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- using UnityEngine;
- using System.Collections;
- public class OnCollisionSound : MonoBehaviour
- {
- private AudioSource audioSource;
- void OnCollisionEnter2D(Collision2D collision)
- {
- if(collision.gameObject.tag == "floor")
- {
- audioSource = GetComponent<AudioSource>();
- audioSource.Play();
- }
- }
- }
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