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- command(){
- aa();
- ss();
- }
- aa(){
- #if ((rp_antialiasing == "SMAA") || (rp_antialiasing == "TAA"))
- {
- path.setTarget("bufa");
- path.clearTarget(0x00000000);
- path.bindTarget("lbuf", "colorTex");
- path.drawShader("shader_datas/smaa_edge_detect/smaa_edge_detect");
- path.setTarget("bufb");
- path.clearTarget(0x00000000);
- path.bindTarget("bufa", "edgesTex");
- path.drawShader("shader_datas/smaa_blend_weight/smaa_blend_weight");
- path.setTarget(framebuffer);
- path.bindTarget("lbuf", "colorTex");
- path.bindTarget("bufb", "blendTex");
- path.drawShader("shader_datas/smaa_neighborhood_blend/smaa_neighborhood_blend");
- }
- #end
- }
- ss(){
- #if (rp_supersampling == 4)
- {
- var finalTarget = "";
- path.setTarget(finalTarget);
- path.bindTarget(framebuffer, "tex");
- path.drawShader("shader_datas/supersample_resolve/supersample_resolve");
- }
- #end
- }
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