
- collidepartofleftleg.Name = "Bone"
- collidepartofleftleg.Size = Vector3.new(0.7,0.7,0.7)
- collidepartofleftleg.Transparency = 1
- collidepartofleftleg:BreakJoints()
- local weeld = Instance.new("Weld", collidepartofleftleg)
- weeld.Part0 = collidepartofleftleg
- weeld.Part1 = clone["Head"]
- end
- if leftleg ~= nil then
- local glue = Instance.new("Glue", clone.Torso)
- glue.Part0 = clone.Torso
- glue.Part1 = leftleg
- glue.Name = "Left leg"
- local collider = Instance.new("Part", leftleg)
- collider.Position = Vector3.new(0,999,0)
- collider.Size = Vector3.new(1.5, 1, 1)
- collider.Shape = "Cylinder"
- local weld = Instance.new("Weld", collider)
- weld.Part0 = leftleg
- weld.Part1 = collider
- weld.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
- collider.TopSurface = "Smooth"
- collider.BottomSurface = "Smooth"
- collider.formFactor = "Symmetric"
- glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- collider.Transparency = 1
- end
- ------------
- if rightleg ~= nil then
- local glue1 = Instance.new("Glue", clone.Torso)
- glue1.Part0 = clone.Torso
- glue1.Part1 = rightleg
- glue1.Name = "Right leg"
- local collider1 = Instance.new("Part", rightleg)
- collider1.Position = Vector3.new(0,999,0)
- collider1.Size = Vector3.new(1.5, 1, 1)
- collider1.Shape = "Cylinder"
- local weld1 = Instance.new("Weld", collider1)
- weld1.Part0 = rightleg
- weld1.Part1 = collider1
- weld1.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
- collider1.TopSurface = "Smooth"
- collider1.BottomSurface = "Smooth"
- collider1.formFactor = "Symmetric"
- glue1.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- glue1.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- collider1.Transparency = 1
- end
- ------------
- if rightrm ~= nil then
- local glue11 = Instance.new("Glue", clone.Torso)
- glue11.Part0 = clone.Torso
- glue11.Part1 = rightrm
- glue11.Name = "Right shoulder"
- local collider11 = Instance.new("Part", rightrm)
- collider11.Position = Vector3.new(0,9999,0)
- collider11.Size = Vector3.new(1.5,1,1)
- collider11.Shape = "Cylinder"
- local weld11 = Instance.new("Weld", collider11)
- weld11.Part0 = rightrm
- weld11.Part1 = collider11
- weld11.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
- collider11.TopSurface = "Smooth"
- collider11.BottomSurface = "Smooth"
- collider11.formFactor = "Symmetric"
- glue11.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- glue11.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- collider11.Transparency = 1
- end
- ------------
- if leftarm ~= nil then
- local glue111 = Instance.new("Glue", clone.Torso)
- glue111.Part0 = clone.Torso
- glue111.Part1 = leftarm
- glue111.Name = "Left shoulder"
- local collider111 = Instance.new("Part", leftarm)
- collider111.Position = Vector3.new(0,9999,0)
- collider111.Size = Vector3.new(1.5,1,1)
- collider111.Shape = "Cylinder"
- local weld111 = Instance.new("Weld", collider111)
- weld111.Part0 = leftarm
- weld111.Part1 = collider111
- weld111.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
- collider111.TopSurface = "Smooth"
- collider111.BottomSurface = "Smooth"
- collider111.formFactor = "Symmetric"
- glue111.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- glue111.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- collider111.Transparency = 1
- ----------------
- sensoring = Instance.new("Part", clone.Torso)
- sensoring.Size = Vector3.new(1.2,1.1,0.8)
- sensoring.CanCollide = false
- sensoring.Position = clone.Torso.Position
- local welder = Instance.new("Weld", sensoring)
- welder.Part0 = clone.Torso
- welder.Part1 = sensoring
- welder.C0 = welder.C0 * CFrame.new(0,0,1.05)
- sensoring.Transparency = 1
- -----------------
- sensoring1 = Instance.new("Part", clone.Torso)
- sensoring1.Size = Vector3.new(1.2,1.1,0.8)
- sensoring1.CanCollide = false
- sensoring1.Position = clone.Torso.Position
- local welder1 = Instance.new("Weld", sensoring)
- welder1.Part0 = clone.Torso
- welder1.Part1 = sensoring1
- welder1.C0 = welder1.C0 * CFrame.new(0,0,-1.05)
- sensoring1.Transparency = 1
- end
- clone.Name = game.Players.LocalPlayer.Character.Name.." (DEAD)"
- ded:Play()
- vel:destroy()
- wait(0.5)
- local function touch()
- if not using then
- using = true
- local Math = math.random(1,4)
- if Math == 1 then
- hit:Play()
- end
- if Math == 2 then
- hit1:Play()
- end
- if Math == 3 then
- hit2:Play()
- end
- if Math == 4 then
- hit3:Play()
- end
- wait(0.1)
- using = false
- end
- end
- sensoring.Touched:connect(touch)
- sensoring1.Touched:connect(touch)
- while true do
- clone.Head.CanCollide = false
- game:GetService("RunService").Stepped:wait()
- end
- end
- game.Players.LocalPlayer.Character.Humanoid.Died:connect(ragdoll)
- --di ent
- Sound00:Play()
- game.Players.LocalPlayer.Character.Humanoid.Health = 0
- end
- end
- mouse.Button1Down:connect(shoot)
- mouse.KeyDown:connect(kys)
- function look()
- game.Players.LocalPlayer.Character.Torso.CFrame = CFrame.new(game.Players.LocalPlayer.Character.Torso.Position,Vector3.new(mouse.Hit.p.x, game.Players.LocalPlayer.Character.Torso.Position.y, mouse.Hit.p.z))
- end
- game:GetService("RunService").RenderStepped:connect(look)
- while true do
- if howmuch <= -1 then
- howmuch = 0
- end
- if howmuch >= 4 then
- howmuch = 0
- end
- if canwalk and howmuch < 1 then
- for i = 0,1 , 0.01 do
- if canwalk and howmuch < 1 then
- weldf.C0 = weldf.C0:lerp(CFrame.new(-0.0861244202, -1.04447937, -0.182327271, -0.105800174, 0.219419539, -0.969882667, 0.973032475, -0.178225949, -0.146464914, -0.204995126, -0.959215224, -0.194644511),i)
- humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(0,0,0),i)
- headweld.C0 = headweld.C0:lerp(CFrame.new(0, 1.48563504, -0.102214813, 1, 6.31088724e-30, -1.00974196e-28, -2.5243549e-29, 0.990270674, 0.139171436, -5.04870979e-29, -0.139171436, 0.990270674),i)
- llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.606146812, -2.0409379, 0.23392868, 0.994522691, 0.104527831, 4.48272353e-09, -0.10395515, 0.989075184, 0.104526937, 0.0109259691, -0.103954434, 0.994521797),i)
- lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.56223869, 0.00435209274, 0, 0.997564316, 0.0697554871, 0, -0.0697554871, 0.997564316, 0, 0, 2.5243549e-29, 1),i)
- rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.589343071, -2.06024575, -0.139556885, 0.997564077, -0.0693742931, 0.0072911568, 0.0697562397, 0.992102206, -0.104268931, 1.75914945e-08, 0.104523741, 0.994524658),i)
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.61233902, 0.0157878399, 0, 0.990270674, -0.139171436, 5.04870979e-29, 0.139171436, 0.990270674, 2.01948392e-28, 1.00974196e-28, 2.27191941e-28, 1),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- end
- for i = 0,0.3 , 0.004 do
- if canwalk and howmuch < 1 then
- humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(0,0,0),i)
- headweld.C0 = headweld.C0:lerp(CFrame.new(0, 1.5222218, -0.102214813, 1, 6.31088724e-30, -1.00974196e-28, -2.5243549e-29, 0.990270674, 0.139171436, -5.04870979e-29, -0.139171436, 0.990270674),i)
- llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.606146812, -2.0409379, 0.23392868, 0.994522691, 0.104527831, 4.48272353e-09, -0.10395515, 0.989075184, 0.104526937, 0.0109259691, -0.103954434, 0.994521797),i)
- lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.56223869, 0.0409388542, 0, 0.997564316, 0.0697554871, 0, -0.0697554871, 0.997564316, 0, 0, 2.5243549e-29, 1),i)
- rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.589343071, -2.06024575, -0.139556885, 0.997564077, -0.0693742931, 0.0072911568, 0.0697562397, 0.992102206, -0.104268931, 1.75914945e-08, 0.104523741, 0.994524658),i)
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.61233902, 0.0523746014, 0, 0.990270674, -0.139171436, 5.04870979e-29, 0.139171436, 0.990270674, 2.01948392e-28, 1.00974196e-28, 2.27191941e-28, 1),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- end
- end
- if canwalk and howmuch >= 1 then
- if canwalk then
- for i = 0,0.5 , 0.05 do
- if canwalk and howmuch >= 1 then
- weldf.C0 = weldf.C0:lerp(CFrame.new(0.405254364, -0.770187378, -0.0317382813, 0.916420221, 0.388018847, -0.0981012359, 0.181092858, -0.183419436, 0.966214538, 0.356913, -0.90321666, -0.238354743),i)
- headweld.C0 = headweld.C0:lerp(CFrame.new(0, 1.5, 0, 1, -4.22829445e-28, 5.04870979e-28, -4.7962743e-28, 0.98481518, -0.173646927, 4.54383881e-28, 0.173646927, 0.98481518),i)
- humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(0, -0.0218505859, -0.207862854, 1, -2.65673535e-22, 5.23747954e-22, 1.5097504e-22, 0.978147745, 0.207910955, -5.67539301e-22, -0.207910955, 0.978147745),i)
- llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.5, -1.35635376, 0.984832764, 1, -1.46412584e-27, -1.17303617e-26, 1.15615454e-26, -0.0348859876, 0.999391198, -1.61558713e-27, -0.999391198, -0.0348859876),i)
- lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.2262764, 0.145446777, -0.484161377, 0.788011551, -0.578533888, 0.210562602, 0.411958992, 0.241324201, -0.878665209, 0.457523763, 0.779141247, 0.428498387),i)
- rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.5, -1.81869507, -0.922622681, 1, -1.72713825e-22, -5.61306619e-22, -2.65673535e-22, 0.719345152, -0.694654465, 5.23747954e-22, 0.694656253, 0.719344676),i)
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.39048004, 0.431030273, -0.798828125, 0.978150845, 0.207915336, -2.65673535e-22, -3.24998904e-22, 2.51171167e-22, -1, -0.207915336, 0.978150845, 3.13253081e-22),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- end
- end
- if canwalk then
- for i = 0,0.5 , 0.05 do
- if canwalk and howmuch >= 1 then
- weldf.C0 = weldf.C0:lerp(CFrame.new(0.405254364, -0.770187378, -0.0317382813, 0.916420221, 0.388018847, -0.0981012359, 0.181092858, -0.183419436, 0.966214538, 0.356913, -0.90321666, -0.238354743),i)
- headweld.C0 = headweld.C0:lerp(CFrame.new(0, 1.5, 0, 1, -4.22829445e-28, 5.04870979e-28, -4.7962743e-28, 0.98481518, -0.173646927, 4.54383881e-28, 0.173646927, 0.98481518),i)
- humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(0, -0.0218505859, -0.00492095947, 1, -2.65673535e-22, 5.23747954e-22, 1.5097504e-22, 0.978147686, 0.20791094, -5.67539301e-22, -0.20791094, 0.978147686),i)
- llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.5, -1.86941528, -0.882217407, 1, -6.4421537e-26, 9.04728795e-26, 1.09784194e-25, 0.694650829, -0.71934706, -1.64587939e-26, 0.71934706, 0.694650829),i)
- lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.2262764, 0.145446777, -0.484161377, 0.788011551, -0.578533888, 0.210562602, 0.411958992, 0.241324201, -0.878665209, 0.457523763, 0.779141247, 0.428498387),i)
- rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.5, -1.35365295, 1.16508484, 1, 5.03939593e-22, 3.01560673e-22, -2.65673358e-22, -0.0697558299, 0.997564077, 5.237476e-22, -0.997564077, -0.0697558299),i)
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.39048004, 0.431030273, -0.798828125, 0.978150845, 0.207915336, -2.65673535e-22, -3.24998904e-22, 2.51171167e-22, -1, -0.207915336, 0.978150845, 3.13253081e-22),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- end
- end
- end
- game:GetService("RunService").RenderStepped:wait()
- end
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