SHARE
TWEET

Untitled

a guest Jun 12th, 2019 13 in 23 days
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1.     Swords:
  2.         Bleed:
  3.             # ChanceMax: Maximum chance of triggering bleeding
  4.             # MaxBonusLevel: On this level, the chance to cause Bleeding will be <ChanceMax>
  5.             ChanceMax: 75.0
  6.             MaxBonusLevel: 750
  7.  
  8.             # DamagePlayer: Bleeding damage dealt to players
  9.             # DamageMobs: Bleeding damage dealt to mobs
  10.             DamagePlayer: 1.0
  11.             DamageMobs: 2.0
  12.  
  13.             # These settings determine how long the Bleeding effect lasts
  14.             MaxTicks: 3
  15.             BaseTicks: 2
  16.  
  17.         Counter:
  18.             # RequiresBlock: Determines if blocking is required to trigger counter attack
  19.             RequiresBlock: true
  20.  
  21.             # ChanceMax: Maximum chance of triggering a counter attack
  22.             # MaxBonusLevel: On this level, the chance to Counter will be <ChanceMax>
  23.             ChanceMax: 30.0
  24.             MaxBonusLevel: 600
  25.  
  26.             # DamageModifier: Damaged caused by the damager will get divided by this modifier and dealt back to the damager
  27.             DamageModifier: 2.0
  28.  
  29.         SerratedStrikes:
  30.             # DamageModifier: Damage will get divided by this modifier
  31.             # BleedTicks: This determines how long the bleeding effect of SerratedStrikes lasts
  32.             DamageModifier: 4.0
  33.             BleedTicks: 5
  34.  
  35.  
  36.  
  37.  
  38.  
  39.  
  40.     # Experience gained will get divided by these values. 1.0 by default, 2.0 means two times less XP gained.
  41.     Modifier:
  42.         Swords: 1.0
  43.         Taming: 1.0
  44.         Acrobatics: 1.0
  45.         Excavation: 1.0
  46.         Herbalism: 1.0
  47.         Unarmed: 1.0
  48.         Woodcutting: 1.0
  49.         Mining: 1.0
  50.         Archery: 1.0
  51.         Axes: 1.0
  52.         Repair: 1.0
  53.         Fishing: 1.0
  54.         Alchemy: 1.0
  55.  
  56.  
  57.  
  58.  
  59.  
  60.  
  61.  
  62.  
  63.  
  64.  
  65.     # Limit the amount of experience a player can earn:
  66.     # Threshold (amount of experience) per Time_Interval (in minutes)
  67.     Threshold:
  68.         Swords: 20000
  69.         Taming: 20000
  70.         Acrobatics: 20000
  71.         Excavation: 20000
  72.         Herbalism: 20000
  73.         Unarmed: 20000
  74.         Woodcutting: 20000
  75.         Mining: 20000
  76.         Archery: 20000
  77.         Axes: 20000
  78.         Repair: 20000
  79.         Fishing: 20000
  80.         Alchemy: 20000
RAW Paste Data
We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the Cookies Policy. OK, I Understand
 
Top