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- glPushMatrix();
- GLUquadric* qobj;
- qobj = gluNewQuadric();
- gluQuadricNormals(qobj, GLU_SMOOTH);
- glTranslatef(0.0, 0.0, 0.0);
- glScalef(2, 1, 1);
- gluCylinder(qobj, 0.12, 0.15, 2, 25, 25);
- glPopMatrix();
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