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Jan 22nd, 2019
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  1. OutColor = float4(AdjustedColour, sceneColor.a);
  2. if(SceneUV.x >= 0.499 && SceneUV.x <= 0.501 && SceneUV.y >= 0.499 && SceneUV.y <= 0.501)
  3. {
  4. OutColor = float4(1, 1, 1, .5);
  5. }
  6. }
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