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  1. # ------------------------------ #
  2. #
  3. # FeatherBoard 3
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. # featherboard.group.<group>
  11. # Make sure to remove them from the other groups
  12. # when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. # of both the header as the footer.
  16. #
  17. # {PLAYER} - Player name
  18. # {PLAYERNICK} - Player nickname
  19. # {SERVER} - Server name
  20. # {PLAYERCOUNT} - Server player count
  21. # {BUNGEECOUNT} - Bungee network player count
  22. # 5000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. # or placeholders.
  26. #
  27. # Substring: This allows you to split a word (even a placeholder) in parts
  28. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  29. # usage: This can be used to split placeholders when creating a typewriter
  30. # or to split the colors in a placeholder.
  31. #
  32. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. # two arguments (the length and space between scrolls).
  34. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  35. #
  36. # PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 3
  44.  
  45. ## Language file
  46. lang: 'en'
  47.  
  48. ## Debug mode
  49. debug: false
  50.  
  51. ## Log to file
  52. log:
  53. enabled: true
  54. # Reset log on startup
  55. reset: false
  56.  
  57. ## Update checking
  58. update:
  59. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  60.  
  61. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  62. # PLUGIN SPECIFIC SETTINGS
  63. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  64.  
  65. # Placeholder settings
  66. placeholder:
  67. # logs the memory usage of placeholders on startup
  68. log-memory: false
  69. # Clear unused placeholders that are not enabled.
  70. clear-unused: true
  71. # Config cache only
  72. # This will only use placeholders in the config
  73. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  74. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  75. config-cache: false
  76.  
  77. # Tweaks to increase performance (Use at own risk)
  78. tweaks:
  79. # This option does not send scoreboard remove packets
  80. # to the client on quit. This can increase performance on servers
  81. # where players quit a lot (hubs, ...)
  82. #
  83. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  84. # /data folder
  85. #
  86. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  87. keepScoreboardOnQuit: false
  88. # Some placeholders have a slow process behind them. Meaning they might contact a database
  89. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  90. # separate from the sending. But can slow down the animation because it has to wait
  91. # for the placeholder to be loaded. When having multiple lines like a text that shows
  92. # the information about the placeholders you put below it, this can cause problems.
  93. # Enabling this will output a message in the console and ingame to operators
  94. # saying when a placeholder is causing delays.
  95. detect-placeholderdelay: false
  96. # Putting this to true will SPAM your console with timings report per placeholder/animation
  97. # refresh. Used for debugging purposes.
  98. # This requires detect-placeholderdelay to true
  99. verbose-placeholder-timings: false
  100. # Ignore placeholder problems
  101. # When set to true, the placeholder will not be disabled
  102. # this also means that no ERRORS will be logged -> no troubleshooting
  103. ignore-placeholder-problems: false
  104.  
  105. # Toggling allows you to disable the scoreboard
  106. database:
  107. # If you want the toggle to stay even when your users
  108. # log off you can enable this. Keep in mind that this requires a
  109. # MySQL or SQLite database.
  110. # If you are configuring the plugin for the first time it is advised
  111. # to stay away from these settings until you managed the scoreboard
  112. # set up.
  113. persistent: false
  114. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  115. # with isolation, url, driver, ...
  116. # Database name
  117. database: "featherboard"
  118. # Database username
  119. username: bukkit
  120. # Database isolation type
  121. isolation: SERIALIZABLE
  122. # Database driver
  123. driver: org.sqlite.JDBC
  124. # Database password
  125. password: walrus
  126. # Database driver URL
  127. # {DIR} will be replaced with the plugin directory
  128. # {NAME} will be replaced wit the plugin name
  129. url: jdbc:sqlite:{DIR}{NAME}.db
  130. # Save interval in ticks
  131. save-interval: 6000
  132.  
  133. # Disabled worlds. Add your world name in this list to
  134. # disable it.
  135. disabled-worlds:
  136. - 'example_world'
  137.  
  138. # Show delay on join. Usefull if you wish to let the user
  139. # enjoy a Title MOTD without having the scoreboard obstructing
  140. # the view.
  141. show-delay: 0
  142.  
  143. # Anti Flicker will use a new engine that will allow you to use fast animations
  144. # without any flicker.
  145. # You can disable this feature if you do not have fast refresh rates.
  146. antiflicker: true
  147.  
  148. # Scoreboard assigning. The boards can be assigned by various ways.
  149. # default the scoreboards will be assigned by permissions.
  150. # You can only have one way of assigning the scoreboards
  151. #
  152. # PERMISSION - Assign scoreboards based on permissions
  153. # This is the default setting (since 2014)
  154. # featherboard.group.<scoreboard>
  155. #
  156. # GROUP - Assign scoreboards based on Vault groups
  157. # this means the scoreboard name has to
  158. # have the name of your Vault group.
  159. #
  160. # WORLD - Assign scoreboards based on the world
  161. # the player is in.
  162. #
  163. # NONE - Do no assign scoreboards and just rely on
  164. # manual assigning (triggers, etc...)
  165. scoreboard-assigning: "PERMISSION"
  166.  
  167. # GUI: This is a feature enabling a GUI to select a specific scoreboard
  168. # The GUI will show all scoreboards you have permission to. It is not very
  169. # configurable in the way you can't control the location or order of the scoreboards
  170. # For a more configurable GUI I recommend DeluxeMenus
  171. gui:
  172. # This is the title of the GUI
  173. title: "Scoreboards"
  174. # Size of the GUI (leave to -1 to make it dynamic)
  175. # Sizes: 9,27,54
  176. size: -1
  177.  
  178. # A list of different scoreboards
  179. boards:
  180. # Default FeatherBoard comes with a board called "default". All players have the permission
  181. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  182. # the permission is negated.
  183. #
  184. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  185. # names such as "vip-board", "mcmmo-levelup", ...
  186. default:
  187. # Every section here are different lines. The first section will be used as the title
  188. # the following sections will be used as the lines on the scoreboard (max 15)
  189. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  190. # things simple I will use logical names such as "title", "spacer", "header", ...
  191. title:
  192. # Every line has its own frames. The animation will loop through these frames on intervals
  193. # that you configure below.
  194. # Put all your frames under 'text:'. You can make as many lines as you want and use
  195. # placeholders and preset effects.
  196. # Keep in mind that there is a limit in line width!
  197. text:
  198. # To create cool looking animations you create yourself
  199. # you can use the graphical tool AnimationCreator
  200. # https://www.spigotmc.org/resources/animationcreator.6001/
  201. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  202. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  203. - '&5» &2&aR&2a&2zorStorm &5«'
  204. - '&5» &2&dR&aa&2zorStorm &5«'
  205. - '&5» &aR&da&az&2orStorm &5«'
  206. - '&5» &2R&aa&dz&ao&2rStorm &5«'
  207. - '&5» &2Ra&az&do&ar&2Storm &5«'
  208. - '&5» &2Raz&ao&dr&aS&2torm &5«'
  209. - '&5» &2Razo&ar&dS&at&2orm &5«'
  210. - '&5» &2Razor&aS&dt&ao&2rm &5«'
  211. - '&5» &2RazorS&at&do&ar&2m &5«'
  212. - '&5» &2RazorSt&ao&dr&am &5«'
  213. - '&5» &2RazorSto&ar&dm&2 &5«'
  214. - '&5» &2RazorStor&am&2 &5«'
  215. - '&5» &2RazorStorm &5«'
  216. - '&5» &2RazorStorm &5«'
  217. - '&5» &2RazorStorm &5«'
  218. - '&5» &2RazorStorm &5«'
  219. - '&5» &2RazorStorm &5«'
  220. - '&5» &2RazorStorm &5«'
  221. - '&5» &2RazorStorm &5«'
  222. - '&5» &2RazorStorm &5«'
  223. - '&5» &2RazorStorm &5«'
  224. - '&5» &2RazorStorm &5«'
  225. - '&5» &2RazorStorm &5«'
  226. - '&5» &2RazorStorm &5«'
  227. - '&5» &2RazorStorm &5«'
  228. - '&5» &2RazorStorm &5«'
  229. - '&5» &2RazorStorm &5«'
  230. - '&5» &2RazorStorm &5«'
  231. - '&5» &2RazorStorm &5«'
  232. - '&5» &2RazorStorm &5«'
  233. - '&5» &2RazorStorm &5«'
  234. - '&5» &2RazorStorm &5«'
  235. - '&5» &2RazorStorm &5«'
  236. - '&5» &2RazorStorm &5«'
  237. - '&5» &2RazorStorm &5«'
  238. - '&5» &2RazorStorm &5«'
  239. - '&5» &2RazorStorm &5«'
  240. - '&5» &2RazorStorm &5«'
  241. - '&5» &2RazorStorm &5«'
  242. - '&5» &2RazorStorm &5«'
  243. - '&5» &2RazorStorm &5«'
  244.  
  245. # Interval is the animation interval in TICKS (20 ticks is one second).
  246. # Every X ticks the animation goes to the next frame (see above)
  247. # Once all frames are finished it will start over from the first one
  248. interval: 2
  249. # If you don't want a static order of the frames and want to show each frame at random
  250. # you can enable this option.
  251. random: false
  252. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  253. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  254. # These lines (usually a header or footer) are also good for decoration.
  255. header:
  256. text:
  257. - '&7&m---------------'
  258. interval: 10
  259. random: true
  260. text1:
  261. text:
  262. - '&2&l> &aFactions &7[&d{bungeecount@prison}&7]'
  263. interval: 100
  264. random: false
  265. spacer1:
  266. text: []
  267. interval: 100
  268. random: false
  269. text2:
  270. text:
  271. - '&2&l> &aSkyblock &7[&d{bungeecount@skyblock}&7]'
  272. interval: 100
  273. random: false
  274. spacer2:
  275. text: []
  276. interval: 100
  277. random: false
  278. text3:
  279. text:
  280. - '&2&l> &aPrison &7[&d{bungeecount@prison}&7]'
  281. interval: 100
  282. random: false
  283. spacer3:
  284. text: []
  285. interval: 100
  286. random: false
  287. text4:
  288. text:
  289. - '&2&l> &aKitPvP &7[&d{bungeecount@kitpvp}&7]'
  290. interval: 100
  291. random: false
  292. spacer4:
  293. text: []
  294. interval: 100
  295. random: false
  296. text5:
  297. text:
  298. - '&2&l> &aTotal &7[&d{bungeecount}&7]'
  299. interval: 100
  300. random: false
  301. # This is the same as the header. It is not needed since you already use the header as the longest line
  302. # but it looks cleaner having a footer.
  303. footer:
  304. text:
  305. - '&7&m---------------'
  306. interval: 10
  307. random: true
  308. # This is a combat scoreboard example showing
  309. # combat related information.
  310. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  311. # (Unless you want it to show all the time)
  312. # You still need to 'trigger' this scoreboard in the vanilla_combat
  313. combat-scoreboard-example:
  314. # Lets just use the title,header and footer from the example above
  315. # for in depth configuration look above.
  316. #
  317. # When designing a board that is used when triggered on an event. You have
  318. # to think (before looking at the placeholders) what is relevant.
  319. # For example: When I think of combat my first thoughts are:
  320. # - Health: To see how much you have left
  321. # - Possible cooldown timers
  322. # - With who am I in combat?
  323. # - Target health
  324. # - mcMMO attacking level?
  325. #
  326. # Next you have to think what is important during that event:
  327. # - Combat: not too much distraction (no animations, smaller scoreboard)
  328. #
  329. # Once you know those things start looking for placeholders. A lot of events such
  330. # as mcmmo have placeholders that can only be used in such events.
  331. title:
  332. text:
  333. # To create cool looking animations you create yourself
  334. # you can use the graphical tool AnimationCreator
  335. # https://www.spigotmc.org/resources/animationcreator.6001/
  336. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  337. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  338. - '<single><delay times="10">&l><</delay></single>'
  339. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  340. - '<single>&f&lherB</single>'
  341. - '<single>&f&lherBo</single>'
  342. - '<single>&f&latherBoa</single>'
  343. - '<single>&f&leatherBoar</single>'
  344. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  345. interval: 2
  346. random: false
  347. header:
  348. text:
  349. - '&a&m+-----------------+'
  350. interval: 10
  351. random: true
  352. combat-label:
  353. text:
  354. - '&8&l> &7&lCombat target:'
  355. interval: 100
  356. random: false
  357. combat-data:
  358. text:
  359. - '{vanilla-combat_opponent_name}'
  360. interval: 2
  361. random: false
  362. spacer1:
  363. text: []
  364. interval: 100
  365. health-label:
  366. text:
  367. - '&8&l> &7&lHealth stats:'
  368. interval: 100
  369. random: false
  370. health-data-1:
  371. text:
  372. - '&aYou: {healthbar}'
  373. interval: 1
  374. random: false
  375. health-data-2:
  376. text:
  377. - '&cTarget: {vanilla-combat_opponent_healthbar}'
  378. interval: 1
  379. random: false
  380. footer:
  381. text:
  382. - '&a&m+-----------------+'
  383. interval: 10
  384. random: true
  385. # This is an example for mcMMO when you level up
  386. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  387. # (Unless you want it to show all the time)
  388. # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  389. mcmmo-levelup:
  390. title:
  391. text:
  392. # To create cool looking animations you create yourself
  393. # you can use the graphical tool AnimationCreator
  394. # https://www.spigotmc.org/resources/animationcreator.6001/
  395. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  396. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  397. - '<single><delay times="10">&l><</delay></single>'
  398. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  399. - '<single>&f&lherB</single>'
  400. - '<single>&f&lherBo</single>'
  401. - '<single>&f&latherBoa</single>'
  402. - '<single>&f&leatherBoar</single>'
  403. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  404. interval: 2
  405. random: false
  406. header:
  407. text:
  408. - '&a&m+-----------------+'
  409. interval: 10
  410. random: true
  411. info-label:
  412. text:
  413. # mcMMO-levelup comes with several event specific placeholders
  414. - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  415. interval: 10
  416. spacer1: # This is a spacer an empty line
  417. text:
  418. - ''
  419. interval: 10
  420. # Do you want to randomize the animation frames?
  421. random: false
  422. skill-label: # You can add elements to the group and name them like you want
  423. # Lets make a static label
  424. text:
  425. - '&9&l> &e&lSkill:'
  426. interval: 10 # The interval is not important since its just 1 static text.
  427. # Do you want to randomize the animation frames?
  428. random: false
  429. skill:
  430. # Lets make a static label
  431. text:
  432. - '{mcmmo-levelup_skill_name}'
  433. interval: 10 # The interval is not important since its just 1 static text.
  434. # Do you want to randomize the animation frames?
  435. random: false
  436. spacer2: # This is a spacer an empty line
  437. text:
  438. - ''
  439. interval: 100
  440. # Do you want to randomize the animation frames?
  441. random: false
  442. skilllevel-label: # You can add elements to the group and name them like you want
  443. # Lets make a static label
  444. text:
  445. - '&b&l> &e&lCurrent level:'
  446. interval: 10 # The interval is not important since its just 1 static text.
  447. # Do you want to randomize the animation frames?
  448. random: false
  449. skilllevel:
  450. # Lets make a static label
  451. text:
  452. - '{mcmmo-levelup_skilllevel}'
  453. interval: 10 # The interval is not important since its just 1 static text.
  454. # Do you want to randomize the animation frames?
  455. random: false
  456. footer:
  457. text:
  458. - '&a&m+-----------------+'
  459. interval: 10
  460. random: true
  461. # This is an example for Towny when you enter a town
  462. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  463. # (Unless you want it to show all the time)
  464. # You still need to 'trigger' this scoreboard in the 'towny-town'
  465. towny-town-example:
  466. # Lets just use the title,header and footer from the example above
  467. # for in depth configuration look above.
  468. title:
  469. text:
  470. # To create cool looking animations you create yourself
  471. # you can use the graphical tool AnimationCreator
  472. # https://www.spigotmc.org/resources/animationcreator.6001/
  473. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  474. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  475. - '<single><delay times="10">&l><</delay></single>'
  476. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  477. - '<single>&f&lherB</single>'
  478. - '<single>&f&lherBo</single>'
  479. - '<single>&f&latherBoa</single>'
  480. - '<single>&f&leatherBoar</single>'
  481. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  482. interval: 2
  483. random: false
  484. header:
  485. text:
  486. - '&a&m+-------------------+'
  487. interval: 10
  488. random: true
  489. town-label:
  490. text:
  491. - '&bYou are in town:'
  492. interval: 100
  493. town-data:
  494. text:
  495. - '{towny_currenttown_name}'
  496. interval: 100
  497. spacer1:
  498. text: []
  499. interval: 100
  500. townboard-label:
  501. text:
  502. - '&bTown board:'
  503. interval: 100
  504. townboard:
  505. text:
  506. - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  507. interval: 3
  508. spacer2:
  509. text: []
  510. interval: 100
  511. population-label:
  512. text:
  513. - '&bPopulation:'
  514. interval: 100
  515. poplulation-data:
  516. text:
  517. - '{towny_currenttown_residents}'
  518. interval: 100
  519. footer:
  520. text:
  521. - '&a&m+-------------------+'
  522. interval: 10
  523. random: true
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