Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- DeusEx.u (Gameplay)
- Stealth pistol can have recoil mods in the beta Even though both versions have 0.1 recoil
- Looks like the legend menu for playing music was more crude
- Displayed for example "HKClub2_Music" instead of "Hong Kong Club 2"
- Plasma effect is more elaborate
- Level.Netmode check before multiplayer implemented?
- Looks like there's a glitch during the end of the game where the game fades out while credits are playing
- Looks like there's also a glitch in the beta where the game would only count you as killing the terrorists outside Osgood's if you hadn't killed them, or if you knocked them out, but not if you actually killed them
- HKChair had a bad sitpoint
- FireExtinguishers probably relied on the halon gas to extinguish the player, instead of it extinguishing you 100% of the time on use
- Placing grenades on walls didn't update the text amount of grenades on your belt
- I think items on bodies would always be deleted while in the final version it's only deleted if you have a copy of the item in your inventory
- Synthetic Heart might not work properly in beta too, not sure
- The player isn't extinguished on level transitions
- Running out of energy does something different, I think it either puts the message in your log or in your notes for some reason
- I think the end game cinematic isn't skippable
- Hmm, Unreal style dodging might be possible by default too
- CoreTexDetail.utx (Textures)
- Only one texture is the same
- 00_Intro.dx
- The chairs are facing directly forward, rotated to face Manderly in later versions.
- CHECK 112fm
- 01_NYC_UNATCOHQ
- One datacube is different "UNATCO and the Future"
- Exactly the same except final has the addition of "[Document filtered per UNATCO Terror Monitoring Act 919-05 Sec. IV]"
- 02_NYC_Street.dx
- UNATCO troops outside the Ton that give gas grenades are broken in the beta. Talking to the one on the right makes the one on the left talk
- 02_NYC_BatteryPark
- Subway hostages are broken in the beta. Conversation always forces the male hostage to talk, if he's dead then you can't tell the female one to escape
- 03_NYC_UNATCOHQ
- SamCarter has no reactions in 03 UNATCO beta
- More pathing for him in the beta
- 03_NYC_BatteryPark
- m03meet filben has a changed JC line, inflection is different betalink finallink
- Subway hostages are broken in the beta. Conversation always forces the male hostage to talk, if he's dead then you can't tell the female one to escape
- 03_NYC_747
- The conversation with Lebedev is different. I think the audio is the same, but I don't know how it plays out in game, the events have been shuffled a bit in the .con file
- 04_NYC_Street
- Jock's line as he drops you off is different.
- "Your brother's hurt pretty bad. You'll find him at the apartment. If he can walk, get him to come with you. I can pick you guys up in Battery Park."
- vs
- "Your brother's hurt pretty bad. You'll find him at the apartment."
- Not just cut, different recording.
- 05_NYC_UNATCOMJ12lab
- Conversation with Paul is different, has additional lines from a doctor. Tags are still in final
- 06_HongKong_WanChai_Street
- In all versions there's a 50 skillpoint bonus under Jock's apartment, don't think it's possible to get without glitches
- 06_HongKong_MJ12lab
- MIB voices are modified
- 12_Vandenberg_???
- MIB Chatter is lacking the voice effect.
- Various audio is lacking radio static
- 15_Area51_Entrance
- MIB Hangar barks are modified.
- 15_Area51_Page:
- An invisible collision mover that blocks the computer in the Aquinas router To prevent you from using it through the doors that lock it
- There's a dead scientist with a datacube on a roof
- 15_Area51_Final
- There's events to make the big door that flies at you make sounds when it lands (double check that this isn't in a51page)
- Removed hidepoints, might be because the human pawns can't get to them
- Extra pathing in some areas in beta
- Gray's room has a keypad in it Code is 31729 in beta, 4167 in final
- Beta: UserList(0)=(Username="Lab 12",Password="graytest")
- Final: UserList(0)=(Username="graytest",Password="Lab12")
- CoolantCut -> coolantcut (what is the exact context of this?)
- I think that the biggest different in A51 Final is just going to be that the mover creation areas are there in beta
- Beta doesn't have 3 logic triggers in it(Context?)
- Misc:
- Beta doesn't have UNATCOBarks con files,same as GOTY
- DeusExDanceMix_Music.umx : Looks like he added effects to control tempo and ticks in the final version
- In the credits Alexander Brandon isn't credited for Jimmy, typo in Kimberli Daniels' credit, Kris Nevins is credited as Jimmy instead (no other credits, not mentioned in final credits, probably brother of Will Nevins who does a few voices)
- Initial changelist compiled by Hawk and PolaricEntropy from the Revision team. Editing and additional work done by DefaultPlayer
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement