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  1. // ACE Advanced Ballistics
  2. force ace_advanced_ballistics_ammoTemperatureEnabled = true;
  3. force ace_advanced_ballistics_barrelLengthInfluenceEnabled = true;
  4. force ace_advanced_ballistics_bulletTraceEnabled = true;
  5. force ace_advanced_ballistics_enabled = true;
  6. force ace_advanced_ballistics_muzzleVelocityVariationEnabled = true;
  7. force ace_advanced_ballistics_simulationInterval = 0.05;
  8.  
  9. // ACE Advanced Fatigue
  10. force ace_advanced_fatigue_enabled = true;
  11. force ace_advanced_fatigue_enableStaminaBar = false;
  12. force ace_advanced_fatigue_loadFactor = 0.85;
  13. force ace_advanced_fatigue_performanceFactor = 2;
  14. force ace_advanced_fatigue_recoveryFactor = 4.5;
  15. force ace_advanced_fatigue_terrainGradientFactor = 0.7;
  16.  
  17. // ACE Advanced Throwing
  18. ace_advanced_throwing_enabled = true;
  19. force ace_advanced_throwing_enablePickUp = true;
  20. force ace_advanced_throwing_enablePickUpAttached = true;
  21. ace_advanced_throwing_showMouseControls = true;
  22. force ace_advanced_throwing_showThrowArc = false;
  23.  
  24. // ACE Captives
  25. force ace_captives_allowHandcuffOwnSide = false;
  26. force ace_captives_allowSurrender = true;
  27. force ace_captives_requireSurrender = 0;
  28. force ace_captives_requireSurrenderAi = false;
  29.  
  30. // ACE Common
  31. force ace_common_allowFadeMusic = true;
  32. force ace_common_checkPBOsAction = 0;
  33. force ace_common_checkPBOsCheckAll = false;
  34. force ace_common_checkPBOsWhitelist = "[]";
  35. ace_common_displayTextColor = [0,0,0,0.1];
  36. ace_common_displayTextFontColor = [1,1,1,1];
  37. ace_common_settingFeedbackIcons = 1;
  38. ace_common_settingProgressBarLocation = 0;
  39. force ace_noradio_enabled = true;
  40. ace_parachute_hideAltimeter = true;
  41.  
  42. // ACE Explosives
  43. force ace_explosives_explodeOnDefuse = true;
  44. force ace_explosives_punishNonSpecialists = true;
  45. force ace_explosives_requireSpecialist = false;
  46.  
  47. // ACE Fragmentation Simulation
  48. force ace_frag_enabled = true;
  49. force ace_frag_maxTrack = 10;
  50. force ace_frag_maxTrackPerFrame = 10;
  51. force ace_frag_reflectionsEnabled = false;
  52. force ace_frag_spallEnabled = true;
  53.  
  54. // ACE Goggles
  55. force ace_goggles_effects = 2;
  56. ace_goggles_showInThirdPerson = false;
  57.  
  58. // ACE Hearing
  59. force ace_hearing_autoAddEarplugsToUnits = true;
  60. force ace_hearing_disableEarRinging = false;
  61. force ace_hearing_earplugsVolume = 0.5;
  62. force ace_hearing_enableCombatDeafness = true;
  63. force ace_hearing_enabledForZeusUnits = true;
  64. force ace_hearing_unconsciousnessVolume = 0.3;
  65.  
  66. // ACE Interaction
  67. force ace_interaction_disableNegativeRating = false;
  68. ace_interaction_enableMagazinePassing = true;
  69. force ace_interaction_enableTeamManagement = false;
  70.  
  71. // ACE Interaction Menu
  72. ace_gestures_showOnInteractionMenu = 2;
  73. ace_interact_menu_actionOnKeyRelease = true;
  74. ace_interact_menu_addBuildingActions = false;
  75. ace_interact_menu_alwaysUseCursorInteraction = false;
  76. ace_interact_menu_alwaysUseCursorSelfInteraction = false;
  77. ace_interact_menu_colorShadowMax = [0,0,0,1];
  78. ace_interact_menu_colorShadowMin = [0,0,0,0.25];
  79. ace_interact_menu_colorTextMax = [1,1,1,1];
  80. ace_interact_menu_colorTextMin = [1,1,1,0.25];
  81. ace_interact_menu_cursorKeepCentered = false;
  82. ace_interact_menu_menuAnimationSpeed = 0;
  83. ace_interact_menu_menuBackground = 0;
  84. ace_interact_menu_shadowSetting = 2;
  85. ace_interact_menu_textSize = 2;
  86. ace_interact_menu_useListMenu = false;
  87.  
  88. // ACE Logistics
  89. force ace_cargo_enable = true;
  90. force ace_cargo_paradropTimeCoefficent = 2.5;
  91. force ace_refuel_hoseLength = 12;
  92. force ace_refuel_rate = 1;
  93. force ace_repair_addSpareParts = true;
  94. force ace_repair_autoShutOffEngineWhenStartingRepair = false;
  95. force ace_repair_consumeItem_toolKit = 1;
  96. ace_repair_displayTextOnRepair = true;
  97. force ace_repair_engineerSetting_fullRepair = 1;
  98. force ace_repair_engineerSetting_repair = 1;
  99. force ace_repair_engineerSetting_wheel = 0;
  100. force ace_repair_fullRepairLocation = 3;
  101. force ace_repair_repairDamageThreshold = 0.6;
  102. force ace_repair_repairDamageThreshold_engineer = 0.4;
  103. force ace_repair_wheelRepairRequiredItems = 0;
  104.  
  105. // ACE Magazine Repack
  106. force ace_magazinerepack_timePerAmmo = 4.5;
  107. force ace_magazinerepack_timePerBeltLink = 20;
  108. force ace_magazinerepack_timePerMagazine = 8;
  109.  
  110. // ACE Map
  111. force ace_map_BFT_Enabled = false;
  112. force ace_map_BFT_HideAiGroups = false;
  113. force ace_map_BFT_Interval = 1;
  114. force ace_map_BFT_ShowPlayerNames = false;
  115. force ace_map_defaultChannel = -1;
  116. force ace_map_mapGlow = true;
  117. force ace_map_mapIllumination = true;
  118. force ace_map_mapLimitZoom = false;
  119. force ace_map_mapShake = false;
  120. force ace_map_mapShowCursorCoordinates = false;
  121. ace_markers_moveRestriction = 0;
  122.  
  123. // ACE Map Gestures
  124. ace_map_gestures_defaultColor = [1,0.88,0,0.7];
  125. ace_map_gestures_defaultLeadColor = [1,0.88,0,0.95];
  126. force ace_map_gestures_enabled = true;
  127. force ace_map_gestures_interval = 0.03;
  128. force ace_map_gestures_maxRange = 7;
  129. ace_map_gestures_nameTextColor = [0.2,0.2,0.2,0.3];
  130.  
  131. // ACE Map Tools
  132. ace_maptools_drawStraightLines = true;
  133. ace_maptools_rotateModifierKey = 1;
  134.  
  135. // ACE Medical
  136. force ace_medical_AIDamageThreshold = 1;
  137. force ace_medical_allowDeadBodyMovement = true;
  138. force ace_medical_allowLitterCreation = true;
  139. force ace_medical_allowUnconsciousAnimationOnTreatment = false;
  140. force ace_medical_amountOfReviveLives = -1;
  141. force ace_medical_bleedingCoefficient = 0.85;
  142. force ace_medical_blood_enabledFor = 2;
  143. force ace_medical_consumeItem_PAK = 0;
  144. force ace_medical_consumeItem_SurgicalKit = 0;
  145. force ace_medical_delayUnconCaptive = 3;
  146. force ace_medical_enableAdvancedWounds = true;
  147. force ace_medical_enableFor = 1;
  148. force ace_medical_enableOverdosing = true;
  149. force ace_medical_enableRevive = 0;
  150. force ace_medical_enableScreams = true;
  151. force ace_medical_enableUnconsciousnessAI = 2;
  152. force ace_medical_enableVehicleCrashes = true;
  153. force ace_medical_healHitPointAfterAdvBandage = true;
  154. force ace_medical_increaseTrainingInLocations = false;
  155. force ace_medical_keepLocalSettingsSynced = true;
  156. force ace_medical_level = 2;
  157. force ace_medical_litterCleanUpDelay = 0;
  158. force ace_medical_litterSimulationDetail = 3;
  159. force ace_medical_maxReviveTime = 120;
  160. force ace_medical_medicSetting = 2;
  161. force ace_medical_medicSetting_basicEpi = 1;
  162. force ace_medical_medicSetting_PAK = 1;
  163. force ace_medical_medicSetting_SurgicalKit = 1;
  164. force ace_medical_menu_allow = 1;
  165. force ace_medical_menu_maxRange = 3;
  166. ace_medical_menu_openAfterTreatment = true;
  167. ace_medical_menu_useMenu = 0;
  168. ace_medical_menuTypeStyle = 0;
  169. force ace_medical_moveUnitsFromGroupOnUnconscious = false;
  170. force ace_medical_painCoefficient = 1;
  171. ace_medical_painEffectType = 0;
  172. force ace_medical_painIsOnlySuppressed = true;
  173. force ace_medical_playerDamageThreshold = 1;
  174. force ace_medical_preventInstaDeath = false;
  175. force ace_medical_remoteControlledAI = true;
  176. force ace_medical_useCondition_PAK = 0;
  177. force ace_medical_useCondition_SurgicalKit = 0;
  178. force ace_medical_useLocation_basicEpi = 0;
  179. force ace_medical_useLocation_PAK = 0;
  180. force ace_medical_useLocation_SurgicalKit = 0;
  181.  
  182. // ACE Mk6 Mortar
  183. force ace_mk6mortar_airResistanceEnabled = false;
  184. force ace_mk6mortar_allowCompass = true;
  185. force ace_mk6mortar_allowComputerRangefinder = false;
  186. force ace_mk6mortar_useAmmoHandling = false;
  187.  
  188. // ACE Nightvision
  189. force ace_nightvision_aimDownSightsBlur = 0;
  190. force ace_nightvision_disableNVGsWithSights = false;
  191. force ace_nightvision_effectScaling = 0.2;
  192. force ace_nightvision_fogScaling = 0;
  193.  
  194. // ACE Overheating
  195. force ace_overheating_displayTextOnJam = false;
  196. force ace_overheating_enabled = true;
  197. force ace_overheating_overheatingDispersion = true;
  198. ace_overheating_showParticleEffects = true;
  199. ace_overheating_showParticleEffectsForEveryone = false;
  200. force ace_overheating_unJamFailChance = 0.1;
  201. force ace_overheating_unJamOnreload = false;
  202.  
  203. // ACE Pointing
  204. force ace_finger_enabled = true;
  205. ace_finger_indicatorColor = [0.83,0.68,0.21,0.75];
  206. ace_finger_indicatorForSelf = true;
  207. force ace_finger_maxRange = 4;
  208.  
  209. // ACE Rearm
  210. force ace_rearm_level = 2;
  211. force ace_rearm_supply = 0;
  212.  
  213. // ACE Scopes
  214. force ace_scopes_correctZeroing = true;
  215. force ace_scopes_deduceBarometricPressureFromTerrainAltitude = false;
  216. force ace_scopes_defaultZeroRange = 100;
  217. force ace_scopes_enabled = true;
  218. force ace_scopes_forceUseOfAdjustmentTurrets = false;
  219. force ace_scopes_overwriteZeroRange = false;
  220. force ace_scopes_simplifiedZeroing = false;
  221. ace_scopes_useLegacyUI = false;
  222. force ace_scopes_zeroReferenceBarometricPressure = 1013.25;
  223. force ace_scopes_zeroReferenceHumidity = 0;
  224. force ace_scopes_zeroReferenceTemperature = 15;
  225.  
  226. // ACE Uncategorized
  227. force ace_gforces_enabledFor = 1;
  228. force ace_hitreactions_minDamageToTrigger = 0.03;
  229. ace_inventory_inventoryDisplaySize = 0;
  230. force ace_laser_dispersionCount = 2;
  231. ace_optionsmenu_showNewsOnMainMenu = true;
  232. force ace_overpressure_distanceCoefficient = 1;
  233. ace_weaponselect_displayText = true;
  234.  
  235. // ACE Weapons
  236. ace_common_persistentLaserEnabled = false;
  237. force ace_laserpointer_enabled = true;
  238. ace_reload_displayText = true;
  239.  
  240. // ACE Weather
  241. force ace_weather_enabled = false;
  242. force ace_weather_updateInterval = 60;
  243. force ace_weather_windSimulation = false;
  244.  
  245. // ACE Wind Deflection
  246. force ace_winddeflection_enabled = true;
  247. force ace_winddeflection_simulationInterval = 0.05;
  248. force ace_winddeflection_vehicleEnabled = true;
  249.  
  250. // Bundeswehr
  251. BWA3_NaviPad_showMembers = true;
  252.  
  253. // NIArms
  254. force niarms_magSwitch = true;
  255.  
  256. // Task Force Arrowhead Radio
  257. TF_default_radioVolume = 9;
  258. force TF_give_microdagr_to_soldier = true;
  259. force TF_give_personal_radio_to_regular_soldier = false;
  260. force TF_no_auto_long_range_radio = true;
  261. force TF_same_dd_frequencies_for_side = false;
  262. force TF_same_lr_frequencies_for_side = false;
  263. force TF_same_sw_frequencies_for_side = false;
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