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  1. Q: Sushio-san was in charge of character design, correct? How did you find his work?
  2. N: I'm really excited from seeing all those facial expressions. I want to see them moving already!
  3. I: Sushio's characters give off even more appeal when they're moving. He's not a very rational character himself; he blows up when he's excited. I'm counting on that.
  4. N: We've got some really cool characters lined up.
  5. Q: What sort of characters are Matoi Ryuuko and Kiryuuin Satsuki?
  6. I: Ryuuko and Satsuki are developed through their clashing. Initially, Ryuuko was a bit gloomy/introverted character, but we gave her a brighter personality because Satsuki is cool and hard as ice.
  7. N: Both of them are main characters. Their universe has uniforms that match an individual's talents/skills and give them respective powers, and Satsuki is trying to rule the Academy with that uniform's power. Ryuuko resists this movement. It'll be a sculptured drama centered around both of them.
  8. Q: So in this sculptured drama, who is/are your favorite character?
  9. N: There will be Four Emperors again. They'll last long!
  10. I: You went there (lel).
  11. N: They won't be one-shafted emperors this time … probably.
  12. I: There are no throw-away characters. They're packed tight in the story, and deleting some of them is inconceivable.
  13. N: Some characters will develop immensely by themselves. It's wonderful to have characters like that being born.
  14. Q: Any films, books, or novels that were brought up during the script-writing?
  15. N: I got a lot of feedback about different kinds of works from everybody this time.
  16. I: Nakajima presented some mainstream classics from the 70's, and we present works from the 80's influenced by them. And then we get ideas influenced by both of those.
  17. Q: I see that you two make a great team. What do you like about working with each other?
  18. I: Ever since TTGL, Nakajima balances out my irresponsible and childish impulses with adult rationale and reason, while keeping things fun. Not only that, that "fun" approach fits me very well. So the work is made really easy. I'd like to work with Nakajima loads more in the future, if he doesn't mind.
  19. N: With Imaishi, I can go full throttle with my style. And the folks at Trigger can make that into a excellent work. It's really too much fun. I almost want to do both Gekidan*Shinkansen and Trigger at the same time.
  20. I: That's wonderful to hear!
  21. N: Personally, KLK is just too much fun. "If I were me, I wouldn't be able to get over watching this!"
  22. I: Nice line there! "If I were me!" (ROFL)
  23. N: Imaishi's team appreciates these jokes. Normally, people would be just confused.
  24. I: I want to match that "If I were me I can't get over it!" phrase with an illustration and make it talk!
  25. Q: Production has started too. What are you both looking forward to the most, at this point?
  26. N: The afurekos (off-recording). The cast is superb this time too. This is going to be pretty damn interesting. Really looking forward to having those people voice the characters and give them life.
  27. I: Production finally started, and artists besides the main staff are working on the Ryuuko and Satsuki characters. I'd like to see how they'll show even more facial expressions.
  28. N: This is a work where you get the fun from a manga-movie kind of thing. In terms of Trigger, it's a work that'd express both the spirit of Inferno Cop and the imagination behind Little Witch Academia.
  29. I: The spirit of Inferno Cop? Umm … it'd be better not to create misunderstandings (lel). Well, let's go with the FULL MIGHT OF TRIGGER.
  30. N: We believe it'll be an excellent work!
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