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  1. # Wilderness-Tp configuration file
  2. # .
  3. # You can retrieve all those parameters with explanation on the online default config:
  4. # https://github.com/AcmeProject/WildernessTp/blob/master/src/main/resources/config.yml
  5. # .
  6. # Detailled & up2date plugin permissions list can be read here:
  7. # https://github.com/AcmeProject/WildernessTp/blob/master/src/main/resources/plugin.yml
  8. # .
  9. # bonus memo:
  10. # - Sounds: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html
  11. # - Biomes: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/block/Biome.html
  12. # - Blocks: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
  13. # - Bar colors: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/boss/BarColor.html
  14. # - Bar styles: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/boss/BarStyle.html
  15. # - Gamemodes: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/GameMode.html
  16. # - Effects: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/potion/PotionEffectType.html
  17. # .
  18. # IF YOUR ARE USING SPIGOT AND NOT PAPER:
  19. # 1. Why???
  20. # 2. You really should consider using Paper (https://papermc.io)
  21. # 3. There is a chance players die after a RTP when chunks not load enough fast...
  22. # So, use paper or preload chunks + use dropPlayerFromAbove:true + prey
  23. # And paper or spigot, this is highly recommended to pre-load your chunks
  24. # as Minecraft became heavy. If you don't, your player could suffer from lags
  25. # using this plugin or not when new chunks are loaded (ask to all not noob server admins)
  26. # (tested a lot on paper without preloaded gives me no problems, only sometimes with spigot)
  27. # .
  28. # If you want to spam your console, use "debug: true"
  29. debug: false
  30. cooldownMsgUsesActionBar: true
  31. enableGUI: true
  32. enableBar: true
  33. shareCoolDown: true
  34. callFiremenInNether: false
  35. freezeWhileRTP: false
  36. moveCancelRTP: true
  37. Sound: ENTITY_ENDERMAN_TELEPORT
  38. BlockedBiomes:
  39. - COLD_OCEAN
  40. - DEEP_COLD_OCEAN
  41. - DEEP_FROZEN_OCEAN
  42. - DEEP_LUKEWARM_OCEAN
  43. - DEEP_OCEAN
  44. - DEEP_WARM_OCEAN
  45. - FROZEN_OCEAN
  46. - FROZEN_OCEAN
  47. - LUKEWARM_OCEAN
  48. - OCEAN
  49. - RIVER
  50. - WARM_OCEAN
  51. BlockedBlocks:
  52. - CACTUS
  53. - FIRE
  54. - LAVA
  55. - MAGMA_BLOCK
  56. - AIR
  57. - VOID_AIR
  58. - CAVE_AIR
  59. MinXY: -950
  60. MaxXY: 950
  61. movingBorder: false
  62. Wait: 5
  63. Retries: 6
  64. Cooldown: 60
  65. Cost: 0
  66. paidTPconfirmation: 30
  67. teleportNewPlayers: false
  68. dropPlayerFromAbove: false
  69. dropPlayerFromHeight: 255
  70. DoCommands: false
  71. PostCommands:
  72. - title %PLAYER% times 20 100 20
  73. - title %PLAYER% title ["",{"text":"Wilderness","color":"green","bold":false}]
  74. - title %PLAYER% subtitle ["",{"text":"Its too dangerous to go alone.","color":"yellow"}]
  75. useRandomWorlds: false
  76. randomWorlds:
  77. world: 1337
  78. world_nether: 42
  79. useGlobalClaimCheck: true
  80. useAlternativeGlobalClaimCheck: false
  81. signTexts:
  82. createWith: '[wildtp]'
  83. line1: '&4===================='
  84. line2: '[&1Wild&0]'
  85. line3: '&4===================='
  86. costFree: '&b&lFREE'
  87. costMoney: '&4%COST% $'
  88. worldsAliaz:
  89. world: world
  90. world_nether: world_nether
  91. world_the_end: world_the_end
  92. overrides: {}
  93. Bypass:
  94. cooldown:
  95. COMMAND: false
  96. GUI: false
  97. OTHERGUY: true
  98. PORTAL: false
  99. SIGN: false
  100. cost:
  101. COMMAND: false
  102. GUI: false
  103. OTHERGUY: true
  104. PORTAL: false
  105. SIGN: false
  106. delay:
  107. COMMAND: false
  108. GUI: false
  109. OTHERGUY: true
  110. PORTAL: true
  111. SIGN: false
  112. Portals:
  113. Gamemodes:
  114. - ADVENTURE
  115. - SURVIVAL
  116. freezeWhileRTP: false
  117. moveCancelRTP: true
  118. xMax: 10
  119. yMax: 10
  120. zMax: 10
  121. push: 1.0
  122. Effects:
  123. COMMAND:
  124. - BLINDNESS
  125. - CONFUSION:99
  126. - SLOW_DIGGING:3
  127. GUI: []
  128. JOIN:
  129. - BLINDNESS
  130. - CONFUSION
  131. OTHERGUY: []
  132. PORTAL:
  133. - BLINDNESS
  134. - CONFUSION
  135. - INVISIBILITY
  136. - SLOW:2
  137. SIGN: []
  138. barColor:
  139. searching: YELLOW
  140. waiting: GREEN
  141. barStyle:
  142. searching: SEGMENTED_6
  143. waiting: SOLID
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