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a guest Nov 21st, 2018 88 Never
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  1. text = ""
  2.     x = 0
  3.     y = 0
  4.     local angle = 0
  5.  
  6.  
  7.     function love.load()
  8.  
  9.          gfx = love.graphics
  10.     player = {
  11.     x = 25,
  12.     y = 25
  13.                          }  
  14.  
  15.                        player2 = {
  16.     x = 400,
  17.     y = 300
  18.                          }       
  19.     love.graphics.setBackgroundColor( 150, 150, 150)
  20.     soldier = gfx.newImage("soldier.png")
  21.        Cursor = gfx.newImage("crosshair.png")--Wczytuje celownik
  22.           moon = gfx.newImage("moon.png")
  23.        love.mouse.setVisible(false) --Ukrywa myszke
  24.        medium = gfx.newFont(45)
  25.        
  26.     end
  27.  
  28.          
  29.     function love.draw()
  30.    --love.graphics.translate(-player.x + 400, -player.y + 300)
  31.    
  32.    
  33.        
  34.     x = love.mouse.getX()
  35.     y = love.mouse.getY()
  36.                          love.graphics.line(400 - 0, 300 -0, x, y)
  37.             local kat = math.atan2(y - (player2.y), x - (player2.x))
  38.     gfx.draw(soldier,player2.x, player2.y, kat+math.pi/2, 1, 1, 20, 20, 0, 0)
  39.       gfx.draw(Cursor,love.mouse.getX(),love.mouse.getY(),0, 1, 1, 12, 12) --Celownik
  40.             gfx.draw(moon, player.x, player.y)
  41.     gfx.setFont(medium)
  42.     gfx.print(text, player.x, player.y)
  43.                             gfx.print(kat, 0,0)
  44.  
  45.        end
  46.        
  47.        function love.update(dt)
  48.            
  49.            if love.keyboard.isDown("w") then
  50.             player.y = player.y + 2
  51.             end
  52.                     if love.keyboard.isDown("s") then
  53.             player.y = player.y - 2
  54.             end
  55.                     if love.keyboard.isDown("a") then
  56.             player.x = player.x + 2
  57.             end
  58.                     if love.keyboard.isDown("d") then
  59.             player.x = player.x - 2
  60.                          end
  61.                          
  62.         if love.keyboard.isDown("lshift") and love.keyboard.isDown("s") then
  63.         player.y = player.y - 2.5
  64.                 end
  65.                 if love.keyboard.isDown("lshift") and love.keyboard.isDown("w") then
  66.         player.y = player.y + 2.5
  67.                 end
  68.                 if love.keyboard.isDown("lshift") and love.keyboard.isDown("d") then
  69.         player.x = player.x - 2.5
  70.                 end
  71.                 if love.keyboard.isDown("lshift") and love.keyboard.isDown("a") then
  72.         player.x = player.x + 2.5
  73.                 end
  74.        
  75.        
  76.      
  77.     function love.keypressed(key)  
  78.        if key == "escape" then
  79.           love.event.push("quit")  
  80.                     end
  81.                                           end
  82.                                           end
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