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  1. Log uploaded on Friday, March 09, 2018, 10:00:13 PM
  2. Loaded mods:
  3. Core: (no assemblies)
  4. Hardworking animals B18: (no assemblies)
  5. SS Damage Indicators: 0Harmony(1.0.9.0), DamageMotes(1.0.0.0)
  6. Increased Stack: (no assemblies)
  7. Various Space Ship Chunk [A18]: 0Harmony(1.0.9.1), ShipChunkTranspiler(0.17.0.0)
  8. EdB Prepare Carefully: 0Harmony(1.0.9.1), EdBPrepareCarefully(0.18.2.0)
  9. Stack XXL[1.0.0]: $HugsLibChecker(0.4.0.0)
  10. FishIndustry: FishIndustry(1.0.0.0)
  11. HugsLib[4.1.1]: 0Harmony(1.0.9.1), HugsLib(0.18.0.0)
  12. Expanded Prosthetics and Organ Engineering: (no assemblies)
  13. Hand Me That Brick: Hand Me That Brick(2.8.18.0)
  14. Rimsenal - Rimhair: (no assemblies)
  15.  
  16. Active Harmony patches:
  17. DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
  18. Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
  19. EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
  20. Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
  21. Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
  22. Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook
  23. IncidentWorker_ShipChunkDrop.SpawnChunk: TRANS: ShipChunkDrop_Transpiler.HarmonyPatches.IncidentWorker_ShipChunkDrop_SpawnChunk_Transpiler
  24. LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
  25. Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
  26. Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
  27. MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
  28. ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
  29. Page_ConfigureStartingPawns.DoWindowContents: post: EdB.PrepareCarefully.HarmonyPatches.DoWindowContentsPostfix
  30. Page_ConfigureStartingPawns.PreOpen: post: EdB.PrepareCarefully.HarmonyPatches.PreOpenPostfix
  31. PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
  32. Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
  33. Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
  34. ShieldBelt.CheckPreAbsorbDamage: post: DamageMotes.ShieldBelt_Patch.Postfix
  35. Thing.TakeDamage: TRANS: DamageMotes.DamageMotes_Patch.Transpiler
  36. UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
  37. Verb_MeleeAttackBase.TryCastShot: TRANS: DamageMotes.Verb_MeleeAttack_Patch.Transpiler
  38. Harmony versions present: UnlimitedHugs.HugsLib:1.0.9.1, com.spdskatr.DamageMotes.Patch:1.0.9.0, mehni.rimworld.shipchunks.main:1.0.9.1, EdB.PrepareCarefully:1.0.9.1
  39.  
  40. Platform information: (hidden, hold Shift while publishing to include)
  41.  
  42. Log file contents:
  43. Initialize engine version: 5.6.3p1 (9c92e827232b)
  44. GfxDevice: [Renderer information redacted]
  45. Begin MonoManager ReloadAssembly
  46. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
  47. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  48. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  49. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  50. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  51. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
  52. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
  53. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  54. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  55. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  56. desktop: 1920x1080 240Hz; virtual: 3840x1080 at 0,0
  57. RimWorld 0.18.1722 rev1198
  58.  
  59. Def-linked translation error: Exception getting field at path DamageEvent_Ceiling.rulePack.rulesStrings.17 in Verse.RulePackDef: System.InvalidOperationException: Trying to translate Verse.RulePackDef.DamageEvent_Ceiling.rulePack.rulesStrings.17 at index 17 but the original list only has 17 entries (so the max index is 16).
  60. at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
  61.  
  62. Def-linked translation error: Exception getting field at path DamageEvent_Ceiling.rulePack.rulesStrings.18 in Verse.RulePackDef: System.InvalidOperationException: Trying to translate Verse.RulePackDef.DamageEvent_Ceiling.rulePack.rulesStrings.18 at index 18 but the original list only has 17 entries (so the max index is 16).
  63. at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
  64.  
  65. Def-linked translation error: Exception getting field at path DamageEvent_Ceiling.rulePack.rulesStrings.19 in Verse.RulePackDef: System.InvalidOperationException: Trying to translate Verse.RulePackDef.DamageEvent_Ceiling.rulePack.rulesStrings.19 at index 19 but the original list only has 17 entries (so the max index is 16).
  66. at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
  67.  
  68. Couldn't load backstory AWOLSoldier54: System.Exception: Backstory not found matching identifier AWOLSoldier54
  69. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  70. Full XML text:
  71.  
  72. <AWOLSoldier54>
  73. <title>Fahnenflüchtiger Soldat</title>
  74. <titleShort>Soldat</titleShort>
  75. <desc>NAME gehörte der Infanterie an.
  76.  
  77. Als HE erfuhr, dass HE beim Xennoa-Zartza-Krieg mitmachen soll, beschloss HE, kein Soldat mehr zu sein. HECAP konnte mit einem militärischen Raumjäger entkommen.</desc>
  78. </AWOLSoldier54>
  79.  
  80. Couldn't load backstory ChildChemist73: System.Exception: Backstory not found matching identifier ChildChemist73
  81. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  82. Full XML text:
  83.  
  84. <ChildChemist73>
  85. <title>Angehender Chemiker</title>
  86. <titleShort>Chemiker</titleShort>
  87. <desc>Als Mittwelt-Kind war NAME darauf fixiert herauszufinden, wie genau alles funktioniert.
  88.  
  89. HECAP sammelte seltene Objekte und führte an ihnen gefährliche Experimente durch. Je tiefer HE in die Experimente eintauchte, desto weiter entfernte HE sich vom Rest der Welt. HECAP unterbrach nur HISe Forschung, wenn HE mehr Materialien sammeln gehen musste.</desc>
  90. </ChildChemist73>
  91.  
  92. SS Damage Indicators initialized.
  93. Patched infix non-destructive: Verse.Thing.TakeDamage
  94. Patched Postfix non-destructive: RimWorld.ShieldBelt.CheckPreAbsorbDamage
  95. Patched infix non-destructive: RimWorld.Verb_MeleeAttack.TryCastShot
  96.  
  97. Setting up 4 worker threads for Enlighten.
  98. Thread -> id: 1554 -> priority: 1
  99. Thread -> id: 210c -> priority: 1
  100. Thread -> id: 964 -> priority: 1
  101. Thread -> id: 774 -> priority: 1
  102. Initialize engine version: 5.6.3p1 (9c92e827232b)
  103. GfxDevice: creating device client; threaded=1
  104. Direct3D:
  105. Version: Direct3D 9.0c [nvldumd.dll 23.21.13.9077]
  106. Renderer: NVIDIA GeForce GTX 1060 6GB
  107. Vendor: NVIDIA
  108. VRAM: 3072 MB (via DXGI)
  109. Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
  110. Begin MonoManager ReloadAssembly
  111. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
  112. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  113. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  114. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  115. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  116. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
  117. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
  118. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  119. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  120. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  121. desktop: 1920x1080 240Hz; virtual: 3840x1080 at 0,0
  122. RimWorld 0.18.1722 rev1198
  123.  
  124. ReflectionTypeLoadException getting types in assembly StackXXL: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
  125. at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
  126. at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
  127. at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <filename unknown>:0
  128.  
  129. Loader exceptions:
  130. => System.TypeLoadException: Could not load type 'HugsLib.ModBase' from assembly 'HugsLib, Version=0.18.0.0, Culture=neutral, PublicKeyToken=null'.
  131. => System.TypeLoadException: Could not load type 'SizeEnum' from assembly 'StackXXL, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
  132.  
  133.  
  134. Def-linked translation error: Exception getting field at path SimpleProstheticArm.comps.0.tools.0.label in Verse.HediffDef: System.NullReferenceException: Object reference not set to an instance of an object
  135. at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
  136.  
  137. Def-linked translation error: Found no Verse.HediffDef named LightRezeptor to match LightRezeptor.label
  138.  
  139. Def-linked translation error: Exception getting field at path DamageEvent_Ceiling.rulePack.rulesStrings.17 in Verse.RulePackDef: System.InvalidOperationException: Trying to translate Verse.RulePackDef.DamageEvent_Ceiling.rulePack.rulesStrings.17 at index 17 but the original list only has 17 entries (so the max index is 16).
  140. at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
  141.  
  142. Def-linked translation error: Exception getting field at path DamageEvent_Ceiling.rulePack.rulesStrings.18 in Verse.RulePackDef: System.InvalidOperationException: Trying to translate Verse.RulePackDef.DamageEvent_Ceiling.rulePack.rulesStrings.18 at index 18 but the original list only has 17 entries (so the max index is 16).
  143. at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
  144.  
  145. Def-linked translation error: Exception getting field at path DamageEvent_Ceiling.rulePack.rulesStrings.19 in Verse.RulePackDef: System.InvalidOperationException: Trying to translate Verse.RulePackDef.DamageEvent_Ceiling.rulePack.rulesStrings.19 at index 19 but the original list only has 17 entries (so the max index is 16).
  146. at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
  147.  
  148. Def-linked translation error: Found no RimWorld.WorkGiverDef named DoBillsTableSurrogates to match DoBillsTableSurrogates.verb
  149.  
  150. Def-linked translation error: Found no RimWorld.WorkGiverDef named DoBillsTableSurrogates to match DoBillsTableSurrogates.gerund
  151.  
  152. Couldn't load backstory AWOLSoldier54: System.Exception: Backstory not found matching identifier AWOLSoldier54
  153. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  154. Full XML text:
  155.  
  156. <AWOLSoldier54>
  157. <title>Fahnenflüchtiger Soldat</title>
  158. <titleShort>Soldat</titleShort>
  159. <desc>NAME gehörte der Infanterie an.
  160.  
  161. Als HE erfuhr, dass HE beim Xennoa-Zartza-Krieg mitmachen soll, beschloss HE, kein Soldat mehr zu sein. HECAP konnte mit einem militärischen Raumjäger entkommen.</desc>
  162. </AWOLSoldier54>
  163.  
  164. Couldn't load backstory ChildChemist73: System.Exception: Backstory not found matching identifier ChildChemist73
  165. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  166. Full XML text:
  167.  
  168. <ChildChemist73>
  169. <title>Angehender Chemiker</title>
  170. <titleShort>Chemiker</titleShort>
  171. <desc>Als Mittwelt-Kind war NAME darauf fixiert herauszufinden, wie genau alles funktioniert.
  172.  
  173. HECAP sammelte seltene Objekte und führte an ihnen gefährliche Experimente durch. Je tiefer HE in die Experimente eintauchte, desto weiter entfernte HE sich vom Rest der Welt. HECAP unterbrach nur HISe Forschung, wenn HE mehr Materialien sammeln gehen musste.</desc>
  174. </ChildChemist73>
  175.  
  176. SS Damage Indicators initialized.
  177. Patched infix non-destructive: Verse.Thing.TakeDamage
  178. Patched Postfix non-destructive: RimWorld.ShieldBelt.CheckPreAbsorbDamage
  179. Patched infix non-destructive: RimWorld.Verb_MeleeAttack.TryCastShot
  180.  
  181. [HugsLib] v4.1.1 initialized HandMeThatBrick
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