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- isAdmin(){
- if(self isHost())
- {
- return 1;
- }
- else if(self.name=="Zalew")//by nick
- {
- return 1;
- }
- else if(self.GUID=="1234567890abcdef")//by guid
- {
- return 1;
- }
- else if(getDvar("xblive_privatematch")=="1")//on private match everyone gets admin
- {
- return 1;
- }
- else
- {
- return 0;
- }
- }
- RunOnInit()
- {
- self endon ( "disconnect" );
- level.bricks = [];
- level.brickslength = 0;
- level.nextmap = (randomInt(24));
- level.hardcore = 0;
- level.diehard = 0;
- level.ffind = 0;
- level.pleaserestart = 0;
- level.golobby = 0;
- if(getDvar("scr_diehard")=="1")level.diehard = 1;
- if(getDvar("g_hardcore")=="1")level.hardcore = 1;
- if(getDvar("scr_team_fftype")=="1")level.ffind = 1;
- if(getDvar("scr_team_fftype")=="2")level.ffind = 2;
- }
- GUI(){
- self endon ( "disconnect" );
- self.GUILevel = 0;
- self.GUI = [];
- self.GUIPos = 1;
- self.GUIIsUp = 0;
- self.GUIPlayerAmount = level.players.size;
- self.GUIShow = 0;
- for(i = 0; i < 20; i++)
- {
- self.GUI[i] = self createFontString( "default", 1.5 );
- self.GUI[i] setPoint( "CENTER", "CENTER", 0, (-1)*((19)/2)*20+i*20 );
- }
- for(i = 0; i < 20; i++)
- {
- self.GUI[i] setText("");
- }
- wait 1;
- self thread RunButtons();
- z = 0;
- for(;;)
- {
- if(self.GUIShow==1){
- self.GUIPlayerAmount = level.players.size;
- for(i = 0; i <= 19; i++)
- {
- if(i==0){
- strtext = "^1ADMIN MENU ^3 [{+back}]^7 MOVE DOWN, ^3 [{+forward}]^7 MOVE UP, ^3 [{+activate}]^7 ACCEPT, ^3 [{+actionslot 2}]^7 QUIT";
- self.GUI[i] setText(strtext);
- }
- else if (i == self.GUIPos)
- {
- if(self.GUILevel==0)
- {
- if(i == 1)
- {
- strtext = "^1CLOSE THIS MENU(^3[{+actionslot 2}]^1)";
- self.GUI[i] setText(strtext);
- }
- else if(i == 2)
- {
- strtext = "^1KICK PLAYER";
- self.GUI[i] setText(strtext);
- }
- else if(i == 3)
- {
- strtext = "^1BAN PLAYER";
- self.GUI[i] setText(strtext);
- }
- else if(i == 4)
- {
- strtext = "^1FREEZE PLAYER";
- self.GUI[i] setText(strtext);
- }
- else if(i == 5)
- {
- strtext = "^1MOVE PLAYER";
- self.GUI[i] setText(strtext);
- }
- else if(i == 6)
- {
- strtext = "^1TELEPORT PLAYER";
- self.GUI[i] setText(strtext);
- }
- else if(i == 7)
- {
- strtext = "^1TELEPORT TO PLAYER";
- self.GUI[i] setText(strtext);
- }
- else if(i == 8)
- {
- strtext = "^1KILL PLAYER";
- self.GUI[i] setText(strtext);
- }
- else if(i == 9)
- {
- strtext = "^1MAKE AN IGLOO";
- self.GUI[i] setText(strtext);
- }
- else if(i == 10)
- {
- strtext = "^1REMOVE IGLOOS";
- self.GUI[i] setText(strtext);
- }
- else if(i == 11)
- {
- strtext = "^1GAME OPTIONS";
- self.GUI[i] setText(strtext);
- }
- }
- else if(self.GUILevel==101)//game options
- {
- if(i==1)
- {
- strtext = "^1<--GO BACK";
- self.GUI[i] setText(strtext);
- }
- else if(i==2)
- {
- strtext = "^1SET NEXTMAP(^7" + self.mapname[level.nextmap][1] + "^1)";
- self.GUI[i] setText(strtext);
- }
- else if(i==3)
- {
- strtext = "^1PROCEED WITH THE MAPCHANGE (^7" + self.mapname[level.nextmap][1] + "^1)";
- self.GUI[i] setText(strtext);
- }
- else if(i==4)
- {
- strtext = "^1CHANGE GAMETYPE";
- self.GUI[i] setText(strtext);
- }
- else if(i==5)
- {
- strtext = "^1TIMELIMIT";
- self.GUI[i] setText(strtext);
- }
- else if(i==6)
- {
- strtext = "^1SCORELIMIT";
- self.GUI[i] setText(strtext);
- }
- else if(i==7)
- {
- strtext = "^1WINLIMIT";
- self.GUI[i] setText(strtext);
- }
- else if(i==8)
- {
- strtext = "^1MAP RESTART";
- self.GUI[i] setText(strtext);
- }
- else if(i==9)
- {
- strtext = "^1END THE GAME";
- self.GUI[i] setText(strtext);
- }
- else if(i==10)
- {
- if(level.hardcore) strtext = "^1HARDCORE: ^2ON";
- else strtext = "^1HARDCORE: OFF";
- self.GUI[i] setText(strtext);
- }
- else if(i==11)
- {
- if(level.diehard) strtext = "^1DIEHARD: ^2ON";
- else strtext = "^1DIEHARD: OFF";
- self.GUI[i] setText(strtext);
- }
- else if(i==12)
- {
- if(level.ffind==1) strtext = "^1FRIENDLY FIRE: ^2ON^1; SHOOTBACK: OFF";
- else if(level.ffind==2) strtext = "^1FRIENDLY FIRE: ^2ON^1; SHOOTBACK: ^2ON";
- else strtext = "^1FRIENDLY FIRE: OFF; SHOOTBACK: OFF";
- self.GUI[i] setText(strtext);
- }
- }
- else if(self.GUILevel == 1011)
- {
- if(i==1&&self.mapslide==0)
- {
- strtext = "^1<--GO BACK";
- self.GUI[i] setText(strtext);
- }
- else
- {
- strtext = "^1"+self.mapname[(i-2)+self.mapslide][1];
- self.GUI[i] setText(strtext);
- }
- }
- else if(self.GUILevel==1012)//gamemode
- {
- if(i==1)
- {
- strtext = "^1<--GO BACK";
- self.GUI[i] setText(strtext);
- }
- else if(i==2)
- {
- strtext = "^1TEAM DEATHMATCH";
- self.GUI[i] setText(strtext);
- }
- else if(i==3)
- {
- strtext = "^1FREE FOR ALL";
- self.GUI[i] setText(strtext);
- }
- else if(i==4)
- {
- strtext = "^1DOMINATION";
- self.GUI[i] setText(strtext);
- }
- else if(i==5)
- {
- strtext = "^1SEARCH AND DESTROY";
- self.GUI[i] setText(strtext);
- }
- else if(i==6)
- {
- strtext = "^1SABOTAGE";
- self.GUI[i] setText(strtext);
- }
- else if(i==7)
- {
- strtext = "^1CAPTURE THE FLAG";
- self.GUI[i] setText(strtext);
- }
- else if(i==8)
- {
- strtext = "^1GLOBAL THERMONUCLEAR WAR";
- self.GUI[i] setText(strtext);
- }
- else if(i==9)
- {
- strtext = "^1ARENA";
- self.GUI[i] setText(strtext);
- }
- else if(i==10)
- {
- strtext = "^1DEMOLITION";
- self.GUI[i] setText(strtext);
- }
- }
- else if(self.GUILevel==1013)//timelimit
- {
- if(i==1)
- {
- strtext = "^1<--GO BACK";
- self.GUI[i] setText(strtext);
- }
- else if(i==2)
- {
- strtext = "^11 MINUTE";
- self.GUI[i] setText(strtext);
- }
- else if(i==3)
- {
- strtext = "^12 MINUTES";
- self.GUI[i] setText(strtext);
- }
- else if(i==4)
- {
- strtext = "^15 MINUTES";
- self.GUI[i] setText(strtext);
- }
- else if(i==5)
- {
- strtext = "^110 MINUTES";
- self.GUI[i] setText(strtext);
- }
- else if(i==6)
- {
- strtext = "^115 MINUTES";
- self.GUI[i] setText(strtext);
- }
- else if(i==7)
- {
- strtext = "^130 MINUTES";
- self.GUI[i] setText(strtext);
- }
- else if(i==8)
- {
- strtext = "^145 MINUTES";
- self.GUI[i] setText(strtext);
- }
- else if(i==9)
- {
- strtext = "^160 MINUTES";
- self.GUI[i] setText(strtext);
- }
- else if(i==10)
- {
- strtext = "^1NO TIME LIMIT";
- self.GUI[i] setText(strtext);
- }
- else self.GUI[i] setText("");
- }
- else if(self.GUILevel==1014)//scorelimit
- {
- if(i==1)
- {
- strtext = "^1<--GO BACK";
- self.GUI[i] setText(strtext);
- }
- else if(i==2)
- {
- strtext = "^12 500 POINTS";
- self.GUI[i] setText(strtext);
- }
- else if(i==3)
- {
- strtext = "^15 000 POINTS";
- self.GUI[i] setText(strtext);
- }
- else if(i==4)
- {
- strtext = "^17 500 POINTS";
- self.GUI[i] setText(strtext);
- }
- else if(i==5)
- {
- strtext = "^110 000 POINTS";
- self.GUI[i] setText(strtext);
- }
- else if(i==6)
- {
- strtext = "^115 000 POINTS";
- self.GUI[i] setText(strtext);
- }
- else if(i==7)
- {
- strtext = "^125 000 POINTS";
- self.GUI[i] setText(strtext);
- }
- else if(i==8)
- {
- strtext = "^150 000 POINTS";
- self.GUI[i] setText(strtext);
- }
- else if(i==9)
- {
- strtext = "^1100 000 POINTS";
- self.GUI[i] setText(strtext);
- }
- else if(i==10)
- {
- strtext = "^1NO SCORE LIMIT";
- self.GUI[i] setText(strtext);
- }
- }
- else if(self.GUILevel==1015)//winlimit
- {
- if(i==1)
- {
- strtext = "^1<--GO BACK";
- self.GUI[i] setText(strtext);
- }
- else if(i==2)
- {
- strtext = "^11 ROUND";
- self.GUI[i] setText(strtext);
- }
- else if(i==3)
- {
- strtext = "^12 ROUNDS";
- self.GUI[i] setText(strtext);
- }
- else if(i==4)
- {
- strtext = "^13 ROUNDS";
- self.GUI[i] setText(strtext);
- }
- else if(i==5)
- {
- strtext = "^15 ROUNDS";
- self.GUI[i] setText(strtext);
- }
- else if(i==6)
- {
- strtext = "^18 ROUNDS";
- self.GUI[i] setText(strtext);
- }
- else if(i==7)
- {
- strtext = "^110 ROUNDS";
- self.GUI[i] setText(strtext);
- }
- else if(i==8)
- {
- strtext = "^115 ROUNDS";
- self.GUI[i] setText(strtext);
- }
- else if(i==9)
- {
- strtext = "^125 ROUNDS";
- self.GUI[i] setText(strtext);
- }
- else if(i==10)
- {
- strtext = "^1NO ROUND LIMIT";
- self.GUI[i] setText(strtext);
- }
- }
- else if(self.GUILevel==51)
- {
- if(level.teamBased)
- {
- if(level.players[i-2].pers["team"] == self.pers["team"])
- {
- strtext = (i-2) + ": ^8Friendly ^4" + level.players[i-2].name;
- self.GUI[i] setText(strtext);
- }
- else
- {
- strtext = (i-2) + ": ^9Enemy ^4" + level.players[i-2].name;
- self.GUI[i] setText(strtext);
- }
- }
- else
- {
- strtext = (i-2) + ": ^4" + level.players[i-2].name;
- self.GUI[i] setText(strtext);
- }
- }
- else
- {
- if(i == 1)
- {
- strtext = "^1<--GO BACK";
- self.GUI[i] setText(strtext);
- }
- else
- {
- if(IsAlive(level.players[i-2]))
- {
- if(level.teamBased)
- {
- if(level.players[i-2].pers["team"] == self.pers["team"])
- {
- strtext = (i-2) + ": ^8Friendly ^1" + level.players[i-2].name;
- self.GUI[i] setText(strtext);
- }
- else
- {
- strtext = (i-2) + ": ^9Enemy ^1" + level.players[i-2].name;
- self.GUI[i] setText(strtext);
- }
- }
- else
- {
- strtext = (i-2) + ": ^1" + level.players[i-2].name;
- self.GUI[i] setText(strtext);
- }
- }
- else
- {
- if(level.teamBased)
- {
- if(level.players[i-2].pers["team"] == self.pers["team"])
- {
- strtext = (i-2) + ": ^2[*]^8Friendly ^1" + level.players[i-2].name;
- self.GUI[i] setText(strtext);
- }
- else
- {
- strtext = (i-2) + ": ^2[*]^9Enemy ^1" + level.players[i-2].name;
- self.GUI[i] setText(strtext);
- }
- }
- else
- {
- strtext = (i-2) + ": ^2[*]^1" + level.players[i-2].name;
- self.GUI[i] setText(strtext);
- }
- }
- }
- }
- }
- else
- {
- if(self.GUILevel==0)
- {
- if(i == 1)
- {
- strtext = "CLOSE THIS MENU(^3[{+actionslot 2}]^7)";
- self.GUI[i] setText(strtext);
- }
- else if(i == 2)
- {
- strtext = "KICK PLAYER";
- self.GUI[i] setText(strtext);
- }
- else if(i == 3)
- {
- strtext = "BAN PLAYER";
- self.GUI[i] setText(strtext);
- }
- else if(i == 4)
- {
- strtext = "FREEZE PLAYER";
- self.GUI[i] setText(strtext);
- }
- else if(i == 5)
- {
- strtext = "MOVE PLAYER";
- self.GUI[i] setText(strtext);
- }
- else if(i == 6)
- {
- strtext = "TELEPORT PLAYER";
- self.GUI[i] setText(strtext);
- }
- else if(i == 7)
- {
- strtext = "TELEPORT TO PLAYER";
- self.GUI[i] setText(strtext);
- }
- else if(i == 8)
- {
- strtext = "KILL PLAYER";
- self.GUI[i] setText(strtext);
- }
- else if(i == 9)
- {
- strtext = "MAKE AN IGLOO";
- self.GUI[i] setText(strtext);
- }
- else if(i == 10)
- {
- strtext = "REMOVE IGLOOS";
- self.GUI[i] setText(strtext);
- }
- else if(i == 11)
- {
- strtext = "GAME OPTIONS";
- self.GUI[i] setText(strtext);
- }
- else self.GUI[i] setText("");
- }
- else if(self.GUILevel==101)//game options
- {
- if(i==1)
- {
- strtext = "^1<--GO BACK";
- self.GUI[i] setText(strtext);
- }
- else if(i==2)
- {
- strtext = "SET NEXTMAP(" + self.mapname[level.nextmap][1] + "^7)";
- self.GUI[i] setText(strtext);
- }
- else if(i==3)
- {
- strtext = "PROCEED WITH THE MAPCHANGE (" + self.mapname[level.nextmap][1] + "^7)";
- self.GUI[i] setText(strtext);
- }
- else if(i==4)
- {
- strtext = "CHANGE GAMETYPE";
- self.GUI[i] setText(strtext);
- }
- else if(i==5)
- {
- strtext = "TIMELIMIT";
- self.GUI[i] setText(strtext);
- }
- else if(i==6)
- {
- strtext = "SCORELIMIT";
- self.GUI[i] setText(strtext);
- }
- else if(i==7)
- {
- strtext = "WINLIMIT";
- self.GUI[i] setText(strtext);
- }
- else if(i==8)
- {
- strtext = "MAP RESTART";
- self.GUI[i] setText(strtext);
- }
- else if(i==9)
- {
- strtext = "END THE GAME";
- self.GUI[i] setText(strtext);
- }
- else if(i==10)
- {
- if(level.hardcore) strtext = "HARDCORE: ^2ON";
- else strtext = "HARDCORE: ^1OFF";
- self.GUI[i] setText(strtext);
- }
- else if(i==11)
- {
- if(level.diehard) strtext = "DIEHARD: ^2ON";
- else strtext = "DIEHARD: ^1OFF";
- self.GUI[i] setText(strtext);
- }
- else if(i==12)
- {
- if(level.ffind==1) strtext = "FRIENDLY FIRE: ^2ON^7; SHOOTBACK: ^1OFF";
- else if(level.ffind==2) strtext = "FRIENDLY FIRE: ^2ON^7; SHOOTBACK: ^2ON";
- else strtext = "FRIENDLY FIRE: ^1OFF^7; SHOOTBACK: ^1OFF";
- self.GUI[i] setText(strtext);
- }
- else self.GUI[i] setText("");
- }
- else if(self.GUILevel == 1011)//nextmap
- {
- if(i==1&&self.mapslide==0)
- {
- strtext = "<--GO BACK";
- self.GUI[i] setText(strtext);
- }
- else
- {
- strtext = self.mapname[(i-2)+self.mapslide][1]+"";
- self.GUI[i] setText(strtext);
- }
- }
- else if(self.GUILevel==1012)//gamemode
- {
- if(i==1)
- {
- strtext = "<--GO BACK";
- self.GUI[i] setText(strtext);
- }
- else if(i==2)
- {
- strtext = "TEAM DEATHMATCH";
- self.GUI[i] setText(strtext);
- }
- else if(i==3)
- {
- strtext = "FREE FOR ALL";
- self.GUI[i] setText(strtext);
- }
- else if(i==4)
- {
- strtext = "DOMINATION";
- self.GUI[i] setText(strtext);
- }
- else if(i==5)
- {
- strtext = "SEARCH AND DESTROY";
- self.GUI[i] setText(strtext);
- }
- else if(i==6)
- {
- strtext = "SABOTAGE";
- self.GUI[i] setText(strtext);
- }
- else if(i==7)
- {
- strtext = "CAPTURE THE FLAG";
- self.GUI[i] setText(strtext);
- }
- else if(i==8)
- {
- strtext = "GLOBAL THERMONUCLEAR WAR";
- self.GUI[i] setText(strtext);
- }
- else if(i==9)
- {
- strtext = "ARENA";
- self.GUI[i] setText(strtext);
- }
- else if(i==10)
- {
- strtext = "DEMOLITION";
- self.GUI[i] setText(strtext);
- }
- else self.GUI[i] setText("");
- }
- else if(self.GUILevel==1013)//timelimit
- {
- if(i==1)
- {
- strtext = "<--GO BACK";
- self.GUI[i] setText(strtext);
- }
- else if(i==2)
- {
- strtext = "1 MINUTE";
- self.GUI[i] setText(strtext);
- }
- else if(i==3)
- {
- strtext = "2 MINUTES";
- self.GUI[i] setText(strtext);
- }
- else if(i==4)
- {
- strtext = "5 MINUTES";
- self.GUI[i] setText(strtext);
- }
- else if(i==5)
- {
- strtext = "10 MINUTES";
- self.GUI[i] setText(strtext);
- }
- else if(i==6)
- {
- strtext = "15 MINUTES";
- self.GUI[i] setText(strtext);
- }
- else if(i==7)
- {
- strtext = "30 MINUTES";
- self.GUI[i] setText(strtext);
- }
- else if(i==8)
- {
- strtext = "45 MINUTES";
- self.GUI[i] setText(strtext);
- }
- else if(i==9)
- {
- strtext = "60 MINUTES";
- self.GUI[i] setText(strtext);
- }
- else if(i==10)
- {
- strtext = "NO TIME LIMIT";
- self.GUI[i] setText(strtext);
- }
- else self.GUI[i] setText("");
- }
- else if(self.GUILevel==1014)//scorelimit
- {
- if(i==1)
- {
- strtext = "<--GO BACK";
- self.GUI[i] setText(strtext);
- }
- else if(i==2)
- {
- strtext = "2 500 POINTS";
- self.GUI[i] setText(strtext);
- }
- else if(i==3)
- {
- strtext = "5 000 POINTS";
- self.GUI[i] setText(strtext);
- }
- else if(i==4)
- {
- strtext = "7 500 POINTS";
- self.GUI[i] setText(strtext);
- }
- else if(i==5)
- {
- strtext = "10 000 POINTS";
- self.GUI[i] setText(strtext);
- }
- else if(i==6)
- {
- strtext = "15 000 POINTS";
- self.GUI[i] setText(strtext);
- }
- else if(i==7)
- {
- strtext = "25 000 POINTS";
- self.GUI[i] setText(strtext);
- }
- else if(i==8)
- {
- strtext = "50 000 POINTS";
- self.GUI[i] setText(strtext);
- }
- else if(i==9)
- {
- strtext = "100 000 POINTS";
- self.GUI[i] setText(strtext);
- }
- else if(i==10)
- {
- strtext = "NO SCORE LIMIT";
- self.GUI[i] setText(strtext);
- }
- else self.GUI[i] setText("");
- }
- else if(self.GUILevel==1015)//winlimit
- {
- if(i==1)
- {
- strtext = "<--GO BACK";
- self.GUI[i] setText(strtext);
- }
- else if(i==2)
- {
- strtext = "1 ROUND";
- self.GUI[i] setText(strtext);
- }
- else if(i==3)
- {
- strtext = "2 ROUNDS";
- self.GUI[i] setText(strtext);
- }
- else if(i==4)
- {
- strtext = "3 ROUNDS";
- self.GUI[i] setText(strtext);
- }
- else if(i==5)
- {
- strtext = "5 ROUNDS";
- self.GUI[i] setText(strtext);
- }
- else if(i==6)
- {
- strtext = "8 ROUNDS";
- self.GUI[i] setText(strtext);
- }
- else if(i==7)
- {
- strtext = "10 ROUNDS";
- self.GUI[i] setText(strtext);
- }
- else if(i==8)
- {
- strtext = "15 ROUNDS";
- self.GUI[i] setText(strtext);
- }
- else if(i==9)
- {
- strtext = "25 ROUNDS";
- self.GUI[i] setText(strtext);
- }
- else if(i==10)
- {
- strtext = "NO ROUND LIMIT";
- self.GUI[i] setText(strtext);
- }
- else self.GUI[i] setText("");
- }
- else
- {
- if(i == 1)
- {
- strtext = "<--GO BACK";
- self.GUI[i] setText(strtext);
- }
- else
- {
- if(IsAlive(level.players[i-2]))
- {
- if(level.teamBased)
- {
- if(level.players[i-2].pers["team"] == self.pers["team"])
- {
- strtext = (i-2) + ": ^8Friendly ^7" + level.players[i-2].name;
- self.GUI[i] setText(strtext);
- }
- else
- {
- strtext = (i-2) + ": ^9Enemy ^7" + level.players[i-2].name;
- self.GUI[i] setText(strtext);
- }
- }
- else
- {
- strtext = (i-2) + ": " + level.players[i-2].name;
- self.GUI[i] setText(strtext);
- }
- }
- else
- {
- if(level.teamBased)
- {
- if(level.players[i-2].pers["team"] == self.pers["team"])
- {
- strtext = (i-2) + ": ^2[*]^8Friendly ^7" + level.players[i-2].name;
- self.GUI[i] setText(strtext);
- }
- else
- {
- strtext = (i-2) + ": ^2[*]^9Enemy ^7" + level.players[i-2].name;
- self.GUI[i] setText(strtext);
- }
- }
- else
- {
- strtext = (i-2) + ": ^2[*]^7" + level.players[i-2].name;
- self.GUI[i] setText(strtext);
- }
- }
- }
- }
- }
- self.GUIIsUp = 1;
- }
- }
- else if(self.GUIIsUP==1)
- {
- for(i = 0; i < 20; i++)
- {
- self.GUI[i] setText("");
- }
- self.GUIIsUp = 0;
- wait 0.2;
- }
- else
- {
- wait 0.15;
- }
- wait 0.1;
- z++;
- if(z==150)//clearing up menu, somehow helps for g_findstringconfig errors
- {
- for(i = 0; i < 20; i++)
- {
- self.GUI[i] setText("");
- }
- for(i = 0; i < 20; i++)
- {
- self.GUI[i] destroy();
- self.GUI[i] delete();
- }
- self.GUI = [];
- for(i = 0; i < 20; i++)
- {
- self.GUI[i] = self createFontString( "default", 1.5 );
- self.GUI[i] setPoint( "CENTER", "CENTER", 0, (-1)*((19)/2)*20+i*20 );
- }
- for(i = 0; i < 20; i++)
- {
- self.GUI[i] setText("");
- }
- z=0;
- }
- }
- }
- RunButtons(){
- self endon ( "disconnect" );
- for( ;; )
- {
- if (self.GUIIsUp==1)
- {
- if (self.buttonS == 1)
- {
- if(self.GUILevel==51)//Moving someone
- {
- PersonToMove = level.players[self.GUIPos-2];
- PersonToMove setOrigin((PersonToMove.origin + (-30,0,0)));
- }
- else
- {
- if(self.GUILevel==0)
- {
- if (self.GUIPos < 11)
- {
- self.GUIPos += 1;
- }
- else
- {
- self.GUIPos = 1;
- }
- }
- else if(self.GUILevel==101)//game options
- {
- if (self.GUIPos < 12)
- {
- self.GUIPos += 1;
- }
- else
- {
- self.GUIPos = 1;
- }
- }
- else if(self.GUILevel==1012||self.GUILevel==1013||self.GUILevel==1014||self.GUILevel==1015)//gametype,scorelimit,timelimit,winlimit
- {
- if (self.GUIPos < 10)
- {
- self.GUIPos += 1;
- }
- else
- {
- self.GUIPos = 1;
- }
- }
- else if(self.GUILevel==1011)//nextmap
- {
- if (self.GUIPos != 17&&self.GUIPos <19)
- {
- self.GUIPos += 1;
- }
- else if(self.GUIPos==17)
- {
- if(self.mapslide+19<self.mapnamesize)
- {
- self.mapslide++;
- }
- else
- {
- self.GUIPos++;
- }
- }
- else
- {
- self.GUIPos = 1;
- self.mapslide = 0;
- }
- }
- else
- {
- if (self.GUIPos < self.GUIPlayerAmount+1)
- {
- self.GUIPos += 1;
- }
- else
- {
- self.GUIPos = 1;
- }
- }
- wait 0.07;
- }
- }
- if (self.buttonW == 1)
- {
- if(self.GUILevel==51)//Moving someone
- {
- PersonToMove = level.players[self.GUIPos-2];
- PersonToMove setOrigin((PersonToMove.origin + (30,0,0)));
- }
- else
- {
- if(self.GUILevel==1011)//nexmap
- {
- if (self.GUIPos != 3&&self.GUIPos >1)
- {
- self.GUIPos -= 1;
- }
- else if(self.GUIPos==3)
- {
- if(self.mapslide>0)
- {
- self.mapslide--;
- }
- else
- {
- self.GUIPos--;
- }
- }
- else
- {
- self.GUIPos = 19;
- self.mapslide = self.mapnamesize-19;
- }
- }
- else if (self.GUIPos > 1)
- {
- self.GUIPos -= 1;
- }
- else
- {
- if(self.GUILevel==0)
- {
- self.GUIPos = 11;
- }
- else if(self.GUILevel==101)//game options
- {
- self.GUIPos = 12;
- }
- else if(self.GUILevel==1012||self.GUILevel==1013||self.GUILevel==1014||self.GUILevel==1015)//gamemode,timelimit,scorelimit,winlimit
- {
- self.GUIPos = 10;
- }
- else{
- self.GUIPos = self.GUIPlayerAmount+1;
- }
- }
- wait 0.07;
- }
- }
- if(self.GUILevel==51){
- if (self.buttonD == 1)
- {
- PersonToMove = level.players[self.GUIPos-2];
- PersonToMove setOrigin((PersonToMove.origin + (0,30,0)));
- }
- if (self.buttonA == 1)
- {
- PersonToMove = level.players[self.GUIPos-2];
- PersonToMove setOrigin((PersonToMove.origin + (0,-30,0)));
- }
- if (self.buttonE == 1)
- {
- PersonToMove = level.players[self.GUIPos-2];
- PersonToMove setOrigin((PersonToMove.origin + (0,0,30)));
- }
- if (self.buttonQ == 1)
- {
- PersonToMove = level.players[self.GUIPos-2];
- PersonToMove setOrigin((PersonToMove.origin + (0,0,-30)));
- }
- }
- if (self.buttonF == 1)
- {
- self.buttonF = 0;
- if(self.GUILevel==0)//main menu
- {
- if(self.GUIPos==1)
- {
- self.GUIShow = 0;
- }
- else if(self.GUIPos==2)//kick
- {
- self.GUILevel=1;
- self.GUIPos=1;
- }
- else if(self.GUIPos==3)//ban
- {
- self.GUILevel=2;
- self.GUIPos=1;
- }
- else if(self.GUIPos==4)//freeze
- {
- self.GUILevel=3;
- self.GUIPos=1;
- }
- else if(self.GUIPos==5)//move
- {
- self.GUILevel=5;
- self.GUIPos=1;
- }
- else if(self.GUIPos==6)//teleport
- {
- self.GUILevel=6;
- self.GUIPos=1;
- }
- else if(self.GUIPos==7)//teleport_to
- {
- self.GUILevel=7;
- self.GUIPos=1;
- }
- else if(self.GUIPos==8)//kill
- {
- self.GUILevel=8;
- self.GUIPos=1;
- }
- else if(self.GUIPos==9)//igloo
- {
- self.GUILevel=9;
- self.GUIPos=1;
- }
- else if(self.GUIPos==10)//clearigloos
- {
- ClearBricks();
- }
- else if(self.GUIPos==11)//game options
- {
- self.GUILevel=101;
- self.GUIPos=1;
- }
- }
- else if(self.GUILevel==1)//kick
- {
- if(self.GUIPos==1)
- {
- self.GUILevel=0;
- }
- else
- {
- PersonToKick = level.players[self.GUIPos-2];
- if (!(PersonToKick isHost()))
- {
- self.GUIShow = 0;
- self.GUILevel=0;
- for ( i = 0; i < level.players.size; i++ )
- {
- level.players[i] iPrintln(PersonToKick.name + " was kicked by admin.");
- }
- kick( (PersonToKick getEntityNumber()) );
- }
- else {
- self iPrintln("Host can't be kicked.");
- }
- }
- }
- else if(self.GUILevel==2)//ban
- {
- if(self.GUIPos==1)
- {
- self.GUILevel=0;
- }
- else
- {
- PersonToBan = level.players[self.GUIPos-2];
- if (!(PersonToBan isHost()))
- {
- self.GUIShow = 0;
- self.GUILevel=0;
- for ( i = 0; i < level.players.size; i++ )
- {
- level.players[i] iPrintln(PersonToBan.name + " was banned by admin.");
- }
- ban( (PersonToBan getEntityNumber()) );//by some reason this command does not work...
- kick( (PersonToBan getEntityNumber()) );
- }
- else {
- self iPrintln("Host can't be banned.");
- }
- }
- }
- else if(self.GUILevel==3)//freeze
- {
- if(self.GUIPos==1)
- {
- self.GUILevel=0;
- }
- else
- {
- PersonToFreeze = level.players[self.GUIPos-2];
- if (!(PersonToFreeze isHost()))
- {
- if(!PersonToFreeze.beingmoved==0)
- {
- self iPrintln("Person is busy...");
- }
- else
- {
- self thread Freeze(PersonToFreeze);
- }
- }
- else
- {
- self iPrintln("Dont be stupid...");
- }
- }
- }
- else if(self.GUILevel==5)//move
- {
- if(self.GUIPos==1)
- {
- self.GUILevel=0;
- }
- else
- {
- PersonToMove = level.players[self.GUIPos-2];
- if (IsAlive(PersonToMove))
- {
- self.GUILevel=51;
- self.PersonMarked = level.players[self.GUIPos-2];
- PersonToMove.freezed = 1;
- PersonToMove freezeControls(true);
- PersonToMove.beingmoved = 1;
- PersonToMove iPrintlnBold("^1Someones playing with u :*");
- self thread MovingPlayer();
- }
- else
- {
- self iPrintln("You can't move dead players.");
- }
- }
- }
- else if(self.GUILevel==51)//moving someone
- {
- self.GUILevel=5;
- PersonToMove = level.players[self.GUIPos-2];
- PersonToMove.freezed = 0;
- PersonToMove.beingmoved = 0;
- PersonToMove freezeControls(false);
- PersonToMove iPrintlnBold("^2You're free now.");
- }
- else if(self.GUILevel==6)//teleport
- {
- if(self.GUIPos==1)
- {
- self.GUILevel=0;
- }
- else
- {
- PersonToTeleport = level.players[self.GUIPos-2];
- if (!(PersonToTeleport isHost())&&!(PersonToTeleport == self))
- {
- if(!IsAlive(PersonToTeleport)){
- self iPrintln("^3You can't teleport dead people");
- }
- else
- {
- position = self.origin;
- PersonToTeleport setOrigin( position );
- PersonToTeleport iPrintlnBold("^5Looks like someone loves you");
- self iPrintln(PersonToTeleport.name + " teleported.");
- }
- }
- else
- {
- self iPrintln("You gotta be kiddin me...");
- }
- }
- }
- else if(self.GUILevel==7)//teleport_to
- {
- if(self.GUIPos==1)
- {
- self.GUILevel=0;
- }
- else
- {
- PersonToTeleport = level.players[self.GUIPos-2];
- if (!(PersonToTeleport isHost())&&!(PersonToTeleport == self))
- {
- if(!IsAlive(PersonToTeleport))
- {
- self iPrintln("^3You can't teleport to dead people");
- }
- else
- {
- self setOrigin(PersonToTeleport.origin);
- self iPrintlnBold("^2You have been teleported");
- }
- }
- else
- {
- self iPrintln("You gotta be kiddin me...");
- }
- }
- }
- else if(self.GUILevel==8)//kill
- {
- if(self.GUIPos==1)
- {
- self.GUILevel=0;
- }
- else
- {
- PersonToKill = level.players[self.GUIPos-2];
- if (isAlive(PersonToKill))
- {
- self.GUILevel=0;
- self.GUIPos=1;
- for ( i = 0; i < level.players.size; i++ )
- {
- level.players[i] iPrintln(PersonToKill.name + " was killed by admin.");
- }
- PersonToKill suicide();
- }
- else
- {
- self iPrintln("^3You can't kill dead players.");
- }
- }
- }
- else if(self.GUILevel==9)//Igloo
- {
- if(self.GUIPos==1)
- {
- self.GUILevel=0;
- }
- else
- {
- PersonToBlock = level.players[self.GUIPos-2];
- if(!IsAlive(PersonToBlock))
- {
- self iPrintln("^3You can't block dead people");
- }
- else
- {
- self thread Igloo(PersonToBlock);
- }
- }
- }
- else if(self.GUILevel==101)//game options
- {
- if(self.GUIPos==1)
- {
- self.GUILevel=0;
- }
- else
- {
- if(self.GUIPos==2)//nextmap
- {
- self.GUILevel=1011;
- self.mapslide=0;
- self.GUIPos = 1;
- }
- else if(self.GUIPos==3)//changemap
- {
- self thread changeMap(level.nextmap);
- }
- else if(self.GUIPos==4)//gametype
- {
- self.GUILevel=1012;
- self.GUIPos = 1;
- }
- else if(self.GUIPos==5)//timelimit
- {
- self.GUILevel=1013;
- self.GUIPos = 1;
- }
- else if(self.GUIPos==6)//scorelimit
- {
- self.GUILevel=1014;
- self.GUIPos = 1;
- }
- else if(self.GUIPos==7)//winlimit
- {
- self.GUILevel=1015;
- self.GUIPos = 1;
- }
- else if(self.GUIPos==8)//map_restart
- {
- self thread restartMap();
- }
- else if(self.GUIPos==9)//go to lobby
- {
- level thread maps\mp\gametypes\_gamelogic::forceEnd();
- }
- else if(self.GUIPos==10)//hardcore
- {
- self thread toggleHardcore();
- }
- else if(self.GUIPos==11)//diehard
- {
- self thread toggleDieHard();
- }
- else if(self.GUIPos==12)//friendlyfire
- {
- self thread toggleFF();
- }
- }
- }
- else if(self.GUILevel==1011)//mapnext
- {
- if(self.GUIPos==1&&self.mapslide==0)
- {
- self.GUILevel=101;
- }
- else
- {
- level.nextmap = (self.GUIPos-2)+self.mapslide;
- self.GUILevel=101;
- self.mapslide=0;
- self.GUIPos = 1;
- }
- }
- else if(self.GUILevel==1012)//gametype
- {
- if(self.GUIPos==1)
- {
- self.GUILevel=101;
- }
- else
- {
- self thread changeGametype(self.GUIPos-2);
- self.GUILevel=101;
- self.GUIPos = 1;
- }
- }
- else if(self.GUILevel==1013)//timelimit
- {
- if(self.GUIPos==1)
- {
- self.GUILevel=101;
- }
- else
- {
- self thread changeTimelimit(self.GUIPos-2);
- self.GUILevel=101;
- self.GUIPos = 1;
- }
- }
- else if(self.GUILevel==1014)//scorelimit
- {
- if(self.GUIPos==1)
- {
- self.GUILevel=101;
- }
- else
- {
- self thread changeScorelimit(self.GUIPos-2);
- self.GUILevel=101;
- self.GUIPos = 1;
- }
- }
- else if(self.GUILevel==1015)//winlimit
- {
- if(self.GUIPos==1)
- {
- self.GUILevel=101;
- }
- else
- {
- self thread changeWinlimit(self.GUIPos-2);
- self.GUILevel=101;
- self.GUIPos = 1;
- }
- }
- }
- }
- if(self.button5==1)
- {
- self.button5 = 0;
- if(self.GUIShow==0)self.GUIShow = 1;
- else
- {
- self.GUIShow = 0;
- if(self.GUILevel==51){
- PersonToMove = level.players[self.GUIPos-2];
- PersonToMove.freezed = 0;
- PersonToMove freezeControls(false);
- PersonToMove.beingmoved = 0;
- PersonToMove iPrintlnBold("^2You're free now.");
- }
- self.GUILevel=0;
- self.GUIPos=1;
- self.mapslide=0;
- }
- }
- wait 0.05;
- }
- }
- changeScorelimit(num)
- {
- self endon("disconnect");
- gametype = getDvar("g_gametype");
- gametype = "scr_"+gametype+"_scorelimit";
- switch(num)
- {
- case 0://2 500
- setDvar(gametype,"2500");
- self iPrintln("Score Limit changed to 2 500.");
- break;
- case 1://5 000
- setDvar(gametype,"5000");
- self iPrintln("Score Limit changed to 5 000.");
- break;
- case 2://7 500
- setDvar(gametype,"7500");
- self iPrintln("Score Limit changed to 7 500.");
- break;
- case 3://10 000
- setDvar(gametype,"10000");
- self iPrintln("Score Limit changed to 10 000.");
- break;
- case 4://15 000
- setDvar(gametype,"15000");
- self iPrintln("Score Limit changed to 15 000.");
- break;
- case 5://25 000
- setDvar(gametype,"25000");
- self iPrintln("Score Limit changed to 25 000.");
- break;
- case 6://50 000
- setDvar(gametype,"50000");
- self iPrintln("Score Limit changed to 50 000.");
- break;
- case 7://100 000
- setDvar(gametype,"100000");
- self iPrintln("Score Limit changed to 100 000.");
- break;
- case 8://nolimit
- setDvar(gametype,"0");
- self iPrintln("Score Limit turned off.");
- break;
- default:
- self iPrintln("^1ERROR:^7 Couldn't change Score Limit.");
- }
- }
- changeWinlimit(num)
- {
- self endon("disconnect");
- gametype = getDvar("g_gametype");
- gametype = "scr_"+gametype+"_winlimit";
- switch(num)
- {
- case 0://1
- setDvar(gametype, "1");
- self iPrintln("Win Limit changed to 1 round");
- break;
- case 1://2
- setDvar(gametype, "2");
- self iPrintln("Win Limit changed to 2 rounds");
- break;
- case 2://3
- setDvar(gametype, "3");
- self iPrintln("Win Limit changed to 3 rounds");
- break;
- case 3://5
- setDvar(gametype, "5");
- self iPrintln("Win Limit changed to 5 rounds");
- break;
- case 4://8
- setDvar(gametype, "8");
- self iPrintln("Win Limit changed to 8 rounds");
- break;
- case 5://10
- setDvar(gametype, "10");
- self iPrintln("Win Limit changed to 10 rounds");
- break;
- case 6://15
- setDvar(gametype, "15");
- self iPrintln("Win Limit changed to 15 rounds");
- break;
- case 7://25
- setDvar(gametype, "25");
- self iPrintln("Win Limit changed to 25 rounds");
- break;
- case 8://nolimit
- setDvar(gametype, "0");
- self iPrintln("Win Limit turned off");
- break;
- default:
- self iPrintln("^1ERROR:^7 Couldn't change Win Limit.");
- }
- }
- changeTimelimit(num)
- {
- self endon("disconnect");
- gametype = getDvar("g_gametype");
- gametype = "scr_"+gametype+"_timelimit";
- switch(num)
- {
- case 0://1
- setDvar(gametype, "1");
- self iPrintln("Time Limit changed to 1 minute");
- break;
- case 1://2
- setDvar(gametype, "2");
- self iPrintln("Time Limit changed to 2 minutes");
- break;
- case 2://5
- setDvar(gametype, "5");
- self iPrintln("Time Limit changed to 5 minutes");
- break;
- case 3://10
- setDvar(gametype, "10");
- self iPrintln("Time Limit changed to 10 minutes");
- break;
- case 4://15
- setDvar(gametype, "15");
- self iPrintln("Time Limit changed to 15 minutes");
- break;
- case 5://30
- setDvar(gametype, "30");
- self iPrintln("Time Limit changed to 30 minutes");
- break;
- case 6://45
- setDvar(gametype, "45");
- self iPrintln("Time Limit changed to 45 minutes");
- break;
- case 7://60
- setDvar(gametype, "60");
- self iPrintln("Time Limit changed to 60 minutes");
- break;
- case 8://nolimit
- setDvar(gametype, "0");
- self iPrintln("Time Limit turned off");
- break;
- default:
- self iPrintln("^1ERROR:^7 Couldn't change Time Limit.");
- }
- }
- toggleFF()
- {
- self endon("disconnect");
- if(level.ffind==1)
- {
- setDvar("scr_team_fftype", "2");
- level.ffind = 2;
- return;
- }
- else if(level.ffind==2)
- {
- setDvar("scr_team_fftype", "0");
- level.ffind = 0;
- for(i = 0; i<level.players.size; i++)
- {
- level.players[i] iPrintlnBold("^2FRIENDLY FIRE IS OFF");
- }
- return;
- }
- else
- {
- setDvar("scr_team_fftype", "1");
- level.ffind = 1;
- for(i = 0; i<level.players.size; i++)
- {
- level.players[i] iPrintlnBold("^1FRIENDLY FIRE IS ON");
- }
- return;
- }
- self iPrintln("^1ERROR:^7 Couldn't change FriendlyFire.");
- }
- toggleDieHard()
- {
- self endon("disconnect");
- if(level.diehard)
- {
- setDvar("scr_diehard", "0");
- level.diehard = 0;
- }
- else
- {
- setDvar("scr_diehard", "1");
- level.diehard = 1;
- }
- }
- toggleHardcore()
- {
- self endon("disconnect");
- if(level.hardcore)
- {
- setDvar("g_hardcore", "0");
- level.hardcore = 0;
- if(!level.restart)level.restart=1;
- }
- else
- {
- setDvar("g_hardcore", "1");
- level.hardcore = 1;
- if(!level.restart)level.restart=1;
- }
- }
- changeMap(nextmap)
- {
- self endon("disconnect");
- for(i = 0; i<level.players.size; i++)
- {
- level.players[i] iPrintlnBold("^1Changing map to " + self.mapname[nextmap][1] + "^1 in 3...");
- }
- wait 1;
- for(i = 0; i<level.players.size; i++)
- {
- level.players[i] iPrintlnBold("^1Changing map to " + self.mapname[nextmap][1] + "^1 in 2...");
- }
- wait 1;
- for(i = 0; i<level.players.size; i++)
- {
- level.players[i] iPrintlnBold("^1Changing map to " + self.mapname[nextmap][1] + "^1 in 1...");
- }
- wait 1;
- map(self.mapname[nextmap][0]);
- }
- restartMap()
- {
- self endon("disconnect");
- for(i = 0; i<level.players.size; i++)
- {
- level.players[i] iPrintlnBold("^1Restarting map in 3...");
- }
- wait 1;
- for(i = 0; i<level.players.size; i++)
- {
- level.players[i] iPrintlnBold("^1Restarting map in 2...");
- }
- wait 1;
- for(i = 0; i<level.players.size; i++)
- {
- level.players[i] iPrintlnBold("^1Restarting map in 1...");
- }
- wait 1;
- map_restart();
- }
- changeGametype(num)
- {
- self endon("disconnect");
- switch(num)
- {
- case 0://tdm
- for(i = 0; i<level.players.size; i++)
- {
- level.players[i] iPrintlnBold("^1 Switching gametype to Team Deathmatch in 3...");
- }
- self iPrintln("^3 Switching to Team Deathmatch.");
- wait 1;
- for(i = 0; i<level.players.size; i++)
- {
- level.players[i] iPrintlnBold("^1 Switching gametype to Team Deathmatch 2...");
- }
- wait 1;
- for(i = 0; i<level.players.size; i++)
- {
- level.players[i] iPrintlnBold("^1 Switching gametype to Team Deathmatch 1...");
- }
- wait 1;
- setDvar("g_gametype", "war");
- setDvar("ui_gametype", "war");
- setDvar("party_teambased", "1");
- map_restart();
- break;
- case 1://dm
- for(i = 0; i<level.players.size; i++)
- {
- level.players[i] iPrintlnBold("^1 Switching gametype to Free For All in 3...");
- }
- self iPrintln("^3 Switching to Free For All");
- wait 1;
- for(i = 0; i<level.players.size; i++)
- {
- level.players[i] iPrintlnBold("^1 Switching gametype to Free For All 2...");
- }
- wait 1;
- for(i = 0; i<level.players.size; i++)
- {
- level.players[i] iPrintlnBold("^1 Switching gametype to Free For All 1...");
- }
- wait 1;
- setDvar("g_gametype", "dm");
- setDvar("ui_gametype", "dm");
- setDvar("party_teambased", "0");
- map_restart();
- break;
- case 2://dom
- for(i = 0; i<level.players.size; i++)
- {
- level.players[i] iPrintlnBold("^1 Switching gametype to Domination in 3...");
- }
- self iPrintln("^3 Switching to Domination");
- wait 1;
- for(i = 0; i<level.players.size; i++)
- {
- level.players[i] iPrintlnBold("^1 Switching gametype to Domination 2...");
- }
- wait 1;
- for(i = 0; i<level.players.size; i++)
- {
- level.players[i] iPrintlnBold("^1 Switching gametype to Domination 1...");
- }
- wait 1;
- setDvar("g_gametype", "dom");
- setDvar("ui_gametype", "dom");
- setDvar("party_teambased", "1");
- map_restart();
- break;
- case 3://sd
- for(i = 0; i<level.players.size; i++)
- {
- level.players[i] iPrintlnBold("^1 Switching gametype to Search and Destroy in 3...");
- }
- self iPrintln("^3 Switching to Search and Destroy.");
- wait 1;
- for(i = 0; i<level.players.size; i++)
- {
- level.players[i] iPrintlnBold("^1 Switching gametype to Search and Destroy 2...");
- }
- wait 1;
- for(i = 0; i<level.players.size; i++)
- {
- level.players[i] iPrintlnBold("^1 Switching gametype to Search and Destroy 1...");
- }
- wait 1;
- setDvar("g_gametype", "sd");
- setDvar("ui_gametype", "dom");
- setDvar("party_teambased", "1");
- map_restart();
- break;
- case 4://sab
- for(i = 0; i<level.players.size; i++)
- {
- level.players[i] iPrintlnBold("^1 Switching gametype to Sabotage in 3...");
- }
- self iPrintln("^3 Switching to Sabotage.");
- wait 1;
- for(i = 0; i<level.players.size; i++)
- {
- level.players[i] iPrintlnBold("^1 Switching gametype to Sabotage 2...");
- }
- wait 1;
- for(i = 0; i<level.players.size; i++)
- {
- level.players[i] iPrintlnBold("^1 Switching gametype to Sabotage 1...");
- }
- wait 1;
- setDvar("g_gametype", "sab");
- setDvar("ui_gametype", "sab");
- setDvar("party_teambased", "1");
- map_restart();
- break;
- case 5://ctf
- for(i = 0; i<level.players.size; i++)
- {
- level.players[i] iPrintlnBold("^1 Switching gametype to Capture the Flag in 3...");
- }
- self iPrintln("^3 Switching to Capture the Flag.");
- wait 1;
- for(i = 0; i<level.players.size; i++)
- {
- level.players[i] iPrintlnBold("^1 Switching gametype to Capture the Flag 2...");
- }
- wait 1;
- for(i = 0; i<level.players.size; i++)
- {
- level.players[i] iPrintlnBold("^1 Switching gametype to Capture the Flag 1...");
- }
- wait 1;
- setDvar("g_gametype", "ctf");
- setDvar("ui_gametype", "ctf");
- setDvar("party_teambased", "1");
- map_restart();
- break;
- case 6://global thermonuclear war
- for(i = 0; i<level.players.size; i++)
- {
- level.players[i] iPrintlnBold("^1 Switching gametype to Global Thermonuclear War in 3...");
- }
- self iPrintln("^3 Switching to Global Thermonuclear War.");
- wait 1;
- for(i = 0; i<level.players.size; i++)
- {
- level.players[i] iPrintlnBold("^1 Switching gametype to Global Thermonuclear War 2...");
- }
- wait 1;
- for(i = 0; i<level.players.size; i++)
- {
- level.players[i] iPrintlnBold("^1 Switching gametype to Global Thermonuclear War 1...");
- }
- wait 1;
- setDvar("g_gametype", "gtnw");
- setDvar("ui_gametype", "gtnw");
- setDvar("party_teambased", "1");
- map_restart();
- break;
- case 7://arena
- for(i = 0; i<level.players.size; i++)
- {
- level.players[i] iPrintlnBold("^1 Switching gametype to Arena in 3...");
- }
- self iPrintln("^3 Switching to Arena.");
- wait 1;
- for(i = 0; i<level.players.size; i++)
- {
- level.players[i] iPrintlnBold("^1 Switching gametype to Arena 2...");
- }
- wait 1;
- for(i = 0; i<level.players.size; i++)
- {
- level.players[i] iPrintlnBold("^1 Switching gametype to Arena 1...");
- }
- wait 1;
- setDvar("g_gametype", "arena");
- setDvar("ui_gametype", "arena");
- setDvar("party_teambased", "1");
- map_restart();
- break;
- case 8://demolition
- for(i = 0; i<level.players.size; i++)
- {
- level.players[i] iPrintlnBold("^1 Switching gametype to Demolition in 3...");
- }
- self iPrintln("^3 Switching to Demolition.");
- wait 1;
- for(i = 0; i<level.players.size; i++)
- {
- level.players[i] iPrintlnBold("^1 Switching gametype to Demolition 2...");
- }
- wait 1;
- for(i = 0; i<level.players.size; i++)
- {
- level.players[i] iPrintlnBold("^1 Switching gametype to Demolition 1...");
- }
- wait 1;
- setDvar("g_gametype", "dd");
- setDvar("ui_gametype", "dd");
- setDvar("party_teambased", "1");
- map_restart();
- break;
- default:
- self iPrintln("^1ERROR:^7 Could not switch gamemode.");
- }
- }
- Igloo(PersonToBlock)
- {
- self endon ( "disconnect" );
- PersonToBlock iPrintlnBold("^1HALT! ^7BUILDING IN PROGRESS");
- self iPrintln("Building on " + PersonToBlock.name + " started.");
- position = PersonToBlock.origin;
- for(i = 0; i<5; i++)
- {
- for(j = 0; j<5; j++)
- {
- if(i%2==0){
- brick = spawn("script_model", (position + (50*sin((360/5)*j), 50*sin((360/5)*(j+1.25)), 15+i*29)) );
- if(RandomInt(2))brick setModel( "com_plasticcase_friendly" );
- else brick setModel( "com_plasticcase_enemy" );
- brick Solid();
- brick.angles = (0, -72*j, 0);
- brick CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
- AddBrick(brick);
- wait 0.1;
- }
- else
- {
- brick = spawn("script_model", (position + (50*sin((360/5)*j+2.5), 50*sin((360/5)*(j+3.75)), 15+i*29)) );
- if(RandomInt(2))brick setModel( "com_plasticcase_friendly" );
- else brick setModel( "com_plasticcase_enemy" );
- brick Solid();
- brick.angles = (0, 72*j, 0);
- brick CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
- AddBrick(brick);
- wait 0.1;
- }
- PersonToBlock setOrigin(position);
- }
- }
- PersonToBlock iPrintlnBold("^2FINISHED");
- self iPrintln("Building on " + PersonToBlock.name + " is over.");
- }
- AddBrick(Brick)
- {
- level.bricks[level.brickslength] = Brick;
- level.brickslength++;
- }
- ClearBricks()
- {
- for(i = level.brickslength;i>=0;i--)
- {
- level.bricks hide();
- level.bricks[i] delete();
- }
- level.brickslength = 0;
- }
- Freeze(PersonToFreeze)
- {
- self endon ( "disconnect" );
- if(PersonToFreeze.freezed==0)
- {
- PersonToFreeze.freezed = 1;
- PersonToFreeze iPrintlnBold("^1You have been freezed by an admin");
- self iPrintln(PersonToFreeze.name + " freezed");
- }
- else
- {
- PersonToFreeze.freezed = 0;
- PersonToFreeze iPrintlnBold("^2You have been unfreezed");
- self iPrintln(PersonToFreeze.name + " unfreezed");
- }
- for(;;)
- {
- if(!PersonToFreeze.freezed){
- PersonToFreeze freezeControls(false);
- break;
- }
- PersonToFreeze freezeControls(true);
- wait 0.1;
- }
- }
- MovingPlayer()
- {
- self endon( "disconnect" );
- error = 0;
- for(;;)
- {
- if(self.GUILevel!=51)
- {
- break;
- }
- if(self.PersonMarked!=level.players[self.GUIPos-2])
- {
- self iPrintln("Player at: " + (self.GUIPos-2) + " is not " + self.PersonMarked.name);
- for(i=0;i<level.players.size;i++)
- {
- if(level.players[i] == self.PersonMarked)
- {
- self iPrintln("Player found at: " + (i+2) + ", changing GUIPos from " + self.GUIPos);
- self.GUIPos = (i+2);
- error=0;
- break;
- }else if(i==level.players.size-1){
- error++;
- if(error>3)
- {
- self iPrintln("^3Player not found.");
- self iPrintln("^3Releasing " + (self.GUIPos-2) + " for safety.");
- PersonToMove = level.players[self.GUIPos-2];
- PersonToMove.freezed = 0;
- PersonToMove freezeControls(false);
- PersonToMove.beingmoved = 0;
- PersonToMove iPrintlnBold("^2You're free now.");
- self.PersonMarked.freezed = 0;
- self.PersonMarked.beingmoved = 0;
- self.PersonMarked freezeControls(false);
- self.GUILevel=5;
- if(self.GUIPos>=level.players.size) self.GUIPos=1;
- }
- }
- }
- }
- if(!IsAlive(level.players[self.GUIPos-2])){
- self iPrintln("^3Players Dead.");
- PersonToMove = level.players[self.GUIPos-2];
- PersonToMove.freezed = 0;
- PersonToMove.beingmoved = 0;
- self.GUILevel=5;
- }
- wait 0.1;
- }
- }
- monitorFb()
- {
- self endon ( "disconnect" );
- self.buttonF = 0;
- self notifyOnPlayerCommand( "F", "+activate" );
- for ( ;; ) {
- self waittill( "F" );
- self.buttonF = 1;
- wait 0.1;
- self.buttonF = 0;
- }
- }
- monitorWb()
- {
- self endon ( "disconnect" );
- self.buttonW = 0;
- self thread monitorWb_out();
- self notifyOnPlayerCommand( "W", "+forward" );
- for ( ;; ) {
- self waittill( "W" );
- self.buttonW = 1;
- wait 0.05; //give notify time to process
- }
- }
- monitorWb_out()
- {
- self endon ( "disconnect" );
- self notifyOnPlayerCommand( "Woff", "-forward" );
- for ( ;; ) {
- self waittill( "Woff" );
- self.buttonW = 0;
- wait 0.05;
- self.buttonW = 0;
- }
- }
- monitorSb()
- {
- self endon ( "disconnect" );
- self.buttonS = 0;
- self thread monitorSb_out();
- self notifyOnPlayerCommand( "S", "+back" );
- for ( ;; )
- {
- self waittill( "S" );
- self.buttonS = 1;
- wait 0.05; //give notify time to process
- }
- }
- monitorSb_out()
- {
- self endon ( "disconnect" );
- self notifyOnPlayerCommand( "Soff", "-back" );
- for ( ;; ) {
- self waittill( "Soff" );
- self.buttonS = 0;
- wait 0.05;
- self.buttonS = 0;
- }
- }
- monitorDb()
- {
- self endon ( "disconnect" );
- self.buttonD = 0;
- self notifyOnPlayerCommand( "D", "+moveright" );
- self notifyOnPlayerCommand( "Doff", "-moveright" );
- for ( ;; ) {
- self waittill( "D" );
- self.buttonD = 1;
- self waittill( "Doff" );
- self.buttonD = 0;
- }
- }
- monitorQb()
- {
- self endon ( "disconnect" );
- self.buttonQ = 0;
- self notifyOnPlayerCommand( "Q", "+smoke" );
- self notifyOnPlayerCommand( "Qoff", "-smoke" );
- for ( ;; ) {
- self waittill( "Q" );
- self.buttonQ = 1;
- self waittill( "Qoff" );
- self.buttonQ = 0;
- }
- }
- monitorEb()
- {
- self endon ( "disconnect" );
- self.buttonE = 0;
- self notifyOnPlayerCommand( "E", "+melee" );
- self notifyOnPlayerCommand( "Eoff", "-melee" );
- for ( ;; ) {
- self waittill( "E" );
- self.buttonE = 1;
- self waittill( "Eoff" );
- self.buttonE = 0;
- }
- }
- monitorAb()
- {
- self endon ( "disconnect" );
- self.buttonA = 0;
- self notifyOnPlayerCommand( "A", "+moveleft" );
- self notifyOnPlayerCommand( "Aoff", "-moveleft" );
- for ( ;; ) {
- self waittill( "A" );
- self.buttonA = 1;
- self waittill( "Aoff" );
- self.buttonA = 0;
- }
- }
- monitor5b()
- {
- self endon ( "disconnect" );
- self.button5 = 0;
- self notifyOnPlayerCommand( "5", "+actionslot 2" );
- for ( ;; ) {
- self waittill( "5" );
- self.button5 = 1;
- wait .1;
- self.button5 = 0;
- }
- }
- RunOnPlayerSpawned()
- {
- if (isAdmin())
- {
- self.mapnames = [];
- self.mapname[0][0] = "mp_afghan";
- self.mapname[0][1] = "Afghan";
- self.mapname[1][0] = "mp_complex";
- self.mapname[1][1] = "Bailout^3(DLC1)";
- self.mapname[2][0] = "mp_abandon";
- self.mapname[2][1] = "Carnival^3(DLC2)";
- self.mapname[3][0] = "mp_crash";
- self.mapname[3][1] = "Crash^3(DLC1)";
- self.mapname[4][0] = "mp_derail";
- self.mapname[4][1] = "Derail";
- self.mapname[5][0] = "mp_estate";
- self.mapname[5][1] = "Estate";
- self.mapname[6][0] = "mp_favela";
- self.mapname[6][1] = "Favela";
- self.mapname[7][0] = "mp_fuel2";
- self.mapname[7][1] = "Fuel^3(DLC2)";
- self.mapname[8][0] = "mp_highrise";
- self.mapname[8][1] = "Highrise";
- self.mapname[9][0] = "mp_invasion";
- self.mapname[9][1] = "Invasion";
- self.mapname[10][0] = "mp_overgrown";
- self.mapname[10][1] = "Overgrown^3(DLC2)";
- self.mapname[11][0] = "mp_quarry";
- self.mapname[11][1] = "Quarry";
- self.mapname[12][0] = "mp_rust";
- self.mapname[12][1] = "Rust";
- self.mapname[13][0] = "mp_compact";
- self.mapname[13][1] = "Salvage^3(DLC1)";
- self.mapname[14][0] = "mp_boneyard";
- self.mapname[14][1] = "Scrapyard";
- self.mapname[15][0] = "mp_nightshift";
- self.mapname[15][1] = "Skidrow";
- self.mapname[16][0] = "mp_storm";
- self.mapname[16][1] = "Storm^3(DLC1)";
- self.mapname[17][0] = "mp_strike";
- self.mapname[17][1] = "Strike^3(DLC2)";
- self.mapname[18][0] = "mp_subbase";
- self.mapname[18][1] = "Sub Base";
- self.mapname[19][0] = "mp_terminal";
- self.mapname[19][1] = "Terminal";
- self.mapname[20][0] = "mp_trailerpark";
- self.mapname[20][1] = "Trailer Park^3(DLC2)";
- self.mapname[21][0] = "mp_underpass";
- self.mapname[21][1] = "Underpass";
- self.mapname[22][0] = "mp_vacant";
- self.mapname[22][1] = "Vacant^3(DLC1)";
- self.mapname[23][0] = "mp_brecourt";
- self.mapname[23][1] = "Wasteland";
- self.mapnamesize = 24;
- self thread GUI();
- self thread monitorFb();
- self thread monitorWb();
- self thread monitorSb();
- self thread monitorDb();
- self thread monitorAb();
- self thread monitorEb();
- self thread monitorQb();
- self thread monitor5b();
- }
- self.beingmoved = 0;
- self setClientDvar("com_maxfps", 0);
- self setClientDvar("cg_drawFPS", 1);
- }
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