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- Animal Friendship: No: Not a beast
- Animal Messenger: No: Not a beast
- Antipathy/Sympathy: Yes
- Bane: Yes
- Bless: Yes
- Calm Emotions: Maybe
- Catnap: Xanathar
- Charm Monster: Xanathar
- Charm Person: No: Not a humanoid
- Command: Maybe: Provided the command doesn't override existing commands.
- Compelled Duel: Maybe: If already granted the command to fight creatures, DM discretion.
- Compulsion: Maybe: They will move, unless their orders otherwise say so. ("Guard this location.")
- Confusion: No. Their minds are always clear, and they will not perform actions they are not ordered to perform.
- Crown of Madness: PHB
- Dissonant Whispers: PHB
- Dominate Beast: No: Not a beast
- Dominate Monster: Yes: But also likely to turn Modron rogue.
- Dominate Person: No: Not a humanoid
- Enemies Abound: Xanathar
- Enthrall: Yes
- Feeblemind: Yes
- Friends: PHB
- Geas: Yes
- Heroism: Yes
- Hex: PHB
- Hideous Laughter: Yes, but not Monodrones (Int too low to affect)
- Hold Monster: Yes
- Hold Person: No: Not a humanoid
- Mass Suggestion: No: A modron can only take orders from a superior, having all modrons act the same would be "unreasonable" by the condition of the spell.
- Modify Memory: Yes
- Otto's Irresistible Dance: Yes
- Power Word Kill: Yes
- Power Word Pain: Xanathar
- Power Word Stun: Yes
- Psychic Scream: Xanathar
- Sleep: No: It would contradict their order.
- Suggestion: Maybe: Depends on suggestion. Most cases should fail.
- Synaptic Static: Xanathar
- Tasha’s Hideous Laughter: PHB
- Vicious Mockery: Yes
- Zone of Truth: Yes
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