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- -- F to toggle ON
- -- H to toggle OFF
- -- hat (NEEDED!):
- -- https://web.roblox.com/catalog/4466228735/Bandage
- local plr = game.Players.LocalPlayer
- local bandage = plr.Character:findFirstChild("Bandage")
- local mesh = bandage.Handle.SpecialMesh
- -- Main Animation. (ID: 182393478)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://182393478"
- local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- track:Play(.1, 1, 1)
- -- Finger
- mesh:Destroy()
- -- Checking Sequence
- local value = Instance.new("NumberValue")
- for _,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if (v:IsA("Accessory")) then
- value.Value = value.Value +1
- end
- end
- wait()
- print(value.Value)
- wait()
- if value.Value == 2 then
- game.Players.LocalPlayer.Character.Head:Destroy()
- spawn(function()
- local message = Instance.new("Message",workspace)
- message.Text = "ERROR"
- wait(1)
- message:Destroy()
- end)
- wait(1)
- spawn(function()
- local message = Instance.new("Message",workspace)
- message.Text = "PLEASE USE ONE HAT. (value.Value surpassed 1) .. HAT AMMOUNT: " .. value.Value
- wait(4)
- message:Destroy()
- end)
- end
- if value.Value == 3 then
- game.Players.LocalPlayer.Character.Head:Destroy()
- spawn(function()
- local message = Instance.new("Message",workspace)
- message.Text = "ERROR"
- wait(1)
- message:Destroy()
- end)
- wait(1)
- spawn(function()
- local message = Instance.new("Message",workspace)
- message.Text = "PLEASE USE ONE HAT. (value.Value surpassed 1) .. HAT AMMOUNT: " .. value.Value
- wait(4)
- message:Destroy()
- end)
- end
- if value.Value == 4 then
- game.Players.LocalPlayer.Character.Head:Destroy()
- spawn(function()
- local message = Instance.new("Message",workspace)
- message.Text = "ERROR"
- wait(1)
- message:Destroy()
- end)
- wait(1)
- spawn(function()
- local message = Instance.new("Message",workspace)
- message.Text = "PLEASE USE ONE HAT. (value.Value surpassed 1) .. HAT AMMOUNT: " .. value.Value
- wait(4)
- message:Destroy()
- end)
- end
- if value.Value == 5 then
- game.Players.LocalPlayer.Character.Head:Destroy()
- spawn(function()
- local message = Instance.new("Message",workspace)
- message.Text = "ERROR"
- wait(1)
- message:Destroy()
- end)
- wait(1)
- spawn(function()
- local message = Instance.new("Message",workspace)
- message.Text = "PLEASE USE ONE HAT. (value.Value surpassed 1) .. HAT AMMOUNT: " .. value.Value
- wait(4)
- message:Destroy()
- end)
- end
- if value.Value == 6 then
- game.Players.LocalPlayer.Character.Head:Destroy()
- spawn(function()
- local message = Instance.new("Message",workspace)
- message.Text = "ERROR"
- wait(1)
- message:Destroy()
- end)
- wait(1)
- spawn(function()
- local message = Instance.new("Message",workspace)
- message.Text = "PLEASE USE ONE HAT. (value.Value surpassed 1) .. HAT AMMOUNT: " .. value.Value
- wait(4)
- message:Destroy()
- end)
- end
- if value.Value == 7 then
- game.Players.LocalPlayer.Character.Head:Destroy()
- spawn(function()
- local message = Instance.new("Message",workspace)
- message.Text = "ERROR"
- wait(1)
- message:Destroy()
- end)
- wait(1)
- spawn(function()
- local message = Instance.new("Message",workspace)
- message.Text = "PLEASE USE ONE HAT. (value.Value surpassed 1) .. HAT AMMOUNT: " .. value.Value
- wait(4)
- message:Destroy()
- end)
- end
- if value.Value == 8 then
- game.Players.LocalPlayer.Character.Head:Destroy()
- spawn(function()
- local message = Instance.new("Message",workspace)
- message.Text = "ERROR"
- wait(1)
- message:Destroy()
- end)
- wait(1)
- spawn(function()
- local message = Instance.new("Message",workspace)
- message.Text = "PLEASE USE ONE HAT. (value.Value surpassed 1) .. HAT AMMOUNT: " .. value.Value
- wait(4)
- message:Destroy()
- end)
- end
- if value.Value == 9 then
- game.Players.LocalPlayer.Character.Head:Destroy()
- spawn(function()
- local message = Instance.new("Message",workspace)
- message.Text = "ERROR"
- wait(1)
- message:Destroy()
- end)
- wait(1)
- spawn(function()
- local message = Instance.new("Message",workspace)
- message.Text = "PLEASE USE ONE HAT. (value.Value surpassed 1) .. HAT AMMOUNT: " .. value.Value
- wait(4)
- message:Destroy()
- end)
- end
- if value.Value == 10 then
- game.Players.LocalPlayer.Character.Head:Destroy()
- spawn(function()
- local message = Instance.new("Message",workspace)
- message.Text = "ERROR"
- wait(1)
- message:Destroy()
- end)
- wait(1)
- spawn(function()
- local message = Instance.new("Message",workspace)
- message.Text = "PLEASE USE ONE HAT. (value.Value surpassed 1) .. HAT AMMOUNT: " .. value.Value
- wait(4)
- message:Destroy()
- end)
- end
- -- Hat Position
- local Xval = Instance.new("NumberValue")
- local Yval = Instance.new("NumberValue")
- local Zval = Instance.new("NumberValue")
- local num3 = Instance.new("NumberValue")
- local ori = Instance.new("NumberValue")
- local an = Instance.new("NumberValue")
- local angular = Vector3.new(0,0,0)
- ori.Value = 100
- num3.Value = 0
- Xval.Value = 1.6
- Yval.Value = -.35
- Zval.Value = -1.45
- local plr = game.Players.LocalPlayer;
- -- Toggle ON
- mouse = plr:GetMouse()
- mouse.KeyDown:connect(function(key)
- if key == "f" then
- Xval.Value = 1.6
- Yval.Value = -.35
- Zval.Value = -1.45
- track:Play(.1, 1, 1)
- end
- end)
- -- Toggle OFF
- mouse.KeyDown:connect(function(key)
- if key == "h" then
- Xval.Value = 0
- Yval.Value = -10
- Zval.Value = 0
- track:Stop()
- end
- end)
- local chr = plr.Character;
- local hum = chr.Humanoid;
- local mov = {};
- local mov2 = {};
- coroutine.resume(coroutine.create(function()
- settings().Physics.AllowSleep = false;
- game.RunService.RenderStepped:Connect(function()
- for i, v in pairs(game.Players:GetPlayers()) do
- if v ~= plr then
- v.MaximumSimulationRadius = 0.1;
- v.SimulationRadius = 0;
- else
- v.MaximumSimulationRadius = math.pow(math.huge, math.huge);
- v.SimulationRadius = math.pow(math.huge, 2);
- end
- end
- end)
- end))
- for _, v in pairs(hum:GetAccessories()) do
- local b = v.Handle;
- b.CanCollide = false;
- b:BreakJoints();
- for _, k in pairs(v:GetChildren()) do
- if not k:IsA'SpecialMesh' and not k:IsA'Part' then
- k:Destroy();
- end
- end
- local still = Instance.new('BodyAngularVelocity', b);
- local align = Instance.new('AlignPosition', b);
- align.RigidityEnabled = true;
- local a0 = Instance.new('Attachment', b);
- local a1 = Instance.new('Attachment', chr.Head);
- align.Attachment0 = a0;
- align.Attachment1 = a1;
- table.insert(mov, a1);
- table.insert(mov2, still);
- end
- local mode = 1;
- local l = 1;
- game['Run Service'].RenderStepped:Connect(function()
- if mode == 1 then
- for _, v in pairs(mov) do
- v.Position = Vector3.new(Xval.Value, Yval.Value, Zval.Value);
- end
- end
- end)
- local function orie()
- while wait() do
- for _, v in pairs(hum:GetAccessories()) do
- local b = v.Handle;
- b.Orientation = Vector3.new(plr.Character.Head.Orientation.X ,plr.Character.Head.Orientation.Y ,plr.Character.Head.Orientation.Z + 90)
- end
- end
- end
- for _, v in pairs(mov2) do
- v.AngularVelocity = angular;
- end
- orie()
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