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  1. // claymans Config
  2. // Updated: 2 august 2010
  3.  
  4. INGAME SETUP:
  5. Frequenzy: 120hz
  6.  
  7. Launch options: -console -noforcemaccel -noforcemparms -forcemspd -dxlevel 81 -h 480 -w 640 -freq 120
  8.  
  9. (use a low resolution like 640 or 800 for optimal usage)
  10.  
  11.  
  12. // Cvars Value for cvar
  13.  
  14. //Net settings
  15.  
  16. cl_lagcomp_errorcheck "0"
  17. cl_lagcompensation "1"
  18. cl_updaterate "66"
  19. cl_interpolate "1"
  20. cl_cmdrate "66"
  21. cl_interp "0"
  22. cl_interp_ratio "1"
  23. cl_smooth "0"
  24. cl_smoothtime "0.01"
  25. cl_resend "6"
  26. net_graph "1"
  27. cl_showfps "0"
  28. rate "35000"
  29. fps_max "121"
  30. cl_pred_optimize "2"
  31. net_maxfragments "1280"
  32. cl_timeout "30"
  33. cl_predictweapons "1"
  34.  
  35. //Ingame quality
  36.  
  37. jpeg_quality "100"
  38. mat_monitorgamma "1.6"
  39. mat_parallaxmap "0"
  40. cl_allowdownload "0"
  41. cl_allowupload "0"
  42. cl_forcepreload "1"
  43. cl_drawmonitors "0"
  44. gl_clear "1"
  45. texture_budget_background_alpha "999999999"
  46. texture_budget_panel_height "0"
  47. texture_budget_panel_width "0"
  48. mat_compressedtextures "1"
  49. mat_filterlightmaps "1"
  50. mat_forcehardwaresync "0"
  51. mat_reducefillrate "1"
  52. mat_disable_bloom "1"
  53. r_maxdlights "32"
  54. mat_colorcorrection "0"
  55. mat_wateroverlaysize "1"
  56. cl_show_splashes "0"
  57. cl_detail_avoid_force "0"
  58. cl_detail_avoid_radius "0"
  59. cl_detail_avoid_recover_speed "0"
  60. cl_detail_max_sway "0"
  61. muzzleflash_light "0"
  62. ai_expression_optimization "1"
  63. mat_hdr_enabled "0"
  64. r_maxnewsamples "0"
  65. r_maxsampledist "0"
  66. r_norefresh "0"
  67. r_minnewsamples "0"
  68. mat_hdr_level "0"
  69. budget_peaks_window "0"
  70. mat_forceaniso "16"
  71. mat_bloomscale "0"
  72. mat_forcemanagedtextureintohardware "0"
  73. mat_fastnobump "0"
  74. cl_wpn_sway_interp "0"
  75. mat_trilinear "0"
  76. budget_show_peaks "0"
  77. budget_averages_window "0"
  78. budget_background_alpha "0"
  79. budget_show_averages "0"
  80. mat_antialias "8"
  81. mat_specular "0"
  82. mat_bumpmap "0"
  83. mat_bufferprimitives "1"
  84. mat_disable_lightwarp "1"
  85. budget_show_history "0"
  86. mat_framebuffercopyoverlaysize "0"
  87. budget_history_range_ms "1"
  88. r_forcewaterleaf "0"
  89. r_updaterefracttexture "0"
  90. mat_disable_ps_patch "1"
  91. mat_envmapsize "0"
  92. mat_envmaptgasize "0"
  93. mat_texture_list_all "0"
  94. mat_texturelist_directories "0"
  95. mat_texturelist_files "1"
  96. mat_disable_fancy_blending "1"
  97. mat_autoexposure_max "0"
  98. mat_autoexposure_min "0"
  99. budget_history_numsamplesvisible "0"
  100. mat_picmip "0"
  101. mat_clipz "1"
  102. r_phong "0"
  103. lod_TransitionDist "0"
  104. mat_vsync "0"
  105. r_decal_cullsize "0"
  106. r_shadows "1"
  107. r_eyes "0"
  108. r_eyeglintlodpixels "0"
  109. r_eyesize "0"
  110. r_eyeshift_z "0"
  111. r_shadowrendertotexture "1"
  112. flex_smooth "0"
  113. r_lod_noupdate "1"
  114. r_worldlightmin "0"
  115. r_worldlights "0"
  116. r_flex "0"
  117. r_eyeshift_y "0"
  118. r_worldlightmin "0"
  119. mat_shadowstate "0"
  120. r_worldlights "0"
  121. r_eyeshift_x "0"
  122. r_eyemove "0"
  123. r_eyegloss "0"
  124. r_teeth "0"
  125. r_decals "0"
  126. r_waterforceexpensive "0"
  127. r_worldlightmin "0.0002"
  128. r_waterforcereflectentities "0"
  129. r_DoCovertTransitions "1"
  130. r_fastzreject "-1"
  131. r_waterforceexpensive "0"
  132. r_worldlights "2"
  133. r_PhysPropStaticLighting "0"
  134. r_cheapwaterend "1"
  135. r_cheapwaterstart "1"
  136. r_updaterefracttexture "0"
  137. r_WaterDrawReflection "0"
  138. r_WaterDrawRefraction "0"
  139. r_drawflecks "0"
  140. r_dopixelvisibility "0"
  141. r_renderoverlayfragment "0"
  142. r_occlusion "0"
  143. cl_logofile "0"
  144. r_shadowmaxrendered "9"
  145. r_rootlod "0"
  146. r_lod "2"
  147. r_drawbatchdecals "0"
  148. cl_rumblescale "0"
  149. cl_ejectbrass "0"
  150. net_showevents "0"
  151. r_spray_lifetime "1"
  152. showhitlocation "1"
  153. r_ambientboost "0"
  154. r_ambientfactor "1"
  155. r_waterdrawreflection "0"
  156. r_waterforceexpensive "0"
  157. r_ropetranslucent "0"
  158. commentary_firstrun "0"
  159. r_dynamic "0"
  160. vprof_unaccounted_limit "0.3"
  161. vprof_verbose "1"
  162. vprof_graphheight "1"
  163. vprof_graphwidth "1"
  164. r_lightaverage "1"
  165. lod_enable "1"
  166. ai_report_task_timings_on_limit "0"
  167. ai_think_limit_label "0"
  168. cl_autohelp "0"
  169. cl_c4progressbar "1"
  170. hud_centerid "0"
  171. npc_height_adjust "1"
  172. scene_showfaceto "0"
  173. scene_showlook "0"
  174. scene_showmoveto "0"
  175. blink_duration "0"
  176. hud_fastswitch "1"
  177. closecaption "0"
  178. cl_autowepswitch "0"
  179. snd_surround_speakers "0"
  180.  
  181. //Debug commands
  182.  
  183. mat_debug_postprocessing_effects "0"
  184. mat_debugdepthmode "0"
  185. mat_debugdepthval "128"
  186. mat_debugdepthvalmax "256"
  187.  
  188. //Radar settings
  189.  
  190. cl_radartype "1"
  191. cl_radaralpha "255"
  192. cl_radartype "1"
  193.  
  194. //Sound settings
  195.  
  196. snd_mixahead "0.1"
  197. snd_async_fullyasync "0"
  198. snd_digital_surround "1"
  199. snd_noextraupdate "1"
  200. suitvolume "0"
  201. dsp_enhance_stereo "0"
  202. dsp_slow_cpu "0"
  203. dsp_spatial "1"
  204. dsp_speaker "50"
  205. dsp_volume "2"
  206. dsp_water "1"
  207. cl_downloadfilter "nosounds"
  208. snd_profile "0"
  209. volume "1"
  210. voice_scale "1"
  211. voice_modenable "1"
  212. voice_enable "1"
  213.  
  214. //These cvars will boost your fps dramaticly
  215.  
  216. r_3dnow "1"
  217. r_3dsky "0"
  218. r_sse "1"
  219. r_sse2 "1"
  220. r_mmx "1"
  221.  
  222. //Ropes
  223.  
  224. rope_smooth_maxalphawidth "0"
  225. rope_smooth_maxalpha "0"
  226. rope_smooth_enlarge "0"
  227. rope_wind_dist "0.01"
  228. rope_subdiv "0"
  229. rope_smooth_minwidth "0"
  230. rope_smooth_minalpha "0"
  231. rope_averagelight "0"
  232. rope_smooth "0"
  233. rope_shake "0"
  234. rope_collide "0"
  235.  
  236. //Models
  237.  
  238. g_ragdoll_fadespeed "0"
  239. g_ragdoll_important_maxcount "0"
  240. g_ragdoll_lvfadespeed "0"
  241. g_ragdoll_maxcount "0"
  242. cl_ragdoll_physics_enable "0"
  243. cl_ragdoll_collide "1"
  244. cl_phys_props_max "50"
  245. r_maxmodeldecal "0"
  246. cl_minmodels "1"
  247. cl_min_ct "1"
  248. cl_min_t "3"
  249. r_drawmodeldecals "0"
  250.  
  251. //Blood settings
  252.  
  253. violence_ablood "1"
  254. violence_agibs "1"
  255. violence_hblood "1"
  256. violence_hgibs "1"
  257.  
  258. //Other
  259. props_break_max_pieces "0"
  260. datacachesize "64"
  261. func_break_max_pieces "0"
  262. props_break_max_pieces_perframe "0"
  263. con_enable "1"
  264. weapon_showproficiency "1"
  265.  
  266. //random settings
  267. cl_righthand "1"
  268. sensitivity "3"
  269. net_graph "1"
  270. net_scale "5"
  271. net_graphpos "200"
  272. net_graphheight "74"
  273. net_graphsolid "1"
  274. cl_crosshaircolor "4"
  275. cl_dynamiccrosshair "0"
  276. cl_scalecrosshair "1"
  277. cl_crosshairscale "800"
  278. cl_crosshairalpha "250"
  279. cl_crosshairusealpha "1"
  280. cl_radar_locked "0"
  281. cl_ragdoll_physics_enable "0"
  282. hud_centerid "1"
  283.  
  284.  
  285. //volume
  286. volume "1"
  287.  
  288. //crosshair toggle
  289. alias togglecrosshairs1 "cl_crosshairscale 4000; cl_crosshaircolor 5; cl_righthand 1; bind x togglecrosshairs2";
  290. alias togglecrosshairs2 "cl_crosshairscale 4000; cl_crosshaircolor 4; cl_righthand 0; bind x togglecrosshairs3";
  291. alias togglecrosshairs3 "cl_crosshairscale 4000; cl_crosshaircolor 1; cl_righthand 1; bind x togglecrosshairs4";
  292. alias togglecrosshairs4 "cl_crosshairscale 4000; cl_crosshaircolor 2; cl_righthand 0; bind x togglecrosshairs1";
  293. bind x togglecrosshairs1
  294.  
  295. fog_override 1
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