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Feb 24th, 2018
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  1. void CMisc::FrameStageNotify(ClientFrameStage_t Stage)
  2. {
  3.  
  4. CBaseEntity* localplayer = (CBaseEntity*)Interfaces::EntityList()->GetClientEntity(Interfaces::Engine()->GetLocalPlayer());
  5.  
  6.  
  7.  
  8. if (Interfaces::Engine()->IsInGame())
  9. {
  10. CBaseEntity* localplayer = (CBaseEntity*)Interfaces::EntityList()->GetClientEntity(Interfaces::Engine()->GetLocalPlayer());
  11. if (localplayer && Interfaces::Engine()->IsInGame())
  12. {
  13. static QAngle vecAngles;
  14. Interfaces::Engine()->GetViewAngles(vecAngles);
  15. if (Settings::Misc::misc_ThirdPerson && !localplayer->IsDead() && GetKeyState(VK_CAPITAL))
  16. {
  17. if (!Interfaces::Input()->m_fCameraInThirdPerson)
  18. Interfaces::Input()->m_fCameraInThirdPerson = true;
  19.  
  20. Interfaces::Input()->m_vecCameraOffset = QAngle(vecAngles.x, vecAngles.y, Settings::Misc::misc_ThirdPersonRange);
  21.  
  22. *localplayer->GetVAngles() = Settings::Misc::qLastTickAngle;
  23.  
  24. }
  25. else
  26. {
  27. if (Interfaces::Input()->m_fCameraInThirdPerson || localplayer->GetIsScoped())
  28. {
  29. Interfaces::Input()->m_fCameraInThirdPerson = false;
  30. Interfaces::Input()->m_vecCameraOffset = QAngle(vecAngles.x, vecAngles.y, 0);
  31. }
  32. }
  33. }
  34.  
  35. }
  36.  
  37.  
  38. }
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