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- // claymans Config
- // Updated: 2 august 2010
- INGAME SETUP:
- Frequenzy: 120hz
- Launch options: -console -noforcemaccel -noforcemparms -forcemspd -dxlevel 81 -h 480 -w 640 -freq 120
- (use a low resolution like 640 or 800 for optimal usage)
- // Cvars Value for cvar
- //Net settings
- cl_lagcomp_errorcheck "0"
- cl_lagcompensation "1"
- cl_updaterate "66"
- cl_interpolate "1"
- cl_cmdrate "66"
- cl_interp "0"
- cl_interp_ratio "1"
- cl_smooth "0"
- cl_smoothtime "0.01"
- cl_resend "6"
- net_graph "1"
- cl_showfps "0"
- rate "35000"
- fps_max "121"
- cl_pred_optimize "2"
- net_maxfragments "1280"
- cl_timeout "30"
- cl_predictweapons "1"
- //Ingame quality
- jpeg_quality "100"
- mat_monitorgamma "1.6"
- mat_parallaxmap "0"
- cl_allowdownload "0"
- cl_allowupload "0"
- cl_forcepreload "1"
- cl_drawmonitors "0"
- gl_clear "1"
- texture_budget_background_alpha "999999999"
- texture_budget_panel_height "0"
- texture_budget_panel_width "0"
- mat_compressedtextures "1"
- mat_filterlightmaps "1"
- mat_forcehardwaresync "0"
- mat_reducefillrate "1"
- mat_disable_bloom "1"
- r_maxdlights "32"
- mat_colorcorrection "0"
- mat_wateroverlaysize "1"
- cl_show_splashes "0"
- cl_detail_avoid_force "0"
- cl_detail_avoid_radius "0"
- cl_detail_avoid_recover_speed "0"
- cl_detail_max_sway "0"
- muzzleflash_light "0"
- ai_expression_optimization "1"
- mat_hdr_enabled "0"
- r_maxnewsamples "0"
- r_maxsampledist "0"
- r_norefresh "0"
- r_minnewsamples "0"
- mat_hdr_level "0"
- budget_peaks_window "0"
- mat_forceaniso "16"
- mat_bloomscale "0"
- mat_forcemanagedtextureintohardware "0"
- mat_fastnobump "0"
- cl_wpn_sway_interp "0"
- mat_trilinear "0"
- budget_show_peaks "0"
- budget_averages_window "0"
- budget_background_alpha "0"
- budget_show_averages "0"
- mat_antialias "8"
- mat_specular "0"
- mat_bumpmap "0"
- mat_bufferprimitives "1"
- mat_disable_lightwarp "1"
- budget_show_history "0"
- mat_framebuffercopyoverlaysize "0"
- budget_history_range_ms "1"
- r_forcewaterleaf "0"
- r_updaterefracttexture "0"
- mat_disable_ps_patch "1"
- mat_envmapsize "0"
- mat_envmaptgasize "0"
- mat_texture_list_all "0"
- mat_texturelist_directories "0"
- mat_texturelist_files "1"
- mat_disable_fancy_blending "1"
- mat_autoexposure_max "0"
- mat_autoexposure_min "0"
- budget_history_numsamplesvisible "0"
- mat_picmip "0"
- mat_clipz "1"
- r_phong "0"
- lod_TransitionDist "0"
- mat_vsync "0"
- r_decal_cullsize "0"
- r_shadows "1"
- r_eyes "0"
- r_eyeglintlodpixels "0"
- r_eyesize "0"
- r_eyeshift_z "0"
- r_shadowrendertotexture "1"
- flex_smooth "0"
- r_lod_noupdate "1"
- r_worldlightmin "0"
- r_worldlights "0"
- r_flex "0"
- r_eyeshift_y "0"
- r_worldlightmin "0"
- mat_shadowstate "0"
- r_worldlights "0"
- r_eyeshift_x "0"
- r_eyemove "0"
- r_eyegloss "0"
- r_teeth "0"
- r_decals "0"
- r_waterforceexpensive "0"
- r_worldlightmin "0.0002"
- r_waterforcereflectentities "0"
- r_DoCovertTransitions "1"
- r_fastzreject "-1"
- r_waterforceexpensive "0"
- r_worldlights "2"
- r_PhysPropStaticLighting "0"
- r_cheapwaterend "1"
- r_cheapwaterstart "1"
- r_updaterefracttexture "0"
- r_WaterDrawReflection "0"
- r_WaterDrawRefraction "0"
- r_drawflecks "0"
- r_dopixelvisibility "0"
- r_renderoverlayfragment "0"
- r_occlusion "0"
- cl_logofile "0"
- r_shadowmaxrendered "9"
- r_rootlod "0"
- r_lod "2"
- r_drawbatchdecals "0"
- cl_rumblescale "0"
- cl_ejectbrass "0"
- net_showevents "0"
- r_spray_lifetime "1"
- showhitlocation "1"
- r_ambientboost "0"
- r_ambientfactor "1"
- r_waterdrawreflection "0"
- r_waterforceexpensive "0"
- r_ropetranslucent "0"
- commentary_firstrun "0"
- r_dynamic "0"
- vprof_unaccounted_limit "0.3"
- vprof_verbose "1"
- vprof_graphheight "1"
- vprof_graphwidth "1"
- r_lightaverage "1"
- lod_enable "1"
- ai_report_task_timings_on_limit "0"
- ai_think_limit_label "0"
- cl_autohelp "0"
- cl_c4progressbar "1"
- hud_centerid "0"
- npc_height_adjust "1"
- scene_showfaceto "0"
- scene_showlook "0"
- scene_showmoveto "0"
- blink_duration "0"
- hud_fastswitch "1"
- closecaption "0"
- cl_autowepswitch "0"
- snd_surround_speakers "0"
- //Debug commands
- mat_debug_postprocessing_effects "0"
- mat_debugdepthmode "0"
- mat_debugdepthval "128"
- mat_debugdepthvalmax "256"
- //Radar settings
- cl_radartype "1"
- cl_radaralpha "255"
- cl_radartype "1"
- //Sound settings
- snd_mixahead "0.1"
- snd_async_fullyasync "0"
- snd_digital_surround "1"
- snd_noextraupdate "1"
- suitvolume "0"
- dsp_enhance_stereo "0"
- dsp_slow_cpu "0"
- dsp_spatial "1"
- dsp_speaker "50"
- dsp_volume "2"
- dsp_water "1"
- cl_downloadfilter "nosounds"
- snd_profile "0"
- volume "1"
- voice_scale "1"
- voice_modenable "1"
- voice_enable "1"
- //These cvars will boost your fps dramaticly
- r_3dnow "1"
- r_3dsky "0"
- r_sse "1"
- r_sse2 "1"
- r_mmx "1"
- //Ropes
- rope_smooth_maxalphawidth "0"
- rope_smooth_maxalpha "0"
- rope_smooth_enlarge "0"
- rope_wind_dist "0.01"
- rope_subdiv "0"
- rope_smooth_minwidth "0"
- rope_smooth_minalpha "0"
- rope_averagelight "0"
- rope_smooth "0"
- rope_shake "0"
- rope_collide "0"
- //Models
- g_ragdoll_fadespeed "0"
- g_ragdoll_important_maxcount "0"
- g_ragdoll_lvfadespeed "0"
- g_ragdoll_maxcount "0"
- cl_ragdoll_physics_enable "0"
- cl_ragdoll_collide "1"
- cl_phys_props_max "50"
- r_maxmodeldecal "0"
- cl_minmodels "1"
- cl_min_ct "1"
- cl_min_t "3"
- r_drawmodeldecals "0"
- //Blood settings
- violence_ablood "1"
- violence_agibs "1"
- violence_hblood "1"
- violence_hgibs "1"
- //Other
- props_break_max_pieces "0"
- datacachesize "64"
- func_break_max_pieces "0"
- props_break_max_pieces_perframe "0"
- con_enable "1"
- weapon_showproficiency "1"
- //random settings
- cl_righthand "1"
- sensitivity "3"
- net_graph "1"
- net_scale "5"
- net_graphpos "200"
- net_graphheight "74"
- net_graphsolid "1"
- cl_crosshaircolor "4"
- cl_dynamiccrosshair "0"
- cl_scalecrosshair "1"
- cl_crosshairscale "800"
- cl_crosshairalpha "250"
- cl_crosshairusealpha "1"
- cl_radar_locked "0"
- cl_ragdoll_physics_enable "0"
- hud_centerid "1"
- //volume
- volume "1"
- //crosshair toggle
- alias togglecrosshairs1 "cl_crosshairscale 4000; cl_crosshaircolor 5; cl_righthand 1; bind x togglecrosshairs2";
- alias togglecrosshairs2 "cl_crosshairscale 4000; cl_crosshaircolor 4; cl_righthand 0; bind x togglecrosshairs3";
- alias togglecrosshairs3 "cl_crosshairscale 4000; cl_crosshaircolor 1; cl_righthand 1; bind x togglecrosshairs4";
- alias togglecrosshairs4 "cl_crosshairscale 4000; cl_crosshaircolor 2; cl_righthand 0; bind x togglecrosshairs1";
- bind x togglecrosshairs1
- fog_override 1
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