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Mar 28th, 2018
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  1.  
  2. DeusEx.u (Gameplay)
  3. Stealth pistol can have recoil mods in the beta Even though both versions have 0.1 recoil
  4. Looks like the legend menu for playing music was more crude
  5. Displayed for example "HKClub2_Music" instead of "Hong Kong Club 2"
  6. Plasma effect is more elaborate
  7. Level.Netmode check before multiplayer implemented?
  8. Looks like there's a glitch during the end of the game where the game fades out while credits are playing
  9. Looks like there's also a glitch in the beta where the game would only count you as killing the terrorists outside Osgood's if you hadn't killed them, or if you knocked them out, but not if you actually killed them
  10. HKChair had a bad sitpoint
  11. FireExtinguishers probably relied on the halon gas to extinguish the player, instead of it extinguishing you 100% of the time on use
  12. Placing grenades on walls didn't update the text amount of grenades on your belt
  13. I think items on bodies would always be deleted while in the final version it's only deleted if you have a copy of the item in your inventory
  14. Synthetic Heart might not work properly in beta too, not sure
  15. The player isn't extinguished on level transitions
  16. Running out of energy does something different, I think it either puts the message in your log or in your notes for some reason
  17. I think the end game cinematic isn't skippable
  18. Hmm, Unreal style dodging might be possible by default too
  19.  
  20. CoreTexDetail.utx (Textures)
  21. Only one texture is the same
  22.  
  23. 00_Intro.dx
  24. The chairs are facing directly forward, rotated to face Manderly in later versions.
  25. CHECK 112fm
  26. 01_NYC_UNATCOHQ
  27. One datacube is different "UNATCO and the Future"
  28. Exactly the same except final has the addition of "[Document filtered per UNATCO Terror Monitoring Act 919-05 Sec. IV]"
  29.  
  30. 02_NYC_Street.dx
  31. UNATCO troops outside the Ton that give gas grenades are broken in the beta. Talking to the one on the right makes the one on the left talk
  32.  
  33. 02_NYC_BatteryPark
  34. Subway hostages are broken in the beta. Conversation always forces the male hostage to talk, if he's dead then you can't tell the female one to escape
  35.  
  36. 03_NYC_UNATCOHQ
  37. SamCarter has no reactions in 03 UNATCO beta
  38. More pathing for him in the beta
  39.  
  40. 03_NYC_BatteryPark
  41. m03meet filben has a changed JC line, inflection is different betalink finallink
  42. Subway hostages are broken in the beta. Conversation always forces the male hostage to talk, if he's dead then you can't tell the female one to escape
  43.  
  44. 03_NYC_747
  45. The conversation with Lebedev is different. I think the audio is the same, but I don't know how it plays out in game, the events have been shuffled a bit in the .con file
  46.  
  47. 04_NYC_Street
  48. Jock's line as he drops you off is different.
  49. "Your brother's hurt pretty bad. You'll find him at the apartment. If he can walk, get him to come with you. I can pick you guys up in Battery Park."
  50. vs
  51. "Your brother's hurt pretty bad. You'll find him at the apartment."
  52. Not just cut, different recording.
  53.  
  54. 05_NYC_UNATCOMJ12lab
  55. Conversation with Paul is different, has additional lines from a doctor. Tags are still in final
  56.  
  57. 06_HongKong_WanChai_Street
  58. In all versions there's a 50 skillpoint bonus under Jock's apartment, don't think it's possible to get without glitches
  59.  
  60. 06_HongKong_MJ12lab
  61. MIB voices are modified
  62.  
  63. 12_Vandenberg_???
  64. MIB Chatter is lacking the voice effect.
  65. Various audio is lacking radio static
  66.  
  67. 15_Area51_Entrance
  68. MIB Hangar barks are modified.
  69.  
  70. 15_Area51_Page:
  71. An invisible collision mover that blocks the computer in the Aquinas router To prevent you from using it through the doors that lock it
  72. There's a dead scientist with a datacube on a roof
  73.  
  74. 15_Area51_Final
  75. There's events to make the big door that flies at you make sounds when it lands (double check that this isn't in a51page)
  76. Removed hidepoints, might be because the human pawns can't get to them
  77. Extra pathing in some areas in beta
  78. Gray's room has a keypad in it Code is 31729 in beta, 4167 in final
  79. Beta: UserList(0)=(Username="Lab 12",Password="graytest")
  80. Final: UserList(0)=(Username="graytest",Password="Lab12")
  81. CoolantCut -> coolantcut (what is the exact context of this?)
  82. I think that the biggest different in A51 Final is just going to be that the mover creation areas are there in beta
  83. Beta doesn't have 3 logic triggers in it(Context?)
  84.  
  85. Misc:
  86. Beta doesn't have UNATCOBarks con files,same as GOTY
  87. DeusExDanceMix_Music.umx : Looks like he added effects to control tempo and ticks in the final version
  88. In the credits Alexander Brandon isn't credited for Jimmy, typo in Kimberli Daniels' credit, Kris Nevins is credited as Jimmy instead (no other credits, not mentioned in final credits, probably brother of Will Nevins who does a few voices)
  89.  
  90. Initial changelist compiled by Hawk and PolaricEntropy from the Revision team. Editing and additional work done by DefaultPlayer
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