Advertisement
Guest User

Untitled

a guest
Jul 19th, 2018
81
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 1.49 KB | None | 0 0
  1. Animal Friendship: No: Not a beast
  2. Animal Messenger: No: Not a beast
  3. Antipathy/Sympathy: Yes
  4. Bane: Yes
  5. Bless: Yes
  6. Calm Emotions: Maybe
  7. Catnap: Xanathar
  8. Charm Monster: Xanathar
  9. Charm Person: No: Not a humanoid
  10. Command: Maybe: Provided the command doesn't override existing commands.
  11. Compelled Duel: Maybe: If already granted the command to fight creatures, DM discretion.
  12. Compulsion: Maybe: They will move, unless their orders otherwise say so. ("Guard this location.")
  13. Confusion: No. Their minds are always clear, and they will not perform actions they are not ordered to perform.
  14. Crown of Madness: PHB
  15. Dissonant Whispers: PHB
  16. Dominate Beast: No: Not a beast
  17. Dominate Monster: Yes: But also likely to turn Modron rogue.
  18. Dominate Person: No: Not a humanoid
  19. Enemies Abound: Xanathar
  20. Enthrall: Yes
  21. Feeblemind: Yes
  22. Friends: PHB
  23. Geas: Yes
  24. Heroism: Yes
  25. Hex: PHB
  26. Hideous Laughter: Yes, but not Monodrones (Int too low to affect)
  27. Hold Monster: Yes
  28. Hold Person: No: Not a humanoid
  29. Mass Suggestion: No: A modron can only take orders from a superior, having all modrons act the same would be "unreasonable" by the condition of the spell.
  30. Modify Memory: Yes
  31. Otto's Irresistible Dance: Yes
  32. Power Word Kill: Yes
  33. Power Word Pain: Xanathar
  34. Power Word Stun: Yes
  35. Psychic Scream: Xanathar
  36. Sleep: No: It would contradict their order.
  37. Suggestion: Maybe: Depends on suggestion. Most cases should fail.
  38. Synaptic Static: Xanathar
  39. Tasha’s Hideous Laughter: PHB
  40. Vicious Mockery: Yes
  41. Zone of Truth: Yes
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement