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  1. warn("<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>")
  2.  
  3. warn(">Ali-A The Fallen Clickbaiter<")
  4.  
  5. warn("Script created by SezHu for public use in Void's Script Builder. ")
  6. warn("Edited by flargulon to be cool")
  7.  
  8. warn("<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>")
  9.  
  10.  
  11. --[[
  12.  
  13. >D͕̪͇̪̻̼͙o̶̱̣͙̱̦̚ ͔͈̱̲̆̄ͫ̾n̺͉̻͍̻̂ͦ̓̈ͤ́ơ̮̤̙̯ͤ͐ͬ̏ͥt̞̹̜͇̏ͩ̕ ̙̰̠͕ͤw̘ͨ̑̓̍͋ͩ͌o̡̞̦̜̟̻̐ͨͦ͐ͨ͊͗r̬͊̔̓͑͆̚r̳̬ͤ̓͌̿̅y͜ ̗̭͇͈̖̠̔̌c̨̊̑̔h̳̪͈̟͇̺̱i̻̳̥̭͚̘ͪ͂̄̊̄͒ͨl̝̗̙̀d̜̍ͧ̐̓̒̆͐ͅ,̸͓̠ͨ̍̌ͩ̾ͭ ̷̝͔̺̯̖̰̓͌ͫ͆͋ͩͅt̶̬͍̲̮̹̙͐̃ͭͨ̑hͯ̓̍ḙ̪͍̖͉̾ͨ ̯͙̓ͯ̍̔͡p̟̩ả͏͍̜͖̦̩̣i͏̳̘̝̞ͅṅ̼̯̆̾̉͆̏ͫ ̦͕͊͌̏̀̾̏̀̚w͙̗̝̼̖ͧͪͤ̓̄͐ͅiͧ̎̍͛͡l̡̦̖̦̖̃ͫ͌l̫̪͔̫̮͚͋̚ ̮̣̣͉͉̝̀ͅb̸ͩ́͑͋͗͋̽ë̼̺̱̦͚͕́̈́̈ͨ͞ ̯̦̫̿̓͞o̖̺̟̮͛̋̓͐ͫv̍͊͆ͨ̽e̢͔̱̝ͪ̍ͥͭ͆ͯ̅ͅṛ͔͉̥̬͙̆̌ ̘̖͉̰ͧͦ̈͢s̫̹̯̪͆̓̾͘o̧͙͙̖̗̮͍̹̓ͦ͛͒̔o̪̫͋͌̂̏̄ñ̰̫͎̦̆̓͒̓<
  14.  
  15.  
  16. >Y̹̟̼̞̦ͥ̏̓o̗̳̗̭ͨ̆͊̊͌̉ͅͅu̪͒̇͛̚ͅr̟̲͙̹̽̓ ͂͢s̢̞̮̞ͥ̊ͦͯ͋̏t͚͚̺̭̥͓̗ͪ̿ͦ͐r͕͎̰̟̝̦͚ͫͩ̀u͛ͤ͌g͇̼̘̗ͣ̎͂̔̿͋g̙̜͇̼̝͔̋l͗̍̿̇ͧͯ͏̗̞̟̜e͏ ̺̤͍͈ͨ̈́͢i̜̤̤͖͓͕͐͂ͨ̊s̹͚͈̮̦ͬͥ̄̾̆ͧ̚ ̙͚̓̾n͎͓̟̞̺̥̾ͦ̐̂ͧo̾͆͠t̗͙̰̟̫ͦ ̷̰̜͇̣̼̗̐̎̂̚ì̗̼͖̬͎̪̭ͮͩ̓ṋ̝ͣ ͔v̢̮̘̟̾ͨa̵̬̙̻ͤͨ͂͌ͬͅi̱̘͓ͩ͛̇̓ͯ͜n͋̌͛̈́.̰͙ͫ<
  17.  
  18.  
  19. >We̛͎͍̥͚͔ͥ̃͂ ̮̥͔̝̟̅̅͌ͭ̃ͯͨ͠s̩͕͕̿̐͒ͦ̐ͪh͓̖̓ͣ̉͒ͬ̋̚a̱̮l̰̲͊̽̂̓̓͗ͅḻ̖̲̞̂̐̿͡ͅ ͚̬̥̹͔͉̥ͦ̚t͔͘a̝̠̮ͥ̍̉͑̀̌͋k̮̳̫͚̱̙͇̄͑̓͆ͩe͚̳̭̥͇̭͗̋̋͌͊̆̉ ͪy͖o͉͖̫͎ͣͬͬͥ̃ṵ̡̻̜ͮ̎̑̉ͯ͋͆ ̶̰̻̬̠̀͗̈́̐ṯ̨ͥͣͮ̊ỏ̶̳̦̘̲͒̈̚̚ ̫͎̪̲͔̮ͨ́̉͂ͯ̿̚͞ͅa͙̯̤̺̹͕͝ ͍̈́͗͛̈́b̫͊̔̔͋͆ͥͮe͆t̩͈̬̖̽ͬt̩̺̗̬͓̟̱ͭe͉͔ͅr̸͐̈́͋̐ ̢͍͉͕͚͚̖͍p͈̝͗̔́̔͌̿l͙̘̪̺͑ͥ́͗̇ͧ͜a̘̝͓̙͖̥ͩ̈c̨͖̫̩̞͇ͮe͉ͧ̌<
  20.  
  21.  
  22. <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
  23.  
  24. <>Controls<>
  25.  
  26. Click: Wretched Row <> (Can be used during Z)
  27.  
  28. Z: Spectral Sprint <> (supafast)
  29.  
  30. X: Vile Vault <> (D U N K)
  31.  
  32. C: The Spire <> (Explosion at mouse)
  33.  
  34. V: Blot Out The Sun <> (Fragmenting dark meteors)
  35.  
  36. B: Then Make a New One <> (Pew pew laser)
  37.  
  38. N: Capture <> (Mouse on player then press the button)
  39.  
  40. M: The Cataclyst <> (Ready Player One reference ftw. This move will kill you.)
  41.  
  42. <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
  43. ]]--
  44.  
  45.  
  46.  
  47. --[[Developer note: If you get banned for using this, suck it up. Being overpowered comes at a cost.]]--
  48.  
  49.  
  50. wait(1 / 60)
  51. Effects = { }
  52. local Player = game.Players.localPlayer
  53. local Mouse = Player:GetMouse()
  54. local Character = Player.Character
  55. local Humanoid = Character.Humanoid
  56. local Head = Character.Head
  57. local RootPart = Character.HumanoidRootPart
  58. local Torso = Character.Torso
  59. local LeftArm = Character["Left Arm"]
  60. local RightArm = Character["Right Arm"]
  61. local LeftLeg = Character["Left Leg"]
  62. local RightLeg = Character["Right Leg"]
  63. local text = Instance.new("TextLabel", txt)
  64. local Camera = game.Workspace.CurrentCamera
  65. local RootJoint = RootPart.RootJoint
  66. local Equipped = false
  67. local Attack = false
  68. local Anim = 'Idle'
  69. local Idle = 0
  70. local Combo = 1
  71. local UIS = game:GetService("UserInputService")
  72. local TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  73. local Velocity = RootPart.Velocity.y
  74. local Sine = 0
  75. local Change = 1
  76. local maincol = Color3.new(0,0,0)
  77. local maincol2 = Torso.Color
  78. local dash = false
  79. Character.Humanoid.Name = "help"
  80. Humanoid = Character.help
  81. local taken = {}
  82.  
  83. local S = setmetatable({},{__index = function(s,i) return game:service(i) end})
  84.  
  85.  
  86. --Change true to false if you want to use your character normally.
  87. local morph = true
  88.  
  89.  
  90. local function soundbork(obj)
  91. if obj:IsA("Sound") and obj.Name ~= "aa" then
  92. obj.Looped = false
  93. obj.Pitch = 0
  94. obj.Volume = 0
  95. return
  96. end
  97.  
  98.  
  99. local children = obj:GetChildren()
  100. for i = 1, #children do
  101. soundbork(children[i])
  102. end
  103. return
  104. end
  105.  
  106.  
  107. ch = Character:GetChildren()
  108. if morph == true then
  109. for i = 1, #ch do
  110. if ch[i].Name == "Torso" then
  111. ch[i].roblox.Transparency = 1
  112. elseif ch[i].ClassName == "Accessory" or ch[i].ClassName == "Shirt" or ch[i].ClassName == "Pants" or ch[i].ClassName == "ShirtGraphic" then
  113. ch[i]:Destroy()
  114. end
  115. end
  116. end
  117.  
  118.  
  119.  
  120. function SpecialTrace(what)
  121. if(what:IsA'Part') and what ~= RootPart then
  122. local trace = Instance.new("Part")
  123. trace.Parent = workspace
  124. trace.Name = "what"
  125. trace.Size = what.Size
  126. trace.Material = Enum.Material.Neon
  127. trace.Color = maincol
  128. trace.Transparency = .3
  129. trace.Anchored = true
  130. trace.CanCollide = false
  131. trace.CFrame = what.CFrame
  132. Tween(trace,{Transparency=1},.5)
  133. game:GetService("Debris"):AddItem(trace, 1)
  134. if(what:IsA'SpecialMesh') then
  135. local mehs = Instance.new("SpecialMesh",what)
  136. mehs.Scale = Vector3.new(what.X,what.Y,what.Z)
  137. end
  138. end
  139. end
  140.  
  141.  
  142. function Trace()
  143. for _,v in next, Character:GetChildren() do
  144. if(v:IsA'Part') and v ~= RootPart then
  145. local trace = Instance.new("Part")
  146. trace.Parent = workspace
  147. trace.Name = "trace"
  148. trace.Size = v.Size
  149. trace.Material = Enum.Material.Neon
  150. trace.Color = maincol
  151. trace.Transparency = .3
  152. trace.Anchored = true
  153. trace.CanCollide = false
  154. trace.CFrame = v.CFrame
  155. Tween(trace,{Transparency=1},.5)
  156. game:GetService("Debris"):AddItem(trace, 1)
  157. if v.Name == "Head" then
  158. local mehs = Instance.new("CylinderMesh",trace)
  159. mehs.Scale = Vector3.new(1.25,1.25,1.25)
  160. trace.Transparency = 1
  161. end
  162. end
  163. end
  164. end
  165.  
  166. local smonk1 = Instance.new("ParticleEmitter",Torso)
  167. smonk1.LightEmission = .5
  168. smonk1.Size = NumberSequence.new(0.2)
  169. smonk1.Texture = "rbxassetid://131819801"
  170. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 2),NumberSequenceKeypoint.new(.2, 4),NumberSequenceKeypoint.new(.4, 6),NumberSequenceKeypoint.new(.564, 8),NumberSequenceKeypoint.new(.784, 10),NumberSequenceKeypoint.new(1, 10)})
  171. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 1)})
  172. smonk1.Transparency = bbb
  173. smonk1.Size = aaa
  174. smonk1.ZOffset = .5
  175. smonk1.Acceleration = Vector3.new(0, 0, 0)
  176. smonk1.LockedToPart = false
  177. smonk1.EmissionDirection = "Top"
  178. smonk1.Lifetime = NumberRange.new(8, 8)
  179. smonk1.Rate = 2
  180. smonk1.Rotation = NumberRange.new(0, 50)
  181. smonk1.RotSpeed = NumberRange.new(50, 50)
  182. smonk1.Speed = NumberRange.new(0)
  183. smonk1.VelocitySpread = 0
  184. smonk1.LockedToPart = true
  185. smonk1.Enabled=true
  186. local startColor = maincol
  187. local endColor = maincol
  188. local sequence = ColorSequence.new(startColor, endColor)
  189. smonk1.Color = sequence
  190.  
  191. function Tween(obj,props,time,easing,direction,repeats,backwards)
  192. local info = TweenInfo.new(time or .5, easing or Enum.EasingStyle.Quad, direction or Enum.EasingDirection.Out, repeats or 0, backwards or false)
  193. local tween = game:service'TweenService':Create(obj, info, props)
  194.  
  195. tween:Play()
  196. end
  197.  
  198. if morph == true then
  199. for _, c in pairs(Character:children()) do
  200. if c.ClassName == "Part" and c ~= RootPart then
  201. c.BrickColor = BrickColor.new("Pink")
  202. c.Transparency = 0
  203. elseif(c:FindFirstChild'Handle')then
  204. c.Handle.Transparency = 1
  205. end
  206. end
  207. end
  208.  
  209. spawn(function()
  210. while true do
  211. swait()
  212. --soundbork(workspace)
  213. end
  214. end)
  215.  
  216.  
  217. local RbxUtility = LoadLibrary("RbxUtility")
  218. local Create = RbxUtility.Create
  219.  
  220.  
  221. prepareyourself=Instance.new("Sound", Character)
  222. prepareyourself.SoundId = "rbxassetid://1766261157"
  223. prepareyourself.Name = "aa"
  224. prepareyourself.Volume = .50
  225. prepareyourself.Looped = true
  226. prepareyourself:Play()
  227.  
  228. beet=Instance.new("Sound", Torso)
  229. beet.SoundId = "rbxassetid://1766261157"
  230. beet.Name = "aa"
  231. beet.Looped = true
  232. beet.Volume = .50
  233. beet:Play()
  234.  
  235. Humanoid.WalkSpeed = 8
  236. Humanoid.JumpPower = 0
  237. Humanoid.Animator.Parent = nil
  238. Character.Animate.Parent = nil
  239.  
  240. local newMotor = function(part0, part1, c0, c1)
  241. local w = Create('Motor'){
  242. Parent = part0,
  243. Part0 = part0,
  244. Part1 = part1,
  245. C0 = c0,
  246. C1 = c1,
  247. }
  248. return w
  249. end
  250.  
  251.  
  252. function clerp(a, b, t)
  253. return a:lerp(b, t)
  254. end
  255.  
  256. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  257. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  258.  
  259. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  260. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  261. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  262. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  263. RootJoint.C1 = CFrame.new(0, 0, 0)
  264. RootJoint.C0 = CFrame.new(0, 0, 0)
  265. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  266. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  267.  
  268. local rarmc1 = RW.C1
  269. local larmc1 = LW.C1
  270. local rlegc1 = RH.C1
  271. local llegc1 = LH.C1
  272.  
  273. local resetc1 = false
  274.  
  275. function PlayAnimationFromTable(table, speed, bool)
  276. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  277. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  278. RW.C0 = clerp(RW.C0, table[3], speed)
  279. LW.C0 = clerp(LW.C0, table[4], speed)
  280. RH.C0 = clerp(RH.C0, table[5], speed)
  281. LH.C0 = clerp(LH.C0, table[6], speed)
  282. if bool == true then
  283. if resetc1 == false then
  284. resetc1 = true
  285. RootJoint.C1 = RootJoint.C1
  286. Torso.Neck.C1 = Torso.Neck.C1
  287. RW.C1 = rarmc1
  288. LW.C1 = larmc1
  289. RH.C1 = rlegc1
  290. LH.C1 = llegc1
  291. end
  292. end
  293. end
  294.  
  295. ArtificialHB = Create("BindableEvent"){
  296. Parent = script,
  297. Name = "Heartbeat",
  298. }
  299.  
  300. script:WaitForChild("Heartbeat")
  301.  
  302. frame = 1 / 45
  303. tf = 0
  304. allowframeloss = false
  305. tossremainder = false
  306. lastframe = tick()
  307. script.Heartbeat:Fire()
  308.  
  309. game:GetService("RunService").Heartbeat:connect(function(s, p)
  310. tf = tf + s
  311. if tf >= frame then
  312. if allowframeloss then
  313. script.Heartbeat:Fire()
  314. lastframe = tick()
  315. else
  316. for i = 1, math.floor(tf / frame) do
  317. script.Heartbeat:Fire()
  318. end
  319. lastframe = tick()
  320. end
  321. if tossremainder then
  322. tf = 0
  323. else
  324. tf = tf - frame * math.floor(tf / frame)
  325. end
  326. end
  327. end)
  328.  
  329. function swait(num)
  330. if num == 0 or num == nil then
  331. ArtificialHB.Event:wait()
  332. else
  333. for i = 0, num do
  334. ArtificialHB.Event:wait()
  335. end
  336. end
  337. end
  338.  
  339. local m = Create("Model"){
  340. Parent = Character,
  341. Name = "WeaponModel"
  342. }
  343.  
  344.  
  345.  
  346. function RemoveOutlines(part)
  347. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  348. end
  349.  
  350. CFuncs = {
  351. Part = {
  352. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  353. local Part = Create("Part"){
  354. Parent = Parent,
  355. Reflectance = Reflectance,
  356. Transparency = Transparency,
  357. CanCollide = false,
  358. Locked = true,
  359. BrickColor = BrickColor.new(tostring(BColor)),
  360. Name = Name,
  361. Size = Size,
  362. Material = Material,
  363. }
  364. RemoveOutlines(Part)
  365. if Size == Vector3.new() then
  366. Part.Size = Vector3.new(0.2, 0.2, 0.2)
  367. else
  368. Part.Size = Size
  369. end
  370. return Part
  371. end;
  372. };
  373.  
  374. Mesh = {
  375. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  376. local Msh = Create(Mesh){
  377. Parent = Part,
  378. Offset = OffSet,
  379. Scale = Scale,
  380. }
  381. if Mesh == "SpecialMesh" then
  382. Msh.MeshType = MeshType
  383. Msh.MeshId = MeshId
  384. end
  385. return Msh
  386. end;
  387. };
  388.  
  389. Weld = {
  390. Create = function(Parent, Part0, Part1, C0, C1)
  391. local Weld = Create("Weld"){
  392. Parent = Parent,
  393. Part0 = Part0,
  394. Part1 = Part1,
  395. C0 = C0,
  396. C1 = C1,
  397. }
  398. return Weld
  399. end;
  400. };
  401.  
  402. Sound = {
  403. Create = function(id, par, vol, pit)
  404. local Sound = Create("Sound"){
  405. Volume = vol,
  406. Pitch = pit or 1,
  407. Name = "aa",
  408. SoundId = "rbxassetid://172747495" .. id,
  409. Parent = par or workspace,
  410. }
  411. Sound:play()
  412. return Sound
  413. end;
  414. };
  415.  
  416. Decal = {
  417. Create = function(Color, Texture, Transparency, Name, Parent)
  418. local Decal = Create("Decal"){
  419. Color3 = Color,
  420. Texture = "rbxassetid://" .. Texture,
  421. Transparency = Transparency,
  422. Name = Name,
  423. Parent = Parent,
  424. }
  425. return Decal
  426. end;
  427. };
  428.  
  429. BillboardGui = {
  430. Create = function(Parent, Image, Position, Size)
  431. local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
  432. BillPar.CFrame = CFrame.new(Position)
  433. local Bill = Create("BillboardGui"){
  434. Parent = BillPar,
  435. Adornee = BillPar,
  436. Size = UDim2.new(1, 0, 1, 0),
  437. SizeOffset = Vector2.new(Size, Size),
  438. }
  439. local d = Create("ImageLabel", Bill){
  440. Parent = Bill,
  441. BackgroundTransparency = 1,
  442. Size = UDim2.new(1, 0, 1, 0),
  443. Image = "rbxassetid://131819801" .. Image,
  444. }
  445. return BillPar
  446. end
  447. };
  448.  
  449. ParticleEmitter = {
  450. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  451. local Particle = Create("ParticleEmitter"){
  452. Parent = Parent,
  453. Color = ColorSequence.new(Color1, Color2),
  454. LightEmission = LightEmission,
  455. Size = Size,
  456. Texture = "rbxassetid:131819801//" .. Texture,
  457. Transparency = Transparency,
  458. ZOffset = ZOffset,
  459. Acceleration = Accel,
  460. Drag = Drag,
  461. LockedToPart = LockedToPart,
  462. VelocityInheritance = VelocityInheritance,
  463. EmissionDirection = EmissionDirection,
  464. Enabled = Enabled,
  465. Lifetime = LifeTime,
  466. Rate = Rate,
  467. Rotation = Rotation,
  468. RotSpeed = RotSpeed,
  469. Speed = Speed,
  470. VelocitySpread = VelocitySpread,
  471. }
  472. return Particle
  473. end;
  474. };
  475.  
  476. CreateTemplate = {
  477.  
  478. };
  479. }
  480.  
  481. targetted = nil
  482.  
  483. --[[Credit to CKBackup for his lock-on script.--]]
  484. function LockOn()
  485. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  486. TargetSelect(Mouse.Target.Parent)
  487. print("Targeting")
  488. print(Mouse.Target.Parent)
  489. else end
  490. end
  491.  
  492.  
  493. function TargetSelect(person)
  494. local dd=coroutine.wrap(function()
  495. if targetted ~= person then
  496. targetted = person
  497. for i = 0,9,1 do
  498. wait(.01)
  499. end
  500. end
  501. end)
  502. dd()
  503. end
  504.  
  505. function RayCast(Position, Direction, Range, Ignore)
  506. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  507. end
  508.  
  509.  
  510. FindNearestTorso = function(pos)
  511. local list = (game.Workspace:children())
  512. local torso = nil
  513. local dist = 1000
  514. local temp, human, temp2 = nil, nil, nil
  515. for x = 1, #list do
  516. temp2 = list[x]
  517. if temp2.className == "Model" and temp2.Name ~= Character.Name then
  518. temp = temp2:findFirstChild("Torso")
  519. human = temp2:findFirstChild("Humanoid")
  520. if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then
  521. local dohit = true
  522. if dohit == true then
  523. torso = temp
  524. dist = (temp.Position - pos).magnitude
  525. end
  526. end
  527. end
  528. end
  529. return torso, dist
  530. end
  531.  
  532. Laser = function(brickcolor, reflect, cframe, x1, y1, z1, x3, y3, z3, delay)
  533.  
  534. local prt = CFuncs.Part.Create(EffectModel, "Neon", reflect, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  535. prt.Anchored = true
  536. prt.CFrame = cframe
  537. prt.Material = "Neon"
  538. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  539. game:GetService("Debris"):AddItem(prt, 10)
  540. coroutine.resume(coroutine.create(function(Part, Mesh)
  541.  
  542. for i = 0, 1, delay do
  543. swait()
  544. Part.Transparency = i
  545. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  546. end
  547. Part.Parent = nil
  548. end
  549. ), prt, msh)
  550. end
  551.  
  552.  
  553.  
  554.  
  555. shoot = function(mouse, aoe , partt, SpreadAmount, multiply)
  556.  
  557. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  558. local MainPos = partt.Position
  559. local MainPos2 = mouse.Hit.p + SpreadVectors
  560. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  561. local speed = 1000
  562. local num = 1
  563. coroutine.resume(coroutine.create(function()
  564.  
  565. repeat
  566. swait()
  567. local hit, pos = RayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  568. local mag = (MainPos - pos).magnitude
  569. Laser(BrickColor.new(maincol), 0, CFrame.new((MainPos + pos)/2, pos) * CFrame.Angles(1.57, 0, 0), 5, mag * (speed / (speed / 2)), 20, 20, 0, 20, 0.8)
  570. MainPos = MainPos + MouseLook.lookVector * speed
  571. num = num - 1
  572. MouseLook = MouseLook * CFrame.Angles(math.rad(-1), 0, 0)
  573. if hit ~= nil then
  574. num = 0
  575. local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Pink", "Effect", Vector3.new())
  576. refpart.Anchored = true
  577. refpart.CFrame = CFrame.new(pos)
  578. game:GetService("Debris"):AddItem(refpart, 2)
  579. end
  580. do
  581. if num <= 0 then
  582. local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Pink", "Effect", Vector3.new())
  583. refpart.Anchored = true
  584. refpart.CFrame = CFrame.new(pos)
  585. Effects.Block.Create(BrickColor.new(maincol), refpart.CFrame, 10, 10, 10, 10, 10, 10, .1, 1)
  586. Effects.Break.Create(BrickColor.new(maincol), refpart.CFrame, 2, 10, 2)
  587. if hit ~= nil then
  588. MagnitudeDamage(refpart, aoe, 1.5 * multiply, 1.5 * multiply, 0, "Normal", "231917784", 0)
  589. end
  590. game:GetService("Debris"):AddItem(refpart, 0)
  591. end
  592. end
  593. until num <= 0
  594. end
  595. ))
  596. end
  597.  
  598.  
  599. Laser2 = function(brickcolor, reflect, cframe, x1, y1, z1, x3, y3, z3, delay)
  600.  
  601. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", reflect, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  602. prt.Anchored = true
  603. prt.CFrame = cframe
  604. prt.Material = "Marble"
  605. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  606. game:GetService("Debris"):AddItem(prt, 10)
  607. coroutine.resume(coroutine.create(function(Part, Mesh)
  608.  
  609. for i = 0, 1, delay do
  610. swait()
  611. Part.Transparency = i
  612. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  613. end
  614. Part.Parent = nil
  615. end
  616. ), prt, msh)
  617. end
  618.  
  619.  
  620.  
  621.  
  622. shoot2 = function(mouse, aoe , partt, SpreadAmount, multiply)
  623.  
  624. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  625. local MainPos = partt.Position
  626. local MainPos2 = mouse.Hit.p + SpreadVectors
  627. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  628. local speed = 1000
  629. local num = 1
  630. coroutine.resume(coroutine.create(function()
  631.  
  632. repeat
  633. swait()
  634. local hit, pos = RayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  635. local mag = (MainPos - pos).magnitude
  636. Laser2(BrickColor.new(maincol), 0, CFrame.new((MainPos + pos)/2, pos) * CFrame.Angles(1.57, 0, 0), 5, mag * (speed / (speed / 2)), .8, .8, 0, .8, 0.8)
  637. MainPos = MainPos + MouseLook.lookVector * speed
  638. num = num - 1
  639. MouseLook = MouseLook * CFrame.Angles(math.rad(-1), 0, 0)
  640. if hit ~= nil then
  641. num = 0
  642. local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Pink", "Effect", Vector3.new())
  643. refpart.Anchored = true
  644. refpart.CFrame = CFrame.new(pos)
  645. game:GetService("Debris"):AddItem(refpart, 2)
  646. end
  647. do
  648. if num <= 0 then
  649. local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Pink", "Effect", Vector3.new())
  650. refpart.Anchored = true
  651. refpart.CFrame = CFrame.new(pos)
  652. Effects.Block.Create(BrickColor.new(maincol), refpart.CFrame, 1, 1, 1, 1, 1, 1, .05, 1)
  653. Effects.Break.Create(BrickColor.new(maincol), refpart.CFrame, .5, 3, .5)
  654. if hit ~= nil then
  655. MagnitudeDamage(refpart, aoe, 1.5 * multiply, 1.5 * multiply, 0, "Normal", "231917784", 0)
  656. end
  657. game:GetService("Debris"):AddItem(refpart, 0)
  658. end
  659. end
  660. until num <= 0
  661. end
  662. ))
  663. end
  664.  
  665.  
  666.  
  667.  
  668. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  669. if hit.Parent == nil then
  670. return
  671. end
  672. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  673. for _, v in pairs(hit.Parent:children()) do
  674. if v:IsA("Humanoid") then
  675. h = v
  676. end
  677. end
  678. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  679. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  680. if hit.Parent.DebounceHit.Value == true then
  681. return
  682. end
  683. end
  684. local c = Create("ObjectValue"){
  685. Name = "creator",
  686. Value = game:service("Players").LocalPlayer,
  687. Parent = h,
  688. }
  689. game:GetService("Debris"):AddItem(c, .5)
  690. if HitSound ~= nil and HitPitch ~= nil then
  691. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  692. end
  693. local Damage = math.random(minim, maxim)
  694. local blocked = false
  695. local block = hit.Parent:findFirstChild("Block")
  696. if block ~= nil then
  697. if block.className == "IntValue" then
  698. if block.Value > 0 then
  699. blocked = true
  700. block.Value = block.Value - 1
  701. print(block.Value)
  702. end
  703. end
  704. end
  705. if hit.Parent:FindFirstChildOfClass("Humanoid") ~= nil and hit.Parent ~= Character then
  706. for y,t in pairs(hit.Parent:GetChildren()) do
  707. if t:IsA("Part") then
  708. table.insert(Effects, {t,"Disappear",.008})
  709. t.Material = "Neon"
  710. t.Parent = workspace
  711. t:BreakJoints()
  712. t.BrickColor = BrickColor.new(maincol)
  713. t.CanCollide = true
  714. local GRAVITY_ACCELERATION = 500
  715. local bodyForce = Instance.new('BodyForce', t)
  716. bodyForce.Name = 'Antigravity'
  717. bodyForce.force = Vector3.new(0, t:GetMass() * GRAVITY_ACCELERATION, 0)
  718. t.Velocity=Vector3.new(math.random(-1, 1),math.random(-1, 1),math.random(-1, 1))
  719. local rl = Create("BodyAngularVelocity"){
  720. P = 500,
  721. maxTorque = Vector3.new(5, 5, 5),
  722. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  723. Parent = t,}
  724. game:GetService("Debris"):AddItem(t, 3)
  725. for a,b in pairs(t:GetChildren()) do
  726. if b:IsA("Decal") then
  727. b:Destroy()
  728.  
  729. end
  730. end
  731. end
  732. end
  733. end
  734. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "TAKEN", 5, BrickColor.new(maincol).Color, BrickColor.new("Pink").Color)
  735. local who = hit.Parent
  736. local plr = S.Players:GetPlayerFromCharacter(who)
  737. if(plr)then
  738. taken[plr] = plr.CharacterAdded:connect(function(c)
  739. c:Destroy()
  740. end)
  741. end
  742. if Type == "Knockdown" then
  743. local hum = hit.Parent:FindFirstChildOfClass("Humanoid")
  744. hum.PlatformStand = true
  745. coroutine.resume(coroutine.create(function(HHumanoid)
  746. swait(1)
  747. HHumanoid.PlatformStand = false
  748. end), hum)
  749. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  750. local bodvol = Create("BodyVelocity"){
  751. velocity = angle * knockback,
  752. P = 5000,
  753. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  754. Parent = hit,
  755. }
  756. local rl = Create("BodyAngularVelocity"){
  757. P = 3000,
  758. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  759. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  760. Parent = hit,
  761. }
  762. game:GetService("Debris"):AddItem(bodvol, .5)
  763. game:GetService("Debris"):AddItem(rl, .5)
  764. elseif Type == "Normal" then
  765. local vp = Create("BodyVelocity"){
  766. P = 500,
  767. maxForce = Vector3.new(math.huge, 0, math.huge),
  768. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  769. }
  770. if knockback > 0 then
  771. vp.Parent = hit.Parent.Torso
  772. end
  773. game:GetService("Debris"):AddItem(vp, .5)
  774. elseif Type == "Up" then
  775. local bodyVelocity = Create("BodyVelocity"){
  776. velocity = Vector3.new(0, 20, 0),
  777. P = 5000,
  778. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  779. Parent = hit,
  780. }
  781. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  782. elseif Type == "DarkUp" then
  783. coroutine.resume(coroutine.create(function()
  784. for i = 0, 1, 0.1 do
  785. swait()
  786. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  787. end
  788. end))
  789. local bodyVelocity = Create("BodyVelocity"){
  790. velocity = Vector3.new(0, 20, 0),
  791. P = 5000,
  792. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  793. Parent = hit,
  794. }
  795. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  796. elseif Type == "Snare" then
  797. local bp = Create("BodyPosition"){
  798. P = 2000,
  799. D = 100,
  800. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  801. position = hit.Parent.Torso.Position,
  802. Parent = hit.Parent.Torso,
  803. }
  804. game:GetService("Debris"):AddItem(bp, 1)
  805. elseif Type == "Freeze" then
  806. local BodPos = Create("BodyPosition"){
  807. P = 50000,
  808. D = 1000,
  809. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  810. position = hit.Parent.Torso.Position,
  811. Parent = hit.Parent.Torso,
  812. }
  813. local BodGy = Create("BodyGyro") {
  814. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  815. P = 20e+003,
  816. Parent = hit.Parent.Torso,
  817. cf = hit.Parent.Torso.CFrame,
  818. }
  819. hit.Parent.Torso.Anchored = true
  820. coroutine.resume(coroutine.create(function(Part)
  821. swait(1.5)
  822. Part.Anchored = false
  823. end), hit.Parent.Torso)
  824. game:GetService("Debris"):AddItem(BodPos, 3)
  825. game:GetService("Debris"):AddItem(BodGy, 3)
  826. end
  827. if Delay > 0 then
  828. local debounce = Create("BoolValue"){
  829. Name = "DebounceHit",
  830. Parent = hit.Parent,
  831. Value = true,
  832. }
  833. game:GetService("Debris"):AddItem(debounce, Delay)
  834. end
  835. c = Create("ObjectValue"){
  836. Name = "creator",
  837. Value = Player,
  838. Parent = h,
  839. }
  840. end
  841. game:GetService("Debris"):AddItem(c, .5)
  842. end
  843.  
  844. function ShowDamage(Pos, Text, Time, Color, Color2)
  845. local Rate = (1 / 35)
  846. local Pos = (Pos or Vector3.new(0, 0, 0))
  847. local Text = (Text or "")
  848. local Time = (Time or 2)
  849. local Color = (Color or Color3.new(1, 0, 1))
  850. local Color2 = (Color2 or Color3.new(1, 0, 1))
  851. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  852. EffectPart.Anchored = false
  853. EffectPart.CFrame = CFrame.new(Pos)
  854. EffectPart.Velocity = EffectPart.CFrame.upVector * math.random(20,70)
  855. local sizebit = 5
  856. local BillboardGui = Create("BillboardGui"){
  857. Size = UDim2.new(sizebit, 0, sizebit, 0),
  858. Adornee = EffectPart,
  859. Parent = EffectPart,
  860. }
  861. local TextLabel = Create("TextLabel"){
  862. BackgroundTransparency = 1,
  863. Size = UDim2.new(1, 0, 1, 0),
  864. Text = Text,
  865. Font = "SourceSansLight",
  866. TextColor3 = Color,
  867. TextStrokeColor3 = Color2,
  868. TextStrokeTransparency = 0,
  869. TextScaled = true,
  870. Parent = BillboardGui,
  871. }
  872. game.Debris:AddItem(EffectPart, (Time))
  873. EffectPart.Parent = game:GetService("Workspace")
  874. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, 0, 0)
  875. delay(0, function()
  876. local Frames = (Time / Rate)
  877. wait(.15)
  878. EffectPart.Anchored = true
  879. for Frame = 1, Frames do
  880. wait(Rate)
  881. BillboardGui.Size = UDim2.new(sizebit, 0, sizebit, 0)
  882. local Percent = (Frame / Frames)
  883. TextLabel.TextTransparency = Percent
  884. sizebit = sizebit - .4
  885. end
  886. if EffectPart and EffectPart.Parent then
  887. EffectPart:Destroy()
  888. end
  889. end)
  890. end
  891.  
  892. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  893. for _, c in pairs(workspace:children()) do
  894. local hum = c:findFirstChildOfClass("Humanoid")
  895. if hum ~= nil then
  896. local head = c:findFirstChild("Torso")
  897. if head ~= nil then
  898. local targ = head.Position - Part.Position
  899. local mag = targ.magnitude
  900. if mag <= Magnitude and c.Name ~= Player.Name then
  901. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, "rbxassetid://" .. HitSound, HitPitch)
  902. Effects.Lightning.Create(Part.Position, head.Position, 2, 5, "Pink", 1, 0, 3)
  903. end
  904. end
  905. end
  906. end
  907. end
  908.  
  909. EffectModel = Create("Model"){
  910. Parent = Character,
  911. Name = "EffectModel",
  912. }
  913.  
  914. Effects = {
  915. Block = {
  916. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  917. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  918. prt.Anchored = true
  919. prt.CFrame = cframe
  920. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  921. game:GetService("Debris"):AddItem(prt, 10)
  922. if Type == 1 or Type == nil then
  923. table.insert(Effects, {
  924. prt,
  925. "Block1",
  926. delay,
  927. x3,
  928. y3,
  929. z3,
  930. msh
  931. })
  932. elseif Type == 2 then
  933. table.insert(Effects, {
  934. prt,
  935. "Block2",
  936. delay,
  937. x3,
  938. y3,
  939. z3,
  940. msh
  941. })
  942. end
  943. end;
  944. };
  945.  
  946. Cylinder = {
  947. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  948. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
  949. prt.Anchored = true
  950. prt.CFrame = cframe
  951. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  952. game:GetService("Debris"):AddItem(prt, 2)
  953. table.insert(Effects, {
  954. prt,
  955. "Cylinder",
  956. delay,
  957. x3,
  958. y3,
  959. z3,
  960. msh
  961. })
  962. end;
  963. };
  964.  
  965. Head = {
  966. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  967. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  968. prt.Anchored = true
  969. prt.CFrame = cframe
  970. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  971. game:GetService("Debris"):AddItem(prt, 10)
  972. table.insert(Effects, {
  973. prt,
  974. "Cylinder",
  975. delay,
  976. x3,
  977. y3,
  978. z3,
  979. msh
  980. })
  981. end;
  982. };
  983.  
  984. Sphere1 = {
  985. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  986. local prt = CFuncs.Part.Create(EffectModel, "Glass", 0, 0, brickcolor, "Effect", Vector3.new())
  987. prt.Anchored = true
  988. prt.CFrame = cframe
  989. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  990. game:GetService("Debris"):AddItem(prt, 10)
  991. table.insert(Effects, {
  992. prt,
  993. "Cylinder",
  994. delay,
  995. x3,
  996. y3,
  997. z3,
  998. msh
  999. })
  1000. end;
  1001. };
  1002.  
  1003. Sphere2 = {
  1004. Create = function(brickcolor, parent, cframe, x1, y1, z1, x3, y3, z3, delay)
  1005. if parent then
  1006. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1007. prt.Anchored = true
  1008. prt.CFrame = cframe
  1009. prt.Parent = parent
  1010. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1011. game:GetService("Debris"):AddItem(prt, 10)
  1012. table.insert(Effects, {
  1013. prt,
  1014. "Cylinder",
  1015. delay,
  1016. x3,
  1017. y3,
  1018. z3,
  1019. msh
  1020. })
  1021. end;
  1022. end
  1023. };
  1024.  
  1025. Elect = {
  1026. Create = function(cff, x, y, z)
  1027. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new(maincol), "Part", Vector3.new(1, 1, 1))
  1028. prt.Anchored = true
  1029. prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  1030. prt.CFrame = CFrame.new(prt.Position)
  1031. game:GetService("Debris"):AddItem(prt, 2)
  1032. local xval = math.random() / 2
  1033. local yval = math.random() / 2
  1034. local zval = math.random() / 2
  1035. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  1036. table.insert(Effects, {
  1037. prt,
  1038. "Elec",
  1039. 0.1,
  1040. x,
  1041. y,
  1042. z,
  1043. xval,
  1044. yval,
  1045. zval
  1046. })
  1047. end;
  1048.  
  1049. };
  1050.  
  1051. Ring = {
  1052. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1053. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1054. prt.Anchored = true
  1055. prt.CFrame = cframe
  1056. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1057. game:GetService("Debris"):AddItem(prt, 10)
  1058. table.insert(Effects, {
  1059. prt,
  1060. "Cylinder",
  1061. delay,
  1062. x3,
  1063. y3,
  1064. z3,
  1065. msh
  1066. })
  1067. end;
  1068. };
  1069.  
  1070.  
  1071. Wave = {
  1072. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1073. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1074. prt.Anchored = true
  1075. prt.CFrame = cframe
  1076. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://131819801", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1077. game:GetService("Debris"):AddItem(prt, 10)
  1078. table.insert(Effects, {
  1079. prt,
  1080. "Cylinder",
  1081. delay,
  1082. x3,
  1083. y3,
  1084. z3,
  1085. msh
  1086. })
  1087. end;
  1088. };
  1089.  
  1090. Break = {
  1091. Create = function(brickcolor, cframe, x1, y1, z1)
  1092. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1093. prt.Anchored = true
  1094. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1095. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1096. local num = math.random(10, 50) / 1000
  1097. game:GetService("Debris"):AddItem(prt, 10)
  1098. table.insert(Effects, {
  1099. prt,
  1100. "Shatter",
  1101. num,
  1102. prt.CFrame,
  1103. math.random() - math.random(),
  1104. 0,
  1105. math.random(50, 100) / 100
  1106. })
  1107. end;
  1108. };
  1109.  
  1110. Fire = {
  1111. Create = function(brickcolor, cframe, x1, y1, z1, delay)
  1112. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1113. prt.Anchored = true
  1114. prt.CFrame = cframe
  1115. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1116. game:GetService("Debris"):AddItem(prt, 10)
  1117. table.insert(Effects, {
  1118. prt,
  1119. "Fire",
  1120. delay,
  1121. 1,
  1122. 1,
  1123. 1,
  1124. msh
  1125. })
  1126. end;
  1127. };
  1128.  
  1129. FireWave = {
  1130. Create = function(brickcolor, cframe, x1, y1, z1)
  1131. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())
  1132. prt.Anchored = true
  1133. prt.CFrame = cframe
  1134. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1135. local d = Create("Decal"){
  1136. Parent = prt,
  1137. Texture = "rbxassetid://7074786",
  1138. Face = "Top",
  1139. }
  1140. local d = Create("Decal"){
  1141. Parent = prt,
  1142. Texture = "rbxassetid://7074786",
  1143. Face = "Bottom",
  1144. }
  1145. game:GetService("Debris"):AddItem(prt, 10)
  1146. table.insert(Effects, {
  1147. prt,
  1148. "FireWave",
  1149. 1,
  1150. 30,
  1151. math.random(400, 600) / 100,
  1152. msh
  1153. })
  1154. end;
  1155. };
  1156.  
  1157. Lightning = {
  1158. Create = function(p0, p1, tym, ofs, col, th, tra, last)
  1159. local magz = (p0 - p1).magnitude
  1160. local curpos = p0
  1161. local trz = {
  1162. -ofs,
  1163. ofs
  1164. }
  1165. for i = 1, tym do
  1166. local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
  1167. local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  1168. local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
  1169. li.Material = "Neon"
  1170. if tym == i then
  1171. local magz2 = (curpos - p1).magnitude
  1172. li.Size = Vector3.new(th, th, magz2)
  1173. li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
  1174. table.insert(Effects, {
  1175. li,
  1176. "Disappear",
  1177. last
  1178. })
  1179. else
  1180. do
  1181. do
  1182. li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
  1183. curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
  1184. game.Debris:AddItem(li, 10)
  1185. table.insert(Effects, {
  1186. li,
  1187. "Disappear",
  1188. last
  1189. })
  1190. end
  1191. end
  1192. end
  1193. end
  1194. end
  1195. };
  1196.  
  1197. EffectTemplate = {
  1198.  
  1199. };
  1200. }
  1201.  
  1202. --Intro
  1203.  
  1204. CFuncs.Sound.Create("172747495", Character, 5, 1)
  1205. if morph == true then
  1206. Head.face.Texture = "http://www.roblox.com/asset/?id=10831558"
  1207. end
  1208. Halfhed=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Blue","Halfhed",Vector3.new(2, 1, 1))
  1209. HalfhedWeld=CFuncs.Weld.Create(m,Character["Head"],Halfhed,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000106811523, -0.184874296, 3.43322754e-05, -1.00000834, 0.000114514238, -6.94826713e-06, 0.000117048308, 1, 1.29755635e-05, 7.1044451e-06, 1.3261616e-05, -1))
  1210. CFuncs.Mesh.Create("SpecialMesh",Halfhed,Enum.MeshType.Head,"",Vector3.new(0, 0, 0),Vector3.new(1.25999999, 0.899999976, 1.25999999))
  1211. Humanoid.WalkSpeed = 0
  1212. Humanoid.AutoRotate = false
  1213. if Player.Name ~= "SezHu" then
  1214. for i = 0, 10, 0.1 do
  1215. swait()
  1216. PlayAnimationFromTable({
  1217. CFrame.new(0, -1.80644357, -0.507104576, 1, 0, 0, 0, 0.087155968, 0.996194661, 0, -0.996194661, 0.087155968) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1218. CFrame.new(0, 1.57219315, -0.165327191, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-20,20)), math.rad(math.random(-20,20)), math.rad(math.random(-20,20))),
  1219. CFrame.new(0.615828335, 1.3200798, -0.837673247, 0.669632733, 0.664489031, -0.331732333, 0.385775059, -0.692879617, -0.60917598, -0.634641349, 0.279950112, -0.720318198) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-20,20)), math.rad(math.random(-20,20)), math.rad(math.random(-20,20))),
  1220. CFrame.new(-0.739693701, 1.31393027, -0.754651427, 0.749911249, -0.603388131, 0.271211922, -0.220070332, -0.614161789, -0.757874966, 0.623860657, 0.508653224, -0.593354702) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-20,20)), math.rad(math.random(-20,20)), math.rad(math.random(-20,20))),
  1221. CFrame.new(0.5, -1.62046599, -0.488587797, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1222. CFrame.new(-0.5, -1.6686697, -0.494725078, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1223. }, .1, false)
  1224. end
  1225.  
  1226. for i = 0, 2, 0.1 do
  1227. swait()
  1228. PlayAnimationFromTable({
  1229. CFrame.new(0, -1.80644476, -0.507115483, 1, 0, 0, 0, -0.087155968, 0.996194661, 0, -0.996194661, -0.087155968) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1230. CFrame.new(0, 1.55874133, -0.098664701, 1, 0, 0, 0, 0.99619478, 0.0871553123, 0, -0.0871553123, 0.99619478) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-20,20)), math.rad(math.random(-20,20)), math.rad(math.random(-20,20))),
  1231. CFrame.new(0.615828335, 1.44548559, -0.595717013, 0.669632733, 0.664489031, -0.331732333, 0.490118831, -0.730966151, -0.474838912, -0.558010399, 0.155379415, -0.815157413) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-20,20)), math.rad(math.random(-20,20)), math.rad(math.random(-20,20))),
  1232. CFrame.new(-0.739693701, 1.42501283, -0.515024424, 0.749911249, -0.603388131, 0.271211922, -0.325059503, -0.693158209, -0.643325806, 0.576167881, 0.394277275, -0.715944171) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-20,20)), math.rad(math.random(-20,20)), math.rad(math.random(-20,20))),
  1233. CFrame.new(0.5, -1.51100469, -0.762556732, 1, 0, 0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1234. CFrame.new(-0.5, -1.55741048, -0.776971221, 1, 0, 0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1235. }, .1, false)
  1236. end
  1237.  
  1238. for i = 0, 8, 0.1 do
  1239. swait()
  1240. PlayAnimationFromTable({
  1241. CFrame.new(0, -1.80644584, -0.507103682, 1, 0, 0, 0, -0.258818984, 0.965925872, 0, -0.965925872, -0.258818984) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1242. CFrame.new(0, 1.42364717, -0.0858392715, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-30,30)), math.rad(math.random(-30,30)), math.rad(math.random(-30,30))),
  1243. CFrame.new(0.615828335, 1.52697062, -0.335661292, 0.669632733, 0.664489031, -0.331732333, 0.579570174, -0.746842504, -0.326074779, -0.464424938, 0.0260881484, -0.885228276) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-30,30)), math.rad(math.random(-30,30)), math.rad(math.random(-30,30))),
  1244. CFrame.new(-0.739693701, 1.49279666, -0.259749591, 0.749911249, -0.603388131, 0.271211922, -0.420171499, -0.75109303, -0.509230137, 0.510968745, 0.267921865, -0.816779613) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-30,30)), math.rad(math.random(-30,30)), math.rad(math.random(-30,30))),
  1245. CFrame.new(0.5, -1.35563302, -1.01335466, 1, 0, 0, 0, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1246. CFrame.new(-0.5, -1.39883053, -1.03560853, 1, 0, 0, 0, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1247. }, .1, false)
  1248. end
  1249.  
  1250.  
  1251. for i = 0, 2, 0.1 do
  1252. swait()
  1253. PlayAnimationFromTable({
  1254. CFrame.new(0, -1.80644584, -0.507103682, 1, 0, 0, 0, -0.258818984, 0.965925872, 0, -0.965925872, -0.258818984) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1255. CFrame.new(0, 1.42364717, -0.0858392715, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-30,30)), math.rad(math.random(-30,30)), math.rad(math.random(-30,30))),
  1256. CFrame.new(0.615828335, 1.52697062, -0.335661292, 0.669632733, 0.664489031, -0.331732333, 0.579570174, -0.746842504, -0.326074779, -0.464424938, 0.0260881484, -0.885228276) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-30,30)), math.rad(math.random(-30,30)), math.rad(math.random(-30,30))),
  1257. CFrame.new(-0.739693701, 1.49279666, -0.259749591, 0.749911249, -0.603388131, 0.271211922, -0.420171499, -0.75109303, -0.509230137, 0.510968745, 0.267921865, -0.816779613) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-30,30)), math.rad(math.random(-30,30)), math.rad(math.random(-30,30))),
  1258. CFrame.new(0.5, -1.35563302, -1.01335466, 1, 0, 0, 0, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1259. CFrame.new(-0.5, -1.39883053, -1.03560853, 1, 0, 0, 0, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1260. }, .1, false)
  1261. end
  1262. for i = 0, 6, 0.1 do
  1263. swait()
  1264. PlayAnimationFromTable({
  1265. CFrame.new(0, -1.80644357, -0.507104576, 1, 0, 0, 0, 0.087155968, 0.996194661, 0, -0.996194661, 0.087155968) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1266. CFrame.new(0, 1.63373017, 0.0706499815, 1, 0, 0, 0, 0.965925932, -0.258818567, 0, 0.258818597, 0.965925932) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-30,30)), math.rad(math.random(-30,30)), math.rad(math.random(-30,30))),
  1267. CFrame.new(0.615828335, 1.3200798, -0.837673247, 0.669632733, 0.664489031, -0.331732333, 0.385775059, -0.692879617, -0.60917598, -0.634641349, 0.279950112, -0.720318198) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-30,30)), math.rad(math.random(-30,30)), math.rad(math.random(-30,30))),
  1268. CFrame.new(-0.739693701, 1.31393027, -0.754651427, 0.749911249, -0.603388131, 0.271211922, -0.220070332, -0.614161789, -0.757874966, 0.623860657, 0.508653224, -0.593354702) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-30,30)), math.rad(math.random(-30,30)), math.rad(math.random(-30,30))),
  1269. CFrame.new(0.5, -1.62046599, -0.488587797, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1270. CFrame.new(-0.5, -1.6686697, -0.494725078, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1271. }, .1, false)
  1272. end
  1273.  
  1274.  
  1275. for i = 0, 10, 0.1 do
  1276. swait()
  1277. PlayAnimationFromTable({
  1278. CFrame.new(0, -1.80644357, -0.507104576, 1, 0, 0, 0, 0.087155968, 0.996194661, 0, -0.996194661, 0.087155968) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1279. CFrame.new(0, 1.57219315, -0.165327191, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-30,30)), math.rad(math.random(-30,30)), math.rad(math.random(-30,30))),
  1280. CFrame.new(0.615828335, 1.3200798, -0.837673247, 0.669632733, 0.664489031, -0.331732333, 0.385775059, -0.692879617, -0.60917598, -0.634641349, 0.279950112, -0.720318198) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-30,30)), math.rad(math.random(-30,30)), math.rad(math.random(-30,30))),
  1281. CFrame.new(-0.739693701, 1.31393027, -0.754651427, 0.749911249, -0.603388131, 0.271211922, -0.220070332, -0.614161789, -0.757874966, 0.623860657, 0.508653224, -0.593354702) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-30,30)), math.rad(math.random(-30,30)), math.rad(math.random(-30,30))),
  1282. CFrame.new(0.5, -1.62046599, -0.488587797, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1283. CFrame.new(-0.5, -1.6686697, -0.494725078, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1284. }, .1, false)
  1285. end
  1286.  
  1287. for i = 0, 1, 0.1 do
  1288. swait()
  1289. PlayAnimationFromTable({
  1290. CFrame.new(-0, -1.42307341, -0.395170838, 1, 0, 0, 0, 0.965926111, 0.25881803, 0, -0.25881803, 0.965926111) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1291. CFrame.new(0, 1.5574708, 0.0711615086, 1, 0, -0, 0, 0.906308413, -0.422617137, 0, 0.422617137, 0.906308413) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1292. CFrame.new(1.47940862, 1.35474229, -0.0792688802, 0.0329260081, -0.0681179985, -0.997133851, 0.0255137086, -0.997292399, 0.0689713135, -0.999132156, -0.0277115256, -0.0310989153) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1293. CFrame.new(-1.42682672, 1.4937793, -0.434564888, -0.987767458, -0.0547382608, -0.146011457, 0.0626192689, -0.996787667, -0.0499334633, -0.142809138, -0.0584657788, 0.98802197) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1294. CFrame.new(0.5, -1.35469198, 1.14829361, 1, 0, 0, 0, 0.25881803, 0.965926111, 0, -0.965926111, 0.25881803) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1295. CFrame.new(-0.5, -1.37694573, 1.19149125, 1, 0, 0, 0, 0.25881803, 0.965926111, 0, -0.965926111, 0.25881803) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1296. }, .1, false)
  1297. end
  1298.  
  1299. for i = 0, 20, 0.1 do
  1300. swait()
  1301. PlayAnimationFromTable({
  1302. CFrame.new(-0, -1.73198283, -0.408192486, 1, 0, 0, 0, 0.965926111, 0.25881803, 0, -0.25881803, 0.965926111) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1303. CFrame.new(0, 1.52978098, 0.0132061839, 1, 0, 0, 0, 0.965926111, -0.25881803, 0, 0.25881803, 0.965926111) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(math.random(-20,20))),
  1304. CFrame.new(1.50245035, -0.135501236, -0.426563323, 0.103369966, -0.0218989942, -0.994401932, -0.260855079, 0.964166582, -0.0483495258, 0.959827721, 0.264392674, 0.0939534009) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-10,10)), math.rad(math.random(-10,10)), math.rad(math.random(-10,10))),
  1305. CFrame.new(-1.50386858, -0.0327540934, -0.608011007, -0.987763107, 0.0418113954, 0.150252879, 0.062630102, 0.988642037, 0.136617646, -0.142834127, 0.144356206, -0.979162872) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-10,10)), math.rad(math.random(-10,10)), math.rad(math.random(-10,10))),
  1306. CFrame.new(0.5, -1.05967855, 1.24081683, 1, 0, 0, 0, 0.25881803, 0.965926111, 0, -0.965926111, 0.25881803) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1307. CFrame.new(-0.5, -1.08193231, 1.28401434, 1, 0, 0, 0, 0.25881803, 0.965926111, 0, -0.965926111, 0.25881803) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1308. }, .1, false)
  1309. end
  1310. end
  1311. Humanoid.AutoRotate = true
  1312. Humanoid.WalkSpeed = 16
  1313.  
  1314. WingMain=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","Wing",Vector3.new(2, 2, 1))
  1315. WingMainWeld=CFuncs.Weld.Create(m,Character["Torso"],WingMain,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.081413269, 0.0268063918, 0.0410137177, 1.00000834, -0.00011451864, 0.000338948274, 0.000117048308, 1, 1.29755635e-05, -0.00033910721, -1.32235973e-05, 1))
  1316. Wing=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","Wing",Vector3.new(2, 2, 1))
  1317. WingWeld=CFuncs.Weld.Create(m,WingMain,Wing,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.081413269, 0.0268063918, 0.0410137177, 1.00000834, -0.00011451864, 0.000338948274, 0.000117048308, 1, 1.29755635e-05, -0.00033910721, -1.32235973e-05, 1))
  1318.  
  1319. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Blue","Part",Vector3.new(0.81062156, 0.200000003, 0.200000003))
  1320. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.34602356, -0.279272079, 0.975278854, 0.88820821, 0.44584012, 0.110964157, 0.431274652, -0.892337203, 0.133178905, 0.158393905, -0.0704345554, -0.984860599))
  1321. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.171754241, 0.826475263))
  1322. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Blue","Part",Vector3.new(0.278917462, 0.200000003, 0.200000003))
  1323. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.98974609, -5.52709198, 0.975322723, 0.213347197, 0.976330876, -0.0355118327, 0.964051068, -0.204492375, 0.169671923, 0.158394024, -0.070434235, -0.984860599))
  1324. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.455075413, 0.826475263))
  1325. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Blue","Part",Vector3.new(1.47297621, 0.200000003, 0.200000003))
  1326. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-8.217659, 0.594722748, 0.975307465, 0.888521969, 0.445190012, 0.11106202, 0.430627465, -0.892661691, 0.133098081, 0.158394739, -0.0704341978, -0.984860599))
  1327. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.280385196, 0.826475263))
  1328. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Pink","Part",Vector3.new(0.289486945, 0.200000003, 0.200000003))
  1329. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.89943886, -5.41235352, 0.975299835, 0.213347197, 0.976330876, -0.0355118327, 0.964051068, -0.204492375, 0.169671923, 0.158394024, -0.070434235, -0.984860599))
  1330. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.114502862, 0.826475263))
  1331. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Blue","Part",Vector3.new(1.01290989, 0.962117612, 0.200000003))
  1332. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.07308197, 1.2773304, 0.975746155, 0.982416093, 0.111091018, 0.150058866, 0.0988395214, -0.991311073, 0.0867941529, 0.158397049, -0.0704362094, -0.984860063))
  1333. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.807391346))
  1334. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(5.42655277, 0.474159241, 0.200000003))
  1335. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.71427536, -0.814422607, 0.978969574, 0.835063219, 0.541792214, 0.0955558121, 0.526859343, -0.837556124, 0.144634143, 0.158394992, -0.070434168, -0.984860539))
  1336. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.766287804))
  1337. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.544916272, 0.225188985, 0.200000003))
  1338. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.472892761, -10.8869247, 0.975814819, -0.428887159, 0.893531978, -0.132877618, 0.889364779, 0.443440527, 0.111314729, 0.158386603, -0.0704352036, -0.984861791))
  1339. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.807391346))
  1340. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Blue","Part",Vector3.new(0.401640892, 0.225188985, 0.200000003))
  1341. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.60933876, -7.14194489, 0.975734711, 0.243127048, 0.969523251, -0.030234728, 0.956974626, -0.234657153, 0.170692295, 0.158395335, -0.0704337656, -0.984860539))
  1342. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.807391346))
  1343. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.52759397, 0.226363361, 0.200000003))
  1344. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-9.41241455, 0.360715866, 0.975740433, 0.889364362, 0.443439156, 0.111323781, 0.428885132, -0.893532991, 0.132877618, 0.158394605, -0.0704314858, -0.984860837))
  1345. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.807391346))
  1346. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.950080097, 0.200000003, 0.200000003))
  1347. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.03736877, 0.971032619, 0.975288391, 0.982416093, 0.111091018, 0.150058866, 0.0988395214, -0.991311073, 0.0867941529, 0.158397049, -0.0704362094, -0.984860063))
  1348. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.208453938, 0.826475263))
  1349. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(3.73925114, 0.378740221, 0.200000003))
  1350. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.93729782, -0.510082245, 0.978954315, 0.835063219, 0.541792214, 0.0955558121, 0.526859343, -0.837556124, 0.144634143, 0.158394992, -0.070434168, -0.984860539))
  1351. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.766287804))
  1352. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.52024531, 1.02788341, 0.200000003))
  1353. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.39424133, 0.0352230072, 0.975744247, 0.889364362, 0.443439156, 0.111323781, 0.428885132, -0.893532991, 0.132877618, 0.158394605, -0.0704314858, -0.984860837))
  1354. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.807391346))
  1355. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.401640892, 0.225188985, 0.200000003))
  1356. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.64859009, -6.18351173, 0.975728989, -0.956974685, 0.234656975, -0.170692295, 0.243126556, 0.96952337, -0.0302328169, 0.158395797, -0.0704318509, -0.98486048))
  1357. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.807391346))
  1358. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(2.14002848, 0.418082207, 0.200000003))
  1359. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.42932129, 0.345317841, 0.975732803, 0.889364362, 0.443439156, 0.111323781, 0.428885132, -0.893532991, 0.132877618, 0.158394605, -0.0704314858, -0.984860837))
  1360. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.807391346))
  1361. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.401640892, 0.225188985, 0.200000003))
  1362. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.12488556, -5.54597473, 0.975734711, 0.243127048, 0.969523251, -0.030234728, 0.956974626, -0.234657153, 0.170692295, 0.158395335, -0.0704337656, -0.984860539))
  1363. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.807391346))
  1364. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.974742055, 0.804455996, 0.200000003))
  1365. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.65019083, -4.29984283, 0.975755692, 0.0732552633, 0.995541751, -0.0594163127, 0.984654963, -0.0627350658, 0.162847072, 0.158393562, -0.0704339594, -0.984860718))
  1366. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.807391346))
  1367. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(5.80793524, 0.474159241, 0.200000003))
  1368. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.93585587, -0.7771492, 0.978963852, 0.835063219, 0.541792214, 0.0955558121, 0.526859343, -0.837556124, 0.144634143, 0.158394992, -0.070434168, -0.984860539))
  1369. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.766287804))
  1370. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.30827716, 0.200000003, 0.200000003))
  1371. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.87889862, -0.127864838, 0.975288391, 0.858415842, 0.502688944, 0.102108002, 0.487886816, -0.861593306, 0.140083954, 0.158394232, -0.0704331249, -0.984860718))
  1372. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.142394558, 0.826475263))
  1373. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.45713082, 0.200000003, 0.200000003))
  1374. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.712950706, -3.62767792, 0.975309372, -0.226346076, 0.968299866, -0.105654851, 0.96108216, 0.239654362, 0.137430042, 0.158394128, -0.0704362243, -0.98486048))
  1375. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.230473682, 0.826475263))
  1376. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Pink","Part",Vector3.new(0.421605587, 0.200000003, 0.200000003))
  1377. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.816352844, -3.9275589, 0.975318909, -0.226346076, 0.968299866, -0.105654851, 0.96108216, 0.239654362, 0.137430042, 0.158394128, -0.0704362243, -0.98486048))
  1378. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.25689742, 0.826475263))
  1379. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.487054616, 0.200000003, 0.200000003))
  1380. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.5712471, 0.992477417, 0.990501404, 0.740004003, -0.651888967, 0.165635318, -0.653686404, -0.755036235, -0.0511320233, 0.158393055, -0.0704356432, -0.984860718))
  1381. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.103197038, 0.496580422))
  1382. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1383. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.40539551, -1.88369274, 0.975296021, 0.97187078, 0.187194049, 0.142919391, 0.174293652, -0.979794621, 0.0981031209, 0.158395931, -0.0704336017, -0.984860361))
  1384. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.837925136, 0.273428023, 0.496580422))
  1385. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.885024369, 0.200000003, 0.200000003))
  1386. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.06291962, 1.56837082, 0.975328445, 0.739529073, -0.652437985, 0.165594488, -0.654224098, -0.754562199, -0.0512537956, 0.158391237, -0.0704322159, -0.984861255))
  1387. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.168466955, 0.496580422))
  1388. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1389. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.35108948, -1.8147316, 0.975297928, 0.97187078, 0.187194049, 0.142919391, 0.174293652, -0.979794621, 0.0981031209, 0.158395931, -0.0704336017, -0.984860361))
  1390. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.86967802, 0.0687980205, 0.496580422))
  1391. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.608597696, 0.578079879, 0.200000003))
  1392. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.608264923, 1.60371399, 0.975564957, 0.469477713, -0.872112811, 0.137877122, -0.868620872, -0.484208912, -0.105069622, 0.158393875, -0.0704350919, -0.984860659))
  1393. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.485114038))
  1394. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Pink","Part",Vector3.new(3.26049519, 0.284894377, 0.200000003))
  1395. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.90067673, 0.811481476, 0.977508545, 0.807757795, -0.564388096, 0.170274884, -0.567836702, -0.822499335, -0.0325024389, 0.158394963, -0.0704342201, -0.984860539))
  1396. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.46041733))
  1397. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.327407956, 0.200000003, 0.200000003))
  1398. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.163517, -5.78051376, 0.97485733, 0.611900985, 0.789821982, 0.0419358537, 0.774891376, -0.609270811, 0.168322816, 0.158495337, -0.0705011413, -0.984839559))
  1399. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.67651403, 0.485114038))
  1400. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.241322264, 0.200000003, 0.200000003))
  1401. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.33388519, -2.8422184, 0.975570679, 0.97680676, 0.156731039, 0.145890757, 0.144082472, -0.985126555, 0.0936262012, 0.158394992, -0.0704343989, -0.984860539))
  1402. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.67651403, 0.485114038))
  1403. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.317000091, 0.200000003, 0.200000003))
  1404. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.77849197, 1.42602539, 0.975570679, 0.738243401, -0.653917432, 0.165496022, -0.655673563, -0.75328052, -0.0515824072, 0.158395544, -0.0704309717, -0.984860599))
  1405. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.680042028, 0.485114038))
  1406. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.570847034, 0.200000003, 0.200000003))
  1407. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.586807251, 1.41965485, 0.975294113, 0.469477713, -0.872112811, 0.137877122, -0.868620872, -0.484208912, -0.105069622, 0.158393875, -0.0704350919, -0.984860659))
  1408. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.125247687, 0.496580422))
  1409. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(2.24669528, 0.227562711, 0.200000003))
  1410. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.43369293, 0.994392395, 0.977506638, 0.807757795, -0.564388096, 0.170274884, -0.567836702, -0.822499335, -0.0325024389, 0.158394963, -0.0704342201, -0.984860539))
  1411. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.46041733))
  1412. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.913425505, 0.6175946, 0.200000003))
  1413. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.59708786, 1.17864227, 0.990745544, 0.738243401, -0.653917432, 0.165496022, -0.655673563, -0.75328052, -0.0515824072, 0.158395544, -0.0704309717, -0.984860599))
  1414. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.485114038))
  1415. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.241322264, 0.200000003, 0.200000003))
  1416. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.54579926, -4.07796478, 0.975561142, -0.144093111, 0.985125124, -0.0936251804, 0.976805389, 0.156741276, 0.145888746, 0.158393607, -0.0704320148, -0.984860957))
  1417. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.67651403, 0.485114038))
  1418. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.28581667, 0.251201004, 0.200000003))
  1419. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.98579025, 1.41676712, 0.975572586, 0.738243401, -0.653917432, 0.165496022, -0.655673563, -0.75328052, -0.0515824072, 0.158395544, -0.0704309717, -0.984860599))
  1420. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.485114038))
  1421. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.241322264, 0.200000003, 0.200000003))
  1422. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.44179535, -1.88309288, 0.975570679, 0.97680676, 0.156731039, 0.145890757, 0.144082472, -0.985126555, 0.0936262012, 0.158394992, -0.0704343989, -0.984860539))
  1423. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.67651403, 0.485114038))
  1424. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.585665047, 0.483350217, 0.200000003))
  1425. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.07318115, -1.10149765, 0.990762711, 0.936944723, 0.325423121, 0.127415001, 0.311521977, -0.942941546, 0.117538534, 0.158394635, -0.0704345256, -0.98486048))
  1426. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.485114038))
  1427. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(3.68964601, 0.284894377, 0.200000003))
  1428. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.93379593, 0.833885193, 0.97751236, 0.807757795, -0.564388096, 0.170274884, -0.567836702, -0.822499335, -0.0325024389, 0.158394963, -0.0704342201, -0.984860539))
  1429. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.46041733))
  1430. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1431. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.53672791, 1.18891907, 0.975282669, 0.780780971, -0.601626933, 0.168600783, -0.604393661, -0.79566586, -0.0403023846, 0.158396885, -0.0704338998, -0.984860182))
  1432. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.926127851, 0.0855565146, 0.496580422))
  1433. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.274662942, 0.200000003, 0.200000003))
  1434. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.41918182, -1.06143951, 0.975307465, 0.799823642, 0.594020009, 0.08615347, 0.578959048, -0.801361144, 0.150422826, 0.158394217, -0.0704323947, -0.984860837))
  1435. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.138478085, 0.496580422))
  1436. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.253317922, 0.200000003, 0.200000003))
  1437. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.39491653, -1.09104919, 0.990505219, 0.799823642, 0.594020009, 0.08615347, 0.578959048, -0.801361144, 0.150422826, 0.158394217, -0.0704323947, -0.984860837))
  1438. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.154354557, 0.496580422))
  1439. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.237157717, 0.200000003, 0.200000003))
  1440. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.98400497, -4.65834808, 0.97530365, 0.541944027, 0.83997786, 0.0270890743, 0.825353324, -0.538030088, 0.171218053, 0.158394113, -0.0704325363, -0.984860778))
  1441. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.386941314, 0.702734888))
  1442. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(1.25244117, 0.200000003, 0.200000003))
  1443. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.41493988, 1.11274576, 0.975286484, 0.983548343, 0.0989940166, 0.151105493, 0.0868522152, -0.992592216, 0.0849561989, 0.158396274, -0.0704346746, -0.984860301))
  1444. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.238405704, 0.702734888))
  1445. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.689254642, 0.200000003, 0.200000003))
  1446. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.12310791, 0.369299412, 0.975299835, 0.983485222, 0.0997150019, 0.151042506, 0.0875668824, -0.992520034, 0.0850648731, 0.158394948, -0.0704337284, -0.984860539))
  1447. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.146039113, 0.702734888))
  1448. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.341506928, 0.200000003, 0.200000003))
  1449. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(5.58918381, -5.99747467, 0.975639343, -0.808163822, 0.563799143, -0.170299754, 0.567258239, 0.822903275, 0.0323817283, 0.158396989, -0.0704341903, -0.984860182))
  1450. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.957367718, 0.686508358))
  1451. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.81962168, 0.355486691, 0.200000003))
  1452. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.893013, 0.90151453, 0.975666046, 0.983717084, 0.0970459804, 0.15127039, 0.0849220082, -0.9927845, 0.0846598297, 0.158394784, -0.0704351366, -0.98486042))
  1453. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.686508358))
  1454. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(3.17940784, 0.322034985, 0.200000003))
  1455. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.39104462, 0.122011185, 0.978439331, 0.967768848, 0.208867997, 0.140704721, 0.195795536, -0.975404143, 0.101247005, 0.158391207, -0.0704343319, -0.984861076))
  1456. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.651558757))
  1457. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(4.93836689, 0.403167814, 0.200000003))
  1458. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.24019623, -0.105118752, 0.97844696, 0.967768848, 0.208867997, 0.140704721, 0.195795536, -0.975404143, 0.101247005, 0.158391207, -0.0704343319, -0.984861076))
  1459. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.651558757))
  1460. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.448602259, 0.200000003, 0.200000003))
  1461. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-8.42969513, 0.914595604, 0.975681305, 0.983717084, 0.0970459804, 0.15127039, 0.0849220082, -0.9927845, 0.0846598297, 0.158394784, -0.0704351366, -0.98486042))
  1462. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.962360442, 0.686508358))
  1463. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.262121707, 0.200000003, 0.200000003))
  1464. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.76428223, 0.469053268, 0.975311279, 0.975750566, 0.16377905, 0.145215094, 0.151071578, -0.983979464, 0.0946669132, 0.158393115, -0.0704334006, -0.984860837))
  1465. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.121075168, 0.702734888))
  1466. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.828803003, 0.684012294, 0.200000003))
  1467. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.99297905, -3.72123718, 0.975679398, 0.41831404, 0.908299506, 0.0023191215, 0.894385099, -0.41234833, 0.173333183, 0.158394724, -0.0704335123, -0.984860599))
  1468. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.686508358))
  1469. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.341506928, 0.200000003, 0.200000003))
  1470. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.09734726, -4.65151978, 0.975683212, 0.567266881, 0.822897196, 0.0323816799, 0.808158159, -0.563807786, 0.170297772, 0.158394575, -0.0704347566, -0.98486048))
  1471. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.957367718, 0.686508358))
  1472. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(4.6140852, 0.403167814, 0.200000003))
  1473. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.05178833, -0.136793137, 0.978439331, 0.967768848, 0.208867997, 0.140704721, 0.195795536, -0.975404143, 0.101247005, 0.158391207, -0.0704343319, -0.984861076))
  1474. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.651558757))
  1475. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.388688922, 0.200000003, 0.200000003))
  1476. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.29187584, -3.36907959, 0.975297928, 0.129877433, 0.990271986, -0.0499321222, 0.978796542, -0.120002069, 0.166003123, 0.158396259, -0.0704334378, -0.984860361))
  1477. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.195967019, 0.702734888))
  1478. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.35848251, 0.200000003, 0.200000003))
  1479. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.37980461, -3.6240921, 0.975297928, 0.129877433, 0.990271986, -0.0499321222, 0.978796542, -0.120002069, 0.166003123, 0.158396259, -0.0704334378, -0.984860361))
  1480. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.218434557, 0.702734888))
  1481. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.29263294, 0.873988032, 0.200000003))
  1482. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.16244507, 0.637834072, 0.975681305, 0.983717084, 0.0970459804, 0.15127039, 0.0849220082, -0.9927845, 0.0846598297, 0.158394784, -0.0704351366, -0.98486042))
  1483. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.686508358))
  1484. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.341506928, 0.200000003, 0.200000003))
  1485. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.35959244, -6.00856781, 0.975675583, 0.567266881, 0.822897196, 0.0323816799, 0.808158159, -0.563807786, 0.170297772, 0.158394575, -0.0704347566, -0.98486048))
  1486. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.957367718, 0.686508358))
  1487. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(1.86096573, 0.200000003, 0.200000003))
  1488. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.24846649, 1.54257965, 0.975315094, 0.953437924, -0.248355001, 0.171102479, -0.256646633, -0.966104925, 0.0278172307, 0.158394381, -0.0704348683, -0.984860539))
  1489. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.177244052, 0.702734888))
  1490. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.68831873, 0.818068683, 0.200000003))
  1491. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.39190674, 1.80307961, 0.975658417, 0.953437924, -0.248355001, 0.171102479, -0.256646633, -0.966104925, 0.0278172307, 0.158394381, -0.0704348683, -0.984860539))
  1492. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.686508358))
  1493. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.591511309, 0.200000003, 0.200000003))
  1494. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.40148163, 1.07713699, 0.975307465, 0.916328549, -0.361034989, 0.173192799, -0.367767662, -0.929888606, 0.00735405693, 0.158394948, -0.0704334453, -0.984860539))
  1495. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.125329256, 0.603079915))
  1496. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.203526318, 0.200000003, 0.200000003))
  1497. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.16732025, -2.63462067, 0.975311279, 0.857192576, 0.504842818, 0.101758391, 0.490032911, -0.860333264, 0.140337378, 0.158394426, -0.0704311877, -0.984860837))
  1498. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.33206898, 0.603079915))
  1499. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(1.07483196, 0.200000003, 0.200000003))
  1500. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.22596741, 1.71432495, 0.975299835, 0.916060805, -0.361711085, 0.173198923, -0.368434012, -0.929625869, 0.00722825527, 0.158395633, -0.0704338774, -0.984860361))
  1501. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.204597339, 0.603079915))
  1502. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.211238876, 0.200000003, 0.200000003))
  1503. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.10141754, -2.55089188, 0.975299835, 0.857192576, 0.504842818, 0.101758391, 0.490032911, -0.860333264, 0.140337378, 0.158394426, -0.0704311877, -0.984860837))
  1504. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.0835528523, 0.603079915))
  1505. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.739121258, 0.702058196, 0.200000003))
  1506. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.07832718, 1.86931229, 0.975631714, 0.733511806, -0.659313917, 0.165123463, -0.660962224, -0.748561502, -0.052769471, 0.158396706, -0.0704333335, -0.984860241))
  1507. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.589154541))
  1508. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(3.95976114, 0.345994473, 0.200000003))
  1509. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.0059433, 0.763832092, 0.97797966, 0.95138073, -0.255978942, 0.171317115, -0.26417011, -0.964112997, 0.0264637284, 0.158394933, -0.0704339445, -0.984860539))
  1510. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.559161127))
  1511. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.293077767, 0.200000003, 0.200000003))
  1512. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.30564117, -3.7974968, 0.975625992, 0.871970475, 0.477932125, 0.106058538, 0.463226855, -0.875568628, 0.13711533, 0.158393353, -0.0704313442, -0.984861016))
  1513. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.821603239, 0.589154541))
  1514. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.384985864, 0.200000003, 0.200000003))
  1515. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.09538269, 1.54205513, 0.975639343, 0.915336847, -0.363533109, 0.173211187, -0.370229512, -0.928914845, 0.00688978424, 0.158393785, -0.0704343617, -0.984860659))
  1516. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.825887859, 0.589154541))
  1517. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.693274379, 0.200000003, 0.200000003))
  1518. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.0522995, 1.64577866, 0.97530365, 0.733511806, -0.659313917, 0.165123463, -0.660962224, -0.748561502, -0.052769471, 0.158396706, -0.0704333335, -0.984860241))
  1519. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.152109027, 0.603079915))
  1520. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(2.72853518, 0.276367128, 0.200000003))
  1521. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.43891907, 0.985977173, 0.977996826, 0.95138073, -0.255978942, 0.171317115, -0.26417011, -0.964112997, 0.0264637284, 0.158394933, -0.0704339445, -0.984860539))
  1522. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.559161127))
  1523. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.10932434, 0.750047624, 0.200000003))
  1524. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.43321991, 1.30454063, 0.975622177, 0.915336847, -0.363533109, 0.173211187, -0.370229512, -0.928914845, 0.00688978424, 0.158393785, -0.0704343617, -0.984860659))
  1525. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.589154541))
  1526. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.293077767, 0.200000003, 0.200000003))
  1527. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.43746948, -4.99491119, 0.975624084, -0.46322152, 0.875570893, -0.137118205, 0.871973038, 0.477927417, 0.106059447, 0.158395112, -0.0704343617, -0.98486048))
  1528. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.821603239, 0.589154541))
  1529. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.56158078, 0.305075049, 0.200000003))
  1530. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.91834259, 1.53081131, 0.975627899, 0.915336847, -0.363533109, 0.173211187, -0.370229512, -0.928914845, 0.00688978424, 0.158393785, -0.0704343617, -0.984860659))
  1531. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.589154541))
  1532. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.293077767, 0.200000003, 0.200000003))
  1533. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.22235107, -2.63276672, 0.975641251, 0.871970475, 0.477932125, 0.106058538, 0.463226855, -0.875568628, 0.13711533, 0.158393353, -0.0704313442, -0.984861016))
  1534. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.821603239, 0.589154541))
  1535. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.711270273, 0.587012351, 0.200000003))
  1536. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.65466309, -1.82859421, 0.975625992, 0.778281987, 0.622716069, 0.0806346312, 0.607608914, -0.779271126, 0.153453276, 0.158394083, -0.070435591, -0.984860599))
  1537. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.589154541))
  1538. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(4.32805729, 0.345994473, 0.200000003))
  1539. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.2126236, 0.791049957, 0.97797966, 0.95138073, -0.255978942, 0.171317115, -0.26417011, -0.964112997, 0.0264637284, 0.158394933, -0.0704339445, -0.984860539))
  1540. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.559161127))
  1541. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.22495015, 0.200000003, 0.200000003))
  1542. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.14511108, 1.2347908, 0.975299835, 0.938221812, -0.300057828, 0.172352433, -0.307654411, -0.95131731, 0.0185542312, 0.158394471, -0.0704329461, -0.984860659))
  1543. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.103905462, 0.603079915))
  1544. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.333568811, 0.200000003, 0.200000003))
  1545. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.60148621, -1.61552048, 0.975301743, 0.559441209, 0.82829988, 0.0307382643, 0.813594759, -0.555840254, 0.170602918, 0.158395961, -0.0704338253, -0.98486042))
  1546. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.168176889, 0.603079915))
  1547. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.307646036, 0.200000003, 0.200000003))
  1548. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.67691803, -1.83437347, 0.975301743, 0.559441209, 0.82829988, 0.0307382643, 0.813594759, -0.555840254, 0.170602918, 0.158395961, -0.0704338253, -0.98486042))
  1549. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.187458321, 0.603079915))
  1550. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.336782306, 0.200000003, 0.200000003))
  1551. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.19689178, -7.0763588, 0.975679398, 0.449534893, 0.893223107, 0.00841975678, 0.879108548, -0.444063395, 0.173136115, 0.158388063, -0.0704288334, -0.98486203))
  1552. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.761616349, 0.589154541))
  1553. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.483554214, 0.333232641, 0.251318902))
  1554. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.37663269, 0.883522034, 0.967224121, -0.638958931, -0.767750859, -0.0478568636, -0.752756715, 0.636865556, -0.166612133, 0.158394992, -0.0704337209, -0.98486048))
  1555. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.341453254, 0.333232641, 0.251318902))
  1556. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.354263306, -3.787117, 0.967233658, -0.488823622, 0.86104399, -0.140195727, 0.857882738, 0.503629267, 0.101955138, 0.158394516, -0.0704334155, -0.984860599))
  1557. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(2.0836575, 0.333232641, 0.251318902))
  1558. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.75967407, -1.03858757, 0.96723938, -0.929733634, -0.346457034, -0.124752365, -0.33242473, 0.935417831, -0.120363601, 0.158396378, -0.070435293, -0.984860182))
  1559. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Red","Part",Vector3.new(0.649142921, 0.236052051, 0.251318902))
  1560. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.21902466, -0.0409164429, 0.967218399, -0.973333716, -0.178759977, -0.143758848, -0.165928215, 0.981368482, -0.0968699604, 0.15839687, -0.0704331398, -0.984860301))
  1561. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Red","Part",Vector3.new(0.471516728, 0.234877661, 0.251318902))
  1562. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.27822876, -0.853485107, 0.967250824, -0.630364001, 0.76051116, -0.155769765, 0.759969234, 0.645493507, 0.0760596395, 0.158392549, -0.0704349577, -0.984860837))
  1563. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Red","Part",Vector3.new(0.246144727, 0.200000003, 0.200000003))
  1564. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.90726852, -4.56082153, 0.975297928, 0.541944027, 0.83997786, 0.0270890743, 0.825353324, -0.538030088, 0.171218053, 0.158394113, -0.0704325363, -0.984860778))
  1565. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.0973593965, 0.702734888))
  1566. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Red","Part",Vector3.new(0.88196522, 0.514088511, 0.251318902))
  1567. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.70895958, -2.1431427, 0.967214584, 0.34296605, 0.939270973, -0.0120138666, 0.925896943, -0.335870683, 0.172933668, 0.158396453, -0.0704339668, -0.984860241))
  1568. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.46827829, 0.952135324, 0.251318902))
  1569. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.55020905, 0.0981483459, 0.967208862, 0.857882798, 0.50362891, 0.101956181, 0.488823354, -0.861044288, 0.140194699, 0.158394873, -0.070432052, -0.984860659))
  1570. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.837632179, 0.333232641, 0.251318902))
  1571. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.233604431, 1.92868805, 0.967222214, 0.752756357, -0.636865973, 0.166612104, -0.638958991, -0.76775068, -0.0478588976, 0.158396274, -0.070432201, -0.98486048))
  1572. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.623012781, 0.333232641, 0.251318902))
  1573. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.87634182, 1.67852783, 0.967235565, -0.00560861453, -0.997500658, 0.0704338476, -0.987359941, -0.00563267432, -0.158394292, 0.158395141, -0.0704319254, -0.984860659))
  1574. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(4.53132343, 0.240000069, 0.200000003))
  1575. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.55789185, -1.3742981, 0.975597382, -0.766564727, 0.619903982, -0.16762352, 0.622331142, 0.781507432, 0.0441614315, 0.158374861, -0.0704647228, -0.984861553))
  1576. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.67651403, 0.485114038))
  1577. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Red","Part",Vector3.new(0.392539173, 0.333232641, 0.251318902))
  1578. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.70851135, 0.724594116, 0.967193604, 0.857882798, 0.50362891, 0.101956181, 0.488823354, -0.861044288, 0.140194699, 0.158394873, -0.070432052, -0.984860659))
  1579. Part=CFuncs.Part.Create(m,Enum.Material.Glass,0,0.5,"Red","Part",Vector3.new(0.313761592, 1.26770866, 1.29358757))
  1580. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.971876144, -0.938801169, 0.994415283, -0.158395022, 0.0704339892, 0.984860539, 0.00561057869, 0.997500539, -0.0704356134, -0.987359941, -0.00563101377, -0.158394322))
  1581. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  1582. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Green","Part",Vector3.new(7.26164198, 0.255189061, 0.200000003))
  1583. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.31764221, 0.649587631, 0.975751877, 0.889364362, 0.443439156, 0.111323781, 0.428885132, -0.893532991, 0.132877618, 0.158394605, -0.0704314858, -0.984860837))
  1584. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.807391346))
  1585. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Green","Part",Vector3.new(6.94150734, 0.400000006, 0.200000003))
  1586. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.19526672, -1.05738401, 0.97567749, -0.983716667, -0.0970480368, -0.151272491, -0.0849231184, 0.992783904, -0.0846648067, 0.158397436, -0.0704396516, -0.984859765))
  1587. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.957367718, 0.686508358))
  1588. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Blue","Part",Vector3.new(0.482433408, 0.200000003, 0.200000003))
  1589. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.00019741, -9.6156311, 0.975646973, -0.0838580653, 0.992889106, -0.084494181, 0.983808458, 0.0959719494, 0.151362404, 0.158395126, -0.0704331174, -0.984860599))
  1590. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.887468517, 0.686508358))
  1591. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Pink","Part",Vector3.new(5.6530838, 0.400000006, 0.200000003))
  1592. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.49669647, -1.63993073, 0.975580215, -0.91534394, 0.363514125, -0.173214182, 0.370208532, 0.928923249, -0.00687796436, 0.158402443, -0.0704210624, -0.984860241))
  1593. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.821603239, 0.589154541))
  1594. WingBox1=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","WingBox1",Vector3.new(4.75000143, 0.859998941, 1))
  1595. WingBox1Weld=CFuncs.Weld.Create(m,Wing,WingBox1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.52880096, -1.24272919, 1.0079422, -0.754450679, 0.642787635, -0.132771462, 0.633059144, 0.766044438, 0.11140985, 0.173321709, 1.05983202e-06, -0.984865308))
  1596. WingBox2=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","WingBox2",Vector3.new(5.95000172, 0.859998941, 1))
  1597. WingBox2Weld=CFuncs.Weld.Create(m,Wing,WingBox2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.70465088, -1.4642601, 1.00794601, -0.925470829, 0.342019886, -0.162868708, 0.336843431, 0.939692676, 0.0592801198, 0.173321515, 7.68129723e-07, -0.984865308))
  1598. WingBox3=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","WingBox3",Vector3.new(7.54000759, 0.859998941, 1))
  1599. WingBox3Weld=CFuncs.Weld.Create(m,Wing,WingBox3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.18742371, -0.404203415, 0.724849701, -0.969903171, -0.173648059, -0.170688078, -0.171019927, 0.984807849, -0.0300972071, 0.173321277, -3.13053391e-07, -0.984865427))
  1600. WingBox4=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","WingBox4",Vector3.new(7.54000759, 1.04999876, 1))
  1601. WingBox4Weld=CFuncs.Weld.Create(m,Wing,WingBox4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(7.18292236, 0.0431938171, 0.724849701, -0.852918625, -0.499999821, -0.150100783, -0.492432326, 0.866025567, -0.086661607, 0.173321888, -8.20131788e-07, -0.984865248))
  1602.  
  1603. Tattoo=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","Tattoo",Vector3.new(0.610001087, 1, 0.890000403))
  1604. TattooWeld=CFuncs.Weld.Create(m,Character["Right Arm"],Tattoo,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.127849996, -0.4063797, 0.0113773346, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1605. tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761))
  1606. tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.345474243, 0.369085073, 0.262099266, 0.000598000071, -0.993930101, -0.110012017, -0.999999881, -0.00062688929, 0.000228012228, -0.000295593578, 0.110011861, -0.99393034))
  1607. CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(0.644121528, 0.220589519, 0.328677952))
  1608. tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0644314513, 0.0619653948, 0.0619653761))
  1609. tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.257720947, -0.167019844, -0.368425012, 0, -0.999967635, -0.00804399699, 0, 0.00804399792, -0.999967635, 1, 0, 0))
  1610. CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.106284358, 0.220589191))
  1611. tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0693014264, 0.0619653948, 0.0619653761))
  1612. tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.234893799, 0.368422031, 0.179168701, 0, -0.309784949, -0.950806737, -1, 0, 0, 0, 0.950806737, -0.309784949))
  1613. CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.220589519, 0.213971585))
  1614. tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0644314513, 0.0619653948, 0.0619653761))
  1615. tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.164955139, -0.180831909, -0.368412971, 0, 0.334454924, 0.94241178, 0, -0.94241178, 0.334454924, 1, 0, 0))
  1616. CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.106284358, 0.220589191))
  1617. tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761))
  1618. tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.347550929, 0.398170471, -0.139374733, -0.999999762, 0, -0.000665999833, 0, -1, 0, -0.000665999833, 0, 0.999999762))
  1619. CFuncs.Mesh.Create("SpecialMesh",tat,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.882358313, 0.604415238, 0.580149591))
  1620. tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761))
  1621. tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.218955994, -0.24905777, -0.368402004, 0, 0.595754027, 0.803166986, 0, -0.803166986, 0.595754027, 1, 0, 0))
  1622. CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(0.611055255, 0.229529798, 0.220589191))
  1623. tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0751109943, 0.0619653948, 0.0619653761))
  1624. tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.169723511, -0.17515564, 0.369192421, 0.000613000186, 0.402458102, -0.915438235, 0.000266000017, -0.915438473, -0.402458042, -0.999999762, 3.20027038e-06, -0.000668217719))
  1625. CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.179678485, 0.220589191))
  1626. tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761))
  1627. tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.25983429, 0.368422985, 0.212726593, 0, -0.443343073, -0.896352112, -1, 0, 0, 0, 0.896352112, -0.443343073))
  1628. CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(0.644121528, 0.220589519, 0.328677952))
  1629. tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.202163279, 0.263536245))
  1630. tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.34772104, -0.348884583, 0.0236845016, 1, 0, 0, 0, -1, 0, 0, 0, -1))
  1631. CFuncs.Mesh.Create("SpecialMesh",tat,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.882358313, 1, 1))
  1632. tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0644314513, 0.0619653948, 0.0619653761))
  1633. tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.113555908, -0.162574768, -0.369188726, -0.000631000206, -0.334430128, 0.942420363, 0.000220000045, -0.942420602, -0.334430069, 0.999999762, -3.69293139e-06, 0.000668242166))
  1634. CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.106284358, 0.220589191))
  1635. tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0693014264, 0.0619653948, 0.0619653761))
  1636. tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.326705933, 0.369078875, 0.215709686, 0.000634999829, -0.999417782, 0.0341119915, -0.999999881, -0.000627554022, 0.000228984747, -0.000207444304, -0.0341121294, -0.99941802))
  1637. CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.220589519, 0.213971585))
  1638. tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761))
  1639. tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.286556244, 0.36839807, 0.232765198, 0, -0.519518971, -0.854458988, -1, 0, 0, 0, 0.854458988, -0.519518971))
  1640. CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(0.88676995, 0.220589519, 0.441178381))
  1641. tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761))
  1642. tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.311698914, -0.263069153, -0.368406057, 0, -0.958490133, 0.28512603, 0, -0.28512603, -0.958490133, 1, 0, 0))
  1643. CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(0.611055255, 0.229529798, 0.220589191))
  1644. tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761))
  1645. tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.367607117, 0.369083226, 0.289403915, 0.000567000068, -0.980618119, -0.195928022, -0.999999881, -0.000623347762, 0.000225930475, -0.000343682768, 0.195927858, -0.980618298))
  1646. CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(0.88676995, 0.220589519, 0.441178381))
  1647. tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0693014264, 0.0619653948, 0.0619653761))
  1648. tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.327262878, 0.368401051, 0.162896156, 0, 0.999418616, 0.0340939872, -1, 0, 0, 0, -0.0340939872, 0.999418616))
  1649. CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.220589519, 0.213971585))
  1650. tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761))
  1651. tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.347545147, -0.169380188, -0.0945644379, -0.999999762, 0, -0.000665999833, 0, -1, 0, -0.000665999833, 0, 0.999999762))
  1652. CFuncs.Mesh.Create("SpecialMesh",tat,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.882358313, 0.604415238, 0.580149591))
  1653. tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761))
  1654. tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.239946365, 0.369184792, 0.204460144, 0.000572000048, 0.519502044, -0.854469121, -0.999999762, 1.87149126e-07, -0.000669307599, -0.00034754668, 0.85446924, 0.519501865))
  1655. CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(0.88676995, 0.220589519, 0.441178381))
  1656. tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0644314513, 0.0619653948, 0.0619653761))
  1657. tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.255828857, -0.219761848, -0.369092643, -0.000630000257, 0.999967337, -0.00806400273, 0.000228999779, 0.00806414895, 0.999967515, 0.999999881, 0.00062813313, -0.000234072708))
  1658. CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.106284358, 0.220589191))
  1659. tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761))
  1660. tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.283638, 0.369182467, 0.164020538, -0.000550999946, 0.555142939, 0.831754863, -0.999999762, 2.51754983e-07, -0.000662622624, -0.000368059642, -0.831755042, 0.55514276))
  1661. CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(0.88676995, 0.220589519, 0.441178381))
  1662. tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761))
  1663. tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.353614807, 0.368417025, 0.209962845, 0, 0.99392873, -0.110025972, -1, 0, 0, 0, 0.110025965, 0.99392873))
  1664. CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(0.644121528, 0.220589519, 0.328677952))
  1665. tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761))
  1666. tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.355049014, -0.154151917, 0.0251083374, 1, 0, 0, 0, -1, 0, 0, 0, -1))
  1667. CFuncs.Mesh.Create("SpecialMesh",tat,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.641915858, 0.604415238, 0.580149591))
  1668. tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761))
  1669. tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.294418335, -0.312889099, -0.369074523, -0.000533999992, 0.958495021, 0.285109013, 0.000404000544, -0.285108835, 0.95849514, 0.999999881, 0.000627020549, -0.0002349844))
  1670. CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(0.611055255, 0.229529798, 0.220589191))
  1671. tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761))
  1672. tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.347483039, -0.169380188, -0.0380096436, 1, 0, 0, 0, -1, 0, 0, 0, -1))
  1673. CFuncs.Mesh.Create("SpecialMesh",tat,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.882358313, 0.604415238, 0.580149591))
  1674. tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761))
  1675. tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.347493052, 0.398147583, -0.0826053619, 1, 0, 0, 0, -1, 0, 0, 0, -1))
  1676. CFuncs.Mesh.Create("SpecialMesh",tat,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.882358313, 0.604415238, 0.580149591))
  1677. tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761))
  1678. tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.414588928, 0.369088829, 0.243835449, -0.000558999716, 0.59172368, -0.806140661, -0.999999881, -0.000629997172, 0.000230996186, -0.000371180387, 0.806140602, 0.591723859))
  1679. CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(0.88676995, 0.220589519, 0.441178381))
  1680. tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761))
  1681. tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.347535193, 0.438827515, -0.0946722031, -0.999999762, 0, -0.000665999833, 0, -1, 0, -0.000665999833, 0, 0.999999762))
  1682. CFuncs.Mesh.Create("SpecialMesh",tat,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.882358313, 0.604415238, 0.580149591))
  1683. tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761))
  1684. tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.347563624, -0.21006012, -0.156900406, -0.999999762, 0, -0.000665999833, 0, -1, 0, -0.000665999833, 0, 0.999999762))
  1685. CFuncs.Mesh.Create("SpecialMesh",tat,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.882358313, 0.604415238, 0.580149591))
  1686. tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761))
  1687. tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.329029083, 0.368404984, 0.194297791, 0, -0.555127263, 0.831765413, -1, 0, 0, 0, -0.831765413, -0.555127263))
  1688. CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(0.88676995, 0.220589519, 0.441178381))
  1689. tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0751109943, 0.0619653948, 0.0619653761))
  1690. tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.313224792, -0.190081596, 0.368412018, 0, 0.997878134, -0.0651090071, 0, -0.0651090071, -0.997878134, -1, 0, 0))
  1691. CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.179678485, 0.220589191))
  1692. tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0751109943, 0.0619653948, 0.0619653761))
  1693. tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.219703674, -0.197059631, 0.368417025, 0, -0.402481139, -0.915428281, 0, -0.915428281, 0.402481169, -1, 0, 0))
  1694. CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.179678485, 0.220589191))
  1695. tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761))
  1696. tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.347500026, -0.21005249, -0.109327316, 1, 0, 0, 0, -1, 0, 0, 0, -1))
  1697. CFuncs.Mesh.Create("SpecialMesh",tat,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.882358313, 0.604415238, 0.580149591))
  1698. tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0751109943, 0.0619653948, 0.0619653761))
  1699. tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.3074646, -0.242515564, 0.369079769, 0.000611000229, -0.997879326, -0.065090023, 0.00027400002, -0.0650898665, 0.997879446, -0.999999881, -0.000627539179, 0.000233649014))
  1700. CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.179678485, 0.220589191))
  1701. tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761))
  1702. tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.175128937, -0.216575623, -0.369184375, -0.000537999789, -0.595736682, 0.803179622, 0.000395000359, -0.80317986, -0.595736563, 0.999999762, -3.24988355e-06, 0.000667426735))
  1703. CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(0.611055255, 0.229529798, 0.220589191))
  1704. tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761))
  1705. tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.373477936, 0.368407011, 0.276912689, 0, -0.591739953, -0.80612886, -1, 0, 0, 0, 0.80612886, -0.591739953))
  1706. CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(0.88676995, 0.220589519, 0.441178381))
  1707. tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761))
  1708. tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.347499013, 0.438827515, -0.0378713608, 1, 0, 0, 0, -1, 0, 0, 0, -1))
  1709. CFuncs.Mesh.Create("SpecialMesh",tat,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.882358313, 0.604415238, 0.580149591))
  1710. tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0693014264, 0.0619653948, 0.0619653761))
  1711. tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.182982445, 0.369170189, 0.162239075, 0.000636000244, 0.309764117, -0.950813353, -0.999999762, -2.90834219e-08, -0.000668910507, -0.000207232108, 0.950813532, 0.309764028))
  1712. CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.220589519, 0.213971585))
  1713. tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761))
  1714. tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.380187988, 0.368409038, 0.238204956, 0, 0.980615497, -0.19594191, -1, 0, 0, 0, 0.19594191, 0.980615497))
  1715. CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(0.88676995, 0.220589519, 0.441178381))
  1716. tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761))
  1717. tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.210956573, 0.369197965, 0.188514709, 0.000599000137, 0.443314105, -0.896366239, -0.999999762, 1.00843096e-07, -0.000668203749, -0.000296133716, 0.896366358, 0.443313986))
  1718. CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(0.644121528, 0.220589519, 0.328677952))
  1719.  
  1720. spawn(function()
  1721. while true do
  1722. for _,v in pairs(m:children()) do
  1723. if v:IsA("Part") and v.Name == "tat" then
  1724. v.Color = maincol2
  1725. end
  1726. end
  1727. swait()
  1728. end
  1729. end)
  1730.  
  1731.  
  1732. --Start neccessary functions here
  1733.  
  1734. function RArmTrace()
  1735. for _,v in next, Character:GetChildren() do
  1736. if(v:IsA'Part') and v == RightArm and v ~= RootPart then
  1737. local trace = Instance.new("Part")
  1738. trace.Parent = Character
  1739. trace.Size = v.Size
  1740. trace.Material = "Neon"
  1741. trace.Color = maincol
  1742. trace.Transparency = .3
  1743. trace.Anchored = true
  1744. trace.CanCollide = false
  1745. trace.CFrame = v.CFrame
  1746. Tween(trace,{Transparency=1},.5)
  1747. game:GetService("Debris"):AddItem(trace, 1)
  1748. if v.Name == "Head" then
  1749. local mehs = Instance.new("CylinderMesh",trace)
  1750. mehs.Scale = Vector3.new(1.25,1.25,1.25)
  1751. end
  1752. end
  1753. end
  1754. end
  1755.  
  1756.  
  1757. function punch1()
  1758. Attack = true
  1759. CFuncs.Sound.Create("172747495", Torso, 1, .5)
  1760. for i = 0, 5, 0.1 do
  1761. swait()
  1762. PlayAnimationFromTable({
  1763. CFrame.new(0, 1.25783896, 0.0750579834, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0 + .2 * math.cos(Sine/30), 0),
  1764. CFrame.new(0, 1.5722059, -0.165335715, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1765. CFrame.new(0.770152092, 1.15917587, -0.772684395, 0.669632077, 0.727706194, -0.14844726, 0.385775059, -0.511604249, -0.767749131, -0.634642065, 0.456842214, -0.62331754) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1766. CFrame.new(-1.29209483, 1.91917002, -0.0983848572, -0.225760028, -0.171030968, 0.959052086, 0.12644501, -0.981284738, -0.145230755, 0.965942144, 0.0884800404, 0.243160874) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1767. CFrame.new(0.5, -1.38367569, -0.476289868, 1, 0, -0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1768. CFrame.new(-0.5, -1.97375119, -0.383697003, 1, 0, -0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1769. }, .1, false)
  1770. Effects.Sphere2.Create(BrickColor.new(maincol), workspace, LeftArm.CFrame * CFrame.new(0,-1,0), 1, 1, 1, 1, 1, 1, .08)
  1771. WingWeld.C0 = clerp(WingWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0 - 30 * math.cos(Sine/30)/2)), 0.1)
  1772. end
  1773. local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new(2,2,2))
  1774. refpart.Anchored = true
  1775. refpart.CFrame = RootPart.CFrame * CFrame.new(0,-3,-2)
  1776. CFuncs.Sound.Create("172747495", refpart, 1, .5)
  1777. local x = -2
  1778. for i = 0, 5, 0.1 do
  1779. swait()
  1780. PlayAnimationFromTable({
  1781. CFrame.new(-0.16791907, 1.25783801, -0.158113495, 0.500002861, 0.29619804, -0.813796043, 0, 0.939692497, 0.342020661, 0.866023839, -0.171011299, 0.469848901) * CFrame.new(0, 0 + .2 * math.cos(Sine/30), 0) * CFrame.Angles(0, 0, 0),
  1782. CFrame.new(-6.46886292e-06, 1.62946367, -0.0650552511, 1.00000012, 4.02331352e-06, -6.97374344e-06, -2.74181366e-06, 0.98480773, 0.173648745, 7.53998756e-06, -0.173648715, 0.98480773) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1783. CFrame.new(0.612076044, 1.2946707, -0.631058097, 0.6696347, 0.727704465, -0.148444876, 0.579569697, -0.637001276, -0.508260369, -0.464422941, 0.254314631, -0.848313451) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1784. CFrame.new(-1.94840646, 0.622272074, -0.543509424, 0.0544967018, 0.675845683, 0.735025764, 0.990212917, -0.131301612, 0.047313042, 0.12848635, 0.725253463, -0.676386535) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1785. CFrame.new(0.499989152, -1.13731849, -0.920836091, 0.984807372, -6.66826963e-07, -0.173651665, -0.0733877793, 0.906307876, -0.416197658, 0.157382131, 0.422618359, 0.892538369) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1786. CFrame.new(-0.636995614, -1.71154809, -1.03457654, 0.996194661, 0.0871571898, -5.48362732e-06, -0.0868259892, 0.992403746, -0.0871572122, -0.00759088993, 0.0868260115, 0.99619472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1787. }, .1, false)
  1788. Effects.Sphere2.Create(BrickColor.new(maincol), workspace, refpart.CFrame, 1, 3, 1, 5, 10, 5, .04)
  1789. WingWeld.C0 = clerp(WingWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0 - 30 * math.cos(Sine/30)/2)), 0.1)
  1790. refpart.CFrame = refpart.CFrame * CFrame.new(0,0,x)
  1791. MagnitudeDamage(refpart, 10, 0, 0, 0, "Normal", " ", 1)
  1792. x = x - .01
  1793. end
  1794. local x = -2
  1795. refpart:Destroy()
  1796. Torso.Velocity=RootPart.CFrame.lookVector*0
  1797. Attack = false
  1798. end
  1799.  
  1800.  
  1801.  
  1802. function explodeatmouse()
  1803. Attack = true
  1804. for i = 0, 1, 0.1 do
  1805. swait()
  1806. PlayAnimationFromTable({
  1807. CFrame.new(0, 1.25783896, 0.0750579834, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1808. CFrame.new(0, 1.5722059, -0.165335715, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1809. CFrame.new(0.770152092, 1.15917587, -0.772684395, 0.669632077, 0.727706194, -0.14844726, 0.385775059, -0.511604249, -0.767749131, -0.634642065, 0.456842214, -0.62331754) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1810. CFrame.new(-1.29209483, 1.91917002, -0.0983848572, -0.225760028, -0.171030968, 0.959052086, 0.12644501, -0.981284738, -0.145230755, 0.965942144, 0.0884800404, 0.243160874) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1811. CFrame.new(0.5, -1.38367569, -0.476289868, 1, 0, -0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1812. CFrame.new(-0.5, -1.97375119, -0.383697003, 1, 0, -0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1813. }, .2, false)
  1814. end
  1815. local egg = Mouse.Hit
  1816. local shur = Instance.new("Part",Character)
  1817. local gahd = Instance.new("Sound",shur)
  1818. shur.Transparency = 1
  1819. shur.Material = "Neon"
  1820. shur.BrickColor = BrickColor.new("Royal purple")
  1821. shur.Anchored = true
  1822. shur.CFrame = Mouse.Hit
  1823. shur.Rotation = Vector3.new(0,math.random(-500,500),0)
  1824. shur.Size = Vector3.new(1,0.2,1)
  1825. shur.CanCollide = false
  1826. local dec = Instance.new("Decal",shur)
  1827. dec.Texture = "rbxassetid://131819801"
  1828. dec.Face = "Top"
  1829. dec.Color3 = Color3.new(0,0,0)
  1830. table.insert(Effects, {dec,"Disappear",.01})
  1831. local value1 = 1*2.25
  1832. local x = 500
  1833. CFuncs.Sound.Create("172747495", shur, 10, .9)
  1834. for i = 0, 5, 0.1 do
  1835. swait()
  1836. PlayAnimationFromTable({
  1837. CFrame.new(-0.16791907, 1.25783801, -0.158113495, 0.500002861, 0.29619804, -0.813796043, 0, 0.939692497, 0.342020661, 0.866023839, -0.171011299, 0.469848901) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1838. CFrame.new(-6.46886292e-06, 1.62946367, -0.0650552511, 1.00000012, 4.02331352e-06, -6.97374344e-06, -2.74181366e-06, 0.98480773, 0.173648745, 7.53998756e-06, -0.173648715, 0.98480773) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1839. CFrame.new(0.612076044, 1.2946707, -0.631058097, 0.6696347, 0.727704465, -0.148444876, 0.579569697, -0.637001276, -0.508260369, -0.464422941, 0.254314631, -0.848313451) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1840. CFrame.new(-1.94840646, 0.622272074, -0.543509424, 0.0544967018, 0.675845683, 0.735025764, 0.990212917, -0.131301612, 0.047313042, 0.12848635, 0.725253463, -0.676386535) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1841. CFrame.new(0.499989152, -1.13731849, -0.920836091, 0.984807372, -6.66826963e-07, -0.173651665, -0.0733877793, 0.906307876, -0.416197658, 0.157382131, 0.422618359, 0.892538369) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1842. CFrame.new(-0.636995614, -1.71154809, -1.03457654, 0.996194661, 0.0871571898, -5.48362732e-06, -0.0868259892, 0.992403746, -0.0871572122, -0.00759088993, 0.0868260115, 0.99619472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1843. }, .1, false)
  1844. shur.CFrame = Mouse.Hit
  1845. shur.Rotation = Vector3.new(0,x,0)
  1846. x = x - 5
  1847. shur.Size = shur.Size + Vector3.new(value1,0,value1)
  1848. value1 = value1 - 0.015*2.25
  1849. end
  1850. CFuncs.Sound.Create("172747495", Character, 1, 1)
  1851. Effects.Sphere2.Create(BrickColor.new("Smoky grey"), workspace, shur.CFrame, 4, 8, 4, 20, 40, 20, .01)
  1852. Effects.Sphere2.Create(BrickColor.new(maincol), workspace, shur.CFrame, 5, 10, 5, 25, 50, 25, .01)
  1853. Effects.Wave.Create(BrickColor.new("Smoky grey"), shur.CFrame, 4, .001, 4, 4, .01, 4, .01)
  1854. Effects.Wave.Create(BrickColor.new(maincol), shur.CFrame, 4, .001, 4, 5, .01, 5, .01)
  1855. for i = 0, 10 do
  1856. local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, "Really black", "Effect", Vector3.new(5,5,5))
  1857. refpart.Anchored = false
  1858. refpart.CFrame = shur.CFrame * CFrame.new(math.random(-5,5), math.random(0,0),math.random(-5,5))
  1859. refpart.CanCollide = true
  1860. refpart.Velocity = Vector3.new(math.random(-60,60),math.random(80,150),math.random(-60,60))
  1861. game:GetService("Debris"):AddItem(refpart, 2)
  1862. table.insert(Effects, {refpart,"Disappear",.01})
  1863. local hit, pos = RayCast(shur.Position, (CFrame.new(shur.Position, shur.Position - Vector3.new(0, 1, 0))).lookVector, 10, shur)
  1864. if hit ~= nil then
  1865. refpart.Material = hit.Material
  1866. refpart.BrickColor = BrickColor.new(hit.Color)
  1867. CFuncs.Sound.Create("172747495", refpart, 1, 1)
  1868. end
  1869. end
  1870. dec:Destroy()
  1871. shur:Destroy()
  1872. MagnitudeDamage(shur, 40, 0, 0, 80, "Normal", " ", 1)
  1873. Attack = false
  1874. end
  1875.  
  1876. local deathrain = false
  1877.  
  1878. function armagedd()
  1879. Attack = true
  1880. deathrain = true
  1881. for i = 0, 1, 0.1 do
  1882. swait()
  1883. PlayAnimationFromTable({
  1884. CFrame.new(0, 1.25783896, 0.0750579834, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1885. CFrame.new(0, 1.5722059, -0.165335715, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1886. CFrame.new(0.770152092, 1.15917587, -0.772684395, 0.669632077, 0.727706194, -0.14844726, 0.385775059, -0.511604249, -0.767749131, -0.634642065, 0.456842214, -0.62331754) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1887. CFrame.new(-1.29209483, 1.91917002, -0.0983848572, -0.225760028, -0.171030968, 0.959052086, 0.12644501, -0.981284738, -0.145230755, 0.965942144, 0.0884800404, 0.243160874) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1888. CFrame.new(0.5, -1.38367569, -0.476289868, 1, 0, -0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1889. CFrame.new(-0.5, -1.97375119, -0.383697003, 1, 0, -0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1890. }, .2, false)
  1891. end
  1892. local shur = Instance.new("Part",Camera)
  1893. shur.CFrame = Mouse.Hit
  1894. shur.Anchored = true
  1895. shur.CanCollide = false
  1896. shur.Transparency = 1
  1897. shur.Rotation = Vector3.new(0,500,0)
  1898. CFuncs.Sound.Create("172747495", shur, 10, .9)
  1899. for i = 0, 2, 0.1 do
  1900. swait()
  1901. PlayAnimationFromTable({
  1902. CFrame.new(0, 1.50806487, -0.0493182242, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1903. CFrame.new(0, 1.57220507, -0.165325716, 1, 0, 0, 0, 0.99619478, -0.0871558785, 0, 0.0871558785, 0.99619478) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1904. CFrame.new(0.770143628, 1.15917659, -0.772669554, 0.669632196, 0.727706075, -0.148447335, 0.385774463, -0.511604011, -0.767749667, -0.634642303, 0.456842661, -0.623317003) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1905. CFrame.new(-1.15002179, 0.770601869, -1.3447417, 0.150704995, -0.239807919, 0.959051669, 0.988570929, 0.0404406041, -0.145231575, -0.00395695865, 0.969977796, 0.243161768) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1906. CFrame.new(0.5, -1.38367522, -0.476285875, 1, 0, 0, 0, 0.99619478, -0.0871558785, 0, 0.0871558785, 0.99619478) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1907. CFrame.new(-0.5, -1.97375286, -0.38368547, 1, 0, 0, 0, 0.99619478, -0.0871558785, 0, 0.0871558785, 0.99619478) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1908. }, .2, false)
  1909. end
  1910. Attack = false
  1911. for i = 1, 20 do
  1912. local met = Instance.new("Part",workspace)
  1913. met.CFrame = shur.CFrame * CFrame.new(math.random(-50,50),300,math.random(-50,50))
  1914. met.Anchored = false
  1915. met.CanCollide = false
  1916. met.Transparency = 0
  1917. met.Size = Vector3.new(.1,.1,.1)
  1918. met.Material = "Neon"
  1919. met.BrickColor = BrickColor.new(maincol)
  1920. local mbewm2 = Instance.new("SpecialMesh", met)
  1921. mbewm2.MeshType = "Sphere"
  1922. mbewm2.Scale = Vector3.new(100,100,100)
  1923. local con = met.Touched:connect(function(hit)
  1924. if hit ~= met and hit.Name ~= "Effect" and hit.Name ~= "what" then
  1925. MagnitudeDamage(met, 30, 0, 0, 20, "Normal", " ", 1)
  1926. CFuncs.Sound.Create("172747495", workspace, .5, 1)
  1927. Effects.Sphere2.Create(BrickColor.new("Smoky grey"), EffectModel, met.CFrame, 1, 3, 1, 5, 10, 5, .01)
  1928. Effects.Sphere2.Create(BrickColor.new(maincol), EffectModel, met.CFrame, 2, 4, 2, 6, 11, 6, .01)
  1929.  
  1930. for i = 0, 5 do
  1931. local frag = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, "Really black", "Effect", Vector3.new(.1,.1,.1))
  1932. frag.Anchored = false
  1933. frag.CFrame = met.CFrame * CFrame.new(math.random(-5,5), 10,math.random(-5,5))
  1934. frag.CanCollide = false
  1935. frag.Velocity = Vector3.new(math.random(-100,100),math.random(80,150),math.random(-100,100))
  1936. local flame = Instance.new("Fire",frag)
  1937. flame.SecondaryColor = Color3.new(0,0,0)
  1938. flame.Color = Color3.new(0,0,0)
  1939. flame.Heat = 15
  1940. local mbewm2 = Instance.new("SpecialMesh", frag)
  1941. mbewm2.MeshType = "Sphere"
  1942. mbewm2.Scale = Vector3.new(50,50,50)
  1943. local con = frag.Touched:connect(function(hit)
  1944. if hit ~= met and hit.Name ~= "Effect" and hit.Name ~= frag then
  1945. MagnitudeDamage(frag, 25, 0, 0, 20, "Normal", " ", 1)
  1946. CFuncs.Sound.Create("172747495", workspace, .5, 1)
  1947. Effects.Sphere2.Create(BrickColor.new("Smoky grey"), EffectModel, frag.CFrame, .5, 2, .5, 3, 5, 3, .03)
  1948. Effects.Sphere2.Create(BrickColor.new(maincol), EffectModel, frag.CFrame, .6, 3, .6, 4, 6, 4, .03)
  1949. frag:Destroy()
  1950. end
  1951. end)
  1952. met:Destroy()end end end)
  1953. Effects.Sphere2.Create(BrickColor.new("Smoky grey"), EffectModel, shur.CFrame, .5, 2, .5, .5, 10, .5, .03)
  1954. wait(.5)
  1955. end
  1956. deathrain = false
  1957. shur:Destroy()
  1958. end
  1959.  
  1960.  
  1961. function obliterate()
  1962. Attack = true
  1963. Humanoid.WalkSpeed = 0
  1964. Humanoid.JumpPower = 0
  1965. Humanoid.AutoRotate = false
  1966. local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new())
  1967. refpart.Anchored = true
  1968. refpart.CFrame = RootPart.CFrame * CFrame.new(0,80,0)
  1969. local smonk1 = Instance.new("ParticleEmitter",refpart)
  1970. smonk1.LightEmission = .5
  1971. smonk1.Size = NumberSequence.new(0.2)
  1972. smonk1.Texture = "rbxassetid://131819801"
  1973. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(.2, 5),NumberSequenceKeypoint.new(.4, 10),NumberSequenceKeypoint.new(.564, 20),NumberSequenceKeypoint.new(.784, 50),NumberSequenceKeypoint.new(1, 100)})
  1974. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, .3), NumberSequenceKeypoint.new(.7, .5), NumberSequenceKeypoint.new(1, 1)})
  1975. smonk1.Transparency = bbb
  1976. smonk1.Size = aaa
  1977. smonk1.ZOffset = .5
  1978. smonk1.Acceleration = Vector3.new(0, 0, 0)
  1979. smonk1.LockedToPart = false
  1980. smonk1.EmissionDirection = "Top"
  1981. smonk1.Lifetime = NumberRange.new(3, 3)
  1982. smonk1.Rate = 5
  1983. smonk1.Rotation = NumberRange.new(0, 50)
  1984. smonk1.RotSpeed = NumberRange.new(50, 50)
  1985. smonk1.Speed = NumberRange.new(0)
  1986. smonk1.VelocitySpread = 0
  1987. smonk1.Enabled=true
  1988. local startColor = maincol
  1989. local endColor = maincol
  1990. local sequence2 = ColorSequence.new(startColor, endColor)
  1991. smonk1.Color = sequence2
  1992. local smonk2 = Instance.new("ParticleEmitter",refpart)
  1993. smonk2.LightEmission = .5
  1994. smonk2.Size = NumberSequence.new(0.2)
  1995. smonk2.Texture = "rbxassetid://131819801"
  1996. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(.2, 5),NumberSequenceKeypoint.new(.4, 10),NumberSequenceKeypoint.new(.564, 20),NumberSequenceKeypoint.new(.784, 50),NumberSequenceKeypoint.new(1, 100)})
  1997. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 1)})
  1998. smonk2.Transparency = bbb
  1999. smonk2.Size = aaa
  2000. smonk2.ZOffset = .5
  2001. smonk2.Acceleration = Vector3.new(0, 0, 0)
  2002. smonk2.LockedToPart = false
  2003. smonk2.EmissionDirection = "Top"
  2004. smonk2.Lifetime = NumberRange.new(3, 3)
  2005. smonk2.Rate = 5
  2006. smonk2.Rotation = NumberRange.new(0, 50)
  2007. smonk2.RotSpeed = NumberRange.new(50, 50)
  2008. smonk2.Speed = NumberRange.new(0)
  2009. smonk2.VelocitySpread = 0
  2010. smonk2.Enabled=true
  2011. local startColor = maincol
  2012. local startColor = maincol
  2013. local endColor = maincol
  2014. local sequence3 = ColorSequence.new(startColor, endColor)
  2015. smonk2.Color = sequence3
  2016. CFuncs.Sound.Create("376020049", refpart, 1, 1)
  2017. local void = Instance.new("Sound", refpart)
  2018. void.Looped = true
  2019. void.SoundId = "rbxassetid://172747495"
  2020. void:Play()
  2021.  
  2022. for i = 0, 8, 0.1 do
  2023. swait()
  2024. PlayAnimationFromTable({
  2025. CFrame.new(0, 1.25783896, 0.0750579834, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2026. CFrame.new(0, 1.5722059, -0.165335715, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2027. CFrame.new(0.770152092, 1.15917587, -0.772684395, 0.669632077, 0.727706194, -0.14844726, 0.385775059, -0.511604249, -0.767749131, -0.634642065, 0.456842214, -0.62331754) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2028. CFrame.new(-1.29209483, 1.91917002, -0.0983848572, -0.225760028, -0.171030968, 0.959052086, 0.12644501, -0.981284738, -0.145230755, 0.965942144, 0.0884800404, 0.243160874) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2029. CFrame.new(0.5, -1.38367569, -0.476289868, 1, 0, -0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2030. CFrame.new(-0.5, -1.97375119, -0.383697003, 1, 0, -0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2031. }, .1, false)
  2032. Effects.Sphere2.Create(BrickColor.new(maincol), EffectModel, refpart.CFrame, 2, 2, 2, 2, 2, 2, .01)
  2033. end
  2034. Humanoid.WalkSpeed = 8
  2035. Humanoid.JumpPower = 0
  2036. Humanoid.AutoRotate = true
  2037. Attack = false
  2038. for i = 0, 100, 0.1 do
  2039. swait()
  2040. local startColor = maincol
  2041. local endColor = maincol
  2042. local sequence2 = ColorSequence.new(startColor, endColor)
  2043. smonk1.Color = sequence2
  2044. shoot(Mouse,8,refpart,0,7)
  2045. Effects.Sphere2.Create(BrickColor.new(maincol), EffectModel, refpart.CFrame, 2, 2, 2, 2, 2, 2, .01)
  2046. end
  2047. refpart:Destroy()
  2048. end
  2049.  
  2050.  
  2051.  
  2052. function bring()
  2053. Attack = true
  2054. Humanoid.JumpPower = 1
  2055. Humanoid.AutoRotate = false
  2056. Humanoid.WalkSpeed = 0
  2057. CFuncs.Sound.Create("172747495", RootPart, 5, 1)
  2058. for i = 0, 9, 0.1 do
  2059. swait()
  2060. PlayAnimationFromTable({
  2061. CFrame.new(-0, -0.0774844885, -0.0541736633, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736) * CFrame.new(0, 0 + .2 * math.cos(Sine/30), 0) * CFrame.Angles(0, 0, 0),
  2062. CFrame.new(0, 1.6414876, -0.193552464, 1, 0, 0, 0, 0.939692438, 0.342020929, 0, -0.342020959, 0.939692438) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2063. CFrame.new(1.62857544, -0.00206083059, -0.25739941, -0.00411200058, -0.0845740512, -0.996408761, -0.682358861, 0.728630245, -0.059029337, 0.731005847, 0.679665625, -0.0607059747) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2064. CFrame.new(-1.63951504, -0.025425151, -0.475234687, 0.0133920014, 0.142243981, 0.989741087, 0.646753192, 0.753661752, -0.11706613, -0.762581944, 0.641685903, -0.0819036961) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2065. CFrame.new(0.5, -1.49319136, -0.532124996, 1, 0, 0, 0, 0.99619472, 0.0871556401, 0, -0.0871556699, 0.99619472) * CFrame.new(0, 0 - .2 * math.cos(Sine/30), 0) * CFrame.Angles(0, 0, 0),
  2066. CFrame.new(-0.5, -2.11923552, 0.210575998, 1, 0, 0, 0, 0.866024256, 0.500002146, 0, -0.500002146, 0.866024256) * CFrame.new(0, 0 - .2 * math.cos(Sine/30), 0) * CFrame.Angles(0, 0, 0),
  2067. }, .03, false)
  2068. WingWeld.C0 = clerp(WingWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(30)), 0.1)
  2069. end
  2070. Effects.Wave.Create(BrickColor.new("Smoky grey"), Torso.CFrame, 3, .001, 3, 3, .01, 3, .05)
  2071. CFuncs.Sound.Create("172747495", RootPart, 5, 1)
  2072. Humanoid.Jump = true
  2073. for i = 0, 3, 0.1 do
  2074. swait()
  2075. PlayAnimationFromTable({
  2076. CFrame.new(0, 1.63284409, -0.235706627, 1, 0, 0, 0, 0.76604414, 0.642788053, 0, -0.642788053, 0.76604414) * CFrame.new(0, 0 + .2 * math.cos(Sine/30), 0) * CFrame.Angles(0, 0, 0),
  2077. CFrame.new(0, 1.41601598, 0.037264809, 1, 0, 0, 0, 0.984807849, -0.173648536, 0, 0.173648536, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2078. CFrame.new(1.61149979, -0.0398547351, 0.059716776, 0.0984320119, -0.24887298, -0.963521421, 0.144319385, 0.961557448, -0.233622223, 0.984623313, -0.116058946, 0.130565256) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2079. CFrame.new(-1.63550019, -0.0676878393, 0.268953949, -0.0868250281, 0.150387004, 0.984807193, -0.415071696, 0.893190742, -0.172991112, -0.905636191, -0.423785478, -0.0151299238) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2080. CFrame.new(0.5, -1.49319172, -0.532124639, 1, 0, 0, 0, 0.996194839, 0.0871559381, 0, -0.0871559381, 0.996194839) * CFrame.new(0, 0 - 1 * math.cos(Sine/30), 0) * CFrame.Angles(0, 0, 0),
  2081. CFrame.new(-0.5, -2.11924171, 0.210577607, 1, 0, 0, 0, 0.866025209, 0.500000656, 0, -0.500000596, 0.86602515) * CFrame.new(0, 0 + 1 * math.cos(Sine/30), 0) * CFrame.Angles(0, 0, 0),
  2082. }, .1, false)
  2083. Trace()
  2084. WingWeld.C0 = clerp(WingWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-50)), 0.1)
  2085. Torso.Velocity = Torso.CFrame.upVector*200
  2086. end
  2087. Humanoid.AutoRotate = true
  2088. for i = 0, 2, 0.1 do
  2089. swait()
  2090. PlayAnimationFromTable({
  2091. CFrame.new(0, 1.78658676, 0.0318150818, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0 + .2 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0),
  2092. CFrame.new(0, 1.56547379, -3.30805779e-06, 1, 0, 0, 0, 0.99619478, 0.0871555507, 0, -0.0871555805, 0.99619478) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2093. CFrame.new(1.57282138, -0.0133092105, -0.178220585, 0.159491047, -0.214918017, -0.963521123, -0.109468222, 0.966145396, -0.233623564, 0.981111348, 0.142735809, 0.130564839) * CFrame.new(0, .2 - .1 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0),
  2094. CFrame.new(-1.62371719, 0.0323515683, -0.108368635, 0.0301549919, 0.171015948, 0.984806716, 0.25616771, 0.951026499, -0.172993779, -0.966161847, 0.257492334, -0.0151305683) * CFrame.new(0, .2 - .1 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0),
  2095. CFrame.new(0.5, -1.94789934, -0.437906563, 1, 0, 0, 0, 0.99619478, 0.0871555507, 0, -0.0871555805, 0.99619478) * CFrame.new(0, 0 + .1 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0),
  2096. CFrame.new(-0.5, -1.26627839, -0.317767948, 1, 0, 0, 0, 1.00000012, 3.14414501e-06, 0, -3.14414501e-06, 1.00000012) * CFrame.new(0, 0 - .1 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0),
  2097. }, .1, false)
  2098. WingWeld.C0 = clerp(WingWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 - 40 * math.cos(Sine/20)/2)), 0.1)
  2099. end
  2100.  
  2101. for i = 0, 2, 0.1 do
  2102. swait()
  2103. PlayAnimationFromTable({
  2104. CFrame.new(-1.5999575e-08, 1.44234729, 0.183013797, 1, -3.69464352e-08, -7.92319526e-08, 0, 0.906307876, -0.422617942, 8.74227766e-08, 0.422617942, 0.906307876) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2105. CFrame.new(0, 1.63241386, -0.347857296, 1, 0, 0, 0, 0.866025388, 0.499999881, -0, -0.499999881, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2106. CFrame.new(1.98610222, 0.463692427, -0.267273933, 0.08378198, -0.979906499, 0.181008324, 0.975164294, 0.0432518646, -0.217218786, 0.205025166, 0.194711864, 0.959193349) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2107. CFrame.new(-1.95457983, 0.565388799, -0.316161066, 0.00718499674, 0.98882252, -0.148924112, -0.995118618, -0.00758796558, -0.0983929336, -0.098423183, 0.1489041, 0.983941317) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2108. CFrame.new(0.5, -1.40934074, -0.485016495, 1, 0, -0, 0, 0.99619472, 0.0871556699, -0, -0.0871556401, 0.99619472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2109. CFrame.new(-0.5, -2.02685142, -0.436531007, 1, 0, -0, 0, 0.999999881, 0, -0, 0, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2110. }, .1, false)
  2111. end
  2112. Effects.Wave.Create(BrickColor.new("Smoky grey"), Torso.CFrame, 3, .001, 3, 3, .01, 3, .02)
  2113. Effects.Wave.Create(BrickColor.new(maincol), Torso.CFrame, 3, .001, 3, 4, .01, 4, .02)
  2114. CFuncs.Sound.Create("172747495", Character, 1, 1)
  2115. Humanoid.AutoRotate = false
  2116. local hit = nil
  2117. while hit == nil do
  2118. swait()
  2119. local hit, pos = RayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 10, Character)
  2120. PlayAnimationFromTable({
  2121. CFrame.new(-1.5999575e-08, 1.44234729, 0.183013797, 1, -3.69464352e-08, -7.92319526e-08, 0, 0.906307876, -0.422617942, 8.74227766e-08, 0.422617942, 0.906307876) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2122. CFrame.new(0, 1.63241386, -0.347857296, 1, 0, 0, 0, 0.866025388, 0.499999881, -0, -0.499999881, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2123. CFrame.new(1.98610222, 0.463692427, -0.267273933, 0.08378198, -0.979906499, 0.181008324, 0.975164294, 0.0432518646, -0.217218786, 0.205025166, 0.194711864, 0.959193349) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2124. CFrame.new(-1.95457983, 0.565388799, -0.316161066, 0.00718499674, 0.98882252, -0.148924112, -0.995118618, -0.00758796558, -0.0983929336, -0.098423183, 0.1489041, 0.983941317) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2125. CFrame.new(0.5, -1.40934074, -0.485016495, 1, 0, -0, 0, 0.99619472, 0.0871556699, -0, -0.0871556401, 0.99619472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2126. CFrame.new(-0.5, -2.02685142, -0.436531007, 1, 0, -0, 0, 0.999999881, 0, -0, 0, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2127. }, .1, false)
  2128. Trace()
  2129. Torso.Velocity = Torso.CFrame.upVector*-200
  2130. if hit ~= nil then
  2131. break
  2132. end
  2133. end
  2134. Humanoid.JumpPower = 0
  2135. for i = 0, .1, 0.1 do
  2136. swait()
  2137. PlayAnimationFromTable({
  2138. CFrame.new(-0, -1.05290782, -0.0541787446, 1, 0, 0, 0, 0.64278698, 0.766044974, 0, -0.766044974, 0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2139. CFrame.new(0, 1.5934242, -0.176076397, 1, 0, 0, 0, 0.965925694, 0.258819431, 0, -0.258819431, 0.965925694) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2140. CFrame.new(1.50508034, -0.00486692786, -1.10916901, 0.996568024, -0.019198034, 0.0805210844, 0.0782727599, 0.5350824, -0.841166019, -0.0269366801, 0.844581723, 0.534748673) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2141. CFrame.new(-1.81366992, 0.249244243, -0.337208867, 0.0133940047, 0.47217676, 0.881402194, 0.941395521, 0.291164994, -0.170286, -0.337038577, 0.832028806, -0.440605283) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2142. CFrame.new(0.5, -1.6015507, -0.464419425, 1, 0, 0, 0, 0.766044974, 0.64278698, 0, -0.64278698, 0.766044974) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2143. CFrame.new(-0.5, -0.554469764, -0.85574472, 1, 0, 0, 0, 0.64278698, -0.766044974, 0, 0.766044974, 0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2144. }, .1, false)
  2145. end
  2146. for i = 0, 10 do
  2147. local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, "Really black", "Effect", Vector3.new(math.random(1,3),math.random(1,3),math.random(1,3)))
  2148. refpart.Anchored = false
  2149. refpart.CFrame = RootPart.CFrame * CFrame.new(math.random(-5,5), 10,math.random(-5,5))
  2150. refpart.CanCollide = true
  2151. refpart.Velocity = Vector3.new(math.random(-60,60),math.random(80,150),math.random(-60,60))
  2152. game:GetService("Debris"):AddItem(refpart, 2)
  2153. table.insert(Effects, {refpart,"Disappear",.01})
  2154. local hit, pos = RayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 10, shur)
  2155. if hit ~= nil then
  2156. refpart.Material = hit.Material
  2157. refpart.BrickColor = BrickColor.new(hit.Color)
  2158. end
  2159. end
  2160. MagnitudeDamage(Torso, 50, 0, 0, 0, "Normal", " ", 1)
  2161. Effects.Sphere2.Create(BrickColor.new("Smoky grey"), workspace, RootPart.CFrame, 4, 8, 4, 20, 40, 20, .03)
  2162. Effects.Sphere2.Create(BrickColor.new(maincol), workspace, RootPart.CFrame, 5, 10, 5, 25, 50, 25, .03)
  2163. Effects.Wave.Create(BrickColor.new("Smoky grey"), RootPart.CFrame*CFrame.new(0,-2,0), 4, .001, 4, 4, .01, 4, .03)
  2164. Effects.Wave.Create(BrickColor.new(maincol), RootPart.CFrame*CFrame.new(0,-2,0), 4, .001, 4, 5, .01, 5, .03)
  2165. CFuncs.Sound.Create("172747495", Character, 5, 1)
  2166. CFuncs.Sound.Create("172747495", RootPart, 5, 1)
  2167. Torso.Velocity = Torso.CFrame.upVector*0
  2168. for i = 0, 5, 0.1 do
  2169. swait()
  2170. PlayAnimationFromTable({
  2171. CFrame.new(-0, -1.05290782, -0.0541787446, 1, 0, 0, 0, 0.64278698, 0.766044974, 0, -0.766044974, 0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2172. CFrame.new(0, 1.5934242, -0.176076397, 1, 0, 0, 0, 0.965925694, 0.258819431, 0, -0.258819431, 0.965925694) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2173. CFrame.new(1.50508034, -0.00486692786, -1.10916901, 0.996568024, -0.019198034, 0.0805210844, 0.0782727599, 0.5350824, -0.841166019, -0.0269366801, 0.844581723, 0.534748673) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2174. CFrame.new(-1.81366992, 0.249244243, -0.337208867, 0.0133940047, 0.47217676, 0.881402194, 0.941395521, 0.291164994, -0.170286, -0.337038577, 0.832028806, -0.440605283) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2175. CFrame.new(0.5, -1.6015507, -0.464419425, 1, 0, 0, 0, 0.766044974, 0.64278698, 0, -0.64278698, 0.766044974) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2176. CFrame.new(-0.5, -0.554469764, -0.85574472, 1, 0, 0, 0, 0.64278698, -0.766044974, 0, 0.766044974, 0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2177. }, .1, false)
  2178. end
  2179. Humanoid.WalkSpeed = 8
  2180. Humanoid.AutoRotate = true
  2181. Attack = false
  2182. end
  2183.  
  2184.  
  2185.  
  2186.  
  2187. spawn(function()
  2188. while true do
  2189. wait(.2)
  2190. Effects.Sphere2.Create(BrickColor.new(maincol), EffectModel, RootPart.CFrame * CFrame.new(math.random(-10,10),-3,math.random(-10,10)), .1, 3, .1, .1, 3, .1, .02)
  2191. end
  2192. end)
  2193.  
  2194. function detonate()
  2195. Attack = true
  2196. Humanoid.JumpPower = 50
  2197. Humanoid.WalkSpeed = 100
  2198. Humanoid.AutoRotate = false
  2199. Humanoid.Jump = true
  2200. for i = 0, 90, 0.1 do
  2201. swait()
  2202. PlayAnimationFromTable({
  2203. CFrame.new(0, 1.42191756, -0.0488209724, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0 + .2 * math.cos(Sine/30), 0) * CFrame.Angles(0, 0, 0),
  2204. CFrame.new(0, 1.57220244, -0.165338278, 1, 0, 0, 0, 0.906307578, 0.422618866, 0, -0.422618866, 0.906307578) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2205. CFrame.new(1.07328367, 0.536740482, -0.867595553, 0.405946076, 0.905454516, 0.123935826, 0.327782422, -0.0176637098, -0.944588244, -0.853092313, 0.424075872, -0.303962588) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2206. CFrame.new(-1.15903234, 0.617531121, -0.714061916, 0.343506157, -0.921160281, -0.182941139, -0.243016839, 0.100976005, -0.964752138, 0.907163978, 0.375856102, -0.189171538) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2207. CFrame.new(0.5, -1.38367605, -0.476294994, 1, 0, 0, 0, 0.984807789, 0.173647925, 0, -0.173647925, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2208. CFrame.new(-0.5, -1.65993702, -0.681548595, 1, 0, 0, 0, 0.984807789, -0.173647881, 0, 0.173647881, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2209. }, .1, false)
  2210. RootPart.Velocity = Vector3.new(0,6,0)
  2211. prepareyourself.Pitch = prepareyourself.Pitch - .001
  2212. WingWeld.C0 = clerp(WingWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0 - 30 * math.cos(Sine/30)/2)), 0.1)
  2213. Effects.Sphere2.Create(BrickColor.new(maincol), EffectModel, RightArm.CFrame * CFrame.new(.2,-1.1,0), 1.1, 1.1, 1.1, 1.1, 1.1, 1.1, .08)
  2214. end
  2215. beet.Parent = Character
  2216. local x = 1.1
  2217. local y = 20
  2218. CFuncs.Sound.Create("172747495", workspace, 10, .9)
  2219. for i = 0, 20, 0.1 do
  2220. swait()
  2221. PlayAnimationFromTable({
  2222. CFrame.new(0, 1.42191756, -0.0488209724, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0 + .2 * math.cos(Sine/30), 0) * CFrame.Angles(0, 0, 0),
  2223. CFrame.new(0, 1.57220244, -0.165338278, 1, 0, 0, 0, 0.906307578, 0.422618866, 0, -0.422618866, 0.906307578) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2224. CFrame.new(1.07328367, 0.536740482, -0.867595553, 0.405946076, 0.905454516, 0.123935826, 0.327782422, -0.0176637098, -0.944588244, -0.853092313, 0.424075872, -0.303962588) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2225. CFrame.new(-1.15903234, 0.617531121, -0.714061916, 0.343506157, -0.921160281, -0.182941139, -0.243016839, 0.100976005, -0.964752138, 0.907163978, 0.375856102, -0.189171538) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2226. CFrame.new(0.5, -1.38367605, -0.476294994, 1, 0, 0, 0, 0.984807789, 0.173647925, 0, -0.173647925, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2227. CFrame.new(-0.5, -1.65993702, -0.681548595, 1, 0, 0, 0, 0.984807789, -0.173647881, 0, 0.173647881, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2228. }, .1, false)
  2229. MagnitudeDamage(Torso, y, 0, 0, 0, "Normal", " ", 1)
  2230. y = y + .3
  2231. x = x + .1
  2232. RootPart.Velocity = Vector3.new(0,2,0)
  2233. WingWeld.C0 = clerp(WingWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0 - 30 * math.cos(Sine/30)/2)), 0.1)
  2234. Effects.Sphere2.Create(BrickColor.new(maincol), EffectModel, RightArm.CFrame * CFrame.new(.2,-1.1,0), x+.1, x+.1, x+.1, x+.1, x+.1, x+.1, .03)
  2235. end
  2236. CFuncs.Sound.Create("172747495", workspace, 10, .9)
  2237. for i = 0, 20, 0.1 do
  2238. swait()
  2239. PlayAnimationFromTable({
  2240. CFrame.new(0, 1.42191756, -0.0488209724, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0 + .2 * math.cos(Sine/30), 0) * CFrame.Angles(0, 0, 0),
  2241. CFrame.new(0, 1.57220244, -0.165338278, 1, 0, 0, 0, 0.906307578, 0.422618866, 0, -0.422618866, 0.906307578) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2242. CFrame.new(1.07328367, 0.536740482, -0.867595553, 0.405946076, 0.905454516, 0.123935826, 0.327782422, -0.0176637098, -0.944588244, -0.853092313, 0.424075872, -0.303962588) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2243. CFrame.new(-1.15903234, 0.617531121, -0.714061916, 0.343506157, -0.921160281, -0.182941139, -0.243016839, 0.100976005, -0.964752138, 0.907163978, 0.375856102, -0.189171538) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2244. CFrame.new(0.5, -1.38367605, -0.476294994, 1, 0, 0, 0, 0.984807789, 0.173647925, 0, -0.173647925, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2245. CFrame.new(-0.5, -1.65993702, -0.681548595, 1, 0, 0, 0, 0.984807789, -0.173647881, 0, 0.173647881, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2246. }, .1, false)
  2247. MagnitudeDamage(Torso, y, 0, 0, 0, "Normal", " ", 1)
  2248. y = y + .5
  2249. x = x + .3
  2250. RootPart.Velocity = Vector3.new(0,2,0)
  2251. WingWeld.C0 = clerp(WingWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0 - 30 * math.cos(Sine/30)/2)), 0.1)
  2252. Effects.Sphere2.Create(BrickColor.new(maincol), EffectModel, RightArm.CFrame * CFrame.new(.2,-1.1,0), x+.1, x+.1, x+.1, x+.1, x+.1, x+.1, .03)
  2253. end
  2254. CFuncs.Sound.Create("172747495", workspace, 10, .9)
  2255. for i = 0, 20, 0.1 do
  2256. swait()
  2257. PlayAnimationFromTable({
  2258. CFrame.new(0, 1.42191756, -0.0488209724, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0 + .2 * math.cos(Sine/30), 0) * CFrame.Angles(0, 0, 0),
  2259. CFrame.new(0, 1.57220244, -0.165338278, 1, 0, 0, 0, 0.906307578, 0.422618866, 0, -0.422618866, 0.906307578) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2260. CFrame.new(1.07328367, 0.536740482, -0.867595553, 0.405946076, 0.905454516, 0.123935826, 0.327782422, -0.0176637098, -0.944588244, -0.853092313, 0.424075872, -0.303962588) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2261. CFrame.new(-1.15903234, 0.617531121, -0.714061916, 0.343506157, -0.921160281, -0.182941139, -0.243016839, 0.100976005, -0.964752138, 0.907163978, 0.375856102, -0.189171538) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2262. CFrame.new(0.5, -1.38367605, -0.476294994, 1, 0, 0, 0, 0.984807789, 0.173647925, 0, -0.173647925, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2263. CFrame.new(-0.5, -1.65993702, -0.681548595, 1, 0, 0, 0, 0.984807789, -0.173647881, 0, 0.173647881, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2264. }, .1, false)
  2265. MagnitudeDamage(Torso, y, 0, 0, 0, "Normal", " ", 1)
  2266. y = y + 2
  2267. x = x + 1
  2268. RootPart.Velocity = Vector3.new(0,2,0)
  2269. WingWeld.C0 = clerp(WingWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0 - 30 * math.cos(Sine/30)/2)), 0.1)
  2270. Effects.Sphere2.Create(BrickColor.new(maincol), EffectModel, RightArm.CFrame * CFrame.new(.2,-1.1,0), x+.1, x+.1, x+.1, x+.1, x+.1, x+.1, .03)
  2271. end
  2272. for y,t in pairs(Character:GetChildren()) do
  2273. if t:IsA("Part") then
  2274. table.insert(Effects, {t,"Disappear",.008})
  2275. t.Material = "Neon"
  2276. t.Parent = workspace
  2277. t:BreakJoints()
  2278. t.BrickColor = BrickColor.new(maincol)
  2279. t.CanCollide = true
  2280. local GRAVITY_ACCELERATION = 200
  2281. local bodyForce = Instance.new('BodyForce', t)
  2282. bodyForce.Name = 'Antigravity'
  2283. bodyForce.force = Vector3.new(0, t:GetMass() * GRAVITY_ACCELERATION, 0)
  2284. t.Velocity=Vector3.new(math.random(-1, 1),math.random(-1, 1),math.random(-1, 1))
  2285. local rl = Create("BodyAngularVelocity"){
  2286. P = 500,
  2287. maxTorque = Vector3.new(5, 5, 5),
  2288. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  2289. Parent = t,}
  2290. game:GetService("Debris"):AddItem(t, 3)
  2291. for a,b in pairs(t:GetChildren()) do
  2292. if b:IsA("Decal") then
  2293. b:Destroy()
  2294.  
  2295. end
  2296. end
  2297. end
  2298. end
  2299. end
  2300.  
  2301. function warp2self()
  2302. Attack = true
  2303. local hit = Mouse.Target.Parent
  2304. if hit:FindFirstChildOfClass("Humanoid") ~= nil and hit ~= Character then
  2305. Effects.Sphere2.Create(BrickColor.new(maincol), EffectModel, hit.Torso.CFrame, 2, 2, 2, 2, 2, 2, .03)
  2306. CFuncs.Sound.Create("172747495", hit.Torso, 1, 1)
  2307. end
  2308. for i = 0, 1, 0.1 do
  2309. swait()
  2310. PlayAnimationFromTable({
  2311. CFrame.new(0, 1.50806487, -0.0493182242, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2312. CFrame.new(0, 1.57220507, -0.165325716, 1, 0, 0, 0, 0.99619478, -0.0871558785, 0, 0.0871558785, 0.99619478) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2313. CFrame.new(0.770143628, 1.15917659, -0.772669554, 0.669632196, 0.727706075, -0.148447335, 0.385774463, -0.511604011, -0.767749667, -0.634642303, 0.456842661, -0.623317003) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2314. CFrame.new(-1.15002179, 0.770601869, -1.3447417, 0.150704995, -0.239807919, 0.959051669, 0.988570929, 0.0404406041, -0.145231575, -0.00395695865, 0.969977796, 0.243161768) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2315. CFrame.new(0.5, -1.38367522, -0.476285875, 1, 0, 0, 0, 0.99619478, -0.0871558785, 0, 0.0871558785, 0.99619478) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2316. CFrame.new(-0.5, -1.97375286, -0.38368547, 1, 0, 0, 0, 0.99619478, -0.0871558785, 0, 0.0871558785, 0.99619478) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2317. }, .1, false)
  2318. end
  2319. if hit:FindFirstChildOfClass("Humanoid") ~= nil and hit ~= Character then
  2320. hit.Torso.CFrame = RootPart.CFrame * CFrame.new(0,0,-3)
  2321. Effects.Sphere2.Create(BrickColor.new(maincol), EffectModel, hit.Torso.CFrame, 2, 2, 2, 2, 2, 2, .03)
  2322. CFuncs.Sound.Create("172747495", hit.Torso, 1, 1)
  2323. end
  2324. for i = 0, 3, 0.1 do
  2325. swait()
  2326. PlayAnimationFromTable({
  2327. CFrame.new(0, 1.25783896, 0.0750579834, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2328. CFrame.new(0, 1.5722059, -0.165335715, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2329. CFrame.new(0.770152092, 1.15917587, -0.772684395, 0.669632077, 0.727706194, -0.14844726, 0.385775059, -0.511604249, -0.767749131, -0.634642065, 0.456842214, -0.62331754) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2330. CFrame.new(-1.29209483, 1.91917002, -0.0983848572, -0.225760028, -0.171030968, 0.959052086, 0.12644501, -0.981284738, -0.145230755, 0.965942144, 0.0884800404, 0.243160874) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2331. CFrame.new(0.5, -1.38367569, -0.476289868, 1, 0, -0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2332. CFrame.new(-0.5, -1.97375119, -0.383697003, 1, 0, -0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2333. }, .1, false)
  2334. end
  2335. Attack = false
  2336. end
  2337.  
  2338.  
  2339. Mouse.Button1Down:connect(function()
  2340. if Attack == false and Combo == 1 then
  2341. punch1()
  2342. Combo = 1
  2343. end
  2344. end)
  2345.  
  2346.  
  2347. Mouse.KeyDown:connect(function(Key)
  2348. Key = Key:lower()
  2349. if Attack == false and Key == 'z' and dash == false then
  2350. dash = true
  2351. elseif Attack == false and Key == 'z' and dash == true then
  2352. dash = false
  2353. elseif Attack == false and Key == 'c' and dash == false then
  2354. explodeatmouse()
  2355. elseif Attack == false and Key == 'v' and dash == false and deathrain == false then
  2356. armagedd()
  2357. elseif Attack == false and Key == 'x' and dash == false then
  2358. bring()
  2359. elseif Attack == false and Key == 'b' and dash == false then
  2360. obliterate()
  2361. elseif Attack == false and Key == 'n' and dash == false then
  2362. warp2self()
  2363. elseif Attack == false and Key == 'm' and dash == false then
  2364. detonate()
  2365. end
  2366. end)
  2367.  
  2368.  
  2369. while true do
  2370. swait()
  2371. for i, v in pairs(Character:GetChildren()) do
  2372. if v:IsA("Part") then
  2373. v.Material = "SmoothPlastic"
  2374. elseif v:IsA("Accessory") then
  2375. v:WaitForChild("Handle").Material = "Brick"
  2376. end
  2377. end
  2378. for i, v in pairs(Character:GetChildren()) do
  2379. if v:IsA'Model' then
  2380. for _, c in pairs(v:GetChildren()) do
  2381. if c:IsA'Part' then
  2382. c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  2383. end
  2384. end
  2385. end
  2386. end
  2387. TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  2388. Velocity = RootPart.Velocity.y
  2389. Sine = Sine + Change
  2390. local hit, pos = RayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  2391. if RootPart.Velocity.y > 1 and hit == nil then
  2392. Anim = "Jump"
  2393. if Attack == false then
  2394. Change = 1
  2395. PlayAnimationFromTable({
  2396. CFrame.new(-0.0142319221, 0.0233184248, 0.0206878185, 1.00000012, 1.49011612e-08, 0, 2.72463048e-08, 0.965925992, 0.258818656, 2.98023224e-08, -0.258818597, 0.965925932) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2397. CFrame.new(0.0172861218, 1.54588914, -0.00366462767, 0.999084175, 0.00742999092, -0.0421376228, -0.011074245, 0.996153653, -0.0869220346, 0.0413297117, 0.0873090774, 0.995323658) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2398. CFrame.new(1.54051697, 0.254249156, -0.521965742, 0.890014946, -0.152965426, -0.429505706, -0.32768172, 0.440404594, -0.835864007, 0.317014515, 0.884672523, 0.341842651) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2399. CFrame.new(-1.55745959, 0.112057857, 0.343250573, 0.986049891, 0.113037676, 0.12218184, -0.158506706, 0.861737013, 0.481959641, -0.050808996, -0.49460274, 0.867632747) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2400. CFrame.new(0.566533923, -1.59700418, -0.481964171, 0.999206185, -0.0385679156, -0.00998616219, 0.0397087261, 0.94381088, 0.328091979, -0.00322881341, -0.328228056, 0.944592893) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2401. CFrame.new(-0.433014154, -1.95977831, 0.0051856637, 1, 0, 0, 0, 0.965925813, 0.258819401, -2.98023224e-08, -0.258819431, 0.965925753) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2402. }, .1, false)
  2403. Trace()
  2404. end
  2405. elseif RootPart.Velocity.y < -1 and hit == nil then
  2406. Anim = "Fall"
  2407. if Attack == false then
  2408. Change = 1
  2409. PlayAnimationFromTable({
  2410. CFrame.new(-0.0142319212, 0.0233183783, 0.0206877608, 1.00000012, 1.49011612e-08, 2.98023224e-08, 2.72463048e-08, 0.984807968, 0.173647314, 2.98023224e-08, -0.17364724, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2411. CFrame.new(0.0154076805, 1.5522356, -0.0916171968, 0.999084175, 0.0180828422, -0.0387787819, -0.00742995739, 0.9658584, 0.258964151, 0.0421376526, -0.258438855, 0.965108156) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2412. CFrame.new(1.44003379, 0.0510732532, -0.418421805, 0.890014946, -0.0760585517, -0.449542671, -0.298804998, 0.647417247, -0.701118112, 0.344367683, 0.75833106, 0.553484201) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2413. CFrame.new(-1.55745959, 0.141547889, 0.332177758, 0.986049891, 0.113037676, 0.12218184, -0.162331849, 0.815350056, 0.555745184, -0.036800772, -0.567826271, 0.822325349) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2414. CFrame.new(0.573113441, -1.8059541, -0.374102622, 0.999206126, -0.0373207629, 0.0139417946, 0.0392762311, 0.98143959, -0.187706873, -0.00667765737, 0.188105404, 0.982126117) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2415. CFrame.new(-0.433013678, -1.95186841, 0.175973177, 1, 0, 2.98023224e-08, 0, 0.98480773, 0.173648328, 2.98023224e-08, -0.173648328, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2416. }, .05, false)
  2417. Trace()
  2418. end
  2419. elseif TorsoVelocity < 1 and hit ~= nil then
  2420. Anim = "Idle"
  2421. if Attack == false then
  2422. Change = 1
  2423. PlayAnimationFromTable({
  2424. CFrame.new(0, 1.37272656, 1.63912773e-06, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0 + .2 * math.cos(Sine/30), 0) * CFrame.Angles(0, 0, 0),
  2425. CFrame.new(0, 1.57220602, -0.165335596, 1, 0, 0, 0, 0.99619478, 0.0871558785, 0, -0.0871558785, 0.99619478) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-20,20)), 0, math.rad(math.random(-20,20))),
  2426. CFrame.new(0.923389256, 1.14993238, -0.616622925, 0.835160017, 0.529595375, -0.148447037, 0.240216389, -0.594018042, -0.76774925, -0.494776666, 0.605533957, -0.623317599) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, math.rad(math.random(-20,20))),
  2427. CFrame.new(-1.59592402, 0.175992578, 0.0587863736, 0, 0.173650011, 0.984807491, 0.0871323273, 0.981062055, -0.172989562, -0.996196866, 0.0858085677, -0.0151305255) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2428. CFrame.new(0.5, -1.38367629, -0.476296663, 1, 0, 0, 0, 0.99619478, -0.0871553123, 0, 0.0871553123, 0.99619478) * CFrame.new(0, 0 + .1 * math.cos(Sine/30), 0) * CFrame.Angles(0, 0, 0),
  2429. CFrame.new(-0.5, -1.97375131, -0.383703351, 1, 0, 0, 0, 0.99619478, -0.0871553123, 0, 0.0871553123, 0.99619478) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2430. }, .05, false)
  2431. WingWeld.C0 = clerp(WingWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0 - 30 * math.cos(Sine/30)/2)), 0.1)
  2432. end
  2433. elseif TorsoVelocity > 2 and hit ~= nil then
  2434. Anim = "Walk"
  2435. if Attack == false then
  2436. PlayAnimationFromTable({
  2437. CFrame.new(0, 1.4926281, -0.36127466, 1, 0, 0, 0, 0.64278698, 0.766044974, 0, -0.766044974, 0.64278698) * CFrame.new(0, 0, 0 + .2 * math.cos(Sine/20)) * CFrame.Angles(0, 0, 0),
  2438. CFrame.new(0, 1.56528306, -0.0329420865, 1, 0, 0, 0, 0.939692497, -0.34202078, 0, 0.34202078, 0.939692497) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2439. CFrame.new(0.811238647, 1.3424753, -0.671978116, 0.795616865, 0.488440514, -0.358357012, 0.314500928, -0.838608742, -0.444774866, -0.51776731, 0.2411668, -0.820826232) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2440. CFrame.new(-1.63549292, -0.0676899552, 0.268951952, -0.0868249685, 0.150387108, 0.984807193, -0.415071368, 0.89319092, -0.172991171, -0.905636311, -0.423785239, -0.0151298866) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2441. CFrame.new(0.5, -1.49318743, -0.532121181, 1, 0, 0, 0, 0.99619472, 0.0871558785, 0, -0.0871558785, 0.99619472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2442. CFrame.new(-0.5, -2.11923432, 0.210574031, 1, 0, 0, 0, 0.866025209, 0.500000298, 0, -0.500000298, 0.866025209) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2443. }, .05, false)
  2444. Trace()
  2445. WingWeld.C0 = clerp(WingWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20 + 40 * math.cos(Sine/20)/2)), 0.1)
  2446. end
  2447. end
  2448. if #Effects > 0 then
  2449. for e = 1, #Effects do
  2450. if Effects[e] ~= nil then
  2451. local Thing = Effects[e]
  2452. if Thing ~= nil then
  2453. local Part = Thing[1]
  2454. local Mode = Thing[2]
  2455. local Delay = Thing[3]
  2456. local IncX = Thing[4]
  2457. local IncY = Thing[5]
  2458. if Thing[1].Transparency <= 1 then
  2459. if Thing[2] == "Block1" then
  2460. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2461. Mesh = Thing[7]
  2462. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2463. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2464. elseif Thing[2] == "Ice" then
  2465. if Thing[6] <= Thing[5] then
  2466. Thing[6] = Thing[6] + .05
  2467. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, .4, 0)
  2468. else
  2469. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2470. end
  2471. elseif Thing[2] == "Shatter" then
  2472. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2473. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2474. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2475. Thing[6] = Thing[6] + Thing[5]
  2476. elseif Thing[2] == "Block2" then
  2477. Thing[1].CFrame = Thing[1].CFrame
  2478. Mesh = Thing[7]
  2479. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2480. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2481. elseif Thing[2] == "Block3" then
  2482. Thing[1].CFrame = Thing[8].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2483. Mesh = Thing[7]
  2484. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2485. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2486. elseif Thing[2] == "Block4" then
  2487. Thing[1].CFrame = Thing[8].CFrame * CFrame.new(0, -Thing[7].Scale.Y, 0) * CFrame.fromEulerAnglesXYZ(3.14, 0, 0)
  2488. Mesh = Thing[7]
  2489. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2490. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2491. elseif Thing[2] == "Block2Fire" then
  2492. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2493. Mesh = Thing[7]
  2494. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2495. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2496. if Thing[1].Transparency >= .3 then
  2497. Thing[1].BrickColor = BrickColor.new("Bright red")
  2498. else
  2499. Thing[1].BrickColor = BrickColor.new("Bright yellow")
  2500. end
  2501. elseif Thing[2] == "Cylinder" then
  2502. Mesh = Thing[7]
  2503. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2504. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2505. elseif Thing[2] == "Blood" then
  2506. Mesh = Thing[7]
  2507. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, -.5, 0)
  2508. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2509. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2510. elseif Thing[2] == "Elec" then
  2511. Mesh = Thing[10]
  2512. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2513. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2514. Thing[1].CFrame = Thing[1].CFrame * Thing[11] * CFrame.new(0, 0, .2)
  2515. Thing[1].Rotation = Vector3.new(0, 0, 0)
  2516. elseif Thing[2] == "Disappear" then
  2517. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2518. end
  2519. else
  2520. Part.Parent = nil
  2521. table.remove(Effects, e)
  2522. end
  2523. end
  2524. end
  2525. end
  2526. end
  2527. if dash == true then
  2528. RootPart.Velocity = RootPart.CFrame.lookVector * 100
  2529. end
  2530. if true then
  2531. Humanoid.MaxHealth = 1e999
  2532. Humanoid.Health = 1e999
  2533. if(not Character:FindFirstChildOfClass'ForceField')then Instance.new("ForceField",Character).Visible = false end
  2534. end
  2535. end
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