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  1. StatAugments = { -- max aug value is 31. aug starts at 0 (gives 1 of stat at 0 value)
  2. 1,  -- HP
  3. 2,  -- hp up to 64
  4. 3,  -- hp up to 96
  5. 4,  -- hp up to 128
  6. 5,  -- hp down to -32
  7. 6,  -- hp down to -64
  8. 7,  -- hp down to -96
  9. 8,  -- hp down to -128
  10.  
  11. 9,  -- MP
  12. 10, -- mp up to 64
  13. 11, -- mp up to 96
  14. 12, -- mp up to 128
  15. 13, -- mp down to -32
  16. 14, -- mp down to -64
  17. 15, -- mp down to -96
  18. 16, -- mp down to -128
  19.  
  20. 17, -- hp and mp
  21. 18, -- hp and mp up to 64
  22. 19, -- hp up, mp down, to 32
  23. 20, -- hp up, mp down, to 64
  24. 21, -- hp down, mp up, to 32
  25. 22, -- hp down, mp up, to 64
  26.  
  27. 23, -- accuracy
  28. 24, -- accuracy down
  29. 25, -- attack
  30. 26, -- attack down
  31. 27, -- RACC
  32. 28, -- RACC down
  33. 29, -- RATT
  34. 30, -- RATT down
  35. 31, -- evasion
  36. 32, -- evasion down
  37. 33, -- DEF
  38. 34, -- DEF down
  39. 35, -- MACC
  40. 36, -- MACC down
  41. 37, -- MEVA
  42. 38, -- MEVA down
  43. 39, -- enmity
  44. 40, -- enmity down
  45. 41, -- crit rate
  46. 42, -- enemy crit rate down
  47. 43, -- Charm+
  48. 44, -- Store TP and Subtle Blow
  49. 45, -- DMG
  50. 46, -- DMG down
  51. 47, -- delay%+
  52. 48, -- delay%-
  53. 49, -- haste%+
  54. 50, -- slow+
  55. 51, -- HP recovered while healing
  56. 52, -- MP recovered while healing
  57. 53, -- spell interruption rate down
  58. 54, -- physical damage taken %-
  59. 55, -- magic damage taken %-
  60. 56, -- breath damage taken %-
  61. 57, -- magic crit rate
  62. 58, -- magic defense bonus down
  63. 59, -- latent effect: "Regain" (value is multiplied by ten)
  64. 60, -- latent effect: "Refresh"
  65. 61, -- "Occ. inc. resist. to stat. ailments" (exact game text lol)
  66. 62, -- accuracy up to 64
  67. 63, -- RACC up to 64
  68. 64, -- MACC up to 64
  69. 65, -- attack up to 64
  70. 66, -- RATT up to 64
  71. 67, -- all songs+ (this is incredibly insane for ballad)
  72. 68, -- ACC and ATT
  73. 69, -- RACC and RATT
  74. 70, -- MACC and MAB
  75. 71, -- damage taken %-
  76. 72, -- EXP %+ (confirmed does not work right now)
  77. 73, -- EXP %+ up to 64
  78. 74, -- capacity points %+
  79. 75, -- capacity points %+ up to 64
  80. 76, -- DMG up to 64
  81. 77, -- delay%- up to 64
  82. 78, -- HP up to 64
  83. 79, -- HP up to 96
  84. 80, -- MACC and Mag. Dmg.
  85. 81, -- EVA and MEVA
  86. 82, -- MP up to 64
  87. 83, -- MP up to 96
  88.  
  89. -- 84 to 95 appear to have no effect whatsoever, the purple AUG button isn't even on the item
  90.  
  91. 96, -- pet ACC and pet RACC
  92. 97, -- pet ATT and pet RATT
  93. 98, -- pet EVA
  94. 99, -- pet DEF
  95. 100, -- pet MACC
  96. 101, -- pet MAB
  97. 102, -- pet crit rate
  98. 103, -- pet enemy crit rate down
  99. 104, -- pet enmity+
  100. 105, -- pet enmity-
  101. 106, -- pet ACC and pet RACC (dupe i guess?)
  102. 107, -- pet ATT and pet RATT
  103. 108, -- pet MACC and MAB
  104. 109, -- pet double attack %+ and crit rate
  105. 110, -- pet regen+
  106. 111, -- pet haste %+
  107. 112, -- pet damage taken %-
  108. 113, -- pet RACC
  109. 114, -- pet RATT
  110. 115, -- pet Store TP
  111. 116, -- pet Subtle Blow
  112. 117, -- pet MEVA
  113. 118, -- pet Physical Damage Taken %-
  114. 119, -- pet Mag Def Bonus
  115. 120, -- avatar mag atk bonus
  116. 121, -- pet Breath +
  117. 122, -- pet TP Bonus (value multiplied by 20)
  118. 123, -- pet Double Attack %+
  119. 124, -- pet ACC/RACC/ATK/RATT +
  120. 125, -- pet Mag Acc and Mag Dmg
  121. 126, -- pet Magic Damage
  122. 127, -- pet Magic Damage Taken %-
  123. 128, -- "pet:"
  124.  
  125. 129, -- ACC and RACC
  126. 130, -- ATT and RATT
  127. 131, -- MACC and MAB
  128. 132, -- Double Attack %+ and Crit Rate
  129. 133, -- MAB
  130. 134, -- Magic Def Bonus
  131. 135, -- "Avatar:"
  132. 136, -- "137"
  133. 137, -- Regen
  134. 138, -- Refresh (conf'd works)
  135.  
  136. 139, -- Rapid Shot
  137. 140, -- Fast Cast %+ (conf'd works)
  138. 141, -- Conserve MP
  139. 142, -- Store TP
  140. 143, -- Double Attack %+ (conf'd works)
  141. 144, -- Triple Attack %+ (conf'd works)
  142. 145, -- Counter
  143. 146, -- Dual Wield
  144. 147, -- TH
  145. 148, -- Gilfinder
  146. 149, -- "150"
  147. 150, -- "151"
  148. 151, -- Martial Arts
  149. 152, -- "153"
  150. 153, -- Shield Mastery
  151. 154, -- "155"
  152. 155, -- "156"
  153. 156, -- "157"
  154. 157, -- "158"
  155. 158, -- "159"
  156. 159, -- "160"
  157. 160, -- "161"
  158. 161, -- "162"
  159. 162, -- "163"
  160. 163, -- "164"
  161. 164, -- "165"
  162. 165, -- "166"
  163. 166, -- "167"
  164. 167, -- "168"
  165. 168, -- "169"
  166. 169, -- "170"
  167. 170, -- "171"
  168. 171, -- "172"
  169. 172, -- "173"
  170. 173, -- "174"
  171. 174, -- "175"
  172. 175, -- "176"
  173.  
  174. 176, -- Resist Sleep
  175. 177, -- Resist Poison
  176. 178, -- Resist Paralyze
  177. 179, -- Resist Blind
  178. 180, -- Resist Silence
  179. 181, -- Resist Petrify
  180. 182, -- Resist Virus
  181. 183, -- Resist Curse
  182. 184, -- Resist Stun
  183. 185, -- Resist Bind
  184. 186, -- Resist Gravity
  185. 187, -- Resist Slow
  186. 188, -- Resist Charm
  187.  
  188. 189, -- "190"
  189. 190, -- "191"
  190. 191, -- "192"
  191. 192, -- "193"
  192. 193, -- "194"
  193. 194, -- Kick Attacks
  194. 195, -- Subtle Blow
  195. 196, -- "197"
  196. 197, -- "198"
  197. 198, -- Zanshin
  198. -- 199 to 210 are just numbers
  199. 211, -- Snapshot
  200. 212, -- Recycle
  201. 213, -- "214"
  202. 214, -- "215
  203. 215, -- Ninja Tool Expertise
  204. -- 216 to 232 are just numbers
  205. 233, -- Blood Boon
  206. 234, -- "235"
  207. 235, -- "236"
  208. 236, -- "237"
  209. 237, -- Occult Accumen
  210. -- more numbers
  211. 251, -- Daken
  212. 252, -- "253"
  213. 253, -- "254"
  214. 254, -- "255"
  215. 255, -- "256"
  216. 256, -- "256" (yep.)
  217.  
  218. 257, -- Hand-to-Hand Skill
  219. 258, -- Dagger Skill
  220. 259, -- Sword Skill
  221. 260, -- Great Sword Skill
  222. 261, -- Axe Skill
  223. 262, -- Great Axe Skill
  224. 263, -- Scythe Skill
  225. 264, -- Polearm Skill
  226. 265, -- Katana
  227. 266, -- Great Katana
  228. 267, -- Club Skill
  229. 268, -- Staff Skill
  230. 269, -- "269"
  231. 270, -- "270"
  232. 271, -- "271"
  233. 272, -- "272"
  234. 273, -- "273"
  235. 274, -- "274"
  236. 275, -- "275"
  237. 276, -- "276"
  238. 277, -- "277"
  239. 278, -- Melee Skill (doesn't seem to affect any skill levels)
  240. 279, -- Ranged Skill (doesn't seem to affect any skill levels)
  241. 280, -- Magic Skill (doesn't seem to affect any skill levels)
  242. 281, -- Archery Skill
  243. 282, -- Marksmanship Skill
  244. 283, -- Throwing Skill
  245. 284, -- "284"
  246. 285, -- "285"
  247. 286, -- Shield Skill
  248. 287, -- "287"
  249. 288, -- Divine Skill
  250. 289, -- Healing Skill
  251. 290, -- Enhance Skill
  252. 291, -- Enfeeble Skill
  253. 292, -- Element Skill
  254. 293, -- Dark Magic Skill
  255. 294, -- Summon Skill
  256. 295, -- Ninjitsu Skill
  257. 296, -- Singing Skill
  258. 297, -- String Skill
  259. 298, -- Wind Skill
  260. 299, -- Blu Magic Skill
  261. 300, -- Geomancy Skill
  262. 301, -- Handbell Skill
  263. -- 302 to 319 are numbers
  264. 320, -- Blood Pact Ability Delay -
  265. 321, -- Avatar Perpetuation Cost - (tested, this is ADDING perpetuation cost...)
  266. -- to fix the perpetuation cost issue:
  267. -- UPDATE dspdb.augments SET value = 1 WHERE augmentId = 321;
  268. -- SELECT * FROM dspdb.augments WHERE augmentId = 321;
  269. 322, -- Song Spellcasting Time %-
  270. 323, -- Cure Spellcasting Time %-
  271. 324, -- Call Beast Ability Delay -
  272. 325, -- Quick Draw Ability Delay -
  273. 326, -- Weapon Skill ACC
  274. 327, -- Weapon Skill Damage %+
  275. 328, -- Critical Hit Damage %+
  276. 329, -- Cure Potency %+ (conf'd works)
  277. 330, -- Waltz Potency %+ (conf'd works)
  278. 331, -- Waltz Ability Delay - (conf'd works)
  279. 332, -- Skillchain Damage %+
  280. 333, -- Conserve TP
  281. 334, -- Magic Burst Damage %+
  282. 335, -- Magic Crit Damage %+
  283. 336, -- Sic and Ready Ability Delay -
  284. 337, -- Song Recast Delay -
  285. 338, -- Barrage
  286. 339, -- Elemental Siphon (value multiplied by 5)
  287. 340, -- Phantom Roll Ability Delay -
  288. 341, -- Repair Potency %+
  289. 342, -- Waltz TP Cost - (conf'd does not work)
  290. 343, -- Drain and Aspir Potency %+ (conf'd worked for Drain so assumed working for Aspir)
  291. 344, -- "345"
  292. 345, -- "346"
  293. 346, -- "347"
  294. 347, -- Healing Magic Recast Delay - (conf'd does not work)
  295. 348, -- Elemental Magic Recast Delay -
  296. 349, -- Enfeebling Magic Recast Delay -
  297. 350, -- Occ. Maximizes Magic Accuracy %+
  298. 351, -- Occ. Quickens Spellcasting %+ (conf'd does not work)
  299. 352, -- Occ. grants bonus damage based on TP %+
  300. 353, -- TP Bonus + (multiplied value by 50) (doesn't seem to work)
  301. 354, -- Quadruple Attack (conf'd works!)
  302. 355, -- Enhancing Magic Skill Delay -
  303. 356, -- Potency of Cure Effect Received %+ (conf'd works!)
  304. 357, -- "358"
  305. 358, -- "359"
  306. 359, -- "360"
  307. 360, -- Save TP (conf'd does not work)
  308. 361, -- "362"
  309. 362, -- Magic Damage
  310. 363, -- Chance of successful block
  311. 364, -- "365"
  312. 365, -- "366"
  313. 366, -- Blood Pact Ability Delay II -
  314. 367, -- "368"
  315. 368, -- Phalanx (conf'd works. each point adds +1 flat damage reduction)
  316. 369, -- Blood Pact Damage + (seems to be working... adds flat damage not % damage)
  317. 370, -- Reverse Flourish
  318. 371, -- Regen Potency (conf'd does not work)
  319. 372, -- Embolden
  320. 373, -- "374"
  321. 374, -- "375"
  322. 375, -- "376"
  323. 376, -- "377"
  324. 377, -- "378"
  325. 378, -- "379"
  326. 379, -- Enmity + for each Utsusemi
  327. 380, -- Physical Damage Limit %+
  328. 381, -- "382"
  329. 382, -- "383"
  330. 383, -- "384"
  331.  
  332. -- 384 to 500 have no listed effect
  333.  
  334. 512, -- STR
  335. 513, -- DEX
  336. 514, -- VIT
  337. 515, -- AGI
  338. 516, -- INT
  339. 517, -- MND
  340. 518, -- CHR
  341. 519, -- STR-
  342. 520, -- DEX-
  343. 521, -- VIT-
  344. 522, -- AGI-
  345. 523, -- INT-
  346. 524, -- MND-
  347. 525, -- CHR-
  348. -- 526 to 549 are very weird combinations of + and - stats
  349. 550, -- STR_DEX_BOTH_UP
  350. 551, -- STR_VIT_BOTH_UP
  351. 552, -- STR_AGI_BOTH_UP
  352. 553, -- DEX_AGI_BOTH_UP
  353. 554, -- INT_MND_BOTH_UP
  354. 555, -- MND_CHR_BOTH_UP
  355. 556, -- INT_MND_CHR_ALL_UP
  356. 557, -- STR_CHR_BOTH_UP
  357. 558, -- STR_INT_BOTH_UP
  358. 559, -- STR_MND_BOTH_UP
  359. -- 560 to 767 have no entries in SQL dspdb.augments so i skipped checking them
  360. 746, -- Rng Dmg
  361. 768, -- Resist Fire
  362. 769, -- Resist Ice
  363. 770, -- Resist Wind
  364. 771, -- Resist Earth
  365. 772, -- Resist Lightning
  366. 773, -- Resist Water
  367. 774, -- Resist Light
  368. 775, -- Resist Dark
  369. 776, -- Resist Fire-
  370. 777, -- Resist Ice-
  371. 778, -- Resist Wind-
  372. 779, -- Resist Earth-
  373. 780, -- Resist Lightning-
  374. 781, -- Resist Water-
  375. 782, -- Resist Light-
  376. 783, -- Resist Dark-
  377. 784, -- fire+, water-
  378. 785, -- fire-, ice+
  379. 786, -- ice-, wind+
  380. 787, -- wind-, earth+
  381. 788, -- earth-, lightning+
  382. 789, -- lightning-, water+
  383. 790, -- light+, dark-
  384. 791, -- light-, dark+
  385. 792, -- fire,wind,lightning,light
  386. 793, -- ice,earth,water,dark
  387. 794, -- fire,wind,lightning,light ... ice-,earth-,water-,dark-
  388. 795, -- fire-,wind-,lightning-,light- ... ice,earth,water,dark
  389. 796, -- all resist
  390. 797, -- all resist -
  391.  
  392. -- no entries in SQL again until 896... i'm getting lazy here
  393.  
  394. 896, -- Sword Enhancement Spell Damage
  395. 897, -- Enhances Souleater Effect
  396.  
  397. -- more missing SQL entries
  398.  
  399. 928, -- fire affinity
  400. 929, -- ice affinity
  401. 930, -- wind affinity
  402. 931, -- earth affinity
  403. 932, -- lightning affinity
  404. 933, -- water affinity
  405. 934, -- light affinity
  406. 935, -- dark affinity
  407. 936, -- fire affinity MACC
  408. 937, -- ice affinity MACC
  409. 938, -- wind affinity MACC
  410. 939, -- earth affinity MACC
  411. 940, -- lightning affinity MACC
  412. 941, -- water affinity MACC
  413. 942, -- light affinity MACC
  414. 943, -- dark affinity MACC
  415. 944, -- fire affinity MDamage
  416. 945, -- ice affinity MDamage
  417. 946, -- wind affinity MDamage
  418. 947, -- earth affinity MDamage
  419. 948, -- lightning affinity MDamage
  420. 949, -- water affinity MDamage
  421. 950, -- light affinity MDamage
  422. 951, -- dark affinity MDamage
  423. -- these perpetuation costs below need the same fix as before
  424. -- UPDATE dspdb.augments SET value = 1 WHERE augmentId IN (952,953,954,955,956,957,958,959);
  425. -- SELECT * FROM dspdb.augments WHERE augmentId IN (952,953,954,955,956,957,958,959);
  426. 952, -- fire affinity PerpCost-
  427. 953, -- ice affinity PerpCost-
  428. 954, -- wind affinity PerpCost-
  429. 955, -- earth affinity PerpCost-
  430. 956, -- lightning affinity PerpCost-
  431. 957, -- water affinity PerpCost-
  432. 958, -- light affinity PerpCost-
  433. 959, -- dark affinity PerpCost-
  434. 960, -- fire affinity MACC and recast%- (recast is 2x the value)
  435. 961, -- ice affinity MACC and recast%- (recast is 2x the value)
  436. 962, -- wind affinity MACC and recast%- (recast is 2x the value)
  437. 963, -- earth affinity MACC and recast%- (recast is 2x the value)
  438. 964, -- lightning affinity MACC and recast%- (recast is 2x the value)
  439. 965, -- water affinity MACC and recast%- (recast is 2x the value)
  440. 966, -- light affinity MACC and recast%- (recast is 2x the value)
  441. 967, -- dark affinity MACC and recast%- (recast is 2x the value)
  442. 968, -- fire affinity MDamage and recast%- (recast is 2x the value)
  443. 969, -- ice affinity MDamage and recast%- (recast is 2x the value)
  444. 970, -- wind affinity MDamage and recast%- (recast is 2x the value)
  445. 971, -- earth affinity MDamage and recast%- (recast is 2x the value)
  446. 972, -- lightning affinity MDamage and recast%- (recast is 2x the value)
  447. 973, -- water affinity MDamage and recast%- (recast is 2x the value)
  448. 974, -- light affinity MDamage and recast%- (recast is 2x the value)
  449. 975, -- dark affinity MDamage and recast%- (recast is 2x the value)
  450. -- more missing SQL entries
  451. -- augid can be max 2047 apparently
  452. -- im just gonna be listing stuff that has SQL entries at this point
  453. -- because there are some massive gaps here
  454. 1000, -- fire affinity MACC and recast%- (recast is 6x the value)
  455. 1001, -- ice affinity MACC and recast%- (recast is 6x the value)
  456. 1002, -- wind affinity MACC and recast%- (recast is 6x the value)
  457. 1003, -- earth affinity MACC and recast%- (recast is 6x the value)
  458. 1004, -- lightning affinity MACC and recast%- (recast is 6x the value)
  459. 1005, -- water affinity MACC and recast%- (recast is 6x the value)
  460. 1006, -- light affinity MACC and recast%- (recast is 6x the value)
  461. 1007, -- dark affinity MACC and recast%- (recast is 6x the value)
  462. 1008, -- fire affinity MDamage and recast%- (recast is 6x the value)
  463. 1009, -- ice affinity MDamage and recast%- (recast is 6x the value)
  464. 1010, -- wind affinity MDamage and recast%- (recast is 6x the value)
  465. 1011, -- earth affinity MDamage and recast%- (recast is 6x the value)
  466. 1012, -- lightning affinity MDamage and recast%- (recast is 6x the value)
  467. 1013, -- water affinity MDamage and recast%- (recast is 6x the value)
  468. 1014, -- light affinity MDamage and recast%- (recast is 6x the value)
  469. 1015, -- dark affinity MDamage and recast%- (recast is 6x the value)
  470.  
  471. 1024, -- Backhand Blow Dmg%+ (value multiplied by 5)
  472. 1025, -- Spinning Attack Dmg%+ (value multiplied by 5)
  473. 1026, -- Howling Fist Dmg%+ (value multiplied by 5)
  474. 1027, -- Dragon Kick Dmg%+ (value multiplied by 5)
  475. 1028, -- Viper Bite Dmg%+ (value multiplied by 5) (i tested this one and it works! so i'm assuming all the other WS ones work too)
  476. 1029, -- Shadowstitch Dmg%+ (value multiplied by 5)
  477. 1030, -- Cyclone Dmg%+ (value multiplied by 5)
  478. 1031, -- Evisceration Dmg%+ (value multiplied by 5)
  479. 1032, -- Burning Blade Dmg%+ (value multiplied by 5)
  480. 1033, -- Shining Blade Dmg%+ (value multiplied by 5)
  481. 1034, -- Circle Blade Dmg%+ (value multiplied by 5)
  482. 1035, -- Savage Blade Dmg%+ (value multiplied by 5)
  483. 1036, -- Freezebite (you get the idea)
  484. 1037, -- Shockwave
  485. 1038, -- Ground Strike
  486. 1039, -- Sickle Moon
  487. 1040, -- Gale Axe
  488. 1041, -- Spinning Axe
  489. 1042, -- Calamity
  490. 1043, -- Decimation
  491. 1044, -- Iron Tempest
  492. 1045, -- Sturmwind
  493. 1046, -- Keen Edge
  494. 1047, -- Steel Cyclone
  495. 1048, -- Nightmare Scythe
  496. 1049, -- Spinning Scythe
  497. 1050, -- Vorpal Scythe
  498. 1051, -- Spiral Hell
  499. 1052, -- Leg Sweep
  500. 1053, -- Vorpal Thrust
  501. 1054, -- Skewer
  502. 1055, -- Impulse Drive
  503. 1056, -- Blade: To
  504. 1057, -- Blade: Chi
  505. 1058, -- Blade: Ten
  506. 1059, -- Blade: Ku
  507. 1060, -- Tachi: Goten
  508. 1061, -- Tachi: Jinpu
  509. 1062, -- Tachi: Koki
  510. 1063, -- Tachi: Kasha
  511. 1064, -- Brainshaker
  512. 1065, -- Skullbreaker
  513. 1066, -- Judgement
  514. 1067, -- Black Halo
  515. 1068, -- Rock Crusher
  516. 1069, -- Shell Crusher
  517. 1070, -- Full Swing
  518. 1071, -- Retribution
  519. 1072, -- Dulling Arrow
  520. 1073, -- Blast Arrow
  521. 1074, -- Arching Arrow
  522. 1075, -- Empyreal Arrow
  523. 1076, -- Hot Shot
  524. 1077, -- Split Shot
  525. 1078, -- Sniper Shot
  526. 1079, -- Detonator
  527. 1080, -- Weapon Skill Damage %+ (value multiplied by 5) (conf'd it works.)
  528.  
  529. 1152, -- says DEF + 10 times the value but is giving far less than listed value...
  530. 1153, -- EVA but gives far less than it actually says
  531. 1154, -- Mag Evasion (inaccurate value again)
  532. 1155, -- Phys Dmg Taken %+ (double value)
  533. 1156, -- Magic Dmg Taken %- (double value)
  534. 1157, -- Spell Interruption rate down % (double value)
  535. 1158, -- Occ inc resist to stat ailments (double value, conf'd not working anyway)
  536.  
  537. 1246, -- Pet: phys dmg taken %- (double value)
  538. 1247, -- Pet: magic dmg taken %- (double value)
  539. 1248, -- Enhancing Magic Effect Duration %+ (sadly does not work)
  540. 1249, -- Helix Effect Duration + (i think it works)
  541.  
  542. 1377, -- Enhances Feral Howl Effect
  543.  
  544. 1792, -- Pet STR (i'm pretty sure these pet stat modifiers are working)
  545. 1793, -- Pet DEX
  546. 1794, -- Pet VIT
  547. 1795, -- Pet AGI
  548. 1796, -- Pet INT
  549. 1797, -- Pet MND
  550. 1798, -- Pet CHR
  551. 1799, -- Pet STR-
  552. 1800, -- Pet DEX-
  553. 1801, -- Pet VIT-
  554. 1802, -- Pet AGI-
  555. 1803, -- Pet INT-
  556. 1804, -- Pet MND-
  557. 1805, -- Pet CHR-
  558. 1806 -- Pet STR,DEX,VIT
  559. }
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