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- # These example files show you some of the basic attributes and
- # skills MythicMobs can use. Far more is possible!
- SkeletalKnight:
- Type: WITHER_SKELETON
- Display: '&2Skeletal Knight'
- Health: 40
- Damage: 8
- Drops:
- - gold_nugget 2 0.5
- DropsPerLevel:
- - gold_nugget 1 0.5
- LevelModifiers:
- - health 5
- - damage 0.5
- Options:
- MovementSpeed: 0.1
- StaticallyChargedSheep:
- Type: SHEEP
- Display: '&bStatically Charged Sheep'
- Health: 100
- Damage: 2
- Options:
- MovementSpeed: 0.3
- DamageModifiers:
- - LIGHTNING 0
- - FIRE 0.5
- Skills:
- - lightning @LivingInRadius{r=10} ~onTimer:100
- AngrySludge:
- Type: SLIME
- Display: Angry Sludge
- Health: 100
- Damage: 2
- Options:
- Size: 20
- MovementSpeed: 0.1
- PreventSlimeSplit: true
- PreventOtherDrops: true
- MaxCombatDistance: 30
- KnockbackResistance: 1
- Skills:
- - skill{s=AngrySludgePoison} 0.2
- SkeletonKing:
- Type: WITHER_SKELETON
- Display: '&6Skeleton King'
- Health: 500
- Damage: 10
- Skills:
- - message{cooldown=20;m="<mob.name><&co> None may challenge the Skeleton King!"} @PlayersInRadius{r=40} ~onCombat >0 0.2
- - message{m="<mob.name><&co> Ahahahahah! Die, <trigger.name>!"} @PlayersInRadius{r=40} ~onPlayerKill >0 1
- - skill{s=SummonSkeletons} @Self 0.1
- - skill{s=SmashAttack} @Target >0 0.2
- Equipment:
- - KingsCrown:4
- - SkeletonKingSword:0
- Drops:
- - SkeletonKingDrops
- Options:
- AlwaysShowName: true
- MovementSpeed: 0.2
- MaxCombatDistance: 25
- PreventOtherDrops: true
- SkeletalMinion:
- Type: SKELETON
- Display: '&2Skeletal Minion'
- Health: 10
- Damage: 2
- Options:
- MovementSpeed: 0.1
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