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Mar 23rd, 2018
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  1. glPushMatrix();
  2. GLUquadric* qobj;
  3. qobj = gluNewQuadric();
  4. gluQuadricNormals(qobj, GLU_SMOOTH);
  5. glTranslatef(0.0, 0.0, 0.0);
  6. glScalef(2, 1, 1);
  7. gluCylinder(qobj, 0.12, 0.15, 2, 25, 25);
  8. glPopMatrix();
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