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- <?xml version="1.0" encoding="UTF-16"?>
- <definitions>
- <abilities>
- # Definicje abilities piesci
- <ability name="Witcher fists _Stats" >
- <damage_min mult="false" always_random="false" min="1" max="1"/>
- <damage_max mult="false" always_random="false" min="2" max="2"/>
- </ability>
- <ability name="GeraltBonus" >
- <max_weight mult="true" always_random="false" min="0.1" max="0.1"/>
- </ability>
- <ability name="knowledge_alchemy" >
- <mutagen_chance mult="false" always_random="false" min="5" max="5"/>
- </ability>
- <ability name="knowledge_herbalism" >
- </ability>
- <ability name="AlchemyAdrenaline_Stats" on_added="buff_adrenaline_start" on_ended="buff_adrenaline_end" >
- <vitality_regen mult="false" always_random="false" min="3" max="3"/>
- <vitality_combat_regen mult="false" always_random="false" min="2" max="2"/>
- <damage_min mult="true" always_random="false" min="1.2" max="1.2"/>
- <damage_max mult="true" always_random="false" min="1.7" max="1.7"/>
- <instant_kill_chance mult="false" display_perc="true" always_random="false" min="0.1" max="0.1"/>
- <durration mult="false" always_random="false" min="15.0" max="15.0"/>
- </ability>
- <ability name="QuenEffect_Stats" on_added="" on_ended="" >
- <durration mult="true" always_random="false" min="30.0" max="30.0"/>
- </ability>
- <ability name="Witcher Default" on_added="" on_ended="" >
- #Vitality group
- <vitality mult="false" always_random="false" min="100" max="100"/>
- <vitality_regen mult="false" always_random="false" min="2.0" max="2.0"/>
- <vitality_combat_regen mult="false" always_random="false" min="0.01" max="0.01"/>
- <vitality_toxbonus mult="false" always_random="false" min="0" max="0" type="bonus"/>
- <vitality_regen_combat_easy mult="false" always_random="false" min="1" max="1"/>
- <vitality_regen_easy mult="false" always_random="false" min="3" max="3"/>
- <dark_add_vitality mult="false" always_random="false" min="0.25" max="0.25"/>
- <dark_rem_vitality mult="false" always_random="false" min="2" max="2"/>
- #Arena group
- <arena_fin1_bonus mult="false" always_random="false" min="10" max="10"/>
- <arena_fin2_bonus mult="false" always_random="false" min="25" max="25"/>
- <arena_fin3_bonus mult="false" always_random="false" min="50" max="50"/>
- <arena_fall_bonus mult="false" always_random="false" min="10" max="10"/>
- <arena_riposte_bonus mult="false" always_random="false" min="10" max="10"/>
- <arena_instant_bonus mult="false" always_random="false" min="25" max="25"/>
- <arena_reflect_bonus mult="false" always_random="false" min="10" max="10"/>
- #Endurance group
- <endurance mult="false" always_random="false" min="2.0" max="2.0"/>
- <endurance_combat_regen mult="false" always_random="false" min="0.3" max="0.3"/>
- <endurance_noncombat_regen mult="false" always_random="false" min="0.3" max="0.3"/>
- <endurance_regen_toxbonus mult="false" always_random="false" min="0" max="0" type="bonus"/>
- <endurance_on_block_mult mult="false" always_random="false" min="0.5" max="0.5" type="bonus"/>
- <stamina_regen_cooldown_time mult="false" always_random="false" min="3.0" max="3.0" type="bonus"/>
- #Damage group
- <ff_damage_min mult="false" always_random="false" min="1" max="1"/>
- <ff_damage_max mult="false" always_random="false" min="2" max="2"/>
- <damage_reduction_block_perc mult="false" always_random="false" min="0.2" max="0.2"/>
- <damage_min mult="false" always_random="false" min="1" max="1"/>
- <damage_max mult="false" always_random="false" min="2" max="2"/>
- <damage_reduction mult="false" always_random="false" min="1" max="1"/>
- <damage_reduction_toxbonus mult="false" display_perc="true" always_random="false" min="0" max="0"/>
- <damage_bonus_human mult="false" display_perc="true" always_random="false" min="0" max="0" type="bonus"/>
- <damage_bonus_gargoil mult="false" display_perc="true" always_random="false" min="0" max="0" type="bonus"/>
- <damage_bonus_wraith mult="false" display_perc="true" always_random="false" min="0" max="0" type="bonus"/>
- <damage_bonus_huge mult="false" display_perc="true" always_random="false" min="0" max="0" type="bonus"/>
- <damage_bonus_undead mult="false" display_perc="true" always_random="false" min="0" max="0" type="bonus"/>
- <damage_bonus_insectoid display_perc="true" mult="false" always_random="false" min="0" max="0" type="bonus"/>
- <damage_toxbonus mult="false" display_perc="true" always_random="false" min="0" max="0" type="bonus"/>
- <group_hit_mult mult="false" always_random="false" min="0.0" max="0.0" type="bonus"/>
- <back_damage_mult mult="false" always_random="false" min="1.0" max="1.0" type="bonus"/>
- <hit_back_bonus mult="false" always_random="false" min="1.0" max="1.0" type="bonus"/>
- <damage_bonus_harpy mult="false" display_perc="true" always_random="false" min="0" max="0" type="bonus"/>
- <damage_reduction_magicbonus mult="false" display_perc="true" always_random="false" min="0" max="0"/>
- <riposte_damage_mult mult="false" always_random="false" min="3.0" max="3.0"/>
- <riposte_killchance mult="false" always_random="false" min="0.0" max="0.0"/>
- <damage_throw_combo mult="false" always_random="false" min="0" max="0"/>
- <instant_kill_chance mult="false" display_perc="true" always_random="false" min="0" max="0"/>
- <instant_kill_toxbonus mult="true" always_random="false" min="0.0" max="0.0"/>
- <petards_damage_mult mult="false" always_random="false" min="0.0" max="0.0"/>
- <traps_damage_mult mult="false" always_random="false" min="0.0" max="0.0"/>
- #Critical group
- <crt_poison mult="false" display_perc="true" always_random="false" min="0.00" max="0.00" type="critical"/>
- <crt_bleed mult="false" display_perc="true" always_random="false" min="0.00" max="0.00" type="critical"/>
- <crt_knockdown mult="false" display_perc="true" always_random="false" min="0.00" max="0.00" type="critical"/>
- <crt_stun mult="false" display_perc="true" always_random="false" min="0.00" max="0.00" type="critical"/>
- <crt_burn mult="false" display_perc="true" always_random="false" min="0.00" max="0.00" type="critical"/>
- <crt_freeze mult="false" display_perc="true" always_random="false" min="0.00" max="0.00" type="critical"/>
- <res_poison mult="false" display_perc="true" always_random="false" min="0.00" max="0.00" type="resistance"/>
- <res_bleed mult="false" display_perc="true" always_random="false" min="0.00" max="0.00" type="resistance"/>
- <res_burn mult="false" display_perc="true" always_random="false" min="0.00" max="0.00" type="resistance"/>
- #Alchemy group
- <potions_duration mult="false" always_random="false" min="0" max="0"/>
- <potion_slots mult="false" always_random="false" min="3" max="3" type="bonus"/>
- <oils_time_bonus mult="false" always_random="false" min="0.0" max="0.0" type="bonus"/>
- <potions_time_bonus mult="false" always_random="false" min="0.0" max="0.0" type="bonus"/>
- <loot_alchemy_bonus mult="false" always_random="false" min="0.0" max="0.0" type="bonus"/>
- <toxicity mult="false" always_random="false" min="0" max="0"/>
- <toxicity_light mult="false" always_random="false" min="30" max="30" type="bonus"/>
- <toxicity_medium mult="false" always_random="false" min="60" max="60" type="bonus"/>
- <toxicity_high mult="false" always_random="false" min="90" max="90" type="bonus"/>
- <toxicity_degeneration mult="false" always_random="false" min="0" max="0" type="bonus"/>
- <mutagen_chance mult="false" always_random="false" min="0" max="0"/>
- #Adrenaline group
- <adrenaline_on_hit mult="false" always_random="false" min="1.25" max="1.25" type="bonus"/>
- <adrenaline_degeneration mult="false" always_random="false" min="0.01" max="0.01" type="bonus"/>
- <adrenaline_toxgeneration mult="false" always_random="false" min="0.6" max="0.6" type="bonus"/>
- #Signs group
- <damage_signsbonus mult="false" always_random="false" min="0.0" max="0.0" type="bonus"/>
- <signs_power mult="false" always_random="false" min="1" max="1" type="bonus"/>
- <quen_damage_absorption mult="false" always_random="false" min="100" max="100"/>
- <quen_duration mult="false" always_random="false" min="10" max="10"/>
- <igni_burn_duration mult="false" always_random="false" min="0.0" max="0.0"/>
- <igni_burn_damage mult="false" always_random="false" min="0.0" max="0.0"/>
- <igni_burn_chance mult="false" always_random="false" min="0.0" max="0.0"/>
- <igni_speed mult="false" always_random="false" min="8" max="8"/>
- <igni_radius mult="false" always_random="false" min="1" max="1"/>
- <igni_damage mult="false" always_random="false" min="15" max="15"/>
- <igni_max_dist mult="false" always_random="false" min="5" max="5"/>
- <signs_cooldown mult="false" always_random="false" min="0.5" max="0.5" type="bonus"/>
- <aard_knockdown_chance mult="false" always_random="false" min="0.15" max="0.15" type="bonus"/>
- <aard_speed mult="false" always_random="false" min="13" max="13"/>
- <aard_radius mult="false" always_random="false" min="1.5" max="1.5"/>
- <aard_damage mult="false" always_random="false" min="0" max="0"/>
- <aard_max_dist mult="false" always_random="false" min="5" max="5"/>
- <aard_dispersion_angle mult="false" always_random="false" min="1" max="1"/>
- <yrden_immobile_time mult="false" always_random="false" min="5.0" max="5.0" type="bonus"/>
- <yrden_max_concurrent_traps mult="false" always_random="false" min="1" max="1"/>
- <yrden_trap_duration mult="false" always_random="false" min="20" max="20"/>
- <yrden_damage_per_sec mult="false" always_random="false" min="0" max="0"/>
- <axii_speed mult="false" always_random="false" min="1" max="1"/>
- <axii_max_dist mult="false" always_random="false" min="5" max="5"/>
- <heliotrop_duration mult="false" always_random="false" min="20" max="20"/>
- # Various group
- <experience_bonus mult="false" always_random="false" min="1" max="1" type="bonus"/>
- <inebriation mult="false" always_random="false" min="1" max="1"/>
- <inebriation_degeneration mult="false" always_random="false" min="2" max="2"/>
- <max_weight mult="false" always_random="false" min="250" max="250"/>
- <auto_riposte_chance mult="false" always_random="false" min="0" max="0"/>
- # Definicje zmiennych globalnych dla gry
- <poison_damage mult="false" always_random="false" min="5.0" max="5.0"/>
- <burn_damage mult="false" always_random="false" min="6.0" max="6.0"/>
- <bleed_damage mult="false" always_random="false" min="4.0" max="4.0"/>
- <poison_time mult="false" always_random="false" min="6.0" max="6.0"/>
- <burn_time mult="false" always_random="false" min="7.0" max="7.0"/>
- <bleed_time mult="false" always_random="false" min="5.0" max="5.0"/>
- <stun_time mult="false" always_random="false" min="5.0" max="5.0"/>
- <knockdown_time mult="false" always_random="false" min="5.0" max="5.0"/>
- <immobile_time mult="false" always_random="false" min="10.0" max="10.0"/>
- <freeze_time mult="false" always_random="false" min="10.0" max="10.0"/>
- <toxicity_threshold mult="false" always_random="false" min="10.0" max="10.0"/>
- <damage_nightmult mult="false" always_random="false" min="1.1" max="1.1"/>
- </ability>
- # aksjacja lvl 1
- <ability name="story_s1_1" >
- </ability>
- # aksjacja lvl 2
- <ability name="story_s1_2" >
- </ability>
- # aksjacja lvl 3
- <ability name="story_s1_3" >
- </ability>
- # zastraszanie lvl 1
- <ability name="story_s2_1" >
- </ability>
- # zastraszanie lvl 2
- <ability name="story_s2_2" >
- </ability>
- # zastraszanie lvl 3
- <ability name="story_s2_3" >
- </ability>
- # perswazja lvl 1
- <ability name="story_s3_1" >
- </ability>
- # perswazja lvl 2
- <ability name="story_s3_2" >
- </ability>
- # perswazja lvl 3
- <ability name="story_s3_3" >
- </ability>
- # story s4 - Wytrzymały - żywotność + X
- <ability name="story_s4_1" >
- <vitality mult="false" always_random="false" min="20" max="20"/>
- </ability>
- # story s5 - Zasłona - redukcja obrażeń +x%
- <ability name="story_s5_1" >
- <damage_reduction mult="true" always_random="false" min="1.1" max="1.1"/>
- </ability>
- # story s6 - Zaprawiony w boju - regeneracja wigoru w walce +x%.
- <ability name="story_s6_1" >
- <endurance_combat_regen mult="false" always_random="false" min="1.05" max="1.05"/>
- # story s7 - Fechmistrz - obrazenia w walce mieczem +x
- </ability>
- <ability name="story_s7_1" >
- <damage_min mult="false" always_random="false" min="4.0" max="4.0"/>
- <damage_max mult="false" always_random="false" min="4.0" max="4.0"/>
- </ability>
- # story s8 - Targowanie sie - zmniejsza ceny w sklepach
- <ability name="story_s8_1" >
- <price_mult mult="false" always_random="false" min="0.163" max="0.163"/>
- </ability>
- # story s9 - Wiedza tajemna - moc wszystkich znakow +x
- <ability name="story_s9_1" >
- <signs_power mult="false" always_random="false" min="0.5" max="0.5" type="bonus"/>
- </ability>
- #Checked
- # story s10 - Mocne plecy +X wagi przemdiotow w INV
- <ability name="story_s10_1" >
- <max_weight mult="false" always_random="false" min="50" max="50"/>
- </ability>
- #Checked
- # story s11 - Piroman +x% do efektu krytycznego podpalenie
- <ability name="story_s11_1" >
- <crt_burn mult="true" always_random="false" min="1.2" max="1.2"/>
- </ability>
- #Checked
- # story s12 - Egzorcysta +x% do damage przeciw duchom i upiorom
- <ability name="story_s12_1" >
- <damage_bonus_wraith mult="true" always_random="false" min="1.1" max="1.1" type="bonus"/>
- </ability>
- #Checked
- # story s13 - Lekcja anatomii +x% damage przeciw ludziom
- <ability name="story_s13_1" >
- <damage_bonus_human mult="true" always_random="false" min="1.1" max="1.1" type="bonus"/>
- </ability>
- #Checked
- # story s14 - Doświadczony +x% experience
- <ability name="story_s14_1" >
- <experience_bonus mult="true" always_random="false" min="1.1" max="1.1" type="bonus"/>
- </ability>
- #Checked
- # story s15 - Mocny żołądek - +x% odporności na trucizny
- <ability name="story_s15_1" >
- <res_poison mult="true" always_random="false" min="1.1" max="1.1" type="resistance"/>
- </ability>
- #Checked
- # story s16 - Iluzjonista - +x damage znaków
- <ability name="story_s16_1" >
- <damage_signsbonus mult="false" always_random="false" min="3" max="3"/>
- </ability>
- #Checked
- # story s17 - Zdrowe odżywianie +x% regeneracji vitality poza walką
- <ability name="story_s17_1" >
- <vitality_regen mult="true" always_random="false" min="1.2" max="1.2"/>
- </ability>
- #Checked
- # story s18 - Toksyczna krew - przeciwnik który uderzył Geralta może zostać zatruty
- <ability name="story_s18_1" >
- <hit_poison_chance mult="false" always_random="false" min="0.3" max="0.3"/>
- </ability>
- #Checked
- # story s19 - Saper - pozwala uniknąć obrażeń od pułapek i petard
- <ability name="story_s19_1" >
- <trap_avoid_chance mult="false" always_random="false" min="0.5" max="0.5"/>
- </ability>
- #Checked
- # story s20 - Skrytobójca - +x% obrażeń przy ataku w plecy przeciwnika
- <ability name="story_s20_1" >
- <hit_back_bonus mult="true" always_random="false" min="1.25" max="1.25"/>
- </ability>
- #Checked
- # story s21 - Miotacz - +x damage przy rzucaniu nożem
- <ability name="story_s21_1" >
- <damage_throw_combo mult="false" always_random="false" min="5" max="5"/>
- </ability>
- #Checked
- # story s22 - Dziecko nocy - +x vitality regen w nocy
- <ability name="story_s22_1" >
- <night_vitality_regen mult="false" always_random="false" min="2" max="2"/>
- </ability>
- #Checked
- # story s23 - Precyzja +x% do wszystkich efektow krytycznych
- <ability name="story_s23_1" >
- <crt_poison mult="true" always_random="false" min="1.05" max="1.05" type="critical"/>
- <crt_bleed mult="true" always_random="false" min="1.05" max="1.05" type="critical"/>
- <crt_knockdown mult="true" always_random="false" min="1.05" max="1.05" type="critical"/>
- <crt_stun mult="true" always_random="false" min="1.05" max="1.05" type="critical"/>
- <crt_burn mult="true" always_random="false" min="1.05" max="1.05" type="critical"/>
- <crt_freeze mult="true" always_random="false" min="1.05" max="1.05" type="critical"/>
- </ability>
- #Checked
- # story s24 - Ornitolog - +x% damage przeciw Harpiom
- <ability name="story_s24_1" >
- <damage_bonus_harpy mult="true" always_random="false" min="1.1" max="1.1" type="bonus"/>
- </ability>
- #Checked
- # story s25 - Półpiruet - +x% odporności na efekty krytyczne
- <ability name="story_s25_1" >
- <res_poison mult="true" always_random="false" min="1.1" max="1.1" type="resistance"/>
- <res_bleed mult="true" always_random="false" min="1.1" max="1.1" type="resistance"/>
- <res_burn mult="true" always_random="false" min="1.1" max="1.1" type="resistance"/>
- </ability>
- #Checked
- # story s26 - Kat - +x% szansy na natychmiastowe zabicie
- <ability name="story_s26_1" >
- <instant_kill_chance mult="false" always_random="false" min="0.01" max="0.01"/>
- </ability>
- #Checked
- # story s27 - Pałkarz - x% szans na zabicie przeciwnika odbitą strzałą
- <ability name="story_s27_1" >
- <instant_arrow_kill_chance mult="false" always_random="false" min="0.2" max="0.2"/>
- </ability>
- #Checked
- # story s28 - Odporność na magię - +x% redukcji obrażeń przeciw atakom magicznym (powodowanym przez magów)
- <ability name="story_s28_1" >
- <damage_reduction_magicbonus mult="true" always_random="false" min="1.2" max="1.2"/>
- </ability>
- #Checked
- # story s29 - Dawid - zwiększa obrażenia przeciw wielkim przeciwnikom
- <ability name="story_s29_1" >
- <damage_bonus_huge mult="true" always_random="false" min="1.1" max="1.1"/>
- </ability>
- #Checked
- # story s30 - Parada - szansa na automatyczne wykonanie riposty
- <ability name="story_s30_1" >
- <auto_riposte_chance mult="false" always_random="false" min="0.1" max="0.1"/>
- </ability>
- # Quen Buff - ability zakladane, gdy dziala quen
- <ability name="QuenBuff" >
- <res_poison mult="false" always_random="false" min="2" max="2"/>
- <res_bleed mult="false" always_random="false" min="2" max="2"/>
- <res_knockdown mult="false" always_random="false" min="0" max="0"/>
- <res_stun mult="false" always_random="false" min="0" max="0"/>
- <res_burn mult="false" always_random="false" min="2" max="2"/>
- <res_blind mult="false" always_random="false" min="0" max="0"/>
- <res_fear mult="false" always_random="false" min="0" max="0"/>
- <res_falter mult="false" always_random="false" min="0" max="0"/>
- <res_laming mult="false" always_random="false" min="0" max="0"/>
- <res_disorientation mult="false" always_random="false" min="0" max="0"/>
- <endurance_combat_regen mult="true" always_random="false" min="0" max="0"/>
- <endurance_noncombat_regen mult="true" always_random="false" min="0" max="0"/>
- </ability>
- </abilities>
- <items>
- <item name="Witcher Bare Fists" category="fists" ability_slots="0" template="" equip_slot="l_weapon" hold_slot="None" weapon="true" lethal="true" ability_mode="OnHold">
- <tags>NoShow</tags>
- <base_abilities>
- <a>Witcher fists _Stats</a>
- </base_abilities>
- </item>
- <item name="AlchemyAdrenaline" category="elixir" ability_slots="0" template="" equip_slot="" hold_slot="None" weapon="false" lethal="false">
- <tags>NoShow,NoDrop,Elixir</tags>
- <base_abilities>
- <a>AlchemyAdrenaline_Stats</a>
- </base_abilities>
- </item>
- <item name="QuenEffect" category="elixir" ability_slots="0" template="" equip_slot="" hold_slot="None" weapon="false" lethal="false">
- <tags>NoShow,NoDrop,Elixir</tags>
- <base_abilities>
- <a>QuenEffect_Stats</a>
- </base_abilities>
- </item>
- </items>
- </definitions>
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