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- //Holster / recall weapon. (Shift + H)
- case 35: {
- if (_shift && !_ctrlKey && !(currentWeapon player isEqualTo "")) then {
- life_curWep_h = currentWeapon player;
- player action ["SwitchWeapon", player, player, 100];
- player switchCamera cameraView;
- };
- if (!_shift && _ctrlKey && !isNil "life_curWep_h" && {!(life_curWep_h isEqualTo "")}) then {
- if (life_curWep_h in [primaryWeapon player,secondaryWeapon player,handgunWeapon player]) then {
- player selectWeapon life_curWep_h;
- };
- };
- if (playerSide isEqualTo west && {vehicle player != player} && {!life_siren_active}) then {
- [] spawn {
- life_siren_active = true;
- sleep 7;
- life_siren_active = false;
- };
- _veh = vehicle player;
- titleText ["Ansage ist raus!", "plain"]; titleFadeOut 2;
- [_veh,"rpMsg"] remoteExec ["life_fnc_say3D",RANY];
- };
- if (playerSide isEqualTo independent && {vehicle player != player} && {!life_siren_active}) then {
- [] spawn {
- life_siren_active = true;
- sleep 2.9;
- life_siren_active = false;
- };
- _veh = vehicle player;
- if (isNil {_veh getVariable "siren3"}) then {_veh setVariable ["siren3",false,true];};
- if ((_veh getVariable "siren3")) then {
- titleText ["Warnung AUS","PLAIN"]; titleFadeOut 2;
- _veh setVariable ["siren3",false,true];
- } else {
- titleText ["Warnung AN","PLAIN"]; titleFadeOut 2;
- _veh setVariable ["siren3",true,true];
- [_veh] remoteExec ["life_fnc_medicHorn",RCLIENT];
- };
- };
- };
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